oh. my. god.
Too bad it doesn’t say how to actually get the armor. or i missed that part.
Must have though…
Probably gem store. Its not released yet
That would be a pretty cool theme though. Like by itself, i think the ley line looks …“off”.
But having a thematically matching armor set to go with it may be awesome too. Oof i can’t wait
If someone wants to pay RL bank to get a legendary more power to them.
Friggin lol though.
You say lol, but if you were to take the time actually spent getting the materials and crafting it, and used that time to earn cash at a job, you could have bought that legendary ten times over and flown to ny or something.
The cost for a legendary through cast is less than a weeks pay for me. its equivalent to about 4 days of work for me.
So would i be stupid to waste countless weeks and possibly months farming a legendary? Or should i just work for 4 days and buy it?
Its time s money, and its different for everyone.
Not everyone gets paid the same as me, and not everyone would drop that kind of money on a “virtual item” but you forget TIME is a value, and a currency in and of itself that can be measured against many things, including games and their values.
No offense but from my viewpoint, it could be said anyone who would waste months of time farming, instead of doing something productive with all that time, might make me lol as well.
My goals, my schedule, and my life is mine, however and cannot be applied to others. So i deal with mine in the way thats easiest for me.
Thats exactly why in game currencies also exist.
oh. my. god.
Too bad it doesn’t say how to actually get the armor. or i missed that part.
Must have though…
I love the ley line weps glowy animation effect. It’s so cool!
Only thing is i’m not a huge fan of the model under the animation. It looks tacky and i think it would be hard to find a set to go with it.
Any ideas for heavy armor set that might fit they ley line sets?
The other thing that invalidates a comparison beyween D3 and GW2 s that buying the gear in d3 gave you a substantial in game advantage over other players in that you would be able to plqy at the higher levels of the game. In effect you had access to the levels where the best loot was thus allowing you to confer on yourself a monetary advantage through the outlay of real life cash over those who did not pay.
You can pay money to get you the gold to buy the stuff to make your ascended armour but that conferred no advantage over those players who didn’t because they are still able to make their ascended armour just at a slower rate.
Exactly the other point. They hoarded all the top gear, sold it for top dollar. If you wanted to get ahead you had to pay practically out the kitten to get ahead, till they stomped on that idea. Those with money or ultra ultra lucky on drops made tons and enjoyed the game more so than others because the market was crashing.
AS someone who played it heavily from day 1, and ended up in t6 within a week of ROS opening, i was glad it went away but that killed it for a lot of people
Your problem is that you want hardcore play out of a casual game. And this won’t happen. This game was designed entirely to be different. And if you’re not ok with that, that’s fine, it just means theres a better game out there suited for what you want.
^ this right here.
Look I get it. It’s frustrating when a game that has concepts or ideas you really like also has concepts and ideas that just aren’t fun and engaging for you. It’s frustrating when a game you really want to love just doesn’t measure up to what would keep you playing for any period of time. We’ve all been there and bought the t-shirt.
But you can’t bite into an apple and complain that it doesn’t taste like an orange.
You know what though? If you have ideas to make the game more challenging that WOULDN’T interfere with the casual nature of game play (aka no death runs back to my body or monetary/exp/item penalties outside of having to WP, no open world PVP areas, no random dolyaks dropping from the sky and squishing me etc etc) then by all means suggest them! Rally for them, you have my blessing and if they’re good I hope ANet listens.
But don’t come onto the forums and expect to be taken seriously when you want to change what the appeal of GW2 is to begin with. Instead do yourself a huge favor and find a game that you’ll actually enjoy and will inspire you to play. You’ll be much happier if every update isn’t an uphill battle.
So you are both saying it is ok for a game in this day and age to have almost zero sense of reward, thats very interesting, please elaborate. After that i’d like to know what makes you the most interested in logging into gw2 aside pvp. If you have just started playing then disregard the question.
