Showing Posts For darkace.8925:

Players feeling their opinions are not valued

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Life happens where “what I want to accomplish” meets “what I am capable of accomplishing.” As I get older, the two grow closer together and I learn more about my limits. I think that most of the people posting here are younger than I am, and still believe that people are capable of doing much more than they really are.

Pretty much on the mark here, I think. It’s one of the reasons I don’t post as much as I used too.

Depends on your build. I respecced all of my Youth and Vigor points into stubborness.

Your build is outdated. A stubbornness/curmudgeon hybrid is the current meta.

can I vote Taimi off the island yet?

in Living World

Posted by: darkace.8925

darkace.8925

…most of them are slowly gaining weight. Taimi included.

The weight she’s gaining is going to wind up dragging us all under. And keep in mind an well-developed fool is still a fool. As the boss, I shouldn’t have to suffer fools.

But we want to make this as “anime squad” as possible so teenagers get hooked up, so you are in it for the long ride. And you are going to like it.
Otherwise we will bring Trahearne back.

For all the hate he gets, Trahearne seems to be the only other person in Tyria not dragging around ten tons of emotional baggage or struggling to overcome some other personal defect chosen at random from The Great Book of Cliches (myself being the other). There used to be three of us, but then my order mentor died.

Players feeling their opinions are not valued

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Negative criticisms should be ignored and thrown out. They have no place in any civil society.

Hopefully, for the good of the humanity, there aren’t many who share this sentiment.

Please don't kill off Trahearne

in Living World

Posted by: darkace.8925

darkace.8925

“If you strike him down, he shall become more powerful than you can possibly imagine.”

Ghost Pepper Poppers

in Elementalist

Posted by: darkace.8925

darkace.8925

I want to like this food, but Might is far too easy to come by and the Chill only lasts 1 second. Any of you want to make a case for Ghost Pepper Poppers?

20 prickly pears? really?

in Crafting

Posted by: darkace.8925

darkace.8925

So the half-hour version costs 20 silver more than the one hour version? Yeah, that makes perfect sense.

Ferocity or Condition Damage?

in Guardian

Posted by: darkace.8925

darkace.8925

For a 6/6/0/0/2 mace/shield build would you rather have:

Option 1
Power – 2055
Critical Chance – 35%
Critical Damage – 175%
active VoJ damage – 2418

or

Option 2
Power – 1908
Critical Chance – 35%
Critical Damage – 154%
active VoJ damage – 3110

Bowl of Ascalonian Salad

in Bugs: Game, Forum, Website

Posted by: darkace.8925

darkace.8925

Five Bowls of Ascalonian Salad! are now used to make a Bowl of Black Pepper Cactus Salad!, but the in-game tool tip for Ascalonian Salad has not been updated to state that is is a Crafting Material (400).

Will the toxic alliance remnants ever go?

in Living World

Posted by: darkace.8925

darkace.8925

I’m tired of running into the off shoot events in lower level zones, and I’m tired of the wreckage reducing what was once a pleasant zone to a garbage dump. It’s time to dissolve what was already an unlikely alliance now that they’ve got no guiding force keeping them together, and it’s time to clean up all the crap mucking up Kessex Hill.

Guaranteed zero rewards

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Imagine if random caves had rich ore veins that weren’t marked on the mini-map.

remember the good ol' days?

in Thief

Posted by: darkace.8925

darkace.8925

Remember the good ol’ days when Mug could crit? I do. I miss those days. Why a trait conceptualized to deal damage wound up being a trait that heals I’ll never understand.

Gift of Battle

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

OP why not just ask Anet to give u legendary of your choice as birthday present?

This in an unreasonable response to a reasonable complaint.

Arcing Slice vs Berserker's Power

in Warrior

Posted by: darkace.8925

darkace.8925

So the consensus seems to be “two-handed axes can’t get here soon enough”.

Why people criticize Anet

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

People criticize Anet because it’s the internet, and they can. Anyone with a keyboard is a certified professional critic now, protected by the guise of anonymity. You get an awful lot of inept forum warriors coming out of the woodwork to post their verbal feces, no matter what the game is.

