(edited by dancingmonkey.4902)
I have to admit, this entire idea is absurd. This is ridiculous QQing here.
“Whoa is me !!!! My server lost a keep after I went to bed, I mad bro…..I go on forums and demand they rebuild the entire WvW experience to suit my needs. Whoa is me !!!! Heck with the rest of you on the other 55 servers. I deserve for them to redesign the entire game around my personal wants…….Whoa is me !!!! I don’t care that it will have a negative impact on the other servers and degrade their experience……Whoa is me !!!!
Well, you get what you get. You play a profession specifically design for mid ranged combat. Honestly, I wish you could play the profession at a range if you chose, but that was not the design and balance philosophy of the profession, and they never advertised it as such either. They do specifically state that it is a mid range profession.
Now having said that, the problem as I see it, is that we are build poorly for mid ranged fighting. We have literally one solid cleanse, and that is elixir C. We have 1200-1500 range weapon skills, then we have a ton of 120-240 range of melee weapons. But between 240-1200 we have next to nothing. We have a few pistol shots, and 2 rifle shots.
It is hard to take your QQ seriously Ivalice, when you make inaccurate assumptions. From all I have seen posted in video comparison, and the skill to skill damage comparisons, as well as my own test, Direct damage builds only need one stat as well. Power. Exactly as you claim condition users need. So what is the problem?
you must be mistaking gw2 for some other game
direct damage builds require at least 2 stats precision and power however without crit damage it wont be theatening damage against heavily armored players
whereas condi builds just roll a finger around the keyboard slapping storms of conditions and destroying targets indiscriminetly cuz condi damage only needs 1 stat and ignores armor
You must be mistaking your opinion for math, while mistaken reason for confusion. It is a fact that direct damage builds only need 1 stat for damage. No one is mention “optimal” damage, and if you think 1 stat does conditions fine when condition duration very literally doubles condition damage, then you simply ignoring actual math.
It is hard to take your QQ seriously Ivalice, when you make inaccurate assumptions. From all I have seen posted in video comparison, and the skill to skill damage comparisons, as well as my own test, Direct damage builds only need one stat as well. Power. Exactly as you claim condition users need. So what is the problem?
Personally, I haven’t had any graphical lag at all. What I have had though, is once I hit a skill, its icon flashes once then it acts as if it was canceled out. Oddly, it always works on the second press of the button.
That seems to be a poorly thought out concern. If someone “overloads” a target with conditions, then everything is on cooldown. Any player worth their salt would use their cleanses at that time, and the enemy is now doing no damage, with all of their skills on cooldown. If your losing to a player who is doing no damage and has all of their skills on cool down, then your loss was based on your actions. And as we all know, no one on the forums could possibly be at fault for their own actions. Clearly by default it must mean everything that beats you is OP.
Yea, many choose 15 in tools b/c its so strong,
This is what is known as a poster taking an extremely uninformed opinion, and them trying to tell the world his word is fact.
The best part is you link your so called “god mode” build and do not even have the trait in the build.
The most entertaining term I love that you use is “burst Conditions”. Which by definition is an oxymoron. Whats worse, is that “bursting” conditions is just shooting yourself in the foot. If someone spams all their cool downs on condition Skills, what does the intelligent player do? That’s right, pops a cleanses. This now neuters the condition "burster"s damage to nil until all the cool downs reset.
Logically, if your losing to a player who spams his condition skills and blows his cool downs, your either building poorly because you have nothing to cleanse it with, or your playing poorly because your not cleansing it. Which is the case with you my friend?
Conditions dont require 3 stats like Power builds do (power prec and ferocity) to do good, so you can chose quite tanky amulets and you have a bunky damage dealer with no downside
A ton of conditions proc from other attacks like bombs, grenades, crits, shattering clones etc which even if you wanted you cant dodge them all,
And last dont require any kind of special positional thinking, just stay in range and cast them, then you can even switch it up melting the rest of the team
So yeah It’s basically it
This post above is a prime example of the things in the quoted post below.
