Showing Posts For biofrog.1568:

Karma for Dungeon Tokens

in Suggestions

Posted by: biofrog.1568

biofrog.1568

Shouldn’t that be dungeon tokens for karma? Not karma for dungeon tokens.

Anyway, no, no it would not be a good idea in any way. The point of dungeon tokens is that you get them from doing dungeons and the result is getting the dungeon reward for that dungeon that you want.

Hahah yes, complete backwards on the title there, and I didn’t even notice! Thanks for the fix. Anyway, just come back holidays to revive this

One point I missed out is that I considered it similar to the Guild Wars 1 method of putting the vendor/exchanger at the END of the dungeon only. Much like the armor vendors in GW1 only being positioned in the completion zone, you would only have access to the Karma -> Dungeon token exchanger once you had completed the dungeon.

It feels like this would encourage people to complete dungeons, gain some reward for doing so, but not require repeated runs to fulfill a goal. Maybe split different armor-piece vendors into different paths so you’re required to complete each path for a full armor set while relieving the need for grindy-repeats, just by supplementing the rewards using karma gained during dynamic events.

That is, you are rewarded for fully completing a dungeon, not for completing it numerous times.

“There’s no lag but what we make.” – biofrog

Karma for Dungeon Tokens

in Suggestions

Posted by: biofrog.1568

biofrog.1568

Hi,

Has it been suggested yet that a good use for all-that-Karma might be to exchange it for Dungeon Tokens?

Doing a dungeon is fun. Doing different paths is fun. But having to repeat a dungeon over and over to get any significant number of tokens to purchase what you want from the token vendor is just frustrating and tedious.

I would therefore like to suggest a karma -> Dungeon Token exchange, at a rate somewhere approximating 4,000-5,000 karma per token.

This by no means makes a set of armor that requires 1380 tokens easy to acquire, given 1380*5000 is still 6.9 million karma, but it gives an offset from the number of repeats required for the same dungeon. So while you complete dungeon paths and receive tokens, by doing other dynamic events in the world you can also contribute that karma to achieving the same token armor.

3 paths in a single dungeon would net 180 tokens per day. If you spent 5 days (3 paths) doing this, netting 900 tokens, you might be able to offset the remaining 480 tokens with a significant of karma you’ve built over time.

“There’s no lag but what we make.” – biofrog

Cooldown Times

in Elementalist

Posted by: biofrog.1568

biofrog.1568

I counter skill cool-downs by using a conjured weapon or two. Instant 5 new weapon skills to use, during which time your attunements are still cooling down anyway.

Don’t like the current conjured weapon skills? Drop it – instant access to 5 new skills. Most cases you can even get the conjured weapon skills back again just by picking up the 2nd spawn.

“There’s no lag but what we make.” – biofrog

Post Your Build Thread

in Elementalist

Posted by: biofrog.1568

biofrog.1568

After playing an earth-bleed toughness focused ele since day 1, I’ve been mixing up builds in the last couple weeks. Happy to say, I have found a very enjoyable medium, mostly because it is very NON standard too.
30/0/0/30/10 traits, thus I call it Fire & Ice :-)

No ascended included: http://gw2skills.net/editor/?fEEQJArYhImKbnR6gjDAkHtkCLhHHMQClCzA-jQyAoeEcWAJIAkIwUYR0YrqFRjV3gpRJiq9IFRrWGA/xA-e

The premise was this: “How do the Devs want me to play an ele?”
For this, I looked at the Superior Rune of the Elementalist. This meant high power, decent condition damage, with both Burning & Chilling. So I focused on these, looking for the synergies that are present in all good builds. I also wanted not to be in melee range as much as possible. Mid-range is perfect for an ele.

My choices made were based on these thoughts:

  • No crit chance, no crit damage – this freed up a LOT of choices.
  • Power is dps, while Might increases both dps & condition damage.
  • Frequent swapping between Fire & Water – make use of on-weapon-swap runes.
  • Damage and Support – frequent area healing and condition removal
  • No need for reduced skill cool down traits because we will either have fire, water or flame axe skills available.
  • Flexibility – HUGE flexibility – and this is why:
    If we need more damage – kick off water (or earth focus) armor skills, attune fire, build might, spawn fire ele, use all fire skills, spawn flame axe, use those, heal for more might. Nothing spells kill like the double-fire rings from dagger-4 and axe-4 at the same time.
    If we need more defense – kick off water armor, spawn water ele, use water skills, attune fire, use all fire skills, spawn flame axe, use those but attune back to water. You get the flame-axe skills, while your heal will regen you and cleansing water will remove conditions, plus you are still burning with axe.