You make it sound as if people didn’t gripe about stuff they didn’t like until the advent of internet.

Guaranteed zero rewards

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

“Hey Omar, wanna come with me to see the Grand Canyon?”
“No, no chests there. Plus it’s like Dry Top”
“What…?”

…I actually am totally uninterested in the Grand Canyon, but like replace that with the Black Forest, some Euro castle, Dubai etc…

As someone who enjoyed exploring every inch of this well-crafted virtual world, there’s only so many trips to the Grand Canyon before it starts losing its appeal.

Guaranteed zero rewards

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

I once suggested a scaling drop system wherein the chance at better drops scales based on how long a veteran or better has been alive. So that veteran wolf in the back of that cave tucked away in a remote corner of a map could have a much better chance at dropping desirable loot than the regular wolf you killed outside the cave.

Because the chest locations are static, offering better rewards means people would farm them (to the point of parking alts at the locations). If chests appeared in a random fashion, and/or if lockpicks were implemented as they were in the previous game, then I believe chest drops could be improved without hurting the way players play the game. It would have the added benefit of rewarding players who truly explore the environment, and maybe we’d get fewer people riding champ and karma trains.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

The new living story is brilliant. Not just because of the story instances, but because of the concerted effort required to get to Tier 5.

It may seem like a lot of people, but it’s not actually a zerg event. Zerging each event scales them too high and makes them harder to do efficiently. Instead, you need to have people organized and communicating, going back and forth to events that need help, getting the bonus on the events (which is something new) to get more rep with the Zephyrites.

Getting lockpicks and new recipes for less geodes, plus the events that only spawn at Tier 4 and 5 (plus the bonus in geodes you receive for events) makes it a good zone to hang out in.

It’s fun to try to push the envelope and get to Tier 5 (which only happens rarely but it does happen).

By themselves none of the events are spectucular (though some are interesting) but the sum total of the result is greater than the sum of its parts.

I agree with you that the new tier system in Dry Top is a neat idea. It promotes as sense of teamwork and rewards everyone for working together. But what happens when someone new comes along and players migrate to that? What happens when a player can’t get the rewards they want because there aren’t enough people in the zone to reach the tier at which the reward is locked.

GW2: The Good, the Bad, and the Ugly

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Well, first of all, I’m not sure why they would have expected the overall skill level of the player base to be higher than it is. The bulk of the players learn the absolute basics, and have never particularly given one tenth of one kitten to learn beyond that.

For most players of MMOs, by my experience over the years, by the time they reach the halfway point in the leveling process, their play pattern is set. That’s how they will play the rest of the time they put into the game, and they won’t really improve all that much. If they reach a point where their established skill level isn’t enough, they will either:

1) Complain very loudly the content is “too hard” and demand nerfs.

or

2) Quit; either by returning to a level they are comfortable with or the game entirely.

That’s just how the bulk of the MMO playerbase works, as a general rule. They aren’t interested in improving, because that would be “work”, and if they wanted to “work” they wouldn’t be playing a game for “fun.”

Unfortunately, I do believe you’re spot on with this analysis.

player housing

in Guild Wars 2 Discussion

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darkace.8925

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

Since you’re only interested in features that do stuff, I’m guessing it you’ve never used a dye or transmutation charge to change your character’s appearance.

Dye changes and transmutations go with the character every where they go. A player house is some static place. Not the same thing.

It is exactly the same. You’re poopooing one system that offers no tangible benefit while defending another that does likewise. And for the record, the bonuses provided by my furniture in Final Fantasy XI had more of an actual impact on the game than your cosmetic dyes and skins do. So there’s that. Yeah…

We are not talking about FFXI.

No, we’re not. But we are discussing player housing. Ergo, a system that works one way in another MMORPG has relevance on a potential system of similar function in this MMORPG. But for the sake of argument, let’s set that aside for a moment and address your objection to player housing.

You’re saying a system wherein a player can decorate a house is a waste of resources while defending a system wherein a player can decorate their character? Are you really telling the line between “a dumbed down version of the Sims” and a worthwhile use of resources is defined by another player’s ability to see the result of your decorations?

player housing

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

Since you’re only interested in features that do stuff, I’m guessing it you’ve never used a dye or transmutation charge to change your character’s appearance.

