Personally I dislike transmulation charges. Or more accurately, I do not like that you have to pay to change your appearance when you have already unlocked that skin. If you buy a skin in the gemstore, why should you have to pay again if you want to change back to it at a later date? It feels like you are forced to pay more to be able to reuse an item you have already paid for.
I understand Anet are using it as a way to generate revenue, but personally it feels like you are paying for something because you have to rather than paying for something because you want to. I know you don’t have to change your appearance, but because it is indirectly giving you what you want, psychologically it feels like a hurdle. When you buy skins it is direct gratification, when you buy charges it is an obstacle you must get past to get the gratification.
So if gem bought (via cash or gold) skins could be changed without needing transmutation charges I would be happy.
This is the exact thesis of why i myself don’t like the xmutation system. I feel that removing the psychological boundary with another avenue that generates revenue might increase sales, but either way yeah that’s exactly it.
If i pay for 20 skins, and i want to swap whenever i want, i dont want to have to buy a stack of 100 charges just to use what i just payed for ya know? I JUST paid them an absurd amount for virtual items nonetheless.
I think part of the problem, if not the main problem, is all other game models don’t have an official “exchange” for in game currency to paid only currency. In other games that items are paid only, everyone gets the same treatment, and everything is pretty straightforward. Sometimes there is an option of selling it for in game gold to someone if thats what you fancy, but since its paid only, it ALWAYS generates revenue, where in anets case, it only generates revenue if its bought with cash.
And again, i have no problem supporting good companies, but that doesn’t mean my purchases are just made without thought.
It would be a great item for players but terrible move from anet if it is easily obtained from gem store. I think trans charges are one of most common purchases these days. If it comes to the game I believe it’s going to be hidden behind incredible rng wall inside BLC, like perma banks, merchants, tp and hair stylist.
A large part of this problem comes from not being able to know that data.
Because of this, we must assume a hypothetical stance, that if we want this item, that it would bring Anet some benefit, whether it be direct profit, or increased play time from players(aka more involvement, more happiness, and more chances for players to purchase other gemstore items)
There’s also the issue of gems earned through gold conversion and cash bought gem with real $.
I think this is the real reason we can’t have a lot of things, because anet gives everything else away practically.
Most other models are pay only, and everyone gets the same treatment. The only alternatives are that some purchase only items are made BOE or BOU which means players can sell them for in game gold
I know I would be interested. I’ve held back on making changes to my char’s appearance because my hoard of T charges was running low. Maybe 1000 gems? Considering I don’t buy gems from the gem store, that would be 1000 more gems than they would have gotten from me for that.
I would be perfectly fine with 1000 gems as price! But I was figuring if bought them normally for 2000 you could get roughly 80+ trans charges. That is a very large sum (not to mention by the time you used them all you would have more from just doing content). So I personally think 2000 is a fair price, but I would be the last one to complain if it was decided to be lower. =P
I’ve leveled up all my chars now and have all at 100% map, so unless i do key runs, PvP or level up one more char I don’t have a ready source of T charges besides the 3 a month. So, I’ve started doing daily PvP to get access to T charges (and other items). Since I have no plans to buy individual T charges, 1000 gems as a convenience item would be worth considering. 2000 would be higher than I would be interested in paying.
However ANet has the metrics on what the average person pays for T charges per year and whether or not my spending is typical.
Yeah i feel 2k is a bit high, but the price could be worked with. I think the idea of whether people would buy such an item is the real goal here though.
The results so far are almost one sided. With this data, i’m sure anet could come up with something. It really would not be all that difficult.
The most interesting part is that half of the data is gathered in the section labled “No, but I would buy an unlimited transmutation stone.”
People who ALREADY have enough stones, would still buy it. This goes back to my “positive psychological” marketing of not having to worry about stones at all or how many uses, etc. This in turn would create more skin sales i feel. It’s a rolling effect, it compounds 1 thing into another. More skins bought usually means the playerbase is enjoying the game and the content more etc, more money for anet to do things to the game with which leads to happier playerbase again etc etc etc
But it all starts somewhere
Correct. But what this data shows is they’re alienating a market through psychological marketing by gating skins with the use of transmutation charges.
No. It doesn’t show that. You are drawing unsupported conclusions for something that can have a different explanation. For example it may mean that some people might use the money they use now on transmutations on skins, thus buying more skins, but not increasing Anet earning at all (i’m not saying that this is the case – but it may be).
If most people don’t need xmog stones, then anet isnt making much profit right?
Not on them. We have no idea however how big income comes from those that do buy those.
But if they instead made skins much more accessible+ useable at will, the increased sales from those skins could over weigh what they are doing now.
Could. But at this moment, without more data, it is equally likely that it would make the overall sales go down.
On top of that, this is only a very specific change. Could you imagine if we rid the xmutation system entirely? And people could change at will? Even if you had tons of stones already, its a freeing mentality. Not having to see this will cost you x charges, or worry about them at all.
I had thought the same when they introduced the system. I didn’t know how easy to get they were to become though. Now i don’t even check how much transmogs i have left – i know i have enough.
Yes. I know there are people for whom no amount of transmutations will be enough. An infinite trans stone might be a good idea for them. Not sure whether Anet would consider it beneficial for their sales however.except for that niche market that someone said likes farming xmog stones
…that’s the point, i don’t farm them. And still they pile up by the truckload.
That just means you’re not one who fits the demographics this poll is aimed at. You may not farm them specifically, but you play often enough to let them stockpile, or have no need for them at all, or a combination of them all etc.
Any assumptions you can make about the data predcition are just as fallacious as mine, as we have no real data from anet to prove either way.
The difference between our two stances is i HAVE to take my stance, otherwise there would be no reason to even bring this up. If i don’t support it in the fullest, there would never be a reason to find the data, or bring light to this subject in the first place.
And as we are seeing, I’m not wrong. And also this discussion is also bringing in other ideas which won’t disrupt the current system and will benefit BOTH sides in only a positive change.
Like i said before i expected that the majority would not care for this, but i also bet that there was enough who would, as well.
When one makes a suggestion, the amount of work involved is always a question. Is this only gem store armor and weapons or is it all armor and weapons in the game? It might not be easy to make some free to apply without making them over in some way. Possibly someone who has coding experience can comment on that.
Regardless, it would be simpler to have permanent T charges available rather than reworking all gem store gear.
a simpler solution would be to just allow unlimited use of all skins, or change the currency to like in game gold. There’s plenty of other gates that aren’t as limiting or time consuming if they really feel the need to gate it.
