Nope. I am against the weapon swap. I love my no cool down kit swapping. And I know if they gave us a weapon swap, they would force a sacrifice elsewhere. I hate to trust the same folks who thought we needed another set of AI utility skills with deciding what a reasonable sacrafice would be.
There are 5 and soon to be 6 other professions with weapon swaps. Your welcome to play one of those if a weapon swap is that important to you.
Such a small percentage of time should never outweigh the other 87.5% of the day.
And with the exact same argument, such a small percentage of players should never outweigh the other 95% of the players. Why should the PPT worth of 10 players completely unopposed equal that of 200 players fighting same numbers?
Any evidence to support your claim that is a small percentage of players? My experience suggest that the larger player count logs in through those times, only it is more spread out so that less are on at any one given moment.
I always feel a little bit wary about a feedback discussion of this matter, after I realize the thread creator has 7 pages of post in one professions threads, participating in multiple discussions about buffing that profession ahem thief ahem….Then starts a thread in another profession requesting a nerf on day 1 of its existance. Certainly the feedback is welcome. But you asked for more passive aspects for thief when in stealth, but are against a semi passive trait for another profession.
Remember, the engineer has to take hits in order for this effect to start applying. So it is not always up. It takes receiving multiple hits to reach full eeffectiveness.
There is not only one condition build. What game aspect we are refering to would be helpful to be honest. Because you generally build differently for PvP then WvW then PvE. But yes, I think they are fun.
Yup. Grenade is good not because of baseline damage, but because of the explosives line. This is why no one EVER takes grenades without explosives.
Making hammer directly compete with grenades:
Have you done any DPS break downs to support that?
Video that highlights the animation delays with [Rocket Charge] on the hammer in WvW. Players with swiftness are almost able to outrun the leap. Compare my toon position with players around me. Compare at 35 seconds with [Rocket Boots]. This negates the leap as both a tag catch-up utility and utility to leap to enemy players running away.
Yeah it is very unfortunate that the skill doesn’t do anything for the profession as far as movement speed is concerned. In my opinion it gives the hammer extremely limited value if we cannot use it as a gap closer or gap creator like other professions melee weapons do. This is my single largest complaint with the hammer.
There is no such thing as nightcapping. Ones night is someone else’s day.
Yes, it is frustrating. But at the same time, wouldn’t it be just as frustrating for the people playing during your night when their work is nullified during their night?
It’s rather a few hundred peoples night is the day of a few others. The point is not that off-time shouldn’t contribute at all, but in proportion to active population, as it is right now the majority of the population has very little influence on the final result.
Evidence to support that?
Stacked prime on all 3 servers clash relatively evenly, limiting what is getting done.
It is not night capping because one server has 30 on a map while the other only has 10 to 15. that is pure night laziness on your servers part. Yet you attempt to apply a term and stigma to the more active server. No one night caps anything by simply playing on their terms. The fault lays with the night slackers not doing anything to stop it.
I am not sure PPK is the way to go to be honest, seeing as that would basically make people that play other times than the main prime time in their match up contribute much less than others
As opposed to now where the minority of off-peak players disproportionally contribute far more than the majority who play in and near primetime…
There is no information to support your claim. My experience suggest that in the 20 off hours, near double the players rotate in and out of what you see in the 4 or so peak hours. They simply spread it out over 20 hours and do not stock pile their servers all in one short duration.
As opposed to now where the minority of off-peak players disproportionally contribute far more than the majority who play in and near primetime…
Every server have just as much ability to mount assaults during off-peak time.
Which has zero relevance to what I wrote, and to what I quoted from you. (and as an added bonus is also untrue in practical terms)
You do understand that when you make declarations, unless you have any evidence to support it, that it means absolutely nothing right? Not only is the reply relevant, you declare that it is untrue, with no actual fact to support that. Remind me of those who were once putting people to death for disputing their claim that the earth was flat, with no evidence of that either.
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That is just it. “Condi Meta” isn’t a thing.
You absolutely do not see more conditions then direct damage players WvW. Conditions are completely neutered in group play. The only aspect that you see pure condition builds thrive is in solo roaming or 2 to 3 man team roaming.
Neither is it true that “conditions are strong now” Conditions are no stronger then direct damage. There is simply a very few professions, with even fewer builds, that are too strong. So very very specific builds, on specific professions, with specific gear, very specific runes, very specific sigils, very specific traits, very specific weapons sets, and very specific utility skills, all combined, are what is problematic. These blanket statements are very much a sign to me of one of three things, dishonesty, being ill-informed, or simply band wagoning based one a few bad experiences.
