And with each new zone the orders have something to say: the Priory can comment on historical events that happened there, the Whispers can tell you what’s the current situation on the region and the Vigil can initiate events that deal with clearing mobs and champions. We can even get new champions for both new and old zones because of something like for example: experiments gone wrong, too much dragon corruption etc.
The castles/towns/villages/labs etc in the racial starting areas can grow depending on the theme of each race they belong thus modifying the heart requests and the dynamic events in the region similar to what happened in the nightmare ends living story but in a different way. Think big!
Could we get new zones on a similar system to Firefall the MMOFPS? As in use dynamic events to get those new zones, make new bases/towns/fortresses in PVE and change them over time. We could include this in the living story as a possible thing for the next season.
We could even throw in some WvW stuff in PVE like upgrading castles/towns/villages to make the world more alive. You can implement this in a similar fashion as the voting system or the progress bar on the tower of nightmares or make it fun like HOHO-TRON and the minstrel.
And in order to get all the zones filled have the upgrade system for all bases in order to get both the old and the new zones filled. And the players would be be rewarded not just with the standard dynamic event loot but with achievement points and special titles as well, and to make this more relevant we can have the certain achievement categories repeatable in order for them to keep continuing to shape Tyria.
I’ll add more points to this as soon as I remember them. Feel free to add your own ideas!
I’d bet that majority of folks who look upon GW2 favorably fall into one or both of these categories:
1.- played six months or less and play casually
2.- don’t play much PvP
3. Never really played another MMO before,
4. Part of the antiWoW group who have never actually played it (it being WoW) or were part of the “bad” MMOers who didn’t join the right server/Guild resulting in a bad experience and equates it to the game (other MMOs) as a whole being bad.
Of course, I’m not saying there aren’t those who actually have tried other MMOs and were good at them but feel GW2 is good. But seriously, those are few and far in between.
I’ve played the game for more than six months, whenever I have the time, I play PvP when I feel like it, played several MMO’s before including WoW. I play games because I want to, that applies to every genre. I made the concious decision of buying Guild Wars 2 knowing both its potential and faults yet I still enjoy the game and play it when I’ve got the time. I’ve even recommended it to other people, to make their own opinion on the matter after actually playing the game then doing more lore research or vice-versa. I expect people to make their own mind when choosing a game after finding out both the good bits and the bad ones.
I love the game and have recommended it to other people. Even though I don’t agree with all of the decisions, I am glad to be playing GW2 at my own pace (when I have the time even it means missing some content).
Hello everyone. Just dropping by to relay a message that Maclaine wrote after reading the suggestions in this thread.
“Thanks for your suggestions, and most of all thanks for your concern. We do actually know what music is playing where. I was the one that set up every play list for every map, both in the original release and in all content released since then. I mentioned this in a livestream a couple of months ago, but I’ll reiterate it here. I’m not happy with how the music is used across the game, and I know from reading feedback that neither are players. One thing or another has kept me from overhauling it until this point, but music is my #1 priority for 2014, and what you’re talking about it something I am literally working on right this very moment. I’m going through every single map, from 1-80 for all races, and working on a plan to both redistribute the music in an intelligent manner, as well as figure out where there needs to be more new music. It will take a while for this to roll out, so I ask that folks are patient, but it will be coming at some point in the future.
Thanks again."
Thank you for answering my thought. I wasn’t sure if I’ll ever get an answer. I’ve re-watched the live-stream and got the impression that Maclaine needed a list made for each map before he could get to making new songs and shuffling the old ones depending on the situation. I know that this is just a quality of life thing, but it does help. The music that you hear helps you focus when you are trying to get those achievement points, after so many hours spent in-game. That and the gorgeous landscapes.
Thanks again for answering my thought !
And just a reminder, Guild Wars 2 was advertised as having “everything you like about GW1”.
So let’s sum up everything I liked in GW1…
1) Getting max level in a few hours
2) Getting best in slot equipment in a few hours
3) 100s of skills to freely choose from
4) Dual-classing
5) Party-based content with heroes and henchmen
6) Being able to customize heroes with gear and skills
7) Title-based progression
8) Almost all monsters playing the game in an identical way the player would, using skills available to players and having similar HP pool as players
9) Much instance-based content so I can choose who I want to play with (or alone)
10) Repeatable storyline missions with secondary objectives
11) Awesome believable villains (eg Shiro being corrupted over time)
12) Hardcore story (Rurik gets banished by his father and almost everyone dies!)
