Player B needs some linen. He grabs his weapons, armor, and Magic Find consumables and heads to a zone where mobs drop level 50ish gear. He kills mobs. With each kill he’s hoping for loot…armor…light armor…level 50ish light armor.
Player B can use karma (that he can get anywhere) to get his Linen rather easily.
Or as an alternative, Player B can open bags (for example from SW) with a level 50 scholar alt, giving very high chances at getting that Linen
Both ways do not require that player to roam a level 50 zone to get it, they can basically do other types of content and not be restricted. Play how you want at it’s best?
Of course more choice would be nice but with the current systems it’s not as hard as poeple making it out to be to get your Linen
So your solutions are to either dump copious amounts of karma in an tedious loop of converting vendor items into mystic forge items to be salvaged or to create and level a character to level 50ish for the sole purpose of opening bags? Those are both inefficient and presumptuous.
The former presumes the player doesn’t have other things to spend karma on, it relies on flushing a currency that takes both time and effort to acquire, and it assumes there will never be anything added to the game that requires karma to purchase.
The latter presumes the character has an empty character slot or that they delete an existing character and it depends upon the player halting all progression once the character hits level 50-something. At that point it essentially becomes a dead character slot.
What both of your solutions show is the inequity between cloth accumulation and that of ore and lumber. Neither ore nor lumber require the players to jump through so many hoops. And the kicker is that cloth is not only more difficult to obtain, it’s also required in larger amounts than other materials.
Edit: You lower-level character opening bags has another major flaw in that it requires you to forfeit any chance at ectos since your rares will be too low level to yield them when salvaged.
(edited by darkace.8925)
People who do the def despite better knowledge event are obviously selfish people who want to deny people the chance for the desired loot.
Group A wants something that’s at odds with what Group B wants.
Group B wants something that’s at odds with what Group A wants.
The difference between the two is one is petulantly calling the other group a bunch of selfish idiots and the other is not.
When everyone has ascended armour sure.
The problem is when that happens, the price drop for Damask caused by less demand will be offset by less people farming cloth because it’s high in price at the moment.
Damask will only drop in price if Anet gave us a mean to reliably harvest cloth, like we can harvest wood and metal. For example being able to harvest flax, cotton, etc. from the ground and then craft it to bolts (because crafting into scraps makes no sense).
I am guaranteed silk from armour, can’t see what benefit those nodes would be.
I present to you two scenarios. Tell me if you can see the difference in the two.
Player A needs some linen. He grabs a Harvesting Sickle and heads to a zone where plants drop flax fibers that he can craft into bolts of linen cloth.
Player B needs some linen. He grabs his weapons, armor, and Magic Find consumables and heads to a zone where mobs drop level 50ish gear. He kills mobs. With each kill he’s hoping for loot…armor…light armor…level 50ish light armor.
I wouldn’t mind consolidating all of my boosters and BL consumables into a shared bag, but I wouldn’t pay $10 a character to do so. If it was a one-off purchase, I’d do it in a heartbeat. If it’s per character, I’ll pass.
They only cost 3s each. That’s pretty cheap compared to some crafting materials. And you could always go and farm your own.
Only? A plate of Prickly Pear Stuffed Nopale requires 20, so it only costs 60 silver + the cost of other materials. That’s rather expensive for a 30 minute food, in my opinion. Prohibitively so, in fact.
Bag and bank size are conveniences, and I’d much rather then charge gems for conveniences than weapons or armor that could otherwise be in-game rewards to be earned. Unfortunately, they charge gems for the latter as well as the former.
After being told the benefits of fighting Lyssa vs. defending the temple in say chat, map chat, and whisper…. knowing that you will STILL get the trait, you will STILL get access to the armor merchant, you will end up with MORE karma (shield events), a bonus chest, and a ground chest that has a chance of dropping a 100 gold item, and you STILL decide to defend the temple? Yea, you’re an idiot.
Or maybe – just maybe – they were out of time and their choice boiled down to success and getting the trait or allowing it to fail and logging off empty handed. Or maybe not. Maybe they were just tired of waiting around ML and were eager to get it done and get on to other things. Either way, calling someone an names for attempting to succeed at an in-game task is belligerent, petulant, and unnecessary.
I stand by what I said.
I’ll bet you do. And that says a lot about the kind of person you are.
Now in the days before Megaservers, this wasn’t an issue. I guest over to another server where it’s up, boom, done. But on Megaservers, I have to wait the 2 hours after Lyssa dies for the event to come up and retake it, and hope to GOD that some idiot doesn’t successfully defend the temple. And if someone does, I get to wait another hour (at least) for the kitten event to come up again, and I get to hope that the freaking temple isn’t successfully defended AGAIN! I get lucky sometimes and find someone on another IP, and I can taxi over to fight her, but barring that, it’s an endless waiting and hoping game.