And the offset would be replaced by increased sales. This is a very specific situation, but somewhere else in here i stated i would much rather the whole xmutation system go away, and it just use a normal system. Wow’s is a great example. Whether or not it has subs doesn’t mean to much, as they have their own item store, and anet would too. This would be a psychologically pleasing change to the playerbase, which would open up more chances for increased sales as well.
There’s multiple avenues to tackling this that benefit both sides, but the point is that theres something that can be improved upon here, that would benefit both sides. How is another story
72% for no and 28% for yes. So much for that theory. I voted no because I understand that Anet needs to make money to keep the game going. I love how people complain about having to pay for things when they know the game had no sub. If it was up to some people the game would go under because they want everything for free or very cheap.
What do you mean so much for that theory? 30% increase in skin sales is a HUGE profit…
Only if it comes from people that would spend on skins more than they spend now on transmutation (remember, people that don’t need to buy transmutation charges are unlikely to be in the second category, assuming they answered honestly)
Correct. But what this data shows is they’re alienating a market through psychological marketing by gating skins with the use of transmutation charges. If most people don’t need xmog stones, then anet isnt making much profit right? But if they instead made skins much more accessible+ useable at will, the increased sales from those skins could over weigh what they are doing now.
On top of that, this is only a very specific change. Could you imagine if we rid the xmutation system entirely? And people could change at will? Even if you had tons of stones already, its a freeing mentality. Not having to see this will cost you x charges, or worry about them at all.
Marketing is very puch psychological in selling your products to your customers. Even if the consumer is not worried about x, if company makes y easier, then it’s something that consumer doesn’t have to think of. Something that could only be positive(except for that niche market that someone said likes farming xmog stones).
There was also the idea of unlimited use stones(which is a roundabout way of removing the system at a cost) which is a possibility too.
That’s why i used the word “more” inclined. There’s also b
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72% for no and 28% for yes. So much for that theory. I voted no because I understand that Anet needs to make money to keep the game going. I love how people complain about having to pay for things when they know the game had no sub. If it was up to some people the game would go under because they want everything for free or very cheap.
What do you mean so much for that theory? 30% increase in skin sales is a HUGE profit…
You didn’t read the OP, or any of the subsequent comments either which countered your argument already which were stated multiple times.
I’d prefer you do some research before coming in here and boasting that people are “complaining” when your rather weak argument has already been countered by multiple people who offered suggestions which would benefit both companies, as well the statement in the opening post.
There have been several suggestions(including the statement in the op) that stated better ways to make anet money as well as make the experience for players better so….
I’m really not sure why you came here to complain about things which have already been answered =/
I feel most players would welcome that change( as long as there are no significant price increases like skins being now 15$ or 1200gems ea etc)
Well that would most likely be the trade off if indeed they made gem store skins unlimited use. The infinite harvesting tools used to be soul bound. When they switched them to account bound the price increased from 800 gems to 1000. I imagine unlimited use skins that would then be in the wardrobe and available to all characters of the same armor class would go up in price as well.
Here is how the gem store skins used to work before the wardrobe because you were not around then. You got to use it once for free on one set of armor. Then if you wished to use them again say if you upgraded armor or want to go with a new stat set you had to use transmutation stones for armor below level 80 and transmutation crystals for level 80 armor. The transmutation crystals were much more expensive and didn’t drop in game as much. Also during the transmutation process you lost the armor you transmuted the appearance from so it was not good for stat switchers. The main thing was, since there was no wardrobe you could only use the skins on one set of armor. Say you had two light armor characters, you could not use the skin for both of them unless you bought a second set of skins from the gem store.
Before you mention the , just because it was worse before argument, I’m just letting you know how it used to work. I’m not saying there is no room for ideas to improve things. However, I think what Anet has done with the current wardrobe system and transmutation charges is their middle ground. I don’t expect it to change any time soon.
Yeah thanks for the info. If anything I’m just bringing light to the subject. I don’t know that they’ll do anything, but most times game developers change things is because people voiced opinions and gave data. They’re busy doing so much that they’re not going to be 100% in tune with everything that goes on.
SO far the additional skin purchase rate is at 30%. The forum population isn’t as much as i’d like it to be but currently standing, those are good numbers, considering most people already have charges and stuff.
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Indeed, I do.
Some enjoy the ‘reward’ of Transmutation Charges, and thus do ‘Charge Runs’, just as others do different runs for another kind of reward.
We don’t know what players all do. I’m guessing the Devs have a better idea.
Regardless, if the Devs/ArenaNet feel your suggestion would be better for the game and their company, I hope they implement it with all haste.
Best of luck on your suggestion! =)
Yeah thanks. I don’t expect this to actually affect most of the playerbase since most mmo players actually have time to put into games but since this is a more casual mmo, if we bring to light to anet that there’s ways to improve the system for EVERYONE, or the select group that gets pushed out by this more, maybe they’ll do something about as there is also something in it for them besides a happier playerbase(who doesn’t love money as a business).
Maybe we’ll find out there’s enough people who are actually looking for this.
Sometimes you don’t notice a problem, or a way to make something better until its flaws are discovered
Even if few pay for Transmutation Charges, it may be a definite benefit to ArenaNet, in that it encourages play (time) spent in game. The fact some players have a multitude of Transmutation Charges, and ease in acquisition may encourage the sale of items that use them up, as well.
There are things to consider besides just the dollar bottom-line sales of the Transmutation Charges.
Yeah but so does using in game gold, or any other currency system, instead of having its own system.
I can earn gold fairly easily barely playing. I can’t earn xmutation charges barely playing. The ability to not have to play much to earn the gold to keep me busy during times i can’t play much is a plus for someone in my situation. And with skins and items being the “end game” limiting it in such a way makes others dislike it, as its been expressed in other threads.
Do you really think people are going to play the game less if we removed the transmutation stone system?
My bet would be no. I feel most players would welcome that change( as long as there are no significant price increases like skins being now 15$ or 1200gems ea etc)
But lets say only a few are actually buying the transmutation stones. Why not offer an unlimited version for 1000-2000 gems? It appeases those that dont want to worry about being limited. Makes money for anet, and all those people with 200+ charges don’t matter anyways because they wont buy normal or the unlimited one. =P At least that is my vote.
That’s the second time this idea’s been mentioned, its not a bad idea and actually could work
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I can’t believe on the results. I thought it’ll be 100% yes 0% no.
That being said, I have a few hundred transmuation charge, so the answer is probably a no eventhough I voted yes.
The reason behind this is a consumer mentality. People have certain thought processes that drive them to decisions. Whether that buyer is impulsive, or likes to plan things out, or wants them to be simple, each person goes about making their decisions a certain way. Because of this there is no one way to market to everyone. A business must employ multiple avenues of marketing to try to appeal to either specific demographics, or a multitude of different demographics.