13) Player-owned towns (factions) – could use improvement but idea is nice
14) Guild Halls
15) Hardcore skill-based PVP with deep tactics due to 3 and 4
16) Being able to burn through the gates and unlock everything very quickly, due to 1 – I finished Nightfall and EOTN in less than 2 days each, upon release, and was then free to access all the content in the regions to capture skills and farm and play dungeons and purchase armor etc. I hate content gates, levels and gearchecks in particular!And how much of that list does GW2 ultimately have? None with the exception of 2, as promised by Colin, which was then burned down as well with the introduction of ascended.
Which is a shame, as you only need to look at GW1 to see a lot of very clever mechanics that actually can be integrated into GW2 to make the game infinitely more fun. In particular, points 3, 4, 10, 13, 14 and 15.
Don’t forget dyeable weapons
There are so many things in GW1 that I wish were in GW2 :-(
Things like:
- Dyeable Weapons
- Being able to save/load/swap build templates at ease
- Hero party system (for those who would rather do things by themselves rather than in group scenarios)
- Signet of Capture/Skill hunting (for those epic skills. In particular, the Ray of Judgment elite)
- Vanquishing (nice rewards, and it was fun gathering bonus points for killing certain creatures)
- Capes (they went with my ritualist outfit amazingly well)
- Zaishan bounties
- The armor and weapons. Chaos gloves… Tormented Shield… Paragon armor… there were so many great outfits you could make in GW1 :-(
+tengu
+kodan
+new areas that we could explore in GW1 but we can’t in GW2 and we get to them through lots of events and after that they change over time
+cosmetic changes to the existing capital cities: add a few more non-instanced mini-zones to them, make them feel that a year or two has(ve) passed
+cosmetic changes to existing zones that have human/dwarven/mursaat/jotun ruins(make the Priory do something to them or the Order of Whispers if it’s the case)
(edited by darkfiremew.5937)
You know the dev’s don’t make the songs right? They’re all composed by Jeremy Song.
It’s actually Jeremy Soule. I have no idea where you got Jeremy Song.
Jeremy Soule also composed the Oblivion and Skyrim OST’s… along with a lot others including GW1.
Do you know what songs are played on each map you enter at any given time? I know the OST, what the devs and a lot of the player-base don’t know is how they are spread through-out the map and which songs are in that map, every map. For example:“What songs are in Rata Sum? How are they spread?”
I know the 3 guys that make the songs of Guild Wars 2: Jeremy Soule; Maclaine Diemer and Leif Chappelle. That isn’t the point. I don’t know how to make myself clearer.
Maclaine doesn’t know at the point of the live-stream what songs are in every given map. My suggestion is that the data-miners should give him the list so he can start making new songs for the places where there are so few. All of the players have to gain from this. It’s a quality of life thing. It’s just a thought.
I know it isn’t neatly folded and sorted. That’s why I suggested it. To send the dev the list after the data-miners made the list after they searched the songs on each map. That’s the point. That’s the thought. Data-miners do this thing=devs have more time to do new songs maybe a few more, maybe they get paid with gems so they can buy more stuff on the gem store. Just a thought.
After seeing the music in Guild Wars 2 live-stream and watching wooden potatoes and matt visual about data-mining, I was left with a burning question: Why don’t the data-mining people make a list of the songs heard in each map and give it to Maclaine? That way he can start doing the adding of new songs to existing maps or shuffling existing ones to fit the setting better. Just a thought.
Asura are egomaniacs, narcissists and a lot of time jerks. They flaunt their intellect every chance they get. That doesn’t make them evil as a race. Look at Snaff, Zojja, Blimm etc. they weren’t evil just not always fun to talk to. They care about other people, they gave the asura gates, waypoints to all of the races of Tyria. There will always be people like Kudu that only do evil, we even stop him from doing more evil. Flaunting your ego isn’t evil, it’s just unpleasant to the one whose near an asura when they start going on and on about how smart they are, it’s tiring not malefic.
