I don’t mind it (especially since I will mostly see the translated version ingame) but I think it’s a bit odd that they chose a term that is already used in lore. See Scrapper.
“applied as a label for any warband which is consistently insubordinate, unreliable, or troublesome. These warbands are low within charr society and are commonly given little respect.”
Yea.. thanks i guess >_>
That is a unrelated definition. It refers strictly to charr and their ranks in a greater warband, in a greater army, it isn’t really relevant to the ES of its namesake.
So I’m not native english and “scrapper” sounds like somone who tries to scrap a bit iron together and hopes to be able to build something with it :< Or what does “scrapper” mean? I mean “forge” was so epic, like “his mind is a forge for good ideas” and the scrapper is like the stupid brother of the forge :<
It refers to a mechanical/electrical intellectual, who can create devices out of what others would perceive, as very limited parts, salvaged from other objects.
(edited by dancingmonkey.4902)
AI reliance is a horrible mechanic and avoided like the plague.
I am not sure what game your playing, but when turrets were stronger, everyone and there mother was playing them in PvP. So your historically wrong to claim AI utilities are avoided so deliberately.
Actually I think it’s safer to ask what game -you’re- playing lol. Turret Engi was weak, and the only people that were getting wiped by them were hotjoin facetanking Rambo’s. No offense.
Who said turrets were not currently weak?
Are you suggesting that they were not flocked to at one point, by many? Historically, that fact counters the idea that players avoid AI utility skills.
Perhaps you missed the point of why it was mentioned. No one cares who was or was not getting whipped by them, the fact remains they were used, and extremely regularly.
Scrapper is fine to me.
A rose by any other name and all that. I am more concerned with the gyros, hammer skills, and traits. Seems petty to me to worry much about the name, when there is nothing wrong with it.
AI reliance is a horrible mechanic and avoided like the plague.
I am not sure what game your playing, but when turrets were stronger, everyone and there mother was playing them in PvP. So your historically wrong to claim AI utilities are avoided so deliberately.
Scrapper? Seriously! Do they not learn from their past naming mistakes? That is the worst one yet, worse than Dragonhunter.
What is there to learn? That no matter what name they use, a subsection of complainers while cry about it no matter what name it is?
Your projecting you personal opinion into subjective situations. That isn’t something that inspires other to take you seriously in my opinion.
Please REVERSE the latest changes. I thought the changes to LOS were supposed to make things better for defenders, but instead of a sometimes problem, now we have a new, all-the-time problem.
Why did defenders need things to be better?
What defenders need is more rewards for defending.
Then go post that in a thread for it. This thread is about ACs.
And yes, they needed to get better. There were issues with ACs being too strong for offensive use.
Blizzard is more serious and professionnal than Anet. They provide a true beta server and all classes get their new stuff for the very beginning, so you can test whatever class you want and when you want.
And?
They also have crud game play, cartoon graphics, and have a mandatory monthly fee. They are not reasonably comparable.
In terms of server vs server. But enough that you may be in a server that has low numbers, but even if you have the manpower, it means little when the two other opposing servers combine forces to take your server out. How exactly is this balanced? Is anet going to address this in any way or form? Or are we just expected to grin and bare it?
Here is a snapshot of Jade Quarry and Blackgate combining forces to take Yak’s Bend garrison on 09/15/15:
To the right you have Blackgate and to the left you have Jadequarry. Notice how they stay on their respective side. And once Yak’s forces were decimated Blackgate simply strolled out and let Jadequarry claim the garrison. This shouldnt be allowed.
Hey, you got a nice picture of me in there, thanks OP.
Now the fact of the matter is, you do not have a clue what your talking about. One server took the place. They then engaged the other server, who retreated out of the location, because there is now RI. They were engaged as they left, and a battle ensued outside.
You are conveniently leaving all of that out, because it doesn’t suit your agenda. Misleading half truths are not the best way to get a point across.
Would be pointless stand your ground e.g. Gives 5 stacks for 5seconds + boon duration maybe. So just reroll to old stab system and hope the Servers rum a bit smoother in 3 was fights without all the stabi calculation with stacks getting removed / increased than the new immune buff Must Pop up etc. very much extra server load for nearly the Same as just reroll to old stab
This mythology that servers have a problem with stability calculations is just that, an unfounded myth.
This is evidenced by the fact that the increased the conditions calculations to track partial ticks, as well as many many more conditions capable per target, and there were no server issues.
I love the downed state and see no reason to remove it. I do see need to balance some of the skills a little bit, but no need to aleviate it.
