OP, word to the wise from a systems engineer who was built several custom PC’s that have lasted 8 years plus.
A few questions you want to answer before you purchase anything:
How long do you want this unit to last?
What games do you play now?
Will you be gaming the same in the future, or will there be less of a need?
Will you get into 4k at al??
Etc. That graphics card might seem ok now, and some of those parts now, but depending what exactly you want from your pc could change that.
I am not sure what exactly your answers are to these questions, but i would rather bring them up so that way you don’t waste what is essentially, an “investment”.
Case in point, i spent about 1600$ on my last machine, however what i put into it i have gotten back out of it. Its almost 5 years old, and still faster than 95% of what is out on the market, and is energy efficient. If i were to sell it today, i could still recoup about 80% of that easily
I’ve nearly finished my first one and so far I’ve enjoyed it.
It’s been about 2 years since I actually decided to work on it, but I’ve been playing since launch so I made some progress before then. That’s very slow compared to most people, but it’s how I wanted to do it. It’s also not been my sole focus – for example shortly after getting my precursor (bought from TP) I put buying stuff for my legendary on hold so I could make an ascended coat for my ranger.
I think my least favourite part was actually getting the dungeon tokens. I’m making The Dreamer so I had to run TA which I don’t mind, but doing the same small part of the game over and over gets boring. Planning ahead so I could space it out helped a lot.
Taking my time also makes getting T6 mats a lot less frustrating because I built up a lot of laurels which I’m spending on them instead of trying to farm them or farm gold to buy them. I haven’t got all of them yet, but even if I have to buy some the laurels will make a big difference.
Since i’ve started i hit gw2 pretty hard I level really fast and started multiple characters. I think i need to find a way not to burn myself out lol
So borderline pay to win.
lolno. You don’t need 8 bag slots on every character, or even on one character, to win anything. It’s “pay to hoard”.
Pay to hoard? Or pay for convenience. So what do you do instead? trash every item you can’t fit? waste time very 5 seconds you’re in a dungeon selling the loot, so often than you cant run the dungeon?
But they have them now (and WoW also have subscriptions + box-costs on top of that).
It is quite irrelevant that they didn’t have them before. They have them now, and have had them for years.
You claimed that they didn’t have them, which is clearly false.
They didn’t have them when I played them—which is clearly true. Notice the word “had” in my original post. I also noted that cash shops may have been added to WoW/WAR/Aion (although WAR apparently died in 2013, no surprise there).
Original post: “Dark Age of Camelot never had a gem store for over 10 years. I don’t think WoW, WAR, or Aion had gem stores either, but it’s been a while and they may have added them”
DAoC 2001-present- no cash shop
WoW 2004-2008 – no cash shop
WAR 2008-2009 – no cash shop
Aion 2009-2010 – no cash shopAt the end of the day, I’m not a huge fan of the cash shop. Everyone has their own opinion, though.
I used to be able to buy a lot of things for a lot less than today, does not mean any business in the world will start selling for that price again.
Understandable. However, there is always supply and demand, and if a business overprices its products, it can potentially lose customers. Mythic overpriced its Warhammer Online product, and customers did not care to spend money to beta-test an unfinished game—so they subsequently left and the game’s servers were shut down.
In regards to cash shop vs monthly fee, I would much rather pay $15 a month and have access to all gem store content, than pay much more than $15 to have the same access. If everyone paid $15 a month, anet’s profits may not change that much. I don’t feel that $15 a month is a lot for a hobby, honestly. It’s usually less than a single weekend of drinking/partying.
This is why i never had problems with subscriptions. But the way the current store is setup, you’d pay hundreds of dollars before you get anywhere. Which is a couple years of subscriptions. Upfront.
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On a side note if you havent been paying attention to the expansion news, there are going to be new legendaries (and probably new precursors for them). And there will be precursor scavenger hunts which may or may not end up being easier to do than grinding gold to buy one. So unless you really really want one now its probably a better idea to save up your gold/mats until the expansion hits and then decide.
Especially if the new ones have a different recipe to make than the current ones. You can gather the mats, but I would not forge into the account bound parts until you know 100% that you want that skin. Even if the HoT skin turns out to be a better looking skin,
Great info from everyone so far. I may end up doing this. I was always a “gold hoarder” in wow and always had upwards of 600k or so. This way i’ll have the gold if anything comes along between now, and if nto i should be able to jumpstart my journey on the new ones
6900 hours played, been here since beta, 5 legendaries, never had any precursor drop, no credit cards used.
5-6 months of not hardcore farming, my method is old and still works, all i really do is do dungeons to gain gold~find a few good friends who know dungeon paths and are wearing full zerker and know there dungeon builds, learn to save up gold and not use it on random useless crap(for me i never buy minis, or outfits).All my saved gold went to legendaries, bag slots, bank slots, personal guild bank….basically always look ahead before spending your gold, if its worth it to invest, or if its is only a momentary enjoyment.
i wasted about 500g worth in the mystic toilet on my 1st year in the game, never spent on it ever since, i would only use the rares i get from monster drops, basically save up for everything else and put the precursor as the last thing on your list,bcuz u might get lucky and get a precursor drop, if not you can always save for it like i do.
I think i might end up taking it close to this. I can’t decide if i want to farm it or just buy it.
In WoW and other mmo’s i knew the market well enough to play it and make tons of gol, but as i’m new here, i definitely have no experience in playing the TP.
I think for the first legendary it might be easier to buy it out but maybe cuz i am new, seeing these legs at 3kg, realistically what are your faming methods and what is their output?
I think at some point i will want to craft one just to say “i did it” however
Hi all! I’m relatively new to gw2. I’m not new to the mmo scene, and tend to hit my games pretty hardcore.
I’m going to be in a bit a slow rut while studying for a few exams, but in a couple weeks i should be able to pound farming and anything else needed.
I’d like to find out from you guys what your experiences in crafting legendaries has been.
How did you get it?(Paid, or crafted)
How long did it take you to gather the materials?
What method did you use to gather the materials?
How long did it take to craft you overall?
How often did you play during that time period?
Did you enjoy it?
If you’d like to post something specific to what I am into, i am preferential to Greatswords, daggers, axes and bows.
