I would absolutely agree if that’s what they did. Confusion used to punish people for playing mindlessly, it would only kill you if you were stupid enough to ignore it and auto attack away. The counter play was to cleanse it (and take a hit) or to wait it out.
No, confusion was used for damage, but had a different mechanic then most conditions.
Your counter play you mentioned, very literally applies to every condition in the game.
Now it’s ticking for 1500+ passively, mesmers don’t even need to worry about applying cover conditions because it ticks strong enough on its own and it is so easy to reapply.
That is a Mesmer problem, not a condition or confusion problem. It is important to know the difference there.
Again, everything is easy to reapply. So I am unclear why you state it as if it is magically unique to confusion.
So what if it passively ticks for 1500 damage? Almost every profession can stack that much in bleeds alone, not to mention poison, and I can stack 15,000 worth of burning. Confusion isn’t doing particularly high damage, so I have no idea why your mentioning it as if it was an issue.
I actually really liked confusion before, it was a condition that required smart play, this new version is just more passive garbage like vamp runes and all the save your kitten at 25% health traits.
You had me right up until you suggested condition required smart play. Either it never did or it still does. The passive damage it does is almost nothing compared to the amount on skill activation.
Your complaint is entirely too tailored to mesmers for me to take it entirely too seriously. If you have an issue with mesmers and confusion, then I think there may be a conversation to be had.
JQ is lag free tonight.
First, we can’t be a serious frontliners anymore (no more cleric elixir infused bomb)
eib was not what made us able to frontline well.
cloaking device or the combo of prot injection + stabilized armor was (but cloaking device was way better).
EIB didn’t make us able to frontline, I agree. But it sure helped. It was solid constant AoE healing for friendlies, and it worked wonders for the engineer themselves with back pack regenerator on top.
And oh how I miss protection injection + stabilized armor. I absolutely loved that trait combination.
Your not understanding what you read their I guess. Examples are listed in your own quote. Nothing about attacking an enemy is listed.
Yes they stated using siege and traps. I can literally quote it in thier post is your having difficulty locating it.
Oh and if your going to proclaim that this is the only time you will respond to me because you dislike discussions with anyone who has a different opinion then you, then please, by all means stop at any time.
And siege and traps or not. Nothing you linked, or will find in any Anet posted rule, will support any argument against attacking players on enemy servers, under any conditions what so ever.
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Well there used to be a few guilds like you described on gunnars hold, they were abusive in team, did nothing to help out home bl in primetime when they were wasting slots, and in their offtime they trolled our commanders/other guilds. They were wasting slots on the map in primetime and not defending, so we were losing the whole map alot of the time b/c we simply could not get enough actual defenders in.
So myself, my guild, and quite a few other just decided to do what we could to make them leave, we’d treb their fights, stealth trap the enemies they fought, hit with siege, call ppt zerg to wipe enemy, basicly we made it clear we did not want them on our home bl, and we didn’t stop this until they left, it took about a month. It was worth it.
100% worth doing if they are becoming a detriment to your server, if they do nothing to assimilate into the population and do not play to help the server then you should do what you can without breaking the rules to get them off ya server, ruining their fights and using siege to kill the enemies they fight, running over their fights with ppt blob, all things you can do that break no rules. It’s also ALOT of fun doing it, lol.
[Rise] Madness Rises Guild Leader [Kei Shade-ranger]
May our BL break all foes. Fear our babou!
Gunnars Hold Represent! <3You realize statements like these will make your entire guild KOS to enemy servers right?
What you’re describing and admitting to is trolling/purposefully griefing. And I believe you can get banned for that.
What section of the ToS states it is illegal to use siege attacks against enemy combatants? Can you quote the specific section that makes placing traps for enemy combatants against the rules?
You realize statements like these will make your entire guild KOS to enemy servers right?
What you’re describing and admitting to is trolling/purposefully griefing. And I believe you can get banned for that.
