(edited by anduriell.6280)
delete wvw, make gw2 a full pve game.
At this point sadly I agree with you. I dont see any real solution to the mess aney created.
Hey at least we know what’s going to happen here, esports anyone?
They keep trying the raid thing until they realize they just sacrificed the rest of the game for a 10% of the playerbase.
But hey we already experience this, don’t we?
Not worth it as later you still have to explore the maps to get all the pets.
I’m on the fence when it comes to spirits unbound.
They were definitely more useful that way. With mobile content or just open world PvE you could get better uptime from them. But there was still some downtime and thematically I kind of like them immobile.
Yes both cases are used: mobile for open world, fractals and pvp\wvw.
Immobile for static content like raids and some fractals.
That’s the reason of asking for the trait back, you want them mobile you got it if you trait them, like it was before. we have many useless traits that could be the placeholder of that one.
The only thing i didn’t like from the spirits back then was the design of being minitrents running around. Now they have the small light bulbs or wisps, which is much less obstructing in the screen
But we have been asking the change back from the dreadful balance that broke them and aney doesn’t seem to care… Probably related to too many objects for their servers with Atom microprocessors.
Condition in game needs to be reworked, no only as how it applies the damage but also the spamming.
But well Aney doesn’t want us to tell them how to fix their one game now, do they?
bm, druid and skirmisk with quickdraw.
Your go condi like you are supposed to do and the druid simply melts. also you missed some windows when you frozen him but didn’t use the spinning thing from the shroud.
Anyhow, any shout druid you see just use skills that apply immobilise and cover that condition with a couple more. Unless the druid has avatar up is going to be stuck there.
spirits are that bad simply because Aney decided to remove the trait Spirits unbound.
https://wiki.guildwars2.com/wiki/Spirits_Unbound
That trait must come back. Then it won’t matter if the area of the active is too small, as long as now the spirits follow you the actives may be considered PbAoE.
The come back of the mobile spirits is key to make the class fun to play and open more builds. Even all pve except raids could benefit from mobile spirits.
I’m hoping for a power version of Rev’s skill Unyielding Anguish.
We definitely need more aoe.
i agree.
yep.
Basically Shortbow needs 1500 range baseline so condi have an actual range option to compete with LB and ranger can be pewpew with condi too.I wont play ranger/shortbow again unless they up its range. The problem with increased range on condi weapons is unkillable ranged dot bunker though.
That’s a problem of Condi sets, which are ridiculously bunker (dire, trailblazer…) for the burst that spamming 4 different conditions just with the AA does, not the range of the weapon as most classes have gap closers they can use to get in melee.
in my mind 1500 is the ideal, so ranger has something different from other condi classes, but even 1200 would be ok.
ok i’m bored and i have a new updates based in some speculations from reddit and such which made some sense(but they are speculations, take with a grain of salt) and some are my conclusions.
- new skills seems to be stances (temporary enhancements in the class), probably with pulsing\continuous effects while active. They may apply some sort of visual transformation to the ranger so they are easier to identify.
- healing skill seems like bear instance : increased maximum health, armor and probably some cleanses (similar to the ursan transformations)
- another skill seems like a vulture. maybe do extra condi damage and regain life from such damage.
- the elite is a wolf, i have my doubts if they are going to bring the pack aspect (summon multiple pets to fight at your side) or they are going to bring the lost pulsing effect from SotP (seriously i hope not, nerfing one skill to put it somewhere else is not the right way to do things) or something unrelated.
- there is something like a moa. Maybe something related with the healing screech , quickness and support
- There is another seems like the active from signet of the hunt, a gigantuous pet , could be stability and extra damage.
- there is another one that can’t make out what it is. Although could be something related with stun and CCs.
- If the skills are stances they could end up using F2 or F3 to cast additional effects linked to that particular instance. Like the primal from berseker. Could be AoE effects like applying the healing screech from the moa.
