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sorae. If you don’t use QZ then you actually were’nt nerfed much at all. Maybe 2 arrows over the course of 1 minute. Not something that should at all be an issue.
Sorry, you are wrong. As I said in a different thread. I have my dps notes from when I was determining what was the best Ranger weapon before this patch. I ran tests on the shortbow again after this patch. The overall drop of shortbow dps from this patch is greater than 30%.
Happens to me all the time.
I don’t know what the hell they did to it, but damage has significantly been hit. I have my dps notes from before the nerf, and I ran tests again. We lost over 30% overall damage. I’d check quickening zephyr, but I never ran tests on it previously, but I notice I am getting fewer bleeds with it.
What sucks is that we have been nerfed so hard previously that we are narrowed into a single good weapon and set of utilities, now we don’t even have that. So what do we do? Roll a different character?
The Ranger just keeps getting hit with nerfs and I just don’t see where it was ever overpowered across the board to begin with. None of the problems the profession has are getting addressed either, so we continue to get nerfed into uselessness.
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I just double checked my numbers, we definitely got about a 15% nerf with our bleeds, but over 30% with power/precision.
Disappointing that our only good weapon got hit with a damage nerf.
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I would just like to have access to other races’ skills. The human skills basically suck.
Think he’s still waiting for proof. Making blanket statements is fun but well
He only mentions the former alliance that is now on Eredon Terrace and Isle of Janthir, which would be Ascension Alliance and the guilds originally from there, which is a former alliance of PTX, I give him that. Yet he mentions nothing about the alliance they formed on Devona’s Rest before they transferred to Fort Aspenwood.
http://www.guildwars2guru.com/topic/60818-devonas-rest-alliance/
Notice the person from Devona’s Rest Alliance is now listed as currently on Blackgate.
http://www.guildwars2guru.com/topic/60818-devonas-rest-alliance/page__st__30#entry1932687
Screenshot before server profile edit:
http://i.imgur.com/qaVBs.png
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^ so far I’ve read nothing in the gw2guru to confirm that is actually a fact.
Looks like you need to cool down a bit and stop making excuses.
I don’t need it confirmed, my guild witnessed this ourselves.
Let’s not forget some PTX from Fort Aspenwood on Dragonbrand wasting our supply in our keeps while a large part of their alliance transferred to Blackgate.
LOL BG has been full most of the time since launch and anyone who actually knows BG knows that. We had guilds trying to transfer over 2 weeks ago but couldn’t because it was full.
A lot of servers are Full during peak hours, including Dragonbrand. This screenshot wasn’t from that time period or Dragonbrand would be Full.
BTW Shredicus is from GoM, a well known hacking server who has never been top tier and who is ranked lower then BG. LOL
Did you just pull a guilt by association?
This is what the servers looked like after the Blackgate transfer.
Afaik the EU alliance still hasn’t transferred. It’s only a small scouting group playing. So please don’t cry about numbers. If anything, ask for a fix for the rendering issue.
I saw at least thirty or forty of one of the guilds of the alliance running around, so if this is a ‘small scouting group’, I’d hate to see the full force.
You know what I saw the day of the alliance transfers to Blackgate when I zoned into Blackgate Borderlands, through a map queue no less? One of the new Blackgate European guilds with more players than could be rendered using Mesmer portals to camp our pugs at the spawn point. They were laying a portal in the middle of them as they came out, and then walking through it so they wouldn’t be rendered on the pugs screens as they were killed.
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I know I am not sure I can get myself to play WvW this upcoming week after the debacle of what happened with the Dragonbrand vs Blackgate vs Fort Aspenwood match. I mean, what if I spend 12 hour nights working to get my server a win only to have free server transfers to ruin it again. I know if I do play, I will just be going through the motions, I won’t actually enjoy it. I am still not sure if I even want to play Guild Wars 2 anymore as the only part of the game I really enjoyed was WvW and it feels totally ruined for me now.
