Showing Posts For drunkenpilot.9837:

Cats With Attitude

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

The snowball chasing cats do return the love, though. You could play catch with those fellers all night long.

Killing mobs is not worth it

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Posted by: drunkenpilot.9837

drunkenpilot.9837

I kill mobs everywhere I go. If I’m doing map completion, I kill mobs along the way. If I’m running harvest nodes, I kill mobs along the way. Loot is loot. Sometimes its exotics, sometimes its rares, but mostly it’s blues and greens. And you know what those blues and greens give? Lots of materials and luck and gold in the form of trophy items and other vendor junk. If I see a big group of wolves? You can be sure I’m going to round them all up and get them to howl for help, for all that sweet sweet treasure.

My guildies and I usually kill most of the trash mobs in dungeons too when we’re running them, for this reason.

If killing mobs is not worth it to you, then by all means continue not killing them. Me? I’ll continue to get extra mats and rares and, yes, sometimes exotics, essentially for free.

Bloodstone Visage

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

Yes! Please fix this. That bug is the only reason I haven’t used the skin since unlocking it. I love the skin, but seeing the glow from behind the character’s head is…unnerving at best.

Soulbound Wings and the Mystic Forge

in Players Helping Players

Posted by: drunkenpilot.9837

drunkenpilot.9837

Your best bet here is probably to contact support. They may be able to assist you if you word the ticket in a respectful manner.

Barring that, you’ll probably need to repurchase the wings, unfortunately. I’m not really sure of any alternative.

Good luck.

Where do you log off?

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

All of my alts are currently parked at the flax farm in VB. When I’m finished using a character and am switching to someone else, I head to Jaka Itzel waypoint and jump down to the flax farm to log off there. I realize it’s not as profitable for daily harvesting as a rich iron node might be, but I’m in a small personal guild with a few friends of mine so we need all the flax/linseed we can get.

I do sometimes park a mesmer at Not So Secret jumping puzzle (or other “difficult” JP’s), but usually only do this if I’ve been running and/or porting a JP that day.

Interestingly, I find that the Jaka Itzel waypoint and the flax farm area load really quickly compared to other areas in the game. Keeping all my alts at the flax spot makes harvesting each day a really fast process—even if I don’t have much time to play, I can log on and swap alts to harvest all the flax within about 15 minutes or so. This is great if you have to work and know you won’t get home before reset.

So... A peg leg?

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Posted by: drunkenpilot.9837

drunkenpilot.9837

Love the pirate themed stuff, I just wish I could find a character from the Monkey Island series with a peg leg and hook to accompany my Guybrush Threepwood cosplay character.

A pirate I was meant to be!
Trim the sails and roam the sea!

Display latency ping in the UI

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Posted by: drunkenpilot.9837

drunkenpilot.9837

I wouldn’t mind a toggle-able option to display ping on the mini-map near the time, or somewhere else that is equally unobtrusive, but to be honest I don’t really think this is something that is even remotely a priority.

If you want to monitor your ping, you can already do this extremely easily through in-game means. The ping is displayed in the bottom right corner of the options menu, so open your options menu and drag the window as far off the left side of the screen as you can. It can’t be dragged entirely off-screen, but it will be almost completely out of the way and you’ll be able to play the game without interruption while simultaneously monitoring your ping.

Since we have this incredibly easy solution for monitoring your own latency, development time is probably better spent elsewhere in my opinion.

I killed my mini professor mew

in Community Creations

Posted by: drunkenpilot.9837

drunkenpilot.9837

Woah! I never knew this was a thing. Haha! I’m way too entertained by that video, thanks for sharing.

Similarly, during Super Adventure Box I noticed that a few of the mobs in SAB (the angry bears with AoE attacks in W2Z1, for example) were capable of damaging your minis. I used the Princess Miya mini for awhile and tried getting them to slay her but it never worked.

Trading post: people adding 1c

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

It could also be the seller hoping to kitten you off in order to buy the item at high price. I have several times placed a buy order then someone comes in and places it one copper higher. I remove my bid check it in a couple hours their bid is now gone as well.

I then replace my bid and within 30 minutes there is another bid one copper above mine. I withdraw my offer and within an hour theres us removed to. I repeat the process and there is always one higher. This happens on all the high priced items.

Try it sometime and you will get the same results. It is there way of trying to get you to just buy their item.

This is probably not the seller. This is probably another buyer who is actively watching the item because, well, they want it. I do this, and I do this often.

Suppose I’m trying to buy a Chaos Longbow Skin. If the current highest buy order is 410g, I will place my buy order at 410g00s01c. Then suppose the person who had the 410g order sees mine, and they outbid mine by placing an order for 415g, thinking the 5g jump will scare me off. It doesn’t, so I will then place another buy order at 415g00s01c. Let’s say we go back and forth for a while.

He bids 417g
I bid 417g00s01c
He bids 420g
I bid 420g00s01c
He bids 425g
I bid 425g00s01c

At this point, let’s suppose he gives up and realizes I’m just going to continue overbidding him by one copper at a time. He retracts all of his bids. Now the TP buy order list looks like this:

425g00s01c
420g00s01c
417g00s01c
415g00s01c
410g00s01c

But all of these orders are from me. So I am essentially overbidding myself by 15 gold for absolutely no reason. I will immediately retract all of my bids back down to my lowest initial bid of 410g00s01c. It would be really stupid of me to do otherwise. Why waste the extra gold?

This is just how the system works. If there is an item on the trading post that you really want, place your bid, and then watch it like a hawk until the order is either filled or until someone overbids you, and then overbid them right back. Highest buyer gets the item. Done deal.