Twilight and incinerator peak my interest the most
I’m looking to get hopefully varying feedback before i set off on my “legendary quest”, and grats to those who already got theirs!
i kinda like the arah axe skin….or corrupted one, and dreamthistle is nice as well, just hope it would go a ’’bit’’ cheaper on tp so that i could actually afford it…
is it on TP? i checked and didnt see one. The Dreamthisle greatsword i really wanted was like 1k gold, but disappeared
Also, is tp server based? Im on darkhaven
EDIT: found it just by searching DT, however when i do a normal search it never shows up. Idk if skins only are in a different section or what. The entire dreamthistle set is just kitten, but expensive as hell. AS someone who started 3 weeks ago i only have 50g to my name
Only legendaries have their attacks modified, Most “animated” weapons have effects only when drawn, so do not check weapons stowed but wielded when previewing them, lastly Ech time I check up on these threads I wonder: why do people all want a 10 gold legendary…
I’m glad we do not have to numbercrunch 120 different weapon sets in WVW or world bosses for even MORE effects. I can’t see then anyways in the blur-spaghetti of particle effects, only my vidocard moans…
Suggestion: Wintersday Axe. even though the effect is minute it is there. I think it’s nice, also like the torch and the bows, the swords… well sword is ok, GS is ugly like almost all greatswords… I’m a true legendary greatsword hater…
Maybe when you’re lucky when HOT arrives you’ll get a nice axe…Maybe… or just doublecheck them… in previewusing wielded….
Im not sure if the above affects what i can see; but ill double check, thanks for the info
(edited by edgarallanpwn.8739)
Marjory’s axe does indeed have unique projectile animations, I use it often.
Yeah, maybe im so used to using 2hers in a lot of games, and its common that they get “flashier” attention so i am probably biases towards that. Ill check those out and see if im partial to them, thanks for the tip. I had checked out a video but didn’t see anything other than a glow.
I know in that set the dagger looks much better(actually has a “snake” snimation), while it feels like the axe got more neglected
(edited by edgarallanpwn.8739)
Here’s what carrying looks like (and yes it was 5 vs 5, everyone on the other team left after). Notice both team players had similar points outside of me.
Lol yeah, i had a game where the enemy team had 0 leavers, and literally scored 0 points. It was 500 to 0, because our team was very well coordinated
Staff, axe…there are a few weapons that have always had few decent skins.
I think axe is extra hampered because there is no “2 handed axe” and the small axe just doesn’t inspire artistic creativity. Axes, to me and, I imagine, to most players, suggest big, awesome, super powerful cleavers…..and that’s not what we have in the game.
A bit like maces and 2 handed hammers. The game artists clearly find the bigger version to be easier to work with. Even there though it was a common complaint that many 2 handed hammers just didn’t feel heavy enough. Eventually, decent hammers like Genesis and the purple version turned up to correct that.
I`d go as far as to say that the weapon artists and designers have improved and developed as the game has matured. This is one of the reasons that I think the new legendaries will be something rather special. It will be highly informative to compare them with the originals.
I think i’d be ok with some of the current ones if they added some small effects, like maybe fire to the lava axe one, or glowing to another since there is less skins overall for them.
Kinda makes an axe/axe build feel lackluster , at least IMO
The teams in the last couple days haven’t made for great material. .
Just going to pick this out. If you are carrying, why does your team matter? Back to the point of most everyone here. If your team is “horrible” then you should be able to carry.
I hope you don’t play with the same tunnel vision that you read with. These are the kinds of misunderstandings you get when you don’t read whole posts for context.
No i read it right. I read the whole thing. You’re just incapable of understanding, and comprehending the fallacious arguments you are making and i sincerely hope you learn a bit about data analysis before you do any type of research.
You can’t pick and choose your data to make you look good. Bad games WILL happen, and dc’s and leavers are are a part of that, no matter what. It doesn’t matter if you like it or not, or if it wasn’t meant to be a part of it. So showing only your “good” games is selective data, saying that people can “carry” only in “good” games in just wrong.
That’s saying you can be 75% good in 30% of your games.
You should show how you perform in the bad games too. Then we would have more to go off of as well. If you are truly showing people that they can carry well as well, they should have no problems doing ok in a “losing” game or evening out the field.
So what do you do? Do you hop from “losing” game till you get a game that favors your odds as well? This again would be “selective” data.
Now again, as others have said, i’m not denying you didn’t play well. There are also legitimate problems with the game as well.
This is exactly why dps meters weren’t added to other games. If you add it, people can and WILL use that to measure
What on earth is bad about measuring performance in a game?
The only thing that causes problems is measuring performance wrong, which is exactly what starts so many fights around here.
I could see using it to see if everyone else is doing say, 5k dps and this guys only doing 1k, somethings wrong. But what will happen, and does happen, is people will use dps as a kick stick, sort of like achievement points.
it CAN measure skill, and gear, however is never ALWAYS accurate of even mostly accurate, and will be used wrong most of the time.
I’d rather someone who doesn’t do as much dps who knows the fights, and can actually live to do the dps, than measuring someone by artifical numbers. Dead men don’t do dps.
Now in a perfect world you would find competent people with good dps, and having a meter would help.
I think a proper solution to this would be having a dps meter that only shows to the players.
This would allow each invidiual player to see if theyre improving or not with gear and practice, while not allowing people to use it as a measurement for skill/content.
I feel it would be too much work have to try to get people to post dps if it was made available only to that player etc.
Personally I am one of the few that does want an inspect- simply because I want to drool over other people’s cool gear and see which specific skins they’re using.
I couldn’t care less what folks are using in my groups, as long as fights go fast and nobody is getting everyone else killed. It’s just plain cool to see the stuff everyone worked hard for.
Where my opinion might be really weird though is this:
Go ahead and add /inspect to the game. But for the love of kittens add in some kind of DPS meter at the same time.
Theorycrafting starts fights. DPS meters end them.
If you could see your personal dps you could optimize your gear and play to maximize your potential and become the very best at your class that your ping, playstyle, and reflexes allow. And by sharing those numbers you could prove that it works for you- and teach others the secrets to your kittenitude, whether cookie-cutter or something new.
It’s so weird to me how everyone starts yelling about gear in GW2, because without a DPS meter the arguments are rather pointless. Of course gear arguments all end up being so mean-spirited and smack of elitism and assumptions. They do all boil down to assumptions and generalizations, because that’s all we really have to go on.