I do not like the idea, because it reliable es the pressure from defwnders, thus removing incentive to continue defending. It breaks up fights, because now defenders would just MO e on, with this idea, instead of continuing a drawn out attack.
But where is our new blast with a very short CD ?
Even if this hammer is cool, seems it don’t fit really much to our new stuffs …
How does it not fit?
Which hammer skills do you have a particular issue with?
What is wrong with those particular skills?
I am all for a certain level of speculation, but if you do not know enough about weapons skills or a skill set, to answer those simple questions, how can you declare it doesn’t fit?
So it seems to me the entire complaint is that some cannot succeed after they took the ability away to completely ignore 1/4 of the skills of your enemies in the game.
Stability was OP. Those who cannot function without it, as 6 out of 8 professions have since release, are a shining example of how they did not develop the skill to play without it.
It would be no surprise to see a leap on the hammer. the other hammer professions have them.
I was referring to all the other off topic traits that were posted in that thread, not the topic trait with already hashed out numbers and discussions that explained reasonings before that post declaring all those other traits as “bad”.
That thread? Which thread? The only link to anything outside this thread is by the op WEXXES and it takes us to
http://wiki.guildwars2.com/wiki/Medical_Dispersion_Field
Sorry, I didn’t mean “that thread” I meant “that post”, so I see my typographical error seems to have initiated the confusion. I sort of figured when I reposted the post I was referring to, and bolded all the traits mentioned, that it made it clear what I meant. Apparently not. Anyway, I was specifically referring to a post mentioning other traits.
This post to be exact.
Arenanet devs: please give us decent healing related traits, besides bunker down, which is hybrid offense/healing trait and fine as it is. Soothing detonation, energy amplifier, medical dispersion field, automated medical response are all way too weak in their
current form.
Though I do appreciate that my views are so important to you, that you wanted to make 3 post asking me for clarification. Thanks for your support.
(edited by dancingmonkey.4902)
Also, I don’t buy this idea of having to run a certain set of traits, just to survive one thing.
There should be minor pros and cons in trait choices and that is it.
Shouldn’t be in a situation where you are forced to run a certain traitline, just for one kind of defence (in this case, condition), or die.
It is not so much traits, as much as skills as well.
Refusing to admit something that is a core design doesn’t make a lot of sense to me. You can build for condition defense, build for direct damage defense, build for no defense, or build to split your defense between the two. Their are advantages and disadvantages to each.
The solution is for Anet to put in an incentive to attack the stronger server instead of the weaker one. That way you could have proper 2v1’s form and WvW would be much more balanced and fun.
Unfortunately its been 3 years and nothing has been done on this front even though it has been pointed out since launch. So don’t expect anything to change.
This is not a solution. it is a very bad suggestion. Artificially rewarding certain servers and not others, is a horrible idea. Only winning should offer any reward.
Why institute bad ideas or suggestions, simply because it has been three years?
Not certain why your being directly combative. All I did was ask a poster to elaborate on the other traits they listed that were not discussed in this thread, and why they are problematic.
Just blurting out some random declaration that they are too weak is sensless. Unless you constructively offer some reasoning as to why you feel that way.
I responded to the ‘’blurting out declarations’’ comments, people have provided testing and numbers behind the support/healing traits. There have been multiple threads if you did a bit of digging discussing how woeful all the healing/support traits are(with numbers provided).
The MDF numbers/testing had been posted by Toolbox so i thought i should flesh that out with the numbers from SD.
What does that have to do with the poster I quoted, then reposted with the traits bolded?
I didn’t ask that poster what other people posted, or said about various traits. I asked that poster specifically why they thought those traits were an issue. I then went on to detail to the poster I was referring to that it is counter productive to list off topic traits and call them “bad”, while avoiding offering and reason suggesting why. Not all of those traits were any of the healing traits, so I am not entirely certain what you are going on about.
This strikes me as something you may desire to wait until after HoT releases, and see how the population is after that point, before anyone starts discussing compressing things like amount of maps.
People get tired of typing the same results over and over in every thread that appears.
People? Can you list them? Those your implying you speak for I mean.
Not certain why your being directly combative. All I did was ask a poster to elaborate on the other traits they listed that were not discussed in this thread, and why they are problematic.
I am unclear as to why you would quote me, then completely avoid addressing what I was asking.
To help clarify for you, I was reefing to the bolded traits in the post I specifically referred to (I quoted it initially), and had added it with the other traits bolded, for those having difficulty keeping up. My point was that they were off topic, and if they had issues with them, that they should make a thread on the subject, and hash it out, instead of randomly complaining about them in a thread on an entirely separate topic.