Traits:
- there is a rabbit so probably movement speed.
- there is one trait wich seems a wolf howling in a rock with a couple of more animals. i guess is the trait that improve the souldbound state (with extra stats i hope as i hope for pet permastow)
- another trait is an human hand reaching a pawn. i guess that one improve the stances (duration, cd and effects)
- One seems like an ranger with cat eyes. It could be the trait that allows soul beasts to see invisible enemies.
- other one seems like bring some sort of camouflage. Although i don’t know how could they make it work as a trait.
- Another is a pet collar with a heart. Could mean improved health and extra regeneration in combat.
- another is a lot of fangs. Probably some sort of extra condition damage.
- The pet house and the tree icons i can’t imagine what it could be. Could be something related with cleanses and sustain.
- a tier of the traits could be something like “active” traits, the selected could go F3 which could solve the questions about the camouflage\stealth if they bring that mechanic. It fits with the position of the reveal also thus the player chooses to go stealthy, revealer or whatever the tree means.
- F1 would be an skill linked to the pet equipped, thus activate the traits that affect those skills.
maybe its lag or the game is bugged, but running away from 2, going into caf, going out Immediately I have 4 condis on me that killme? Thats bull zhit.
1 condi can kill you perfectly.
1 burn guardian can drop 16 stacks of burning on you, and that will kill you.The “IMMEDIATELY” part is the thing that bothers me. There was no cast time difference between the time I came out of caf (in stealth, just removed condis) and the condis on me. Needs a very short immunity in my opinion, something akin to Rogues Cloak of Shadows in WoW. Nevermind, Im sure anet couldn’t get that right.
No one was around me.
It was almost like the condis never got fully removed.
No, Celestial Shadow is great how it is right now, you got cleanses when you entered in Caf and then experiencen players condi bomb the kitten out of you.
And that’s fun to play against otherwise it would be an Ez Mode, although i have to say many post of this kind are around all the forums lately. But not their fault but Aney faults for promoting a causal game but trying to keep the players coming back.
As many times it is said here while ranger is ez mode for pve because the pet will tank while you pewpew and the rotation is 12345, the class i very badly designed for pvp\wvw. Too many holes in the same dress.
So when other players tells you with the druid is very difficult to win against other players, just believe it.
i don’t want more crap to have to do the scavenger hunt for those.
i want the pet system to be reworked to work and be fun, and actually i wouldn’t mind more skins.
But first the pets to be fun to play with.
yep.
Basically Shortbow needs 1500 range baseline so condi have an actual range option to compete with LB and ranger can be pewpew with condi too.
And that trait should work as the description initially was: all attacks behave like flaking and attacks from side of behind are enhanced.
Not like 1 stack of 3 seconds bleed instead 2 seconds is going to mean a big difference, and actually that could make the SB kittenable weapon for all gamemodes.
As i said hundred of times, in this game you can’t flank another player because of the autotargeting and autofacing your target thing. Great for easy game but terrible for weird mechanics like sb one.
The extra 10% while moving ( not dodge ) could perfectly replace the bad joke that is MDM with some extra effect to make it GM worthy.
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i use the build you are looking for. power build 65% base boon duration, 2.1k power, 165% ferocity, 50% crit, 25k health, 700 healing.
Hard and durable, hit strong enough to be able to be noticed (Rf around 8-9k) , good support, a lot of cleanses and stun breaks.
And still is completely wonky, weird and unrewarding to play with because ranger is designed with their feet.
maybe its lag or the game is bugged, but running away from 2, going into caf, going out Immediately I have 4 condis on me that killme? Thats bull zhit.
1 condi can kill you perfectly.
1 burn guardian can drop 16 stacks of burning on you, and that will kill you.
32k is trash.
condi Ele 45k to 56kYep, no reason to bring a condi ranger anymore.
https://dd.reddit.com/r/Guildwars2/comments/6bvlaa/arcane_condition_tempest_42k_realistic_dps_56k/
Oh Anduriell, you love to exaggerate.