Question 1:Will we ever get event’s either living story or just group events that continue the story started in the book Ghosts of Ascalon and the Ascalon Catacombs dungeon?
Question 2: What happened to the God realms after the Gods left?
Question 3:How’s the Human- Charr treaty going(we haven’t heard anything about it since the Queen’s Jubilee update)?
Question 4: Where are the Havrouns outside of the Norn personal story?
Question 5: Just who is Rytlock Brimstone? outside the Edge of Destiny, Charr personal storyline and a few dungeons, we still don’t really know who he is, a lot about this Charr isn’t really known.
Question 6: What is the current situation between Palawa Joko and Kralkatorrik?
Question 7: Are the old underground Asuran cities still there?
I’ve seen it too. I thought it was part of the Wintersday decorations, like the snow making machines.
A lot of the ideas boiled down into variations of one of these two options, and really both have a lot of cool concepts and ideas. Can folks think of anything else that’s a bit more outside the box for something bigger?
My thoughts outside of boxs seems to go mainly for EXPLORATION.
IMAGINE: We get map over Frostgeorge in Living Story? and pact is getting into there and fight off Jormag minions, on the next update we get some bases built in there and for next month story could be frozen as Pact gathers resources (or some little tweaks planed) and at that time we can go look for some frozen masters, joutan ancient forges from the time they were mighty, we might explore do some mini dungeons, learn some skills or recipes in there. After that we go even deeper into Jormags territory. We might tie some alliances, trade some or our skills (like creating weapons for pact or joutans that would tie our character to work in camp and log out for some time, after that time we could log in). Those skills, weapons etc could be used on that second map to change the map control. You can use some kind of mini WvW on that map and each day we hold some points we progress few steps ahead with front line.
The idea would be to do things various ways, use our skills to gather informations, gather resources use war schematics (WvW) to progress into enemies territories and move front line. In that ares there should be almost no WPs (3-5 per map), there should be more populated with each update by mostly military forces, we should get works in there to help in various ways, but it should be kind of permanent investment. Our actions should move front line by little over time, not like in WvW when zerg comes and crushes as pleased. We should not be able to do it with elder dragon minions. We need to see fortresses being build from the scratch, getting stronger, with more supplies that we get them (like event to get supplies every 2 hours). Our effort should be awarded with fractions progression (after making system that would count actions in LS like that and hearts toward support to selected fractions). With participation our rank should increase (thats a hard part after being just below Trehern) to allow us access to cool ares or more dangerous parts of those new maps (ares where monsters would outlevel you maybe for 1 then 2 levels). Those would also come with better drops and nodes with new kind of materials, non-craftable for us but materials that would be used by Joutans or other special crafters that would make weapons for solders only which would again give us support for fraction (capped weekly).
This idea sounds awesome. That way we can use the LS to gradually explore new areas with a reason and keep them explored, changing the scenery over time with every new release.
1)Both in PvE and WvW more events that use destructible environments where we can use the tanks that the charr invented and the asura perfected.
2)Team PVP that need to use airships to defeat the opposing team.Like a real sky-pirate.
3)Implement the arena in Lion’s Arch from the second book in-game.
4)Make the zaishen do something with the world not just sit in Lion’s Arch boasting about fights.
5)More dungeons in the world(both normal and fractals)
6)Host more contests like for example: art contests where the winner gets to have his armour design put in-game
7)A lot of small events that make you explore more than one map that end with a world-boss battle (doesn’t have to be an existing one)
8)Home instance/housing :
In the home instance: -more resources to gather/mine/cut
-the NPCs that we’ve encountered in the personal story to actually say something; preferably related to the current living story
-after finishing a living story content, the home instance should reflect this in a small meaningful way ranging from NPC’s, small decorations, dialogue with existing NPCs
-home instance specific mini-games that varies depending on which capital you have accessed the home instance; an existing example of this is Belcher’s Bluff if accessed from Hoelbrak; more of that;
-let the pets roam free in the instance, if a player is a hunter or just has collected minis he should be greeted by the when entering his home;
9)Mini-games and jumping puzzles that require you to use a parachute and/or rappel
1)Tengu
2)Kodan
3)Largos
In the home instance: -more resources to gather/mine/cut
-the NPCs that we’ve encountered in the personal story to actually say something; preferably related to the current living story
-after finishing a living story content, the home instance should reflect this in a small meaningful way ranging from NPC’s, small decorations, dialogue with existing NPCs
-home instance specific mini-games that varies depending on which capital you have accessed the home instance; an existing example of this is Belcher’s Bluff if accessed from Hoelbrak; more of that;
-let the pets roam free in the instance, if a player is a hunter or just has collected minis he should be greeted by the when entering his home;
These are a few of my ideas, I welcome all whom want to add to my suggestions.