If at any time you are being overwhelmed, just drop the spawned axe and jump straight back into water healing. There’s usually the 2nd axe you can pick right up again anyway! You effectively have 3-full skill sets with fire/water/axe with their own cool downs, but axe being instantly swappable.
Obviously, we have a HUGE health pool. This helps offset the very low armour we have, but acts as a beneficiary against conditions since they ignore armour but not HP pool size. Sure you might get smacked for 13k damage which will make your foe all happy, but that’s still < 60% of our 22k HP, which you can rapidly heal back!

Scepter/focus is also VERY considerable, and I would swap these out depending on each situation. Focus water skills (ie: daze) are good, earth focus is outstanding for defense. Daggers water frost shield reduces damage by 10% as well remember.

My main sacrifice is movement speed, without a doubt. My only counter to this is to swap arcane wave with signet of air each time you are going for a sizable run.

I think it came down to removing as much of what I don’t need as to what I do. Get rid of crit dmg/chance, get rid of skill recharge rates, and you open up a lot.

This is probably about as good as I can make a mid-range Elementalist, but would love feedback both pro & con! Some times the axe reminds me of the old RTL – flame leap in, dps fire ring/wave, then burning retreat out.. ahh them’s the days

After a couple days of play, this build is really fun to play! It’s very active, but has good rewards also. I have to add, I don’t PvP sadly.. This is mostly for WvW and PvE content.
Thx for the read if you made it to here!

“There’s no lag but what we make.” – biofrog

new champion exotic loot. pistols ??

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Here’s an odd thing too – I’ve just levelled a new character to 80, and geared him up with everything but a secondary weapon bezerker greatsword. No rush I figured, doing all these invasion events and champs I should easily pick up an 80 Masterwork ’zerk GS.

Hundreds of drops.. HUNDREDS of bags, and any sign of a bezerker GS? None.
It’s not about the actual obtaining of one, since obviously I could TP one for dirt… but it’s really odd that none of the mobs in any area for invasions or champs have dropped a single zerk greatsword.

“There’s no lag but what we make.” – biofrog

List of game changes that should be made

in Suggestions

Posted by: biofrog.1568

biofrog.1568

3) RNG System ~ Everything nice in this game is pretty much dependent on RNG. Why is it that some people have gotten 8 precursors from the forge within 3 months of playing and others who have played since beta haven’t gotten any? I don’t mind some RNG but when everything is RNG its not fun. I don’t know how to fix this at this point but if anyone else has any ideas id love to hear them!

I’ve proposed a type of solution to the RNG system in a similar post. RNG is bad, because it’s like a lottery. That is, each ‘draw’ of the RNG lottery has no memory of the last draw. If you have 1 in 1,000,000 chance of receiving an exotic from putting 4 rares in the Mystic Forge, the next time you put 4 rares into the Mystic Forge it is still a 1 in 1,000,000 chance of getting the item.

Instead of RNG, we need an exponential curve system. Increasing the odds each time you do something does mean you will eventually get your desired outcome because it ‘remembers’ what you just did. Say putting your first 4 rares into the MF has a 0.01% chance of an exotic. That instance should increase your odds next time by 1%.
ie: 0.01 * 1.01 = 0.0101
0.0101 * 1.01 = 0.010201
0.010201 * 1.01 = 0.01030301
and so on. By my calculations then, if you were massively unlucky the entire time it would take 464 attempts (464 * 4 rares) for a 100% guarantee you will get an exotic.
Put it in a spreadsheet as well if you like:
- first cell = 0.01 then each next cell = last cell * 1.01
You’ll get a standard exponential curve.

As soon as you DO get that exotic (or drop, or whatever you might be trying to achieve) the co-efficient should be reset back to 0.01%.

This should be something like a ‘luck’ factor for each character, so it’s not just when you put 4 rares into the MF, but includes drops and the rest. I also feel this should be presented to us in the Hero screen ( maybe instead of Magic Find ). So if we are unlucky enough, we can see “Hey I’ve got a 25% chance of getting something good at the moment.. I’m going to put rares in MF until I get something exotic!”

“There’s no lag but what we make.” – biofrog

Adjust drop quality based on TTL

in Suggestions

Posted by: biofrog.1568

biofrog.1568

Hi,

Firstly, TL;DR – Increase loot quality odds based on the creatures life time.

We all know there are a lot of players moving from Champ to Champ boss, farming them for their new exotic loot drops. The new dynamic Invasion event also spawns a lot of Champions, if there are a lot of people so inherently there are even more exotic loot drops. The difference is event Champions are expected to be very short lived compared to the Open World Champions which should for the most part be wandering.