Most of it is irrational misconception. If you read most of the complaints, those complaining do not actually even know how much damage most of the conditions are doing when compared to direct damage, or they complain about one specific skills condition duration, as if it represents conditions as a whole. If you ask me, most of the complaints are poorly thought out, and come from a clear lack of understanding of the facts of the situation.
Way to go dismissing all the points because of “irrational misconception” if they did crap damage then people wouldnt complain about them…
Why shouldn’t they be dismissed. They were not true. 100% condition duration literally double condition damage, yet folks such as yourself make the inaccurate claim, repeatedly, that only the stat of condition damage is needed in a condition build
As far as your comment about people complaining about them, well those poster, much like yourself use inaccurate information in your argument and judgement. As well, damage comparisons showing condition skills out damaging direct damage skills, even after ferocity was added, are non-existant.
If you disagree, please, by all means, show us some damage comparisons.
Here is an example from my perspective. A warrior in all soldiers gear against an bomb engineer in all dire gear. Not only does the warrior in this case severely out damage the bomb engineer, but the warrior also gets a long AoE stun, knockdown, and knock back.
Well, here is my question. Did the change to AR cause it to take effect on condition already on you, or does it still only apply to conditions being applied after it takes effect?
Conditions dont require 3 stats like Power builds do (power prec and ferocity) to do good, so you can chose quite tanky amulets and you have a bunky damage dealer with no downside
A ton of conditions proc from other attacks like bombs, grenades, crits, shattering clones etc which even if you wanted you cant dodge them all,
And last dont require any kind of special positional thinking, just stay in range and cast them, then you can even switch it up melting the rest of the team
So yeah It’s basically it
This post above is a prime example of the things in the quoted post below.
Most of it is irrational misconception. If you read most of the complaints, those complaining do not actually even know how much damage most of the conditions are doing when compared to direct damage, or they complain about one specific skills condition duration, as if it represents conditions as a whole. If you ask me, most of the complaints are poorly thought out, and come from a clear lack of understanding of the facts of the situation.
That makes no sense. You appear to use the term “burst” oddly loose. By definition, condition do not do burst damage
Bryzy, most of it is irrational misconception. If you read most of the complaints, those complaining do not actually even know how much damage most of the conditions are doing when compared to direct damage, or they complain about one specific skills condition duration, as if it represents conditions as a whole. If you ask me, most of the complaints are poorly thought out, and come from a clear lack of understanding of the facts of the situation.
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All I agree with is Starting at 30 before being able to invest in your characters traits is bad, leveling, Everything else I think are great changes and I, personally, completely thing your wrong on.
I can’t use the chat after the recent update. when I tried to whisper myself a code it says that I am offline, even though when I checked my online status it says I am online. I can’t use guild chat or any other chat as well.
Hope you can fix it thanks
There is a huge thread on that in the bug sub forums, it already has an Anet reply. They are in the process of trying to figure it out.
Add me to the list. I sent in a help ticket before I saw this thread.
Why? The do guild functions on my server in WvW, that hinders the servers WvW effectiveness. Not only that, but they mention that in their recruitment post. All while being aware it is not designed for GvG, while adding to actual WvW players queues.
If you take issue with the fact that I speak out against there selfish degradation of the rest of the servers experience, feel free to report me. otherwise all your doing is trolling my post.
Does sigil of generosity now function as sigil of purity does and only proc when you have a condition on you, or can it proc with no condition on you and put it on CD?
On the sigil of Purity, they changed it so that it only procs if you have a condition on you, does this sigil proc without a condition and waste its cool down? Or does it work the same way?
Seriously? Who is in charge of loot tables? I’m trashing these things just to keep inventory clear.
Now I guess I will be deleting WvW Achievement chests right off the bat and save me a step.
Boggles mind.
What boggles your mind? That they offered the reward that a majority of the population has been requesting?
I happened to get the 50 empyreal fragment chest the other day, and it gave me just enough to finish my 3rd set of ascended gear.
Have you recieved so many that you have already made all of the ascended gear you will need on all of the professions on your account?