They still haven’t put one in yet? Even after having the skypirates as a major LS patch? What gives?
I’m amazed considering much older games now have gliders as well as parachutes!
Or rappels. They should make mini-games out of all this or jumping puzzles or all of the above. The way we play this game will be changed forever !!!
Offtopic .. but .. has anyone else “Carry on my Wayward Son” in the ear when reading "The Story so far .. " ?
I know, right? After so many seasons of Supernatural, even if the new ones don’t have this song any more, I still hear it. They should totally do a spoof of of this in-game, just like they did with Indy. That would be awesome!!!!!
Indeed you are right good sir. Here is where I want to see this man’s plan for a Ritualist profession regardless of it’s scions. I want to see his plans of making it viable in a Guild Wars 2 environment. I want to see his opinion on this matter, even if a lot of techniques are inherited by other classes.
Well, if I want my “plan” for the Ritualist, the goal was to make the Ritualist a sort of attrition/control/support class with its normal skills and then have either a strong power-attack mode and/or an even stronger support role in Channeler Mode depending on which Soulbound Spirit and weapons that the Ritualist slots for combat.
ANet defines the Necromancer as the attrition class of GW2. However, Necromancer (with little control outside of fear spam and the occasional chill), was never really a solid attrition class. Condition spam isn’t really attrition game-play, it’s just a more unfair version of power DPS because the player inflicted with massive amounts of conditions can’t time a dodge or damage-mitigation skill to deal with it. It goes against the fundamental design of GW2. Now, with patches over the past several months, Necromancer has fallen even further from “the GW2 attrition class” title and into a full DPS class because you can now burst people with conditions. I’ve already made plenty of points on the sPvP forums about why conditions as a viable way to kill an opponent in pvp was a poor design choice from the get-go, but I won’t bore you guys with that here.
Instead, GW2 attrition is being able to control your opponent’s movement, deny them damage while still being able to get damage out on them yourself. It’s easy to do this by just front-loading condition skills and passive condition procs and then running away while they bleed out incredibly quickly, but as I’ve said before, that’s a poor design that makes power obsolete. Instead, I designed the Ritualist to be more like the staff Elementalist in how it handles attrition combat. The Ritualist will be able to control battlefield movement with rifts and slow abilities while still laying down field hazards as damage both inflicting damage to an opponent and denying them direct damage on the Ritualist or his/her allies.
Then, in order to finish or really contribute to a fight, the Ritualist has Channeler Mode which will offer him/her high damage abilities, powerful support abilities or even both if the Ritualist chooses the right combination of weapons and Soulbound Spirit.
This sounds like a combination between the Guild Wars 1 mesmer, a necro and a elementalist. Awesome!
Indeed you are right good sir. Here is where I want to see this man’s plan for a Ritualist profession regardless of it’s scions. I want to see his plans of making it viable in a Guild Wars 2 environment. I want to see his opinion on this matter, even if a lot of techniques are inherited by other classes.
I don’t hate Scarlet. I would like to see her beaten the kitty out of her in a mini-game. Just for lolz. It is a helpful method of getting rid of some pent up aggression stored in real life and vented on that little sylvari. I don’t think all people have that sort of thing. This mini-game would help. A LOT!!!
From the title, I thought that it’s about making it more visible in-game Mouvelian calendar. What season in-game we are in, maybe add some more festivals similar to the Dragon Bash, stuff like that.
I can’t wait to see what you have in store for in the traits and attributes section.
(edited by darkfiremew.5937)
Is Zojja so over-powered that she can’t appear in the story or is Felicia Day way to busy/expensive/can’t be bothered that she won’t play her? If it’s the former, everyone can contribute to the story in one way or another i.e. DC multi-verse, Marvel muti-verse and so on and so forth; and if it’s the latter even though I like her work in television, some video-games and a few web-series, she can be replaced like all actors.