Looking at a reward system from extreme such as hardcore and casual is how Anet created a game dull in rewards in the first place. which is a really bad place to be for an mmorpg. Take crafting ascended armour for instance, this is considered hardcore in gw2. If i went out and did it, what would i gain? the skins as a set arent the greatest so i would have to reskin some parts at least, 5% increase in stats which is pointless for the effort needed. When i’m done i would look like im wearing exotics, and i would be as effective as exotics, so what is the point of crafting ascended. This is a prime example of how the reward system issue is not about anet appealing to casuals but anets failure to create a good reward system.
If the armor unlocked a unique skill that is no more OP than normal skills and changes depending on which class equips it, you KNOW you are using ascended and everyone else will. That in itself gives a much better sense of reward for the time and scores of gold spent. Ascended weapons could shorten CD on weapon skills in PVE and WVW by say 20%, the way those two modes are, exotics wont be that disadvantaged
When it comes to death penalty, there is a balancing act and once again looking at it from extremes like hardcore and casual like the way you are is why we have the toddler penalty we have. Sure nothing extreme like losing gear or money but there are in-betweens
Killing a world boss and getting blues and maybe gear you will salvage or toss in forge to get pretty much nothing is not a reward, even for casuals like myself. How about killing teq has a chance of dropping part of its wing you can use with other mats you get from dungeons and what not to craft cool stuff like a glider with some extra endurance when the gliding stuff comes out, or are we calling crafting and going into dungeons hardcore now?
I could keep going but this post is already long enough, if you don’t get it by now, you probably never will.
This is an entirely subjective post based on your viewpoint. This is neither factual against every player in the gw2 base, or as a whole.
I find the game rewarding in the sense i can go to any event, any boss with friends and just enjoy myself. The loots cool, sure there’s stuff i salvage but that’s mats to work on legendarily and stuff.
There’s other ways i find the game rewarding, but they differ from what you find rewarding.
Why?
What’s fun for you, may not be fun for me.
Because its fun and reward and anything subjective is left to the interpretation of the individual experiencing it, at its core.
Just remember, just because you view something kitten, doesn’t make it so.
This is still you not liking the game.
Go find a game that fits your needs. It would behoove you
FYI, just so we are clear here, i have played hardcore mmos, done hardcore raiding, and probably put more time into these games than you have. You’re not coming out and saying this as an as someone who’s the only one who wants hardcore material.
I just realize that this isn’t the game for it, and i have other games that fit that need.
I see the same faulty premise time and time again, that winning is confined to one objective only. Winning it completely dependent on the goal at hand. If the goal is building a better sandcastle, then tools that help achieve such, help in winning. If the goal is to knock out an opponent, then brass knuckles help in winning. If the goal finishing an achievement, then ofc anything that aided in such helped to win. It’s very simple logic.
Except that pay to win is typically associated with paying to get an ADVANTAGE, and cosmetic items don’t offer any advantage PHYSICALLY. they don’t offer more damage. They don’t autokill mobs etc.
they give you an advantage at getting rewards.
someone may have to kill 1000 monsters to get enough drops to get a certain item
someone may pay Xdollars to buy enough drops to get that certain item.The advantage of autokilling monsters is what? faster loot, and exp, gold can also buy you faster loot, and exp.
you can also pay gold to make other people kill monsters for you, ala dungeon selling.
You don’t pay gems for dungeon spots so not pay to win. Never seen dungeon selling, and don;t see a reason anyone would pay for that so using extremes doesn’t help either.
Pay to win also only applies to paying cash to gain said advantage, of which there is none.
No in game items that offer stats are also offered in the gem store. Items in the gem store are 100% separate, and don’t offer any advantages that make it easier to kill mobs, etc etc.
Any exp boosts and other junk purchasable is also findable in game.
Next.
Aye, the accessibility of key farming is questionable at best already, especially since the NPE, and it’s really the only thing keeping the Black Lion Weapon Skins in-check cost wise. If it’s ever to be changed, it certainly shouldn’t be to make it even more limited!
As for BL Key Drops. I’ve had 3 or 4 in total via mob drops, and I’ve been playing since pre-release (and the Betas, but those aren’t connected anyway, so). Somebody told me once that they apparently use the same drop charts as Precursors, with a similar drop chance, which I can definitly believe, considering while I’ve had those 3 or 4 key drops I’ve never had a precursor drop (and only eventually got one in the Mystic Forge after throwing thousands of gold worth of staffs in there).