I don’t see how he can get banned for doing what you are supposed to do in WvW
She’s admitting to being purposefully disruptive and attacking teammates in order to get them to leave. It’s griefing.
Your not being honest. Anyone knows you literally cannot attack team mates in WvW.
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Why not? They are damaging counters to punish you for specific action. You may dislike them, but that doesn’t mean they shouldn’t exist.
Anyway, here’s hoping to Guild Halls helping people out.
The arena in guild halls is too small for GvGs. If Anet would care about their GvG community, they would have implemented a real GvG. So stop hoping and try to get along with them.
What is the population of players permitted in guild hall battles?
Haven’t seen any releases notes on the size yet.
Yeah, that was kind of my point. He was proclaiming to us, what a guild arena is capable of handling, when there is no real information on the subject.
In WvWvW , confusion (coupled with torment) helps to make it so a player is punished regardless if they choose to be a sitting duck or not.
So does every other condition. List one condition that doesn’t punish a player “regardless if they choose to be a sitting duck or not”…….
anet always had cheap and easy builds in their game.
So does every other multiclass game that ever existed. Disingenuously posting in an effort to apply Anet has made some unique error sure doesn’t strike me as a particularly intelligent way to go about inspiring them to take your suggestions into consideration.
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They regularly make changes that are not in patch notes.
As well, they never explained how condition duration works in the first place. Players tested it and added that to the wiki page. So why would you expect them to detail a change to something they never detailed in the first place?
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.
Have any actual evidence of this? The wiki page someone linked suggest otherwise.
Go test it out, it is not up to me to do the work for you, that three years in you still don’t understand how basics of the game work is your problem, not mine.
Given that conditions went through massive changes in functionality this past June 23rd, I do not feel the “its been the same since launch, for three years” argument point is the best route to go.
How many times have your tested it since Junes changes?
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.
Have any actual evidence of this? The wiki page someone linked suggest otherwise.
The wiki page says exactly what Zinkz is saying. They work additively based on the base duration.
The math goes like this base duration * (increase – decrease)
I said that. I think there is a miscommunication here. No one is debating how condition duration increase works.
The debate here, as I understand it, is how condition duration reduction functions. One poster suggested the negative condition duration that reduces duration function off the base duration only. Another was suggesting that the reduction is based on the duration after the increases of the caster are figured in.
No one is debating how increased duration works.
Since your so focused on what the wiki states, did you miss this portion?
http://wiki.guildwars2.com/wiki/Condition_Duration
“Inversely, traits, runes, and food, that detracts from condition duration, is based on the duration of the condition after all of those additives of duration increasing food, traits, runes, and sigils, and not just its base duration”
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That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.
Have any actual evidence of this? The wiki page someone linked suggest otherwise.
Edit: Why is Jayne highjacking so many threads? So many discussions end up with Jayne vs all…so pointless…
Why are you on the wrong side of the argument? So far this thread has been divided between players who know how to fight well and can respect an even fight, and players who probably still use full PVT and wouldn’t be able to fight their way out of a paper bag. Perhaps WvW should be instead reserved for the fighters and the PPTers should be forced to use EotM.
Perhaps you should stick to facts or strong talking points, instead of dishonestly accusing those who disagree with you as being ones who do not know how to fight? Or claiming to suggest what gear the wear?
What side of the argument is wrong or right is subjective. Dueling doesn’t break any rules as far as I know. Killing enemies, regardless of whether or not they are in a perceived duel, doesn’t break any rules that I am aware of. So if you want to claim who is wrong or right, well, factual you are, by falsely claiming there it is wrong or right to kill an enemy, regardless of the circumstances.
Anyway, here’s hoping to Guild Halls helping people out.
The arena in guild halls is too small for GvGs. If Anet would care about their GvG community, they would have implemented a real GvG. So stop hoping and try to get along with them.
What is the population of players permitted in guild hall battles?
It is not a question of population cap. The size of the arena on its own is too small to support the current GvG formats.