My suggestion to loot drops is very much the same as Experience rewards.
From http://wiki.guildwars2.com/wiki/Experience
Killing creatures

  • An exploration bonus is earned based on how long a creature has been alive in the world

Using this same mechanism, a creature starts with a certain quality drop (a ‘bag’ most likely) still maintaining the odds of no drop:
Dynamic Event

  • Normal – base white
  • Veteran – Fine
  • Champ – Masterwork
  • Lieutenant – Rare

Open World

  • Normal – base white
  • Veteran – base white
  • Champ – Fine
  • Lieutenant – Masterwork

For each minute the creature is alive, there should be a small percent chance that their loot quality increases plus an increase in that chance.
For example using +1% every minute, a DE Champ freshly spawned would drop a Masterwork quality item. At each time interval per minute it would ‘roll the dice’ with 1% chance of changing the drop to Rare quality, while increasing to +2% chance.

So if we were lucky, a minute-1 aged DE Champ could roll into that 1% and have a Rare quality bag. In minute-2 it would have a 2% chance of rolling that Rare bag into an Exotic bag. Keep in mind, some of the Champs and definitely Lieutenants often take more than 1 minute to kill already. The result would look very much like the experience graph:
http://wiki.guildwars2.com/wiki/File:GW2_ExpPerLevel.png
with ‘Age’ replacing ‘Level’ and ‘Quality’ replacing ‘Experience’

The benefits I see are a reduction in the constant farming of the same Champ loop, while encouraging people to spread out and kill creatures in less-travelled areas for a much higher chance of good quality drops. Dynamic Event creatures will already spawn at a higher quality, thus encouraging people to pro-actively complete the events.
At the same time, a scaled event with more Champs will give more Masterwork quality items but not the exotic items that long-lived Champs would exact. Any DE that has been running some time and has a definitive Champ spawn still gives great rewards for an exotic bag.

In terms of server load, you might be thinking “That’s a lot of work for the server to calculate on every creature every minute”, but keep in mind this mechanism is already in place with the experience bonus, so it might be very possible indeed.

Any thoughts, positive or negative? I’ve not posted/frequented Suggestions before, so this could have been suggested already

“There’s no lag but what we make.” – biofrog

Scarlet is fantastic! [Merged]

in Clockwork Chaos

Posted by: biofrog.1568

biofrog.1568

I’m almost certain Scarlet is based on Helena Bonham Carter. The comparison is uncanny!

Attachments:

“There’s no lag but what we make.” – biofrog

Upcoming magic find change

in Suggestions

Posted by: biofrog.1568

biofrog.1568

Magic Find → Gold Increase? Pretty quick straight forward conversion I’d think.

“There’s no lag but what we make.” – biofrog

What if JPs Dropped Champ Loot

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

In its current state, I would roll a mesmer and make stupid amounts of profit from porting people. I’m one of the lucky who find JP’s pretty easy and run them frequently (and just for fun).

In my preferred change, I would absolutely find some way of blocking mesmer portals from giving instant rewards with no effort. It is a pet peeve of mine that really annoys the hell out of me; that people with no jumping skill get 100% of the reward that skillful jumpers receive.

Yeah, it’s that whole skill-vs-reward thing again.

“There’s no lag but what we make.” – biofrog

Glyph of Storms

in Elementalist

Posted by: biofrog.1568

biofrog.1568

I don’t think a range change will do much for Glyph of Storms. As emikochan said, it’s far to simple to just move out of the way already.
I find that the vast percentage of use is when I’m in melee range, and the sandstorm blind-pulse becomes critical to my survival or damage-reduction.

Having said that, the skill doesn’t really do enough. We have Earth doing blind, but the Fire/Lightning/Water effects all seem a bit moot. They are mediocre damage and not much more.

I was thinking about this yesterday during game-play actually, and thought it would be really nice if we could have a trap-mechanic added. Allow us to lay down a target area, but only have it trigger when someone walks into it.

“There’s no lag but what we make.” – biofrog

The End of Culling.

in Clockwork Chaos

Posted by: biofrog.1568

biofrog.1568

Quoting Colin from another thread on this matter:

The setting adjustments you can make currently will expand beyond just WvW, and simply be a game wide setting you apply for culling rules. For most folks, this means you can adjust the settings to actually improve your performance over current performance if you wish, since fallback models and name-tags are cheaper than full model renders.

If you do want to turn everything up to insane, you also now have that option to see an extremely large number of people in all their graphics glory. The choice is entirely yours!

In other words, yes you will be able to adjust culling levels the same as WvW.

