Abusive or not it’s almost the only reliable way for zerk to survive in mass fight
Thieves have just as many if not more tools than most zerkers for survival or hit and run. Aside from guardians which have a totally separate defense (blocks), Rangers/Power necros/Some warriors etc pull it off with less going for them in a general sense.
Point being, this is an overly generalized statement, and completely untrue considering there aren’t even THAT many thieves who understand how to abuse it, and they’re still prefectly fine. Instead of porting up a cliff, tp to the base of the cliff and LOS a split second later, it won’t be that different. The major difference is the difference in mobility between nodes, and in that case, good riddance. Not being able to teleport up a cliff doesn’t make a teleport magically useless… To suggest it does is being a bit overly dramatic…
You got it.
All i hear mainly is “I can’t abuse broken mechanics, and now my pvping is going to be worse because my gameplay relied on being able to do something i shouldn’t have”.
Anyone who was somewhat competent with their class will be fine.
If a necromancer can do it without v-teleporting a theif can. Lets be honest here. Its really not the end of the world.
But he can’t without wurm porting (some type of z-axis porting). And even zerker necro much tankier then mesm.
Also, if you build PURE GLASS CANNON, and complain when you have trouble taking on most builds that aren’t able to be bursted down because they were smart enough to take defensive utilities, then that’s YOUR fault, not the games, not balance.
Dude, blink (port) IS this best defensive utility now…. And I wasn’t talking about ability to burst down cele builds (that issue is here though). I was talking about survivability of zerker builds and thier fight style.
Using LoS with a teleport is a defensive mechanism yes,. but an abusive one. Aka why its getting nerfed. Both classes have other defensive mechanisms that could be buffed.
And bursting cele’s isn’t a problem. Expecting you to be full zerker and being able to burst every build automatically is. AGAIN…zerker is what it is. Clear advantages, clear downsides. You want the best of both worlds, and that’s UNBALANCED. Cele’s are neither 1) too tanky 2) do too much dmg 3) have too much sustain.
It’s a balanced trinket with rounded stats, for a….. balanced build. PvP builds are never meant to be pure statted. It’s just not viable. There’s too many unknown variables.
Actually it does have to much sustain and by extension is to tanky. If you can resist being one shot after being baited then can run around and refill your health bar constantly that’s virtually unlimited HP aslong as you can doge. And anything squishy will die over time even with perfect doges, the lack of sustain kills you.
If a player gets z-axis momentum… Then they have a chance and makes the 1v1 balanced. And it just comes to whoever outplays who.
If you want imbalanced or zerk to give something up well, for a game revolving around cap points sustain has the clear advantage. Most players have made peace with that the disadvantage was being unable to contest the point. Now they are taking away the onlything the balances the matchup.
This boys an girls is why we will never have /duel and 2v2s, 3v3s will never be an offical format. Thanks for making the game less enjoyable and less e-sports. (Cuz other than MoBAs what Esport isn’t balanced 1v1? And even then “MOBA” genres get more streamer viewership than events.)
you need a better understanding of how balance works. I’m just going to leave this here. I would advise maybe brushing up on how to read enemy skills, evade them, and skill tells so that way you’re able to zerk properly.
This video below will help explain things.
The game will never revolve around 1v1 or 1v2 balance. ever. Especially since the ques are meant for team play. Balance is designed around team play.
(edited by edgarallanpwn.8739)