Arenanet devs: please give us decent healing related traits, besides bunker down, which is hybrid offense/healing trait and fine as it is. Soothing detonation, energy amplifier, medical dispersion field, automated medical response are all way too weak in their
current form.
I really enjoyed playing MAG, I played the heck out of that game. It had much worse problems with too many players on screen at once. I could list its visual problems. I loved the game though, and I am not a FPS guy. But id did a much worse job then GW2 as far as lag goes.
Planetside 2 has all of those players rendered on each others screens at the same time? Got a screen shot of that?
Got a screen shot or any evidence of of CU rendering 180 players at 60 FPS
I appreciate that you did a google search and all, but you offered about as much evidence as a google search for big foot does.
I was referring to all the other off topic traits that were posted in that thread, not the topic trait with already hashed out numbers and discussions that explained reasonings before that post declaring all those other traits as “bad”.
Though I agree with your point, Yet 3 years on JQ and I have never been asked that.
So you cannot name a game then?
Don’t go the irrational “blame Anet” route.
There isnt a game out there that runs 180 player characters with 180 various server connections and ISPs linked together that doesn’t have the same or worse problem.
Which has nothing to do with the FPS problem. The FPS problem is because of the engine not ISPs or anything like that.
So what game out there now uses an engine that allows 180 players in different locations to process fluidly to each other simultaneously, that maintains solid pings and consistent 60 fps or better?
Come on already, we had the WvW stess test on the new BL, and everyone on the normal servers has huge lag spikes!
Werent these supposed to be on different servers? Well the lag gives us a different story as no more test and the lag has gone for most servers.
But as usual anet is claiming it’s not them and to provide tracert, same old excuse and nothing being done!
So now your using a stress test to cry fowl? Could you please try to keep the discussion based on something more reasonable?
How long have you been a programmer? They stated fairly reasonable facts that are common knowledge to those in the field, so I am going to go out on a limb here and suggest that you are making proclamations on matters you have no education or experience in. Care to share your credentials that lend weight to what your suggesting?
(edited by dancingmonkey.4902)
Don’t go the irrational “blame Anet” route.
There isnt a game out there that runs 180 player characters with 180 various server connections and ISPs linked together that doesn’t have the same or worse problem.
We need to see Customer Support tickets for these incidents. Last night and again today, I read through an extensive e-mail thread and the issues were being caused by a variety of things, nearly always outside our control.
Here are some assessments from our Technical Support Team:
- I performed traceroutes from the Dallas datacenter to the public IP address and started encountering high response and packet loss once the traffic entered the IP ranges owned by [ISP name] Argentina.
- A traceroute from Dallas to this IP address begins to encounter problems within [ISP name] Malaysia’s network.
Clearly, not everyone having issues is located in Malaysia or Argentina, but when you submit a ticket and provide the requested data, you can see that our team will investigate the issue and will be able to tell you some possible steps to resolve it. (In the cases above, I imagine the player will be given the suggestion to contact his/her ISP, because that’s where the problem lies, but I leave advice-giving to the Technical folks.)
Sadly, I’ve noticed that with tickets of this sort, the player writes, the team responds and asks for information, and the thread is not answered by the player. But we really want to help you! So taking a couple of minutes to send the requested file would be to your benefit, for sure.
Thank you for providing this information and for following up on the requests from the team that enable them to help you.
I think this is a horrible ides for technical reasons.
It would require lowering the cap per side, per map, which means all of my guild couldn’t play together on one map, or suffer more lag. Both are terrible options in my opinion.
I think 3 sides are just right, and I have seen no reasonable argument that gives me even the slightest hint of a reason to change it.
Just blurting out some random declaration that they are too weak is sensless. Unless you constructively offer some reasoning as to why you feel that way.
How useful do you guys generally find glue bomb to be on a regular basis? Sometimes, but not very often, I find it useful, most of the time, I find myself wishing it had Langer immobilization or just wishing it was a poison bomb.
This is not a full complaint, since I am having fun being challenged in WvW right now, but, putting my game designer hat on, don’t you think that the three-team WvW is flawed? While I give respect to Jade Quarry and Blackgate for their history of T1, once they decided to permanently 2v1 anyone else, they can easily stay there, not through any particular effort or skill of their own at this point.
I would suggest that, if one duplicated the TC or YB server into 2v1 twins and set them at the top of T1, they would stay there, simply because of game mechanics.
Since the new map system may restrict coverage times in some way, it sounds like this will only get worse, as the only way to stay competitive against any 2v1 is to out-coverage them. And if the math is simply not there to compete, that sounds bad for WvW as a whole.