I’m afraid some of this computer speak of “fallback models” is a little lost on me. Does this mean to play the game at our current performance, we would have to reduce our graphics settings?

Fallback models are also used for people who have hard drives that take a while to load model data, or lots of models very quickly. Below are images of them in WvW (with team colors on) before I got a solid state drive.

Thus the perfect example of Geometry Instancing :-)
http://en.wikipedia.org/wiki/Geometry_instancing

Not only should the game client be offloading all the load to the GPU for this, it should also be on the speedy side for the GPU to render. If I remember correctly, GPU instancing had some decent improvements through D3D9 to D3D11, so unfortunately we won’t be gaining those benefits.

If the game client was quite clever though, coupled with a standard mesh for each race and some very clever (and lots of) shader scripts, you could virtually off-load all of the character models to pure GPU, which in turn will also lower CPU dependencies. Of course it might already do this, and I am just guessing at how I would implement it

“There’s no lag but what we make.” – biofrog

The End of Culling.

in Clockwork Chaos

Posted by: biofrog.1568

biofrog.1568

https://www.guildwars2.com/en/the-game/releases/august-20-2013/

I for one am glad I just upgraded to an i7-4770 + gtx780. If it’s anything like the sneak-peak we saw when it was turned off for a Jormag event or two, there will be some gaming systems crying in fits of rendering woe.

Remember everyone, there is an option to “Show all Player Names” in the graphics options!

“There’s no lag but what we make.” – biofrog

Conditionele

in Elementalist

Posted by: biofrog.1568

biofrog.1568

I’ve been playing an Earth condition elementalist since day 1, and is still my main to this day. It’s what I wanted to play, what I enjoy playing and what gets me through the majority of fights with ease. Having said that, it’s my PvE build only :-)

Kodiak, I know you’ve been an avid supported of condition builds in these forums, and I respect that. I’ve read many of your posts about your condition build.

To that point however, I sigh in dismay at the amount of comparable damage I do to the berzerker direct-damage crowd. Sure I’ve stacked toughness and condition damage up to the ears, so I generally survive really well, and seeing those spouts of ~180+ bleed damage texts float around the screen is awesome.. but it just isn’t the damage I hoped for. A low-power high-condition spec should be able to punch out comparable damage, given the huge negatives of condition removal and condition stack limit.

But!

As you say, playing the same spec day in and day out gets boring. So I’ve just decided to mix it up a little :-)
I wanted to stay mid-range if possible, so S/D or S/F are best for this.

My Earth spec was always about bleeds, and stacking as many as possible with extended condition damage & duration included. To change that up, I started to compromise towards Burning. The significant difference I found is once you reach break point you can burn forever, and condition duration is no longer a requirement since you aren’t focused on stacks. You need to spam burns just to cover condition removes, but once it’s going it keeps going! Thus you will likely be forever in fire (a little boring, but functional).

So after break-burn-point, my new build started pumping up power and stacking might. The benefit is, Might improves both direct damage and condition damage. It uses Superior Runes of the Elementalist for +Power and +Cond dmg, and 20% longer burn to reach break-point. Accessories were selected by two minor-stats outweighing one major-stat given we don’t have +Power and +CD major/minors, while the Precision still gives us a good chance to proc 30% burn on crit.

The end result of my build:
http://gw2skills.net/editor/?fEEQJArYhEmSboR1gjEAhHCwQCjChIUUBFlC4A-jwyAYrggzAJIBhyAmCLiGbVtIas6GMFMRUt5eIy2bUHCGA-e

The small amount in earth/arcane is for self preservation, given we really focus damage and not survivability. These can be swapped for water and group support as needed. Note: I’ve not added food sources. I prefer to build something that doesn’t have temporary attributes if possible.

I’ve just started playing with this, and it sure does damage.. I’ll need to play some more to see how it goes overall though. Doesn’t hurt to share or try something new either way! :-)

“There’s no lag but what we make.” – biofrog

how much is the Cilent downloading size

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

I did a -image install on a new PC just a few days ago and think it came to about 17gb total.. pretty sizable!

“There’s no lag but what we make.” – biofrog

Link; Anet wanted Kiel to Win?

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

I’ve saved heaps.. HEAPS of money in way-pointing, so personally I’m happy she won

To be honest, I am much more likely to use a way point now because of the cheaper cost. I feel that the current price is what the price should have been set at from the very start of the game. Maybe we can petition this to be a permanent fixture?

“There’s no lag but what we make.” – biofrog

Chilled and Burning at the same time?

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Think of it as standing on ice, while being set on fire. One is not going to effect the other :-)

More realistically, I doubt you would be swinging a weapon of any kind while in this precarious state..