This is exactly why dps meters weren’t added to other games. If you add it, people can and WILL use that to measure
Not to be negative, but I think a lot of that might come from some in company bias towards the greatsword.
Yeah i mean theres like 4 legendary GS skins, several more with animations, and far more “different” designs that actually look like effort was put into them. Most of the axe skins set aside maybe 3-5 look like poop
There’s no accounting for taste.
Also by decent, i clairifed axe skins with animations(subjectively)
There plenty of swords, geatswords, staves, and other weps with actual animations to the skin itself, but next to none for axes
And none of this will actually change the fact gear does not = skill. So checking for gear doesn’t really do anything.
I mean there’s not that much. Comparatively speaking, even swords, bows shortbows, torches, and others seem to have more.
The few that axe does have, suck outside of frostfang, and even then frosfang is the only one with an animation really outside of the pink phantasm one.
One way i measure this is by “animations” soemthing akin to “glowing” “on fire” “particles” etc. There are a few subjective skins which people could like, like the fire axe one, however, the other versions are typically on fire and the axe one isnt
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The teams in the last couple days haven’t made for great material. .
Just going to pick this out. If you are carrying, why does your team matter? Back to the point of most everyone here. If your team is “horrible” then you should be able to carry.
My Guardian .
A true knight of Tyria .
Do be aware , OP that certain parts of this armor are restricted to human characters only namely , the boots and the gloves .
THAT IS INDEED OK…for i am a human too
Warrior/Guardian
LOL no offense but that first dude has so much armor it feels like he is saying “nothing will take away my virginity”
Your shaman like guy in the last pic is cool though
You can always buy the envelopes and resell them for gold, lol.
Resell the envelopes themselves? I bought a 10pack one, lost ~ half a gold, got a bunch of luck. Went up 2% mf(guess thats ok), and got that backpiece which is horrible with the small lanterns.
Outside of that not sure what to do lol. And dragonball was fun for the first game. After that i quickly learned it depended on how bad your team was… then having people just stand there and die every game quickly ruined it.
I’ve already got 35/100 in a little under 70 games played. I think it’s nice that there are achievements that other people can’t complete.
So basically, over the next 2 weeks, players are supposed to put in 20 hours in Dragon Ball to get this? Or, want to play Dragon Ball for about 1.5 hrs per day, even? Considering how nausea and rage inducing Dragon Ball can be, I think that’s a bit much to ask for 5 AP.
It’s a skill-based achievement. Those that can properly time their usage of the skill will complete the achievement quicker than those that use it on players without much thought. The achievement isn’t required and there’s no meta achievement for this update.
Balderdash
There is no expert timing involved. The kick takes longer to cast than the basic auto attack so getting an interrupt to land is a total crapshoot. You can be in the right spot and hit kick at the right time, but if the enemy stops firing or moves, you go on 15 seconds timer.
Then there are Z axis issues with the kick not hitting if there is any kind of elevation difference.
A lot of us are complaining because we know some achiever types will game this one like keg brawl with their buddies even while it is out of reach for normal players. Already I’ve run into the guy who is using his Afk second account to make sure that his main character not only wins every time but also auto balances to the winning team.
This isn’t about designed grind. The health achieve is intuitive even if it is grindy.
Reward skill not cheating
Because you are unable to see and perform the proper timing doesn’t mean that it’s impossible.
Its ridiculously hard, and if you were to actually focus on it, with the 15s cd, on top of it being able to be dodged, 100 is way too much. Then if you die, you have to go find it again, and do it without dying. GL bahaha
Just because it’s not impossible doesn’t mean that its not ridiculously stupid either.
I have two warriors and a guardian; the guardian and my original warrior are both decked out in T3 gear but my second warrior (of my niece’s creation) is a bit different.
Fuzzy Quaggan Hat
Hellfire Mantle
Gladiator Chestplate
Fused Gauntlets
Gladiator Legplates
Studded Plate GreavesAll decked out on Breeze (blue), Red and Abyss.
Like I said, this is all her creation. Greatsword is the Crystal Guardian and swap is FDS and Primordus Warhorn. Backpiece is the L78 (top tier) Armoursmith piece.
Lol nice. She looks like she’s going to an incredibly hardcore rave.
She legit looks like a gogo girl in a warzone lol
I’m not grinding it. I play it for funsies.
…tbh I prefer the Sanctum Arena more. That felt more interetsing then Dragonball.
I’m not sure what that is and i didn’t see anything about it. Tried getting more info from map, but that just led to a bunch of kittenes. Do i need to be 80 for that?
the rewards seem…crappy…still.
Gaze achievement seems ridiculously hard to get unless you want to throw games for many hours.
Checked the wiki, didn’t seem like there was any point to it outside of achievement points.
bought 10 envelopes for giggles, got an ugly ram back piece that completely doesn’t match any skins/outfits i have.
What’s the point? Is there something I’m missing?
Usually for grinding seasonal events and stuff in most games there’s a decent reward or something
You know that skill that is supposed to reflect fireballs? I was killed while that was still up. The kick always misses. About 75% of my attacks miss, regardless of how close an opponent is. I can’t target enemies that are right in front of me and are usually the sole person in front of me.
Basically, I don’t see how any amount of skill is going to counter mechanics that flat out don’t work.
- The reflect only bounces your shots once, so if you are getting attacked by someone else with a shield up, their shot bounces off yours, bounces off theirs, and goes through to hit you. The bomb has a large enough radius to hit people inside the shield without being reflected by landing close to it. The animation lasts longer than the actual effect.
- The kick has a very short range.
- You aren’t training your targets properly to compensate for automatic projectile motion tracking or don’t have the fast sphere upgrade.
- You have bad camera control.
The mechanics are the way they are. Part of getting good at
a gameanything is mastering the mechanics. Even if you think the mechanics are broken, saying that is just a bad excuse to not get better. You can learn and use broken mechanics like any others.and, besides the “omglookatmeimsoawesome” part, your point is….?
Provide a demonstration and guide for skillful play the likes of which Dulfy and dozens of other video makers don’t provide. They will show someone how to play, I will show someone how to win. I figured some people would rather have a resource for improving themselves to overcome a challenge instead of spending all their time complaining about it, but that’s not for everyone.
