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Port Changes Coming Tomorrow?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Abusive or not it’s almost the only reliable way for zerk to survive in mass fight

Thieves have just as many if not more tools than most zerkers for survival or hit and run. Aside from guardians which have a totally separate defense (blocks), Rangers/Power necros/Some warriors etc pull it off with less going for them in a general sense.

Point being, this is an overly generalized statement, and completely untrue considering there aren’t even THAT many thieves who understand how to abuse it, and they’re still prefectly fine. Instead of porting up a cliff, tp to the base of the cliff and LOS a split second later, it won’t be that different. The major difference is the difference in mobility between nodes, and in that case, good riddance. Not being able to teleport up a cliff doesn’t make a teleport magically useless… To suggest it does is being a bit overly dramatic…

You got it.

All i hear mainly is “I can’t abuse broken mechanics, and now my pvping is going to be worse because my gameplay relied on being able to do something i shouldn’t have”.

Anyone who was somewhat competent with their class will be fine.

If a necromancer can do it without v-teleporting a theif can. Lets be honest here. Its really not the end of the world.

But he can’t without wurm porting (some type of z-axis porting). And even zerker necro much tankier then mesm.

Also, if you build PURE GLASS CANNON, and complain when you have trouble taking on most builds that aren’t able to be bursted down because they were smart enough to take defensive utilities, then that’s YOUR fault, not the games, not balance.

Dude, blink (port) IS this best defensive utility now…. And I wasn’t talking about ability to burst down cele builds (that issue is here though). I was talking about survivability of zerker builds and thier fight style.

Using LoS with a teleport is a defensive mechanism yes,. but an abusive one. Aka why its getting nerfed. Both classes have other defensive mechanisms that could be buffed.

And bursting cele’s isn’t a problem. Expecting you to be full zerker and being able to burst every build automatically is. AGAIN…zerker is what it is. Clear advantages, clear downsides. You want the best of both worlds, and that’s UNBALANCED. Cele’s are neither 1) too tanky 2) do too much dmg 3) have too much sustain.

It’s a balanced trinket with rounded stats, for a….. balanced build. PvP builds are never meant to be pure statted. It’s just not viable. There’s too many unknown variables.

Actually it does have to much sustain and by extension is to tanky. If you can resist being one shot after being baited then can run around and refill your health bar constantly that’s virtually unlimited HP aslong as you can doge. And anything squishy will die over time even with perfect doges, the lack of sustain kills you.

If a player gets z-axis momentum… Then they have a chance and makes the 1v1 balanced. And it just comes to whoever outplays who.

If you want imbalanced or zerk to give something up well, for a game revolving around cap points sustain has the clear advantage. Most players have made peace with that the disadvantage was being unable to contest the point. Now they are taking away the onlything the balances the matchup.

This boys an girls is why we will never have /duel and 2v2s, 3v3s will never be an offical format. Thanks for making the game less enjoyable and less e-sports. (Cuz other than MoBAs what Esport isn’t balanced 1v1? And even then “MOBA” genres get more streamer viewership than events.)

you need a better understanding of how balance works. I’m just going to leave this here. I would advise maybe brushing up on how to read enemy skills, evade them, and skill tells so that way you’re able to zerk properly.

This video below will help explain things.

The game will never revolve around 1v1 or 1v2 balance. ever. Especially since the ques are meant for team play. Balance is designed around team play.

(edited by edgarallanpwn.8739)

Port Changes Coming Tomorrow?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Abusive or not it’s almost the only reliable way for zerk to survive in mass fight

That still doesn’t make it ok.

And zerker by definition is pretty much a glass cannon. They’re not meant to be able to survive a mass fight. That would be broken.

Port Changes Coming Tomorrow?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

If a necromancer can do it without v-teleporting a theif can. Lets be honest here. Its really not the end of the world.

But he can’t without wurm porting (some type of z-axis porting). And even zerker necro much tankier then mesm.

Also, if you build PURE GLASS CANNON, and complain when you have trouble taking on most builds that aren’t able to be bursted down because they were smart enough to take defensive utilities, then that’s YOUR fault, not the games, not balance.

Dude, blink (port) IS this best defensive utility now…. And I wasn’t talking about ability to burst down cele builds (that issue is here though). I was talking about survivability of zerker builds and thier fight style.

Using LoS with a teleport is a defensive mechanism yes,. but an abusive one. Aka why its getting nerfed. Both classes have other defensive mechanisms that could be buffed.

And bursting cele’s isn’t a problem. Expecting you to be full zerker and being able to burst every build automatically is. AGAIN…zerker is what it is. Clear advantages, clear downsides. You want the best of both worlds, and that’s UNBALANCED. Cele’s are neither 1) too tanky 2) do too much dmg 3) have too much sustain.

It’s a balanced trinket with rounded stats, for a….. balanced build. PvP builds are never meant to be pure statted. It’s just not viable. There’s too many unknown variables.

Port Changes Coming Tomorrow?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Most zerkers mesm and thief builds can’t stand on the point. If u remove ability to disengage mass fights and make big(!) buff for sustain for such zerkers (need some buff is already), someone would ask for damage nerf or something similar for these builds. Fights of balanced(?) all-round bruisers on a spot are boring for me anyway. I’m playing mesmer because of his playstyle. Now it could be broken. MB too pessimistic. Will see.

If a necromancer can do it without v-teleporting a theif can. Lets be honest here. Its really not the end of the world.

Correct. Also, if you build PURE GLASS CANNON, and complain when you have trouble taking on most builds that aren’t able to be bursted down because they were smart enough to take defensive utilities, then that’s YOUR fault, not the games, not balance.

Playing a zerker has very specific advantages, and clear disadvantages.

If you don’t like them, or aren’t skilled enough to use it properly, then maybe you need to change your build. This isn’t pve, it’s not the same mindless patterns over and over.

Updates from the chinese client.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Port Changes Coming Tomorrow?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

remove the baidaid covering up the real proble, fix the real problem and voila… you can now have your classes in a meta.

May be. Or “voila… you can now have all classes with similar fight flow and less diversity”

balance does not = boring

Sodapoppin and his impact good or bad?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Mods, can we get this thread moved to the PVP section since that is obviously where it belongs?

but its not. Its a GD thread. It’s where it belongs.

please make Rifle a more viable weapon

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Rifle on Engi is meta, but only 2 of it’s skills are used in the dps rotation, skill 2/4 is purely situational and 1 is crap.

Rifle on warrior is just purely single target pew pew damage, it does more damage then a longbow but has less utility, featuring a criple, knockback and vurn burst.

I use the rifle on certain fractals that I require ranged on, like mai trin, jade maw and grawl.
On mai trin i often use the long distance knockback to knock her into the lightning field, one could argue that the inmobolise could be usefull, but it requires her to already have lost a bunch of stacks.