I am sorry if it upsets you that posters mention that you hinder the rest of the populations experience with your lack of aid in WvW.
Avenge, I am sorry to see that you feel you must attempt back handed insults when someone doesn’t agree with you.
I was under the impression the set an area, all be it temporary, for GvG action. Until then it seems you guys prefer to attack anyone who dislikes that your promoting of degrading the entire servers experience in WvW.
Ahh, I see. It is only a bad idea because it equalizes your preferred professions benefit to that of the other profession.
That is brilliant balance philosophy by the way.
The runes functionality is just fine if you ask me. As already mentiones, they just need a 90s ICD on the 6 piece set .
Anet should close a number of the borderlands depending on the size of the WvW population during off hours.
Sure, that way we can guarantee to lose more population, brilliant idea.
All this horrible idea does to tell late night guild they are not welcome to come to your server.
Some of these ideas are just horrible. Why do you guys feel you need to make rules that punishes anyone not on your schedule or your mind set.
“Do you need map completion while you are on tonight” Nope, sorry pal, we closed 3/4 of WvW to make the complainers happy who are off sleeping, because they are so selfish they demand the game changes for their own personal convenience, the rest of you be danged,
they released the update last nigh. But similarly to the living world, of you were not logged in during release then you missed it and it will not apply to you.
Thanks for making the 5,286th version of this same thread though OP.
The key really, is just practice to the point that you instinctively know which one is the real mesmer. Once that starts coming naturally, I find mesmers to be one of the easiest 1v1 for me.
Although I have had 8 character slots with one of each professions to 80, I personally main an engineer. When I look at most of the hammer skills, the damage is comparative to that of, say, the bomb kit. Earth Shaker does equivalent damage and effects to Big ol’ Bomb. Now where I see the problem comes in is Bomb kit for example, has some defensive CC with glue bomb or smoke bomb, the problem is they do absolutely no damage at all. While Staggering Blow and Hammer shock, both do CC+ the damage of my Bomb.
Personally, I do not mind the damage. I also do not mind the CC. I do mind the fact that they can combine both at the press of one button. All and all though, I don’t really have a problem with it. I have the option to blind them, use stun breakers, counter with soft CC of my own, and dodge intelligently.
I tend to be a player that likes CC builds in all the professions when I play them. I really try to build around stun/knockbcks, cripples, and immobilizes. Even though I favor that type of build, I am perfectly happy with the idea of a player who is currently stunned or immobilized, not being able to be stunned or immobilized further, until the previous one is worn off. The reason I am okay with that, is because it will not effect my play. I would simply use a skill to re-stun or re-immobilize, only after they get free. As I see it, all this does is create an environment where a player simply has to wait a second or two before using a skill with stun or immobilize, instead of gaining benefits from spamming them.
no way.
I don’t expect everyone (or even most people) to agree with this. But why do you think this is a bad idea specifically?
Because it punishes the rest of us who do not play on the schedule that suits you. It is a very selfish suggestion.
In what way does it punish people who don’t play on my schedule? The idea is to lower the population cap across all time zones; it reduces the influence of coverage over all time zones. (For the record, I play in very late NA/OCX).
Because you selfishly assume your server, its populations, and player activity schedule represents all 56 of them. Your suggested guild cap won’t even let the amount of active players in my guild on one map .
But I guess, that is your point. To hose my guild and make sure were are not permitted to have fun when it is not a convenient “peak” time, as you see it, for your server.
No, they do not. Do I have to like your standards? I mean many people feel that your philosophy degrades our experience in WvW, as you promote playing outside of the game design and ignoring PPT. Not to mention I feel your philosophies are negative toward the community, particularly when displaying an elitist attitude toward new players.
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What We Are Not Looking For
- Players that value PPT
As I see it, it is a shame to see a guild that wants to go into world servers and take limited slots, while having no concern for the object of WvW or the servers PPT. Pity to see a guild that will degrade the game for others in that manner.
What We Are Not Looking For
- Players not willing to change Builds and gear.