Example :
Power builds have been scaled down
No, direct damage is very much up since June 23rd. This is a well proven fact, and common knowledge. The fact that you declare the opposite, supports my last paragraphs statements.
Your example of a burn ticking for 5k. If you know a very specific heavy hitting attack applies a lot of burning, why didn’t you dodge it, block it, or cleanse it. I can do 5k in direct damage with my eyes close. How is that of less concern then condition damage in which it is very easy to cleanse after your opponent burns their cool downs to apply all of those stacks.
Now what I can agree with, is that specific skills that are applying too many stacks of a condition for too long, when combined with certain runes and traits, are problematic. Instead of making broad blanket statements that are almost entirely inaccurate with rare exception, perhaps it would be wiser to list what specific trait+skill+rune combinations that your experience suggest are specifically problematic.
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We don’t need this crap on this forum. Report and move on.
1. Highly unlikely game-breaking bug was intentional.
2. There were two mass messages about the patch 10m and 3m prior to deployment.Maybe you don’t care nor realize that tickets nor reports are being actioned.
Too bad anet can’t review an ingame video of the purported offense being reported, but that would make far too much sense.
Well no one realizes it because it is not true. There are entire threads devoted to demonstrating ticket resolutions. And having seen Anet tagged players on my server in game, your other statement is incorrect as well. Feedback is appreciated, but making false statements simply to stir up negative sentiment in this thread isn’t doing anyone any good.
The entire point of a beta is to find out these issues in order to resolve them.
You’re missing the point. It’s not about that any kits #1 should be better than hammer #1. But any damage oriented #2-#5 should be remarkable better than any #1 skill.
Yet grenades auto attack completely blows everything you are saying right out of the water.
is better how it is now. When you use it is because it’s supposed yuou’re in danger…and when you are in danger probably you have some CC condition on you..
so many times i was Chilled or Crippled in WWW hopeing to reach the door against many and the leap was too short as intended…
If you use it just to run fast (turning you’re self) is another story…
This guy gets it. Definitely much better now. I can use it on a point and know if I position myself correctly I won’t go (too far) off point now.
If you hit your drop bundle button just after using Acid Bomb you cancel the leap, but still do the acid pool and blast. You don’t move back at all.
So what you’re looking for is already possible, no need to nerf Acid Bomb’s range.
What if I don’t want to drop bundle? What if I still want to leap? If I’m going to use that combination, I’m probably going to immediately follow it with EG 3, then possibly 2 and/or even a couple of auto attacks depending on the situation.
Granted there are also times I wouldn’t, but I prefer to have the choice.
Your supporting and promoting a nerf to a skills mobility to suit an insignificant and irrelevant personal need for yourself? Sorry, but when you support a nerf for a selfish intention, no one will support anything you have to say. Particularly when everything your suggesting as a support for a nerf, can already be done.
The AA is fine, it applys might AND vuln, and is not even bad at that. Also The attackspeed is quick for a two handed weapon.
The rest of the skills need a slight till medium damage nerf, they deal way too much damage ontop of their intended effects. A weapon should never have 4 skills with such high damage values, else they turn into a skillspamfest just for the DPS.
How are you determining thay need for a nerf? Can you share the hammer damage output math, that you uses to make this determination?
I enjoyed the hammer for the most part.
Personally I would really like to see the #4 skill function quicker, but mostly I wish it was a 360 degree block. Maybe that comes from my love for the engie shield skills, but it would be a most helpful counter to those thieves and mesmers attacking out of stealth from behind.
It is. It’s a normal block like every other block skill. It’s just that the timing is weird.
At least that’s how it has worked for me all day.
Maybe it is just the timing issue then. I guess it is just the damage that is the only aspect that function the way you are facing only.
Really? I feel like you’re just being argumentative.
I didn’t decide it was a defensive weapon. It’s not me trying to make it a defensive weapon. It is a defensive weapon. Irenio said as much on the stream and anyone who has had 30 seconds to use it can see that pretty easily.
Guardian hammer is not a good comparison. It does not have similar auto attack timing, in fact it might be as dissimilar as you can get. It takes nearly kitten to complete the Guardian AA chain 10 times compared to just about 32s for the Scrapper. I certainly hope it would do more damage because it takes almost 50% longer to complete even including the nasty aftercast hammer is currently suffering from.
Your claims are incorrect.