Your team was also very smart in grouping up. Most dragon ball games don’t have teams as coordinated as yours so getting a lot of the kills when you had 2-3people wailing on the same target doesn’t say too much to me. You didn’t carry that, your teamwork did. Your team was very good, and performed well, as well as yourself. You alone however, did not “carry”.
You’re like the guy in LoL that gets a 7/0/7 kda and thinks you carried with an assassin, while the 2/5 guy is the one actually taking down the base and adding gold value to the entire team as well as map pressure. Everyone took part in doing what was needed to win, no one person carried.
Now if everyone watches this video, groups up, and learns to train, maybe it will be useful but other than that you’re not showing much.
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Fractals and dungeons both are substantially less exclusive than instanced raids, and that’s the basis of the problem.
Heres the big problem. You are coming into this thread with a predefined idea of what raids in GW2 should be. Who said anything about instanced raids being more exclusive than fractals?
This discussion was done to death in the Raid CDI. The devs explicitly told people to stop talking about predefined ideas of raids from other games and basing complaints off of them. And told people to come up with ideas on how raids could work in GW2.
And to be honest it would be good of you to do the same rather than just argueing against content because your current ideas of it arent what you desire. It would be much more constructive to give feedback on how instanced content could be implemented in a way which you can support. Rather than just flat out saying no because of your experiences in other completely different games.
As someone who organized and led 10 and 25 man progression level raids for more than 5 years, I easily saw that the biggest barrier to entry revolved around simple logistics. There is no worse feeling than putting together a 25 player raid when 26 people – all of whom you consider your friend/guildmate show up. It creates an untenable situation in which you have to make a very hard decision that can hurt a real friendship.
Given that your primary stated desire is to play in a controlled environment, the obvious compromise would be scalable instanced raids. That is something I could easily get behind – raids (or at least short raid group sized instances) involving group sizes between 8 and 15 people sounds perfect to me.
That is the only real way I see to address the exclusivity issue.
Agreed. I did a lot of the top server wotlk progression back in the day, and when theres enough people, you run into that issue. We actually had people get hurt that we “couldn’t fit 20 people into our 10m” group because i had to lead 2 different progressions groups with a co leader cor both 10m and 25.
Scaleable would resolve that in a heartbeat. It wont stop the guy from dying in the fire 15 times but hey, thats what kind words and a pat on the back are for.
I get so confused every time I see a level80 with 400 or less achievement points. My first character had over 1k upon dinging 80.
It took me two weeks to ding 80 playing casually (2-4 hours a day) and ive only just hit 500AP a couple days ago. Ive been playing since jan 26 during the PAX discount.
2-4 hours a day is not casual, casual is an hour every two days
I’ve two guardians and two warriors, one each human and sylvari. Here’s some shots. First one is my street rat who scraped up armor over time, so nothing fancy or bright for her. Then there’s a sylvari warrior in T2 (not happy with the colors), a sylvari guardian in full T3, and a human guardian who really hates armor because he’d rather just use aegis. So he goes for skimpy, but has been in heftier stuff when ordered to.
NICE
2nd and 3rd pics look BAMF. That sylv. Im jelly.
My guardian, who wears:
Armor:
Wreath of Cooperation
Protector’s Shoulderplates
Phalanx Warplate
Protector’s Gauntlets
Protector’s Chausses
Phalanx WarbootsBack:
Light of DwaynaWeapon:
SunriseDyes used:
Antique Gold
Gold
Celestial
LOVE THIS ARMOR SET. Reminds me of pallies from WoW. Sabed the config, thanks =D. Might need to mix some skimpy in there, not sure haha
For Asura I like this:
Those gloves are BAWSE where di you get those?
I like this mix myself for my female human warrior
Helmet: Glint’s Gaze Mask (gemstore)
Shoulders: Protector (Human Cultural t3)
Chest: Phalanx (gemstore)
Gauntlet: Whispers (Order of whispers armor)
Legs: Phalanx (gemstore)
Boots: Whispers (Order of whispers armor)
Back: Light of DwaynaArmor/colors is not made for the Twilight skin there is on the eternity while i screenshotted, so just ignore that. Was night time when I went and screenshotted -.-
I LOVE THIS. Like the right amount of armor, right amount of sexy…
The gloves are Toxic, from the gem shop. Keeps your eyes out for them when they come back if you like them.
edit: its on medium but that’s the the matching shoulders.
those are pretty bamf.. ill have to watch out for the,m. Thanks for the heads up!
The worst players are not players that play badly but those that treat the game like a job to make an income in and anyone that slows down their income is just a speed hump.
Yeah i don’t get this. I can make more in a day in at my current job than anyone would make in a month in game doing this hardcore probably.
i’ll just use the time i didn’t waste farming to buy everything these guys are wasting countless hours on.
Time vs money efficiency
For Asura I like this:
Those gloves are BAWSE where di you get those?
I like this mix myself for my female human warrior
Helmet: Glint’s Gaze Mask (gemstore)
Shoulders: Protector (Human Cultural t3)
Chest: Phalanx (gemstore)
Gauntlet: Whispers (Order of whispers armor)
Legs: Phalanx (gemstore)
Boots: Whispers (Order of whispers armor)
Back: Light of DwaynaArmor/colors is not made for the Twilight skin there is on the eternity while i screenshotted, so just ignore that. Was night time when I went and screenshotted -.-
I LOVE THIS. Like the right amount of armor, right amount of sexy…
a pro tip OP…in your bank is a tab for skins where you can display all the armor skins in game in case you are not aware, you also can display all in game weapons there, you dont need to own a single one to check how they look together. You can so plan looks ahead anytime you want. I unfortunally got nothing to show off though.. but i hope that bit of info helps. Oh yea.. and also welcome to the game and i hope you will have a great time
Oh what the entire collection of skins available? NICE!
Does it give me a name so i can look it up each skin to figure out where its at?
I’d also like to see some player creations soo
I remember thinking AP was attack power and was like how do these people expect me to have over 5k attack power? am i the only one who thought this? haha.
LOL yeah thats what i first thought then someone said 15k ap… and i was like well, that could be a big problem…….
then someone said achievement points and i was like kitten
New to the game. Love it! Liking the warrior a ton, and I am leveling pretty fast!
I understand armor and cosmetics seems to be a part of endgame, so I’d like to see the different combinations so that way i have some “goals” to look forward too.