I think there should be changes to other capital cities not just for Lion’s Arch and Divinity’s Reach. For example: actually changing the face of the old Rin ruins into a charr settlement/ training ground; the northern part of Rata Sum ; the list goes on. The live updates with the Queen’s Jubilee and Clockwork Nightmare where a sector of Divinity’s Reach changed or many updates where Lion’s Arch’s lion statuette changed, the light tower, the temporary dungeon and so on. More changes to non-human capitals.
On the final cut-scene in the Arah dungeon on path 1 the Priory guide goes invisible. All my party members at the time confirmed this on their play through with me on path 1.
Guild alliances and the mechanics: special missions and puzzles; treaties that give the alliance +5% to +10% buffs, special armours and weapon skins determined on how many guilds are in the alliance.
You can introduce new types of puzzles that require to move vertically in new and interesting ways, even make it a separate activity.
Let us fight dragon champions in the zones that we can’t reach for now Like the Far Shiverpeaks, Tarnished Coast, Maguuma Wastes, Blood Legion Homelands etc. Those areas need to be explored maybe throw in some underground or some sky battles to spice up the combat.
I like your long post.
What armour type do you want the Ritualist to equip in Guild Wars 2?
I have experienced a similar problem. During December 2013 both myself and a few guild mates have been kicked out of dungeons because even though we posted a certain path for example in the Ascalonian Catacombs we posted path 1 or simply p 1, after the new members appeared they kicked us out because they wanted a different way to proceed and subsequently they kicked us out, even the dungeon person.
I propose the following solution: in the looking for group tool add an additional sub-menu for each dungeon except fractals in order for players to understand lane each player wants to follow.Indeed this is extra work to add lines in the code, but I bealive that they are necessary in order for us players to keep doing dungeons using the beta tool. And if the situation keeps repeating itself I stand with:
This week I’ve been kicked from CoE runs multiple times while the team was about finish the last alpha. This phenomena occurs anywhere gold is to be made in instances, and has existed since release. By now I’ve inferred that I must be getting on players nerves by either over or under-explaining the dungeon encounters/mechanics. So I get kicked for assuming they know the run (thereby not explaining enough), or kicked for assuming they don’t know the run (explaining too much/sounding condescending). Booted at anyone’s whim by anyone who can click a green check mark. Yet I can count on one hand the instances of players speaking up when asked if they are new to the dungeon. This is not a result of players lacking options to fill in when creating parties, it is a result of people not feeling obligated to treat others like people. It makes the game a dehumanizing experience, and I cannot for the life of me figure out why it needs to be this way.
The only times I don’t run into problems of this nature are when I form some derivation of the “zerker war exp only must ping gear” group. Under this mentality everything is cut and dry and I know what to expect, but it makes the entire process feel more like work than playing a game. As a result of the inability to track down my abusers I’m left sitting outside the dungeon entrance wondering why I even bothered to log-in in the first place. The immediate loss of chat history is a purposeful choice by developers, yet listing recent players you have partied with is a very common solution to this problem, and interestingly one that was present in GW1. You don’t have to show who initiated/finalized the kick, but you don’t have to protect the abusers either.
Personally, I believe forming pug groups is one of the things that makes the genre what it is, especially considering the addition of the lfg system. But how is this “kicking loophole” anything but an indication that the developers don’t care about the community, when it could be resolved in any number of different ways. When the system is set up to punish anyone who doesn’t have the energy for the elitism required to control the situation themselves there is a serious problem. I don’t want to feel obligated to screen shot everyone I party up with, nor is treating all players like villains a healthy choice for the community. It is an unrealistic expectation to suggest players only form non-pug groups to avoid this occurrence, and for many this is not even an option. I’m not always looking for the fastest run with the most statistically relevant professions, why should I be forced to judge others based on a predestined ideal of what makes a good player? As of right now it clearly seems to be that I’m punished if I don’t make others conform to this ideal. But without treating the group forming process with extreme prejudice I end up rolling the dice on whether or not the people I party with will decide to replace me as if I were an npc. How should I accept that regular player abuse is just a part of the game experience? I feel dehumanized by this apparent unimportance of the player in light of a passive affirmation that kicking players in this manner is an acceptable way to play. abusers are protected by a veil of anonymity, and I’m forced to learn to kick first or not play.