Also the time for each profession to cycle back to initiating the first damage from a second set of AA is the same. Hence the complaint. By the way, isn’t the point of a discussion of differing outlooks to be argumentative? There is no need to berate posters for arguing with you when they disagree
It would synergize great with the healing on super speed and swiftness as well as some other traits in group fighting in WvW, such as backpack regeneration. Those traits with celestial gear and the increased condition damage reduction+toughness increase on hit are great groping benefits and survival combos to work with EG as team support.
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I enjoyed the hammer for the most part.
Personally I would really like to see the #4 skill function quicker, but mostly I wish it was a 360 degree block. Maybe that comes from my love for the engie shield skills, but it would be a most helpful counter to those thieves and mesmers attacking out of stealth from behind.
Wasn’t healing bombs almost never used when it existed because the heals were tiny and the rest of the trait line wasn’t terribly good as it was?
I mean, when it existed it was often outright mocked right here on these forums as a bad trait.
Am I the only person who remembers this?
So why do people desperately want it back suddenly?
No, not really. It was a fairly popular dungeon trait, well revered in the frontline builds for WvW. I think it was unpopular in PvP. It was a good suplimentory trait in group WvW play.
Please. I’m tired of seeing posts about a mediocre trait you can’t use anymore.
It would be more constructive if you refrained pushing your subjective opinion as if it were fact.
Seems like the same thing y’all are doing in favor of EIB does it not?
Of course my view of it is subjective, saying otherwise is a red herring. Protip: when someone posts something on the forums you can safely assume it’s how they feel and it’s their opinion even if they didn’t explicitly say so.
What really gets me in this whole EIB obsession is how it was rarely discussed as a good build when it was in game. Most of what I saw was along the lines of “yeah it heals but you have to spam bombs, you don’t do a lot of damage, it’s sort of gimmicky”. That’s certainly how it felt to me when I used it, something I could use when I just wanted to mindlessly carry pugs through dungeons by spamming bombs. Now it’s gone and it has somehow nerfed the Engi gutting one of the best builds we had? I think it’s a little over the top.
It was a trait that some people liked and now it’s gone. That sucks, but it happens. Time to let it go.
I do not know what “y’all” are saying. I speak for myself. You disingenuously make declarative statements, I specify my words as my opinion, with such clarifiers as “seems to me” and “to me it feels like” and so on.
Your pro tip falls on its face in my opinion. One of the worst mistakes a person can make is to assume anything about what anyone means or intends, on the internet.
I do not know what your going on about as to EIB discussions. I made several discussions about it and how I used it in WvW, and many others joined me in the discussion. I suspect what you do not remember seeing others discuss, could just about be crammed into the grand canyon. Similarly, how you describe recalling others referring to the trait strikes me as more likely how you posted about it, not so much how everyone else referred to it. Perhaps it would be beneficial if you stick to speaking for yourself, instead of trying to recall for use what you claim others felt about it in the past.
Fact of the matter is, it was, as I said, a good support additive in my opinion, for adding more benefit and value to utilizing the bomb kit, when compared to other kits in WvW and other scenarios. Enough so that multiple threads have popped up on this recently, with many posters in favor of it. You do not have to like it. No one is even asking you to use it.
Between the ability to stealth, several invulns, some of the best heals in the game and high block availability the Scrapper can just be far too tanky, while using blast gyros at the same time for damage output and CC. As much as Iove the engi this is a bit ridiculous, especially in PvP, where I’ve seen scrappers unkillable by three people focus firing.
Several invuls? Can you list the multitude of those for us?
Some of the best heals in the game? Can you list those and explain how they are remotely "the best please?
3 bad players, on elite specs of their own that they are new to playing, unable to kill another does not make a profession Op
Oh, plus the amount of teleports they have on top. It’s like fighting a shield warrior combined with the best parts of a shadowstep thief..
And their stealth covers all allies. They’re too good at too many things at once in sPvP
Teleport? They do not have any.
How long did you play the scrapper to develop these conclusions? I ask, because as of now, you really come across, at least to me anyway, as someone who knows little about the ES and is complaining after someone kicked your tail in a fight.
What really seems baffling to me, is that your post history strongly suggest you main a thief, and it appears you are a huge proponent of stealth spam builds from what I am reading of your post’s, yet your here crying about stealth?
I think this may be what the OP seeks:
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I can agree with you on IEB for the most part. I liked the trait and it’s synergy with the bomb kit. I can’t say I agree with your harsher approach.