“There’s no lag but what we make.” – biofrog

Ranger Pet Swap Gfx?

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Star Trek teleporter gfx + sound

“There’s no lag but what we make.” – biofrog

condition stacking

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

I would suggest the current visible ‘stacks’ on a boss/champ be changed to indicate the number of players with conditions applied on the boss, then each player be able to apply and maintain their own number of condition stacks applied.

In doing so, you remove the need to send full condition stack complexity to all clients, while still indicating a decent level of conditions that are actually in effect on a boss. When a single players conditions are removed/elapsed, it’s a single count decrease packet sent from the server to all clients.

For instance, the current bleeding stack might still show {8} on a boss, indicating 8 players have condition stacks applied. While you the player might see {8} with a {18} underneath indicating you have 18 stacks of bleed on this boss (or however it would be presented to the client).

Pros:

  • Reduces network load significantly
  • Allows many more players with any number of stacked conditions
  • Increases total number of stacked conditions possible
    Cons:
  • No full representation of just how many condition stacks there are. IE: you will see {8} but that might mean 8 * 1 condition, or 8 * 25 condition stacks. The {8} still gives you a good indication on what each player is doing though.
“There’s no lag but what we make.” – biofrog

I am going to burn Hoelbrak to the ground

in Bazaar of the Four Winds

Posted by: biofrog.1568

biofrog.1568

Shunsui, you are a bloody legend! :-)

PASSED at last!

“There’s no lag but what we make.” – biofrog

Screw Adnul Irongut

in Bazaar of the Four Winds

Posted by: biofrog.1568

biofrog.1568

@biofrog.1568

Um, belcher’s bluff is a permanent addition so not sure of your rush unless you really want the sixth skill, which isn’t that good anyway. Even if it wasn’t a permanent addition and goes when the bazaar goes, it is still here for another 3 weeks.

And good luck Deimos Tel Arin.7391

Oh that’s good.. I haven’t been able to keep up with news, but thought they were working on a 2-week cycle for new content that also ended the last content – but if it’s around for 3 weeks I may yet get to spend another 10 hours trying to win.. yey?

And yes, I’d just like to get the title more than anything else, which involves picking up the 6th skill before it ends.

“There’s no lag but what we make.” – biofrog

Screw Adnul Irongut

in Bazaar of the Four Winds

Posted by: biofrog.1568

biofrog.1568

I tried for 8 hours in the end, without a win. I’m guessing there isn’t much time left before the Bazaar is over, so I assume ArenaNet isn’t going to change his play style in any way. It is beyond ridiculous to the point of insulting, but what can I do about it other than pointlessly complain on the forums..

On the plus side, I’m an expert on counting cards up to 4 now.

“There’s no lag but what we make.” – biofrog

Catcher skin animations aren't equal

in Bazaar of the Four Winds

Posted by: biofrog.1568

biofrog.1568

Equal enough for me! I like the Sun Catcher the best…

“There’s no lag but what we make.” – biofrog

"Achievement Collectors"

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

After level 80, story completion and map completion, Achievement Points are the only indicator remaining of any character progression.

This is why they are so popular.

“There’s no lag but what we make.” – biofrog

This drinking is kittening me off

in Bazaar of the Four Winds

Posted by: biofrog.1568

biofrog.1568

5 hours, no win.

“There’s no lag but what we make.” – biofrog

How to farm Dragon Coffers

in Dragon Bash

Posted by: biofrog.1568

biofrog.1568

Yeah I can’t believe the hilarious mentality of people.. The Hologram Projectors are in nearly the ENTIRE WORLD with exceptions minus Orr and Southsun. Yet stacks of level 80’s sit in the lowest levelled areas, complain about the speed at which the creatures die and that they are missing out on projectors.

Seriously, GO SOMEWHERE ELSE. There’s areas that have stacks of projectors at level 30-70 all that last just those few seconds longer – enough for those near by to get there in time.

I started with moving from map to map to map, making my path to each projector in turn, heading towards the next map edge. Once I would get about 30 coffers I would move to the next map, and guess what: no DR for me either!

Now I’ve found a comfortable area, with at least 10 projectors on the highest-zoom world map screen in an area where I see maybe one or two other people occasionally. No gripes, no complaints, and plenty of coffers. A couple hours netted me 150+ coffers at about 2:1 kills:coffers.

I suggest the rest of you find a comfortable area to explore also. Leave the low areas for lower level characters.

“There’s no lag but what we make.” – biofrog

Why the fixed 50s bet for Moa Races?

in Dragon Bash

Posted by: biofrog.1568

biofrog.1568

50 silver is a significant amount of cash imo, however it seems the devs planned to cater for the ultra-rich with their thousands of gold and not us regular folks.