Dye changes and transmutations go with the character every where they go. A player house is some static place. Not the same thing.

It is exactly the same. You’re poopooing one system that offers no tangible benefit while defending another that does likewise. And for the record, the bonuses provided by my furniture in Final Fantasy XI had more of an actual impact on the game than your cosmetic dyes and skins do. So there’s that. Yeah…

player housing

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

Since you’re only interested in features that do stuff, I’m guessing it you’ve never used a dye or transmutation charge to change your character’s appearance.

No XP, loot, or daily progress in LS

in Living World

Posted by: darkace.8925

darkace.8925

All those blues and greys you’re getting from boxes at the end of each LS instance? Those are all the drops you didn’t get from mobs during the instance.

Why the double Standard on Silk?

in Crafting

Posted by: darkace.8925

darkace.8925

There is one important difference. You CAN harvest for heavy armor relatively easily, without the need for reaching for TP at all. You cannot do that for light armor. And THAT is the reason why one is much, much easier to craft than the other.

Sure, you can grab a pickaxe and hit up rich vein nodes and have what you need in next to no time. But it’s not like that’s any easier than killing mobs…and hoping rng gives you a drop…and hoping rng allows that drop to be either armor or a bag…and hoping rng allows the armor to be light armor…and hoping rng allows the bag to contain cloth scaps. See? That’s just as easy as mining. Right? I mean, sure…you’ve still got to collect three times as much silk as mithril, but what’s 200% here and there?

can I vote Taimi off the island yet?

in Living World

Posted by: darkace.8925

darkace.8925

I wouldn’t mind dragging around Trahearne in an effort to get him killed.

lol, poor Trahearne. The man’s the most hated being in all of Tyria, and his only sin is not being a kitten.

can I vote Taimi off the island yet?

in Living World

Posted by: darkace.8925

darkace.8925

If I had to choose just one member of the team to fight along, I’d prefer fighting next to a smart asura with deep knowledge in technology driven by curiosity in an armored exoskeleton instead of a blondy skimpy-clad hiccupy lovey-dovey mesmer, a necro who can’t even spawn minions at the correct location and gets almost killed because of approaching a legendary villain without precautions, a ranger, and a dumb norn who likes to scatter mobs with his shield and to kill before getting vital information which could’ve saved countless lives throughout the whole Tyria, one person’s sister included.

So you’d rather hang out with an arrogant, impudent, impetuous, foolish child who idolizes a mass murdering psychopath?

your toons - with lore or against it?

in Lore

Posted by: darkace.8925

darkace.8925

I was actually torn between a Charr Engineer focusing on turrets, mines, and other mechanical contraptions and an Asuran Engineer focusing on alchemy.

Make both, then when I perfect the asura-launching trebuchet we can have chemical weapons development.

Catapults are for bookahs. Real asurans use teleporters.

At this rate...a big let down.

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

GW1 never added a new player race. Why should GW2 when it already has 5.

I would argue Canthans and Elonians were new races. They had their own leveling paths, their own capital cities, unique models, and exclusive Personal Story (or that game’s equivalent thereof) missions.

Why people criticize Anet

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

6. Meaningful rewards(AKA grind)- This game sorely lacks any sort of meaningful reward and ArenaNet has only made it worse along the way. I think we can all agree that defeating a boss(be it world or dungeon) and getting either vendor trash, crafting mats, a token(breadcrumb), or something you’re going to salvage isn’t very exciting. Combine that with constant nerfs to farming areas, diminishing returns, new high cost recipes, and low drop rates and what you have is pure unadulterated grind. Diablo 3 had the same problem, way too many trash rewards and not enough good loot. I’m not sure who at ArenaNet thought, “hey lets put in another recipe that requires 250 lodestones but nerf the drop again by 50%” was a great idea.

You were spot on with everything you said except this. “Meaningful rewards” is a very subjective concept. Some might be happy with a title when clearing difficult content, while others demand a precursor. Fact is there are a lot of incredibly impatient people who seethe with rage when denied instant gratification. There are also a lot of people who wail about boredom when they’re given everything too quickly. I’m not saying the reward system in Guild Wars 2 is perfect; it’s far from it. But reward systems in an MMORPG are very much an inexact science and there’s never a one-size-fits-all answer.