You’d have to be highly self-absorbed person to call someone else an idiot for playing the game the way it’s supposed to be played. Or do I need to remind you that successfully defending the temple unlocks a Grandmaster Trait? And even if it didn’t, calling someone else a name because they’re playing to win rather than intentionally failing is behavior of the poorest quality.
There’s more than enough gear dropping from lower areas that can be salvaged for scraps that we don’t /need/ new harvesting nodes or slaughtering animals, but it could certainly be an interesting option.
You know what I do when I need low level ore or lumber? I go to the appropriate zone and harvest it with harvesting tools. You know what I do when I need low level leather or cloth? I go to the appropriate zone and kill the appropriate mobs and hope I pass not one, but two and sometimes three RNG checks to get the leather or cloth I need.
I bet people who say “if i cannot mix and match, i won’t buy it no matter how good it looks” are those i see with terribly mismatched creations that make them unique at least.
What exactly was the point of this post?
It’s a straightforward question that’s been asked many times over the last year or so, and to my knowledge it’s one that’s never been answered.
I’m wondering how many of those of you who dislike that it’s an outfit bought it anyway.
So u guys and Anet considers PvE as Map completition with each char. Sry but this is for me and most players just a pain. And needs to be changed. If u still want to do map completition u can do it. But for the rest of the players we need a solution. One map completiton is more then enough.
You know what else is a pain? Grinding out T6 mats for a Gift of Fortune. And banking enough gold for the Icy Runestones. Leveling crafting to make the account-bound Gifts certainly is a chore to many players. Should we get rid of all those too?
Outside of Precursors, which are essentially Gifts of Fortune on steroids, I don’t think anything required for Legendaries is too unreasonable. And luckily the problem of Precursors is being addressed in HoT, so everything looks about right to me.
In real life, people were using staves to hit people long before they were using them to cast spells.
lol in Real Life? umm… Im pretty sure no one can cast spells in Real Life.
That was the joke.
That HoT is little more than Silverwaste 2.0, the remnants of LS Season 2, and a feature patch all packaged together and sold as an expansion.
While I would happily pay good money for more voice options (voice is literally the only reason I haven’t made a second character of any given race), it’s not going to happen. It would be an expensive undertaking for something that ultimately adds very little to the game.
I never thought about it before, but a ranger spec’d as a druid is going to have limited options in what they look like. Medium armor doesn’t exactly have the greatest variety, and there’ no option to wear light armor for a more traditional druid look.
Because I didn’t see you make a “could we all stop instantly speculating about how awesome things might (but probably won’t) be?” thread, I’m just going to assume this is nothing more than a “your not welcome here unless you agree with me” topic.
This thread was made for the people that are always negative about changes and always assume the worst case scenario, and they like to complain about how bad the content will be even though they know nothing about it.
And my post was made to ask why similar threads aren’t made for the people who are always positive about changes and always assume the best case scenario, and they get excited about how good the content will be even though they know nothing about it.
Double standards, my friends…if praise and excitement are acceptable, then criticism and skepticism should be too.
You realize they’re Devs and not public speakers, it makes a difference. Not sure what everyone was expecting…
We were expecting them, as representatives of a company who wishes to sell us a non-luxury good, to entice us with their wares.
Because I didn’t see you make a “could we all stop instantly speculating about how awesome things might (but probably won’t) be?” thread, I’m just going to assume this is nothing more than a “your not welcome here unless you agree with me” topic.
(edited by darkace.8925)
I wouldn’t be at all surprised if Skill Point Scrolls find their way onto the Gem Shop. To quote the great Tom Petty, “all the boys upstairs want to see how much you’ll pay for what you used to get for free.”
It would be nice to get an update on the status of Cooking and Jewel Crafting.
And they said that once you’ve started masteries your nameplate will show your mastery score, sounds like WoW gear score to me.
That bit definitely caught my eye. I really don’t see how displaying a player’s mastery score is going to bring anything but trouble.
One of the rare encounters in PvE where condi cleanse and stability is useful.
Fear is fine, it promotes group support and smart play. The fact that Jormag is a giant HP bag like most world bosses, though…
It doesn’t promote anything. Getting hit by fear doesn’t hurt the chance of success and dodging or cleansing it doesn’t lessen the chance of failure. It’s simply a nuisance, nothing more. And if it exists solely to annoy players, why is it in the game at all?
You mean like Orr was gated to you when you started the game? You couldn’t just go there, you had to grind levels and get gear. How is this different?
That’s not the concern we’re (or at least I’m) expressing. Gates, in and of themselves, aren’t necessarily bad. It’s how they’re used that often turn out to be bad. If the expansion launches with just two maps (hypothetical) that take half a day to explore, then people are going to cry that the expansion is too light. If the developers lock the second map behind a gate that can only be unlocked after grinding for weeks in the first map, and they’ve just artificially given the illusion that the expansion is bigger than it is, but they’ve done so at the cost of fun. In the long run, that kind of gating is bad for everyone.
