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Posted by: arcaneclarity.5283

arcaneclarity.5283

I’m curious if the implementation was such a mistake and so many aspects around ascended gear was done wrongly and they knew it wasn’t how they wanted to go about doing things Why did they push it through?

Never used Reddit so perhaps someone could ask this for me.

It was already asked, twice. Both times it was ignored.

I think it should be ignored; there are very few times when a company should air out who . . . exactly . . . made what decision . . . precisely . . . just because someone asks. All that needs to be said is “that decision was made, it was a mistake, we’re hoping to rectify it”.

They already admitted it was not implemented well, they’ll try to fix it and try to not repeat this in the future. Asking for someone specific to lay the blame on is . . . a little petty.

Except the issue isn’t about implementation, it is about the fact that it exists at all. The whole idea that it wasn’t implemented well is a poor deflection.

The issue about “so whose idea was it” isn’t about implementation either, it’s about assigning blame to one person after pretty much the team said “yes, that’s on us”.

Notice the original post. Why did they push it through? It’s interesting that you are trying to deflect this specific conversation.

. . . maybe because at this point the “why” isn’t as important as the fact that it happened? That this fallout fractured the community and made so many people upset at ArenaNet or specific people within their employ. That they’re left in this position where there is a very real possibility this game is going to be bombed out of existence by people unhappy with this, and their work on this is wasted.

“Why?” is the least of my concerns. “What are you folks going to do about it?” is what I think is the most important thing.

. . . and I meant ArenaNet, not you.

That why is very important. If that why is because Nexon purchased 14.% of NCsoft, then there is zero hope ArenaNet will see the error of their ways and we can just move on quietly.

Ah! Well, that could be important to you, very well . . .

They did answer that:

http://www.reddit.com/r/Guildwars2/comments/13tuac/im_the_studio_design_director_on_guild_wars_2_ama/c777tvi

That didn’t really answer it. Nexon would have pushed on NCsoft, and NCsoft would have pushed ArenaNet. There would never have been any contact between Nexon and ArenaNet.

It’s certainly plausible, but there are three options now:

- They’re lying outright and Nexon does indeed have a say. They know Nexon has a say, and it is unavoidable.
- They don’t know if Nexon has a say since it would route through NCsoft. So their statement is correct only in the way that they are unaware of it.
- They’re correct entirely and Nexon has nothing to do with how ArenaNet develops content.

Take your pick, I only accept #3 because I assume they wouldn’t bother lying about it blatantly if it was true, only answer it with a further nonanswer such as “there are no Nexon representitives currently in this office today”.

From what I understood, the stake Nexon has is nowhere enough to be considered a controlling share of the company. They won’t really be able to dictate the state of the game. They just stand to make some profit if it is successful.

That’s what I understand, but I don’t understand boardroom politics (or else I’d probably be on one now going for that controlling interest). Most people are throwing around that they own the largest single pool of shares, but they still only have something like 14.7%?

It doesn’t seem like that’d be able to control anything unless they could bully or throw their weight around with it . . . which would probably work for too long if it was done repeatedly.

Then again – I don’t know boardroom politics.

The majority of the stockholders are never present at stockholder meetings as they are a publicly traded company. Stock holders elect a board of directors, and the CEO. They have all the power of how a company operates.

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I’m curious if the implementation was such a mistake and so many aspects around ascended gear was done wrongly and they knew it wasn’t how they wanted to go about doing things Why did they push it through?

Never used Reddit so perhaps someone could ask this for me.

It was already asked, twice. Both times it was ignored.

I think it should be ignored; there are very few times when a company should air out who . . . exactly . . . made what decision . . . precisely . . . just because someone asks. All that needs to be said is “that decision was made, it was a mistake, we’re hoping to rectify it”.

They already admitted it was not implemented well, they’ll try to fix it and try to not repeat this in the future. Asking for someone specific to lay the blame on is . . . a little petty.

Except the issue isn’t about implementation, it is about the fact that it exists at all. The whole idea that it wasn’t implemented well is a poor deflection.

The issue about “so whose idea was it” isn’t about implementation either, it’s about assigning blame to one person after pretty much the team said “yes, that’s on us”.

Notice the original post. Why did they push it through? It’s interesting that you are trying to deflect this specific conversation.