If left to my desires, take everything and /10. 50s becomes 5s bets, winnings becomes 2s/6s/14s for 3rd/2nd/1st respectively. This gives access to everyone without too much hardship cash-wise.

The way I saw this event was to obtain an achievement, three 1st places. With 1 in 5 odds of wining you need 15 races for the achievement. At 50s each race, asking for 7.5g just for completion is quite rude, particularly to those just starting in GW2.

“There’s no lag but what we make.” – biofrog

No holographic dragon jumping puzzle!? D:<

in Dragon Bash

Posted by: biofrog.1568

biofrog.1568

The little achievement group that snuck out in the first patch (called DELETE ME!) indicated we might be headed to jumping puzzles, to retrieve a cache of some sort. I think there were around 10 total.

Might be a busy time in the JP houses next week

“There’s no lag but what we make.” – biofrog

Karka Queen event frustration

in Last Stand at Southsun

Posted by: biofrog.1568

biofrog.1568

After the third time trying to get to the Queen Karka fight, I’ve given up, rage-quit, and come onto the forums to complain. I actually don’t know what the Queen Karka fight is like, because I’ve never been able to get past the OUTRAGEOUS hordes of karkas camping the only way to get there since Anet put that new area in with the wall. Only way through. So many karka that as soon as I aggro I am insta-downed and then insta-killed. And this is how it’s intended to be?

Bravo on your awesome troll, whoever designed that.

Hahah it is a huge troll; it’s like saying “Hah! Those of you who want the Queen to appear have to run over to the camp to capture it! But you are the exact same people who will be trapped on the other side of the karka camp and can’t even get to the Queen, while the Akitten people at the Queen spawn will happily partake of the event through doing nothing!”

All that aside, there IS definitely a way to jump around, and I do it every kitten time. When running up the slope to the camp, head to the right-side. You will see a stack of logs, run past and up the slope to a second stack of logs. Jump up this stack, then onto the white pool ledge to the right. You have to make a tricky jump right into a ‘wedge’ that is slightly lower than the rest, the run around the back and make a daring open-fall jump onto the next white pool below then you are home free.

It might look difficult, but it really isn’t. The wedge jump is the only one I might miss now and then

“There’s no lag but what we make.” – biofrog

Doing Canach Lair Exp Speed Runs!

in Last Stand at Southsun

Posted by: biofrog.1568

biofrog.1568

Mods, can we please move this to the Players helping Players forum?

“There’s no lag but what we make.” – biofrog

Hitting Through Walls

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

I hope they don’t fix this, coz there are sooo many dynamic events I have ‘fixed’ after an event mob got stuck inside a wall!!

I think it’s a common fault that these guys are spawning inside the wall, like Southsun for instance, when a map change has modified the layout but the mob spawn locations aren’t modified. I specifically hunt them down in broken events, usually by jumping into water, then hopping out where for the next few seconds you can ‘highlight’ all the enemies around, including those through walls.

“There’s no lag but what we make.” – biofrog

A Title With Little Honor

in Last Stand at Southsun

Posted by: biofrog.1568

biofrog.1568

You guys are crazy :-)

It’s an easy jumping event (I refuse to call these puzzles!) that might take you no more than a few minutes practice jumping around anywhere. The bigger/smaller characters have a tougher time of it, but I wouldn’t be putting it in any too-hard-baskets at all.

Southsun jumps in particular are some low-hanging fruit. I often did the vents for dailies just because it’s a free trip from LA to Southsun, and you get two chests for the price of one. Just follow the path up to the champ, and nab the chest from behind him

One thing this post taught me: I really need to roll a Mesmer and start porting people for tips! Wow talk about free cash.

“There’s no lag but what we make.” – biofrog

Consortium Whip

in Last Stand at Southsun

Posted by: biofrog.1568

biofrog.1568

I just did a sylvari ranger story line quest, around the level 8-10ish mark and was being attacked by a whole mob of enemies using whips.. Couldn’t help wonder why we didn’t have them as weapon options for our characters!

Well, baring the Lightning Whip of course

“There’s no lag but what we make.” – biofrog

Dragon Bash - Living story or annual event?

in Living World

Posted by: biofrog.1568

biofrog.1568

There is a reason why it’s called ‘Dragon Bash’ and not ‘Dragon Festival.’ All will be revealed in due course.

That either means we’ll be getting a “Dragon Festival” at some point, or that the name itself infers the bashing of a dragon during the time of the festival.

