Showing Posts For dancingmonkey.4902:

put stability on locust signet..

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

But power necros get rekt by CC..

I run a direct damage necro, and I do not get destroyed by CCs. If you look at the CC skills as a whole, they almost always have the clearest tells of all the skills out there. All I have to do is dodge the obvious stun or knock back, and when they try soft CC such as chill, immobilize, or cripple, I transfer those condition CCs onto my foe.

Conditions are killing the fun.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Haven’t many of us already posted videos in previous threads, of us and others, doing what he is claiming we should go try?

[WvW] Condition Duration Food is OP

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Both foods gone completely. Reduce and increase condis from traits and abilities, not from cheesey food.

Sure. Increase the natural duration from all condition skills. I would love this on my condition builds. Now I can increase the damage with condition stat increasing food and be better off then before. As well ,you lose your ability to negate it with food.

Then remove any and all AoE condition removal. We wouldn’t want those pesky skills keeping condition damage completely neutered in WvW would we. I mean you want conditions balanced all the way around right? Not trying to be hypocritical to only the situations that are convenient, right? Because clearly letting some other guy remove condition from you is pure cheese.

By the way, care to define cheese?

Are you aware of how many skills that 40% condition duration very literally adds zero damage to what so ever?

In most cases it only increases damage by 25% or 33% naturally, on its own.

Can we please remove negative stun duration food please. If I make a CC focused build, why should food alone negate it?

(edited by dancingmonkey.4902)

put stability on locust signet..

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Posted by: dancingmonkey.4902

dancingmonkey.4902

You are incorrect. “every other profession” cannot simply build full glass cannon and give up one thing. Or even two things.

Necromancers do have active mechanics to negate damage. We can dodge. We can go into death shroud, we gain protection with some spectral skills. We have AoE blinds. We have chills to negate damage by lengthening the enemies cool down duration, seriously negating damage. We have weakness.

All of which are actively cast. Claiming we have no active negating abilities is untrue.

put stability on locust signet..

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I agree that this is a bad idea. Necros can strongly negate condition damage. They have the largest Hp pool. Access to additional health with death shroud. Giving them extreme amounts of health to absorb both condition and direct damage. CC is the true weakness, and giving a hard counter to the necros only counter is irrationally out of balance.

Does Engineer still need more stability?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I do not feel we need more stability ever since they added the stun breaker to the EG tool belt skill.

Mostly I feel we just need a little bit more in condition removal. Personally I want a little more toward removing cripple, chill, and immobilize. I have little trouble out of stuns.

I kind of agree with this. We have to many ways to deal with CC. CC build should and need to be capable builds. They should not be invalidated simply because some players do not like being CCed.

Ranger pets F2 needs a look

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Posted by: dancingmonkey.4902

dancingmonkey.4902

So, define “garbage” ?

What makes the skills garbage?

If you wanted anything fixed, you sure are going about it an a manner counter productive to do so. Unless you explain anything in applicable means, all your doing is broad complaining with no reasonable input on the matter.

Is CC too strong?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

If a player invest there utility and weapons slots in CC, they lose other aspects they have access to. There is nothing wrong with CC. It has hard counters such as stability. As well we have traits that negate effects of CC, stun breaks, and other options.

As I see it, the CC of a single player is easy to either avoid, negate, or break entirely, so I have difficulty justifying any issues there. If you complain about CC from multiple opponents, then you made poor judgement to put yourself in a situation in which you are alone against multiple enemies.

[PvE] Necromancer - Can we get a rebalance?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I pretty much disagree with most of the OPs points.

I have had all 8 professions to 80 for some time. My experience tells me when ever someone claims a profession only has one build, that they do not have enough knowledge on the profession to have an honest discussion.

I have 4 distinct builds that I find to be very effective.