A lot of people that play mmo style games generally have more time on their hands, so farming for charges isn’t a big deal for people. But there are also the more casual players that don’t necessarily have as much time, and they get hit by these item gates.
I myself just had a ton of time to play beforehand, but am now delving deep into an exam testing phase most likely for a couple months where i will have not too much down time to do certain things like that, and these phases come and go as my work and life demand it.
There are several solutions around it, and many of them could both profit anet and be better for players overall. Unfortunately a lot of people don’t like change.
The two most common responses to this i hear are " its ok right now" or " it was worse before" which are not really valid arguments, or just really really weak ones as to why it cannot be refined further in a way that’s mutually beneficial
same as laokoko in the amount stones I have. I tend to Spvp, so stones just pile up and I have nothing to do with them. So I voted without lying and selected no.
This is good info though. You fit the other part of the poll(which will have its own thread) that almost nobody probably pays CASH for xmutation charges. So i want to see if anet is actually making any money off them being in the gem store, at all. If not, then that leads to opening up other options for anet that actually make them money, and improves the experience for players.
That might require a rework of all the armors to make them like the zenith weapons.
How about something else, a multi use Transformation stone. There can be 2 levels. One is a permanent, unlimited use T-stone, 1000 gems. The other one is unlimited use but for a period of time, like the golem banker is unlimited use for 2 weeks.
Tera uses a similar system for their skins. IF you wanted limited time items they have like, 7 day, 1 month, and permanent skins/items, all at different prices. That way if you like items the same way some people only like clothes(seasonal), you can get that at a cheaper cost, or you can obtain the permanent version.
I wouldn’t mind an unlimited use tstone either, because that takes the farming out of having to grind map completion or pvp. That would also allow us to change skins while leveling too, which was a complain of a lot of people. The norm now is people just wait till they are 80, but life happens, and sometimes getting 80 can actually take a while.
A big point for me is, how much is anet really making on xmutation charges? they could possibly make more money by using your option, or by removing xmog stone use altogether, as it adds a “Free use” mentality to buyers, making skins seem more “available”.
Having to use xmog stones for a lot of people it seems(As this issue has consistently come up) is a negative thing, because its something else they have to do for something they already paid for, so it deters some sales as well.
I made a second poll here about xmog cash purchases as well to try to gather some data
http://www.poll-maker.com/poll275610x72409927-10
I will add this to its own thread shortly to give it some attention as well
Transmutation charges aren’t that hard to get. I seem to recall that you get one if you explore a hometown area, like Divinity’s Reach or the Black Citadel. So, start up an alt, explore, get the charge. It’s a pain though if you want an entire set of gear.
I have only purchased one skin, which was the executioner gear and I purchased it for the sake of costume brawl toy that comes with it. I also bought some cheap gear off the TP and some vendors to help finish my 1000 skins achievement.
It’s not hard, i definitely agree. But it IS time consuming, and not everyone has the time to farm or grind them, and/or the ways to obtain them may not be parts of the game that the player enjoys. There are multiple options for alternatives for ANET to generate revenue AND eliminate the xmog stone system, or refine it
The solution is to make gemstore items free-to-apply? Or did I miss something else? My apologies if I have, but if that’s the solution, then here’s why I don’t like it:
If they lose revenue from that, they have to make it up somewhere else. There is an inevitable trade-off that will have to happen somewhere and I, personally, do not find the transmutation charges to be onerous. Therefore, it is preferable to me, as a player, than the unknown outcome of making the change. I fully accept and respect that it’s not preferable to everyone, as players, but that’s why it is to me.
I can understand that, and the trade off of “possible lost revenue”. That’s why i proposed the idea of the increased revenue made by players who felt similar, and would now be more inclined to purchase skins. Skins cost more transmutation charges, and offer more. I have no idea how much they actually make off selling transmutation charges. from what people have been saying, i have not seen one person say they actually payed for xmutation charges, i wonder how big this “profit” really is?
What if the increased sales of skins outweighs the money that they make from selling charges? Wouldn’t be in anets interest to do this then?
I have created 2 polls to help gather data, located here
http://www.poll-maker.com/poll275585xDcA240BF-10 – Skin revenue poll
http://www.poll-maker.com/poll275610x72409927-10 – money spent on xmog charges
I’m not sure I understand. The transmutation charge system would be gone entirely? So the entire wardrobe would be free to apply, or just gemstore purchases?
For no we are assuming any gemstore purchases made with cash. We could say any gemtstore purchases period, but that doesn’t make anet any money.
Currently zenith skins can be applied as many times as you want, in a storage type bin where you can use when whenever you want. The current assumption is cash bought gem store items would work this way as well.
Ultimately i wish the wardrobe system would be reworked entirely but i doubt that would happen
This subjects come up a lot, so i decided to make a poll.
The purpose of this poll is not to debate whether the current system works, is right or wrong, or any of the. The current purpose of this poll is to answer a simple question.
Would you be more inclined to pay for skins, if they were unlimited use?
This assumes the transmutation charge system would disappear. One could assume skin parts would work similar to how store zenith skins work, you pick it, and it appears. Paying for a skin constitutes real cash purchases, not using in game exchange rates, unless at some point the gold you earned was from a previous gem conversion, and are now converting back.
This also assumes that the prices will not change, as the lost revenue from transmutation stones will be offset by increased skin sales.
http://www.poll-maker.com/poll275585xDcA240BF-10
I’m curious to see the results! Obviously this will only be a small sample size as not everyone visits the forums, but its a good start.
For those already viewing the polls: there will be a separate poll for xmutation use. Please keep this thread about the skins, but some of you may not view both threads so i will list it here. Please keep any discussion about the original topic of unlimited use skins.
This poll is soley for tracking whether you payed cash for xmutation charges.
http://www.poll-maker.com/poll275610x72409927-10
Any free bumps to keep this topic fresh are appreciated, as well.
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I prefer this system because it isn’t an intrusive way of generating revenue. You know what you’re getting, the price is low, and it’s not blocked by any kind of paywall, because it’s not a WALL. The game allows you to obtain them in-game. It’s a convenience item, just like the infinite gathering tools.
Do I have issues with some of the monetization in the game? Yeah, I do. This isn’t one of them. I’m sorry it’s an issue for you, though.
Go ahead and call me a whiteknight or a fanboy: I need a good laugh.
So you prefer this system over a system that allows infinite use of the skins you by? I’d love to hear the explanation behind that one, as a player, and not as a company. As for an issue, if they want my money, and the money of others who feel the same way I do, then its an ISSUE for anet. It’s not a personal issue for me as I just won’t drop the cash. I can’t think of a single other mmo/game that offer skins for cash that doesn’t give them to you permanently, many of the ones i know being f2p. Even tera gives limited skins separate from the permanent skins, at a discounted price appropriately.
