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Please delete this build from the game

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Posted by: anduriell.6280

anduriell.6280

PvP forum is <—- that way

But, yes, balance in GW2 is a joke.

pvp cancer —-→ wvw total aids.

Try that build in full traitblazzers with malix and ventari.

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Please delete this build from the game

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Posted by: anduriell.6280

anduriell.6280

In wvw is even worst as you can go all traiblazzers still heal like a druid. The balance is a joke.

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Call of the Wild target priority issue

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Posted by: anduriell.6280

anduriell.6280

Just make Fortifying Bond baseline and leave the WH as is. If there are 6 + people there, it doesn’t matter that you’re getting 6 less might, the person is going to die regardless.

^
exactly this. What’s the point of having the damage halved because of the pet if we can’t share the damage modifiers.

It’s just such a no sense…

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Please Give Signet of the Wild Back its Stab

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Posted by: anduriell.6280

anduriell.6280

either way ranger can not stay this way:

  • all the cleanses posibilites just in one trait
  • all the stability just in one skill
  • no good access to condi (no just torch is not a good access)

It is somehow ridiculous that class is so hard pigeonholed into two traitlines.

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Druid's Future (Healer) - PoF

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Posted by: anduriell.6280

anduriell.6280

…For wvw i think i posted a video of the healing rev healing up to 10k every 4 secs in an area.

So 500 tick of regen on 5 ppl?

thing is 10k burst healing to each of the 5 ppl is 50k total. Natural armony has 2 seconds CD not 4 my bad.
And it doesn’t override the healing from regen you may provide by other means.

Or did i miss something?

You didn’t miss anything, you just didn’t describe what you were talking about very well. Gotcha now.

The drama is Natural Harmony costs 20 energy, it’s not like you can spam it.

The issue with Rev for WvW is it’s a pain in the aahse to play it well, whereas Druid is a piece of cake.

Edit: for instance, if you want to heal someone, you need to move the tablet to where they will be in 1s due to the delay on Natural Harmony. For a mobility mode like WvW, personally I do not like Ventari at all and feel that Druid offers far better play.

yes i realise my english is not very good, and when im tired even worst.

i agree with you the hassle from the tablet is what makes the ventari rev somehow rare, but that’s the only case.

Natural harmony you can cast it before move the tablet so when it arrives is already casting the healing. in the videos i linked in this thread it shows how well it works.

Still with the energy cost you can cast it every 4 secs or if you need ot just swap legends to glint, drop some boons and go back to ventari with half the bar filled again.

The tablet is annoying to handle (if at least could follow you if you went away) but is still better healer and damage dealer (with hammer or staff) than the druid because you basically don’t need to invest in healing. The revenant has many multipliers to the point you can be a very good healer (NH up to 6k heal) in zerker gear.

But we agree Druid is more laid back (not “easier”) as you only have to manage one thing, the avatar. And because the avatar has only two skills which actually work reliably (#3 and #4) is even easier and last for such a short time we don’t have the opportunity to combo or investigate new forms is even more braindead situation.

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Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

Druid's Future (Healer) - PoF

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Posted by: anduriell.6280

anduriell.6280

…For wvw i think i posted a video of the healing rev healing up to 10k every 4 secs in an area.

So 500 tick of regen on 5 ppl?

thing is 10k burst healing to each of the 5 ppl is 50k total. Natural armony has 2 seconds CD not 4 my bad.
And it doesn’t override the healing from regen you may provide by other means.

Or did i miss something?

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Druid's Future (Healer) - PoF

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Posted by: anduriell.6280

anduriell.6280

While anduriell decided to post a decap rev for some reason…

That build can outheal the focused damage from 3 enemy players just using the tab just running in circles in an small area. Plus any other utility the rev provides.

As such i think there is not better example of raw healing for static positions (as is very difficult to find raid ventary revs)
For wvw i think i posted a video of the healing rev healing up to 10k every 4 secs in an area.

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Soulbeast - Review /slash/ Feedback

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Posted by: anduriell.6280

anduriell.6280

Nah, we should be able to swap pets without leaving beastmode. That’s a basic thing for the functionality of the ranger.

Entering/leaving beastmode should work as a weapon swap same as it works now for the druid.

That should be the easiest way to make this new spec actually no weird or clunky. It doesn’t matter what whoever think Sbeast is to be camped or not, if they don’t add the pet swapp and mark my words we will end up camping in one pet only as we already can see the players did in the beta.

If anet feels the Beast abilities (F3) are too strong ton be casted twice (a very small pbaoe of 4K around the ranger or healing for 4K + 3 secs resistance it is not if we compare that to any other class) they can share the CD. But i don’t think it would be fair just to keep hindering the class.

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[Sugestion]Poisonmaster Improvement

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Posted by: anduriell.6280

anduriell.6280

What about with the damage increase and the poison to crippled foes we also add a trigger for when the foe has stacks of poison?

For example: when hit a foe with poison a condition from the ranger is transferred (icd 1 sec) .

We are sacrificing the only source of cleases (WK) for posion master, it should allow us to cleanse somehow otherwise it simply can’t compete with WK. Also this trait would be punishing only againts condi builds as against power builds wouldn’t notice any dps increase. And even then only if we can keep our poison application.