Elixer Gun 5 + 4 Retaliation Field

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Hmm you must have really weak and dumb opponents there on US servers when things like this actualy work for you no offense. Personaly I play with FT while in zerg, hit a tons of doors with it and never ever die by retaliation ever. You clearly see when you getting hits by it you just stop push a button thats all. Ofc there are sometime some pathetic individuals who did it and die behind doors but honestly what is one kill in WvW:-)

Good for you sir. If you don’t like it, don’t use it

Elixer Gun 5 + 4 Retaliation Field

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I dont know on what T1 server you play but on SFR commanders never ask for light fields its too short buff for open fights.

jade Quarry.

Stack might from fire fields and empower and rush with mid fight waterfields healing is much more effective. Btw I dont met for long time ppl so dumb to stay on other side of door while whole zerg knocking. Every smart defender pick AC

A coordinated “retal bomb” as we call it, will do a lot of damage to AC users. If you claim you do not ever have anyone like an engineer using fumigate or FT through the door, I would believe you are simply unaware or not being fully honest. I could be wrong, as I have not played on every server, but in my Experience with JQ, BG, TC, Maguuma, SoS, and SoR, I know I have seen the occasional player do this on every one of those servers.

Also you support ppl on rams only with might and healing and its only by field blasts and empowers.

No one said you do not support with those field. I am simply informing you that there are others, perhaps outside your scope of knowledge, that do this. And it works. Simply because you have never done it, doesn’t mean that it is not working for others.

Perhaps you do not have the coordination to incorporate it into the cycle of heal blast and fields.

I actualy saw few lost fights just because some dumb noob put light field under rams.

In my personal opinion, if one random player can cost your entire zerg a fight from unknowingly or mistakenly putting down a field in this fashion, your probably were not in a good situation in the first place.

Dropping the light field in between and blasting it myself… and sure a few other people likely blased it as well. (no one complained) we seemed to roll over a few zergs that clearly had the numbers. Not saying the build turned the tide or something… had a good group. Still seemed to be a viable option for front line zerging.

This is something similar to what I am referring to, only in our case it is a little more preplanned and somewhat coordinated.

(edited by dancingmonkey.4902)

Need help against Necros.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

A build specifically made to counter condition while being awful in everything else? Sounds like “niche” to me. You can’t even use that in tpvp/spvp. The build you’re using can be destroyed by any power build, or hybrid condition build. I’m sorry, but a build strong against almost everything else but necro (condition engi) is still better than what you’re suggesting to the op.

Note: I’m from a top tier (jade sea [Fr]) server.

Wow, you sure are taking it personal when someone approaching something differently then you.

If your so confident that you can tell someone what they can and cannot do with their build, could you please link the build he is using? I mean if you are going to tell us what others can and cannot do, I am sure you can detail the build and how they use it, right?

I mean someone offers the OP, who is not you, to the best of my knowledge, and you attack them and their suggestion. That doesn’t appear to be very conducive to assisting Flissy with a diversity of ideas to try.

Suggestion: Downed State Revamp

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Speaking purely in terms of wish list here. Give me Elixir S in the same respect that eles get mist form, thieves get shadow escape, and mesmers get deception.

Elixer Gun 5 + 4 Retaliation Field

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Posted by: dancingmonkey.4902

dancingmonkey.4902

In WvW its useless and you just made your commander angry. Fire fields, water fields and blasts thats what you need bring into WvW if you wanna be usefull:-)

It is? Why do the commanders on the tier one servers ask for light fields then ?? Don’t listen to this, it is bad advice.

As with any combo, they have different uses in different situation. Often when assaulting a gate, for example, you want a few light fields and stack retaliation to retal bomb those inside attacking your players on the gate. You often even get the players using conal attacks that work through the door. This can kill then on it’s own.

Need help against Necros.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Wait, your suggesting Hard CC is not better then condition CC against a condition necro? Because that is what he was saying.

As well, how would you come to the conclusion that someone is talking about a MM when they specifically state melandru runes combined with lemongrass ? That is a -65% condition duration. At worst, that will cut the condition damage necro’s damage out put by literally half.

Why on earth would you think someone is referring to a MM, when everything they mention is conducive to negating condition damage?