The solution provided would benefit both players and Anet, and is still non intrusive, so i really don’t see your point here.
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This same idea comes up frequently. You are buying the unlock, not the transmutation. ‘Free’ transmutation is limited consistently to account rewards (zenith and HoM skins) and to outfits (which suffer from multiple disadvantages over other skins, notably only four color channels and cannot be combined with any other armor skins).
I personally don’t see a problem with the current system. Likely, if they changed it to infinite transmutes, the price would go up and I’d be far less likely to purchase.
What about what i just said about increased sales due to unlimited use of purchased skins? What about my argument that i made that completely counters this? Did you ignore that or maybe not see it? If the sales of new skins due to being unlimited use outweighs the profits made from xmog charges, why would they increase cost?
I can say as a consumer i am more likely to drop 10$ on a skin set i want, and probably never pay for xmog charges. If i had to choose between the two, it would be the skin.
Edgar,
How is it a paywall if (as you say)no one has to pay for them?
Would it be nice to have unlimited uses from gemstore purchased ski s ? Yeah. But that really isnt any different than saying yes to, "would it be nice to not have to pay full price for something "
Anet set the price at $10 for a single use. If one finds that price too high one should not pay it. Of course there is nothing wrong with suggesting a reduction in price or the bundling of an additonal feature unlimited uses) for the existing price.
As it stands the only people who have any solid information on selling trends and revenue generation are the ones who implemented the current system. The fact that it still exists in its current implementation could just be inertia, or it could be that the numbers support the current setup.
It’s a paywall because the unit is not free and has to be earned. For those who don’t have time to farm the secondary unit to use the first unit(the purchased skin). For those people they may not have the time to farm the gold to transfer to gems for xmog charges, or to farm the charges themselves. This process is not difficult, but time consuming. for those people, they will have to pay if they want to. If charges were available to everyone, and not available at all for $, then it wouldn’t be a paywall. It still a paywall, just loosely defined. It’s also gating a purchase, which is part of the issue. I don’t want to rely on a secondary system that’s really not necessary(by coding standards) to allow me to use my purchase.
I agree with anet has the trends, and the stats to back any of this up as i have said a couple times, but I am also here to voice an opinion and debate it. I would Imagine anet listens to its players too, but there are too many “fanboys” who whiteknightedly defend it as if there cannot be a better option that benefits even both sides.
I would also like to clarify that both arguments of “it’s ok the way it is now” and " It’s better than it was" are both logical fallacies, and not valid points to counter why something could not be better.
I’m all for hearing other options, and good counter arguments but neither of those work
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Why would they change the system when the majority of players obviously think it’s more than fair?
AGAIN: PRIOR TO WARDROBE YOU HAD TO RE-BUY THE GEM STORE SKINS TO USE THEM MORE THAN ONCE!
Argumentum ad antiquitatem, Argumentum ad populum, Argumentum ad verecundiam.
Just because something was worse before does not mean it’s current iteration is ok because its better before
Does not change the fact that you are asking them to take a revenue generating item off the market….why would they do so?
You are right it can be done (both AP reward and HoM skins are free)…..and they have done it for those. AND as I pointed out previously (that everyone that whines about this issue actively ignores) they VASTLY improved the system in terms of how gem purchased skins work now.
Frankly, they’ve given us all several yards and yet YOU want a mile….par for the course around here.
Argumentum ad logicam
You also fail to see the other side. How many more skins would they earn if they charge system was not in place?
Again, please reread my argument to that.
“You’ve never payed for charges, and probably neither have the other 95% of the gw2 community. So what money are they making off it exactly, if nobody pays for them? And how many people are actually paying Real$ for them instead of using gold to gem conversions? I doubt hardly any are using real cash to buy charges.”
Anet would have to prove what money they are actually making off charges, vs skin production. There’s been plenty of people who say they won’t pay for skins because of something like this, so I am definitely not alone.
How do you know extra skin sales won’t outdo the xmutation charge sales?
I can personally say i would be more willing to spend real $ on a skin i wanted, than trying to pay for charges to change my current ones, but like other people have said the second paywall deters them.
Again we are talking about real $ here, not items bought through ingame gold to currency exchange.
Secondly; here “Just so you know, I’d be THRILLED if all my gem bought skins were suddenly 0 charges to use, but I realize it’s not really a reasonable request and certainly not a demand I’m going to make under the guise of “consumer rights”.”
So you admit it would be a great change, and with the increased sales of skins because of this change, would this not be a beneficial change to both parties? I hard see how this is a selfish idea. ANd, having a right to something I purchased is a common thing. We don’t “rent” skins. Anything you buy from a store that’s non perishable is permanently yours. If i am trading my physical cash for a virtual item, i wish for it to be mine, not under specific conditions.
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I made this argument before that Xmutation charges were a “second paywall” but…. DLC lovers and people who love to throw money away disagreed and bashed on me.
I’m all for supporting a company. I’m also all for consumer rights as well. It’s not like we’re asking for a game breaking change here
No, but you are asking the company to give up revenue from one of it’s few (if not only) sources of income (the gem shop). Xcharges are NOT a paywall. I’ve NEVER bought Xcharges and change skins quite a bit. I’ve never fallen below 20 in my wallet. They are not hard to obtain without spending RL $.
Now I can see the complaint from new users that don’t understand the system and how it works, but you are not required to change skins and the charges are availble to earn outside of gem shop purchase. Not liking how the system works to does not mean it should or will change. Using the banner of “consumer rights” to get it changed is kind of silly. At the most, you should request some improvement to the armor description in the Gem Store to make it quite plain (I think it is now) that you get ONE free application and the skins unlocked in the Wardrobe.
I get the system may be different than what players are used to in other (subscription based) games, but nobody is hiding how the wardrobe system works nor what buying an armor set in the gem store provides.
I want to point something out. You are going to be the prime example,as you represent probably 90% of the community.
“No, but you are asking the company to give up revenue from one of it’s few (if not only) sources of income (the gem shop). Xcharges are NOT a paywall. I’ve NEVER bought Xcharges and change skins quite a bit. I’ve never fallen below 20 in my wallet. They are not hard to obtain without spending RL $.
"
You’ve never payed for charges, and probably neither have the other 95% of the gw2 community. So what money are they making off it exactly, if nobody pays for them? And how many people are actually paying Real$ for them instead of using gold to gem conversions? I doubt hardly any are using real cash to buy charges.