Tequatl Parade Float

in Players Helping Players

Posted by: drunkenpilot.9837

drunkenpilot.9837

Haha! A golem balloon would be amazing. Something like this:

Attachments:

Load/Save Build Templates

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

A friendly +1 to your friendly reminder. Yes please!

Human male voice ruins immersion

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drunkenpilot.9837

I’ve always wondered about the possibility of a vocal pitch “slider” upon character creation that gives you a small amount of personalization to your character’s voice. But I have a feeling this is something that’s been discussed before, and I’d be surprised if Anet hasn’t already considered this as a workaround to re-recording each and every single line of dialogue in the game with different voice actors. Most likely, they considered the option, played around with it a little, and came to the conclusion that the pitch-shifted voices sounded bad in practice.

That said, I think hiring new voice actors for each existing race and gender is probably the wrong suggestion to make on this topic because as Erisk and others here have said, that option is prohibitively expensive.

Does anyone have a better idea for a technical way to alter the current voice recordings and make them sound new and/or different, without requiring massive development time to implement? If folks could offer up some fresh, approachable ideas, the devs might be more inclined to pursue them.

Would you be open to Biracial NPCs?

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drunkenpilot.9837

I mean, imagine the coding implications. What racial skills would you get upon character creation? How would personal stories be changed?

I’m all for mixing of species (a norn-asuran would be pretty weird, but it could be the cutest giant in all of Tyria), but from a technical standpoint, where would the devs have time to come up with such a system?

Thank you so much for Sya!!!!!!

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

Two things.

The reason for writing my comment was to make my opinion known for keeping absolutely everything out that should or could turn into a political issue.

This was a “Thank you Anet!” thread until you mentioned politics. You took the congratulatory and thankful thread to a political tone where there previously was none.

Discussions like that will encourage the wrong people for the wrong reasons
to force their “issues” on innocent others.

Again, I think if you step back and approach this from an objective position, you will find that you are unintentionally being the person you are decrying. I don’t think you are intentionally trying to insult or demean anyone with your words, but you are choosing the wrong words to relay your thoughts and many of us are perceiving a strong sense of negativity behind them.

(I should note that this is my own personal opinion and likely does not reflect the opinions of others in this thread.)

Moving on!

Whether this was the work of one individual person at Anet or a whole group of developers, I’d also like to add my resounding “Thanks!” to the crowd of well-wishers. You’re good eggs, all of yah.

Screaming finisher?

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

So.. this, then?

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The Mystic Coins Inbalance

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

These are used for crafting legendary weapons. Legendary weapons are expensive. Ingredients used to craft them are also expensive.

As with all of the past discussions on mystic coins, I really don’t see a problem with this. Get them any way you can from in-game means (daily, leyline, etc), and then buy the rest of what you need. The process for getting a legendary weapons should be expensive and difficult if only for the sole reason that their demand allows mats to gain value on the trading post, which in its own way helps to combat gold inflation.

But the short of it is that these are used to craft legendary weapons. If you think those weapons should be cheap and easy to acquire, you’re sorely mistaken.

not so secret JP

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

Relatedly, if anyone needs assistance with collection items found in the Not So Secret JP, or needs help getting up to the diving platform for goggles, shoot me a message in-game. I hang out here pretty often and regularly offer portals (free!).

I struggled with this JP a lot when I first discovered it, so now that I’m able to complete it relatively easily, I like to help others get through it. Just message me in-game, happy to help.

Why Gw2 is drifting away from me.

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

Huh. I was in WvW last night and saw LOTS of players. In fact, since they’ve incorporated both the old and new BL maps into the current matchups, I’ve personally seen more players roaming and zerging than in many recent months. Interestingly, PvP queue times are pretty fast right now as well, suggesting a large amount of activity. HotM PvP Lobby is practically always full of players, too. I see neither a lack of players nor death of the game.

Subjective opinions are intriguing, no?

What is happening?

in Account & Technical Support

Posted by: drunkenpilot.9837

drunkenpilot.9837

There are a number of things that could be going on. You can check to see if it’s your internet connection or if it’s the GW2 servers by opening command prompt and entering “ping www.google.com” followed by “ping www.guildwars2.com” and comparing the results. This isn’t definitive by any means but it’s a good starting point, and if your connection to google is relative stable (no lost packets) with a low ping, but your connection to GW2 is losing packets or has a very high ping, then the issue is more likely related specifically to GW2 (or more accurately, your connection to GW2 servers).

If ping results to google are fine, but ping results to GW2 are bad, run a trace route through command prompt to guildwars2.com. In command prompt, type “tracert www.guildwars2.com” and it will trace your connection through your ISP and the various hubs it uses to connect you to the GW2 servers. Look for “Request timed out” or really high pings (such as going from 40ms at one hub to a spike of 430ms at the next) and this will more than likely show you the culprit.

More often than not, if your internet connection is fine in other areas but you are having trouble connecting to very specific servers (ie: Guild Wars 2), your internet is probably not the culprit, and GW2 servers are not the culprit, but instead the problem lies between you and the servers. You’ll see this happen pretty often when major storms are occurring in big cities that serve as main connection points, like Chicago or Virginia.

Hope this helps in some way. If you’re still having problems and it doesn’t seem to be letting up, contact support to see if they can assist you. I think they are still pretty heavily backlogged though, because of the rollback, so be patient if you go that route as it may take them a while to get to you.

Good luck.

Guild Hall useless for pvp guilds

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Posted by: drunkenpilot.9837

drunkenpilot.9837

So the issue here is not that guild halls are not helpful for PvP guilds, but that upon leaving a PvP match it kicks you back to a city map rather than the GH? If so, I agree with that sentiment.

If you queue up for PvP from your guild hall, it should return you to the GH after the match ends. That would be a great QoL feature for PvP-centric guilds—join GH to practice and spend time in your personal arena with friends while waiting in queue, then after your match pops and eventually ends, it kicks you back to your GH to continue sparring with guildies.