Please. I’m tired of seeing posts about a mediocre trait you can’t use anymore.
It would be more constructive if you refrained pushing your subjective opinion as if it were fact. Your feedback is appreciated, but simply because you do not personally care for a discussion doesn’t mean it shouldn’t exist.
I really enjoyed the trait. It added a little more to bomb kit to raise it’s value against grenades.
Seems odd to me, to have issue with this trait or to remove it, yet supporting AI and the generally disliked aspects of gyros
Nope, it was nerfed away from us in the June 23rd patch. Unfortunate too, because on heal/On weapon swap, we’reone of the main draws for me to use the kit.
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It is true that there are many more mesmers now, but on the flip side, it also shows how many lvl 80 vet player ascended geared shelved mesmers there were, and that is a large number indeed and they were shelved for good reasons.
Memers still need adjustments and buffs outside of WVW and SPVP, especially condi, in any large scale combat situations and in any sort of competetive PVE. the 2 mesmer niches only go so far to playing a mesmer across the board.
A lot of uninformed assumption here.
I have 5-6 sets of light, medium, and heavy ascended armor, and enough tomes of knowledge to make twelve characters to level 80 any moment I feel like it.
Your jumping to the conclusion that there is some mythical community out there just drooling at the mouth to play a specific profession. If they want to play it, they will. Strikes me as more likely that all the bandwagoners who want to play the easiest or trolliest builds simply use what they perceive as esiest to play or troll with rather then the mythical idea of the secret mesmer community hiding in the shadows, just waiting for a reason to play.
You’re also assuming the counter point to this with just as little evidence and proof. Mesmer in its current state is terrible for PvE outside of being a troop transport for record runs. There is no reason to play it other than for fun.
In PvP it requires a lot of team practise and for the team to in some part support it through cleanses as they often don’t have any and coordinate with the portal. That can be a real game changer.In WvW for the Zerg we are portal/veil bots with very poor tagging options so we don’t even get the amount of loot the GWEN classes do. Some people like to roam on power builds but unless you have a lot of mobility (mostly XY axis) or stealth then it can be a very painful and worthless experience. Mesmer doesn’t have a lot of XY speed without having to use a focus and the stealth got gutted without using PU and the torch trait.
So tell me, if you don’t want to play PU condition mesmer, why play Mesmer in WvW when you would be more effective on any other class?
No, actually I made no assumptions. The post I quoted made specific declarative statement. All I did what state how things strike me or how I see them, as well as adding in my experiences. You seem to believe I owe you some evidence or proof for sharing how I did something or sharing my opinion. That doesn’t strike me as a reasonable expectation.
That aside, I disagree with a fair bit of your complaints. Staff is great for tagging options. Your complaints about tagging or mobility can be applied to 90% of builds on all professions.
You asked "if you don’t want to play PU condition mesmer, why play Mesmer in WvW when you would be more effective on any other class? "
WellI kind of felt the answer to that was self evident but the most direct answer is FUN. This is a game, and that is what I play it for. And really there is a scond aspect to your question. Simply because you would be more effective on another professions, doesn’t mean myself or others would. I have fun being wanted. Commanders request my talents for viels, portals, stealth, time warp, and null field is ideal for large force clashes. If you are incapable in being valued in your abilities and play on a mesmer, that is on you, it is probably not a good idea to assume that applies to everyone, as your questions implication suggest.
I’m ready to test out the scrapper today. Either its gonna be epic or its gonna faceplant so hard.
Seems like an extremely irrational mentality to have going into a beta. I do not see the logic in setting expectations to be the extremes and only the extremes.
It is true that there are many more mesmers now, but on the flip side, it also shows how many lvl 80 vet player ascended geared shelved mesmers there were, and that is a large number indeed and they were shelved for good reasons.
Memers still need adjustments and buffs outside of WVW and SPVP, especially condi, in any large scale combat situations and in any sort of competetive PVE. the 2 mesmer niches only go so far to playing a mesmer across the board.
A lot of uninformed assumption here.
I have 5-6 sets of light, medium, and heavy ascended armor, and enough tomes of knowledge to make twelve characters to level 80 any moment I feel like it.
Your jumping to the conclusion that there is some mythical community out there just drooling at the mouth to play a specific profession. If they want to play it, they will. Strikes me as more likely that all the bandwagoners who want to play the easiest or trolliest builds simply use what they perceive as esiest to play or troll with rather then the mythical idea of the secret mesmer community hiding in the shadows, just waiting for a reason to play.