Condition Wars 2

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I agree oZii. All this “no counter play” crying foul. When the best in the business at counter play have hours of of video proof that conditions are not OP and are extremely susceptible to counter play.

Blind vs. Warriors

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Posted by: dancingmonkey.4902

dancingmonkey.4902

A) literally 1 auto attack removes a blind.

B) Why do we need a warrior specific discusion. I play a warrior. I see no relavence to blinds and adrenaline. We already have it all compared to the other professions.

(edited by dancingmonkey.4902)

Condition Wars 2

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Posted by: dancingmonkey.4902

dancingmonkey.4902

If every team in a tourney brings 1 engineer that doesn’t make it condition wars.

Especially if 18 out of 21 were running power variant builds.

Is CC too strong?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

No. CC is by no means to strong. In my opinion, the original post is a fine example of players losing a fight, then complaining and implying it is OP on the forums.

Op, was this really a friend? I mean come on. Sure sound to me like when a patient Is asking the doctor about “a friends” symptoms.

Condition Wars 2

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Posted by: dancingmonkey.4902

dancingmonkey.4902

no it doesnt matter. by your logic english and german are the same cause they use the same letters.

What? So your saying that when I use a soldiers gear build and it does the same damage out put as my condition damage build, that they are different as the German and English language? How so?

yeah right condition are damage over time, thats why i sayed conditions are fine except the application is broken on engi and necro, cause they can BURST with conditions and no direct damage cant apply it as fast without setups or special circumstances. not like engi and necro from range without any precursor.

How can they Do more burst damage then their direct damage counter part??? Posters have already linked videos that completely disprove this.

I am curious, how many hours do you have on the engineer and necromancer??? Because the above statement is inaccurate in my experience.

Give us an example of a build of both and tell us how much damage they can do???

SAME BUILD? how in gods name do u even come to the conclusion they use the same build?

By the same way all of the posters making claims about conditions being OP have presented most of your assessments thus far. I just post it. I mean you guys are not going to start using facts now are you? You have avoided it entirely thus far.

Builds are relevant. Yes. But Builds are determining winner or looser of a fight are a different circumstance and Anet stated they dont want Build wars. On the same time the engi and necro forcing ppl into build wars.

If conditions are so powerful for the engineer, why does the #3 player on the leader boards in NA play a power engineer? As a matter of fact, 18 of the top 21 engineers on the leader boards play power builds. Care to explain that?

You ignored that completely (probably because it is a easily provable) yet it still answers this question.

the only bias here i can see is your argumentation by complete denying what happens in reality and not in your pen and paper comparisions. what u should dodge against a power necro using staff? depends. but unless on a condition build they arent that dangerous if not dodged.

You simply avoided the question here. You claim there are not specific condition skills to avoid, then refuse to suggest what attacks to avoid in a direct damage build. Just because it harms your argument doesn’t meant your offering positive discussion.

kiting, moving out of aoe is counterplay.

Agreed. Condi staff ele and bomb/nade engineer are AoEs to move out of. Both do congruent damage in direct damage and condi builds. So tells us why the same skills in two different damage type builds, are easier to avoid in one damage type and not the other?? I look forward to hearing this one in particular.

equipping as much condiremove as possible is counterbuild.. the both vids showed exactly that. no matter how perfect he had played in the 3 he had still loosed simply by the fact that enemy had a counterBUILD + -CONDIDURATION FOOD and in the 4 the enemy had loosed even if he played perfectly and the necro had made a lot of mistakes.. there is no counterplay against conditions in the actual state of game. only counter building.. so hard to understand?

Yup, there is a required level of building wisdom. If that were not the case, why do we get different weapons choices at all? Why do we get the choices of different traits? Why do we get to chose to have different utilities?

The only solution to your issue here, is to make each class, perfectly equal in weapons, traits, and builds, for every single player in that profession. This is just plain unreasonable.

Argue it all you like. but it is known by all, that it doesn’t matter what build you use, unless you play it well, you will lose.

I would gladly use one of my power based engineer builds against your condition build of choice. Let me know when you wish to get together and test this. I would happily do all kinds of test with you if you would like to get together some time and try some various professions and builds.