On grawl fractal since it’s single target and I don’t need the inmobolise i prefer the higher damage

And the same for jade, only need pew pew safe damage.

In dungeons however rifle is quite useless for warrior, but so is longbow as about 99% of the bosses are done in melee.

Exactly. I feel rifle is fine as far as warriors are concerned. If they buff it, HELL YEAH why not. but it has a specific use(single target) and the bow is aoe.

So is NightBlue playing GW2?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

So OP creating a new topic cause some random dude which noone even hear about streamed gw2 in his channel, i got it right? Will OP make a new topic if i start to stream as well?

Really its a new level of kitten in the head, its getting worse and worse everyday.
RIP XXI century – natural selection will take care of ya ^^

Or many people have not heard of him because he didn’t play gw2, on a post in the gw2 community? Oh the magic of LOGIC

He’s challenger in LoL and is pretty well known in other games.

by your logic though, natural selection might be heading your way =D

Port Changes Coming Tomorrow?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

I think people need to understand thieves and mesmers situations a little better. Basically, their meta is composed of one-trick pony a.k.a. gimmick builds. Their only outlets are condi burst or power burst. Stealth and teleport skills/utilities are there to only bolster what little sustain they have really.

Once anet realizes the pvp populations for mesmer and thief have dropped off there’s no saving them having to wait 6 months a balance patch.

Even though both class can be annoying, honestly, their gimmicks are the only thing keeping them in the current meta.

This 100%

+1000

Anyone disagreeing doesn’t play thief (and thus hopes for them to be nerfed, cause they hate an unpredictable cloacking profession, no matter how weak their skills are overall).

Like i said in last post, skipping 3000 ’walking range (not fly range as we call it in dutch) is to much. Those spot, go ahead, and nerf.

Nerf every stair (600 range skipping), every hill (600-1200 range), every high difference skipping, and you got a huge problem, massive one.

First of all this makes thief fun, period (if you nerf this in pve, you will get massive amounts of complaints trust me, this skill, shortbow 5 is an iconic skill for thiefs that works well in most scenario’s, but still has bugs. Remove how it works now, and thief will basically use it’s most important class feature (yet more important then F1 who is useless half of time, especially untraited). Doing so, will just make the game closer to a boring 1 kill 2, 2 kill 3, 3 kill 1 (exceptions are not there anymore, you only counter your depending rock paper scissors weakness).

see below

So your intention of this post is to bring people into awareness of how weak thief and mesmer is..

Hmmm…. Maybe we’re playing a different game. (Looking at ranger)

It has nothing to do with how “weak” a character is. The gameplay revolving porting is broken.

If that is fixed, maybe then if thief ans mesmer are truly broken(lol@the thief comment though)and need buffs, they’ll have more of a reason to do so, but they need to remove the improper gameplay elements first.

Winning should come from using the actual mechanics of the characters, not using teleportation to abuse los and terrain.

Using teleportation as a bandaid to keep them in play is NOT the proper way to bring them into the meta. Actually making the viable through buffs is.

remove the baidaid covering up the real proble, fix the real problem and voila… you can now have your classes in a meta.

(edited by edgarallanpwn.8739)

So is NightBlue playing GW2?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

I don’t care. Don’t care if PVP interest in this game dies out 100%. Pretty sure it’s not PVP players that’s keeping the gem store up and running thus keeping the lights on.

No ONE aspect is 100% keeping the game alive either. Plenty of people strictly pvp and don’t even touch pve content. Or dungeons specifically. etc etc.

Sodapoppin and his impact good or bad?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

he was banned from WoW for account sharing

That was another guy not him. He quit WOW because he think wow’s pvp is unbalanced and boring.

Unbalanced and comes to Gw2?:D Errrm i’m sorry, gw2 is nothing near balanced

Wow IS balanced, just not for 1v1 or 2v2 etc. All mmo rpgs will be balanced for high numbers of team play like 5v5 and 10v10 and up.

As for sodapoppin, he always played a feral which for most of the history of wow was one of the top pvp classes just due to how versatile is. WoW pvp is however much more in depth so i don’t see what he’s going to get out of gw2

The fake homeless of GW2-Hilarious attempt

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

i made 500g in a month as a casual player my first month in, why waste your time crying for a little silver?

I’ll never understand this.

How often you don't play Meta?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

I play meta all the time. For few reasons. First one being that I want to give my best for my team to win- I will train mecanics, learn other class’ skills, animations, maps, plays, etc. and I will use the build that is optimised and was tested on the highest competitive scene. Second reason being that I don’t enjoy wining by tricks, gimmicks or whatever you may call it- build wars’ing. I don’t mind other people knowing exactly what I’m runing. I want to beat them through my own skill or lose and through this try to improve myself so next time I will do better.
I can easly see how some people might react to that statement- “you treat it too serious and I only want to have fun”. My answer is that it is fun for me. I play to win or to lose and improve. And exactly this I find enjoyable.

The problem with meta is it has nothing to do with YOU being your best. Meta has to do with what’s best as a TEAM. Your meta build, no matter how well you play it, is worthless if your teamplay does not capitalize on its advantages.

That’s the hwole reason builds like “shoutbow” work because its a team support. If your team can’t utilize it, its useless. This is why in spvp unranked solo builds perform beta, because on the off chance your team is coordinated they’ll still do ok, versus doing a lot better with those coordinated teams.

Tricks and gimmicks are unrelated. Individual skill also is unrelated to meta builds. it might help you play the meta build in a non meta environment better, but as it stands, again, meta is more for teamplay.

Hello? This is a TEAM game based around teamfights and rotations

But also, HELLO, none of your 4 other teammates are ging to be in as amazing sync with plays and matchups as a coodinated 5’s ranked team will be, or a team that’s knows what they’re doing.

5 Skilled players who know how to interact with each other, is VERY VERY different than 5players queing separately and trying to work together.
few things separate it out

1) Knowledge of builds and counters
2) due to 1, knowledge of how to best lockdown a team using your teams abilities and when to foloowup
3) Self skill
4) Knowledge of maps, vantage points, when to cap/rotate, to treb, etc
5)PvP experience itself with dodging, predicting skills, landing cc appropriately.

This is always less prevalent in unranked, and low ranked in any game, and as you get higher, everyone gains more of the knowledge in that list, and so trick builds or non meta builds become far less viable than builds meant to actually support a team that knows what they’re doing

How often you don't play Meta?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

I play meta all the time. For few reasons. First one being that I want to give my best for my team to win- I will train mecanics, learn other class’ skills, animations, maps, plays, etc. and I will use the build that is optimised and was tested on the highest competitive scene. Second reason being that I don’t enjoy wining by tricks, gimmicks or whatever you may call it- build wars’ing. I don’t mind other people knowing exactly what I’m runing. I want to beat them through my own skill or lose and through this try to improve myself so next time I will do better.
I can easly see how some people might react to that statement- “you treat it too serious and I only want to have fun”. My answer is that it is fun for me. I play to win or to lose and improve. And exactly this I find enjoyable.