Again i never said it was HARD, please re-read. I said it was time consuming, and for players who have less time, it becomes… again.. a paywall! And now we are back at our original point. Why are we shying off the players who don’t get to or don’t play as often?
Why even have the charge system exist then? If they’re so “easy(again issue is TIME)” to earn, and nobody pays for them with cash, why bother having the system at all? This has been brought up multiple times.
“Usng the banner of “consumer rights” to get it changed is kind of silly." No it’s not. That’s a subjective opinion. You could possibly say this isn’t true if someone is using game gold conversion maybe, but I’m talking about purchases used with real $
Let’s also not forget that the zenith skins work in a similar way, and anything earned through ap that ends up reuseable whenever you want. So we KNOW it can be done.
Transmutation charges can be farmed quite easily. Create a new character and complete the fastest cities to complete (Rata Sum, The Grove, Div’s Reach, Black Citadel), delete the character, rinse and repeat (but don’t forget to double click the Transmutation charges in your inventory first). You can usually get your 6 transmutation charges in 1.5 – 2 hrs without even thinking about it. There’s no fighting involved either.
If you do this on a character you want to keep all the better, you get a fair bit of XP for it too
If you’re on an EU server pm me in game, I’ll run you through my transmute routes if you want.
Yeah, but that’s time consuming. It’s not DIFFICULT, but again, TIME consuming. Not to mention subjectively boring for myself. As a casual player who’s studying heavily for projects and other things for work, i get less and less time to play during long periods.
If i PAYED real CASH for something, i want to use it when i want, not have to go “earn” something else, or be forced to buy more charges.
How is this so hard to see? You guys plays pretty frequently, and can devote time to farming charges and things.
But the point still stands, its technically another paywall, as it relies on another system that is also purchasable.
Let me repeat, I’m ALL for supporting companies that make good games, but I;m also for consumer rights, and fair use.
I refuse to be a part of the generation that is ok for paying 60$ for a half baked game, only to have to pay another 40$ for the DLC content to get the rest, etc. That whole generation is the reason people can get away with silly things that would seem common sense.
I don’t want to play this game for the hours and hours it would take to be able to level my tailor to 500, and craft a full set of ascended celestial.
Anet could drop the stupid time gate so it wouldn’t matter.
I don’t want exotic celestial stats a month from now. I want them NOW just like how I could purchase any other stat combo now. I have the gold for it. I don’t have to level a tailor to 400 and wait a month to get in any other stat set. At the very least they should be TP tradeable.
It’s stupid kitten like this that made me leave this game nearly a year ago. Now like a year later NOTHING has changed. I’m very disappointed.
And I really really don’t get all the apologists in this thread. “Durrr its there you just need to work 10x harder to get it so stop all your complaining durrr.”
I just stopped replying to them because they think they’re so smart.
Any other stat armor can be bought outright. Celestial can’t. It baffles me why this is hard for people to understand. I’m all for equal grounds but it seems like its fanboys who refuse to see something could be wrong.
I made this argument before that Xmutation charges were a “second paywall” but…. DLC lovers and people who love to throw money away disagreed and bashed on me.
I’m all for supporting a company. I’m also all for consumer rights as well. It’s not like we’re asking for a game breaking change here
I hate DLC and I dont throw money away (havent paid for gem for a year)
the xmutation charge system doesnt even bother me because of how easy you can get them in game. I think of the charges as something I earn in game, not a “second paywall”
Except that not everyone wants to continuously do map completion. Or do pvp. Or wait for Daily rewards. Not everyone is interested in the same things, or plays as often.
Plus the charges are available for “pay”. Other games with xmog systems use in game currency, not s separate system.
At least for items paid with real $$ they could add it to be reused whenever like the zenith skins. Zenith skins are easily earned, and not paid for, and they get this benefit? Why not others?
Again, not a huge change. If anything i would be more willing to pay for stuff because the mentality is more of a company that’s willing to work with their consumers. It wouldn’t hurt them AFAIK. I also stated we’d need to see how much they actually make off xmutation purchases.
ty to the people who think as I do that it really shouldn’t cost extra to alter gear ..
I have the zenith staff unlocked for taking down Teq I think and any and all characters can now alter staff weapon for free to look like this and it doesn’t soul bind the item ..
BUT here I paid $10 of real money for an item that is basically like an outfit and yet I do have to pay to use it
I usually don’t mind the high end armor looks as a rule and it is the low end ones that are often just plain ugly BUT to use a transmute to alter an item that i will have for less than an day due to leveling up is idiotic
I just seems a bit crooked ..
AND no the explainatoin says nothing about needing transmute charges to alter gear after the first time
It is like an outfit and comes under appearance and yet has a different cost set up to it ..
They even cost the very same as the outfits and IF i had known about this I would have NOT bothered to purchase it so bring it up so maybe they can change it and make it more player friendly and there by maybe get people to purchase them
I made this argument before that Xmutation charges were a “second paywall” but…. DLC lovers and people who love to throw money away disagreed and bashed on me.
I’m all for supporting a company. I’m also all for consumer rights as well. It’s not like we’re asking for a game breaking change here
Celestial is fully available in PvE and WvW as Celestial armor and Wup-Wup armor, it’s availablr weapons and trinkets as well. (and ascneded trinkets being solaria, lunaria, mursaat token and sysygy , forgot the last one, and the other 2 amulets..)
With it’s own skin color for Wup-Wup.
It’s crafted based upon charged quartz crystals. Recipe’s should be available, Ascended recipe’s are available from all Master Crafters.
And no I do not need the celestial sets with ultra easy acces in WvW, I hope to see some unlocked in dungeons in HoT (maybe, with zealots and some new other stats but I’ll see in the future.)
It’s crafted EASILY, it requires about 125 quartz crystals / trinket/ insignia / inscription costing 1 gold 25 from TP and 5 days to fuse and make 5 Charged Quartz Crystals (account bound)
Recipe’s are easily available:
recipe for jewel is less then 2 silver
recipe’s for exotic insignia and inscriptions are ~8 silver
recipe for exotic armor, weapons and trinkets range from 5 silver to 30 silver.
BOX recipe’s for armor are also available.Unlocking all exotic celestial recipe’s will set you back about 5 gold.
Oh and of course crafting level 400 on -ALL- the neccesary professionsIf people would have fused some crystals over the period they would have been available they would have had 100’s by now… since it was release during the Bazaar of the Four Winds being an older release launched on July 9, 2013 so in the past 21 months you could have made ~600 give or take a few….
I really wonder why everything has to be done instantly.