GW2: The Good, the Bad, and the Ugly

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

The shop shouldn’t stop selling ice cream because some of its patrons are lactose intolerant. The shop owner should simply tell those complaining about ice cream, “if you can’t handle ice cream, order one of the many other items off our extensive menu.”

It’s not the same thing. In order for that to work, there has to be enough choices and selection for the other patrons. But since many are complaining there’s not enough content, making more challenging content for the minority would be a waste of time. Would you rather risk losing 5% of your audience our 25%? It’s a very simple business decision.

If I were in business, I’d rather kitten off a smaller percentage than a larger one.

I’d say there’s plenty of things in this game for the not-so-skilled among us to do. In fact, the vast majority of the things to do in this game require minimal skill. So a few challenges with the bar set very high is hardly going to leave the less-skilled players without anything to do.

As to those complaining about having nothing to do, that’s not going to change. There will ALWAYS be people who complain about having nothing to do. There will never be a shortage of players who blast through new content as quick as humanly possible before complaining about a lack of anything to do. Developing content targeting skilled players, or not, isn’t going to change that.

See this is what bothers me. People talk about challenge. There’s not enough challenge in the game. We want more challenge. But then the challenge in the game gets back to rewards, not challenge. We want more rewards. We want the challenges to be worth doing. So what you’re really talking about is being rewarded better, because you’re a good player.

For some people, the satisfaction of overcoming a real challenge is reward enough. Sure, most people want to show the world how great they are with an exclusive weapon skin or mini or title, but I imagine plenty of people would have tackled Liadri the Concealing Dark or the Mad King’s Clock Tower even if they got nothing for the trouble.

And even if the comparatively few players skilled enough to take Liadri down were rewarded handsomely, that should hardly something that turns a player off of this game. Imagine if access to the Queen’s Pavilion was only granted to those who defeated Liadri rather than being granted by a pass purchased from the Gem Shop. I can’t imagine too many players would have left the game because of that. If the overwhelming majority of the content in the game is designed so that anyone with even a marginal grasp of how to play well can complete it, then I have a hard time believing reasonable people would begrudge a tiny fraction of the content reserved for the best of the best.

I do sympathize with those wanting to see and do everything being denied the ability to do so because they aren’t good enough. I can also understand the developers not wanting to sink resources into content only a relatively few elite players will ever see. But I also recognize there are players who want to be engaged on a level deeper than sleepwalking through content designed so that even the worst player can win. It doesn’t have to be an either/or situation. Content can be developed for the unskilled masses and the elite players both. Liadri and the Clock Tower jumping puzzle prove as much.

Wizard's Hat vs Witch's Hat

in Black Lion Trading Co

Posted by: darkace.8925

darkace.8925

I don’t know if this is the right place for this, but I wanted to voice my annoyance that we’re able to dye the Witch’kitten but not the Wizard’s.

Phasing out underwater combat

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

I have yet to play a game which had underwater combat which actually worked out. Even the first Super Mario Bros. game was terrible at it. Everyone knows to start face-desking when they see the water-based dungeon in a Zelda game. And in every MMO I played where there was water involved there was usually some component of “get the fight out of the water” to most combat.

Bubble Man is disappointed to hear that.

your toons - with lore or against it?

in Lore

Posted by: darkace.8925

darkace.8925

Most of my characters lean towards lore-

  • Sylvari Ranger
  • Asura Elementalist
  • Charr Engineer
  • Human Necromancer
  • Norn Guardian

Mine are similar. I’ve got:
* Sylvari Ranger
* Asura Elementalist
* Charr Engineer
* Human Guardian
* Norn Warrior
* Tengu Thief (the moment they’re made playable)

I had thought that maybe Engineer might be good for an Asura, but this was when I knew nothing about the game and wrongly expected an Asuran Engineer to be able to make a Golem. And I mean make a Golem that stays around all the time, not the ones from the racial Elites.