. . . maybe because at this point the “why” isn’t as important as the fact that it happened? That this fallout fractured the community and made so many people upset at ArenaNet or specific people within their employ. That they’re left in this position where there is a very real possibility this game is going to be bombed out of existence by people unhappy with this, and their work on this is wasted.

“Why?” is the least of my concerns. “What are you folks going to do about it?” is what I think is the most important thing.

. . . and I meant ArenaNet, not you.

That why is very important. If that why is because Nexon purchased 14.% of NCsoft, then there is zero hope ArenaNet will see the error of their ways and we can just move on quietly.

Ah! Well, that could be important to you, very well . . .

They did answer that:

http://www.reddit.com/r/Guildwars2/comments/13tuac/im_the_studio_design_director_on_guild_wars_2_ama/c777tvi

That didn’t really answer it. Nexon would have pushed on NCsoft, and NCsoft would have pushed ArenaNet. There would never have been any contact between Nexon and ArenaNet.

It’s certainly plausible, but there are three options now:

- They’re lying outright and Nexon does indeed have a say. They know Nexon has a say, and it is unavoidable.
- They don’t know if Nexon has a say since it would route through NCsoft. So their statement is correct only in the way that they are unaware of it.
- They’re correct entirely and Nexon has nothing to do with how ArenaNet develops content.

Take your pick, I only accept #3 because I assume they wouldn’t bother lying about it blatantly if it was true, only answer it with a further nonanswer such as “there are no Nexon representitives currently in this office today”.

From what I understood, the stake Nexon has is nowhere enough to be considered a controlling share of the company. They won’t really be able to dictate the state of the game. They just stand to make some profit if it is successful.

They are the largest shareholder which means they have the largest influence at shareholder meetings.

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Colin Johanson

What about Eric Flannum?

Him too. I think this is the first time I’ve seen Christ Whiteside step up as the role of PR. So why him? You think if they wanted to smooth over things with the community, the logical conclusion, whether it would actually work or not, would be to get the people who used to talk with the community in the past.

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I’m curious if the implementation was such a mistake and so many aspects around ascended gear was done wrongly and they knew it wasn’t how they wanted to go about doing things Why did they push it through?

Never used Reddit so perhaps someone could ask this for me.

It was already asked, twice. Both times it was ignored.

I think it should be ignored; there are very few times when a company should air out who . . . exactly . . . made what decision . . . precisely . . . just because someone asks. All that needs to be said is “that decision was made, it was a mistake, we’re hoping to rectify it”.

They already admitted it was not implemented well, they’ll try to fix it and try to not repeat this in the future. Asking for someone specific to lay the blame on is . . . a little petty.

Except the issue isn’t about implementation, it is about the fact that it exists at all. The whole idea that it wasn’t implemented well is a poor deflection.

The issue about “so whose idea was it” isn’t about implementation either, it’s about assigning blame to one person after pretty much the team said “yes, that’s on us”.

Notice the original post. Why did they push it through? It’s interesting that you are trying to deflect this specific conversation.

. . . maybe because at this point the “why” isn’t as important as the fact that it happened? That this fallout fractured the community and made so many people upset at ArenaNet or specific people within their employ. That they’re left in this position where there is a very real possibility this game is going to be bombed out of existence by people unhappy with this, and their work on this is wasted.

“Why?” is the least of my concerns. “What are you folks going to do about it?” is what I think is the most important thing.

. . . and I meant ArenaNet, not you.

That why is very important. If that why is because Nexon purchased 14.% of NCsoft, then there is zero hope ArenaNet will see the error of their ways and we can just move on quietly.

Ah! Well, that could be important to you, very well . . .

They did answer that:

http://www.reddit.com/r/Guildwars2/comments/13tuac/im_the_studio_design_director_on_guild_wars_2_ama/c777tvi

That didn’t really answer it. Nexon would have pushed on NCsoft, and NCsoft would have pushed ArenaNet. There would never have been any contact between Nexon and ArenaNet.

AMA on Reddit [merged threads]

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Anyone notice the lack of any comments by Colin Johanson since this entire Ascended fiasco started? He is the one that constantly fed us the PR that convinced us to buy the game.

AMA on Reddit [merged threads]

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I’m curious if the implementation was such a mistake and so many aspects around ascended gear was done wrongly and they knew it wasn’t how they wanted to go about doing things Why did they push it through?