If you can post where you picked your setup at too that would be great!
I like cool looking plate armor that looks like you’re a battle-hardened vet, but also don’t forget some of the skimpy sets either!
i got kicked from an AC party listed as a normal AC party P1 because i wasn’t level 80(and they didn’t list 80’s only)
I also left another group because some guy kittened me out after i accidentally aggroed a mob after my gf needed to tell me something. I just reported him and blocked him.
People just suck.
I wouldn’t care what anyone says. Part of why i love this game… ALMOST everyone i have asked for help, has helped me.
I just started, and im new, and everyone is willing to be friendly and explain stuff. They take time out of their day to explain fights and mechanics.
I passed that on to others buy teaching other players who didn’t know AC the fights in return as well. Don’t let a few sourpusses ruin your fun
That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.
someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.
I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.
Maybe a Colliseum style area in each map? where people can just jump in and go at it?
I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions
But the griefing would be there, the day it was added it would be there, its why so many people would leave the game.
As for the lore, thats the biggest reason why open world pvp is not a thing in this game~
The coliseum would be neat and having one in each map would be cool too, and its sort of going along with what i was getting at.
i was even thinking of a gem store item, infinite use, could be 2000 gems or something i dont know. but it creates a ring around the person who uses it and turns that into a “dueling zone” where that player can send out invites(there would be an auto decline option for those who never want to duel) and if you accept you duel them! Only 1 Dual can happen at a time, and upon acceptance, a 2000 foot radius(whatever GW2 uses for its distance would be create, and if either of the duelists leaves that ring they lose instantly and the winner teleports to them and does a finishing move on their knocked down body(doesnt kill them if they ring out). if either of the duelists dies inside the ring they do die, but as soon as the winner finishes the finishing move, they get resurrected and armor does not get broken.
Griefing would happen with that idea too i know, but it would be far less than with open world pvp, and you could use that wherever you wanted to!
Griefing wouldnt happen if you had to toggle PvP. games like aeon do not allow “accidental flagging” so you cant aoe a mob, someone run in, flag you and kill you.
That’s not a problem.
Also 2000gems? so you want people to pay 40$(as much as they paid for the game) just to get a small dueling arena? that’s horrible lol.
You might as well just go buy another game and give them your money.
The lore could be a point, i just don’t do lore. I just like to enjoy content(cinematic and storyline is ok)
Grief would happen.
Player 1 wants to PvP with Player 2. Player 1 has his toggle on. Player 2 does not.
Player 1: Whisper to Player 2 – Hey, want to dual?
Player 2: Whisper to Player 1 – No.
Player 1: Whisper to Player 2 – Come on, it’ll be fun.
Player 2: Whisper to Player 1 – See my lack of a toggle? It means I do not wish to PvP.
Player 1: Map chat – Player 2 is a chicken! He won’t turn on his toggle to fight me! He must be scared.
See, griefing occurred even with the toggle in place. And you can’t say that the provided example would never happen.
And lore is important for a number of players of this game. Maybe equal to those who wish to have open world PvP.
Pming grief is easily stopped by 2 click. rclick name- report+or block. The whole jumping and blocking view is a valid concern, but a pm is not to me. You can easily stop that as much as you could before.
That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.
someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.
I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.
Maybe a Colliseum style area in each map? where people can just jump in and go at it?
I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions
But the griefing would be there, the day it was added it would be there, its why so many people would leave the game.
As for the lore, thats the biggest reason why open world pvp is not a thing in this game~
The coliseum would be neat and having one in each map would be cool too, and its sort of going along with what i was getting at.
i was even thinking of a gem store item, infinite use, could be 2000 gems or something i dont know. but it creates a ring around the person who uses it and turns that into a “dueling zone” where that player can send out invites(there would be an auto decline option for those who never want to duel) and if you accept you duel them! Only 1 Dual can happen at a time, and upon acceptance, a 2000 foot radius(whatever GW2 uses for its distance would be create, and if either of the duelists leaves that ring they lose instantly and the winner teleports to them and does a finishing move on their knocked down body(doesnt kill them if they ring out). if either of the duelists dies inside the ring they do die, but as soon as the winner finishes the finishing move, they get resurrected and armor does not get broken.
Griefing would happen with that idea too i know, but it would be far less than with open world pvp, and you could use that wherever you wanted to!
Griefing wouldnt happen if you had to toggle PvP. games like aeon do not allow “accidental flagging” so you cant aoe a mob, someone run in, flag you and kill you.
That’s not a problem.
Also 2000gems? so you want people to pay 40$(as much as they paid for the game) just to get a small dueling arena? that’s horrible lol.
You might as well just go buy another game and give them your money.
The lore could be a point, i just don’t do lore. I just like to enjoy content(cinematic and storyline is ok)
How about this, and im posting this for the second time because the forums decided to kick me off. There is no lore reason for open world pvp to be a thing. We dont have races at War with each other. the 5 races of tyria in a sort of alliance with each other, no matter how loose that alliance is, they are in one. In GW1 if GW1 where like this game, if you were playing factions, open world pvp would make sense, because of the Kurziks and the Luxons. In this game though no, there is no reason for it to exist thank goodness.
I, and a vast majority of the players in this game are here to get away from open world PvP games. Ive had to deal with trolls, griefers, and the general kittenbaggery that comes from open world pvp for to long and i dont want to go back to that in any shape or form. Its probably the main reason why this game is so successful, Adding open world pvp even a toggle-able one would lead to a mass exodus of players.
While im againt open world pvp, i do however support dueling so long as its in a place that clearly designated a pvp zone that you dont have to enter, and a warning gets displayed on your screen when you draw near.
Further reasons! Theres a reason i wish chat didnt exist in any pvp mode. the things that get said to players who dont to well, no matter how new they are to the game. in GW2 pvp, Rated, unrated, or the hotjoin, about 1-4 games has someone who decides that they must swear up a storm, insult everyone, and be an kitten . i dont want to see that more than i do in pvp.
That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.
someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.
I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.
Maybe a Colliseum style area in each map? where people can just jump in and go at it?