Personally, I don’t see any negative side to this suggestion, so if that’s what you mean, +1!

Unlimited Salvage Kit

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drunkenpilot.9837

I was thinking about this the other day, actually, and came to the realization that I have used my Copper-Fed Salvage-o-Matic more than any other item in the game. Especially now that it sits permanently in the one account bound slot I have. Based on that alone, it’s been worth the purchase.

I used to carry 4-5 basic salvage kits on all of my alts, the Copper-Fed has freed up those slots and allowed me to never look back. It’s certainly paid for itself if only in time saved from not having to run to the vendor every hour or so.

Highly recommend buying it when it appears in the gem store. You’ll be glad you did.

No More waiting around to have fun?

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

Most of the more interesting skins in the game are gated behind something. You have to work for a few days to get the achievement done? I feel so bad for you.

I’m sorry, but what’s the problem here? Spinal Blade back pieces are gated behind piles and piles of watchwork scraps. Where is the outrage at the length of time it takes to acquire those? They’re just a skin so they would be considered “minor content” as well, but they take a lot of work/time to get.

You’ve spent maybe a week on this endeavor and by your own admission are only one mob kill away from completing it. That’s great, you got that done pretty fast, and it’s clear that this skin is something you’re really working toward. Keep it up, you’re almost done, and soon you can direct your outrage toward something more meaningful.

Also,

As others have pointed out you are allowed to do other things while waiting for it to be active.

Lots of nodes to gather while you wait or events to farm for karma.

Anet promised us new legendarys in early 2013

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drunkenpilot.9837

My mom promised my brother all the ice cream he could eat if he’d be brave before getting his tonsils out. He never got the ice cream. The White Knights in my family point out he did get “all he could eat” — it was just he couldn’t eat anything at all. The family critics said don’t parse the words, clearly he was promised ice cream in bulk.

Regardless, my brother got over it.

I don’t really care if ANet promised something or shared their plans. Talk is cheap; it doesn’t matter to me what they said or say or are going to say. I’m only interested in what they actually deliver. As long as the game is fun for me and has fun stuff to do, I’ll keep playing and pay for expansions.

It’s the OP’s right to hold a grudge and not to spend their hard-earned (or easily accumulated) RL money on GW2 because of it. Personally, I find it’s more fun to ignore ANet and play. Life’s too short to worry about what Colin said 3 years ago or what Mike O’Brien will say next week.

+1 and QFT. My thoughts precisely. Thank you for this.

Anniversary Sales (What do you want?)

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drunkenpilot.9837

Thanks for the 50% off bag slots today! Killer deal, much appreciated.

I would also love for Bank Tabs to go on sale, and I give a hearty +1 to all those who have requested a true sale on Character Slots.

Any other rare collectible stuff from 2012 or 2013 I would be happy with as well. I can’t think of anything in particular, but I’m a real sucker for stuff that hasn’t been in the gem shop for years. I bought the aviator glasses and bunny ears when they were last made available and don’t even really want to wear them on any of my characters. :p

[SUGGESTION] Codex / Bestiary - How to

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drunkenpilot.9837

I like this idea, maybe not specifically for soloing difficult bosses but it would certainly be a nice resource to point folks to when they aren’t sure of the mechanics of a fight. There is usually someone in map chat that’s willing to explain big meta fights to players, but it’s up to people to ask for help first if they aren’t sure of what to do. Having said that, it’s disappointingly often that I see someone ask for help in map chat during a big meta fight like Vinewrath, only to have an angry player snap at them in frustration with a response like “learn the fight or GTFO, you should have asked before we started” etc. (Please, if you do this—I understand where you’re coming from, but keep in mind that perhaps that player just entered the map, or perhaps they’re new, or thought they could simply follow the zerg like you do in most other maps. Patience and understanding go a long way!)

I do like your idea of a Bestiary of sorts, and in a way we already have something like that for several fights/bosses, with all of their mechanics and best methods for defeating them laid out on their respective wiki pages. I don’t see why players couldn’t start contributing more of these to the wiki, though. It wouldn’t even really have to be limited to specific monsters in general—this same type of detailed explanation could be used to cover different events or metas. Ogre Wars, for example, is a meta that a lot of people don’t fully understand how to get started, or don’t fully understand how it can get “bugged,” by completing or not completing a certain event. Explaining things like this on the wiki would only further spread that information throughout the community.

tl;dr: +1 to this! But I don’t think it needs to be a separate website—put it on the wiki so players can contribute their findings!

Dear Devs: Why cheat?

in WvW

Posted by: drunkenpilot.9837

drunkenpilot.9837

What alternative would you prefer, then? If you go by the OP’s suggestion that mobs shouldn’t be able to respawn when players are nearby, then most maps are going to be quite desolate and lacking in the way of things to kill. Even core Tyria maps have players running about in droves in most cases. Any well-populated map will be mostly empty of mobs to kill, and any map that would otherwise not be populated would (interestingly enough) be flocked to by players looking for things to kill or farm. I suppose one positive consequence would be that players might actually be more evenly distributed across Tyrian maps in search of things to fight, but that’s the only positive I can imagine from this scenario.

I suppose another alternative would be to go several steps back in terms of development progress and go back to the old ways of GW1, where every map in the game is instanced, and mobs don’t (or hardly ever) respawn. But then you’re essentially negating all the progress that has been made with GW2, and in that case you may as well just reinstall GW1 and play that instead.

I’m really not sure what the OP is expecting, here. Mob respawning is a thing. It’s just..a thing. It’s a part of the game. What else is there to say?

Free Princess !!