Truth or Fiction? Just a few months ago, Ele Top Dps was 35k.
But now, 32k is trash? ok. Sure thing.
well i gave you the link with numbers there…
Do you do only 36k with the ele? and you don’t get kicked on sight? Now, that explains a lot…
Roots are deeper than that. They reduced the boons from Resounding Timbre because of lack-of-creativity. It makes every shout grant regeneration which powers up Druid – it was bound to be nerfed.
I’d go for none of those options proposed. Instead, remove the one-time stability, swiftness, and fury. Reduce the duration effect from 10s to 8s, cooldown to 60s, and have the effect grant might (8s), fury (3s), and stability (2s) when the player and the pet attacks to each other.
Just front load 3 boons onto the effect and base it off of player and pet performance so we can at least have some synergy back with Remorseless and extra stability application if the pet is able to land attacks.
Shorter cooldowns and stun breaks are nice, but if there’s no Remorseless synergy, then there’s no point. It might as well be converted into a Signet. Also, Resounding Timbre could use a change, too.
It’s lame for every shout to provide the same 2 boons. Having each one provide their own separate boon like Mesmer’s Bountiful Disillusionment would have been the better thing to do.
Heal as One – regen (6s), Protect Me – vigor (5s), Sic ’Em – fury (6s), Search & Rescue – protection (3s), Guard – retaliation (3s), and Rampage as One – quickness (5s). The trait should be more than just another fuel source for AF.
what are you saying!! having to actually do some work in there!! blasphemy!!!
As i said a couple of times: SotP should become an utility skill and search and rescue the elite.
I like the idea of the applying the boons in the same way as might, it sounds good and interesting, but the CD should be halved to 45 seconds as now you rely on your pet to attack to be able to get 2 seconds of stability and you are nerfing the skill all around.
And S&R give back the range to 1200 and nerf CD to 75 seconds.
a lot of ideas:
- in pet swap all your no damaging condis are transferred to your pet. breaks stun.
- when the pet is hit by burning, poison or torment ranger get 2 seconds resistance. (icd 1 sec)
- 10% of the damage applied in the ranger is transferred to the pet. Pet gets 1 second of regeneration each time damage is transferred this way (icd 1 sec)
- While pet is over 75% health, ranger get 3 seconds of regeneration, swiftness and fury every 5 seconds.
Buuut i can promise you we won’t see anything from this thread applied to the game like ever.
Yeh those at aney should play seriously with the class in wvw to actually be able to do some effective changes.
Right now it seems they keep doing the changes with their feet.
That trait should be scrapped, and put something there which is as good as the other two GMs (if the spirits would be mobile that is).
because the condi spam in this game is aoe.
condi thief is very nasty too, about what happened to you is probably the buff to mind wark and master of fragmentation. As alway the other classes got many buffs but at least this time mostly not in the most used skills which will take some time to adapt.
Probably you didn’t see them but probably there were more than one clone around.
Anyway i never liked spvp in this game…
nothing changed really, ranger had mostly nerfs.
Only difference now Aney buffed the trait evasive purity that made all druids to swap to the NM traitline. The other buff was in strider’s defense but is wonky at best.
Which makes the druid go even bunkier obviously at the cost of damage now hitting like literally a wet noodle.
And probably you already know how mentally challenged players which don’t like to change build are struggling with the new bunker.
the new trait is still the worst and will not be used same as the shortbow.
this post ws in reddit and didn’t work.
i just do what gives me experience and to my servers extra points. And that do not include lose camps.
yeeeeeeeeeeeeeeep
mmmm… yep.