The problem with meta is it has nothing to do with YOU being your best. Meta has to do with what’s best as a TEAM. Your meta build, no matter how well you play it, is worthless if your teamplay does not capitalize on its advantages.

That’s the hwole reason builds like “shoutbow” work because its a team support. If your team can’t utilize it, its useless. This is why in spvp unranked solo builds perform beta, because on the off chance your team is coordinated they’ll still do ok, versus doing a lot better with those coordinated teams.

Tricks and gimmicks are unrelated. Individual skill also is unrelated to meta builds. it might help you play the meta build in a non meta environment better, but as it stands, again, meta is more for teamplay.

high AP but don't know game

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

I have 18k ap and if I even went into an explorable dungeon I would not know what to do. I avoid the explorables (I will do story occasionally) for the same reason I avoid PvP, I WANT to play my build my way and 90% of the time is not the meta. No worries though I don’t see me tarnishing the experience of those that want a certain player in their dungeon, I am quite happy just doing my own thing.

I want to dual wield moots as well, but that just means you don’t join the elitist zerker only groups =D

Even then i swear sometimes i could do more dps with off builds than them

Calling for a lagfree WvW

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Lag is caused by 3 things usually

1. Your Pc can’t handle whats going on
2. Your internet speed is too slow
3. The games Servers are acting up

suffice to say most lag.. like 85-95% of it is because of your computer or your internet speed…

in that case it has nothing to do with Anet nor could they fix it if they wanted to
best advice is to invest in a better Pc or a better internet connection depending on which one is causing the most trouble

Yep. People want to think their 200$ computer on a 1mb connection can run everything they can throw at it, and when stuff doesn’t work its much easier to blame it on servers, or something that’s not their fault.

But its funny that my gaming pc i built has 0 issues right? i must be “lucky”(lol jk)
The game is meant to run in those smaller instances well, not those large environments. Event for a high grade pc it’s too much to process.

the best thing i have found in zergs or world bosses is to just turn down the char limit(which lets you keep max settings) or if you want to see everyone for some reason, turning down the settings

Calling for a lagfree WvW

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

I heard it so often that it should be the computer..but all of the players of my server should have that problem with the wrong computer oder lan? i dont think so..please do not post something like that…that is not the appropiate of my post.

If you don’t think so i advise you to learn a bit about computers.

I don’t lag whatsoever either. But i built my own PC and changed my settings to accompany what the game was trying to do.

If you think that the games not going to lag at all with max settings and hundreds of players animations and effects on the screen though, you have another thing coming.

You just need to adjust your settings per your pc, or turn the character limit down

Success rate of silverwastes?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

I also find evenings successful, on weekends in the morning or afternoon it’s been hit or miss. Should maybe mention I’m in NA region PST time.

Won 5/6 vinewraths over 2 days, got all 3 chest boxes by 4th one

Its easier if you taxi till the maps full before it happens so you know you have enough people

How often you don't play Meta?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Well, as I said before, glassy power shatter Mesmer and portal are good in skilled and coordinated teams who play together all the time. Outside of this very specific scenario, they usually are more a liability than anything else (unless maybe the person who plays it outskills his opponents by a very high margin). So if I want to play Mesmer (it’s my main after all) in PvP, I rather play condi-shatter… helps my team so much more than if I’d play glassy shatter and die all the time cause my team doesn’t peel for me.

Builds for soloq will not work in coordinated play, and coordinated builds will fail in soloq.

By the same standard, i would find builds like hambow and shoutbow MUCH more fun when my team knows what it’s doing versus when im with a bunch of new players who haven’t the slightest clue, what they’re doing.

Gold cost for 150% Magic Find?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

How much gold do you need to reach 150% Magic Find via salvaging Ectos?

As a new player that’s barely a month old i have 100% mf, and i don’t salv any ectos let alone rares barely(i have maybe 100 ectos from random rares i salvaged while leveling and upgrading and gathering skins)

If you didn’t hop in the lunar new year events, those were a ton of free MF points from the envelopes.

[Suggestion] Make dyes a little less random

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Just buy the ones you want from the TP. It’s a lot cheaper, and more certain.

You serious right? A lot of them are 30g+

God forbid you want a specialty dye. The highest ones are now 160g each. More than blc items

The finals were a joke.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

This is an RPG, there should be numerous viable playstyles and builds(bunker, bruiser, glass cannon, ranged, condition, support, etc), the problem is when one single class or two has complete monopoly over a playstyle. Example: Thief makes pretty much all glass cannons essentially unviable and a liability.

Or, bruisers completely overshadow support, pure condition specs(arguably) and bunkers.

The problem is that there will NEVER be a way to get what you want and have all players balanced 1v1. its impossible. IF you remove thief Glass cannon, then you remove the thiefs identity as an assassin, and he becomes so much less. Then theif zerker just gets replaced by all the other zerkers that were unviable before etc etc, and the process repeats itself.

This game isn’t and won’t ever be balanced around 1v1. That is never the intent of the devs, why do you seem to think it is?

If you actually read anything anyone was saying, i believe the complete opposite, and was telling that to the guy i replied. 1v1 will never be balanced, if it was, classes wouldn’t matter and it would be stale and boring.

The finals were a joke.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

This is an RPG, there should be numerous viable playstyles and builds(bunker, bruiser, glass cannon, ranged, condition, support, etc), the problem is when one single class or two has complete monopoly over a playstyle. Example: Thief makes pretty much all glass cannons essentially unviable and a liability.

Or, bruisers completely overshadow support, pure condition specs(arguably) and bunkers.

The problem is that there will NEVER be a way to get what you want and have all players balanced 1v1. its impossible. IF you remove thief Glass cannon, then you remove the thiefs identity as an assassin, and he becomes so much less. Then theif zerker just gets replaced by all the other zerkers that were unviable before etc etc, and the process repeats itself.

Can somebody explain this to me better...

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

What needs explaining? I guess I can give you a synopsis.

- People on forums who don’t see the big picture complain about one thing that annoys them personally.

- Sometimes they have a point.

- Usually they don’t understand the overall reasons for why something they personally dislike is actually beneficial to the game, and they don’t read up on the reasons, they just post in anger.

- ANet is paying attention to game balance based on data they can more fully gather than can anyone else, and they will make changes when something really is out of whack.

Does that make the text clearer to you?

Shouldn’t us player be the data? I mean, the way i think i understand this link was that , us player information/data is not important until Arena net say so. So if they believe a class is not Op: nothing include player information even data will stop them from see there is problem. So it is player fault to not find counter… should counter be in Op class skill etc? like stealth?