Never used Reddit so perhaps someone could ask this for me.

It was already asked, twice. Both times it was ignored.

I think it should be ignored; there are very few times when a company should air out who . . . exactly . . . made what decision . . . precisely . . . just because someone asks. All that needs to be said is “that decision was made, it was a mistake, we’re hoping to rectify it”.

They already admitted it was not implemented well, they’ll try to fix it and try to not repeat this in the future. Asking for someone specific to lay the blame on is . . . a little petty.

Except the issue isn’t about implementation, it is about the fact that it exists at all. The whole idea that it wasn’t implemented well is a poor deflection.

The issue about “so whose idea was it” isn’t about implementation either, it’s about assigning blame to one person after pretty much the team said “yes, that’s on us”.

Notice the original post. Why did they push it through? It’s interesting that you are trying to deflect this specific conversation.

. . . maybe because at this point the “why” isn’t as important as the fact that it happened? That this fallout fractured the community and made so many people upset at ArenaNet or specific people within their employ. That they’re left in this position where there is a very real possibility this game is going to be bombed out of existence by people unhappy with this, and their work on this is wasted.

“Why?” is the least of my concerns. “What are you folks going to do about it?” is what I think is the most important thing.

. . . and I meant ArenaNet, not you.

That why is very important. If that why is because Nexon purchased 14.7% of NCsoft, then there is zero hope ArenaNet will see the error of their ways and we can just move on quietly.

Ascended Gear = Legendary without Sparklies

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Legendary weapons have always been slightly better weapon damage wise than their exotic counter parts. So no, legendaries are not the same as exotics. Rings and back are par for the course, slightly better, no real advantage.

No, they haven’t.

AMA on Reddit [merged threads]

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I’m curious if the implementation was such a mistake and so many aspects around ascended gear was done wrongly and they knew it wasn’t how they wanted to go about doing things Why did they push it through?

Never used Reddit so perhaps someone could ask this for me.

It was already asked, twice. Both times it was ignored.

I think it should be ignored; there are very few times when a company should air out who . . . exactly . . . made what decision . . . precisely . . . just because someone asks. All that needs to be said is “that decision was made, it was a mistake, we’re hoping to rectify it”.

They already admitted it was not implemented well, they’ll try to fix it and try to not repeat this in the future. Asking for someone specific to lay the blame on is . . . a little petty.

Except the issue isn’t about implementation, it is about the fact that it exists at all. The whole idea that it wasn’t implemented well is a poor deflection.

The issue about “so whose idea was it” isn’t about implementation either, it’s about assigning blame to one person after pretty much the team said “yes, that’s on us”.

Notice the original post. Why did they push it through? It’s interesting that you are trying to deflect this specific conversation.

AMA on Reddit [merged threads]

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I’m curious if the implementation was such a mistake and so many aspects around ascended gear was done wrongly and they knew it wasn’t how they wanted to go about doing things Why did they push it through?

Never used Reddit so perhaps someone could ask this for me.

It was already asked, twice. Both times it was ignored.

I think it should be ignored; there are very few times when a company should air out who . . . exactly . . . made what decision . . . precisely . . . just because someone asks. All that needs to be said is “that decision was made, it was a mistake, we’re hoping to rectify it”.

They already admitted it was not implemented well, they’ll try to fix it and try to not repeat this in the future. Asking for someone specific to lay the blame on is . . . a little petty.

Except the issue isn’t about implementation, it is about the fact that it exists at all. The whole idea that it wasn’t implemented well is a poor deflection.

AMA on Reddit [merged threads]

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Also, a vocal minority cannot overtake Reddit, they would get downvoted to oblivion.
Valid concerns of the majority of players will naturally rise to the top.

Would you say their concerns there are pretty much in line with those stated at the Official Forum for GW2 here?

Pretty much mirrors it. In fact, I think there’s even more vitriol since they aren’t censored by moderators.

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Honestly, I can only remember this type of backlash and the kind of scenario where a MMO company pushed through with their decision despite outrage. It happened with CCP and their monocle debacle. They aptly reversed their decision and apologized. It was said that the whole thing could have sunk the company.