Medical Dispersion Field doesn’t seem to be working with Cleansing Burst.
Seems to me one of those log entries is from the actual AoE of cleansing burst healing another in the AoE range, the second one is from the effects of MDF.
It would say Medical Dispersion Field if it did. The second one is smaller because he was already near full health at that point so he healed for less.
Also, MDF heals show up before my own heal so he’d have healed first in the second instance otherwise. It just isn’t triggering.
This very thread discusses bugs effecting healing skills themselves and the combat log. The numbers match and cleansing burst is an AoE. You cannot reasonably be out of range to heal an friendly with cleansing burst, and just assume your in the AoE effects of MDF. So how would they receive MDF effects and not your large AoE heal.
Medical Dispersion Field doesn’t seem to be working with Cleansing Burst.
Seems to me one of those log entries is from the actual AoE of cleansing burst healing another in the AoE range, the second one is from the effects of MDF.
I saw a 5,286 post stating it is a fact that the engineer elite spec will be called forgeman, from some data mined post.
But how would “auto-targeting” save your fingers? You still have to throw grenades.
Secondly, I doubt you saw anything about auto targeting, The mined feature is something that snaps your AoE circles to a target. There is a difference between aim assisted ground targeting and Auto attack. Auto attacks track the target, this data mined feature will not.
erm… you do know we have a rifle AND pistol for ranged right? the hammer was given to allow a melee alternative and does not need to be used… you can also equip a kit if you want to be ranged and not taint the hammers purpose
I have explained in my post above yours, with the rifle example, how such weapons are more melee dominant than range, due to the strongest attacks being in melee range.
My suggestion would also not taint hammer.
Yeah, your suggest would absolutely taint the hammer. You cannot reasonable expect aspects and effects to be added to skills with out losing something else or having the cool down extended. Either of which absolutely taint what we have now.
“What a lot of Engineers are going to do is use the gyro toolbelt out of combat and swap to a more useful utility”
If that is the initial impression upon looking at an ability than we have a problem. Even someone who only had 40 minutes to throw together a build used only the whirling gyro and the stealth gyro, and I feel like he shoehorned the stealth gyro in over Supply Crate just to not make the elite spec seem entirely irrelevant
He also swore before release, that grenades were a bad concept and no engineer will ever use them.
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Interesting how they very specifically stated that WvW isn’t intended to be FAIR, and you use that as your argument to incorrectly claim the scoring system needs to be changed, because you do not think it is “fair”
This just proved your reasoning for your own argument to be pointless, because you stated, and provided an official statement proving it is working as intended.
380 tick and counting.
Then why are you crying in your original post?
Would you rather they didn’t play the game, or they never played on your, or a competing server, so you never see them?
At least you know they play themselves.
Posted this before.
The relegation system is far more destructive to WvW than Glicko.
What the heck is a relegation system? I had to look up what it meant in a dictionary and it has nothing apparent to what I am discussing here… cause this mechanic is not simply distributing points more evenly if you read it properly. And you are in no place to say it is far more destructive than Glicko, because the system is not even implemented and you did not reply with sufficient evidence pertaining to why that is so based on my mechanic’s specific design. Don’t just come into a thread and put down one measly sentence that holds no water…
It does if you understand how context works, and all of the definitions of the word…
It is literally what a 1U1D system is called, in competitive events.
Edit: I found your post, and once again your opinion lacks any sufficient backbone. Whose going to agree with you that it is “poorly thought out” when you don’t take the time to give properly good feedback… that just reflects badly on yourself.
And in my opinion, he is right, it is very poorly thought out. This system trades stale match ups for terrible match ups, that will be very badly balanced.
The issue is, most of these suggestions will literally reward players for not playing WvW. If I am going to be forced into player PvE in WvW where the rewards are worse, it is only reasonable that players will leave that for PvE then.
There are some impressively bad ideas here as far as artificially changing the rules for specific times of the day or week.
It is almost as if there are several posters here who are making a conscious effort to avoid creating a real solution and trying to discuss how many dirty band aids we can stack on it.
If the solution does not specifically cover getting what players that are on, at specific times, into situations in which they are playing against the other players on at that time, it is no solution.
Were you in the keep, at the time, personally, to verify all of those facts?
Do you have evidence or proof of any kind that the facts you just laid out are accurate?
Grenades work plenty well, heck you can throw them further then you can shoot a rifle.
Grenades have a 900 range. Rifle can fire to 1200.