Isn’t us player reporting problem is not data? isn’t player presence data? Example- if majority of player reporting same thing 80%, is that not data? Is that not to take serious? If there is 90% thief, warrior, ele and engineer in all party mode, is that not data? is that not to take serious?

Again i understand what you say, after read link, i feel that Arena net does not care what us player say and do what they want for OP class: even if we report data with evidence and even if those OP percent is large fracture in game modes.

I am concern about this because player data should be take more serious and should be more important: not some computer A.I. data base on metric. I feel like this is a competition between us player vs Arena net computer metric data, that is not right at all. Computer metric do not experience, it is us player is one who experience. So the one who experience should be first priority, correct? Computer metric can fail: can give wrong data because it is machine correct? Us player is the one who have have feeling, not some computer metric.

I am sorry for going far: that is all.

The problem is, you can’t say something is op based off player incompetence. For any game this is true.

Any good player can make an op champ shine and a bad champ look good, and any bad player can make an op champ look bad, and an ok one look underpowered.

X may seem be Strong simply because player y doesn’t know how to fight xl. Once player y learns how to use z playstyle to beat champ x, soon champ x looks less powerful because now he knows its weaknesses and how to play against it properly.

That’s like, take the weakest class in the game. We will call him again, X. Now take the worst player in the world He is player Y. Y literally just stands there auto attacking X because he is lagging and cannot press buttons easy. X is able to press all of his abilities, and dodge because he has good reactions. X actually uses skills and due to the big difference in damage, Y gets smashed. X seems broken to Y, but in reality if Y had used his abilities to hurt X, and dodge too, he would have won easily.

Perception is not reality. Now real pvp situations are much more intricated like, y’ failed to block or dodge y’s most damaging, and easily avoidable attack, etc etc

How often you don't play Meta?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Why would you not play meta builds?

Because some meta-builds are less viable in uncoordinated teams than non-meta builds are.

Exactly. Solo builds vs team builds are two completely different aspects. A Hambow might be ok, but if you’re not whomping and cclocking a team down for the rest of your team then its not as effective. If your team isn’t coordinated to focusing out targets then that time isn’t as useful either.

its much easier to play a build you can guarantee it’s power with you alone, than other builds that work much better in tandem with others.

For this reason one of my favorites how now been a cond warrior mixed with some power/.crit.

High dmg bleeds, torment, and posion with chill runes on swap. Couple forms of cc(Pindown, Blind arrow thing, s/s f1 bleed ability), few defensive abilities(fear, ednure pain, beserker).

Allows me to solo 1v1 pretty well, sometimes 1v2 until help arrives, and makes me a formidable foe in teamfights while i add heavy cond pressure, cc, and dmg.

Would this build be as viable versus coordinated comps? Helllll no.

Sodapoppin and his impact good or bad?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

No idea who the guy is. GW2 is not a game I enjoy watching anyway, I enjoy playing it. It’s what makes it, imo, a bad e-sport.

Not a fan of those whole “popular personalities and their personal army” kind of crap. To often these people are knuckleheads because they are “close” to someone who is popular. Glad to hear he’s NA, so he won’t bother me in the EU :P

But an influx of new players is probably not be a bad thing, although I suspect the steep discounts we’ve seen recently might do that much better than some streamer.

Why is a Personal Advertisement for a streamer being permitted to continue in this forum?

Shouldn’t this be merged with the other Sodapoppin advertisements in the Community Creations Forum? Or better yet, deleted entirely?

Calm down. Nothing is being advertised, it’s a discussion about the impact of personalities.
And I don’t even know if it’s a banable thing, Joe had a thread where he advertised his interview with Colin and that was okay.

But if he’s really a big streamer than guess who’s going to get an invite into the closed beta.

He was pretty big in hte pvp community. the problem was in my eye’s he was only ok. He played one of the strongest classes in that game, and cried about “imbalance”. He did not share the same views as other high tier player’s.

If he’s right about anything here maybe he’ll shed some light and a-net will respond to publicity if anything, otherwise its just going to be about a hardcore player in a casual game with guys giving him bunches of free stuff when he plays a strong class like thief(since he mained a feral)

[Suggestion] Ascended armor stat reselect

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Just craft a different set. I crafted 7 heavy sets so far, so i guess im all set for my Rev.

Not everyone has the time or gold to do that.

Hell i FIND ascended gear, and i have found ONE not so useful piece(full tank, vit,. def, power) for my warrior as my main and only played character. I have 3 healings rings, 4 conditions tank rings and other stuff.

Title for 5/5 Legendary collector

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

/shrug

I’m not dead sure why some people are against a title for multiple Legendary owners. You can get a title for carving a few pumpkins, getting the star of gratitude, being a year old, collecting junk, killing a boss in the Silverwastes with a bunch of other people and a multitude of other titles. I would think a title for owning 5 Legendaries rates at least on the same level as collecting 51 types of junk.

http://wiki.guildwars2.com/wiki/Title

Because legendarily are already rewarding, with a cool item, that has special effects, animations, footprints, and makes your character stand out. Give me a glowing heap of trash that i can use as a weapon for collecting all the different junk, then you can have your titles

Why we NEED 1v1 and 2v2 Leaderboards.

in PvP

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

lol except this game is completely unbalanced for 1v1 and there’s nothing Anet could do about it. Balancing it for 1v1s would ruin it. What a terrible idea.

inb4 turret engis comes in with a sentinel amulet.

They are OP if they’re on a point, and you’re blocking his turrets with your face. Far from OP in a dueling server… any average range class will tear him a new one.

Another reason why your theory fails.

You just singled out half the classes. Theres no way to balance people for 1v1. It just doesnt happen. Too many hard counters, too much imbalance.

Nobody want’s 1v1 or 2v2. I;d like to see 10v10 or larger possibly, but smaller? no.

And i’ve played wow pvp 2’s 3’s and 5’s up to 2400+

Does anyone have the i7-4790k?

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Think of your system as a 4-man relay. If one runner is slow, your whole performance will be low.

With that said, you cannot focus on CPU and GPU alone. All data are stored in your hard drive and if your hard drive cannot keep up with the CPU’s and GPU’s demands, your system will only be as fast as your hard drive can go.

So to get the full potential out of an i7 you need to also upgrade your MB, your RAM and your hard drive, preferable an SSD.

However all these will mean nothing if the issue is on the Anet’s server.

All good and salient points, right here. I noticed improvements on load times when zoning into new areas when I installed GW2 onto one of my SSD’s many moons ago.

Didn’t seem to have any impact that I recall on FPS though. When I upgraded from my old GTX 580 to the 780 a while back, that made a significant improvement to keeping a stable 60 fps @ 1920×1080p at max settings/normal sampling.

Gotta say, GW2 seems to love a powerhouse GPU as much as it loves a strong CPU. I often hear it said that its more CPU intensive, but I’m not sure I buy that. Seems to me to be a fairly demanding game all around, when you get some business going on screen.