I have the wup wup weapons crafted (staff for ele), a scepter, a torch for mesmer (only for the skin) A full armor set, and I just did it 1 piece at a time. You’ll be making an ascended item each 5 days, which is interestingly enough time to also aquire your T7 mats for the better part. I earn about 50 gold every 5 days or so (just some dungeons) and it fits quite well TBH.It used to be so powerfull pre nerf. It is nice but considerably less powerful now.
Because maybe i am not able to play everyday or devote so much time anymore to the game. The last thing i want do is drop a ton of gold, and waste a bunch of time for ASCENDED armor that i don’t even want. I’d be fine with exotic celestial and stuff. A couple of my builds use celestial, and Now I’d be forced to use another build, use a build i’m not into, or just not be able to enjoy wvw
gw2 is supposed to be casual
celestial gear is great for casuals because you can acquire it at the same pace as hardcore players. The daily charging of the crystals doesnt take more than a minute and can be done on the most casual schedule.
No you don’t get it. Let me re-explain.
I DON’T WANT ascended celestial. I’m NOT interested in the 5% increase you get from being ascended. I’m NOT interested in the account bound ascended gets.
What i AM interested in is its stat selection, being rounded stas, with the title “celestial”
Currently i can go buy a full set of zerker gear for ~40g or probably even cheaper. Exotic or lower. Something achievable even for casual players, but used by “hardcore”
You say celestial is GREAT for casual players, yet to get that SPECIFIC stat set, it’s gated 20x worse than anything that’s currently available for other stat sets.
Anet could introduce a crafted exotic set, that’s not soulbound for trade on tp, using the same skins and models as another set since other items use the same visual models.
The fact that this is NOT available, is the problem. The only available celestial items, are END GAME items. Everything else is available at almost any level, and tier.
Maybe they included it in the expansion, idk, but the problem still exists.
Celestial is fully available in PvE and WvW as Celestial armor and Wup-Wup armor, it’s availablr weapons and trinkets as well. (and ascneded trinkets being solaria, lunaria, mursaat token and sysygy , forgot the last one, and the other 2 amulets..)
With it’s own skin color for Wup-Wup.
It’s crafted based upon charged quartz crystals. Recipe’s should be available, Ascended recipe’s are available from all Master Crafters.
And no I do not need the celestial sets with ultra easy acces in WvW, I hope to see some unlocked in dungeons in HoT (maybe, with zealots and some new other stats but I’ll see in the future.)
It’s crafted EASILY, it requires about 125 quartz crystals / trinket/ insignia / inscription costing 1 gold 25 from TP and 5 days to fuse and make 5 Charged Quartz Crystals (account bound)
Recipe’s are easily available:
recipe for jewel is less then 2 silver
recipe’s for exotic insignia and inscriptions are ~8 silver
recipe for exotic armor, weapons and trinkets range from 5 silver to 30 silver.
BOX recipe’s for armor are also available.Unlocking all exotic celestial recipe’s will set you back about 5 gold.
Oh and of course crafting level 400 on -ALL- the neccesary professionsIf people would have fused some crystals over the period they would have been available they would have had 100’s by now… since it was release during the Bazaar of the Four Winds being an older release launched on July 9, 2013 so in the past 21 months you could have made ~600 give or take a few….
I really wonder why everything has to be done instantly.
I have the wup wup weapons crafted (staff for ele), a scepter, a torch for mesmer (only for the skin) A full armor set, and I just did it 1 piece at a time. You’ll be making an ascended item each 5 days, which is interestingly enough time to also aquire your T7 mats for the better part. I earn about 50 gold every 5 days or so (just some dungeons) and it fits quite well TBH.It used to be so powerfull pre nerf. It is nice but considerably less powerful now.
Because maybe i am not able to play everyday or devote so much time anymore to the game. The last thing i want do is drop a ton of gold, and waste a bunch of time for ASCENDED armor that i don’t even want. I’d be fine with exotic celestial and stuff. A couple of my builds use celestial, and Now I’d be forced to use another build, use a build i’m not into, or just not be able to enjoy wvw
gw2 is supposed to be casual
Guys, I wanna dedicate this topic to say thanks to all of you who have trash-talked me just because I’m on #1 leaderboard. I don’t even wish to be #1 and play just for fun and yet these mature people unleashed their wrath to me (maybe they hate pvp leaderboard algorithm but can’t express it very well like most mature people). My feeling doesn’t get hurt when they say I’m so noob yet I’m on #1 (Well, my name says I’m noob XD). No worry guys, I will descend from #1 since I don’t plan to stay at the top. I don’t care the rank for that matter XD.
Some people even feel so accomplished 2v1 me XD. so Thanks!
Serious suggestion to Anet: could you hide my char name? (Even though I know they probably won’t see or do anything)
You’’’ll find people and trolls like that are more irritated if you kill them with kindness. Just replay back with a “Thanks!” or a “Yeah man it was pretty hard while playing on my laptop on the toilet. I appreciate your compliments!(jk)”. Or just block them
This daily system is rly bad!
-ppl joining games , finishing daily and leaving before even game is overYou get no daily unless you win.
or theres typically 2 pvp dailies you can earn without winning. Which i do daily. Ones capture point or something and the other is typically earn rank points.
Both fairly easy. You can also mix n match pvp and pve dailies to do either the vista, dungeon, fractal, /gatherer for an easy daily that takes 10-15m of your time.
No effort really.
While i agree the pvp is off and nobody really know what they’re doing i have no issues doing the daily and enjoying it.
You need to wear at least Chest, Legs and Boots otherwise you are loosing ‘armor’ value (=the pieces every character already has from the creation). The itemlevel of those pieces does not matter.
Ok, no naked pvping then just for the lolz.
Since you can get the stats anyways its not like in wow where the enemy could see you naked and be humiliated Maybe you can, but you’ll still have the stats
Used to do that on my frost mage all the time lol
I have been around the block enough times to understand that 99.999% of the time someone asks you for account information, it is a scam. The remaining .001% are legitimate companies that you should also not respond to as they are to careless about safeguarding information for you to be doing business with them. It is not so much a case of “when in doubt” as it is one of never, ever, ever give any account information to anyone. That said, I appreciate the fact that you bring things like this to our attention, and would suggest you run some in game notices as well since the majority of players in any game do not read that games forums.
A far larger threat in my opinion is the potential for scamming that takes place in-game. I have been on a forced hiatus from GW2 for the better part of a year now. When I logged in to relearn the mechanics I was bombarded with 4 hours of non stop spam advertising of one type or another in game chat. I do not expect a game official to state when someone has been muted or suspended for advertising in game, but when I see the same person spamming the same ad for the better part of an hour, it makes me wonder how many officials are actually in game at any given moment. It is not only a possible danger to some players, but an extreme annoyance to all players.