Personally, I’d like to see a big dragon piñata hung up in Lion’s Arch so we can all “bash” it…and then loot bags fly out…to which we may be eligible for a random roll on a new “Dragon Tail” back piece…

Food for thought…

Given the inflection in Regina’s wording, I some how don’t think that we will be the ‘bashee’ and are more likely to be the ‘bashed’ ;-)

I, for one, welcome our new dragon overlord!

“There’s no lag but what we make.” – biofrog

making town clothes appealing in 3 steps

in Suggestions

Posted by: biofrog.1568

biofrog.1568

It really does make sense to have ‘town clothes’ also used for the mini-game activities such as, of course, crab toss. These are also perfect opportunities to show off what you might (or might not have) invested in town clothing.

You aren’t in a combat situation and wouldn’t be wearing armour or using weapons. You wouldn’t wear pyjamas into town now, would you? :-)

“There’s no lag but what we make.” – biofrog

Imagine if these were angel wings

in Suggestions

Posted by: biofrog.1568

biofrog.1568

And yet, the person standing right beside you would be most annoyed if this change were made. This is the nature of skins. You will not please everyone. The beauty of it is, everyone has a choice on which skins they use or do not use.

My suggestion to you then would be not to use this back item. Maybe in future the skin you want will be available.

“There’s no lag but what we make.” – biofrog

Oceanics! Do you experience this?

in Account & Technical Support

Posted by: biofrog.1568

biofrog.1568

Also from Australia, but I don’t see the rubber-banding that you are referring to. I know the concept, but it isn’t happening to me.

On the flip side, what I do see from lag is perhaps more annoying!

My main is an elementalist usually with scepter/dagger, so unfortunately the vast majority of attack skills are ranged long-animation attacks. SOO many times, I have clicked an enemy and used a skill, they are ‘selected’ at the top of my screen, but god kitten it the stream of lightning or stone daggers go flying off in a stupid direction to whatever my last target may or may not have been. It can put me into very unwanted positions at times. It’s so freakin annoying!

I assume from a technical point, when I click a target it must send that packet to the server which then informs the client back that I now have the new target selected. Whereas when I press 1-4 it must inform the server that I am ‘attacking selected target’. The problem being, if my ‘selected’ target as according to the client isn’t updated until it gets it back from the server, then pressing 1-4 before the client receives the new target back will still attack my old target!

Sure I can click, wait 1-2 seconds, then attack.. but kitten if that isn’t hard to do when you are in a tough situation.

“There’s no lag but what we make.” – biofrog

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: biofrog.1568

biofrog.1568

Well my experience was decent. Random group, no one knew anything about it; I had taken a glance over the dulfy guide for a smidge of what was going on. It took us 45 minutes, no one died and there was only a dozen downs between us all.

Honestly if even a single person has been through before, you should have enough knowledge to survive just fine. Thoroughly enjoyed it.

“There’s no lag but what we make.” – biofrog

My First Thousand

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Awesome.. Now you can go buy 14 Super Greatsword Skins, hahah!

“There’s no lag but what we make.” – biofrog

I don't feel that most Elite skills are worth using

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

The thing about the Ele elite summon fiery greatsword is.. I can’t use a greatsword.
More than that, I don’t want to use a greatsword. I’m an elementalist, not a meatbag kitten it!

So I use the Greater Elemental elite, which is just about the only useful one left I think. It’s neat having a tanky earth elemental around at times, with his little brother earth elemental also. Other than that I really have to agree; we need some inspiring elite skills! It would be massively fun if we had ye old’e Capture Signet and had to work/fight for them.

Under water though, I don’t think the whirlpool can be beat. Throw on an arcane shield and hit whirlpool grants you some pretty mass devastation.

“There’s no lag but what we make.” – biofrog

New Krait Damoss "Explode" very overpowered

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

The Sparkfly Fen is perhaps the event I frequently enjoy the most these days! :-D

It’s a challenge and that’s a good thing! Perhaps it’s the satisfaction I get out of seeing a bunch of unfortunates lying around on the floor dead, which certainly makes me chuckle to myself, or perhaps because it’s one of the few events where I have to actually watch my health and make a quick reaction/adjustment.

It’s more fun than killing Tequatl, which is simply a case of standing by and auto-attacking… but if that’s your play style, well lucky you there is an event just around the corner to enjoy!

Really though, if you are taking as the OP says 2670 damage per second, why are you standing there per second? You could, you know… MOVE.

“There’s no lag but what we make.” – biofrog

200g for pre-cursor attempts, what're you at?

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Am I the only one who keeps the rares from PvE and chests, until I have four of the same weapon then throw thoes in the mystic toilet bowl? Any rare armour gets BLK salvaged for ectos instead.