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(edited by anduriell.6280)

Druid's Future (Healer) - PoF

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Posted by: anduriell.6280

anduriell.6280

How people can be so disconnected from the game, Druid has never been the healer.

Druid is needed in raids because: Spotter, sun and frost spirit and Grace of the land. Druids same as the old rangers in the dungeons when the spirits moved, are just a buffbot. The hassle from this class is to keep up the GoL stacks.

Do you want a healer? Here you have it:
https://www.youtube.com/watch?v=enEyN0XRvpk
and
https://www.youtube.com/watch?v=JAKGVlVCf_o

Druid has never got any future as a healer. Period.

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Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Sharpened edges needs to be on hit

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Posted by: anduriell.6280

anduriell.6280

I think this is said already but either case:
Sharpened edges has to be 33% chance to cause bleed on Hit.

Chance on crit is a chance on a chance thus making average less than 15% on hit unless you have like 80-90% crit.

also i’d like condi ranger to be able to go all cheese with dire/trailblazzers like the rest of the game..

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[Sugestion]Poisonmaster Improvement

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Posted by: anduriell.6280

anduriell.6280

I like this idea and we need more traits to apply conditions so we may have access to a decent condition build for PvP not dependent of the weapon.

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Why weak melee and strong range?

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Posted by: anduriell.6280

anduriell.6280

well to be honst thief is more adps class then ranger atm but ranger has much more durabillity so its kind of trade off iguss and iknow that daredevil is batter then dead eye so idont know .. for me the most annoing part of soulbeast is the animations ..
but yeha dagger should get more boost but we ill see and thief dagger is adps wepon while soul beast dagger is like condi wepon i guss

Durability? Thief has 5+ dodges, a 15 sec cd stunbreak that blocks and knocks down, 3 teleports, and stealth. Dodge removes snares and roots.

So tell me again how in hell a ranger is more durable with his measly 2 dodges and a 1 minute cd on signet of stone.

Stoneform (5s immunity), Natural Vigor (endurance regen), Soften the Fall/WK/TU/ un-cleansable Slow, Companion’s Defense (prot on dodge), Shared Anguish (60s cd CC immunity), Rugged Growth (regen on prot), WK (condi removal), Unstoppable Union (10s stunbreak, unblockable), Second Skin (-33% condi damage with prot), Eternal Bond (Killing blow immunity, heal, prot), Unflinching Fortitude (35s stunbreak, 4s immunity), Defy Pain x 2 (3s Immunity), Spiritual Reprieve (heal, resistance) SoS (6s immunity), LR (stunbreak, evade, vigor), QZ (stunbreak, super speed), GS (evade on AA, 3s block) S/D (3 evades) or S/A for reflect.

That’s one build and you can run Valkyrie/cavaliers armor with 3200 armor and 20k health and still output huge damage with Remorseless/intelligence sigils. Pretty durable man.

You are mixing there soulbeast and ranger.
I won’t bother to refute case by case you know the drill with the obscure and niche mechanics with this class.

Thief has much better ratio survivability / damage than the ranger by miles. Condi mesmer and condi reaper has also. To survive is not only to run when you see an enemy but to stand a chance to win the combar. As druid you can go full bunker but then you wont be able to kill anything and at last dying by contrition against other bunker. Condi druid is only aceptable in zerging right now because of the buffs other classes had in this last patch and the nerf to condi food as you are able to be carried by your zerg.

Bunker druid is the same as bunker engi, guard or warrior can stands a lot, but still has no access to stability and either immobilise cleanses. As such the chances of bunker druid are much worst than with any other of those classes as those weak spots are known by many already.

And that’s why you can only find thieves and mesmers as roaming. It’s being really long time i don’t see druids around, not even in zergs.

There is being an spike of core rangers, i guess a few because of the new spec and most because a lot of casual pvers coming to wvw with their prefered laid back class to get the legendary armor.

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The stunfest has to stop

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Posted by: anduriell.6280

anduriell.6280

practice your profession.

1. familiarize yourself with range of enemy skills.

2. most common attacks are buff veil rush and bomb x dodge and bomb. knowing what to expect half the time, get of that range and counter.

3. coordinate in ts. and more practice.

problem here is… a bit of ignorance in fights but can be covered by a good tactician.

else, you have saffron x melandru

1. You can’t do that in a group fight bigger than 5. Most stun skills are ranged, almost instant cast and don’t have any tells.

2. If you would be any good in wvw you would know already the stunfest comes after the initial i go,no go- bomb bite – i go phase. With 20 seconds CD stuns you are in the middle of the fight when it happens again.

3. Not practice either TS will save you from the stunfest if you are out of stab . Which only the guard has plenty. But again this is WvW and not your EotM small guild of 5 vs small guild of 7.

4. Safron or melandru won’t save you from shutting down in an stunfest.

This game has many toxic mechanics many other games try to avoid for PvP game type. Constant disabling skills able to completely shut down a player or one shot builds aren’t fun for anybody. This thread is about the first.

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Why weak melee and strong range?

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Posted by: anduriell.6280

anduriell.6280

well youo should try gs soulbeast with sic em its good dps ireally hope it wont get nerf

It will.