Conditions are killing the fun.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Meanwhile I can stack tons of condition damage and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

Meanwhile I can stack tons of power, precision, and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

OR

Meanwhile I can stack tons of power, vitality, and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

To those who have actually tested it, compared direct damage to condition damage builds, with the same vitality and/or toughness levels, know my statements are accurate. On the other hand folks making some fairly biased statements of conjecture without having actually tested it. Statements similar to the one I quoted.

pre-launch in China

in Guild Wars 2 Discussion

Posted by: dancingmonkey.4902

dancingmonkey.4902

presale was huge for NA too. but with ANet’s content release speed, retaining that 500k is highly unlikely

Yeah, right. That is what they said when the initial release sold 500k preorders. Then they went on to sell over 3.5 million. All the while people made comments of this nature.

Turret QoL

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I see my turrets health bars naturally. Have you gone into settings and turned on the “show all” boxed checked to be turned on in your UI settings?

I just hopped in game to check, and anytime my camera is toward my turrets at all, I see the health bar.

More skill shots, less point and click

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Try rereading my post, if you can overcome your desire to defend the status quo for a second. I didn’t call for a change, though I might prefer one. The only time a game will go through a complete combat remake is if the game is considered a failure by an overwhelming percentage of the customer base. That is obviously not going to happen, so you can relax.

Wow, someone sure is high strung today. How you come to the conclusion that I am referring to you, when I specified “OP” in my post at every opportunity is beyond me. I mean for goodness sake, even in the quote you rudely berate me about, I am specifying “OP” as the poster I was addressing, not you.

As far as status quo goes. I paid for a game with a specific targeting system in place. I apologize if it offends anyone that I exercise my right to display my desire to keep it.

As to “small minority,” how many people play action games versus how many play MMO’s in the grand scheme of things? I’d say that GW2 would have had a larger player-base with action combat and console play. That also is not going to happen, but let’s not forget that your claims about small minority are both relative and anecdotal.

Actually, when over 3 million people own a game, and 3 people want a fundamental change, it is not anecdotal. Unless you can present evidence that officially, there is some other group requesting this. They sold well over 3 million copies. This is the “official” forums. There are only 3 posters that i see, who are arguing on the side of this concept. That is not anecdotal. That is a very very very small minority.

(edited by dancingmonkey.4902)

Condition Wars 2

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Hooma, if conditions are so powerful for the engineer, why does the #3 player on the leader boards in NA play a power engineer? As a matter of fact, 18 of the top 21 engineers on the leader boards play power builds. Care to explain that?

Also, I realized I wanted to mention something on this.

1.) Engineer turrets are laughable, and are actually better for condition application (aside from rifle turret, which has no condition application on it)

I am just going to assume you made this comment because you know very little about the engineer. Which in itself seems odd that you complain about them specifically in relation to conditions.

I can link you to very literally hundreds of videos. Turrets have been used in both bunker builds and decap/cc builds for a long time. But to make the statement you did so close to the last update, I would be willing to bet, you made your claims without even trying them after the over haul. It is hard to lend much value to posters who make statements, when they seem so unfamiliar with the subject matter.

I didn’t bother reading any other points made in the refereed to post, because once I saw the first one, and how inaccurate it is compared to what the community actually does, I no longer saw a need to read further.

(edited by dancingmonkey.4902)

Might into Bleeding

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

It is extremely reasonable to want a boon that stacks intensity, when converted to a condition, that it should also be one that stacks in intensity.

Personally, I think the wiser bet is to convert it to vulnerability stacks.

More skill shots, less point and click

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Posted by: dancingmonkey.4902

dancingmonkey.4902

That’s the thing, ANet blurred the line by melding MMO targeting with some action mechanics. The result is that the game is too tame for some, but too action-y for others. As far as analogies go, that one doesn’t work so well. A better one for game combat differences might be race car (action game) versus V6 sedan (GW2) vs clunky box on wheels (old-fashioned MMO).