AMA on Reddit [merged threads]

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I’m curious if the implementation was such a mistake and so many aspects around ascended gear was done wrongly and they knew it wasn’t how they wanted to go about doing things Why did they push it through?

Never used Reddit so perhaps someone could ask this for me.

It was already asked, twice. Both times it was ignored.

AMA on Reddit [merged threads]

in Guild Wars 2 Discussion

Posted by: arcaneclarity.5283

arcaneclarity.5283

I’ve had this feeling for a while now and now seeing some of it from his responses.

They were trying to make a “different” sort of MMO, trying to do things differently from the current MMOs on the market. Trying to challenge the system. But in the process they’re slowly realizing that there’s a reason a lot of these systems are being used to begin with. So, they end up slowly inching these systems in.

ie, the comment about not wanting rez rushing – probably the reason why there are no waypoints in the Fractals.

I still remember one of the early videos about dungeons (right before the first Beta Weekend started). Wasn’t the original plan to have bosses that don’t tether (you can drag them anywhere in the dungeon), with HPs that don’t reset (if you wipe and go back, the HP will stay where it was when you wiped)?

Imagine my surprise when I went in to Ascalonian Catacombs the first time and it wasn’t similar at all to what I watched.

The problem is, Guild Wars 2’s itemization is horrible and lacks in comparison to any modern MMO. If one wants to gear grind, there are options out there that do gear grind better.

AMA on Reddit [merged threads]

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Chris Whiteside

We do not believe we have gone against any of our principals,

He keeps repeating this, yet this has been pointed out repeatedly, so many of us obviously believe that they have went against their own principals. We were marketed their philosophy and principals with every PR statement leading up to release. This is what we made our purchasing decision on. Yet he continues this line. Honestly, this whole AMA has done nothing but insult my intelligence.

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Chris Whiteside

That is why there is no plan for new Rarity Tiers of loot but there are plans to enhance or gain items within the existing rarity design whose properties continue on a shallow power curve.

So your Ascended gear will eventually be outdated as they replace it with Ascended gear with higher stats. Also, if anyone thinks the +13% increase in power from Exotic to Ascended is shallow, I have a bridge I would like to sell them.

+13%? Have you actually looked at the increase to your total character stats? It’s roughly 1% with all 3 available items which is shallow. Do not look at the individual item, but its proportional effect to you overall stats.

Once all ascended items are released, if the stat differences are similar to the rings, then it will be a 13% difference if you have a full ascended set. (ascended item w/ blue infusion vs exotic item w/ top quality gem).

Taking into account all item slots, then yes, I see the 13%.

However, we still don’t know how runes and sigils will factor into it, so exotics can currently technically outweigh that 13% increase.

Actually, we do know how runes will factor. They will be included with the Ascended item itself.

Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items.

https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/

Basically, you are going to have to grind your kitten off via the RNG to get a full set of Ascended gear with the full rune set you want.

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Chris Whiteside

That is why there is no plan for new Rarity Tiers of loot but there are plans to enhance or gain items within the existing rarity design whose properties continue on a shallow power curve.

So your Ascended gear will eventually be outdated as they replace it with Ascended gear with higher stats. Also, if anyone thinks the +13% increase in power from Exotic to Ascended is shallow, I have a bridge I would like to sell them.

+13%? Have you actually looked at the increase to your total character stats? It’s roughly 1% with all 3 available items which is shallow. Do not look at the individual item, but its proportional effect to you overall stats.

You do know that there is a full set of Ascended gear incoming?

Ascended Gear = Legendary without Sparklies

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Legendaries have the exact same stats as Exotics… Ascended items increase the stats over Exotics. They are not even remotely the same.

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Posted by: arcaneclarity.5283

arcaneclarity.5283

The constant treadmill and severe grind these items (will and do) have and the fact you can get all the mats to create them with gold makes this game pay to win. There is zero feasible way for a lot of us to ever see these items without a large purchase of gems (of which I will never do).

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I am not sure what needs clarified. Just look at the Infusions that have + stats to them and this quote:

As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.

https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/

AMA on Reddit [merged threads]

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Chris Whiteside

That is why there is no plan for new Rarity Tiers of loot but there are plans to enhance or gain items within the existing rarity design whose properties continue on a shallow power curve.

So your Ascended gear will eventually be outdated as they replace it with Ascended gear with higher stats. Also, if anyone thinks the +13% increase in power from Exotic to Ascended is shallow, I have a bridge I would like to sell them.