I think the horrendous problem this game has in any pvp is the no-balance at all. An i thought aney sold wvw as the endgame…
RodOfDeath don’t forget they also use the chants of : great improvements in wvw soon and wvw will be our primary focus
Nah… just think as soon as the new expac comes out aney will begin to work in the new new expac.
i hate condi spam as much as any other but that nerf is absurd and shows a complete lack of creativity. Same with the new elite plagiarism. Gosh they could have done it better…
Running Spirit of Nature is hilarious, the AF gen in teamfights is almost instantaneous and sometimes people go off point to attack it. I imagine double clicking it for the rez might be more useful then placing it and will likely be more useful then SotP now but don’t quote me on that I’m doing this in unranked.
Regardless, I’ve stated my two cents before. The fact the stability can be stolen makes it useless if an advantage for the enemy. Not all the other class skills with pulsing stability were nerfed. It’s unfair. Pusling Stability was a placeholder for player breakbars, CC is too much of an issue right now even with SotP slotted. So many Thevies, Mallix and Necros it won’t matter how much stab you bring, prepare to be a rag doll.
nah, for pvp and this is kinda weirdly depressing, racial elites works much better than any elite the ranger has.
Personally i feel this game is very boring, the lack of different build makes you fight the same over and over and the completely unbalanced gameplay makes you to know who is going to win before the fight happens.
Kinda sad really.
(edited by anduriell.6280)
32k is trash.
condi Ele 45k to 56k
Yep, no reason to bring a condi ranger anymore.
https://dd.reddit.com/r/Guildwars2/comments/6bvlaa/arcane_condition_tempest_42k_realistic_dps_56k/
yeh sure.. will spectral walk get you inside the keep\tower?
Usually siege is close to the wall anyway… So you can condi bomb from the walls and no need to use that weird elite. People and their theorycrafting…
I still say the biggest nerf was renaming Survival of the Fittest
that elite skill for survival that gives you 10 seconds resistance and pulsing fury and quickness?
ah no wait…
Actually i don’t think that could be a solution that could last, pets got the nerf in hp because cryalot pvpers cried a lot when the esports was in the table, it would happen again.
One solution it could work is very simple: when the ranger evades the pet gets the same evade time, when the ranger cleanses conditions the pet cleanse the same amount, and if the ranger breaks stun pets do also. You can keep your pet alive at the cost of your resources.
That with the boon share baseline to the profession should make pets more survivable. Until now they were the main objective of experienced necros because of the sponge nature of those.
Scientifically speaking and game design-wise, no. Removing mechanics does not make something more fun. The flanking mechanic to the shortbow has been made into its identity and gives it a lot of power as a reward for good positioning and team coordination. Regardless of the extra bloat, the flanking powerup alone makes taking the trait a statement towards your perceptions of your own skill and your willingness to live the dream. “You always count as flanking while wielding a shortbow” has none of that same joy, dedicated shortbow players would simply turn up their nose and respond “I’m too good to need this handicap”.
First of and for a thousand time the game is not only raids, that part of the pve gamemode has the smallest participation in game, it is said not being superior to a 10% of the playerbase, even with the legendary armor bait.
Condi druid is only good for raids and few portions of some fractals. The rest of the game and gamemodes can make use of the build because it is actually trash.
Now about the flanking thing. As it seems you don’t play much with the ranger outside from maybe raids i’ll spell it for you: this game is not an FPS like call of duty, it’s a tabbed target game with autotarget and autofacing that doesn’t require any skill to face the enemy at all times.
.
And how stability is applied right?
Ya, it was to allow for easier boon removal. I.e. to make the skill weaker.
Calls other people noobs and fails basic reading comprehension and understanding of game mechanics…
Grant Block on stability….. read the notes.
My justification on calling players noobs vailad. They complain the most.
You fail too read and comprehend as well.
Another troll from another subforum. Could you go back to where you came from?
And on the way out do not forget that the sentence now grant a block of stability up front in order better allow for counterplay through boon removal doesn’t mean you get a free aegis with the stability.
And i’m the one which english language isn’t its main…
they increased the range on head butt.
Indeed they did Justine, i never doubted that.