^
Mark his words as it should be true.

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Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

I cant decide between thief or ranger

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Posted by: anduriell.6280

anduriell.6280

I’m a returning player who stopped playing first year, so im really new. I cant decide between player a thief or going ranger. I will mainly be playing pve but ill also be playing some pvp, not a lot of wvw. I wanna do fractals, maybe a little bit of raids but nothing hardcore. I can handle class difficulty because i love min maxing, and i wanna concentrace on one class for now. Any pros and cons between the two?

Openworld PvE with ranger is easier and more layback. Druid is still wanted for raids as buff bot.

PvP and WvW definitely thief, is much more easier once you learn to disengage and more rewarding when you land those 15k backstabs or those 20k double vaults, the best for roaming or small groups.

Zerging either are needed or really wanted.

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Glyph of Unity Theorycrafting

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Posted by: anduriell.6280

anduriell.6280

We reached the point all our elites are so bad we are just looking for the lesser evil.

the effect you are saying is on avatar state and you don’t need the glyph to heal around. Also because the CD is 30 secs makes using the runes very awkward as the ICD doesn’t fit the runes.

And retal you only get it by leaps, and ranger leaps are kindly clunky at best.
Do please follow Miaz advise as it seems very accurate

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Longbow Should Pierce Baseline

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Posted by: anduriell.6280

anduriell.6280

I don’t think the longbow should pierce without having Lead the Wind trait-ed, but I think Lead the Wind should be slightly buffed as right now it’s always better to take Remorseless or Predator’s Onslaught.

Lead the Wind attack speed increase should go from 10% to 25% (or even 30%). With a 30% increase in attack speed Long Range Shot would have a cast time of almost ½sec. instead of ¾sec., and Rapid Fire cast time would go from 2½sec. to 1¾sec. It’d make the longbow an even more fast attacking weapon as it should be.

Problem with that is the Rapid Fire and Barrage doesn’t really benefit from faster speeds in general. Having a longer channel allows you to swap targets in midcasting (you know you ca do that right? ) and also to follow stealthed targets.

what about this?
Lead the wind:
Piercing up 5 targets.
CD reduced 20%
Each hit from the LB gives 5 seconds might to the ranger (no ICD).

As such RF would give 10 might to the ranger, and Barrage could get up to 25 stacks for a short duration.

that with the change to Hunter’s shot to apply superspeed when cast and Barrage to apply chilled on hit would make the LB fantastic.

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(edited by anduriell.6280)

Hello fellow ranger players (masochists)

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Posted by: anduriell.6280

anduriell.6280

Yeah, I guess you’re right. I’ll back off. Fighting with bows is definitely part of the ranger archetype. I do, however, really enjoy many of the melee weapons of Ranger in GW2 as well. They still feel very ranger-y to me, and I enjoy playing with them.

You mean like with the sword or the broadsword? because most of our main hand weapons are ranged.

Maybe ranger is more than just an archer but obviously the class was designed with an strong ranged component in mind.

SB being able to reach as much as the LB ( which at the time needed a trait to reach 1500) or Axe bouncing between 3 targets were a good example.

So now that we have the hamrev and the upcoming Dead Eye, what about revisit the all the weapons to make them actually interesting with no-obscure and no-weird mechanics?

Examples: Correct me if i’m wrong GS seems bad because the autochain, the spamming Maul and the weird counterattack.
+ GS auto chain to remove the evade in the 1.5 seconds powerstab. If that attack, without changing the damage would be at the same speed as the rest of the chain (which is already slow) the perception of the GS would improve a lot.
+ Maul increase the CD to 12 seconds, increase damage x2.5 times, add 1 second knockdown if hits. Otherwise there is almost no point for the Hilt Bash to reset the CD and the skill lacks impact.
+ Counterattack: Remove the melee back kick as it goes to the maul (more useful that way). If we want to stop the block we already have the Crippling throw.

And there you have an actually interesting melee weapon.

Same for all the rest of the weapons, even the Longbow is not safe of the obscure and weird mechanics, like hunter shot, We are in combat but using an skill which stealth us…. Why doesn’t apply superspeed? Apply always superspeed and stealth if it hits.
Barrage could get so much better with simply applying 1.5 second chilled by impact. It doesn’t increase the DPS but still is amazing for Breakbars (Pve) and PvP in general.

Shortbow and Axe mainhand are pretty bad, without utility or active defense the ranger can use is just fodder meat for the enemies. Those weapons need a redesign to be actually good.

For the off hands dagger is awesomely bad, Axe is missing better usability: path of scars area being wider and the pull to work up to 900, affecting up to 5 enemies (now it’s 3) and whirling defence needs to remove the rooting effect and apply swiftness to the ranger.

Torch is so so. It’s good for static content but the ranger isn’t supposed to be static. As such mainhand weapons (sword and axe mainhand) needs one of their skills to root the target (maybe serpent strike to stun/knockdown and winters byte increased AoE chill time? ).

WarHorn is more of the same. The unblockable pet buff could be also applied to hunters call, affect up to 3 targets in an AoE area and teleport the pet to the target area as that way you could keep make the pet actually being able to keep up with the target.