I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions
More facts:
- Level 10 character in level 10 area with L10 Glass gear: 4-6 hits to kill a mob; mobs can kill you if you aggro them in numbers or make a couple of mistakes
- Level 80 character in level 10 area with L80 survival gear: 2-3 hits to kill a mob; mobs cannot really even scratch you
- Thus, down-scaling does not even come close to generating an even playing field. While the L10 would be able to hurt the L80, the discrepancy in skill would have to be hugely in favor of the L10 for him to have a chance. It might not be as bad as a 20-level difference in WoW, but bad enough.
I don’t know enough about their scaling system but in pve i have seen this too. It’s a legitimate concern definitely.
I think this however might fall under the “this is the way the game works. You enable pvp knowing this, and accept whatever happens” kind of deal with the toggle.
I would be fine with a separate set of maps being dedicated and up for open world PvP. Like you would have to go guest to it. It’s not a possible choice for a home world (not enough population that would open world PvP I think to warrant 3 servers being added).
I would be fine with it being tied to specific maps (not LS related in any way) that are designed with open world PvP in mind. The zones would be level 80 zones (that way no griefing of low level noobs can be done. That way skill does factor into it to some degree. And the maps would not count toward any kind of map completion out there.
I’d even be open to once a month every map goes open world PvP for a weekend. With racial cities being safe zones. I likely wouldn’t play that weekend or leave a racial city if I did.
But open world PvP on all maps, all the time? No thanks.
Not even with a toggle.
That’s cool, thats a good viewpoint. I like the pvp weekends idea or something to that effect, but i don’t know how popular that would be.
Im tempted to create a new thread with a poll system.. does this thread allow for it? It not i can create a quick survey.
More facts:
- Level 10 character in level 10 area with L10 Glass gear: 4-6 hits to kill a mob; mobs can kill you if you aggro them in numbers or make a couple of mistakes
- Level 80 character in level 10 area with L80 survival gear: 2-3 hits to kill a mob; mobs cannot really even scratch you
- Thus, down-scaling does not even come close to generating an even playing field. While the L10 would be able to hurt the L80, the discrepancy in skill would have to be hugely in favor of the L10 for him to have a chance. It might not be as bad as a 20-level difference in WoW, but bad enough.
I don’t know enough about their scaling system but in pve i have seen this too. It’s a legitimate concern definitely.
I think this however might fall under the “this is the way the game works. You enable pvp knowing this, and accept whatever happens” kind of deal with the toggle.
(edited by edgarallanpwn.8739)
And you haven’t come up with a valid counter to what I’ve posted.
You are better than most other suggesters who shoot down and won’t even consider compromising their open world PvP for the sake of limiting the griefing. And I commend you for it. Those posters were likely ones looking to grief. You are likely not.
And if you read my post, I do acknowledge that the actual risk would be low. But it would be high enough for ME that it would ruin MY game play. And that spot is personal. It’s not high enough to bother you and that’s all fine and dandy. For you. It’s high enough for me.
And they would get in the way of my enjoyment around jumping puzzles. Especially since my jumping puzzle character is a small Asura. Doesn’t take much to make it to where I can’t do the jumping puzzle.
The argument to that is you can’t deny i feature because you might be afraid of the .01% that might ruin something.
If this was true with anything we would never progress IN ANYTHING really.
Also, i can understand this because its hard enough for me to do jumping puzzles with people in my way when lots of people are already doing them anyways, so IMO i understand, but this is already a problem in THAT sense. So tying it to pvp doesn’t add any more validity than before.
People could do this before, and after this feature would be possibly implemented. they might have “more of a reason” in your viewpoint, but even then im sure that could be weeded out by s large number of reports specifically stating that person is intentionally ruining your game experience
Again, i’m not going to decline something because of extreme variables that might occur, i’m going to look at the majority
I love how everyone is *****ing their pants when the topic open world PvP comes up.
Obviously if you were to intergrate something like this, which is never going to happen simply because of the way the map is designed alone, you would not just enable PvP and be it.EDIT: I Forgot something…
Remove AOE skill.. A lot of them. They are boring and encourage blobbing. And could cause flagging problems.
Simply allowying it would create distrust, fear, griefing, spawnkilling and a lot more like PK farming, groups of players dominating enitre maps etc.
THIS is not the kind of PvP I would see working.If you ever were to enable a PvP/Pk system in Guild wars a lot of things would have to change beforehand:
- Larger areas: Group up all areas in a region, for example: Ascalon. Get rid of the gates (loading screens) or just make the entire map open world entirely because in a world full of segments and instances and server-channels there can never be real PvP.
- Karma-sytem: Get flagged (attack someone) and you are open to being killed. Kill an unflagged player and you go red.
If you go red you drop items (Inventory and equipped with a radnom chance) upon death by another player.This is a must have to prevent griefing and mindless Pking. Nobody wants thousands of karma points by killing a low level and being afraid to drop ascended stuff.
To get rid of your karma you’d have to kill mobs or do events. A ton of them!
So aslong as you dont fight back, you most likely wont get killed all the time.- Implement Guild-Wars (lol). What I mean by that is to have a system that allows players to pk memebers of other guilds without penalty/karma.
Now implement some meaningful spots to Pvp for. Cities to capture, castels to take over, farm spots to protect. Maybe a boss to fight over.
Remove the WvW map and you have an actual “guild wars”.The concept of server vs server is old and outdated and it never works…!
Its always going to be unbalanced etc.
It’d be a lot more meaningful to have guilds fight against each other over territory in the overworld. You’d also create a much larger number of enemies.
Obviously we’d need a maximum member count to prevent guild-stacking and dominating.As someone stated before this was corrected in AIOn, so most of this can be ignored. There are ways to make Pvp toggleable and to not allow you to accidentally flag yourself.
also
What about actual GUILD WARS. Not structured PvP, not WvW but Guild Vs Guild wars in open pvp combined with the above toggle, but as an entire guild.
In other games there are faction/guild/clan wars in the sense that you would be enabled to attack a person from X clan/guild at anytime, anywhere, if both parties agreed to the “guild war”. This would make pvp specific guilds a bit more interesting too IMO
It’d be great on it’s own map designated for open world PvP.
Which we already have, it’s called WvW.
Yeah but that’s TONS of players. A lot of times i just like a good 1v1 or 1v2 or a1v3 etc. I like the randomness of open world pvp. WvW and structured are different
Dont run with the zerg, avoid the opposing zerg. There is lots of 1v1 or small group PvP in WvW.
Even if it were in the open world you would face the possibility of running into a group of flagged players.