For instance, has it ever occurred to you that Druid has ‘awful’ damage for a reason? Perhaps that’s intended?
I have no dog in this fight but I do have to question what reason could that be or intent?
I guess it depends on the format of play but I do not see a reason for “awful” damage say in WvW. Just one example. Maybe that isn’t fair because, well, I think most of us know that format is broke…
How does the Druid’s sustain compare to other classes? Is balance there all things being equal, if possible, outside the player skill?
Put simply, game balance. Every playstyle should have a weakness in a game like GW2. If a build is too mobile, damaging, survivable and supportive all at once then there is no reason to play any other build. This doesn’t mean that every build should be able to compare itself to another, trading off a point of damage for a point in survivability and the like at a one to one rate.
The druid traitline focuses on healing and amplifying allies, as an elite spec, that should make the traitline definitive of what your build is supposed to do. As an elite spec, the goal is to dedicate yourself to support, by the nature of having more healing abilities you are more survivable so that means you have to pay in mobility or damage. Since rangers have good mobility and it’s difficult and more against theme to reduce that with Druid, damage has to the part that suffers.
It’s not that your damage is reduced for being a druid either, but that you miss out on damage options by taking Druid, are encouraged to take healing options over damage or active defence options for better astral force gain and results in basically no damage output in celestial avatar form. Damage output seems like it was always intended to be the weakness of a druid.
Interesting take, not that I disagree but I guess my point is that other classes have more sustain. Warrior and Ele come to mind. Be that has it may I don’t see much balance regardless of class.
Just my opinion anyway. No big
The thing with those two classes is it’s self sustain, where a Druid has group or team sustain, and also is extremely supportive. Think of going Druid like going bunker Guardian back in the day, you trade away your damage potential for ridiculous sustain for you and your allies. However, Druid doesn’t have quite as much self sustain as they because they also have a lot more mobility, and group sustain/support.
Right you don’t mean water ele, Right?
i’m tired of seen the immortal bunker ele in clerics that magically swap to air and the amount of damage is astounding. When not in water healing the zerg how the druid is supposed to do.
Hey let’s not forget Ventari revenant which can heal for a lot more than the druid. And then swap to whatever instance and begin the song of the mad output DPS.
Yeh sure lotta balance this game has.
“In this update, you’ll see some changes aimed at normalizing how certain types of skills work. Skills that tether players together now apply Revealed to provide a stronger window of opportunity to players who can successfully land them.”
Thats actually a nice notion. I’m wondering why Glyph of Unity was forgotten tho?
Kind Regards,
Frosty
Ranger doesn’t get to stay in the “normalised” section.
that’s not correct, you pointed out just the buffs, now lets see the nerfs
- Sb ranger reduced to 900
- spirits lost mobility, thus nerf to spirits
- sword dps nerfed due slower 3rd attack
- trait empathic bond moved to WS traitline destroying any build variety
- nerf after nerf for the dps of the only 2 pets that can be used for pvp.
- nerf in Axe4 making that skill completely unreliable to hit moving targets
- nerf to rangers main condition source sharpened edges in a 66%.
Druid
- nerf to druid healing, nerf to druids seed of life, lunar impact.
- nerf to druid access to CA, thus healing.
- nerf to trait lingering light.
- nerf to grace of the land, Now you do 5% less dps with 5 stacks.
And those are the ones i can remember.
Also the new trait light on your feet is a complete trash. How it is written in the description is how it should work, that is fun removes the unwanted flanking mechanic in a ranged weapon in a game that uses autotarget and autofacing and is a reason to get into the trait line severely nerfed because sharpened edges, and they can remove the condition modifier when dodge which is useless, who in their sane mind would be wasting dodges just for the 10% extra damage in bleeds.
New Strider defense is crap or bugged right now. That trait should work with any weapon and not just with sword\axe. You have to evade attacks for God’s shake.