A) You avoided my question, what is the population cap?
B) What is the arena size? size requirement is subjective.
C) When did you personally test it, that allowed you to make your determination?
Anyway, here’s hoping to Guild Halls helping people out.
The arena in guild halls is too small for GvGs. If Anet would care about their GvG community, they would have implemented a real GvG. So stop hoping and try to get along with them.
What is the population of players permitted in guild hall battles?
I’ve seen some videos that will be shown in standing. That’s no problem, I can do that while standing also. My concern is whether that is possible while I run with swiftness without a stop.
I never have a problem. The size of the water field is large enough that if you cast the water field and detonate the turret as soon as possible for both, that you should always be in the field and receive the benefits of the full process. I do this in WvW regularly.
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Actually you are wrong.
Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration
Source: https://wiki.guildwars2.com/wiki/Condition_Duration
I think your misunderstanding what I am saying, and what the post I was addressing was saying.
I am not suggesting how the increase of condition duration works based on food, runes, traits, and sigils.
I am suggesting that the decreasing duration is not based of the pure base of the condition applied alone. I am saying the negative condition duration on the target works off of the total, counting all of the additives, when it comes to the target, and not just the base.
Someone suggested that negative condition aspects only apply to the base condition duration. I simply suggested that negative duration works off of the duration after all the effects that increase duration are figured in, and not the base alone.
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I think confusion is fine. The issue as I see it are certain skills that add too much of it for to long.
Isnt that what everyone is kinda saying in all the QQ posts for the last few weeks.
Replace “confusion” with “burning” or “torment” and we have the same issues.too much of the condi for too long.
No, not really. From what I am reading, most posters are generically and broadly complaining about one condition or another, as a whole, instead of specifying which skills are problematic. The conditions themselves are fine. The issue is the skills that apply them. Such as the stack or duration per skill or trait. I am suggesting that posters refrain from posting general complaints that do not allow solutions to be discussed, and move toward listing actual problematic skills or builds, and why those combinations are problematic. Whining about a condition as a whole is pointless, doesn’t help solve the actual issue, which generally relates to specific skills or traits.
Do a youtube search and check out some guides on the turret, that should help a fair amount.
Yes. I don’t understand why it has taken so long to fix.
Cause it is a bug with an engi skill, devs dont care about engis, only if a skill is to strong, then they are quick at bugfixing cause the most played classes are crying and they dont want to upset the most played classes (just a theory)
That doesn’t seem like a very knowledgeable thing to say.
Every ranged, single target pull in the game is having this issue. To claim the disregard a single profession because it is having the same issue as other professions with similar skills, strikes me as an irrational over reaction.
I would like to see these skills issues solved as well, but being irrational about it, will not aide in the process.
-40% condi duration +40% condi duration = no food, right?
Does it actually work that way though? Consider the following:
both use condi food, 1 uses +40% duration other -40% duration.
Guy with +40% duration throws a 10sec baseline condi, it becomes 14 sec, but then that’s reduced by 40% so now it’s effectively 8.4sec -> 1.6sec less than baseline duration. Is that how GW2 calculates duration modifiers or does it take both players’ modifiers in consideration before applying the condi?
No. +/- Condition duration is relative to the base duration.
Lets say you have a skill called Cancer that does a 10sec bleed.
Lets say you use runes that boost bleed duration by 45%, and food that boosts all condition duration by 40%.
Cancer now lasts for 18.5seconds (18tics) on someone with no -duration, assuming it doesnt get cleared.If someone has -40% duration food, its 40% of the 10sec base duration that gets removed. Your Cancer now lasts for 14.5 seconds on that player, so it in effect just cancels out the attackers food.
If someone has -40% duration food and melandu runes (-25% condition duration), 25% of the base duration is 2.5 seconds. Your Cancer now lasts for 12seconds on that player.