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

Pretty certain it’s true that you can get precursors from those bags. Someone linked a precursor in map chat a few months back, saying they’d gotten it from a Princess bag.

This is hearsay of course, and it’s entirely possible that person could have been lying, but I don’t really see any reason for them to make that up, and their excitement (as well as their surprise that it came from a Princess bag) was proof enough for me.

That said, I can’t link to a loot table or anything that substantial.

Gold In Gw2

in Players Helping Players

Posted by: drunkenpilot.9837

drunkenpilot.9837

It sounds like you have a new account or don’t have much experience with the game since you’re dying in HoT all the time. I’d suggest a very simple farm for you.

Learn the locations of all of the rich iron and rich platinum nodes in the game. Then take each of your characters to every node and mine it (without getting sidetracked by other nearby nodes unless they are directly on the way to the rich node).

At the end of your run you’ll have enough materials to make a deldrimor steel ingot (assuming you already have a lump of mithrillium). Make one and sell it. I’ll get you about 8 g for 20-30 min or work. You can only make one lump of mithrillium a day per account, but iron and plat sell well on the TP, so take as many characters as you have to all of those nodes and just sell the ore you mine. That’s decent income as well. You can only mine rich nodes once per day per character, though.

+1 to all of this. Lately this is my main source of income. I refine my time-gated ascendeds every day (lump of mithrillium, glob of elder spirit residue, etc) and run multiple alts through a route I have that hits an assortment of rich iron and rich platinum veins, as well as soft, seasoned, and hard wood nodes. After 2-3 hours I typically have enough of each material to make 4-5 deldrimor ingots and 2-3 spiritwood planks, and selling all of these ingots/planks nets me around 60-80g.

Bear in mind that as Ceesa said above, you’ll need to have the lumps of mithrillium and elder spirit residue ready to go before you can craft down the saleable ascended materials. Make these your first priority when you log in each day. The mithril ore and elder wood may seem like a relatively expensive “investment” at first but they will pay off, and when you’ve got 10-15 of each and you craft all of those down to sell on the trading post, you’ll be glad you did.

I go through cycles: on days where I don’t have much time to play, I log in and get my time-gated crafts done but don’t typically worry about doing the gathering runs. By the end of the week I’ll have 6 or 7 of the time-gated refinements ready to be made into saleable ingots and planks, so I do a 3 hour gathering run (with full gathering buffs, they do help when you’re gathering for a long period of time), then craft down everything I can at the end of the run and sell it on TP. This gets me probably an extra 100-150g a week if I’m really proactive about it. Any excess mats you get can either be sold on the TP directly or saved until you have the required mithrillium/residue.

Gathering runs might not be the most exciting thing in the world, but they can be plenty entertaining if you have good conversation in guild or map chat, or are listening to a podcast you enjoy..or Netflix on a second monitor, if you have one.

Final thought: Flax is free gold just waiting for you, every single day. Park every one of your alts at the flax farm below Jaka Itzel waypoint in Verdant Brink, and log into every one of them each day to harvest the flax there. You can either sell it immediately on the trading post, or refine it down into Linseed Oil to sell in larger quantities. Either way, you get around 12-18 flax per character per day from that farm, which equates to around 50 silver per character per day. That’s free gold just waiting for you to take it, and it costs about 5 minutes of your time.

Good luck!

Storm bow too quiet

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

Definitely wouldn’t mind the volume being a bit higher, with in-game music set to 50% and general ambient audio in most maps, I can’t hear any of the rumbling thunder sounds that play when you draw the bow.

Dear Devs: Why cheat?

in WvW

Posted by: drunkenpilot.9837

drunkenpilot.9837

I agree with the OP that this is irritating and immersion breaking when you are inside an enclosure and mobs spawn inside it rather than outside. This happens in many places in the game. I wouldn’t call it “cheating” as that is inflammatory but I do wonder why Anet programmed it this way.

Just as there is an emergency waypoint in WvW, mobs have assault waypoints they can use to assault objectives. Teleportation is a thing, so why not?

I don’t know anything about an “emergency waypoint” in WvW (I don’t really do WvW much), but I do know that I can’t teleport into a building or enclosure in PvE. The OP doesn’t specify which mode he is doing but if it is PvE I don’t see why mobs should have this power when PCs don’t. And my experience with mobs and this behavior is in PvE.

You can, though. Mesmers can use a Blink skill to teleport in all sorts of wacky ways around the map. Thieves can shadow step in a similar way, Guardians can use sword skill 2 or a utility skill to teleport to a target, who may or may not be in an enclosed area (is the skill named Zealot’s Fire? I forget). There are likely a whole slew of other teleport skills that allow you to do this very thing.

And that’s not even taking into consideration actual waypoints that exist within enclosed structures. Teleporting happens constantly in Tyria.

Regarding mobs respawning, that’s just the way the game is built. Short of completely overhauling mob spawn mechanics, that’s never going to change.

Keyscript for music only is legal?

in Guild Wars 2 Discussion

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drunkenpilot.9837

Using Autohotkey (or any other macro) to play music is allowed. The official statement from Gaile:

https://forum-en.gw2archive.eu/forum/archive/audio/Sad-truth-of-playing-the-ingame-instruments#post4546267

GW2 Favorite places

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Posted by: drunkenpilot.9837

drunkenpilot.9837

One of my favorite spots to discover when I first started playing the game was the old Shrine of Balthazar from GW1. Was really happy to see it was still around after all this time, and with a few searing crystals nearby as well. I love anything referencing GW1, particularly anything directly referencing pre-searing Ascalon. As strange as it sounds, pre-searing Ascalon still pulls me back to GW1 from time to time. Needless to say, this spot is one of my favorites. I hang out here from time to time, when waiting for this, that, or the other.