Nerfs to torch, benchmarks shows the lost dps is around 1k. Standard Condi Druid can pull easily 35k in raids.
SotP should had it’s CD reduced to 60 after the nerf or even less. It is really easy to corrupt or remove the boon and you wasted 75 seconds skill.
That people at anet don’t seem to have any clue what they are doing… Just changes for the lol.
Not it doesn’t work as the trait description says.
The trait right now is complete trash again and i feel cheated from Aney as they promised another thing in the trait description “SB skills always works as hitting from behind” it is written. Those skills don’t do that.
I really think the people designing the traits or skills needs to be replaced. Sooner better than later.
Or are we in the same situation as before? Maybe ninja fix?
Oh come on now, wvw is always being about having fun while annoying others same as pvp.
Because a grieving enemy is an enemy which does mistakes.
Yep I agree, if the new trait for SB works anytime soon SB will be solid. Now just misses the 1200 range and sb#3 to become a leap (to combo fields) and give super speed if it hits to become a fun condi weapon in any gamemode (so you can replace the lb)
All the other changes I don’t have an strong opinion about it. The nerfs to condi aren’t that great(there are benchmarks already) and I do like more the nerf to StoP (however did they shorten the CD? ) than nerfing remorseless trait. The buffs are situational at best. I don’t play pvp so the nerf to traits don’t impact me mostly, I leave that opinion to experienced players.
I didn’t like the nerf to smokescale thou, I don’t get it, that pet was already low in damage, it being used just because its the only pet which can connect with moving players.
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yeah i always thought WP was right on the money
https://www.youtube.com/watch?v=tN1grzxrs4o
Yeah on closer inspection it’s totally a focus totem. I think sword focus is going to be the real deal.
ah you mean the image from the traitline? no that’s definitely a dagger, you are seeing the handle of the weapon with the same animal style as the staff or the shoulders. Most daggers are hold up side down.
In any case the weapon in the traitline is a dagger although i don’t like those in the ranger.
Whatever. I can’t understand half the kitten that Anduriell says.
Well people say some californians speak with a different type of english than the rest of the americans. Could that be your problem to understand broken english from no native speakers?
…snip…
i agree with HotHit, the problem i see with core ranger is the class is not fun to play, is more like a subtle agony in the hopes for it to get better.
In time you realize that the problem is not you lag, the skills are that bad.
i haven’t see the image but i always love a good twist. Maybe a hammer and go back to gw1?
It’s more or less a for fun build. You can’t do anything useful with it (except not die).
Reminds me of a certain ghost thief build.
Except that ghost thief can actually deal damage, this build cannot.
it doesn’t hurt anybody yet. However anet should not allow this kind of unwanted skills behaviours. i personally i would opt to limit the allies affected to 3 from the trait Inspiring Distorsion.
That should make impossible to stack enough distortion to have it permanent.
The easiest way to more roaming build variety (because in-combat movement and out-of-combat movement are 100% different things) is to remove the out-of-combat penalty that a lack of 25% movespeed imposes.
I think more speed in game is in general bad idea as it hurts the build variety.
Any runes that gives +25% should be removed as it is a powercreep and instead give all classes a couple of different ways to achieve speed. I never got the lack of swiftness in the necros, even while in combat for example.
I mean, come on at least some minor trait that guarantee long swiftenss on kills.
It’s a bad idea to have more speed because it hurts variety, but you want a lot more ways to reach the speed?
yes?
i thought the idea was simple enough but apparently isn’t: a rune\food\sigil that gives that extra mobility makes to have the speed over your builds.While having traits\skills to get it, makes you sacrifice something for it same if you can go for dagger\dagger(and trait) or the signet with the same necro you can get 25% speed.
Now that i think about it i realize every class have native access to speed in a couple of ways. So i think there is no need for such a runes.
About the out of combat idea i think is great idea for PvE. Not at all for PvP or WvW as movement speed is a plus where is important how long it takes for you to reach your destination.
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