Do we have any word of new rune sets or sigils coming with HoT?
If not, I sure would love to here ideas from the rest of you, as to what you feel would be some interesting ideas for some.
I wouldn’t mind a feedback post from someone at Anet on this too, it at all possible.
1. Remove loot completely to discourage anything PvE releated. When did playing part of a game become less important than farming loot. Do PvE if you want more gear or legendaries. WvW should be competitive play on a server scale that requires team work. As a former roamer myself i understand why roamers like it and this is not an attempt to make it sound irrelevant.
No thank you. This is one of the worst ideas I have ever heard.
I shouldn’t have to do PvE to get skins I want.
2. Rework WvW traits to be similar to class trait system. Every lvl 80 player gets all trait points.
Another terrible idea. A fresh 80 stepping foot for the first time, into WvW, has not invested any time or skill to earn the ability to carry 5 extra supply. but you want to give it to them instead of earning it. Funny how counter intuitive it is when compared to your first suggestion.
3. Remove the ability to buy siege from a merchant and evenly spread them out to 5 WvW traitlines (so that no player can have all siege available at any one time).
To accommodate the amount of siege you may place near a tower just add a radius (for the tower) and a siege limit inside that area (siege specific e.g 5 catas/tower ).
Players have the ability to place siege anywhere but with an ICD. If you are near a tower or a keep the amount of siege you can place is limited but without ICD.
To discourage trolling, allies have the ability to dismantle siege but with a player limit (5 players required to dismantle a blueprint).
It doesn’t strike me as if you put any thought into some of your suggestion. This idea promotes trolling, it doesn’t prevent it. As well, it punishes honest players more then it will ever punish a troll.
4. Dial down NPC damage and cc. I think NPCs should serve only one purpose, scouting.
I agree with limiting NPC damage, as this is not PvE. But they are not strong at all, so I do not see a need to dial down, but just not adding to it is fine.
5. Rework WvW ranks to be achievements. Every rank (Increase per tier) would reward a new title and only a title (no AP to keep the AP farmers at bay),( no chest to make rank farming unappealing).
Your ideas are counter intuitive to the game mode. Why would you want to intentionally remove anything that draws non WvW players is? That strikes me as an elitist attitude, to try to keep new players out, instead of rewarding players, as a draw, to attract new players.
6. Make all WvW releated achievements realistic and not require years of farming. Have them, daily WvW achievements and match reset (depending on server position) reward players with badges of honor.
Maybe implement a way to reward players with WvW tournament tickets weekly or monthly so that some players may get the skins etc.
How odd. You are coming off like an title hound, yet you mock achievement hounds.
Your ticket idea is problematic as well. If I play off hours, and spend my time with a group of 5, slowly taking keeps, upgrading, and so on, yet my server gets last place. I would get less tickets towards skins, after doing more work then you. Rewards need to be based on what you do or do not do, or what you are apart of. Otherwise you are punished for what others do not do during prime time.
7. A solution to night capping. Decrease the amount of points per tick to make it matter less. Even if one world flips every map they won’t get a 30k lead (to not let down non-nightcappers).
Still for the sake of those who can only play during night time have the lead be sufficient, say 5k. Plus they would have the upperhand of 4 maps with fully upgraded towers and keeps (I hope they increase passive upgrade time significantly).
Night capping is an illusion. It is ill-informed that people try to negatively label players for having a different schedule then you.
it is irrational to blame the players for being on and playing, and punish them. There is no logic to presenting ideas that negate and ruin their game play, because their competing servers, prefer to farm silverwaste during those hours, instead of investing time to keep property in WvW.
A system needs to be in place to funnel those players who are on, so that they play each other. Not some very bad idea to artificially punish them because their competing servers do not have anyone on. That is not the fault of the off peak time players.
I literally have hundreds of players on my friends list. Say we have 10 players, in 2 groups of 5, capping locations in WvW. I can very literally see 20 players from each of my competing servers, in PvE zones. So instead of incentivizing them to be in WvW, like they were during prime time, your solutions are to push the players that are in WvW, out of it, and to just log off or join the others in PvE.
If it pushed people out of the game mode, then it is not a solution, it is a hindrance.
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I called your opinion stupid not because it was opposite of mine, but because it is an unhealthy non-solution. There are players who do stay up or adjust their schedules like that to counter night-capping because they’re heavily invested in their server like that. You are encouraging that unhealthy behavior with your opinion. It deserves to be called stupid and even reckless for exactly that reason.