One of my other favorite spots to idle is the Not So Secret JP, specifically on top of the airship where there a handful of Aetherblades and the one Veteran Aetherblade Taskmaster. It’s the spot at the “end” of the JP where you have the choice of either dropping down to the chest platform, or continuing up to the goggles platform. I’m really not sure why I like hanging out there so much. It could have something to do with the fact that the JP itself used to be such a thorn in my side and now I can complete it without much trouble, so I’ve sort of turned that place into my own little playground I guess. It helps that there are always folks needing ports up, and that there are Aetherblade you can “farm” while you’re waiting for portal CD, so there’s always something to do there even if it is pretty inconsequential.

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The Legendary Champion title

in Guild Wars 2 Discussion

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drunkenpilot.9837

I’m just waiting for ‘Masters in Applied Jumping’

I know, I know… but I can dream!

Storm Bow skin

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

I bought it. I love it. I’ll be using it for the foreseeable future.

(edited by drunkenpilot.9837)

Returning Player

in Players Helping Players

Posted by: drunkenpilot.9837

drunkenpilot.9837

Bear in mind that some of those builds listed above are using elite specializations which are only available in Heart of Thorns, so if you like one of them you’ll need to invest in the expac.

Welcome back! If you have any questions on new content or just want to chat about the changes you encounter, feel free to message me in-game.

How many Precursors have you found?

in Guild Wars 2 Discussion

Posted by: drunkenpilot.9837

drunkenpilot.9837

3850 hours here. I’ve been playing since just after launch, with a couple of breaks due to real world stuff. Thus far I’ve received all my precursors from mystic forge. It’s given me five that I can remember:

Leaf of Kudzu
Storm
Tooth of Frostfang
Dawn
Carcharias (lel)

I may have gotten The Bard as well, but I honestly can’t remember. I’ve sold all my precursors on the trading post for GOLD because I’m money-driven and couldn’t pass up the sweet sweet treasure. I don’t buy rares from the trading post anymore for the purposes of forging (waste of gold imho), instead I have a storage guild bank I use where I dump every rare or exotic weapon I get, and when it fills up I forge everything until it’s empty. Any exotics I receive from MF that are worth more than 2g get sold in whatever way nets me the most profit (ie, if I get something with a superior sigil of air, I’ll use a BL salvage kit to retrieve the sigil and sell that, while any ecto salvaged from it goes into storage). Anything that is worth standard exotic weapon price (~1-2g) gets dumped right back into the MF meatgrinder.

Since I’m not explicitly spending earned gold on rares I dump into the toilet, I don’t really see myself as having lost out any major profit. I’ll admit that I’m missing out on a good chunk of ecto, and forging all my rare/exotic weapons means my ecto income is pretty low, but I salvage all rare armors so that makes up for it in my opinion. I don’t really view the lost ecto from MFing the weapons as a loss, either..if you take into consideration the 5 (6?) precursors I’ve received and sold on the trading post, those have greatly made up for any ecto I might have missed out on.

Precursor “farming” via the mystic forge is entirely a personal preference, though, and your mileage certainly will vary. The chances of getting a precursor with less than 50 MF attempts is so extremely low that if you’re hoping to use it as a get rich quick scheme, you’re gonna have a bad time. I’m in it for the long haul, and if you keep forging rares and exotics for months, and months, and months…you’ll probably get a precursor or two…eventually.

I regret not having crafted Meteorlogicus, though. If I ever get Storm to drop again, I’m crafting that one.

should Charged Quartz still be time gated?

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Posted by: drunkenpilot.9837

drunkenpilot.9837

Because it is mostly used in crafting exotic/ascended but entirely optional items. The very top tier items should not be attainable without effort which means time. It’s also used indirectly as a time gate for Guild Halls as they shouldn’t be able to be built overnight simply with vast piles of gold.

From an economy standpoint, right now with the time gate, the supply of raw quartz crystals on the market have been falling and thus prices have been going up. If removed, it would skyrocket the price of quartz as supply on the TP dwindles.

So why not add my quartz nodes? For story reasons, quartz was a Zephyrite sourced material which is why it’s scattered in Dry Top due to the crash or in home instances when players bought a Gift of Quartz during the two previous visits by the Zephyrites. Adding more nodes in the world to compensate for increased demand of a gate-less charged quartz don’t make sense in the story narrative.

Love this response, and I appreciate you including lore explanations regarding the current status of quartz in Tyria as well. I have been wondering why quartz nodes are so rare, and I missed out on most of the Zephyrite living story as I was without internet at the time (still hoping Labyrinthine Cliffs makes a comeback, even in the form of a “flashback” story instance so I can explore it!). Thanks for the explanation and well thought out post!

GW2 Sales 2Q16: a new All Time Low

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Posted by: drunkenpilot.9837

drunkenpilot.9837

The sky is falling! The sky is falling! The sky is falling!

Sales are down this quarter, but sales will be up next quarter. They’ll be down the following quarter, and back up, then up, then down, then…

You get the idea. This stuff is cyclical, and there are a lot of factors at play. The game isn’t dying, and if you think it is, then by all means go enjoy a different game for a while. You’ll be back, or you won’t, but the community will live on as a whole.

Guild Wars has been around since 2005. It isn’t going anywhere.

Weapons for elite specs lacking?

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Posted by: drunkenpilot.9837

drunkenpilot.9837

My main two classes are Dragonhunter and Chronomancer and I haven’t unequipped the elite spec weapons from those two builds since I set them up, whether I’m playing PvE, WvW, or PvP. Both weapons are extremely effective in my opinion.

I occasionally play the other elite specs when I’m PvPing, and my Druid uses staff primarily, while my Scrapper exclusively runs with a hammer. I don’t play my Reaper too often but when I do it’s usually in PvE and he usually has GS equipped.