It is. the fact i can barely get 50 fps on 1440 in most areas with gtx 970 and a 3770k oced to 4.3 is wicked dumb. Until someone proves its graphics related im holding out on 970sli

Ill get 30-40 on 4k if im lucky

If so, how does it run with a large group of people such as during teq? Is there still a big drop in fps?

Processor means nothing, I’m on an nvidia 970 and i5-4690k, I get 60+ FPS in 100 man WVW zergs, teq zergs, wurm zergs, etc. I’m maxed settings and just turn culling to lowest, I also get 60+ fps while streaming with shadowplay during those huge fights.

You had to change settings though.

I find that hard to believe really, considering i max everything else out with 0 issues

(edited by edgarallanpwn.8739)

Sigils: RNG and competitive play

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Your response to learning about countering air/fire only occurs after you’ve been hit by air/fire (and possibly being killed), and even then, it doesn’t say much. A way to counter your opponent should not be based on dying to them the first time from RNG despite playing well to then predict some RNG and be scared of it. If I build air/fire on my thief, I can one-shot any build in the game aside from a Nomad’s warrior from the extra damage. Don’t you think that’s a little bit silly to be shortening a fight by such a margin, when without the sigils, I would not be able to do so?

Great players, perhaps on your League “example” will know if they can stay in lane at 200 hp and secure a kill by examining their opponents’ cooldowns and map placement and calculating how much damage their rotations will deal as opposed to their enemies, and if they will be able to survive. If it means getting assist gold without risk of lane pushing and marginal gains to the enemy, it can be worth it for itemization purposes to further advance the game or push killgold into your more-deserving carries/allies in the near future if they can cover the lane, finish the kill, etc.

What you’re really saying is that because there’s a chance, you should be prepared for it. That’s basically like saying that because you buy a lotto ticket, you should be prepared to win by getting into contact with an accountant and financial adviser to help you handle your “future potential earnings.”

Back to League, they’ve re-written their critical chance algorithms at least twice on the basis that the previous algorithms were based too heavily on RNG and creating odd discrepancies with critical attacks either firing off multiple times in a row and/or not firing off for a period of time. They’ve re-written these algorithms to create a better distribution of damage to increase stability because both as and against ADC’s the damage was too unpredictable and created an unstable and imbalanced playing environment because kills were being garnered more by luck than skill from predicting a realistic damage rating range per unit of time. The critical hit chance/damage output was unable to be reliably predicted. Sound familiar? Oh right, that’s the point of this thread. This is a principle of game design. This was something the pro players wanted because some people can do these calculations on the fly and can react to incoming damage quickly enough. In the case of fire/air, there actually is no reaction time, unlike these so-called “fast” kills that take 3-5 seconds that exist in League. There is reacting to those skills. Shields, ults, immunity, CC, or straight-up out-damaging the target can prevent death here. There is no tell on air/fire to know, not even such a “small” amount of time.

That’s why I made this thread. The damage sources are too unstable with no tell and frankly create a PvP environment that it less competitive than it actually should be and will continue to be held back in this way. I’m not saying there aren’t other problems, but this is a very easy fix that will not actually affect much.

Wrong and wrong.

Sorry if i said “die”. Once you see the animation you know its there. If you die in less than 5-7s, that means you got bursted by more than 1 person, or you are running full glass cannon with 0 defensive abilities/utilities, in which you case you would either be 1) outplayed, or 2) inexperienced., and that little dmg from the procs wouldn’t have been what killed you, it would have been the other 95% of dmg incoming.

Also nobody, can 1 shot anyone. You don’t have enough dmg output. Sure you can cast a COUPLE spells, against a GLASS CANNON, but again thats a combination the fault of the glass cannon and having 0 defensive or utility spells. That’s the downside of pure glass cannon.

Glass cannon zerk builds have between 40-50%. Crits WILL happen. Procs WILL happen. Based on percentage and chance, the likelihood that it DOESNT will be an Extreme or “outlier”
Also your second comment about lottery.

No see, now you’re comparing extremes. Stop using opposite ends of a spectrum to try to fault a point.

With the lottery, there is like a .0001% chance of you winning, in which case it would most likely NEVER happen, so the proper way to use your analogy woudl be to say, " so that’s why people buy a lotto ticket, and expect NOT to win", which only PROVES my point.

(edited by edgarallanpwn.8739)

Damage Meters and Inspect Commands

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

If playing how you want infringes on someone else playing how they want, nothing will ever be solved. Inspect someone and see they have their own build and aren’t zerker, kick right away without even saying anything. Am I doing it right?

Also DPS meters? Really? In a game that basically just consists of 5 man groups of all DPS, I don’t think DPS meters are needed in the least other than to stroke Berserker’s kitten and the need to see the big numbers. And yes, I understand you said nothing about Berserker, but that is honestly how your post comes off.

1. The other way around works too. If someone else plays how they want which I don’t approve, it will infringe on how I play how I want if I let them in my party. In this case, if you don’t want to take the time to equip for the right equipment in my party, then create your own party that accepts anybody even with lower gear levels.

2. There are people that wants to find the highest DPS ever and then there are people like me. I will need DPS meters to know how much DPS I have for this build. I can choose to sacrifice DPS for utility if I need to. Let say that I want to use Ranger Axe/Axe build. First I look for the highest dps possible, then I shave off the dps for utility/survivability if I choose to. There are builds for highest DPS for warriors; however, they all use Greatsword or axe/mace, yet there are no builds for highest mace DPS build. As a mace guy, I assure that it will reinforce on playing how I want.

And this is exactly why it doesn’t exist. Those people who don’t like a person’s build so they just kick them? Yeah, that’s you. The elitism just drips from your post. Sorry that you feel the need to approve of other player’s builds. The “right equipment” isn’t decided by anybody other than the player.

While i agree with everything else, that’s not necessarily true.

the reason wow has them and stuff is because if you don’t have ENOUGH dps, then you can’t actually kill the boss etc.

I don’t know that gw2 has these mechanics, but if we are failing to kill a boss, and the rest of us have 12k dps, and one guy is only getting 2… then its fairly obvious to see where we are lacking as well.

It goes both ways, however the easiest method is not to include.

coming from wow hardcore raiding(multiple server first)… the pve here so far has been a cakewalk. So unless you’re running into instances where you don’t have enough dps(which is rare) then its never a problem.