TLDR
Problem: The current party system creates an environment that protects abusers through the “kick” feature. This has been a ubiquitous problem since the games release. But continues to be overlooked by developers.
Proposed solution: Restore a “recent players” menu, such as was present in gw1, to give players the opportunity to report abuse without giving unnecessary information which could be used to grief others
I love doing dungeons and playing this game, I hope this detail doesn’t persist. I can dream that ArenaNet is making new dungeons for us players to enjoy. I look forward for when these new quality of life features are implemented.
After seeing stuff from wooden potatoes about Guild Wars lore and what I’ve seen in Guild Wars 2 I want the first playable race to be the Tengu, second the Kodan. I wold like to see more of the Tarnished Coast especially the zone between Rata Sum and the Grove , the part with the dinosaurs and the zones between the sylvari starter zone and L.A. where the Tengu are. Those zones can be introduced through the living story with the Zephyrites and Sky Pirates with other pirates not just Aetherblades. Just throwing some ideas out there.
They can add the option of adding an agony resist slot to ascended trinkets.
You can get the Zaishen off their behinds and put them to introduce new PVP modes in a Living Story update and get PvE players interseted in PvP for a while.
I want among the options that I get left clicking a PC to be trade, where I can give him/her money or loot and vice-versa.
I haven’t seen Zojja in any of the LS stuff. Is Felicia Day that expensive as a voice actor?
Pistols to both hands on elementalist and necromancer; axes to thief, elementalist and mesmer.
No one told me that I had that option. Thanks!
They should put this somewhere in the game, like the suggestions section.
(edited by darkfiremew.5937)
Thank you for clarifying this topic, I just wanted more than I’ve been given in-game. I wanted more stuff with the imperators in the living story. Maybe in the future, cool idea though.
When will we see a selective division and addition to stacks of stackable items? I can’t select to add or subtract a number of items from one pile to another. I want from time to time to choose how many items I want to give to another player or how many items I want to sell either on the trading post or a vendor.
There is no “the charr imperator” there’s “the charr imperators” – we can meet one of them as wookiee pointed out, the other two are in their own legions’ homelands’s citadels – Blood being east of the Blazeridge; Ash’s is unknown (and yes, I know the area north of Ascalon is called “Blood Legion Homelands” – the Blood Citadel, however, is east of the Blazeridge Mountains). There’s also the fourth Imperator, Gaheron Baelfire, whom we kill.
Can’t you visit him inside the War Council at the very top of the Imperator Core? I remember paying him a visit. He didn’t have anything interesting to say.
That’s cool, there are 4 imperators of the 4 legions no Khan-Ur, will there be a new Khan-Ur after they discovered that artefact at the end of Ghosts of Ascalon?
They didn’t do anything important in the personal story and nothing in the living world. I’ve only seen stuff about tribunes, the most important of them being Rytlock Brimstone. There is little info on the imperators or the Khan-Ur in-game. Will this be addressed in the future? Or are they just there to be there.
When will we see the charr imperator ? What will his stance on the peace treaty be? Will we see a change in the imperators like that one NPC outside the charr home instance said? I know that he exists but I didn’t get to see him in the charr personal story nor in any the living story stuff.
Besides the library in the Durmand Priory is instanced, has only few books, lousy placing of said books, tight space and no achievement that I’m aware of .
This sounds like something more for the suggestion forum than the lore one. Bit it does sound like an interesting idea.
https://forum-en.gw2archive.eu/forum/game/suggestions/A-Library-For-Lore-and-Past-Events
You are right, I have recently found this thread, but I’ve gotten the idea from the youtube channel http://www.youtube.com/channel/UCYUY9_i44IDNOs_Ja815mlA.
I like his stuff on the Guild Wars series. I just modified it to match my perspective.
I know I’m not that original, but that doesn’t mean that I don’t want a library coupled with a museum of Tyria, Elona, Cantha an other continents that the developers haven’t shown us yet. I want a place like the Doctor Who show said “where he keeps score”.