The problems is that in situations where the condition user uses duration boosting food and the victim does not use the opposite, the effect is far too powerful. Likewise, if the condition user does not use condition duration boosting food but the victim uses condition duration reduction food, the victim can effectively shrug off a large amount of damage. This creates a stupid environment where you either use the food relevant to you or get wrecked.
It is reasonable to say that condition food has a bigger impact on the outcome of a fight than both types of guard stacks and weapon stacks combined.
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
I think confusion is fine. The issue as I see it are certain skills that add too much of it for to long.
I guess if you do not want to drop down to tier two, you have motivation to genuinely try to win the week, each week.
I’m “combative” about it (though I don’t see it that way) because it feels like your own personal limitations are being imposed on everyone else.
What limitations would that be?
At this point, they’re self-evident.
Not that I am aware of, at least not based on the feed back on my channels feed of my game play.
Please specify.
I rarely rarely zerg. I am always doing the gruntwork and scouting. I have become proficient enough at scouting that I CAN duel and still keep up my end of the scouting job.
How are you always doing the grunt work when you specifically stated you duel often and do so in remote locations?
Gee, again inventing things I didn’t say. Where did I say I go off to remote locations? I’m certainly not in front of the gates demanding clearance, but I’m close enough to respond to anything needed.
So if your not going off into remote locations, you must be fighting near keeps and other activity then?
That was my point. It seems fairly unanimous to the community, from the post I am reading, that have no reasonable expectation of being left alone when you fight in those locations.
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They likely came to that conclusion based on releasing only 1 per week, in between the large game expos. You may feel inconvenienced, but they had to devote time and people to the large gaming conventions. Which is what broke things up. Given the necessity to have a solid presence at those specific gaming expos, it is understandable why it has occured as it has.
After the patch and the upgraded skills/traits system they really messed up on the engineer traits – being forced to choose something OVER something else. It’s really sucky.
Actually this is exactly how it should be. You should be forced to chose one thing over another. It needs to be this way in all professions and all trait lines. This offers value to traits and diverse options. The issue though, in most cases, is that the traits often do not have enough equavalency to actually cause you to have to make a choice.
I have official confirmation from Anet that my personal arena is my official dueling area for me.
…
WvW is my personal duelling area and i don’t even need official confirmation :p
Agreed, and no where did I dispute that.
I simply said that I feel posters who insult those who interrupt one, as bring inappropriately accusatory, and wrong to do so. As it is well with in the rule set.
If you want have to have a great 1vs1 fight go to pvp, wvw isnt made for duels.
PvP isn’t made for duels too …
There is no official duelling area in the game. But duelling is fun for some players and therefore it is fine to duel wherever they want. Because having fun is the main reason to play a game, isn’kitten
I have official confirmation from Anet that my personal arena is my official dueling area for me.
Yes. I always run with supp, never know when you’ll need it. It is possible. Do you duel at all? It might help if you had some experience doing it.
I do not generally duel. I generally use common sense and go to my personal arena in PvP to have unspoiled 1v1 fights.
Assigned tower? lol. I cover the whole map. So do most of the scouts on my server. It’s not a stationary job and we do it quite effectively.
It isn’t? We generally have someone in every tower and keep other then spawn keeps. I see part of the issue is your incorrectly making assumptions that everyone does it in the same manner that you do.
Here’s the thing: I can get supp, jump into a nearby tower, upgrade it, siege up the tower or keep, jump out and duel, and STILL monitor the map and get there in time to save the tower/keep. That comes from basic time in game and learning to read the map.
I have no doubt in my mind that you have been out dueling and missed plenty of scouting calls.
Because most folks in EU (there are some exceptions, but they’re rare) respect duels, I can also yell out in map when I see a big blob of enemy go by and indicate which direction they’re going. That blob won’t bother with two duellers. They respect different styles of gameplay.
I see, so you speak for all of the players on every EU server now? Even though many of posted in this very thread about not caring about duels and the “if it is red it is dead” perspective. Not only are you disingenuously presuming to speak for others in your community, your doing so in a thread with post that go against your claim.