Improper gearing might be more common in fractals at higher levels, in which case you can tell the guy is geared wrong, or dying too much and then you just need to politely tell him he’s not a good fit or he’s just not geared right, show him whats right, and find a replacement

Best way to do spinal blades backpiece?

in Players Helping Players

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

http://dulfy.net/2014/02/18/gw2-spinal-blade-backpiece/ should be very useful. As for what craft is needed, you just need 500 in either tailoring, leatherwork or armorsmith. As your character is heavy armored (if I rememeber from the other thread you made about mordrem skin) you might go with amorsmith (which also allows you to craft the tons of ingots from fine back piece to ascended)

You know that makes me sad. Im weaponsmith AND armorsmith, but crafting ingots is a part of both of those, but you only get points for 1 craft. you should get them for both realistically. I dont see the need for ws and as to be 2 different crafts at all.

Unfortunately i started WS first, so that means i need to start over as AS. kitten

The Price for Exclusivity

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

its human nature to want to be different

Apparently I’m broken, because that phrase really doesn’t apply to me. I don’t really give a rat’s kitten if I’m ‘different.’ I don’t have any particular desire to ‘stand out in the crowd’ (it tends to make one a target). Conversely I don’t have any driving to desire to conform either.

shrug

You honestly aren’t bothered by the idea of living your whole life as a complete nobody? Because that’s one of the major driving forces behind my goals in life. Normalcy is the unfortunate consequence of a world with limited resources, and so “normals” are nothing but pawns in the money-making machines of the rich, living their whole lives by the standards set forth by the very people who stand to make money taking advantage of it.

I’m not saying there’s anything wrong with being considerably “normal” (although everybody is different in their own way), but the lack of a desire to avoid that is odd to me.

On topic: those wings are gross and literally half the people playing right now have them. I move that everybody reading this adopt a policy of saying “NICE WINGS” in ‘say’ chat to everyone they see wearing them.

This only bother’s specific people, usually those who actually care more so about those things.

There are a lot of us here are here for US to enjoy ourselves, not for others to admire us. That’s an ego thing. Obviously most of us aren’t going to go out and look trashy because there’s a sense of decency, but we do what we want, and look how we want because it pleases us. I have far better things to do in life than care about what others think about how i live my life/play my games.

Best way to do spinal blades backpiece?

in Players Helping Players

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

The only way to get shards is from the

not so secret jp,
the sprocket mining node in your home instance (can join a friend in his if you don’t have your own)
the center of the map by killing atherblades in EotM
mining/buying sprockets and promoting them in the forge

http://wiki.guildwars2.com/wiki/Blade_Shard

It takes a total of 925 Blade shards to create a complete Tempered Spinal Blades.

And 50 sprockets gives 10-15 blade shards.

Thanks for the info! I think i might get a watchwork mining pick, and and camp 2 alts at the JP to maximize.

You can make shards via a mystic forge reciepe. That’s the fastest way to get the blade shards. You’ll still need to buy the reciepe to craft it off the TP, I think. I got the reciepes back during the LS… I decided to make one 2-3 months ago so I just bought the stuff off of the TP to craft it.

Any idea of how much gold it takes to craft? And which craft i need to make it? Thanks!

Unfortunately i just spent 300g on my black orange/mordrem theme so im a little low on gold(although im not against buying gems to convert to gold if its not much, no more than 10-20$ though)
I am specifically trying to get the orange version, regardless of stats if you can guide me =D(my fav color)

(edited by edgarallanpwn.8739)

Best way to do spinal blades backpiece?

in Players Helping Players

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Been 80 for a couple weeks. Full zerker gear, and ability to farm.

What’s the best way to do the spinal blades backpiece all the way to the colored ascended pieces from nothing?

the only place i have found shards is in the not so secret jp

Sigils: RNG and competitive play

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

To make the outcome more about player choices and less about luck.

it’s always about luck.

You have 0 way of guaranteeing the enemys build. There are no 3rd party programs that let you see that so you have to ASSUME what they are building.

There is NO WAY for you to tell their EXACT trait tree setup. You can again ASSUME what it might be, based on their playstyle.

BECAUSE of that, you will also NEVER be able to know the exact dmg, that the enemy can put out to you.

Everything done in pvp is all Human reflex and GUESSING.

TL;DR; I don’t know what “more” or “less” means.

Also with builds you can make educated guesses. With RNG you can’t.

You can ALWAYS make educated guesses.

If you’re getting crit by said person alot, and notice the animation, ok so maybe you get “outplayed once”. You know those runes are there.

You know everyone automatically uses superior sigils.

Now you know the max ICD.
The only people who will use fire/air are those using power/crit builds

Thus you can assume you will take an extra x dmg within every ICD period. IF it crits for an extra 2k, then expect to take an extra 2k over that 5s ICD, or 7S ICD. You know those builds will crit, as there’s no way outside of skills that block attacks/abilities entirely to make them NOT crit(AFAIK), so you know this proc is going to happen during the ICD that he is attacking.
Now you know the dmg, the timeframe it occurs in, and have some ability to control it(as it cannot proc if he cannot attack).

Your own “educated guessing” argument can be used against you, because you NOW KNOW that dmg exists, now you have the ability to account for it.
*CHOOSING NOT TO, and losing because of it, and blaming it on rng, is your fault. *

You know the dmg exists now, you know that as an experienced player you need to account for that, but then people REFUSE TO.

It’s like this in every game.

In league of legends people will stay in lane with 300 health and complain when they die. They knew they should not engage. They know there’s a chance of them getting owned. They know they have low hp. But they refuse to play safe. They refuse to remove themselves from danger.
It’s actually WORSE in League of legends beause end game builds can often 3-5 shot people, which gives far less time for reactions, and people will die in seconds.
Here your engagements last 30s or more. If you;re running a pure zerker build and complaining that you got bursted down, that’s the downside to your playstyle. Stop going glass cannon and use some defensive utilities
It’s no different here. Engages are a little more “to the death here” But there are plenty of cc and disengage mechanics on every class. You can still CC the enemy to prevent most of that dmg during key times, and control the burst.

I know if x is going to his his heavy hitting skills, i might drop a blind, or chains some cc and keep him off me for long enough. I might use a block or ignore dmg ability. USe chill, use weakness, there’s a number of counters to that too.

There’s no way you know the exact combination of rolls/. dodges/ teleports/disengages/cc’s/conditions or any of tha, that can happen during the fight before you engage it. You are guessing on the fly and calling it “educated guessing” which is merely reactive thinking to rng events playing out as they come.

TL;DR: Unless you are the top tier players in the world who know how to force their opponents into predictive situations and control their moves, most of your pvp engagements will be trying to react to what you don’t know( which is a form of rng, since you know it can happen, but not when, so chance x of using it y). Burst is no different. You know that x dmg will happen(the proc) within a consistent period of the y time(icd of the sigils). You just need to factor in that those events will happen and then you can call it “educated guessing”

This is the difference between ok players, and great players.

(edited by edgarallanpwn.8739)

Armor to match Mordrem theme?

in Players Helping Players

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Hm. I don’t really know of anything else that could go with it. The Armageddon armor (the heavy, that is) has a lot of spikes on it, but it’s not planty at all.