I don’t know. I play mainly ranger because of the pet (although i’m longing the petless choice from the soulbeast if it’s done right and not a burden to be able to hide the pet when it’s not the smart choice) and because the other classes seems like spam-o-bot where you only need to hit the buttons off CD (except the power mesmer) . But is is true than other than AFK farming or casual openword things the ranger is more like an agony to play with such a disconnected and obscure mechanics.

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Daggers need "Backstab"

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Posted by: anduriell.6280

anduriell.6280

i agree with swagger without all the irony is coming from every single sentence.

Dagger MH:

  • power multipliers up to sword
  • condi application is ok as that one should come from traits\skills\pets.
  • #1 reduce to 3 chain. There is one step which only applies vuln is not needed.
  • all attacks from the chains gives short duration might, so the sbeast can get up to 6 mights with 0 concentration. Good for condi good for power.
  • Skill 2 should work as splitblade but single target. Damage upx5 condi #5. It has to be a very hard burst skill for the dagger the maul hybrid version.
  • Skill #3 anet almost got it right.small close gap with quickness. Increase quickness duration to 4s (instead 3s). Hit also cause cripple.
  • #4 Stun, poison and back evade. Back evade similar to Lighting reflexes. It has to be an opener for ranged swap, or for casting dagger#3. Either way core ranger needs this in an OH weapon.
  • #5 1200 ranged AOE shadowstep. Small target area apply chilled and bleeds. This skill needs to be a gap closer \ disengage skill and it has to be designed to keep the target close or the ranger to stay alive.

Core Ranger needs this if he goes melee and Sbeast is going to have the spec weapon as melee it must to be this way or pretty close. The class has virtually no access to stab for God’s shake.

Otherwise mark my words and read my signature.

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The stunfest has to stop

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Posted by: anduriell.6280

anduriell.6280

Mindless spamming stuns because somebody thought it is fan to have them in 20 seconds CD and not having anything against constant stuns is kitten .

Do please make so after being stunned you can’t be stunned for 1 second.

Right now you get stunned and another long lasting stun like the Chronos Well comes and you can do nothing but to watch the warrior kill you however they please. This is kitten balance and has to stop. And simply because as soon as you stun break the other stun comes right there. You use your skills game tells you to bug off.

And it is not fun not skill when the stuns are instant ranged AoE.

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Stress Test result: Soulbeast in PoF map

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Posted by: anduriell.6280

anduriell.6280

im not sure what the point of this thread is, other than to whine some more. i certainly didnt expect them to put out a new build for the stress test. likely they will discuss any changes and our feedback during the e-spec livestream.

tldr: stop whining, and be patient.

But we did have the e-spec livestream already, did you miss it?

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When will they nerf the thief mobility?

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Posted by: anduriell.6280

anduriell.6280

Like seriously this is absurd. The amounts of teleports that class have is a nosense.

The usual thief try to burst you and fail, you retaliate and when he\she is at 30% health teleports to the other corner of the map.

This is not fun. If you try to burst somebody and fail you should not be able to escape every single time simply spamming shortbow\skills. It almost seems they don’t any initiative limits. It is enough bad they can teleport from nowhere and burst you down in 1 seconds(literally), have almost permanent evasion but also the ability to escape every single time simply spamming buttons.

Seriously this needs to be addressed now or with the deadeye this is going to be bad.

Can you imagine an SB\Rifle Deadeye which can one\two shot you with over 15k single attacks from over 1200 (like a very long ranged backstab) but also can stealth and teleport to the other corner of the map with a weapon swap if you get anywhere close?

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[PvP] The One Month Meta

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Posted by: anduriell.6280

anduriell.6280

i can’t say about PvP but in WvW MM\WS\DR is not good for roaming but you are forced to stay in WS for the cleanse because of the condi spam Anet is forcing down our throat. BM with trooper and one cleanse by shout doesn’t work either.

Without cover conditions (at least 2) Ancient seeds is useless against any experienced player yet the only available option.

And yes i’m salty.

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SBow skills and traits : Ranger vs Revenant

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Posted by: anduriell.6280

anduriell.6280

I just came here to say lazy design and low effort work derives in bad results.

the firebrand gets in a minor trait (baseline) 250 increase in toughness, healing power and condition damage.

In the parts were the soulbeast is merged it doesn’t make up for the awful multipliers and terrible skills. And the traits don’t benefit the soulbeast weapon or condition at all. And the most of the pet skills are a disgrace of design. Skills they didn’t even need to create, just choose the coolest\most useful of each family.

SB is not a difference. Hundreds of ideas here in the forum, none it taken. They don’t care about what you have to say here.

Terrible.

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(edited by anduriell.6280)

The 5 misn loading bug...

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Posted by: anduriell.6280

anduriell.6280

It would be fantastic if this bug would be addressed. I’m having it all the time and wait 5 minutes to respawn get annoying.

changing maps when there is queue in all of them is not a solution.

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MH Axe needs an Evade + Leap

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Posted by: anduriell.6280

anduriell.6280

that should be placed in Dagger OH,

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SOULBEAST IN WVW (its cool) +vid

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Posted by: anduriell.6280

anduriell.6280

If the only fun thing SB has is to hit scrubs with 30k mauls, i’m sorry but i think druid is simply better. And is not like druid is the best designed class in this game either.