Admittedly I haven’t played with Herald or Berserker much yet, and I almost never play Ele so I don’t even have an elite spec build with him yet. Can’t say much on those fronts. Also, full disclosure: my thief is a level 45 bag-opening alt. That should tell you how far I’ve progressed thief and how little experience I have with the class.

(edited by drunkenpilot.9837)

Toxic Gloves/Shoulders

in Players Helping Players

Posted by: drunkenpilot.9837

drunkenpilot.9837

Dulfy has a video you’d probably be interested in.

EDIT: After previewing the item codes, and previewing dyes from TP, it does appear that both the gloves and the mantle have dye channels. One of the darker green areas of each skin retains its dark green color and is not dyeable, however.

Screenshots can also be found of this on Dulfy’s site, here:
http://dulfy.net/2013/11/05/gw2-toxic-dyes-mantles-and-gloves-in-the-gemstore/

(edited by drunkenpilot.9837)

Bloodstone Crazed Creatures Event

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Posted by: drunkenpilot.9837

drunkenpilot.9837

There is so much salt around these events. Why are you folks so angry at not being able to complete them within 1 day of implementation? These events are going to be available for the next few weeks at the very least, more likely the next few months..at least until the next living world chapter is released.

These events were patched into the game one day ago. One day! They aren’t even that difficult to do! Like Vayne, I finished everything within about five hours today and I honestly for the life of me could not understand why everyone is so salty over these bloodstone spawns. They spawn on a fairly reliable schedule. Join a squad via LFG, join the map early, and someone in the squad will link when the legendary boss spawns. Are you bored while waiting for the mobs to spawn? Then do something. Kill stuff in the area to farm loot. Run other miscellaneous events. Harvest from lumber or metal nodes on the map while you wait. There are LOTS of things you could be doing with your time while you wait the 30 minutes or so for the boss to spawn… Anet is not forcing you to stand still at the waypoint to get credit for the event.

This is not rocket science, folks… in fact, it’s practically no different than any typical world boss. What happens if you join a world boss map too late? Oops, you missed the fight, sorry! You’ll have to wait until next time. That’s no different than the bloodstone bosses.

The salt around these current events just astounds me.

[Suggestion] The Ability to Unlearn Crafting

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Posted by: drunkenpilot.9837

drunkenpilot.9837

The log in screen shows the crafting profession of each character.

To clarify, the main problem with this is that it only shows the two currently active crafting disciplines for each character (maybe 3, if you have additional crafting licenses unlocked? not sure, I haven’t bought that gem shop upgrade yet). Before I realized that it cost a chunk of silver to switch back to already leveled crafting disciplines, my first character maxed out multiple professions (to the max of 400, at the time) and so it can sometimes be difficult to remember which 5 professions I maxed on him, and which professions I maxed on alts after I wised up.

I have it pretty well under control now, and I think it’s probably an easier solution to just use handwritten sticky notes or spreadsheets to store this info locally, though. It would be a nice QoL update to see all inactive crafting professions a character has leveled up on the login screen, but it’s definitely not even close to a priority in my opinion. Even as far as proposed QoL changes go, I think this one ranks pretty low on the list.

What is your unbuffed critical chance?

in Players Helping Players

Posted by: drunkenpilot.9837

drunkenpilot.9837

My guard is a slightly altered version of the Meditrapper build on metabattle, so it’s not really a crit build. 23.66% crit chance.
My chrono mesmer is 40%
Scrapper engi is 54%

I can provide info on the rest of my alts if you’d like, but I don’t actively play most of them and several aren’t even using full exotic gear yet. Happy to provide as much info as requested though, just let me know.

Bloodstone Crazed Creatures Event

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Posted by: drunkenpilot.9837

drunkenpilot.9837

These threads crack me up.

I’m late to the game on the current events. I didn’t grind out the initial bandit achievements when they were first introduced and was thankful that even after the release of Bloodstone Fen’s living world chapter, the current events were still in-game and available to complete. That being said, some of the events are very difficult to finish now that players are no longer actively chasing the AP (looking at you, leyline collection achievements!). However, the collection events will probably not be very difficult to complete on a day with the right daily achieves. When there is a Mount Maelstrom Event Completer daily active, the leyline collection achievements in that map will likely be overloaded with players simply there to get credit for the event, meaning it will be more likely to succeed… so even though I didn’t jump on the bandwagon of chasing the AP immediately after release, I will still be able to get these done and get their corresponding achieves finished up.

I’m probably going to end up doing the same with this new round of Current Events. I’ve got today off from work, so I will be checking them out a bit and doing what I can, but I don’t expect to be able to spend two hours working on them and have all associated rewards handed to me immediately. I don’t really think that’s the type of content that Anet wants these events to be. People have been begging for more playable content in the game, and the developers are doing what they can to ship small, somewhat ‘hidden’ events (encouraging players to explore and discover new things in the maps they already know by heart) whenever possible while still continuing to work on larger seasonal patches like new Living World installments. The trouble is, when patch day comes and we get some new current events, everyone is chomping at the bit to get everything done on day 1 rather than patiently check it out at a more reasonable pace. You went to the area where the event boss was supposed to spawn, and it didn’t? Hmm, maybe it bugged, or maybe someone else killed it. Go do something else for a little while and try again later.

I understand that most other players won’t share my philosophy of enjoying things at a leisurely pace, and sometimes even I want to rush through to the finish line to get something done, but at the very least you have to give the developers credit for giving players a taste of what they’ve been asking for.

(and now I prepare myself for the flames coming my way)

(edited by drunkenpilot.9837)

make objects vulnerable against conditions

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Posted by: drunkenpilot.9837

drunkenpilot.9837

But how can you make a gate bleed? How can you poison a stack of crates? Is it possible to cripple (ie: break or sprain the leg or foot of) a wall?