Would some Arah pieces work?

Im not sure , i like the bottom leg piece, and possibly the chest, so maybe some working shoulders, helm, and gloves or boots might do it. Im up for trying different things

maybe i just need to spend a day in the warddrobe lol

What race, gender and weight class?

Heavy human female

Sigils: RNG and competitive play

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

To make the outcome more about player choices and less about luck.

it’s always about luck.

You have 0 way of guaranteeing the enemys build. There are no 3rd party programs that let you see that so you have to ASSUME what they are building.

There is NO WAY for you to tell thier EXACT trait tree setup. You can again ASSUME what it might be, based on their playstyle.

BECAUSE of that, you will also NEVER be able to know the exact dmg, that the enemy can put out to you.

Everything done in pvp is all Human reflex and GUESSING.

Sigils: RNG and competitive play

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Is luck a player skill?

No, but that’s not what I said. I said that planning for/around luck is a player skill. Actually it’s a human skill, and a very important one as many events in our lives are influences by such a complex chain of events that they are factually chance-based from our perspectives.

Planning around this, and knowing what to do depending on how a random (or pseudo-random) event pans is important. It actually requires more skill because it creates a very large decision-tree. “Player uses attack X, sigil procs” and “player uses attack X, sigil doesn’t proc” is after all twice as many situations to plan for than just “player uses attack X”.

This is equivalent to playing league of legends, and knowing that if you stay in lane with 200hp vs an adc, they could easily just crit you. You need to know when to engage, when not to engage, what you can take, what you can block, etc

Armor to match Mordrem theme?

in Players Helping Players

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Have you tried the Twilight Arbor armor? Or the Sylvari Cultural, if you’re a Sylvari?

i looked at it, but it was too…flowery per say.

Mordrem is kinda more.. aggressive/thorny

Thats why i thought the toxic set would work, but its only 2 pieces

Armor to match Mordrem theme?

in Players Helping Players

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Having a hard time finding a full set to match the mordrem skins i just bought. Any recommendations?

I have the colors i need, just hard finding a good set of cometic armor.

Thought about the toxic set but those are gone :"3

please anet buff turrets eng

in PvP

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

and “balanced” for tournament play where everyone is a god and knows what theyre doing for the .01% of the population, doesnt affect the other 99% of players. Most often times in terms of balance majority rules

All PvP games are balanced around the top 1000 or so players

Er what. No you have it backwards. They balance around the majority of the players, but don’t make changes until after major events due to Publicity.

LoL is a key offender here. They hold out on needed nerfs (that they obv make because they know they need to) but wont do it before championships or tourneys or major events to make any major changes going through that could mess up what people are used to.

It’s not balanced based on them, its balanced AROUND them.

the top 1000 players can make a kittenty champ be good, and make an even better champ shine. that’s why they’re top 1000.

Basing your system off extreme variables is a horrible system destined to fail, which is why nobody does it.

Sigils: RNG and competitive play

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

There are other non-RNG-based options for DPS-increasing sigils, arguably on par with these, if not better. I don’t see why this is a problem.

Also, risk management (as in, planning around all potential proc chances) is a very real skill a player should have to master to be good at a game. If everything was reliable, a game would be too easy to learn in many cases as outcomes would be too predictable.

This. And burst is a specific playstyle too. If people want to be glass cannon let them. If they’re not a powerhouse, the dmg isn’t as effective or bursty. That’s the whole point of being a zerker is to do high armounts of dmg fast.

It’s just 2 different playstyles.

Some builds revolve around rotating cds (aka burst).

Others revolve around steady dps(aka what you;re suggesting)

The two are not the same, and should never be.

Its not a design flaw. It’s EXACTLY how it should be. Other mmo’s have way worse versions that this. And they’re still balanced.

How is it even possible? Reward system...

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

I’m gonna go ahead and call total BS that you’ve done them every single day since release. I would be shocked to find a single human being that has done this.

In any case, the devs have clearly stated on numerous occasions that there is no such thing as lucky or unlucky accounts. That is purely rumor perpetuated by disgruntled players who refuse to believe that the universe isn’t totally fair, or something like that.

BS—-John Smith has confirmed there are lucky/unlucky accounts. Refers to them as outliers—-they do exist!!!!
http://www.guildwars2guru.com/news/1553-john-smith-outlines-discussion-of-rng-changes/

That’s not because of some variable in their account that ups their chances of getting things or lowers their chances of getting things.

You have to land on a specific number or within a specific range to get a specific item.

Some people just have a streak of rolling the right numbers. Some people have a streak of rolling the wrong numbers.

And there will be people who for the few years the game has been out have just consistently been on one side or the other. Those are the outliers. But most people roll a combination of good rolls and bad rolls. The outliers who roll badly are just more vocal than the outliers who roll well.

An experiment could be set up where 100 people were told to flip a coin with equally weighted sides. They were told to flip it 100 times. There may be one or two people who get 90+ tails or 90+ heads. But most would likely land relatively close to the 50/50 split that should happen. And if you added everyone’s flips together, the distribution would still likely be close to the 50/50 split.

Those who flipped 90+ tails or 90+ heads did not have a coin that was weighted. They just lucked into it.

Same with outliers who don’t get much if any or the outliers who get a lot in GW2.

They already stated about ideas to fix that and the solution they gave was easy and simple.

Token like systems on top of RNG.

Those who pray tot he rng gods and do well, get what they want, and those who don’t will have a “participation” or token system to get loot, so even the worst rng offenders get something eventually. These means the lucky people will get really lucky, but thats better than people not getting anything.

Traits Part 2

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

^Thanks for the good news. I hope they make the trait system available to levelers earlier rather than later.

This is all like opinion man. I just leveled 2 alts, and enjoyed every bit of it.

Traits don’t give you addition skills to press. They give bonus dmg/utility and effects.

You will still play the game exactly the same way as before, except now you can deviate into using certain skills specifically.

Every mmo uses a skill/trait system of some sort, and NO game, offers it 100% upfront.

Mesmers are just weak without it. That’s a class problem. Maybe their revised system is better, but still all subjective.

Traits offer 1 thing that every player can benefit from, 50% reduced fall damage. This is almost a requirement if you are doing WoW/EoTM or general mapping, as there are TONS of fall damage locations in the game. The fact this ‘Has’ to be a trait makes me wanna say ‘Traits need to be accessible at level 10 again’.

Never once died to fall dmg in EOTM. If you jump right youll be fine everytime. Not required.

yes but if you read my secondary statements, the whole point is traits are ENHANCEMENTS to skills. traits do not require any additional buttons to use. The work when you use your current skills. There is no physical interaction required to use them over your skills(because the skills activate them, and you have those already).

This would be a bit of power upfront, and might make the leveling experience “too easy” for a lot of people, which would also give a bad impression of the game, this especially being a casual game.