Why not make a Library with books that have links to webpages with the actual stories on them?
1) That would break your immersion.
2) We need to do this in an in-game context like the living world for example.
3) On some computers it would crash the system(I have experience with other games that did that).
4) It would be a cop-out on actually creating something interesting in Guild Wars 2.
It might sound that I’m demanding, I’m just suggesting something that deepens the player understanding of the Guild Wars lore. There are a lot of stories that many players don’t know, stories that that they may never know unless they read about it on many different sites, forums and/or fanfics. Just because the players didn’t complete their personal story doesn’t mean that the pact didn’t create it. They can program the text in a certain way like they did with the Frost and Flame patches so that the story isn’t spoiled for the non story completed player. And that doesn’t mean that the library is the only thing that is in that dimension, there may be a museum as well. Not just books but paintings, sculptures, artefacts as well in the same mini-dimension. Achievements for everything, because they are important.
@darkfiremew do you even know what the priory is? The priory is a bunch of scholars from multiple races whose entire goal is to collect and preserve knowledge and artifacts. Their whole strategy vs the dragons is to use such knowledge they’ve been gathering to bring them down, IE: learn from the last to deal with the present.
@jaken actually the priory HQ would be perfect for it. If you go to the instanced version of it (I believe all orders are able to) there is an actual Library there, infact it already has books you can read inside of it, granted they are a bit on the weirder side and I’d hardly call them useful for learning the lore. They could pretty easily add some books into there, or hell do what they’ve been doing and add some Lore Golems to LA/the HQ or w/e that give you some details on stuff (normally there to give details on the LS, they’ve been in every update so far).
I’ve been to that magical place called Priory HQ but it’s poorly implemented. I want a real one, read previous posts of mine for the full description. And if you still don’t know why I said Pact library instead of Priory Library is because I want the Vigil and the Order of Whispers go get the books/reading material/artefacts because they can help. A lot of stuff gets destroyed in minor skirmishes between small parties. Dragons destroy and/or converts entire regions/ Scarlet reshapes the world map along side them. The list just goes on and on. And that’s just GW2. A lot happened on GW1 and the time between the first and second game.
You know what is interesting?
they had a system like this in Guild Wars Eye of the North, as well as in an independend Update.
You could have a Book in your inventory, which simply updates as you progress in the story, your character basicly wrote in it, like in a diary. (i am talking about the Dungeon-Books and the “mini moa book”)
Anyway, the library idea is nice and should go into a sugestio forum, but if we think about a lore implementation, the priory might naturally be the way to go…
However it would also be kind of a pain to get there and the current HQ of the Priory doesn`t really support such an ordeal.
I guess what we need is something like the “B-Space” of the Discworld franchise.
A Library-Dimension, so to speak and with the mists and asura timey wimey it wouldn`t be unbelievable.Though we got the fractals allready, so i think it would be to similiar.
In my opinion we need something like a priory vault. A place where they store, restore and maybe even digitalizing it for easier access.
Right now the priory itself does not really have the capacity for the things they are supposed to have.
They need a “warehouse”btw… they pull out some very interesting things out in the story. where doey store thaqt anyway?
I want a whole library of the books that you mentioned in that pocket space/alternate space/alternate sub-dimension artificially created to store lore and why not carry a book on stuff, that’s where achievements come in. You can have some of them on reading books, on borrowing them, on returning them. There are multiple possibilities.
Scarlet might be a lore-killer but not all of us know why. Not without a library. A Pact made library where all can study/ read lore stuff.
It has to be a pact joint effort to actually making it a viable option similar to Sea of Sorrows (book) only better.
Why would the Library have to be a pact joint effort? The pact is for fighting the dragons, the priory is about gathering knowledge…
The of five or more civilizations are being destroyed by the elder dragons. Do you think that people don’t lose stuff during war like books, paintings, sculptures and other pieces of art. Things like that are lost during a confrontation. Stuff like that happens. Just think about the differences between Guild Wars 1+ expansions and Guild Wars 2. A lot of things have changed. We need a group effort just to remember stuff that changed. What happened even before Guild Wars 1 is a mystery. We don’t know everything what went on.
It has to be a pact joint effort to actually making it a viable option similar to Sea of Sorrows (book) only better.