Sadly still to get a single precursor, after probably 300-400 dragon chests and a couple 80 characters. Only 5 exotic ‘named’ weapons too, but I guess that’s just my bad luck.. le’sigh.

“There’s no lag but what we make.” – biofrog

No warning about ascended rings

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

If it were truly unique, as soon as the first person bought it from the Store, it would not appear on the list at all. For anyone.

The OP criticism is fair I believe.

“There’s no lag but what we make.” – biofrog

Split Achievement Leaderboards

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

How about keep the current all-time board, and add a monthly leaderboard with all the same categories as well? Resets when the monthly does, top 10 get a prize at the end of month? Sound reasonable? Suggest it!

“There’s no lag but what we make.” – biofrog

Talk about elitism

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Sorry but this isn’t the level of elitism is the Guild Wars 2 community. This is one group of elitists in the Guild Wars 2 community. I’ve never played an MMO that didn’t have elitists. Even Guild War 1, not a true MMO, had elitists. It’s unavoidable.

You’re right to be kitten off. But please don’t paint the entire community with one brush. I think by percentage there’s less elitism in this game than most MMOs. You just got dealt a bad hand.

I hope so. I suppose you don’t really notice it until you’re the one being kicked. I have seen elitists in many FOTM parties that I let slide because it didn’t happen to me. I have seen members kick other members over gear issue and I didn’t do anything because I wanted to stay in the party.

You’re usually best of joining a guild of like minded people and running with them. It’s much better than pugging anyway, at least for me.

There are horror stories of elitism in every game I’ve ever played, but far less here than in most. That’s because the game is designed to be less competitive. There’s no DPS meters, so no one can look at your DPS and say you haven’t done your job. There’s no gear score to exclude you up front. Some people say the achievement point leaderboard is a step in that direction, but if so it’s a baby step. I’m pretty sure Anet isn’t trying to design a game that fosters elitism.

I’ve seen LFG’s demanding 3500+ Achievement points before the leaderboards… I guess it escaped their little brains that someone could have easily got all their points from salvaging junk.

I have 4000 achievo points and haven’t even touched a dungeon :-)

Having said that, given the OP comments I wouldn’t even consider anything he requires as something to consider in a group. Time taken to finish a dungeon? Equipped gear? Character Class? Who gives a toss.. my only requirement is to perhaps be somewhere around the right level for the content, and to enjoy playing the game.

I don’t even care if we couldn’t finish a dungeon/mission. Maybe that’s why I love this game so…

“There’s no lag but what we make.” – biofrog

I hate Cursed Shore

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

I’m just taking a second character through Straits of Devastation now actually. Gotta say, it is kind of annoying now :-)

The contrast to my first run through is astounding though. The first time, there were literally characters everywhere I looked. Events were a breeze and frequent; skill points were generally in progress or freely available to capture.

Going through now I’ve seen perhaps only a handful of people on the main path and certainly no big stampeding groups to make life easier. I’m having to skip a lot of events, simply because there is no way a solo person could complete them. Of course there is always the group option, but I like the feeling of self-accomplishment I get from clearing a zone myself. Until that becomes too tedious I will just be skipping events for the most part, something I don’t think ANet really intended sadly.

“There’s no lag but what we make.” – biofrog

easter eggs and references?

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Just pointing out one that appears to be an obvious reference at the moment:
The Bee Dog is most definitely a reference to Homer’s Dogs that shoot bees out of their mouth :-)

“There’s no lag but what we make.” – biofrog

What's with this ''kitten'' abuse word usage?

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

It’s perfect, because in my universe there is absolutely no way a kitten can be anything but a cute little furball of fun making all those who swear sound equally ridiculous :-)

It has the complete opposite effect of what those who swear are aiming for.

“There’s no lag but what we make.” – biofrog

Staff Weapons in GW2: Is it just me, or...?

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Yeah the staves look a lot better that many of the other skins. I have a really hard time trying to find any scepter that I really like. The new fused scepter is soooo small that it’s barely noticable, much like the off-hand foci.

Having said that, I really think ANet have a missed opportunity with staff skins to date. I really loved the Toy Staff skin, simply because it was tall, meaty looking and matched really well. With a staff there is the opportunity to make it larger or more decorated. It’s not a weapon that needs to be swung or hefted about, so give it some gorgeous decoration at the top and make it shine!

“There’s no lag but what we make.” – biofrog

Stealing from guild bank

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Step 6) blatantly rip off eve

or was that step 1..

Never played EVE, but if that’s so, then YES! :-)

“There’s no lag but what we make.” – biofrog