It is not only healthy, it is reasonable. This is a week to week, 24/7, 365 game mode. It is not a 4 to 6 hour window that counts.
You appear to have misguided intentions if you ask me. Nothing I suggested is either stupid or reckless. That may describe the actions of those who spend stupid or reckless amounts of time in game. Those who do that, need to accept that responsibility for themselves. You appear to prefer accusations over facts. I am not encouraging unhealthy behavior. I am suggesting if your not on, you have no right to cry about the effort those who are on, put into it.
Moreover, the idea that off peak hour players would somehow get less value out of their keep caps than peak players is wrong. Off peak playtime hours are OVERVALUED right now. It’s the peak players who get less value score-wise out of every keep they take. That needs to be equalized.
Well, none of that is factually true, but you state it with a nice level of aver. Your confusing your subjective opinion, with that of objective fact.
I see what your saying Rei. I am usually on the lesser manned aspect of later hours play. My main point, is that good, bad, or indifferent, I am simply against taking a week long battle, and making care changes, that favor various play schedules. Those are issues inherent to a 24 hr battle game mode. A change that pits players against each other, who are playing, during off peak hours, is the only solution that doesn’t put some sort of penalty or minimize what they get done in their play time.
@dancingmonkey
Interesting opinion I won’t bother droning on about coverage.
The dev’s already confirmed nightcapping and runaway scores is a problem. See below.
The current scoring structure allows scores to run away, a problem that is compounded with night capping where it is possible for a team who has recruited players from different time zones to conquer everything in off-hours leading to one side getting ahead while most players are asleep or at work. Comebacks are difficult and it is hard to make up for that lost time that you spend on your real life needs.
We’re continuing to work now on developing and building our solutions to the core issues I outlined above, and once we reach a point in development where we are far enough along with them, we look forward to sharing those plans with you.
Yeah, I was aware of that post. Though having it reposted here as you did can’t hurt.
I play what I consider to be a fair among given my shift work and time with my family. But I admit, if they made changes, that gave me different rules and value during my play time, I would very likely, simply quit the game. I do not say that as a threat, or for attention, because I do not want to stop playing. It is simply that I have a large fraction of my guild and friends, that play after prime time (we play during prime time when we can), and I honestly believe a larger then anticipated amount of players would scale back their play time, and eventual quit. Others will simply quit the day some ideas were implemented.
Now that is not to say people will see changes and quit, no questions asked. If they were reasonable changes, that wouldn’t effect much, it shouldn’t make much of a difference. The issue is, I cannot think of a single change that would suit some of the complaints here, that would not be unreasonably harsh or unfair to off peak hour players.
If you do not like your opponent capping stuff while they have more people on the map at night, then get off your duff, log in, and play at night.
That’s stupid. Game companies do have an interest in having a continuous stream of players logging in, but they also don’t want to kill their customers nor make the game pointless for the time players do have to spend playing it.
No, it isn’t really stupid. It is just as reasonable a comment from folks who work nights, or have families and play at later then prime time hours, as it is for a primarily prime time player to irrationally demand that off peak hour players get less value out of every keep they take.
As was said in John Coperning’s statement: “we don’t want to see players taking days off work or staying up all night expending a huge effort during a time when these issues (night-capping) stand out the most”
Sure no one wants anyone to do that. You appear to be reading more into it, then what was stated though. This statement does not mean prime timers have more value, nor does it mean they will even make any changes relative to it.
It says a lot that you deem anyone’s opinion, as “stupid” for having an opinion opposite of yours. It suggest you do not desire to resolve issues, as much as you want you opinion (which are highly subjective) to be seen as objective fact. Not a very reasonable approach if you ask me.
I think one of the problem is night time players are people too.
Some of them are either in other time zone or they work night shift. It is quite unfair if they are unable to take camp or keep just because of the time they can play.
It is also quite unfair that they can do so with little or often zero effort and yield same rewards as those that have to coordinate and work very hard for the same, and it is also even more unfair that once taken these objectives continue to yield rewards in form of ticking PPT and providing supplies for upgrades etc. long after those players have left the map to go farm silverwastes or do teq or run fractals or whatever else, thus continually bloating the lack of effort reward system.
That is not unfair.
If you do not like your opponent capping stuff while they have more people on the map at night, then get off your duff, log in, and play at night.
They do not make it easy for themselves, you do. You and your server mates are failing to do your work in stopping them. Yet you want to cry fowl as if they are doing something wrong to have an advantage. The fault is yours, not your opponents.