Such a shame to see guilds that force players to build as the guild demands and turns players away for playing their way.
What We Are Not Looking For
- New Players to the Game.
Such a shame to see guilds that shun new players.
no way.
I don’t expect everyone (or even most people) to agree with this. But why do you think this is a bad idea specifically?
Because it punishes the rest of us who do not play on the schedule that suits you. It is a very selfish suggestion.
Night capping is a bull hockey term.
There is nothing to be done about it. If you feel your server has a problem, then as I see it, it is your fault. You should spend less time in the forums trying to change a game mode that forces everyone else to suffer, for what you perceive as a problem. And spend more time training interested players to hold real estate or recruiting players to aid in holding it.
Well honestly, Other then elixir C, every other ability we have to remove a condition either requires a minimum of 15 trait points or a skil that requires 2-3 organized and/or ground targeted button presses.
you know you can suggest or imply things with out directly saying them right?
and what else do you want me to do? lie and say “it’s a pleasure having to waste my time to explain every aspect and detail of my argument over and over again to people like you in response to your poorly thought out, substance-less reply!”?
it’s tiring and just doesn’t justify a proper response.
It can’t be that hard to say 16k hp and 2.6k armor? That is all I am asking for specificity. If someone asked what is alot of power in a thief build you don’t have to show the damage equation and give a auto attack damage breakdown, you could just say 2.5k power done.
Maybe you will come back with some specific numbers since you never have stated any. Vaguely throwing out “tanky” and “tank” can work to I guess.
congratulations on hiding behind the very thing you are accusing me of. you at no point stated any facts, gave no evidence, no logical reasoning behind anything, gave little elaboration and just said i’m wrong based on what i’m assuming to be tailored “experiences”.
so please, throw out all the figures you want, i’ll be happy to put in some effort into my response when you do yours.
Umm, He is simply asking you to elaborate on some terms you used. no need to keep reading things into his words, that he did not say, and make sound as if it is some personal attack on you.
I am curious too. What stat levels do you define as “tanky”???
My experiences tend to agree with him. I run across 3 DD bunker types for every condi bunker, maybe even 5 to 1 these last few weeks in WvW anyway.
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It seems to me, that by definition, if a game is balanced, that you should lose 50% of every 1v1 fight you are in. It also seems to me that players who lose 50% of their 1v1 fights, like to make frivolous threads claiming either there profession is either under powered, or other professions are over powered.
I agree. It is an entire kit dedicated to pure survivability through condition removal, healing packs, and swiftness.
I wouldn’t mind a trait that cleansed a condition upon absorbing a med kit pack.
They certainly need a nerf. The dev posted balance philosophy specifically states that warriors are intended to be weak to control conditions, yet they have access to way to much condition removal.
Sub par how?
I would say yes, bomb kit is sub par baseline. 2 of the bombs do zero damage, but have a 25s CD. That is fairly long.
They are ridiculously easy to avoid, and have a two second delay from the time you press the key until the go off.
Untraited the range is very small for what it takes to land them plus the naturally small radius I say yes, they are absolutely sub par untraited
Tool kit, yes I feel it is sub par untraited. I feel it has value, but compared to other weapons skills, and other professions weapons, it is absolutely sub par damage wise.
Forgive me if I wasn’t clear, how would you run a succesful condition build without kits? I’m talking about sPvP but that’s probably true for WvW as well, you need kits.
With a might stacking 4 elixir build, incendiary power trait, duel pistols, runes that benefit conditions, and 2 sigils that benefit conditions.
On a side note : do you know of any class who is forced to play with one type of utility and give it one or two utility slots (or even three)? outside of engineer, I don’t.
Look, I am trying to argue some points that vary a little from yours, but that are on the same side of the fence as you are. The problem is you make a lot of over the top comments. For example, you clearly d onto understand what the word “forced” means here. You may “need” it for what you personally consider a certain level of optimization, but you are by know means forced to do anything.
As well, you are completely wring to tell me I cannot build with out a kit. I often run a very successful SD build that uses no kits. I have been to be a bit of a beast while roaming in WvW with a full elixir build as well.