Oh but I can. I often monitor all four maps too and help coordinate movement on our core team. Lots of us on Piken do that — it’s part of the gameplay as scout. In fact, all of our scouts will watch all four maps and help network and feed info.
You also claim to speak for the entire community, and claim every one in EU supports dueling. So I doubt you are being completely honest with this claim as well.
I rarely rarely zerg. I am always doing the gruntwork and scouting. I have become proficient enough at scouting that I CAN duel and still keep up my end of the scouting job.
How are you always doing the grunt work when you specifically stated you duel often and do so in remote locations?
I’m “combative” about it (though I don’t see it that way) because it feels like your own personal limitations are being imposed on everyone else.
What limitations would that be?
Let people play how they want.
I agree let people play how they want, even if it is killing an enemy in a duel, glad we agree on that.
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Unless you offer some reasonable suggestions as to what traits to change, how to change them, and why to change them, your complaint is just that, random complaining. I say this because we see this occasionally, where posters demand changes, then hate them and complain further, yet they never specified how they thought it should be changed.
Sure, I agree the profession needs some changes. But I have elaborated on what changes, and how I suggest making them, in on going discussions in the profession s subforums. You made this exact post in the engineer forums, so I am curious as to why you avoided elaborating on how you suggest they change it, in either thread you posted in or created?
Your making many statements that are contrary to my experience. Do you have any argument to support your declarations? Or even some suggestions for changes you feel would help? Otherwise, your simply complaining, and with out anything that is constructive, your countering your own desire to solve your perceive issue.
As far as your direct comparison to the ele, that is more of an issue with the game design itself and not the engineer as a profession.
I am in a large T1 guild and most of my experience differs from yours. I get asked for my mortar water. My pin, when I am not pinned, loves my low cool down EG Fumigate that converts condition to boons. They love my ability to stomp with elixir S.
Maybe you need to educate others about what you can do to aid them. We set an entire mid line group to support the front line and protect the backline.
By the way, why do you assume T8 is full of scrubs? How long were you on a T8 server to make that claim?
Sure, the profession can use some work and benefiting changes, but making your post is such a combative and accusatory manner doesn’t help your case.
Besides, I solo camps faster then any of those other professions, which is benifitial as all get out, and I find dispatching those thieves that try to gank back liners or random trying to get somewhere to be very good at making everyone happy.
I find the engineer to be ideal for roaming thieves and mesmers that give others trouble. I wish I got a title for being such a good destroyer of stealth spammers.
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No one is suggesting it is directly related to the engineer as a profession, why would you suggest so? This is simply the engineer subforum, so we discuss it in the context of the engineer here. EIB was a level of viability to the profession that no longer exist. No one is asking you to use it, so why are you against it for those who loved and used it previously? Do you have some example of how the traits existence harmed your personal game play in some fashion previously?
You really should stop suggesting dueling and scouting are related in some way, because they are not. I and plenty of others scout all of the time. That doesn’t mean we abandon our scouting position to go duel. As well, dueling takes away a scout in many instances, or prohibits one from running supply.
So in your world, scouts should only run supply and upgrade and nothing else? Gee, that’s fun. And fair. For many who play WvW, scouting and duelling are related. If it’s not your experience, then guess what? That’s you. Not me. And not a lot of others. (see other poster in thread who does the same thing, about five up from this post).
My bottom line is I’m NOT telling people how to play, I’m suggesting you let folks play how they want. You seem to be suggesting otherwise. And trolling duellers by rolling over them does nothing to help your server. It’s just trolling. And yes, bad sportsmanship.
You proclaim others are suggesting how you are to play WvW, which I do not see anyone actually doing. Yet, isn’t that what your doing by telling someone they are wrong to kill an enemy, regardless of the circumstances?
This isn’t telling people how to play?