But then i have to wait for a que. And hope for that situation. And i can’t quest while doing it. Or explore.
A toggleable world pvp would allow this.
Is queueing still a concern? I havent had to in over a year. I do events in WvW. I cant really say that I explore there anymore as I have do e so in the past, then again that is largely true of the PvE wod too.
WvW is a series of open wod zones much like the PvE zones. There is exploration, there are events, there is gathering, there are mobs, etc.
That’s ok, but thats a small number of areas, which limits that feature.
Opening it up to the other zones with the specific options i listed in the edited op would give this feature more girth and room to have fun with, to those who specifically wanted to.
The problem is that even flag based pvp would lead to massive griefing.
Yes it sounds fun on paper, but it wouldnt be used much.Open world pvp games typically have some special mechanisms to make it more interesting/balanced.
Lineage 2 for example had a secondary hp bar over your regular hp that would block pvp damage. So even if you’d be farming and maybe not full hp, you wouldnt blow up instantly if ambushed.
I think this would be a waste of ressources.
Like in aion, it can be coded so you have to choose to enable pvp, and there is no “accidental flagging” like wow where if you accidentally aoe someone it flags you back. This would remove that.
Most people who would use this feature, would understand that this is a possibility(though it doesn’t matter to us) before enabling it.
That pvp bar is an interesting way of doing it, however i think “true mutual agreement” by use of status would be better. Otherwise classes like theif or anything else that might rely on stealth, range etc, wouldn’t be nearly as effective
It’d be great on it’s own map designated for open world PvP.
Which we already have, it’s called WvW.
Yeah but that’s TONS of players. A lot of times i just like a good 1v1 or 1v2 or a1v3 etc. I like the randomness of open world pvp. WvW and structured are different
Then be a roamer or a scout.
Don’t try to force open world PvP just to get your 1v1 to 1v3 fix in. There are means to get this in the game already. Because this game wasn’t designed around it. The game has been advertised as NOT having to worry about another player coming up.
As someone who would never PvP with anyone ever (I’m horrible at PvP and have no desire to improve), I don’t want to have to worry if the person coming up is a griefer or not. While their numbers may be low, they would still be out there and I would still worry.
Open world PvP comes to GW2 on all maps all the time is the day I likely stop playing the game as much. I don’t want to worry about getting griefed no matter how low that chance would be. Any of us who are vocal against it, would be high on the list of targets the griefers would go after. And since the friends list isn’t mutual to know locations, I won’t even be protected from that.
And I wouldn’t be spending anymore money on the game. Not even to buy expansion packs. Why spend money on a game I rarely play?
Again, But then i have to wait for a que. And hope for that situation. And i can’t quest while doing it. Or explore.
A toggleable world pvp would allow this. If you had a choice to toggle it, then for those who didn’t want to world pvp, NOTHING would change. For those of us who did, it would be something we could like.
You automatically assume this will destroy your game, when you didn’t even read the suggestions and solutions in the OP. Most of what you are complaining about is fixable via solutions already implemented in other games, without affecting those who don’t wish to participate.
I am open to other legitimate concerns but i feel we have come up with something for both sides
I love how everyone is *****ing their pants when the topic open world PvP comes up.
Obviously if you were to intergrate something like this, which is never going to happen simply because of the way the map is designed alone, you would not just enable PvP and be it.EDIT: I Forgot something…
Remove AOE skill.. A lot of them. They are boring and encourage blobbing. And could cause flagging problems.
Simply allowying it would create distrust, fear, griefing, spawnkilling and a lot more like PK farming, groups of players dominating enitre maps etc.
THIS is not the kind of PvP I would see working.If you ever were to enable a PvP/Pk system in Guild wars a lot of things would have to change beforehand:
- Larger areas: Group up all areas in a region, for example: Ascalon. Get rid of the gates (loading screens) or just make the entire map open world entirely because in a world full of segments and instances and server-channels there can never be real PvP.
- Karma-sytem: Get flagged (attack someone) and you are open to being killed. Kill an unflagged player and you go red.
If you go red you drop items (Inventory and equipped with a radnom chance) upon death by another player.This is a must have to prevent griefing and mindless Pking. Nobody wants thousands of karma points by killing a low level and being afraid to drop ascended stuff.
To get rid of your karma you’d have to kill mobs or do events. A ton of them!
So aslong as you dont fight back, you most likely wont get killed all the time.- Implement Guild-Wars (lol). What I mean by that is to have a system that allows players to pk memebers of other guilds without penalty/karma.
Now implement some meaningful spots to Pvp for. Cities to capture, castels to take over, farm spots to protect. Maybe a boss to fight over.
Remove the WvW map and you have an actual “guild wars”.The concept of server vs server is old and outdated and it never works…!
Its always going to be unbalanced etc.
It’d be a lot more meaningful to have guilds fight against each other over territory in the overworld. You’d also create a much larger number of enemies.
Obviously we’d need a maximum member count to prevent guild-stacking and dominating.As someone stated before this was corrected in AIOn, so most of this can be ignored. There are ways to make Pvp toggleable and to not allow you to accidentally flag yourself.
also
What about actual GUILD WARS. Not structured PvP, not WvW but Guild Vs Guild wars in open pvp combined with the above toggle, but as an entire guild.
In other games there are faction/guild/clan wars in the sense that you would be enabled to attack a person from X clan/guild at anytime, anywhere, if both parties agreed to the “guild war”. This would make pvp specific guilds a bit more interesting too IMO
It’d be great on it’s own map designated for open world PvP.
Which we already have, it’s called WvW.
Yeah but that’s TONS of players. A lot of times i just like a good 1v1 or 1v2 or a1v3 etc. I like the randomness of open world pvp. WvW and structured are different
Dont run with the zerg, avoid the opposing zerg. There is lots of 1v1 or small group PvP in WvW.
Even if it were in the open world you would face the possibility of running into a group of flagged players.
But then i have to wait for a que. And hope for that situation. And i can’t quest while doing it. Or explore.
A toggleable world pvp would allow this.
I love how everyone is *****ing their pants when the topic open world PvP comes up.
Obviously if you were to intergrate something like this, which is never going to happen simply because of the way the map is designed alone, you would not just enable PvP and be it.EDIT: I Forgot something…
Remove AOE skill.. A lot of them. They are boring and encourage blobbing. And could cause flagging problems.