Event hough you can play “shoutbow” warrior, and heal your team, that doesnt change the fact that you don;t have to press anything additional to do that. There’s no added required interaction.

Also, do you really want lvl 5 warriors and 35 warriors running AC as a shoutbow? Without playing the game a first bit, they might not fully understand the trait system and its enhancements, again why its lvl gated. To allow players to understand the class and how it works first, then once they have the basics and some knowledge, they can begin to advance and experiment.

This is exactly why i said it would be ok IF: the 3 reason i listed.. but mainly if there was a “im a veteran, enable all traits and skills option”. Even then that’s still a huge powerspike, and would make the game too easy, when its already easy enough

This is work only for new players.
Time gate is not easy or hard. It is just wasting you time. For veteran player – this is not fun wasting.
Game should be fun.

Not true.

1)new players
2) people who have a hard time grasping concepts(don’t have to be new to have this problem)
3)People new to that class or profession(not all professions play the same)
4)Casual players(still different from new, who don’t go through content as fast)

If you want pve content easy then that’s a personal decision, but thats entirely subjective too. I would never play a game that’s too easy. it’s not FUN to ME. But this is why games do this, because they make the best experience they can for the general populace. Special snowflakes who stand out are exceptions

(edited by edgarallanpwn.8739)

please anet buff turrets eng

in PvP

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

It takes forever to kill a turret engi as a mesmer and we have to do it way off the pt . So sure I can kill a turret engi after like 1000 yrs, in the mean time you just earned 100+ pts for your team and I have done jack all for mine. And if you call help at all I have to run off …

This is exactly why people have a problem with engineers, at least turret ones.

And how is this any different than a bunk warrior or guardian? Just because people can or can’t kill them in 1v1 doesn’t mean the class needs a buff or nerf.

People want to nerf them for being an easy class.
People want them buffed because Tournaments are very hard to win with them; you can easily outplay and counter Turret Engis.

They’re not OP and they don’t need a buff. Pretty sure original poster posted this thread out of satire.

Bunks don’t need to run around and do nothing.

and “balanced” for tournament play where everyone is a god and knows what theyre doing for the .01% of the population, doesnt affect the other 99% of players. Most often times in terms of balance majority rules.

people complain because of how easy it is to be good with a turret eng and afk. Turret eng players even stated this.

We shouldn’t nerf or buff something by how “easy” or “hard” a class is.
I think Wars and Rangers are an incredibly easy class to play, I wouldn’t dare nerf them.
I think Thieves is a very hard class to play. I wouldn’t dare buff them.

If we listened to the 99% of bad players, everything would be incredibly imbalanced.
-Stealth wouldn’t exist, making thieves and mesmers crappy.
-Ranger’s pewpew would be nerfed
-Fire/Air sigs will be nerfed and thieves will be forced to go condi.
-Players will QQ about more Condi classes
-Condi gets nerfed, Players QQ about Zerker Burst damage…
-Zerks gets nerfed, now Cele and Bunkers are OP
The cycle goes on… creating even bigger issues than before.

Obviously within reason. But you also forget the other part of that argument. If something is hated by 99% of the community, and it isn’t changed, then you lose your playerbase. Now nothing is ever THAT one sided, but it happens enough that developers will see that enough people have complained, check the values, see if its true, and make changes AS NEEDED, or depending on the company, As they feel will keep their playerbase. If 75% of the people have a problem with x abilitys dmg etc, and 25% don’t, are they going to lose out on the 75? or the 25?

You forget companies are still business related. Now 1 change wont cause everyone to leave etc etc, but enough over time definitely kills it for people.

Traits Part 2

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

No offense but if you really want to nitpick… skills are NOT TRAITS. They are completely different things.

So that statement would be wrong.

This is not wrong statement, it just not full.
They both affect and change your character gameplay. Traits ans skills work together
For example warriors shout:
http://wiki.guildwars2.com/wiki/Lung_Capacity reduce shouts recharge by 20%.
http://wiki.guildwars2.com/wiki/Vigorous_Shouts Shouts heal.
Now both these traits make warrior healing support.
And with http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Trooper – warrior become avesome conditions remover.
Such things available only on 80 lvl

yes but if you read my secondary statements, the whole point is traits are ENHANCEMENTS to skills. traits do not require any additional buttons to use. The work when you use your current skills. There is no physical interaction required to use them over your skills(because the skills activate them, and you have those already).

This would be a bit of power upfront, and might make the leveling experience “too easy” for a lot of people, which would also give a bad impression of the game, this especially being a casual game.

Event hough you can play “shoutbow” warrior, and heal your team, that doesnt change the fact that you don;t have to press anything additional to do that. There’s no added required interaction.

Also, do you really want lvl 5 warriors and 35 warriors running AC as a shoutbow? Without playing the game a first bit, they might not fully understand the trait system and its enhancements, again why its lvl gated. To allow players to understand the class and how it works first, then once they have the basics and some knowledge, they can begin to advance and experiment.

This is exactly why i said it would be ok IF: the 3 reason i listed.. but mainly if there was a “im a veteran, enable all traits and skills option”. Even then that’s still a huge powerspike, and would make the game too easy, when its already easy enough

(edited by edgarallanpwn.8739)

Traits Part 2

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

^Thanks for the good news. I hope they make the trait system available to levelers earlier rather than later.

This is all like opinion man. I just leveled 2 alts, and enjoyed every bit of it.

Traits don’t give you addition skills to press. They give bonus dmg/utility and effects.

You will still play the game exactly the same way as before, except now you can deviate into using certain skills specifically.

Every mmo uses a skill/trait system of some sort, and NO game, offers it 100% upfront.

Mesmers are just weak without it. That’s a class problem. Maybe their revised system is better, but still all subjective.

Obviously everyone is welcome to their own opinion on the changes, I’m just in the boat with people who dislike it. I recently came back after an 18 month break, and started up a new job (Necro). I was excited to go play with my traits, and was in shock that everything was locked. I mainly stick to PvE, but I really dislike the idea of being forced to do very specific tasks in order to unlock my abilities.

Anyhoo, I need to nitpick a bit here. The bolded part of your comment just isn’t true. The last two MMOs I’ve played let you have access to all your available skills as you’ve leveled, no need to backtrack to make sure you’ve completed X, Y & Z before using a trait/skill.

No offense but if you really want to nitpick… skills are NOT TRAITS. They are completely different things.

So that statement would be wrong.

Skills are what your character actually does, that fill up your hotbar. They require a physical animation, and a keypress.

Traits are more like enhancements, and don’t require you to do anything.

HUGE difference.

Skill tree’s are not skills(like the d2 skill tree, or the wow tree pre mop)

The only game that actually gates skills as traits that i know of was wow, which required you to uses the skilltree/traitline to get that particular skill. Im sure there might be others.