No, it is not telling g people how to play, because I am not suggesting what you can or cannot, nor am I calling anything honorable or not. I am simply stating what isn’t getting done when you are dueling. You are the one claiming right and wrong here, not me. Are you suggesting that when you are off dueling, that you are simultaneously running supply? That doesn’t seem physically possible. Can you inform your map of enemy actions near your assigned tower or keep while you are off dueling? Point is, you are either dueling, or doing scouting/upkeep, because you cannot be doing both.
Just as you are implying I suggested what scouting should be. Those are your words, not mine. I am simply laying out my views as I see them. So Iam unclear why you are so combative about it. All I am suggesting is that it is well with in the rule set to kill an eny, and that I think labeling those who do so with a negative connotation strikes me as unreasonable.
I think that is the point exactly. Why should using something other then sinister or zerker be kitten in your group?
Yeah, if you give mortar or grenades the same pulse value as bombs, then there is less benefits to running bomb kit. I suspect that is part of the reason they removed fields from grenades and nerfed the direct damage of mortar.
So earlier while playing WvW, me and a group of around 10 ran into an engi… who proceeded to kill half of us before the rest just decide to retreat to a tower. About 20 minutes later 7 people finally killed it… with the help of the ogres in EB.
I’m just trying to figure how that happened… bulky enough to not die from the attacks of around 10 players, yet strong enough to burst down a person in an instant… I know I saw the bomb kit being used, and elixir S to help with stomping… Other than that I’m baffled. I just want to know how the heck that happened, and I guess just as importantly, how do I get my engi to do that?
I know this could come off as whiny, but honestly, I’m just confused by what happened.
This sounds like the encounter I had last night. Running bomb kit, EG, and RB. I spiked 2 players by chance when the elixir s trait kicked in at 25% health, I do not run the actual elixir. I do run full celestial gear.
Was the engineer using rifle or a pistol set up?
What server are you on?
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I am a scout, i upgrade and roam, as do 90%of my guild, IF someone interupts our fight, weather it is fair 1v1 or 2v2, it is just “/shrug” then finish fight fast and stomp the enemy then move along. For alot of us, fighting is alot of fun, but denying enemy groups caps/objectivs/of their fun, is alot more entertaining. I’m sorry but plz don’t try to speak for me/the roamers/scouts, let people give their own opinions.
Hilarious. You seem to be alluding to speaking for others. This is another example of do as I say isnt . it? Am I not allowed to express an opinion that differs from yours? Dear me.
Can’t you see, even by your own statements, that WvW is many things to different people? Lol you seem to contradict yourself from one paragraph to the other. The one above, you mention you duel. The one below, you seem to indicate that duelling is WRONG and wasting your server’s time! Make up your mind.
Respect different playstyles. If it’s not affecting you, leave them be.
As for not affecting their servers performance, sure they do, that is 10-12 people sat around doing nothing, they could be killing enemy yaks/zerg tails, capping camps/towers/contesting keeps. WvW is a game mode where you are supposed to be thrown against chaotic odds. it is NOT balanced for 1v1, i don’t know how you are so dense as to not see this. And if i see a duel/fight/anything where i see a server mate either losing/close/about to be ganked, i will jump in, gank the enemy, then corpse jump. or if they duel close to a friendly dolyak, or if there’s nothing else to do. lol.
Again, stop dictating how WvW should be played. If I spend 6-8 hours a day sieging/upgrading/defending/refreshing the map, I feel completely OK taking 15 minutes to have a duel. You coming along and steamrolling over me and one other player is just going to irritate me (and you’ve likely irritated a good number of your teammates if you do this), and I’ll just stop doing the regular scout stuff I do. Which is fine, since you do it 90% of the time. Sounds like you don’t need a break from it. Or cooperation. Or teamwork.
I’m just very glad my server appreciates scouts and lets people play how they want.
And stop with the insults. It makes you look silly. That’s two posts in a row where you’re throwing mud for no reason. Dense, lol … it’s whether.