Simply allowying it would create distrust, fear, griefing, spawnkilling and a lot more like PK farming, groups of players dominating enitre maps etc.
THIS is not the kind of PvP I would see working.If you ever were to enable a PvP/Pk system in Guild wars a lot of things would have to change beforehand:
- Larger areas: Group up all areas in a region, for example: Ascalon. Get rid of the gates (loading screens) or just make the entire map open world entirely because in a world full of segments and instances and server-channels there can never be real PvP.
- Karma-sytem: Get flagged (attack someone) and you are open to being killed. Kill an unflagged player and you go red.
If you go red you drop items (Inventory and equipped with a radnom chance) upon death by another player.This is a must have to prevent griefing and mindless Pking. Nobody wants thousands of karma points by killing a low level and being afraid to drop ascended stuff.
To get rid of your karma you’d have to kill mobs or do events. A ton of them!
So aslong as you dont fight back, you most likely wont get killed all the time.- Implement Guild-Wars (lol). What I mean by that is to have a system that allows players to pk memebers of other guilds without penalty/karma.
Now implement some meaningful spots to Pvp for. Cities to capture, castels to take over, farm spots to protect. Maybe a boss to fight over.
Remove the WvW map and you have an actual “guild wars”.The concept of server vs server is old and outdated and it never works…!
Its always going to be unbalanced etc.
It’d be a lot more meaningful to have guilds fight against each other over territory in the overworld. You’d also create a much larger number of enemies.
Obviously we’d need a maximum member count to prevent guild-stacking and dominating.
As someone stated before this was corrected in AIOn, so most of this can be ignored. There are ways to make Pvp toggleable and to not allow you to accidentally flag yourself.
also
What about actual GUILD WARS. Not structured PvP, not WvW but Guild Vs Guild wars in open pvp combined with the above toggle, but as an entire guild.
In other games there are faction/guild/clan wars in the sense that you would be enabled to attack a person from X clan/guild at anytime, anywhere, if both parties agreed to the “guild war”. This would make pvp specific guilds a bit more interesting too IMO
It’d be great on it’s own map designated for open world PvP.
Which we already have, it’s called WvW.
Yeah but that’s TONS of players. A lot of times i just like a good 1v1 or 1v2 or a1v3 etc. I like the randomness of open world pvp. WvW and structured are different
How do you counteract the players who will pester people and harasss them if they don’t turn it on? There are people who already give anecdotes that it is already hard for ANet to punish harassers.
Idk? block and report them the same way you would anyone else who might harass you?
This problem’s not specific to PvP. That would be an issue with people harassing in general. and i can’t say i have ever run into issues like that on any server, in any game with PvP options(there are a couple)
Then they jump around you while you try do do things (this one is hard to prove to ANet that it’s intentional, done to harass you and not just coincidence, especially now with the megaserver). They get their friends to verbally harass you as well.
So again, how do you counteract the harassers and bullies?
You may not be the type they go after to harass. But there are stories of people who play games with open world PvP who do seem to attract the harassers. For whatever reason. I’d honestly hate to ruin this game for them. But I’m just fine with ruining the game for the harassers who want open world PvP to gang up on unsuspecting players.
If in the far future they do decide to add it, they should put in a level restriction. You may only attack those players within 5 levels of your actual level (not the level you’re downleveled to). This will keep the level 80’s from killing the level 2’s for the fun of it. That will at least help to protect the experience of new players. And put in NPE restrictions that you can’t attack a new player to the game until they get a character to level 10. But give adequate warning that open world PvP is a thing. This gives them time to learn the game and find a weapon set they like.
But for the reasons Indigo posted, I highly doubt that they would ever add in open world PvP. At least not to existing zones. They may allow it on certain maps for LS reasons. But that wouldn’t be enough for some people.
I can’t say i have ever seen this happen in 10 years of mmo and pvp styled gaming across multiple genres. CoD and other games may be like it but you are taking it way too extreme.
So what? WORST case secenario. You block them, they jump around and do what exactly? They can’t attack you, you can’t flag yourself unless you go up and choose to enable it, they can’t exactly kittenblock you from mobs, If anything they’ll end up helping you out without realizing it.
You can’t deny an entire system because .001% of the gw2 population might do this. Where are you getting this from? is this something you do or have done? Where did this data come from?
Also, if you assume that EVERYTHING is going to be horrible with this feature, you must also assume that i could possibly be a grand success with 0 issues.
The grand majority Gw2 community are afraid of PvP.
Thats not the case…people are more allergic to toxicity, basically also my reason why i dont pvp aswell (besides some other reasons i got with it but toxicity is my main reason, i however do wvw and i am capable of killing other player chars). You wont belive how much something like this can rek your mood and how far this can spread out the players… that dont want to have anything to do with eachother cause they dont want to be kittened at by some… (insert your own insult here). Rather then to work together people gonna form secluded groups to avoid as many people as possible or completely avoid hubs to not have the “why you dont take my duel request? You scared? What are you a noob?” all the time. We got clear game types where you can go to get the experience you want and there are already TWO of 3 game modes that are meant for killing other players. Want duelling? Add a pvp mode for it or heck make an arena in the pvp hub and have it over with.
If you toggle it, you have to forcefully make the choice of opening yourself up. See below for a legitimate concern
The thing with WoW’s system is that it’s easy to accidentally flag yourself for PvP by going to the wrong place or doing something without noticing, even if you’re not on a PvP server and have no intention of doing PvP. There were at least a few times where opposing faction players would purposely run in front of me as I was AOEing a mob, get me tagged for PvP, kill me, and camp my corpse. So, if for some reason this was ever put into GW2, I’d like for there to be no way to accidentally flag yourself.
This is a legitimate concern, however i am not sure how wow coded it either. That really never made sense to me.
I world pvped a ton, even on non pvp servers, but the amount of times that happened to me was low(still happened).
I wonder how hard it would to be a code that wouldn’t allow a non pvp flagged player to attack a flagged player?
It SHOULD have to be 1 for non pvp 2 for pvp
1×1= nothing
1×2=nothing
2×2= Fighting allowed
2×1= nothing
If it worked this way, there would be no issues, but i don’t know how it has to be coded, it’s merely a suggestion, and if it worked in all aspects, it could be what some people are looking for