Either way don’t get all hyped with this as i think is not going to last in it’s current form.

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Sic'em: changing it right (and S&R)

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Posted by: anduriell.6280

anduriell.6280

Ah well… If you are not to keep the damage boost, what do you propose?

Well… to begin with, Sic’em doesn’t need a nerf. The ONLY issue is the Attack of Opportunity (+50% damage on your next strike) you get from Maul.
1) It should NOT apply to its own Maul
2) You shouldn’t get it from a blank Maul (even out of combat)

Now if they were to nerf Sic’em for whatever reason, they should just lower the damage part of the skill. Keep in mind that Maul would still be a problem and you would witness yet another double nerf (remember the druid changes). Bad idea.

During the demo event, my Mauls were hitting for 12k5… on a 3.2-4 sec CD… without Sic’em… This is not healthy for the game.
On the other hand, a damage boost on a large CD is fine. It forces defensive cooldowns.

I agree, having the damage boost in the skill is fun would be best not to change the skill. Anyhow i don’t count with it. Even if it’s not nerfed before the PoF release (to boost sales) most likely it will soon later.

In opposition I think Maul consuming it’s own AOO although seems scary is the only skill it works as it should for a petless ranger.

It is a very telegraphed, short range and long cast skill which is adecuarte to have that kind of damage if we don’t have our pets.

We should keep in mind there is Reventant’s CoR which applies same damage (it’s easy to be hit by 12k CoR at 1200) up to 5 targets with a range of 1200 in a 4 seconds CD with no tells and sometimes LoD eats even the skill animation. Having same damage in an melee skill so obvious and slow isn’t overpowered compared to the hamrev.

thinking about it, the problem is not located to one specific effect but the union of all.
What about Sic’em to apply pulsing AOO once per 1/2 second instead the plain buff?

That would make not to aggregate the damage (AOO + Sic’em) which is the real problem here.

And we could get something similar for the SoW instead the immobile thingy which nobody really uses (muddy terrain is plain better and shorter CD).

Another option would be to change how AOO works to instead next attack to apply buff for X seconds of lesser damage (like ~30%) which accumulate duration (like stealth). And also give that buff to the Sic’em shout.

Moment of clarity: 3 second the AOO buff.
Maul: pet gets 2 seconds AOO buff.
Sic’em: 6 seconds AOO buff
SoW: 6 seconds AOO buff.

With that we make impossible to accumulate 30K mauls but we get that DPS loss back in longer duration.

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(edited by anduriell.6280)

Irenio said shotgun is not healthy

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Posted by: anduriell.6280

anduriell.6280

Yeah, 1500 is too much for a SB, 1200 is good. Just make Poison Volley a single projectile that explodes at your target dealing the Poison in an AoE.

Yep that idea is really cool. I second that.

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Sic'em: changing it right (and S&R)

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Posted by: anduriell.6280

anduriell.6280

“Sic’em: changing it right for my personal WvW 1v1 usage

Ah well… If you are not to keep the damage boost, what do you propose?

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[PvP/WvW] This spec is useless.

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Posted by: anduriell.6280

anduriell.6280

Ranger trying to be frontline with GS , you get GS maul every 4 seconds and you have to adjust for a big hit. Not realistic, and it has been tried before. Soulbeast will change nothing unto which you will survive or deal more damage in a frontline zerg spec.

Ranger belongs in the back with longbow picking out players like Necro / Thief.

Druid isn’t bad either, but to be honest , blasts in water cover this adequately to even bring a pocket druid and eles cover aoe condi cleanse.

Again, ranger has always been a backline and this will not change , soulbeast will not change that no matter what gimmick build you try to bring.

If stance durations with LotP were 100% it would be as good as anything frontline.

Maybe, but what would you do for the next 35-40seconds after the 6-8 seconds is up? If they were to make it 100% you would never see a reduction in CD.

Actually instances should be designed to be group support not as one for all situations

the pet you are melted to (i like that wording better than melded) should be the one defining concept which allows you to play your way. Those are 3 new skills which could bring the differentiating brush.

For example: If bears would be to bring:
F1: For 10 seconds your attacks heal you. CD 20 seconds.
F2: Defy pain, immunity for 4 seconds. Breaks Stun. CD 40 seconds.
That could bring to the Ranger: extra surivivality and extra resistance to try to get up to the guardian or warrior level.

Carrions:
F1: 30 seconds your attacks poison the target. CD 30 seconds.
F2: Tunell retreat. Range 900. Evade while the channeling. Ranger moves to ground target location with evade.
Perfect for SB poison regen

Spiders:
F1: Ground target AoE immobilise(4s) . Range 900. CD 30s.
F2: ground target long duration AoE of posion(AoE duration 6 seconds, 1 pulse/s, 1 Posion 10s) .
Perfect for ranged SB

Cats:
F1: Stealth for 4 seconds, superspeed 4s . CD 30s.
F2: Ground target 600 leap with damage like the tiger F2. CD 20s
Perfect for melee thief like style.