If a company needs to verify your information it will NEVER be in game. so you can assume that anything is fake.
the only game that comes close is wows in game gm support, but even then i never had to provide anything
If the item is desirable enough to sell in the gem store, why on EARTH would Anet make it obtainable for Karma? The request might as well be for them to flush some potential revenue down the Mystic Toilet.
Because they can make it obtainable for karma when certain conditions are met.
Take a look at Queensdale. You can buy most (all, maybe?) of the centaur style weapons in that zone, but some of the vendors for them are only around when certain places are held by the Seraph. If the centaurs hold those places, you can’t get the skins there.
There are currently pictures going around of the new “Makeshift” weapon skins that are going to be in the game at some point, likely as part of HoT. I strongly suspect that they’ll be put into the game this way, you have to clear events to access the merchants that sell them, and the merchants will be scattered across the zone(s).
Let’s also remember that not everyone has huge piles of karma sitting around. Newer players may find themselves needing to earn more to get the things they want, if there’s enough good things to spend it on. And you can’t get karma from cashing in gems or getting a lucky drop. You can’t get it by killing random things as you pass through. You have to do events (and some dailies, but they don’t give much) to get the karma you need.
Part of the idea behind karma was to get people to want to do events. That idea’s still there, and adding in new skins on karma merchants is a step in that direction.
You know though as being a part of HoT that means it’s not FREE and you had to pay for it(aka paying for the expansions). His point still stands that they’re not just going to give something “cooL” away for free if they can make money on it, that’s just dumb.
Players would like to see it as “appeasing the playerbase” but we all know you guys aren’t going to quit over that.
If the item is desirable enough to sell in the gem store, why on EARTH would Anet make it obtainable for Karma? The request might as well be for them to flush some potential revenue down the Mystic Toilet.
Because happy loyal players are worth more in the long run than today’s cash grab.
Not really. You forget that most of the current generation is ok and used to “dlc” and “extra items” and “half-baked games”. EA prime example. Companies know they can get away with it, and that people are dumb enough to keep coming back
Verbal abuse is an option. although if you’re doing what you want, and ignoring your team who may also be giving you advise, don’t be irritated if you get reported back because you wanting to do things “your way” could be ruining it for 4 other people too, who may be legitimately trying to work together.
In most games meta is not required.
Actually meta is NEVER required.
Meta just means it performs the best at the current time. Sure you can do ok with build x, but meta build y does much more. Sure a good player can use non meta build x and get somewhere, but how far could you have gotten with meta build y?
there’s distinct differences. Also meta is more revolved around teamplay. Using soloq completely destroys any notion of meta
Some builds such as Signet of Fury for example is just absolute garbage. You literally crippled your team considering Frenzy is a much better choice or zerker stance or even stomp.
Like some people literally play bad builds that are legitimately bad because they have no idea what the other utilities do. In which case, you may as well say don’t flame “new players” though that is a hard task to accomplish.
Then you get the people from the Warrior forums who think shoutbow is the only viable build yet fails to “improve” further. Which goes back to that point where “meta” just translates into “effective for zero effort” such as shoutbow. This doesn’t only mean the Warrior forums are at fault though, other people are too.
And then you get the “sleeper” builds which people think are troll builds but are actually strong builds for when you are good at the game. The same people who call “sleeper builds” troll are probably too accustomed to see-ing the world as flat even though it’s been proven that the world is round. Probably talentless too because they only play easy mode and make opinions off of that.
TL;DR actually read my abstract.
I’ve done the same with a condi/power/prec build which can 1v1 and 1v2, but i have no idea if it would work in competitive and team play environment, i have not tested it, but know its gotten me about a 65% win in unraked just testing(which probably means nothing either, cuz soloq)
The Aetherblade stuff is Engineer-y.
it’s also expensive isn’kitten Last i check the aetherblade stuff was a fortune
It turns out the if you click on the initializing screen where the login button SHOULD be, you’ll log in.
I have autostart enabled but I bet if you click the areas where login and launch game are you should be able to get the game to launch.
It’s like the buttons are there but they didn’t load in.
i can’t get this to work at all
EDIT: WORKED! Had to use my network monitoring tool, apparently the patch was still dling
(edited by edgarallanpwn.8739)
After this patch, I just found out that I cannot buy traits from the vendors anymore which means I have to go PVE and unlock those traits if we want to use them in WvW?
To be fair, a lot of us PVEers don’t like what we have to do to to unlock traits either. Hopefully the upcoming changes will make it more palatable to both sides.
I just tried to go kill the giant grub for one of my traits so i could actually try wvw and stuff. Didn’t realize how tough it would be or how many people i would need, then tried asking for help
Got called scrub and people complained about “is this really a t4 server” etc etc.
It goes both ways people just don’t want to see it. At this point i will probably just need to pay for it
HAHAHA Revenge for the 30+ months of forcing PvE players to PvP for their world completion! SATISFACTION AT LAST!
As opposed to the 3 years that WvWers had to go PvEing and still have to…
They don’t. They could just pay for them. If you wanted them free you had to pve.
The people I know who really made a lot of money speculated on what skins people would buy in the future that would no longer be available. Some people could then sell the skins for 50-100 times what they paid for the skin.
I would have liked to have went forward with my prediction that the new daily system would spike the price of mystic coins. I could have almost tripled my money in a few months if I invested in mystic coins. GW2 spidy is definitely helpful in addition to predicting future events. You can triple your money if you can determine how an event will effect the economic value of items.
I would not predict what everyone else is predicting such as with silver and candy corn. When everyone believes the same thing, then you often have a much greater risk of losing money.
I imagine with blc skins this might not bee too hard as for most i imagine the value over time would be based on asthetics, so if you saw one with highly awesome effects(like the fused or dreamthistle) if you hang on to an extra one forever at some point it should go up in value. I have yet to do my research on playing the TP yet so any investments i make would be solely on a whim
ToT farmers are the worst. I play a lot of PvP and the rare times I step into PvE is for some casual fun. I’m doing my map exploration and I see these three guys using a bunch of potions to transform ambient creatures into candy elementals, and candid as I am I think they are just having fun and I start slaying them with them… BAD IDEA! These guys were more mad than the most raging pewpew ranger nerd in the most ill-frequented hotjoin server. I learned my lesson: instablock these guys as soon as I can select them.
Are most of them really that bad? I imagine i could just find a less populated server if i wanted to try this right? I didn’t get to experience the halloween stuff and might want to try this for a small period of time, but i imagine it would be boring after a while
It’s nothing like shooting up in the air. That’s a problem in the code, not communication timings. I’ll happily debate this with you, but I’m not going to part-take in:
- “again, yes it is”
- “again, no it isn’t”
- “is”
- “isn’t”
- etc.I’m not going to debate anything.