I was actually torn between a Charr Engineer focusing on turrets, mines, and other mechanical contraptions and an Asuran Engineer focusing on alchemy.

At this rate...a big let down.

in Guild Wars 2 Discussion

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darkace.8925

Well, you DO realize that the number of skills in GW1 made profession balance pretty much impossible right? The two are almost mutually exclusive. That’s part of the problem. The rose-colored glasses here.

I dunno, but the GvG and HA that I remember was a series of overpowered cheese builds trying to scum their opponent into submission with poorly balanced skill combinations. 95% of the myriad skills were ignored at any given time, and any attempt to fix an overpowered skill wound up breaking 2 others.

Let’s be honest, balance in GW1 was an unmitigated mess, only made worse by the two profession system.

I’d rather have an unbalanced mess with options than the stagnation that stems from too few options to how I play the game.

can I vote Taimi off the island yet?

in Living World

Posted by: darkace.8925

darkace.8925

Pah. You are just jealous since she won’t make you a coauthor of her upcoming seminal treatise about ley lines.

~MRA

If she keeps running blindly into potential deathtraps, there’s a real good chance she won’t live to write that treatise. Actually, since she’s wearing Plot Armor +5 I’m sure she’ll be just fine. But think of all the red shirts her foolishness is going to kill.

She has the judgment of a child. .

She is a child isn’t she..?

Both literally and figuratively. I want someone I can rely on when I’m saving the world, not someone I have to babysit.

Clover recipe for T6 mats - 1 or 10 recipe?

in Crafting

Posted by: darkace.8925

darkace.8925

Nothing hurts worse than dropping 10 shards and 10 globs into the Forge and getting back a bunch of Hardened Leather Sections, but I still go with 10 recipe.

Why people criticize Anet

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

With regards to expansion, I don’t really understand it. They’re fundamentally the same as regular patches, and anything they can deliver can be delivered in patches as well. In my experience (talking about other games as well here) it’s really just a matter of packaging.

A traditional expansion allows the developers to release content when it’s ready, while the Living Story forces developers to release content when it’s due.

The 5k Barrier & Its Growing Harm

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

It’s not a barrier, it’s a threshold. And it being is the players’ fault, not the developers’.

GW2: The Good, the Bad, and the Ugly

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

You know, you say “We need challenging content”… but the minute that ANY content of any significant difficulty appears in this game, these very forums are flooded with complaints that the new content is “too hard” and “not fun.”

So no, I would argue that the bulk of the player base DOESN’T want or need challenging content. YOU may want it (and honestly, I would too), but until Arena.net backs off their stance of instanced “raid” like content, I don’t think we’re gonna be seeing it any time soon.

The shop shouldn’t stop selling ice cream because some of its patrons are lactose intolerant. The shop owner should simply tell those complaining about ice cream, “if you can’t handle ice cream, order one of the many other items off our extensive menu.”

can I vote Taimi off the island yet?

in Living World

Posted by: darkace.8925

darkace.8925

If I’m really the boss, I want her off the team. She has the judgment of a child. She’s a fool, a liability. And if that weren’t enough, she’s impudent. At least let me put her in some command center where she ckittene her talents to help the team without putting everyone in harm’s way.

Drop gw2 shame

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

I think it’s a valid point. If the game had been out 2 full years (730 days), which it hasn’t, the OP would have to have been playing for almost 7 hours a day, every single day, to reach 5,000 hours played.

It’s entirely possibly they have played for 5,000 hours already but it would be a big commitment and it does seem strange to put that much time into a game you’re apparently not enjoying at all. So unless the OP is some type of masochist it’s likely there is more going on here. My guess would be they actually do enjoy the game most of the time and the drop rate has only recently been a real issue.

Unless I’m misinterpreting what TC was trying to say (certainly possible), what was said is “I’m finding the drop rates to be frustrating/the drop rates are the worst part of the game”. That’s a far cry from “I’m not enjoying the game”. If the former is the case, Yargesh’s jump to defense was premature and unwarranted.

Drop gw2 shame

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

I would point out the 5000 hours played.
If after a couple of hundred hours you where not enjoying it or 1000 hours you still where not happy I would question why put in 5000 hours which is several hours each and every day since launch.