Canine:
F1: Leap-knockdown range 900, 2 seconds. CD 20 secs
F2: Fear(2s) like the wolf. CD 30s
SB bruiser

Moas:
F1: AoE strong heal. Cd 20s
F2: AoE Screech apply Fury(15s), swiftness(15s) a protection(10s). CD 30s
SB support medium range.

Pig:
F1: charge. Range 600 3 seconds KD. CD 20 s.
F2: Forrage, 20 s. You get a random item. No CD linked to the item.
SB just for fun.

And so on. We don’t need another spammy skill in our bar with no actual impact in the game, for that we got the AA.

What we need in skills with a moderate CD (20-30) which have significant impact.
And the archetype skills have 60s CD with high impact in the game, like having a second elite.

For that:
Primal Cry(renamed Extreme Environment) should become an ranged ground target AoE skill with 300 radius (big area) . 5 targets, 6 seconds, 1 pulse/s and apply a bunch of pulsing damaging conditions (burning, torment, confusion and poison) and corrupt 3 boons per pulse/target.

Wordly Impact should be an skill that applies a damage similar to the warrior elite 100 blades. Damage should be around 8-10K with 2K power. It has long cast, telegraphed execution and very little range. It has to be punishing.

Spiritual Reprieve should apply protection, regen and longer resistance.

Unflinching fortitude apply fury, might and swiftness also.

Prelude Slash (renamed Primal Cry) should Taunt instead immobilise. Rooted Channelled(3s) skill which damage (1 pulse/s with moderate damage) and taunt 5 targets in 900 radius for 3 seconds. At the end of the channel Knockdown (1s) and big damage PbAoE (like the cat’s Maul). Total damage should be equivalent to Wordy impact

As the SB is melted with the pet those skills must be significant as their CD is it high.

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Sic'em: changing it right (and S&R)

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Posted by: anduriell.6280

anduriell.6280

FYI 90% of pets are not affected by quickness.

fortunately not the only 2 ones usable in wvw.

Either way we can agree that’s not the intended behaviour and Anet should fix that.

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Does anyone like any of the master Traits?

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Posted by: anduriell.6280

anduriell.6280

I’d just like Essence of Speed to give 33% movement speed while in beastmode.

The problem with that is you can already get 25% movement speed in beastmode from beastmaster traitline, so I think its unlikely unless they change that also.

There are so many things need changing with soulbeast and only a month to do it in, tbh I think it’s going to be unfinished at release.

The problems with Beastmastery Pet Prowess:

  • It’s only 25% movement speed
  • It limits choice by locking you into 2 trait lines (Soulbeast and Beastmastery)
  • Beastmastery GM traits are all useless while in Beastmode (which you need to be in to get the passive speed boost)
  • It can’t compete with Druid Natural Stride

I mean do we really have problems to obtain perma swiftness nowadays? Personally I think + movementspeed traits are a waste of space.

Agree, we already have a lot/enough of ways to increase movement speed.

Actually we don’t have that many we think that because we all use the boon build.

If you don’t use BM traitline you don’t have access to perma-swiftness:

  • SB#3 can achieve that, shame that weapon is useless in all game modes.
  • Warhorn is not enough.
  • Clarion bond and tail wind only works only in combat also you need 100% boon duration to be able to get swiftness up all the time.
  • SotP is the same case as warhorn.

    Either case would be fantastic if the speed wouldn’t change when melted, that is 30%.
    We are losing the pet for a melee oriented class so SB should have the same potential as a warrior or thief in damage, mobility and defences.
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[Suggestion] Soulbeast improvements

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Posted by: anduriell.6280

anduriell.6280

Another thought i had about the increased stats.
They seems really really underwhelming.

Those stats by archetype increase should:

  • Affect 4 stats instead 2, they don’t need to be imaginative just use the equivalent to existing stat sets. Also concentration and expertise should be used. For example ferocious it is obviously for power setups so it could use the marauder stat combination. Deadly could use the equivalent to Viper
  • Increase stat should use a percentage instead fixed values to enhance the build instead to add some random numbers. 30% 30% 20% 20% would be a nice fit.
    That way when merged the SB can regain the damage lost for the merge and surpass the low multipliers this class has.
  • remove\rework SB traits to avoid giving damage increase. The shoulbeast should get that damage increase (in form of increased stats) instead having weird buffs of damage increase which are very situational (twice as vicious or furious strength comes in mind)
  • if Anet want to play the SB as self quickness machine they should make the spec to have easy access to that boon. It is very weird to have traits which work with that but only two abilities which apply very short duration of it (trait and weapon)
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Sic'em: changing it right (and S&R)

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Posted by: anduriell.6280

anduriell.6280

The damage increase from Sic’em is one of the best things about Soulbeast, why would you want to remove it? Theres already enough condi utilities, this is our only power one. I agree about making it work like the Warrior shout though.

Not saying i want to remove it, i’m saying, as many of the veterans here, there will be a 99,99% chance of an smack nerf of the 40% damage buff before even PoF is released. Same as the AOO trick with the maul.

And before they destroy another shout i’d like them to give something back and make the shout still useful.

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Sic'em: changing it right (and S&R)

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Posted by: anduriell.6280

anduriell.6280

As is very probable Sic’em will be change i propose to this change better than just play nerf it.