Anet’s thoughts?
Your making inaccurate assumptions as to who is focusing who.
When you ask for a redesign based on inaccurate assumption, it cannot be a posotive change for anyone e, as far as rethinking game design goes.
Sometimes im jealous on the archers on top. They dont have to stand on the outter lip of a wall to shoot people down like players have to. Completely valid point of OP.
You know what? That actually put it in a good perspective. I can get on board with how the lip of the wall, being an issue.
I agree, the one-handed animation looks really unrealistic.
The aimed animation was ok, but the most realistic would be a hipshot.
It strikes me as extremely irrational to use realism as an argument for anything in a fantasy game. I like the animations. But sure, let’s plant bombs at our own feet, and turn enemies into birds, then cry fowl for realism on other skills. That doesn’t make any sense to me.
but for real, anet just doesn’t care about pvp’s health. d/d ele which has been a huge problem in pvp for a long time is just being left to rule pvp. supposedly it will get nerfed, but the lack of a when and how leave me with little confidence.
Sure they care. Your hyperbole is unreasonable.
So, I can’t go into much detail on things quite yet, but I just wanted to reassure you folks that we’re actively discussing a number of issues that are affecting balance in PvP – including, but not limited to elementalist sustain/damage. Per the usual, we’ll be talking to you folks about the changes once we’ve finalized them.
Sorry I haven’t been that active on the forums lately – we’ve been pretty busy around the office.
“Thanks, Grouch. You’re the worst!”
Edit: Also, just because this is an elementalist thread doesn’t mean we’re only looking at elementalist, and it also doesn’t mean we’re only looking at doing nerfs.
In 6 or so weeks, these maps will no longer be used in the game. So likely then, the issue will be resolved.
Condition duration food should limited to +/15 % maximum. The current -40 % and +40 % is way too overpowered compared to other foods.
I think that is more of an actual issue. It isn’t as much a matter of if the food is strongg or not. The issue is that it is so much more effective then the other food.
better to just not use windows 10… not even jokin… if you upgraded to windows 10. u have a month to go back to w.e you was before. if your smart, do this
I havn’t had any issues with windows 10 when it comes to downloads or launching the game.
Do you have an error log?
Don’t blame Anet.
This is exactly what the 5,286 threads crying about stale match ups demanded till they were blue in the face.
If you want to make an angry, all caps post, at least show enough awareness of the situation to know who to be angry with.
Please listen to the WvW comunity
in WvW Desert Borderlands Stress Test
Posted by: dancingmonkey.4902
NOBODY likes this new map make a freaking public pol and see it by yourselfl, if you feel like you really need to add this garbage to the game just make it optional like EoTM. Do not force WvW players to play on this map since we all dislike it please.
Unlike you may think there are actual players who ONLY DO WvW and we do not care about karma training we want to fights and kill people. Do not ruin this game mode, if we want to PVE we will just go to the silverwastes please, listen to your players.
We want maps that force you to fight insteand just hiding on walls, we want points per kill, we do not want more siege please. LISTEN to your players.
I enjoyed the map.
I think they need to add to the forums code of conduct, that it be infraction worthy to dishonestly claim to speak for other players and posters.
Late nigh, when a big three way battle is going on elsewhere, you kind of need a big distraction in order to be left alone.
Yet, I know for a fact that you can shoot down from the wall on said profession. So do not imply I said you cannot. But it sure is reasonable in my opinion, that it shouldn’t be a thief strong suit, and other professions are better at it.
As long as you can approach other players unseen and stab them in the back, or run away quicker then other professions, unseen, when a fight goes south for you, I have no sypathy for you. Nor do I feel the wall mechanics should be changed to favor you.
Well first of all this isn’t oppression or a communist state so you can tone it down a bit. Secondly, WvW isn’t modeled after real war it’s modeled to provide interesting decisions as often as possible.
It is just in a different world with a set of rules of its own. You would find most things that work in real life’s wars should apply to wvw well realty all RvR types of games. The reason why is that humans are still playing and they will still act like humans in any world or set of rules. War as far as we know is mostly a human thing with some other species too but that it (i think its other primates and ants).
You not going to kill ppl on walls or out of reach unless the person on the wall messes up badly. When you fighting a person on a wall or something you cant hit them on well your not just fighting the person but your fighting the land it self.
The fallacy here is discussing this in terms of real world war. Last I checked, real fighter cannot literally go invisible right in front of you, stop bleeding from blowing a warhorn, or shoot earth, water, wind, or fire out of a stick in their hands.