You really should stop suggesting dueling and scouting are related in some way, because they are not. I and plenty of others scout all of the time. That doesn’t mean we abandon our scouting position to go duel. As well, dueling takes away a scout in many instances, or prohibits one from running supply.
It might be helpful to the conversation if you stop bashing those who speak of killing the enemy that is dueling another based on your proclamation of honor. Fair and honorable are not the same thing. I do not generally interupts a duel if I feel it is a mutually desired duel, but that doesn’t mean it is dishonerable to do so.
You proclaim others are suggesting how you are to play WvW, which I do not see anyone actually doing. Yet, isn’t that what your doing by telling someone they are wrong to kill an enemy, regardless of the circumstances?
elixir gun? this wonderful offensive-defensive-solo-support kit.
you have destroyed it – with its 900 range again especially.
and after the 23rd june patch – basically -
ENGINEER MUST HAVE ELIXIR S OR TOOLKIT TO SURVIVE IN A 1 VS 1 FIGHT!
THANKS!
Please do not define the community based on your personal limitations.
The range was nerfed, but a few skills were buffed to be defined as elixirs, and thus receive the related trait benefits. I can use it for more might stacking, I can now convert conditions to boons, rather then just cleansing them.
AS I SEE IT, IT HAS BEEN EXTREMELY BUFFED (look, I can use caps too)
Ah, yup, I misunderstand. Sorry for the confussion.
Several professions have effects on dodge. Engies can drop bombs on dodge. Warriors do AoE damage on dodge, Guardian has heals on dodge. I don’t see the problem.
What the shell are you going on about?
Thieves, mesmers, and rangers can mass exploit stealth, but when an engineer can knock down the same player twice with slick shoes, the community goes bananas and demands it is the most OP aspect to ever exist. Sometimes it is hard to wrap your head around.
I see, so your refusing to see the point. Got it.
So someone has to do it. Your working under an assumption that every guild will have someone that wants to do it. It is unfortunate that you work under assumption rather then actuality. That is your mistake in my opinion.
A few points on anti-griefing measures for guild claiming:
- Guilds without Guild Halls will not be able to claim objectives.
AHAHHAAHAHAHAAH
Why don’t you just say “If you don’t buy HoT we’ll remove most if not all of your advantages making Gw2 WvW semi-P2W”
kittening disgusting
d i s g u s t i n g
All I get from this is that you want all the benefits of HoT, but you don’t want to buy HoT. Tough luck. I am sure there are plenty of absolutely free MMOs with great WvW or RvR style content you can go enjoy. Good luck.
No one should have to “relax their priciples” in order to accomplish anything. That is the point.
It’s kind of like if you got robbed, and called the police, and they show up and tell you they are not going to investigate the crime. Oh it is not crime. Those folks just wanted something that you had so they “relaxed their principles”, thus it is fine.
Then perhaps the way to go, would be to make the old hobosacks for each skin, to be an in game back piece.
I understand that you may identify kits easily enough. I was simply regurgitating watching the arguments were from the competitive community as I ha e read and interpret, as well as agree with.
That skill is, like many, designed to track a moving player to some extent, so that staffing doesn’t make it miss, and you need to dodge, block, or reflect it. It appears to me that your bogging down your machine when recording and your graphics or connection are simply adjusting to catch up to where the server says the projectile actually is, versus where it was appearing a split second earlier.
It doesn’t make anyone wonder that. And to answer your question, I would say at least 10 guilds on my server alone.
(edited by dancingmonkey.4902)
I think the gadgets are well designed for the most part. I absolutely love Slick Shoes and Rocket boots. I just feel SS has entirely too long of a cool down, and there are no traits that bring their value in line with other kits traited. I mean EG can be traited to stack more might and convert all conditions to boons. Gadgets would need to be very good with traits to compete with that. Yet instead of adding to gadget traits, the detracted them.