Please do not try to force your opinion on me in that manner and tell me what I can and cannot accomplish. As I mention, I am on your side of the fence here, but your approach isn’t going to win you many fans.
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I do not think it is designed “wrong” at all. They simply need to tweak a few of our options.
Personally, I think transmute should be on kitten ICD. 90% of the time I get swiftness, because most profession open on me with a ranged immobilize. The plus side, is that for a minor trait, I get to see my enemy burn their ranged immobilize.
I actually run generosity as part of my tanky condition bomb spec.
You forgot transmute. We also have elixir C.
Personally, I have this slim hope the patch Tuesday will fix kit refinement slightly.
My biggest problem is that our main weapons are balanced to be weak because we have kits, but requiring utility slots for kits takes up a slot I could put the condition removal of Elixir C in.
I thought that we took a giant leap forward when they added a stun breaker to the elixir gun tool belt skill.
Bad at solo fights??? I doubt you will find very many who agree with that in the lease. The engineer is one of the most feared 1v1 fighting roamers in the game.
It’s going to reduce duration by 50%, starting at 33% hp. In other words, it’s going to be useless.
Since engis have very few ways to remove conditions, you’ll be able to faceroll them. Grats. Oh and yes, no matter the build, if you have conditions and a lil bit of skill you can faceroll a power engi and probably a condition engi.
I hardly call that useless. As well, we have no idea as to what other changes are being implemented that will effect condition removal.
Am I complaining about turret Engineers?
Apparently you are. Again you contradict yourself .
Turret Engineer=/=Turrets, Healing Turret is used by almost every build.
Got any evidence of this, or are you simply making unsubstantiated claims, based on your opinion?
I do not use the healing turret personally.
Am I complaining about turret Engineers? How about Static Discharge? How about Flamethrower? No, none of the above!
Then why do you have 11 post on this thread in which the only engineer skills you mention are turret skills?
IP isn’t the only method of gaining the burning condition on an engineer. The same way a necro has to stack bleeds with his sceptre, an engineer should have to pick up his flamethrower kit.
I am going to assume you are not actually familiar with the engineer, considering the FT scales with power well, and poorly with condition damage. Not to mention it only has 2 skills that apply burning, neither of which are player targeted skills.
What is worse is that your trying to use the necro as a comparison to nerf an engineer trait. A trait that augments conditions the profession already has available to them makes sense to me. Comparing that to a trait on a profession that offers a condition that is not otherwise native to it makes little sense to me.
So the engineer’s healing turret isn’t OP when in a 1 v 1 battle versus a thief? or it is OP in that case?
Wait a minute, I am simply asking are you claiming the engineer is OP in a 1 to 1 comparison or that they are OP in a group setting?
They are overpowered in group play and I’m doing a 1 to 1 comparison of Healing Turret to Healing Signet, because this is the same thing people did to Warriors.
Git it. So we are flip flopping to what ever is the most convenient for your argument, even though you specifically stated other wise in previous post. Particularly when referring to you preferred professions of warrior and thief.
I have no doubt that the entire community will support you in your claim that engineer is totally overpowered when compared to warrior and thief. /end sarcasm.
You forget that Ranger can’t blast in his water field rapidly. Warhorn isn’t any meta in PvP, Drake Blast is a NPC rng decision and we can have two leaps (Sword and GS) through the water field. It involves at least 3 seconds of combat action, uses yourother abilities and weapon swaps.
Elementalist with Water Blast… Let me remind you that it’s usable in only one out of 4 attunements and Ele who’s staying in Water spamming #1 isn’t really welcome anywhere today.
I think you missed what was being said. The guy claimed that engineer was OP in terms of a group (after saying in no way did he want to make 1 to 1 comparisons) and I was pointing out, that in my case, I do not run healing turret, and in the situation it is irrelevant, because I can simply blast the ranger or ele water fields.
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Wait a minute, I am simply asking are you claiming the engineer is OP in a 1 to 1 comparison or that they are OP in a group setting?