Free transfers has basically screwed Dragonbrand out of a win this week. Almost when the match was complete with Dragonbrand in the lead, an alliance from the European servers transferred to Blackgate as did an alliance from the third place server Fort Aspenwood. The 23k lead Dragonbrand struggled for over the course of four days vanished in less than 12 hours. Now Titan Alliance guilds have moved there.
The human skills are probably the weakest of all the racial skills.
I would like to see the Bard.
Entangle is not affected by Condition Damage. Originally posted here.
Yes, please. It would actually give me a reason to play this game. WvW just doesn’t cut it.
If they are worried about the WvW population on such a server, they could have it where players on the PvP server(s) are aligned with other servers for it.
It was fun until a European alliance and a Fort Aspenwood alliance transferred to Blackgate. Honestly, I think this was probably the last straw for me. We went match after match looking for a relatively balanced match and when we finally get one, ArenaNet’s free server transfers screwed it up. This just isn’t fun and I am not really looking forward to another match anymore.
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That class was a joke in most MMO’s.
WoW have shown one as an April’s fools joke, and in GW2 it was presented as a joke upon Mesmer’s reveal.Right now I think they’ll mostly focus on making a heavy armour proffession for the next expansion (game currently have 3 light, 3 medium and 2 heavy), so bards are out of the question.
Ether way, they must be very desperate to make a Bard proffession umong all other choices…
Bard was a plate wearing class in Everquest.
ANet thanks for offering a competitive “sport” if u can call it that, one of the most abusable things possible imagined.
As for BG..again nothing against u…u practically used the tools offered by anet…even if those tools are the worst imaginable they are still tools fully and fanatically supported by ANet.
LMAO, OMG I about pee’d myself when I read this. This is coming from a server that abuses the portal/rendering issue on a constant basis. So you sir need to check yourself before posting.
As someone who has been hit by the Mesmer portals, I will say the I have seen them used by all three servers quite regularly.
Three large EU guilds and an alliance from Fort Aspenwood transferred to Blackgate. Blackgate and Dragonbrand were very close together on the ELO and Dragonbrand’s lead came by inches. Blackgate’s new guilds made up the 23k lead Dragonbrand had been working on for four days in less than 12 hours.
Give the Siren's Call musical animation to a land weapon
in Suggestions
Posted by: arcaneclarity.5283
The musical notes animation on Siren’s Call is one of the best looking effects I have seen in the game. It is disappointing that the only place I get to see it is underwater with the Trident. I hope ArenaNet will consider giving this spell effect to the auto attack of one of the Mesmer’s land weapon.
If you want to skip my wall of text, you can skip to the suggestion below
When I first heard about Guild Wars 2’s fixed weapons, trait and utility system, I really didn’t think it was a bad idea. I figured that the trait lines and utility skills would give enough sense of progression. However, as I was leveling and after I reached 80, and played the end game extensively, I have come to the conclusion that the current state of progression is lacking.
It lacks in both the sense of progression and the sense of choosing a unique character path, both what makes an RPG a RPG. Pretty much every MMORPG has a tree of abilities. Though many are flawed and railroad you into one path or another, however I think they exist for a reason. It gives the RPG player their desired progression and specialization. The carrot on a stick as some put it, isn’t a bad thing as you are always working for something new or making a new choice for your character. The character stays fresh from 1st level to max level.
The problem with Guild Wars 2 is that the feeling is simply lacking. I think ArenaNet realized this when they broke the utility skills into different levels of cost and created the trait tree, but I don’t think you went far enough.
I think the idea of unlocking every weapon skill early on was in theory sound, but I don’t think it was a good idea from my point of view as an RPG player. Using the same attacks over and over without upgrade, without change, became redundant before I reached level 80, let alone after all the time I’ve been playing end game.
Suggestion starts here.
My suggestion would be a system that would have the access to weapon abilities evolve over time. The 1 skill on each weapon would slowly get more powerful through not only damage but what it can do, with a new icon and modified name and special effect as it progresses.