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Chris was sent out for damage control. It isn’t working.

Long Bow versus Short Bow -- casual Mists tests

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Here is a post from Reddit relating to these bows.
http://www.reddit.com/r/Guildwars2/comments/13ryxb/shortbow_vs_longbow_damage_outputs_ranger_data/

The short bow is overall better than the long bow because of its consistency. Also, when using long bow skills, you actually decrease your dps.

Unfortunately it doesn’t also account for the fact that if you are at long range with the longbow, you can’t actually hit a moving target.

Ranger Pet DPS -- more quick Mists tests

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Mesmer is hard to kill for several classes and several builds, your argument is very poor. I’ve yet to see any competent ranger complain about our 1v1 PvP. Most of the complains go for the tPvP aspect, which focuses mainly on a meta team build being stronger than the rest.

I haven’t seen a competent ranger for a long while now. It seems to be favored by really new players who don’t quite understand the game yet or really bad players who don’t understand just how bad the profession is.

(edited by arcaneclarity.5283)

Ranger Pet DPS -- more quick Mists tests

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Posted by: arcaneclarity.5283

arcaneclarity.5283

The pets stop, attack, stop, and attack. The long range pets end up whiffing because the same problem as the longbow, the attack moves too slow and if you just stay on the move, it will miss.

Mesmer is a good example as any. If a pet is on me, I don’t bother wasting one of my skills to get away from it.

Pet stops, attack AND HIT. That’s what you don’t realize, you think that because they stop to attack they won’t hit. That would be the case if you could get far away during that time which it’s not likely to happen if you are in combat. Obviously the ranger is the biggest threat, so it’s quite pointless to waste a skill on the pet…which doesn’t defeat the purpose that they hit 500-3k easily on you (that’s far from being useless). Or the double knock-down you can get with two canines which RARELY misses…but you are right…pet’s are so useless.

Pet skills = miss most of the time against moving targets with a few exceptions, pets autoattack = rarely miss, it’s not that hard to understand.

The Ranger is barely more of a threat. Largely the Ranger isn’t a threat as a whole. Generally most of the ones running around now are quite bad as they are the only ones still actually playing the profession and they love Signet of the Hunt.

You’re still wrong though, they stop, attack, and whiff quite a lot. As for the knockdowns, they usually aren’t a problem as the Ranger is seeing the respawn screen before he gets a chance to summon the second Hyena. Getting knocked down by a Ranger isn’t really a threat because the Ranger itself isn’t really a threat.

(edited by arcaneclarity.5283)

Longbow Viable in pvp?

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Posted by: arcaneclarity.5283

arcaneclarity.5283

The only way 1500 range would be an advantage on a longbow is if the person you are shooting it at is AFK.

Ranger Pet DPS -- more quick Mists tests

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I have been using my pet since BWE1 and he’s not wrong. I have also been on the opposite of the pet with my Mesmer, where I largely just ignore the pet as they aren’t a threat.

Just try the pet on the mist golem and tell me if they miss 50% of their attacks. You will notice that it’s the skill the pet cast what makes them miss most of the time, autoattack is fine for the most part…you can use pets that have no autocast skills and pretty much be fine vs moving targets, they obviously can’t hit so often but that’s not because they miss.

Mesmer is not really the best example to prove that statement since probably most of the rangers will use their pets (their attacks even) on your clones.

The pets stop, attack, stop, and attack. The long range pets end up whiffing because the same problem as the longbow, the attack moves too slow and if you just stay on the move, it will miss.

Mesmer is a good example as any. If a pet is on me, I don’t bother wasting one of my skills to get away from it.

Still Sad

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I wish they would increase the distance of Lightning Reflexes and/or make it a targeted maneuver where you can determine where you go.

Ranger Pet DPS -- more quick Mists tests

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Wrong. Pets get rooted in place when they attack, while your target moves out of range. Birds have 300 range on most of their attacks and they STILL whiff 50% of the time. Ranged pets have generally pretty crappy dps from what I can tell, so problem is still there.