  • reduce CD to 30 secs CD base (24 traited): skill reveal target selected. If not target is selected skill reveal one target in 1200 radius (like the warrior shout but limited to one target)
    Removed increased damage.
    Reveal : 10 secs reveal.
    The pet gains quickness 6 secs.

As such the skill becomes better for both condi and power setups thanks to the quickness. It can be used to fight the stealth spam againts a single target still imposible to achieve full time quickness even with 100% boon duration.

Search and rescue: i think this one should become the elite, increase CD to 80(same as the trait and regain the range to 1200.
This skill will put in combat and send the pet to an downed ally in range and teleport them back to the ranger. In BM mode put the SB in combat and a downed ally in range will be teleported to the ranger.

The trait will do the same: When ranger is in combat a downed ally will be tped to the ranger.

SotP get reduced CD to 40 and moved to an utility skill. With the latest nerf this skill can’t be an elite and can’t have that cd.

Guard should apply the damage reduction to the SB when merged. And each time he is struck get might.

What do you think?

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(edited by anduriell.6280)

Soulbeast Demo Weekend Feedback

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Posted by: anduriell.6280

anduriell.6280

The thing a lot of people are forgetting here is that if you allow pet swapping while in Beastmode, you’re going to need visual tells for the enemy (PvP/WvW).

If ANet were to allow this, they would need something like an icon that shows what pet you’re currently attuned to (like Revenant and Legends) or some kind of animation like the spirit of the pet appearing above you.

You can’t just swap pets without allowing people to know what you’ve swapped to or it lacks counterplay.

Or not. I don’t get why the ranger must be the only game with so many “tells”. the enemy alreayd has the indication with the archetype.

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Irenio said shotgun is not healthy

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Posted by: anduriell.6280

anduriell.6280

in the guildchat Irenio specifically addressed the renegade where he specifically pointed out shotgun designs are not healthy for the game or the players (and he is my hero from now on because of that)

I’d like to address shortbow and axe main hand follows that shotgun desing and i agree that’s a very sitty desing.

We need some changes in those weapons:
Shortbow to regain it’s old range and get in LB level:1500 range for all attacks.
To make easier development and testing : Poison voley to become a sort of Rapid Fire: 5 arrows shoot like RF in 2 second channel. Each arrow create an small poison AoE 180 at selected target (to avoid op fields with piercing arrows)

Axe MH AA to change the bouncing for a 600 (instead 900) AoE cone to hit up to 3 targets. Each hit grants 1 might and apply 1 bleed 5 secs (reduced ranged =1 bleed).

Split blade will change to a 600 bouncing axe between the ranger and the enemy each of those apply one bleed. That axe bounce for 3 seconds but is not a channeled skill. Ranger cast and for 2.5 (1\2 second each bounce) seconds the axe bounce between randoms for 5 times within the range and go back and forth from and to the ranger. Each time it hits apply 3 bleeds 10 secs and cripple for 5 secs. mean while the ranger can keep casting other skills. Double the CD to 12 secs and the clunky animation can stay.
If there is not enemy in 600 radius from the ranger , the skill stops and enter cooldown.

Winters bite whould become an 3 targets PbAoE where the ranger throw the axe to the floor and apply chilled, weakness and bleed in 600 radius. Like the bonefire but with chill and bleeds.

Thus we become to have a real ranged weapon and a kind medium range effective soft CC and hybrid weapon.

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(edited by anduriell.6280)

What is Soulbeast's role?

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Posted by: anduriell.6280

anduriell.6280

Not sure how you can’t see what the X is … it’s just the concept of the spec. The role is whatever you decide to use the spec for.

F R E E B A G that’s the concept behind this spec. I’m so excited to try it out in September when the new expac comes out!!!

Sure wipe in raids, free bag otherwise. it seems so much fun!

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[PvP/WvW] This spec is useless.

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Posted by: anduriell.6280

anduriell.6280

Irenio’s team must change the gazelle, but not nerf the damage: they must add a knockback(to the sides) from that skill so the target is only hit once.

The pet skill F2 in beast mode does the same… People should try it out to check if also it does ridiculous damage.

I don’t even know how to reproduce that, I tried a lot of things (immobilize, kockdown, stun) but the target only ever suffer one hit, be it from the Gazelle or from me.

probably if the target it locked against a wall or something. that place in wvw has like small step where you must jump over to continue walking.

because the skill doesn’t launch you get hit many times. It could be used as designed as a way to punish brainless drones which don’t use the space awareness but i’m not sure if that was the intended use or it was just lazy low effort development.

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S H A D O W F A L L's Soulbeast Feedback

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Posted by: anduriell.6280

anduriell.6280

Hi again! just to say i agree with everything here. E V E R Y T H I N G

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[Suggestion] Soulbeast improvements

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Posted by: anduriell.6280

anduriell.6280

  • Then make a Minor Adept trait that applies poison ala Sharpened Edges.

That could be used if they change the carrion\spider skills to work like the bristle sharpen spines should work but for poison (now the skill gives only 5 bleed charges), 30 seconds CD, for 30 seconds your attacks apply poison.