It sounds like it’s just a gate-system. Instead of locking stuff behind a time gates, gear checks, and reputation grinds, they’re simply going to lock it all behind the Mastery system.
I’m disappointed to hear all of the regions in the core game are getting lumped into one umbrella category, but I understand why it’s being done that way. Other than that, I’m “meh” on the feature without more specifics. It sounds like the HoT mastery track is just a way of gating content to me, and that’s hardly the type of foundation I want this game’s future to be built upon.
My guess would be the same color of blue Rituatlists had in the original GW.
Something that bothers me about the new maps (Dry Top and Silverwaste), aside from their tiny size and repetitive nature, is that they’re too busy. With so many group events running so close to each other, there’s not much time or room to just take it all in and enjoy the environment. It’s all destination and no journey. I fear that’s going to also be the case with these new maps.
Regardless of the origin of the current trait system, the revelation that Nexon’s monetisation manager has spearheaded one of the most widely advertised features of the expansion to come, indeed a system that is touted as the basis for all future development of the game, has me, once again, deeply troubled.
Wait, what? Where did this come from? If she (I won’t use her name, as I don’t want to give the appearance that I’m “calling out” an ArenaNet employee) has her hand on the Masteries system (that’s what I presume you’re talking about) then I am very much concerned for the future of the game. I’m talking “DEFCON 1” concerned.
My initial concerns are a bit closer to being justified. It sounds like these maps will be pretty close to Dry Top/Sivlerwaste in that we’re all going to repeat large DEs to progress to boss fights and/or grind out loot/rep/tokens, and we’re going to do until our eyes bleed or the next new lucrative area is added to the game. When that happens, these maps will be abandoned and those who haven’t explored the content or ground out the unlocks are going to be left behind.
Before, armor repairs served as a mild gold sink. Now that repairs are free, there’s really not much of a point to it anymore. If you’re dying so often that your armor is actually breaking then that’s a sign that the group your running the instance with isn’t working or that the solo content you’re attempting is beyond your level and/or ability.
Those little spore things at 1:07 looked like some..fun guys…get it..I’ll see my way out now.
I both lol’d and smh’d.
I have a dream that they’ll one day introduce Player Housing, and when they do they’ll also introduce a Carpentry crafting discipline that makes furniture for said housing. Now obviously such a discipline wouldn’t make combat consumables (stones, oils, crystals), so it would instead make bags like the armor crafts do. Their unique bag would be chests into which account and soul-bound equipment are automatically sorted, space permitting. It’s a beautiful dream, and I hope it one day comes true.
Regarding negativity about unknown content.
in Guild Wars 2: Heart of Thorns
Posted by: darkace.8925
People want it all. People are more likely to post when they’re upset rather than when they’re happy. People don’t realize that on these forums they are actually the minority of the player population regardless of how “loud” they are. Nothing has changed.
I’m sure you realize the people posting here, whether they love or hate the game, are the the vocal minority regardless of personal feelings. I’m sure you also realize that being the vocal minority doesn’t necessarily mean you’re not speaking for the silent majority.
??? Don’t create characters you don’t want to have?
Changes of mind happen. I don’t know why you seem unwilling to accept that truth.
Also race change is fundamentally infeasible within the game engine, so don’t expect to see it ever.
How so? What about the engine prevents race changes from ever being a thing?
I’ve read that Arenanet removed some of the personal story for some reason, what is going on? Why would they deliberately break their main pve storymode?
That stage of the Personal Story was deemed too confusing to new players, and so it was thrown out when the NPE went live.
In real life, people were using staves to hit people long before they were using them to cast spells.
Regarding negativity about unknown content.
in Guild Wars 2: Heart of Thorns
Posted by: darkace.8925
I just hope people could wait and see when they feel negative, and if they feel positive share their feelings.
I would like to respectfully point out the hypocrisy of this stance. As you pointed out, no one has played the expansion yet. So why then are those who are skeptical asked to keep their feelings to themselves while those who are excited are encouraged to voice their excitement here? There’s not much room for discussion if the only people allowed to post are those who agree with each other.
Be ready on 30 to learn nothing - CrapSTREAM
in Guild Wars 2: Heart of Thorns
Posted by: darkace.8925
yeah, the latter is a reminder that it happened, not “hey guys we’ll talk about it!”
seriously, you’re getting mad over not reading what was said. they said they were going to discuss WTS, they discussed WTS.
I’m not the least bit upset over this. I don’t even watch their streams. But to say “to expect that they’d discuss HoT was stupid” when they clearly used HoT to promote the stream is beyond thick. The “fresh of his visit…” wasn’t thrown in there to pad the tease’s word count.