While I (and I think, the OP) know that GW2 combat is not going to be changed that radically, sometimes it’s nice to imagine driving a race car.

Your analogy doesn’t seem to me to fit at all.

Simply because the OP wants ESO’s targeting system, doesn’t mean it is a good idea. Why should we ruin the game for the majority to suit a small minority?

Condition Wars 2

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Posted by: dancingmonkey.4902

dancingmonkey.4902

im getting tired from such nonsense argumentation.. how about stop demanding prove from every post u see against conditions and deliver evidence that proves your point.. so far i only see u demanding.. esp since you for yourself claim stuff without any evidence and your claimed proven facts with vids are also false, cause u refuse to compare the reality!

I agree, it is absolute nonsense to request that you offer any evidence to a claim that has already been dis-proven, what are we thinking…………Oh wait, silly me, that is a perfectly reasonable request.

Evidence for our argument? You mean like youtube video damage comparison posted on the last 7 thread on this topic? If the same 10 posters would stop spamming the forums repeatedly with this same thread you may have seen them. Perhaps had you looked at all, I don’t know. As well, previous threads have comparative damage out put break down.

And it seems to me that you have no idea how balancing works.

I don’t see how you can defend a tank that can kill – “oh but it’s with conditions so it’s ok”

I do not know how balance works? It is okay with conditions?

You mean like when I joined a team of other posters and we took soldier gear builds and dire gear builds of different professions and tweaked builds to see how fast we could kill various mobs or players in a personal arena and after looking at all of our numbers, we realized they were very equivalent?

I am going to suggest you actually try that and post the numbers you find, otherwise, as far as I am concerned, you making nothing but conjecture based on a perception alone.

I am done posting here when people obviously defend something so fiercely, when all that is needed is a slight small balance change which bring the scale evenly between direct damage and condition damage.

Bye, have a nice day.

(edited by dancingmonkey.4902)

More skill shots, less point and click

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

If I wanted a First Person Shooter targeting system, I would play a FPS. Sorry, but I dislike this idea.

Please remove Confusion from the game

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I despise confusion when it is on me. As a condition though, I like it. It is more dynamic then other conditions, and works to pressure an opponent to use a cleanse, take the damage, or limit their actions for a time.

This idea to remove the condition from the game is irrationally absurd.

runes of balthazar any good for wvw?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I’ve been running Antitoxin. Use those babies, some -C. Duration food, and Tuning Crystals. Tormenting/Energy on my Pistols, Fire/Ice on Rifle, need to get another decent Sigil on Shield (but I’ve honestly not used it much as of late.)

When running P/S I often like to use torment/fire sigils. The both proc AoEs. Combined with fragmenting shots AoE, the auto attack AoE damage can really add up.

Condition Wars 2

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Honestly it’s not even the killing speed that bothers me as much as the quick re-application. 3 condi-bombs after another is a bit much. IMO not all classes can do it, but some classes are main culprits of quick condition re-application… and both can do it in AOE if I am not mistaken.

Honestly, I do not even see how this path of thinking can make sense to anyone, maybe it is just me.

Of coarse conditions have to be capable of fast reapplication. If they could not be reapplied after a cleanse, they would very literally do zero damage. Cleansing is intended to negate damage, not alleviate it all together. To make it worse, you appear to make it clear to me, that your actually have no experience with the professions you complain about.

Conditions are killing the fun.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I build exclusively for power. I don’t have much of an issue, i kill most people i fight. That may be down to my playtime on my main though (1k hrs). I’ve never found it unfun to fight condis. It never occured to me that it could be infuriating to. Fighting against someone that relies heavily on stealth is tedious but condis? lol. /cleanse

Just wait until you run into 2+ heavy condi spam necros who are well coordinated. THAT is FUN.

Brilliant.

So I was on my necro the other day in WvW. I was solo flipping a supply camp. I wasn’t paying enough attention. Two, well coordinated Guardians caught off guard and killed me. So yes, I agre with your example. Direct damage needs a nerf.