The skills 2-5 would have their default abilities, but new abilities could be unlocked via the Trait lines. Instead of Major traits being the same as minor traits, each Major trait would make a new weapon or utility skill available to use. A Major trait could also completely replace a weapon or utility skill with a new and improved version with a new name and effect to go along with it.
In this system, you could even have it where you unlock Major traits with skill points with each level (Adept, Master, Grandmaster) costing more, giving a post-80 progression to unlock all the Major traits across all trait lines. Minor traits in this system could then be selectable like the Major traits currently are.
I think something like this would give a greater sense of progression and customization that currently lacks in Guild Wars 2
It’s really annoying to have to go to the Mists and join an empty server, hoping no one else shows up, just to to fight each other 1v1.
I want, not only trait templates, but trait and weapon/armor templates.
I have some pieces of gear I would like to pass down to alts. The alternative to not doing this is farming gold to buy the gear off the Trading Post which puts more gold into the economy and more items into the world. A simple change of making all these souldbound weapons and armor into account bound would not only make those of us with alts happy, but reduce how much extra gold we have to put into the economy.
An alternative would be add an item that we could obtain that unbinds them for our alts.
From a lore standpoint, WvW and sPvP are in the Mists, the realm of the dead. It’s replaying past wars and battles.
Well first off the threat of an ancient powerful dragon that wants to turn everyone undead is a pretty good catalyst for cooperation. I think if our entire planet faced a threat from aliens that just wanted to eradicate all of us we’d learn how to work together pretty quick.
There are already factions within the world fighting regardless of the outside threat, it’s just represented as a bunch of NPCs. This could easily be translated into open world PvP for a PvP server.
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I kind of wish you could order them to do repairs.
Basically, ArenaNet’s whole ranking system is nothing but bull.
The only tactic TSym knows is how to lose keeps and towers on purpose so they can farm karma and experience.
The thing is that longbow should reward u for staying at maximum distance. Atm max distance for longbow = same dps as shortbow.
Medium range should give the same dps as shortbow, max range rewards u and min range losing dps
The short bow still out damages the longbow at long range.
Thieves should be the only class with better mobility than us, but war and engineer have a better one, even necro can get a perma swiftness….
+15 or 20% speed bonus on the signet or a utility skill with swiftness would be great
You do know the passive speed boosts and swiftness don’t stack?
I assume you mean Healing Spring. It is definitely our best utility. I end up using it more for support than to directly heal myself. This makes me more likely to die than others, but it is pretty much our only viable support skill in the game and I try to get mileage out of it.
I should also point out that I am a Ranger, and very unsatisfied with the profession. I have posted numerous times in the Ranger section on everything I consider wrong with it. The profession is largely very bland, the pet controls are subpar, and most of the profession as a whole is lacking.
It feels largely like the profession isn’t finished. A lot of the features feel stretched out as filler, like butter scraped over too much bread. It really feels like we are missing a lot of what makes a Ranger a Ranger. We are the least mobile Adventurer profession and things that were originally meant to be ours, aren’t. We were originally going to have a stealth utility and the ability to track, but both are missing.
We have a prime few skills worth always taking, but most aren’t valuable at all. The valuable ones are very straight forward and no different than what most other classes get.
The spirits are a prime example of the bad Ranger utilities. They are weaker than banners and can be killed. To use them you have to take 30 points in Nature Magic so they can move and stay alive a little bit longer. These were relatively useful before they got nerfed into the ground for beta, but as they stand now they are worthless outside of the elite and the elite isn’t worth 30 Nature Magic.
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It’s interesting how it reflects my general opinion. When I was 61-70, I was having a lot of fun. After I reached Sparkfly and then especially Orr though, my happiness level dropped like a rock.
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It is a common occurrence when leveling 1-79 to be wearing armor that looks the same while leveling to 80. This didn’t effect me that badly because I rushed to 80 shortly after headstart, but as I level my alt at a slower pace, I notice it more and more.