Point is, the Key Drop chance is so low it would be totally disastrous to the economy and accessibility of Black Lion skins if they removed the ability to farm them via Personal Story speedruns.
Huh… it may be the most profitable after all
It’s not profitable, since the keys are account bound and you can’t sell them for money, you can only sell some of their contents, which are far less valuable in comparison (and you can’t rely on that 0.00001% chance of getting a “permanent [something] contract” for mega-bucks on the TP, those really shouldn’t be factored in).
It’s simply the most efficient in-game (so that’s discounting using real money) way to get the Keys for yourself, that’s all.
The original point i made that brought all this stupidity, is why can’t they just make keys have slightly higher drop rates, or appear in other way that don’t involve farming a character to lvl 10? there’s ways to do this without screwing over the economy, offering everyone else MORE chances at keys, and still allowing farmers, to farm.
Currently as everyone else has stated, unless you pay for them you will realistically not see one unless you’ve played forever pay for them, or use the “farm method”.
I’m not asking for keys to rain from the sky. I’m just asking for them to actually be noticeable.
(edited by edgarallanpwn.8739)
If this were entirely true, then even if the market was over flooded, the price of a 1ticket skins wouldn’t drop to 1/3rd the “supposed” value by your calculations. It’s not exactly like theres an overflow of skins currently. why is this then?
If theres a direct real value to it, then the varying value farmed by other methods shouldn’t change so drastically.
there’s some “skin favorism” based on the wepaon, but the fluctuation is still high outside of that.
What are you referencing to? Your reply has nothing to do with my post. Did you mean to quote someone else?
I wasn’t talking about the price of skins. I was talking about the value of everything BUT the skin.
How does the low value of everything else have anything to do with what you’re saying about the market trade value of a skin?
Now true, after I’ve run sufficient key runs, about 25 to 40 depending on RNG, I’ll have a ticket with which I can buy a weapon skin. I can sell it then for maybe 60 to 90 gold or I can hold it for 6 months and pray it goes up in value.
I see the same faulty premise time and time again, that winning is confined to one objective only. Winning it completely dependent on the goal at hand. If the goal is building a better sandcastle, then tools that help achieve such, help in winning. If the goal is to knock out an opponent, then brass knuckles help in winning. If the goal finishing an achievement, then ofc anything that aided in such helped to win. It’s very simple logic.
Except that pay to win is typically associated with paying to get an ADVANTAGE, and cosmetic items don’t offer any advantage PHYSICALLY. they don’t offer more damage. They don’t autokill mobs etc.
However that doesn’t change the fact you spewed the “you can dismiss the value of everything except tickets” statement.
But you really CAN dismiss the value of everything except tickets because the rest is just scattered random loot. You CAN get scattered random loot from doing many things in game that AREN’T key farming, but you CAN’T get claim tickets from doing many things in the game.
The value of the random non-ticket items you get are essentially no more valuable than the random items you get from doing most anything in the game.
If someone hand you a piece of junk and claims it’s worth X gold/dollars, is it worth X gold/dollars or is it still a piece of junk.
See Astral Projection’s full post for an analysis I agree with on the low value of black lion goods that aligns with the idea that the random non-ticket items are all insignificant profit-wise.
If this were entirely true, then even if the market was over flooded, the price of a 1ticket skins wouldn’t drop to 1/3rd the “supposed” value by your calculations. It’s not exactly like theres an overflow of skins currently. why is this then?
If theres a direct real value to it, then the varying value farmed by other methods shouldn’t change so drastically.
there’s some “skin favorism” based on the wepaon, but the fluctuation is still high outside of that.
We would need to see some raw data on numbers sold, prices, and an over time analysis.
(edited by edgarallanpwn.8739)
Wrong and wrong. You’re at bsing statistics because you like to omit data to fit a theorem.
Omitting something that’s assigned part of the value of the key, and then reassigning it to what you want, is not how that workings. Just because you might not personally use everything in the black lion’s chest does not mean they have value, and also, even if the ticket scraps are the only “relevant” thing(which they’re not as proven by the wiki links below) the values is still, a percent of the original.
http://wiki.guildwars2.com/wiki/Black_Lion_Chest/Drop_rate
Oh look at that.