I could understand burning, and maybe vulnerability or weakness in a certain context, but most other conditions (fear? blind? confusion? slow? torment?) simply do not make sense.

Keep in mind, there are WvW skills which do things similar to condition damage in the form of unlockable siege skills. Flame ram skills come to mind. I don’t think this really needs to be addressed with the sweeping expediency you’re requesting.

Ad Infinitum or Ascension?

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Posted by: drunkenpilot.9837

drunkenpilot.9837

I haven’t unlocked Ad Infinitum yet, but I wear Ascension on my guardian. Interestingly, like NumenorLord above, my guard has always used gold-based dyes, and guard is still my go-to PvP or WvW character so wearing Ascension on him just fits the character even more, because I earned it primarily on him. Attached a screenshot in case anyone’s curious.

Personally, I don’t like to use the same skins on multiple characters and I really like each of my characters having their own “style,” so to speak. I’m eventually going to work toward unlocking Ad Infinitum and use that on a different character, probably whichever character I start using primarily for fractals.

It just comes down to personal preference really. If you like both skins, why not work toward getting both of them?

EDIT: Felt the need to mention, I don’t consider myself particularly great at PvP, and I don’t wear the Ascension as a badge displaying my prowess—quite the opposite really, it’s just a skin to me. I can hold my own in a fight, but if I’m against someone who knows my build, I’m probably going to lose. The wings may have been a prestige item during earlier PvP seasons for those really great players, but really if you participate in ranked league matches often enough and just put the time into it, you’ll get the skin regardless of ability.

Attachments:

(edited by drunkenpilot.9837)

Erroneously Depleted Ancient Sapling node

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Posted by: drunkenpilot.9837

drunkenpilot.9837

As far as I know, there is no limit to the number of ancient logs you can harvest in a day (as there is for, say, blooming passiflora), so I don’t get it.

There is definitely a daily maximum amount of times you can harvest all T6 resources on a per map per character basis, just like passiflora and other resources in Southsun. There is a limit on mithril/elder wood in Southsun. There may be a much higher limit on all resources as demonstrated by bloodstones in the new zone, but T6 and Southsun are the most noticeable. After you’ve reached the cap, all nodes of that type will appear as already harvested and not show on your minimap.

Rich nodes in the same map also have a cap, but seem to count towards a different value than the standard nodes, again most easily seen by harvesting mithril in Southsun.

Yeah I would also have to disagree with this assessment. The only place I’ve ever noticed a limit on Rich nodes is Silverwastes, and that limit is immediately noticeable. You can harvest from one of the Rich Mithril Veins for the full 10 strikes, and then when you find another Rich Mithril Vein you will only get 3 strikes on it before it shows as depleted. SW is the only place I have ever seen this behavior.

I can’t speak to Southsun as I don’t regularly harvest blooming passiflora, but “standard” T6 on other high level maps are always available for me to harvest. I run nodes on a regular basis (it’s one of the primary things I do in this game, laugh if you like!), and my route is typically Brisban > Maelstrom > Blazeridge > Harathi > Malchor (and sometimes Frostgorge). Brisban, for example, usually has three Rich Iron Veins and a Rich Silver Vein. You can harvest all four of these rich veins every day, provided you are able to locate the two “traveling” veins easily. The same case can be said for most of the other maps—there is no limit to the number of strikes you get on these nodes, but occasionally you may be hard pressed to locate all of the rich veins in an area as sometimes they “spawn” in hard to reach areas or places you might not usually check.

That said, rich veins refresh once daily, and T6 nodes also only refresh once daily, at reset, much like vegetable farms (or flax farms). Also it is worth mentioning that if you harvest from these veins/farms/T6 too close to reset (~10-15min before reset time), you may have to wait a fairly significant period of time before they will refresh, and in some cases I have seen them not refresh at all until the following day. Always hit your 24hr timed nodes well before reset (I usually try to hit them 2-3 hours before, and run regular nodes until reset) to ensure they refresh for you to harvest again.

Running nodes might not be the most exciting way to play GW2, but it certainly is profitable. If you don’t want to run multiple maps (I do, simply because it breaks up the monotony), you can easily run the node-rich areas of Brisban, Maelstrom, and Malchor’s, and by the time you finish with Malchor’s the standard nodes will have respawned for you to harvest again. Lather, rinse, repeat.

If you are having a problem with one or two T6 nodes not refreshing for you, it may be wise to start keeping a log of when you last harvested those nodes and check back periodically after reset each day to see if they’ve refreshed. If you harvested an Ancient node 5 minutes before reset, it very likely will not refresh until the following day’s reset (eg: in 5 minutes plus 24 hours). If you’ve gone a full 48 hours with the Ancient node still not refreshing, submit a support ticket to see if something else is afoot.

Thanks to GW2 Wiki

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Posted by: drunkenpilot.9837

drunkenpilot.9837

Greener! You have done so much work on the Wiki! Thanks! I see your name everywhere there and just wanted to give you a shoutout specifically, so thanks again.

GW2 becoming less and less fun

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Posted by: drunkenpilot.9837

drunkenpilot.9837

I don’t know. I find the new zone quite fun actually. To each his own I guess.

For how long, even you have to admit this new map does not have the sustain that maps like SW, AB have, the only reason this map is so busy atm, is people moving threw the story, and grinding out the blood rubies for the ascended gear,

Add to the fact there is an rapidly re-spawning event that gives fairly decent look, once Anet move in with the nerf bat, this zone will die, so I can see why some people do not enjoy the new zone,

The one thing I will say about the new zone is, the Artists did a fantastic job as usual.