Wrong,The only time bird misses is when he uses the skill casted by the pet itself, and that happens once every…10-15 attacks? Not a big deal

Same goes for all other pets, autoattacks RARELY miss. Don’t base your facts on a BS video, try it yourself. Arguing that pets miss 50% of their attacks is BS, they hardly miss 1/10 with or without trait, but trait helps catching up your target faster so it boost the DPS against moving targets.

And devourers don’t make bad DPS, they are actually the best DPS against moving targets or mobs/bosses that hurt melee pets. Canines are also great because they cripple a lot.

Conclusion…want to get the most out of your pets? Learn to use them. Just like you can’t be in melee in many situations pets can’t do it either…you can’t expect a pet to go melee and survive to something that you wouldn’t survive.

I have been using my pet since BWE1 and he’s not wrong. I have also been on the opposite of the pet with my Mesmer, where I largely just ignore the pet as they aren’t a threat.

Explain Sword Root?

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I’ve never heard the other side’s point of view on this. Do people on the receiving end feel grateful or annoyed when a Ranger starts railing on them with a sword?

When playing my Mesmer, the Ranger is the least threat of any class, no matter what weapon they use. The sword is especially good. It hits fast, so their hit points melt away quickly and it roots them in place so it makes it easier to dodge away from them.

Pain Inverter Volume 2 Released

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Reminds me of the melee rangers running with Reaper of Grenth as their elite skill because it is better than the elite skills the ranger has by default. A support ranger could also better off using Avatar of Melandru.

Longbow Viability Analysis

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Once you try out the Warrior’s rifle and the Engineer’s grenade spam, you will see that the 1500 range of the longbow isn’t anything special.

a Vote for Ranger speed..

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Posted by: arcaneclarity.5283

arcaneclarity.5283

Agility Training should effect you and your pet and Signet of the Hunt should grant +30% movement speed. Of course, the movement speed traits and skills don’t stack, but it would give two different movement speed options for the Ranger.

The ranger should be the fastest profession in the game. I am confused why this niche was taken from it.

(edited by arcaneclarity.5283)

New content makes the future seem grim

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Posted by: arcaneclarity.5283

arcaneclarity.5283

I have been coming to terms with the new Ascended gear and the gated dungeon since it was revealed and figuring out how I will react.

I am not going to raise my hands up in the air and just quit right there on the spot, but I don’t see myself sticking around for very much longer. I see the time I spend in the game diminishing as other games fill that gap. The money I had planned to spend this month on Guild Wars 2’s cash shop has been redirected to another new game’s cash shop. I am still continuing to play WvW with my guild, but I feel like I am running on empty as the more I dwell on the changes,the more grim the future of this game feels to me.

I am not a hardcore PVE player. At one point I was always looking forward to new content, now I dread any new content. The grind in Guild Wars 2, in my opinion, is the worst grind I have ever personally seen in an MMORPG and those previous games completely wore me out on the grind. Yet that grind wasn’t mandatory. Hence the reason why Guild Wars 2 was so appealing to me Now that cosmetic grind that didn’t have any effect on me is now attributed with the typical vertical progression found in other MMORPGs.

I am primarily a PVP player and bought this game for WvW. I only run PVE content like dungeons a hand full of times before I have seen everything I want to see and then move on unless I am forced there to obtain new gear for PVP.

Already, I have been far outpaced in fractals by the people in my guild I usually run dungeons with when I got in the mood to run one. I just don’t like to grind it and I will never catch up, nor do I really have a desire to go through the process to do so. To run fractals, I have to hold them back and that isn’t a good feeling. I silently exited the group once when after running AC, they started talking about running fractals.

The Ascended gear will stay out of my grasp. I will never get one of those back slots. Yet I know I am being set at a serious disadvantage in WvW because I am not doing that extensive grind for the bonus stats. If they ever make it available for badges, I can only imagine how many it will take when compared to just how long it takes to get a piece of Invasion gear.

No, as I said, I may not just outright quit, but with each day, my motivation to simply login dwindles.

(edited by arcaneclarity.5283)

DAoC RvR felt epic, GW2 WvW feels arcade

in WvW

Posted by: arcaneclarity.5283

arcaneclarity.5283

WvW wasn’t meant to feel the same DAoC. THe maps are too small. It’s just the way the game was designed. Keeps are meant to be flipped daily. If you hold onto it longer congratulations.

I’ve been suggesting that a new WvW in addition to the current. One where the maps are much larger and conquest is a long term strategy. If they don’t then they don’t. It’s still a fine game as it is.