Condition Wars 2

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I think the biggest problem is just how quickly they kill people. Being able to burst people down with conditions in 5-10 seconds (or less!) should not happen with a condition build….Or any build for that matter.

You do understand that conditions do not burst. By definition, they are damage over time. It is as if you present your issue, then counter it in the same sentence.
/scratches head

The fact that classes can spam 5+ conditions on you in seconds. It just doesn’t seem right. Even classes that aren’t really billed as Condition classes can do it. In My opinion ALL condition builds should be a bit different.

Got a link to the official list of what conditions professions are? Or are you just making this split of professions up? There are no condition professions, only condition builds. Are you suggesting all condition builds are the same?

By the way. I am curios. Do you have a list of the skills that your claiming can apply 5 conditions in 1.0 seconds ??? Is there any reason you do not dodge this super ultra mega skill you refer too?

Immobilize needs to be fixed. The durations need to be fixed, need to have it not stack.

that doesn’t make any sense, considering the forums where spammed for months with threads demanding they change immobilize should stack. Personally, I much rather it stack. So if I get set upon by a larger force, I can clear them all with one skill and make my get away. The community demanded it be changed to its current state for exactly that reason. They hated that once they burned their cleanse immobilize skill and instantly had another one applied, and now their cleanse was on CD. At one time we had 7 threads on this topic on the front page of the same sub forums, all demanding they change it to its current state.

(edited by dancingmonkey.4902)

Condition Wars 2

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I’d be fine if conditions needed twice the time of DDs, but it really isn’t the case currently.

That doesn’t make any sense. Exactly how long does it take a direct damage based player to kill another?

Do skill requirements differ too much?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

@Cygnus
Then why did you make an effort to differentiate what you feel power vs condition builds can do on a profession if it is off topic?

Because conditions are easier to play, and that is on topic.

How so? I would like a detailed explanation on this if you can. Conditions still require the same button press to act, and the same need to land the skill to apply them, that a direct damage skill does. Only the direct damage skill has the advantage of being instantly applied. The condition attack runs the risk of being cleansed and negated fully or only applying half damage in the case of something like melandru+lemongrass comb. With those facts in mind, I find it diffucult to see merit in your claim.

In the scope of skill, neither power or condition damage is more or less conducive to skill then the other as a whole. Personally I feel specific builds and the weapons/utilities in said build much more skill related then a specif damage type. As well, I feel the skill level varies with in a profession, based on the type of build set up.

(edited by dancingmonkey.4902)

Conditions are killing the fun.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Are these fun mechanics?

I absolutely think they are fun. In my 8 professions that I have leveled to 80 in WvW, I almost never run straight conditions. Although at times I have, and enjoyed it thoroughly. I love D/D power well necro in PvP. In WvW or PvP, engineers can solo stack 25 might and 25 vulnerability. Videos have been posted previously with hashed out damage comparison. If you think the meta is always the winning way, then you look at it wrong. Build to counter them in ways they are not prepared for and lead the meta instead of following it, and you would be surprised at what you can do against condi builds.

Condition Wars 2

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Posted by: dancingmonkey.4902

dancingmonkey.4902

usually there is no counterplay. either some has so many cleanses or usually not enough. a condiuser doesnt need to think about WHEN to burst with condis. the only exception is zerkerstance on warrior. where as power u need to force dodges and knowing when to start your burst. thats the only problem i have with condis. the fact that no brain is needed, cause either u win or not.. its build wars and not how it should be.

Seriously? Dodges now no longer avoid condition application skills from landing? With this type of inside knowledge, you should run the dev team. I almost guarantee you, none of the devs we have now are aware of this fact.

Heres the problem. A power build must make sure that they kill their opponent. Condition users can apply conditions and leave, if the opponent is low on health, because their conditions will kill the enemy.

Really? You mean They changed the game recently? Engineer turrets no longer attack is the engineer leaves unless you have a condition build? Meteor shower shower no longer works? My power necros wells will not trigger if you run through them unless I am in the immediate vicinity? Rangers shouts have changes to a smaller pet leash? Traps? Thief traps np longer work with power when a thief leaves? Engineer mines no longer function with my soldiers gear?