Thus if you get a carrion\spider and the trait you may have a poison\regen build. They may balance the healing gained although i think 150 heal by poison application is not that great (you could get 300 heal max per second).

We already have a trait which applies poison in WS trait line.

Poison Master is pretty rubbish and it’s only going to be worse with soulbeast since you need to swap pets to use it, plus two stacks of poison every 15s is pretty garbage. They could improve it a lot, but soulbeast should have more poison synergy in it’s own traits. It’s got nothing additional traitwise to offer condi builds except a tiny amount of lifesteal and some increased duration.

i mean refined toxins which apply poison once every 5 seconds while your health is above the 75%. Do no hope to get a trait better than that one as a minor.

Please understand i’m not bashing your idea which i think is fantastic. But i think it would be easier to give that attribute to a pet family which would allow much better gameplay and stronger effects than a trait, even if is a minor.

Something like Dagger Training is what I mean.

Refined Toxins is not that great for Soulbeast either, on Druid its awesome since you can stay abov 75% a lot of the time and also you have your pet out 24/7, on Soulbeast it’s a different story.

you are absolutely right, sorry i didn’t see it before

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[PvP/WvW] This spec is useless.

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Posted by: anduriell.6280

anduriell.6280

Irenio’s team must change the gazelle, but not nerf the damage: they must add a knockback(to the sides) from that skill so the target is only hit once.

The pet skill F2 in beast mode does the same… People should try it out to check if also it does ridiculous damage.

I’m done with the soulbeast it is depressing, i went back to my very generic pewpew druid.

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[Suggestion] Soulbeast improvements

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Posted by: anduriell.6280

anduriell.6280

  • Then make a Minor Adept trait that applies poison ala Sharpened Edges.

That could be used if they change the carrion\spider skills to work like the bristle sharpen spines should work but for poison (now the skill gives only 5 bleed charges), 30 seconds CD, for 30 seconds your attacks apply poison.

Thus if you get a carrion\spider and the trait you may have a poison\regen build. They may balance the healing gained although i think 150 heal by poison application is not that great (you could get 300 heal max per second).

We already have a trait which applies poison in WS trait line.

Poison Master is pretty rubbish and it’s only going to be worse with soulbeast since you need to swap pets to use it, plus two stacks of poison every 15s is pretty garbage. They could improve it a lot, but soulbeast should have more poison synergy in it’s own traits. It’s got nothing additional traitwise to offer condi builds except a tiny amount of lifesteal and some increased duration.

i mean refined toxins which apply poison once every 5 seconds while your health is above the 75%. Do no hope to get a trait better than that one as a minor.

Please understand i’m not bashing your idea which i think is fantastic. But i think it would be easier to give that attribute to a pet family which would allow much better gameplay and stronger effects than a trait, even if is a minor.

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(edited by anduriell.6280)

[PvP/WvW] This spec is useless.

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Posted by: anduriell.6280

anduriell.6280

hi! to reach 15 chars

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[Suggestion] Soulbeast improvements

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Posted by: anduriell.6280

anduriell.6280

  • Then make a Minor Adept trait that applies poison ala Sharpened Edges.

That could be used if they change the carrion\spider skills to work like the bristle sharpen spines should work but for poison (now the skill gives only 5 bleed charges), 30 seconds CD, for 30 seconds your attacks apply poison.

Thus if you get a carrion\spider and the trait you may have a poison\regen build. They may balance the healing gained although i think 150 heal by poison application is not that great (you could get 300 heal max per second).

We already have a trait which applies poison in WS trait line.

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How to fix the Soulbeast Aura

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Posted by: anduriell.6280

anduriell.6280

I think it should go after 2s. Imagine this thing continually farting every time you want to swap in and out every 10s, I really wish we could turn it off client side.

yesterday i couldn’t see the auras from other Sbeasts in wvw when merged. I think they are only visible to us… Although i can be wrong here.

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Soulbeast Demo Weekend Feedback

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Posted by: anduriell.6280

anduriell.6280

How come Anet yet again brings their new stuff for public testing so short before the acutal release will take place? When we see so many things in need of fixing, and this right here is just for our class? Why do they keep making the same mistakes over and over again?
If they don’t want to have a public test server, they for sure needs to get a much bigger QA team, and they need to have more time to actually test and balance things.
The expansion is in a alpha/beta status right now – do they actually believe they’ll be able to fix all of this before release?

what they need it tomtake some of us and make them quality\beta testers.

Obviously the people is testing now the classes (as a whole) do not use\take ranger ro simply they don’t care.

Some of us would do a greater job to point out deficiencies or improvements when they can be done, so the class can be pushed to be enjoyable. Now it seems like a complete waste of time because it requires a lot of work to save face. I mean oh come on, some astoundingly obvious bugs like the pet swap shouldn’t had being transferred to production systems like never.

My gosh with he lazy development….

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[Suggestion] Soulbeast improvements

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Posted by: anduriell.6280

anduriell.6280

- make stances last indefinitely and only allow one

The only way this could be even remotely balanced is if every single one got nerfed heavily and we could no longer share the effects.

No thanks.

i preffer to have ammo mechanic. the stances need buffs but don’t need CD reduction. What they need is to have 2-3 charges each.

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