You literally get hit by a volcano when on a wall, and the biggest complaint in a reality comparison, was the fact that someone touched you? Not that they created a volcano at will?
(edited by dancingmonkey.4902)
I have soloed stonemist on NA T1. So I do not know how you declare it as not an option.
I was talking the lack in general, not just support. Damage of mesmers in both pve and zergs is one of the lowest in the game. Talking about support, only in pve will be average with Chronomancer (mainly quickness, alacrity and reflects), but in zergs the support is very low, what you said is partially wrong.
Do you have a link to a damage break down of some sort that is evidence to claiming that mesmer’s are the lowest damage in the game?
Perhaps your support in zergs is low, mine isn’t. I am constantly asked for Mass invis, portals, veils, or feedbacks, and portals.
PU condi shatter mesmer can be killed, I’ve killed some in my non PU condi shatter, funny don’t? Yes, it’s a very powerful build, but only at duels or solo roaming. Outside that its performance decrease dramatically.
I agree. Once you get outside of 1v1, they are not near as strong.
The WvW design is horribad and I’ll just point out one really obvious mechanic to illustrate.
Use a a thief with a shortbow.
Be on top of a wall.
Try to shoot people below with a poison AOE shot.
Poof …your shots on top of the wall because of direct LOS calculations.
You move closer to the edge.
Poof…still hitting the top….
Finally with your toes hanging over the edge you FINALLY can get a shot off.Meanwhile…..
The enemy can hit the top of the wall no problem and needs no LOS as the AOE covers the wall.The net effect…you are buffed for attacking and thwarted from defending.
Why as a WvW player would I care to buy the expansion when they leave stuff like this in the game? I can tell you now I won’t be purchasing any expansion until they fix glaring problems such as this.
Want another one. All NPC’s do not honor stealth except to not attack you…..as a backstab thief going stealth while the guard heals…he tracks and faces you the entire time.
Want another…chain NPC blinds being reset on stealth.
Want another? Insta NPC target acquistion. One reason mesmers are OP.
Doesn’t sound like a problem at all.
Your working under, what I feel, is a misconception that thieves are intended to defend walls.
Do we complain because WvW doesn’t allow warriors and guardians to be sneaky stealth erstwhile who are masters at roaming and stealthily away? No, well not reasonable people in my opinion.
If you want to be able to be a master wall caster, play a profession with a build suited to it. It isn’t reasonable to expect the game to be redesigned to make thieves a master of both.
Most of the time, I have to educate them. I was amazed and baffled for a very long time, about how little most GWEN brainwashed players and commanders, actually knew.
I heard things like:
“Fumigate? What is that? It can clear how many conditions? On how short of a cool down? OMG, I didn’t know that.”
And
What? Engineer has water fields?
And My favorite from last night, I was running traited mortar, RB, Bombs, P/S, EG. I heard:
Wa…..wai……Wait, What? You have 7 blast finishers? In one build? How is that possible?
As everyone knows Mesmer is totally unbalanced.I can no longer walk in WvW and not take a burst that leaves me with 100 HP for more than 5 minutes it because I have 3k of toughness and 20k of health using engineer..
We can only call WvW to call MvM (mesmer vs mesmer), since other classes are well below this.
Doesn’t sound reasonable to me to call it Mesmer Vs Mesmer when you are complaining from an engineer perspective, because by definition, it would be Engineer Vs Mesmer to some extent.
Besides, professions are not OP, some, often very few, builds are. I do agree that the Mesmer has at least one build, with a few small variants that are OP.
About mesmers… this profession excels in roaming, but lacks in pve and large scale fights.
I agree to an extent. It lacks in group support to an extent. It is great for reflects, mass invis, portal, and what not for large groups. it is great to get into back lines and take out water fields spammers and ranged DPS.
Personally, I feel too many people have a misconception of what support in a large scale fight really means. If someone thinks support in a large scale fight is restricted to being able to spam shouts or water fields, then I feel they are selling the force short with short sighted perspective.
And for what you write, it’s clearly a l2p issue. In what world would you be able to kill such an unique profession like mesmer without even know what it’s played and its strengths and weaknesses?
I agree, to an extent. I hopped on my Mesmer and ran the stealth spam PU condi build that everyone is roaming with. It is simply fairly OP. There is only so much L2P you can do, if a build is a bit too strong, and it is a bit too strong. There have been times were eles builds were OP, engineer had builds that were OP (more so in PvP though), warrior had OP builds, and so on. Right now, you can suggest L2P until the cows come home, the Mesmer has some OP builds.