Holy cow. When did this patch go through. I am looking now, and I cannot find the patch notes. Please do the world a favor and link the patch nopes that support your claim here.

What it boils down to is that power builds need Power, Ferocity, and Precision to do damage. That means all three slots for stats are filled.

Was this in the patch notes too? Or are you simply unable to differentiate “doing damage” from “doing optimal damage”???

I mean we have all seen the videos posted recently and in the past that show builds in soldiers gear from each profession out damaging dire geared builds, so do you have any evidence to the contrary, or are you guys simply going with the “cause I said so” theory? Which to me, seems like a brilliant way to go with all of the indisputable evidence you have been spamming on the thread er, I mean posting, recently .

I mean with guys on your side of the fence swearing dodges do not avoid skills that apply conditions, blocks do not avoid skills that apply conditions, and power no longer does damage, you guys surely cannot lose.

(edited by dancingmonkey.4902)

Condition Wars 2

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

What other stat can literally double your damage? It’s called Ferocity. but doubling condition damage isn’t dependent on precision as well.

You mean like condition duration, that increases condition damage by 100% ? But you wish to ignore precision which in its weakest case is a 22% total damage increase? I assume your aware of the damage percentage increase of precision on condition builds right? I mean it is posted on the thread in which it was broke down. Yet you declare a solid 122% at minimum damage increase has no value?

Seriously? Does your bias sway you so much that you ignore these facts?

The application is spammable

Can I ask you to define for us the difference that suggest conditions are “spam” while every direct damage button mashing or consistent repeat of attacks is called what? I mean you have a generic buzz word for both cases right? Or is it just spam as well?

(edited by dancingmonkey.4902)

Do skill requirements differ too much?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

@Cygnus
Then why did you make an effort to differentiate what you feel power vs condition builds can do on a profession if it is off topic?

Anyway, I think more defensive power builds are extremely under rated while condi builds are over rated. I also feel a balanced ele in something like celestial gear is under rated.

Personally I feel the thief is next easiest profession to play behind warriors. Sure, there is a difference between just playing one, and playing one well, but you would be kidding yourself if you didn’t believe that is the case across the board in all professions.

The bad skills list

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Traits:
Bunker down – The mines do not set off when placed while standing in an npc’kittenbox, making them completely useless against immobile bosses or while being stacked. a possible solution would be an automated explosion after reaching the 10s despawn timer. Also the trigger-range should be slightly improved to 100 or at least 80. 60 is simply too less.

Static discharge – Its projectile is still bugged when triggered by throwing any elixier. Please fix that.

Honestly, the tittle and OP do not mention traits, and I believe we should keep it that way. Personally, I feel we will have a more hashed out discussion if we keep it to problematic skills. and avoid traits for another thread.

[pvp/wvw][engineer] nerf incendiary powder.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Well yes, they cannot start the real hard core dire gear crying, until they destroy the need for rabid gear first.

The bad skills list

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Warrior : The skills that suck are:

- sword auto-attack
- GS #4
- stomp ( utility) too easy to dodge
- shake it off because cleansing ire is 3 shake if offs but on 7 sec CD
- Axe off hand both #4 and #5 suck
- riffle trololol , I can’t even….

Thief : D/D > #3 and #4 are both terrible
- all venoms suck except the elite
- all traps also suck

Engi : Utility googles
That’s pretty much what I got.

I think the OP was fairly specific about not making blunt post claiming something “sux”, and asked that you offer an actual logic behind your opinion or reasoning. Other wise a post is counter productive and might as well not even exist.

I think the OP is trying to actually be productive with this, and thus, productive reasoning is essential for his intention.

Condition Wars 2

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

You mean this link you put in the earlier post?

I’m going to post a build here that I would like those defending conditions to try:

Here it is

Not sure what a Spanish oral exam has to do with your argument, but….umm……thats where the link took me anyway.