This is also a major issue with people who are more casual as I have seen numerous threads and posts on other forums bringing this up. I think an expanded dropped loot table would go a long way into solving this grievance for people.
Honestly, it was something I noticed that lacked in Guild Wars 1 when I was trying to get my Hall of Monuments, and it is kind of disappointing to see this design flaw to creep its way into Guild Wars 2.
Someone posted up a video of what it would look like if the FOV of Guild Wars 2 was 100 instead of 65. After watching it, I think it does overall give a better experience. It’s disappointing you are allowed to run three monitors to obtain a 180 FOV, but can’t simply increase the normal FOV to 100 on a single monitor.
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@ OP its okay. You guys keep taking our stuff. TacSym will just take it back in a blink of an eye and you’ll be dumb founded again.
tehehe
You mean the same TacSym that has a commander who intentionally loses fully upgraded keeps so he can retake them for the exp and karma?
I used to be neutral on mounts, and then I visited Orr, now I really want mounts.
They should probably revoke all current commanders and refund their gold.
I think all bound armor should be account bound.
I keep seeing people say that SB auto-attack does more damage than LB Rapid Fire, but I have yet to see any proof. I run both bows and have yet to see my SB crit more than 2k, while my LB regularly crits for 5k and occasionally goes over 6k (6823 on a Veteren Risen a couple of hours ago), this while there is a difference of (I think) about 75 in the max damage between the two weapons. Please explain to me how it is possible for the LB to output 32500 damage (assuming 5x 6k crits and 5x 500 hits) in 10 hits at 50% crit while the SB doesn’t seem able to top 11500 (5x 2k and 5x 300 discounting bleed). The SB most certainly is not firing thirty shots in the time it takes RF to do 10, so how does it outdamage RF?
The high numbers you see on Rapid Fire isn’t the damage of each individual hit, it is the cumulative damage of the hits prior to it added together.
Keys drop? I am level 80, full exotics, and the only place I have ever gotten keys was as a reward in my personal story.
Even if they didn’t die, they wouldn’t be useful. Their internal cooldown only allows each pet to effect a single individual in your group at a time and their range is really poor. You have to dump 30 trait points into Nature Magic to even make them move.
I’m not sure why you think it only affects one player at a time? The short range just means that you have to learn to put the spirit down at the right place (and time). You can’t just place it down without considering if your allies are going to move around a lot. I use the protection spirit a lot in dungeons for melee allies. I usually try to place it behind them, so if the boss or mob goes after us who are standing at range, the melee allies don’t move away from the spirit, but towards it. I even used the spirit that gives swiftness in a dungeon yesterday, because we needed more speed to avoid ranged attacks from a boss. We would run from side to side, with the swiftness spirit standing in the middle, so when we ran past the spirit we would get the swiftness buff. I also often use the 10% damage spirit if there’s a lot of ranged allies around. So I don’t agree with saying they are useless.
They have an internal cooldown timer on their procs. They can only proc their ability once every three seconds… and that isn’t per person in range of its area of effect. That is once every three seconds per spirit, period.
I’d suggest it is completely situationally dependent. You cannot say that one is ALWAYS better than the other. Personally, I have both a Longbow and a Shortbow equipped on my Ranger as I level. I find that I am using the Shortbow a lot more though. I find that its sustained dps “feels” as though it is slightly superior to the Longbow.
However, for maximum effect, you should switch between them. In boss fights, I often switch between them as soon as it is off cooldown.
In PvE I generally find it is far too difficult to sustain the use of a Longbow, as maintaining enough distance becomes too much of a hassle for me, and to get the most out of it, you need to remain as far away as possible. So if you can do that, Longbow might be the better option, but if you find yourself regularly getting close, Shortbow is definitely worth a go.
The shortbow does over 100% more dps than the longbow, even at the longbow’s maximum range. The only thing the longbow is really good for is the Barrage against siege weapons and tagging groups for loot. If you are switching between the longbow and the short bow, you are losing DPS.