You simply don’t have the knowledge to understand this it seems.
Now this is funny. So, you’re arguing with a programmer, telling him he knows nothing, and you’re using as a source of your knowledge… wikipedia?
It’s just like if you go to a doctor, because you have a headache, and after examination he tells you “you have neuralgia”. And then you start to shout: “Of course it’s not neuralgia, it’s a brain tumor, don’t you read wikipedia idiot, all the symptoms are there…”
He may be a programmer, doesn’t change the fact that the issue is not related with latency at all, not client side at least.
as someone else said, this issur is even more present in WvW where servers hardly keep up with your positioning due to massive amount of data input.
it’s not that hard to understand it’s server-side problem, even more if you’re a “programmer”.
Moreover 20ms (my standard connection, aside random server lag by aNet fault) give 0 desync issue even in first person shooters.
I don’t even know why we’re still arguing tbh.
AS a systems engineer with a perfect network at home, and no latency issues and no problems.. definitely agree. It’s pretty obvious how this works. People who aren’t network engineers want to be ultracrepidarians though… and that’s fine. It just means they won’t ever solve their problem as they will continue looking in the wrong place.
You tried man, thanks for trying to help someone out.
Lets get real folks.
1) No buying of gold through gems.
2)Low% high drop ticket items count(such as rhendaks, crustacea, cobalt, etc)
3) Items that can be bought with gems that were earned legitimately(dyes, etc)
4) BLC Tickets count if you storymode farmed the keys within the timeframe
Feel free to add your own rules.
People here think gold is hard to make. Let’s see what you guys come up with.
Inb4 2specific people come to derail
It is possible to do that with one lucky drop, but yeah, generally that seems quite high for a casual.
Yeah, it came out in another thread that he bought the gold, so there’s our answer.
I’m sorry you’re so JEALOUS that it happened that because it didn’t happen to you, it can’t happen to anyone
lol You keep using that word. I don’t think it means what you think it means.
You also keep slandering accusations as if you have proof but you continue to fail to produce it, but hey. Jealous is jealous.
I’m waiting for you to post actual proof that i bought gold. Because other than 10g i got with the last 100 of 800 gems spent on the assassins outfit(which is 700), you have nothing, and even then i myself stated that but hey. Be jealous that i practically farmed that much gold while studying and not having to do much.
It’s good for a laugh. I’ll wait for you to post proof, but we both know it will never come, because it doesn’t exist.
It is possible to do that with one lucky drop, but yeah, generally that seems quite high for a casual.
Yeah, it came out in another thread that he bought the gold, so there’s our answer.
Proof? You have none I never bought any gold other than the 10g with the 100 gems as listed. You have no proof.
And i got lucky a couple times. I’m sorry you’re so JEALOUS that it happened that because it didn’t happen to you, it can’t happen to anyone
8 says ago 300 gold….
Snip
I earned 300g through the month as a new player, bought 1 outfit, and just bought some skins through the tp, so conversion and rates etc havent affected me one bit
And here is the real answer to how he got 550 gold in one month
Snip
People also forget that you can buy gold too
I provided the answer, it wasn’t hard. I understand you’re jealous, and if you want proof, you can check that my oldest posts are 1 month ago.
Also that statement is still true. If i bought mordrem skins available for gold, with gold,…………………………… then im not affected by gem to gold ratios.
So you only prove my point further…. LOL
Sorry i generalized a couple weeks to a month during my first month. Like i said the gold is real, i have the items, and the gold. I even offered to show it to you but hey. Be jelly.
(edited by edgarallanpwn.8739)
I got 550g in my 1st month casually playing. Don’t see an issue
Guys, this dude is just making it all up. If you look at his other posts, you’ll see that this number keeps shifting. It was 300 g his first month, then it was 500 g his first month, now it’s 550 g his first month. My guess is he’s got around 2 – 5g in his pocket, if that.
Considering my first month hadn’t finished yet, but i guess if you want to meet in game to see the 200g i have on hand on top of the 300+g i just dumped on dyes and mordrem weps, but hey. Item values don’t lie.
I never said HOW i got it. I probably got really lucky. I found multiple high value exotics, such as rhendaks ring(75g at the time) and sold my crustacea for 170g. Thats and easy 250g right there. Factor in exotics selling anywhere from 2-30g depending on the ex, plus all the rares i sold(not farming legendaries anytime soon) so the 20-50s a piece per rare too while farming boss runs(which took no effort or time) while i study
I’m glad you’re jealous enough to track every post i make though, it seems I’ve stared a fan club. I’ll be glad to show you the dyes i bought and skins just so i can laugh.
People also forget that you can buy gold too. If the guys doesn’t play often maybe he just bought a kittenton of gold, who knows.
I’m pretty sure im sick of theives have 2 stomp avoids as well. Both a movement location, and a smokescreen, they can delay a stomp long enough for them always to get back up
So, he is a 2 month old account with a level 27 character and he wants to give you an item valued at 671gold? At 2 months, starting from zero, he’s amassed enough gold that he can casually give away 671 gold?
You’ll have to excuse me for being a bit skeptical, but it’s more likely he’s pulling your leg.
I got 550g in my 1st month casually playing. Don’t see an issue
this has to be a joke
only new players would have a problem vertical with ports. no exceptions.
What? A lot of people have ‘a problem’ with people exploiting a map to have unintended mobility.
Zero good players.
Just trying to further lower the skill cieling for more money.
Wow using teleport and blink mechanics with no issues and gw2 pvp is a joke compared to wow’s. Explanation then?
" i shouldn’t have"
Again, who define what I should or what I shouldn’t have? You?
“Anyone who was somewhat competent with their class will be fine”
Form of l2p?
Many good mesmers already admit mesm is not fine in tpvp. Believe me they are competent. And now depriving one of the best sustain tool. They are only hoping this change hits thieves more then mesmers ))
Wanna all jump to bruiser meta?
But mb I am really overdramatic. Will see
Nobody said they weren’t fine. What we said is bandaiding them with having to use hopscotch teleport mechanics to be useful is 1) Not fixing the real problem 2) broken to play against and unfair mechanics
They are nerfing portals, so if its really that big a deal, how bad these 2 classes are supposedly doing(since someone said thiefs are bad lol) will stand out more and warrant anet buffing them. You want mesmers to be buffed in useful areas, not by being able to break los mechanics and hit and run at the touch of a button
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Since when does Shoutbow Warriors have poor condition removals?
http://metabattle.com/wiki/Build:Warrior_-_Shoutbow
Hambow has plenty of cc block and cc removal too…. people don’t even read