Anyway, I agree they should invest more in balancing PvP entirely separately. They have already done this in many cases. I disagree that PvP should take priority. And do not claim telling the entire opposing argument posters they have no business posting here when the original post and all conversation after, clearly discuss WvW is not ego. You have no place insisting you can change the topic at your whim, there are plenty of topics on that subject already..

(edited by dancingmonkey.4902)

Condition Wars 2

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Yup. As the untraited staff is 10s-35s of cool down on its skills, and the post was replying to a staff attacks specifically, It seems like a reasonable comment in my opinion.

I mean, if someone disagrees, you would think they would offer the counter argument or something of that nature.

[pvp/wvw][engineer] nerf incendiary powder.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

this trait is a no brainer.

47.5% uptime of burning with that trait alone without any modification is to strong. even a monkey would pick that in every build that want apply dmg. any argumentation against that fact comes only from ppl missing any sense of balance.

This seems poorly thought out. With a P/P HgH build you have 100% AoE up time on an OH pistol skill. Why would someone waste 20 trait points for a trait that will generally develop zero damage out of the build at all?

[pvp/wvw][engineer] nerf incendiary powder.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Wait……You brought up passive game factors. Then you specific stated that you have no problem with IP in builds. It seems to me that is is a very reasonable question to ask why you crusade against this particular so called " passive factor " in the game. I mean, to go from 7 post trying to rationalize your dislike for it, then on to specifically state that you have no problem with it. Perhaps he/she is asking so they may follow up with asking the reason your replies changed suddenly.

I hardly call it nit picking to question the logic of attacking only one trait out of all the traits, sigils, skills, and runes that have the exact functionality.

how many arena net players

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

We have a guy who I see on JQ very regularly. He/She always gets into TS but they never seem to talk much at all. They generally follow the pin and pretty much play like anyone else. They are on so regularly that no one even seems to notice anymore.

Condition Wars 2

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

EDIT: What? I’m fine with condition damage existing. The game would be boring if there was just one way to deal damage. What I don’t like is how you can remain tanky while still dishing out damage (see the build posted earlier). With Settler’s gear 2 out of the 3 stats are defensive, the only thing I’m losing out on is a few bleed stacks from crit that hardly affects me. While running DPS if I lack in either Power, Precision, or Ferocity I’m going to lose DPS in some way. My condi Warrior gives up much, much less than my DPS Axe Warrior if I want sustain. Also, I’m talking about PvP, not the mess that is WvW. In PvP there’s no Lemongrass and there isn’t tons of players all on screen. Keep WvW out of this because it has no place in a balance discussion. Try running a 4 Hammer Warrior and a Hammer Guard in PvP and see how well you do.

The problem is that you fail to realize that direct damage builds can literally do as much or more damage. There are as many builds out there with clerics gear that are as defensive as settlers and do as much or more damage. As well, there are many soldiers gear builds that do as much as any dire build in damage. There are as many builds with knights gear that do more damage then rabid gear builds.

This debate has gone on for some time. There have been too many damage comparisons and videos posting the damage comparisons. Your making claims without taking the effort to offer any proof

By the way, how does WvW not have anything to do with this? Did you not read the OP ?? Does the thread title say (PvP) ?? If you look at the original post, they very specifically discuss WvW. Sorry pal, but last I checked, you were not a moderator with the power to determine forums topics and discussions. If you wish to discuss this outside of the scope of the threads designated topic, post on one of the many threads designated for PvP. This may be a shock, but we even have a sub forum devoted to PvP discussions.

Condition Wars 2

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

You do not generally NEED to spec into having tons of stun breaks/stability to beat control heavy builds

Riiiiiigghht. And the flood of hammer stun warriors and guardians doesn’t exist either right?

You recently stated

There’s a portion of the forum community that will never view Warriors as “balanced” until they can win against them 100% of the time.

Yet, this seems to be your stance about condition damage. This doesn’t represent much of congruent level of perspective on your part. This is particularly evident here, when you suggest having anti-stun abilities, is not needed against, for example, a hammer warrior.

(edited by dancingmonkey.4902)