Be ready on 30 to learn nothing - CrapSTREAM
in Guild Wars 2: Heart of Thorns
Posted by: darkace.8925
Read the next part.
to discuss the upcoming World Tournament Series Invitational Qualifier!
There is nothing that says they would discuss HoT.
So you’re saying you see no difference at all between..
“This week on Ready Up, Josh is joined by Jebro to discuss the upcoming World Tournament Series Invitational Qualifier!”
and…
“This week on Ready Up, Josh is joined by Jebro, fresh from his trip to PAX South for the Heart of Thorns announcemen, to discuss the upcoming World Tournament Series Invitational Qualifier!”
Be ready on 30 to learn nothing - CrapSTREAM
in Guild Wars 2: Heart of Thorns
Posted by: darkace.8925
If what you’re asking is “did we expect them to discuss the upcoming expansion rather than waste everyone’s time?” yes, yes we did.
Which is a rather stupid expectation seeing as this was what was said about the ready up:
This week on Ready Up, Josh is joined by Jebro, fresh from his trip to PAX South for the Heart of Thorns announcemen, to discuss the upcoming World Tournament Series Invitational Qualifier!
Ready Up will air live on the Guild Wars 2 Twitch channel this Friday, January 30, at 12:00 p.m. PDT (19:00 UTC). We’ll see you then!There is nothing at all in that description that even suggests that there would be new information about HoT.
You’re right, there’s no reason at all we should have expected them to discuss Heart of Thorns. None whatsoever.
Be ready on 30 to learn nothing - CrapSTREAM
in Guild Wars 2: Heart of Thorns
Posted by: darkace.8925
Did anyone actually thing that they would give us a bunch of new information on a live-stream just like that?
If what you’re asking is “did we expect them to discuss the upcoming expansion rather than waste everyone’s time?” yes, yes we did.
Honestly anet cant “balance” the trading post thats like trying to predict where the next accident on i-10 is going to happen (for those of you who dont know i10 runs from florida to california).
I don’t speak for others, but I’m not asking them to balance the trading post, I’m asking them to balance their crafting recipes. I’ll say it again; Prickly Pear Stuffed Nopale does the same thing as Bowl of Sweet and Spicy Beans, yet it lasts half as long and requires twice as many Prickly Pears. That just doesn’t make any sense.
While we’re on the subject, would anyone like to explain the following to me?
Prickly Pear Stuffed Nopale
– lasts 30 minutes
– grants +70 Power and +40% Condition Duration
– requires 20 Prickly Pears
– is Account Bound
Bowl of Sweet and Spicy Beans
– lasts 1 hour
– grants +70 Power and +40% Condition Duration
– requires 10 Prickly Pears
– is Account Bound
Why does the version that lasts half as long cost twice as much to make?
Prolonged periods of not moving and not attacking at events equals leeching, whether you’re actually sitting at your keyboard or not.
Why are we pretending all those people afk during lane defense at Vinewrath are akf because of RL reasons?
Because a minority of them are. Punishing everyone for what amounts to a small percentage of the playerbase exploiting AI and autocast is unacceptable. How do you determine who is and who isn’t legitimately afk? Unless you really want to sit there and log player names and time spent rping a bot?
The people who afk at events in the Silverwastes intentionally really kitten me off. But, like I said, I have to afk too sometimes. And I afk because I really need to, and I really don’t have time to fully log out in the event my dog has a seizure or I suddenly really need to bio. How much would it suck to be penalized for that?
If your dog is having a seizure, I would think you have far bigger worries than whether or not you get to open the chest at the end of a World Boss event. If you’re having to afk frequently and/or for long stretches of time, perhaps you’d be best served turning off the video game and taking care of business.
The you’re asking the wrong question. It’s not “why should I be punished because I have to deal with X?” It’s “why should everyone else be punished because you have to deal with X?” Why should the rest of the map have to carry you while you afk for whatever reasons? Why should someone who wants to join the map be denied the ability to do so because you’re afk for whatever reason.
I’m not saying inactivity for a few minutes once in a while should result in you getting the boot. But if it’s happening often and for longer stretches than it takes to say use the bathroom, then I’d shed no tear if you were removed from an active map.
ANet didnt do any new full map from initial release (2,5 years)
Not true. We have two new full maps(zones). They were just released over time.
The three permanent maps added to the game since launch have a combined area of that of a normal map. Hell, look at Silverwaste and Dry Top. The two maps combined are only about 2/3rds the size of the neighboring Brisban Wildlands. That’s hardly what I would consider a “full map”.
Because this is a casual game for casual people who may be interrupted for 2-3 minutes during a fight for RL reasons.
That’s not a reason to kick them out of the map.
Banning them is even worse.
Why are we pretending all those people afk during lane defense at Vinewrath are akf because of RL reasons?