You will feel better when you come to expect that WvW is more like Brawl rather than Fallout 3. Quick matches or long term engagement.

The problem is that as soon as a game comes out that offers a better RvR experience, the large majority of WvW players in GW2 will leave. A lot of us want open world PvP, GW2 simply doesn’t offer that.

what is horizontal progression?

in Guild Wars 2 Discussion

Posted by: arcaneclarity.5283

arcaneclarity.5283

People here are confusing cosmetics and horizontal progression. Getting an armor skin isn’t progression. Horizontal progression would be getting new weapons and utility skills.

Evidence for spirit buffing next

in Ranger

Posted by: arcaneclarity.5283

arcaneclarity.5283

spirits amplify the groups power SIGNIFICANTLY MORE then any war banner can

But war banners are invincible, and can be picked up and repositioned by any character. Spirits are squishy and die as soon as they get targeted or AoE’d.

War banners also have an inferior buff compared to spirits, our defensive spirit makes everyone who gets the proc take 33.3% less damage for 4 seconds, no war banner can even come CLOSE to that lv of a buff, then our main offensive one causes 10% more damage, no war banner can do that (unless someone effected literally has no power/precision or condi damage)

Spirit pets only proc on a single person in the vicinity and it is completely random who gets it. Warriors also trait banners to do damage when summoned and grant regeneration. The ranger traits the spirits to move and have a little bit more health.

You clearly don’t use spirits… The ICD is per PERSON not per spirit, that means if I proc protection the thief next to me can also proc protection, however after its procced that person can’t get it again until 10s is up, and I’d hardly call it random….

<.< It’s random. You have a percentage chance to proc, once its procced on a person, no one has a chance to proc it again until the cool down is over.

Nope every person that is in the 900 radius of the spirit when it pulses gets a non strippable buff that enables them to have a chance to proc the spirits effect.

Unlike war banners the ranger can also move all three at once. But only if specced. Much like a warrior can have a larger radius 1200 but only when specced and the regen effect is powerful if traited.

spirits weakness is survivability.

We tested them right after the nerf. If it procs for one individual, it won’t proc for another until the cooldown is over.

Evidence for spirit buffing next

in Ranger

Posted by: arcaneclarity.5283

arcaneclarity.5283

spirits amplify the groups power SIGNIFICANTLY MORE then any war banner can

But war banners are invincible, and can be picked up and repositioned by any character. Spirits are squishy and die as soon as they get targeted or AoE’d.

War banners also have an inferior buff compared to spirits, our defensive spirit makes everyone who gets the proc take 33.3% less damage for 4 seconds, no war banner can even come CLOSE to that lv of a buff, then our main offensive one causes 10% more damage, no war banner can do that (unless someone effected literally has no power/precision or condi damage)

Spirit pets only proc on a single person in the vicinity and it is completely random who gets it. Warriors also trait banners to do damage when summoned and grant regeneration. The ranger traits the spirits to move and have a little bit more health.

You clearly don’t use spirits… The ICD is per PERSON not per spirit, that means if I proc protection the thief next to me can also proc protection, however after its procced that person can’t get it again until 10s is up, and I’d hardly call it random….

<.< It’s random. You have a percentage chance to proc, once its procced on a person, no one has a chance to proc it again until the cool down is over.

Evidence for spirit buffing next

in Ranger

Posted by: arcaneclarity.5283

arcaneclarity.5283

spirits amplify the groups power SIGNIFICANTLY MORE then any war banner can

But war banners are invincible, and can be picked up and repositioned by any character. Spirits are squishy and die as soon as they get targeted or AoE’d.

War banners also have an inferior buff compared to spirits, our defensive spirit makes everyone who gets the proc take 33.3% less damage for 4 seconds, no war banner can even come CLOSE to that lv of a buff, then our main offensive one causes 10% more damage, no war banner can do that (unless someone effected literally has no power/precision or condi damage)

Spirit pets only proc on a single person in the vicinity and it is completely random who gets it. Warriors also trait banners to do damage when summoned and grant regeneration. The ranger traits the spirits to move and have a little bit more health.