I am having trouble understanding why we would want to reward people for losing, and punish people for winning.
If you want to keep it competitive, then buck up, rally, and create a comeback yourself. Depending on the devs to change the game to help players for losing is a nauseating notion.
Elixir bombs:
1)equip bomb kit
2) 1111111111111111
3) nobody ever dies while you do full dps
4) get kicked for being an engineer
1) Check
2) You may spam only 1 and not rotate out of the kit, but better players may not.
3) Decent players are aware that spamming 1 on anything is nowhere near full DPS.
4) I do not believe they kick engineers generally. Just players who display poor game play such as only spamming one.
I do not understand the random cry for some sort of change to what I feel is the best professional mechanic in the game.
I know your opinion is different from mine, but I want to explain. Most elite specs, if not all except scrapper, gives the profession the feeling of evolving. They aren’t the core warrior or ranger anymore. They have become different and it feels that way too. The specs are changing the playstyle of these classes and you will always notice the whole time that they aren’t the core spec, they are the new elite spec.
Scrapper doesn’t have something like that. Especially for PvE the scrapper won’t change the way we are playing engineer and we don’t get the feeling of being different from base engineer. It is just some more traits and skills, but other elite specs give you the feeling you playing a profession which is a little bit different from what they were before.
I wish to have this feeling too.
Might I suggest then, that you avoid asking for change for the sake of change. Because you might just get what you ask for. I suggest proposing the change you desire, or opening discussions on it.
I know, I for one, will argue tooth and nail against change for the sake of change itself. All too many times I have seen engineer threads demanding something about the profession change. Without hashing out or discussing good ideas for the changes. Only to have Anet decide on making a change in the area suggested, and implement something equal to or worse then what was asked to be changed.
So unless you have a good change suggested, I am not going to care that “you want a change”. I am concerned with what change we would actually want and not simply wanting a change for the sake of wanting a change.
That’s how i feel. The Scrapper has no identity of it’s own because it’s mechanic is almost indistinguishable from an Engineer.
It’s really no different from playing an Engineer.
If you say so.
Seems to me seeing an engineer with a hammer and the equivalent of better, mobile turret like objects would be extremely distinguishable.
I do not understand the random cry for some sort of change to what I feel is the best professional mechanic in the game.
What if using a toolbelt skill will drop a random improvised weapon in the area? just like the rangers Porcine pet’s (the pig, warthog etc.) have. It would totally fit the theme of the scrapper which are the masters of improvising.
You lost me at the word random. The community around this profession has struggled for 3 years to alleviate the RNG that was so poorly implemented throughout the profession originally.
(edited by dancingmonkey.4902)
That is where I believe you misunderstood EIBs existence. As I understand it, it wasn’t intended to entice you to camp in a kit. It was designed to give a melee kit more benefit of the over shadowing grenade kit.
If you found yourself camping in bomb kit, that is an issue with how you were playing, as far as I am concerned,
Lets make no mistake here. You are replying as if I was trying to suggest I was asking for EIB here. That is not the case. I was simply refuting the statement in the original post. that I felt was misinforming.
20% no CD on high healing power builds is basically elixir infused bombs. A little less, but doesn’t require spamming a single skill so it’s fair IMO.
Not even close to elixir infused bombs. EIB healed you for each bomb. You never spammed a single skill. At least I didn’t. As far as I am aware, this trait simply gives healing you have to create, for the most part, through healing skills, and gives some of it to those allies in range. EIB simply gave you some sustained healing when in bomb kit. Giving it value as a front line weapon kit.
Irenio himself said it isn’t the final form.
Yup, and they said this in every single other professions PoI as well. So the fact that your attempting to imply that was something original to the engineer suggest your creating a pattern of shady claims and accusations, to try to add false weight ot attention to your personal opinion. Do us all a favor, and try to keep things on the up and up. Not only does it allow devs that read thise to take you seriously, it prevents discussions forming around misinformation
And by “not complete” I meant that every other elite spec was shown polished. Look at the scrapper closely.
You and I have one heck of a different opinion of what is polished then. Of coarse, I do wonder if your over exaggerating, just for effect. Which you appear to be okay with doing.
If the other ES’s are so polished, why have they had some skills and traits almost changed completely, and had wave upon multiple wave of changes administered to them after their PoI announcements?
Sorry, but I do not define a need to make 7 changes each, to the same 3 traits, and 2 skills, in one Elite Spec as polished.