In your rush to defend the game you’ve completely missed the point of the OP.

GW2: The Good, the Bad, and the Ugly

in Guild Wars 2 Discussion

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darkace.8925

You could add to The Bad “lack of communication”. It’s been months since the developers have told us anything about…well, anything. Other than the Living Story, we don’t know what, if anything, we have to look forward to. We haven’t been apprised on the game’s outlook since the early months of 2013. That’s bad. That’s approaching ugly.

GW2: The Good, the Bad, and the Ugly

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Not much I can argue against.

  • No WvW Support — it seems they wanted to include some sort of WvW in this game, and yet do not want to offer anything in the way of bug fixes, balance, and content updates to help support the format

Unfortunately, this can be said of all game modes. New skills, new traits, balance adjustments, bug fixes, they’re slow to materialize across for every aspect of the game.

  • No Sense of Wonder — while the world looks good and plays (mostly) smoothly, there isn’t really anything to draw you in and immerse you in the world. It is a sort of x-factor that is tough to describe. Either you have it or you don’t.

I understand what you’re saying, as I feel there’s no wonder in the left in the world, I do think it was there at one point. After getting 100% map completion on five different character, though, I know every nook and cranny of the world map. This kind of familiarity can strip the sense of world out of an MMO world.

As to immersion, the game does a great job with ambiance – everything from idle NPC banter to frogs croaking away the night in wetland areas. But there’s room for improvement. Little things like an animation for sitting in chairs would much to improve immersion.

Why people criticize Anet

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Original Guild Wars was just an overall better game with younger devs that wanted to create a good game with interesting stories to tell and mechanics to show.

If we’re talking about story/storytelling, I think this game does it slightly better than its predecessor. If we’re just talking game/design, I think this game is miles better than the original. The stagnation we’ve had since launch is disappointing, but the core game is better by leaps and bounds in just about every way.

SPOILER Living story ripped from Mass Effect

in Living World

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darkace.8925

I can almost guarantee you that we could easily found stuff long before Mass Effect that did more or less the exact same thing. But I suppose that doesn’t count?

Then go ahead. If it’s so easily found, it shouldn’t take you long to get back with us with examples.

ley line skins dont seem to be popular

in Black Lion Trading Co

Posted by: darkace.8925

darkace.8925

I hope we’re finally reaching the point where people have had enough of the rng Black Lion Scrap system, but I suspect people either don’t like them that much or they’re saving their gems for the inevitable release of Belinda’s Sword.

20 prickly pears? really?

in Crafting

Posted by: darkace.8925

darkace.8925

I hate to be a butt about this, but I’d really like to start crafting some of this food, but am worried that I will be wasting resources. So, I am bumping it again.

Yeah, I’m with you. I’ve been asking for Power/Condition Duration food for my Engineer for too long not to craft any, but I just can’t bring myself to make any at this absurd cost.

Why people criticize Anet

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Firstly there was only one expansion, that that was released MORE THAN TWO YEARS after Prophecies.

At the risk of invoking an argument over semantics, Factions and Nightfall expanded the game. Yes, they could be played as standalone campaigns; but they expanded the game for veteran players by offering existing characters new areas, new skills to use, new weapons and armor to collect, and a host of other things to do. If those things don’t meet your criteria for an expansion, then I’d posit your definition if far too narrow.

Phasing out underwater combat

in Guild Wars 2 Discussion

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darkace.8925

They do seem to have been moving away from underwater combat and exploration. I don’t mind it, yet. But if and when we get to take the fight to Bubbles, it kitten ed well better not be on dry land. Thematically and mechanically, that fight belongs underwater.

At this rate...a big let down.

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

So, what do you want?

Do people want to go back to WoW’s method of one new raid content patch once every three months? In which you get done the stuff in either a month or less unless you are grinding for gear?

I’d rather have the system they used in Guild Wars. A entirely new campaign, fully polished, that offers the option to experience it with either a new or existing character released once every two years sounds pretty swell to me; especially considering such a model offered new races, classes, regions, skills, and weapon and armor skins.