(edited by arcaneclarity.5283)

a Vote for Ranger speed..

in Ranger

Posted by: arcaneclarity.5283

arcaneclarity.5283

I think rangers should move at +30% movement speed. The fact that the ranger can’t be the fastest class in the game is downright ridiculous. The entire ranger concept is based around ranging. Also where is the ranger’s tracking? The stealth needs a counter, it is seriously lacking right now. The ranger should just be the anti-thief.

(edited by arcaneclarity.5283)

DE is no where dynamic

in Guild Wars 2 Discussion

Posted by: arcaneclarity.5283

arcaneclarity.5283

I do wish they would get more creative, but there is only so much you can do in a videogame.

what is horizontal progression?

in Guild Wars 2 Discussion

Posted by: arcaneclarity.5283

arcaneclarity.5283

Horizontal progression is mostly additional abilities of relatively equal power added instead of a constant increase of power. It is more difficult to add balanced abilities instead of just upping the numbers on your gear which is why game developers take the path of least resistance a lot.

(edited by arcaneclarity.5283)

Opinion: Orr and Southsun Cove are player unfriendly

in Guild Wars 2 Discussion

Posted by: arcaneclarity.5283

arcaneclarity.5283

I just want some level 80 maps like the pre-75 maps.

Is Ranger a DPS class or not?

in Ranger

Posted by: arcaneclarity.5283

arcaneclarity.5283

Ranger is the premier underwater class.

Not really. My mesmer decimates rangers underwater.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: arcaneclarity.5283

arcaneclarity.5283

I would move to a legacy server. They could just cap the stats of all new items at the current exotic level.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: arcaneclarity.5283

arcaneclarity.5283

The funny thing is, my forum account was temporarily suspended without an additional infraction added with the reason of that I got too many infractions. Figure that one out.

(edited by arcaneclarity.5283)

Laughing Stock of DPS

in Ranger

Posted by: arcaneclarity.5283

arcaneclarity.5283

They made a design mistake. Pet classes need to be the highest single target DPS, but with the downside that part of their DPS can be negated by simply killing the pet. Instead, they made the Ranger the lowest DPS and part of their DPS can be negated by simply killing their pet…

Players enjoying, forum go-ers whining?

in Guild Wars 2 Discussion

Posted by: arcaneclarity.5283

arcaneclarity.5283

_*Do people think, in general, that these forums (and game forums in general) are so negative because the people who are really enjoying themselves just play and don’t come here to whine?*

The reason why Ascended gear was introduced was because player feedback, arguably in this forum, told ArenaNet that people wanted more “progression” in the game.

If complaining worked to get a gear treadmill, do you really think people should stop complaining against it?

IMO, those complaining about the complaints (lol?) are being somewhat hypocrites, since they were complaining about the game until a very short while ago.

Personally, I believe they had this planned all along. It happened to fast to be reactionary.

You think they planned to have a fuchsia colored item tier? Really?

Be the first MMO to have a linux client

in Suggestions

Posted by: arcaneclarity.5283

arcaneclarity.5283

Linux takes a hell of a lot more effort to release for than Mac because of the literally dozens of distros that change rapidly from one release to another. Linux is a dead OS. If Linux users would accept that and move forward with the idea of fixing the fundamental ease of use problems that Linux has, there might be an actual decent OS to come out of Linux similar to Android.

There’s already a 4-page thread on this here just so you know.

Couldn’t agree more, though. If Win8 and the alarming path it’s potentially set itself on isn’t a big enough signal that larger-name developers and publishers should seriously consider supporting one of the few remaining open systems, I don’t know what is.

If Windows 8 fails, it will be Windows 7 that will benefit.

Middle ground for Ascended items

in Suggestions

Posted by: arcaneclarity.5283

arcaneclarity.5283

This doesn’t fix the fact that they will be required to play in the new dungeon. Nobody cares about the +5 to a stat. It’s the gearscore and hard check.

This suggestion has nothing to do with gating.

Middle ground for Ascended items

in Suggestions

Posted by: arcaneclarity.5283

arcaneclarity.5283

I suggest a middle ground for Ascended items by having the stats exactly the same as Exotic armor, but include an additional Magic Find stat.

Another option is to have them balanced with Exotics but more versatile by having four lower stats instead of the same three stats as Exotics or be more narrow than Exotics by having two higher stats instead of three.

(edited by arcaneclarity.5283)