I don’t think this map is going to die anytime soon. If SW is the loot-generator of Tyria, Bloodstone Fen is the experience-generator. This map was designed around getting LOTS of experience really, really fast. From what I can tell, it was introduced as something of a precursor to future masteries. This map will give players a fun, grindable zone that will give them the opportunity to level any future masteries really quickly.

The map itself is a lot of fun and it’s pretty unique, in my opinion. I love it. I understand a lot of players might not share my opinion on that, however. C’est la vie.

To the OP: It truly sounds as though you are talking yourself out of every opportunity to have fun in this game. You sound very defeatist, and I don’t mean that as an insult, I mean that as a point of fact. You say that you can’t enjoy WvW because you’ve had bad experiences with it in the past. You say that you can’t enjoy PvP because you’re having bad experiences with it now. You say that you can’t enjoy raids because, well, you don’t like their challenging nature.

Unfortunately, when you’ve been playing a game long enough you’re eventually going to come to a point where you’ve completed most of the content you really, really love—or at the very least you have played that content to death, to the point that you don’t really, really love it anymore. It sounds like that’s where you’re at. It sounds like you’ve invested a LOT of time into this game, like many of us have, and you have played the areas of the game that you absolutely love to death, like many of us have, and you are looking for something new.

But you don’t want to like the new things that are on offer because they don’t mesh with the way you’ve been playing and enjoying GW2 up to now. You don’t want to like raids, because raids have been proclaimed as being ultra challenging and gated behind ascended gear (the latter of which is, to my knowledge, not true—you could organize a group yourself and enter with exotics or whatever. I haven’t raided yet myself so if I’m incorrect here, my apologies). To me, it sounds as though you are talking yourself out of enjoying the game.

Dive in, man. Try out the new raids with the intent that you will explore them with some friends and have fun. Don’t expect to succeed the first attempt. Don’t expect to succeed the tenth attempt. Have fun with it, expect that you will die a lot, and pretty soon you might find yourself enjoying the raids because hey, you and some friends took on a raid in exotic gear and figured it out and beat that monstrous boss! Wouldn’t that feel rewarding?

Go play WvW with a small roaming group of 2-3 friends, or even just 1 guildie. Run away from fights you are certain to lose, play havoc and be trolls to the opponents simply for the sake of having fun.

Play Unranked PvP and troll the other team by standing on far with a guildmate or simply unbalancing fights to down a player or two and run off. It’s unranked, and there is no league running at the moment, so who cares if you lose? You are less likely to get upset at the losses if your main purpose for playing is to have fun with a friend, or even by yourself. Don’t expect to win. Winning != fun. (Edit: Trolling is a poor word to use here. What I mean is trying unexpected strategies that usually lead to failure but sometimes have hilariously fun results, like stacking three guards outside the enemy spawn. Usually it’s a huge failure, but rarely it is tremendously effective. Always be respectful to your teammates and the opposing players. Don’t talk down to opponents or teammates, it’s rude and no one likes trolls like that.)

The central problem with nearly any and every video game, including GW2, is that eventually, you will come to a point where you have played the game to death. You have done everything there is to do, and the only things left for you to do are things that would take you “out of your comfort zone,” so to speak. You are at that point right now. A lot of us are. But while we’re waiting for the developers to crank out that new content that we’re all foaming at the mouth for (and good content takes time, remember!), it’s up to us to find new ways to have fun in a game that many of us have 2-3000+ hours invested in. Try new things, and while you’re trying these things, try to come up with fresh ideas that either rework old content you’ve previously enjoyed or fresh ideas based on stuff you have fun doing, and give those ideas to the developers in the form of forum posts. The developers can’t get many ideas from posts decrying how “the game isn’t fun anymore.”

I don’t mean any of this as an affront to you, and if I offended you in any way, I apologize. My goal was to simply shed light on the situation that you, and many of us, are currently in. I hope this (ultra long) post helped in some way.

(edited by drunkenpilot.9837)

Is the grass greener?

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Posted by: drunkenpilot.9837

drunkenpilot.9837

If it’s a PvP/WvW related post, then absolutely, the grass will always be greener..and it will never be. Like Schrodinger’s Cat, it is both and neither. This game is designed so that every class has a counter, even the meta builds have effective counters that can bring an experienced player to downstate, provided the opponent is experienced as well (or lucky in their combos). Because of this, you’ll see kneejerk posts which often go up right after a match, or after a long WvW session, decrying how X build is OP and needs to be nerfed—the poster is mostly venting their frustrations, and while they may have some really good points about a specific build, it’s more likely that they simply met a skilled opponent who understood proper counters and used them effectively.

Players often get angry at thief groups in WvW because they will whittle you down slowly, stealthing away when you hit them hard and then returning before you can get out-of-combat and heal to repeat their annoyances. These players might not have their builds set up to counter stealth and if so, they’re gonna have a bad time. That example can be extrapolated to just about every other good build available—there is an effective counter, but you have to be traited for it or otherwise aware of what your opponent is trying to do so you can outsmart or outplay them. Sometimes outplaying an opponent is as simple as running away from the fight because you know you aren’t set up to correctly combat them.

Similarly, the same type of thing can be said for someone complaining that the class they are using is underpowered and needs to be buffed. More likely, they are either trying a build that isn’t balanced very well and thus is only really effective in a specific type of encounter, or they are facing off against opponents who understand what build they are using and know how to counter it. It’s just the way the game works.

I do think it’s fair to say that there are a few very specific instances in which one build can (or has) actually become a bit overpowered (or underpowered), but generally speaking these situations are rare and usually patched out relatively quickly. In my opinion, ANet does a great job of balancing all classes across the board. It’s up to the players to find out what works and what doesn’t.

tl;dr: you have to take all “X is OP!” threads with a grain of salt.