Look at all those things with value.
@edgarallanpwn.8739:
Ok, in one set of 35 runs, maybe (maybe) I’ll get one mini and 3 unidentified dyes (I’m making a generous guess here). We’ll say 2 gold.
So, subtract 2 gold from my calculated price of 256.66 gold to get 254.66 gold.
There, is that better?
Laugh all you want, if this were TRULY right, the prices would be much higher regardless of ability to farm.
Ohwait, theres a wiki with everything that drops.
Luck doesn’t matter. Its percentage based.
Laugh more at the fact that you’re an ultracrepidarian.
Hoh man. A lot of the dyes in those kits are also worth 100g+
Black Lion Chest Key.png Black Lion Chest Key
Black Lion Salvage Kit.png Black Lion Salvage Kit
Box of Fun.png Box o’ Fun
Communal Boost Bonfire.png Communal Boost Bonfire
Dye Pack.png Dye Pack2
Metabolic Primer.png Metabolic Primer
Utility Primer.png Utility Primer
Tome of Knowledge.png Tome of Knowledge
Unidentified Dye.png Unidentified Dye (1-2)
Flame Dye Kit.png Flame Dye Kit
Frost Dye Kit.png Frost Dye Kit
Deathly Dye Kit.png Deathly Dye Kit
Toxic Dye Kit.png Toxic Dye Kit
Taimi’s Dye Kit.png Taimi’s Dye Kit
Metallurgic Dye Kit.png Metallurgic Dye Kit
Lion’s Arch Survivors Dye Kit.png Lion’s Arch Survivors Dye Kit
Lion’s Arch Commemorative Dye Kit.png Lion’s Arch Commemorative Dye Kit
Heavy Crafting Bag.png Heavy Crafting Bag
Large Crafting Bag.png Large Crafting Bag
Medium Crafting Bag.png Medium Crafting Bag
Platinum Mining Node.png Platinum Mining Node
Platinum Mining Node.png Mithril Mining Node
Orichalcum Mining Node.png Orichalcum Mining Node
Elder Wood Logging Node.png Elder Wood Logging Node
Ancient Wood Logging Node.png Ancient Wood Logging Node
Lotus Harvesting Node.png Lotus Harvesting Node
Omnomberry Harvesting Node.png Omnomberry Harvesting Node
Snow Truffle Harvesting Node.png Snow Truffle Harvesting Node
Orrian Truffle Harvesting Node.png Orrian Truffle Harvesting Node
Ghost Pepper Harvesting Node.png Ghost Pepper Harvesting NodeLets also go to the statistics page.
Just so you know, your list includes items that currently have a 0% chance to drop making it invalid.
Just so you know that link also includes many many items that do have a % chance to drop like the wiki says, which you also stated have “0 value” which do have value.
Do you really want to go there?
You can admit the TRULY 0% chance items, but even if its 1 in 500000000, that’s still a chance, and it still has a value.
However that doesn’t change the fact you spewed the “you can dismiss the value of everything except tickets” statement.
Wrong and wrong. You’re at bsing statistics because you like to omit data to fit a theorem.
Omitting something that’s assigned part of the value of the key, and then reassigning it to what you want, is not how that workings. Just because you might not personally use everything in the black lion’s chest does not mean they have value, and also, even if the ticket scraps are the only “relevant” thing(which they’re not as proven by the wiki links below) the values is still, a percent of the original.
http://wiki.guildwars2.com/wiki/Black_Lion_Chest/Drop_rate
Oh look at that.
Look at all those things with value.
@edgarallanpwn.8739:
Ok, in one set of 35 runs, maybe (maybe) I’ll get one mini and 3 unidentified dyes (I’m making a generous guess here). We’ll say 2 gold.
So, subtract 2 gold from my calculated price of 256.66 gold to get 254.66 gold.
There, is that better?
Laugh all you want, if this were TRULY right, the prices would be much higher regardless of ability to farm.
Ohwait, theres a wiki with everything that drops.
Luck doesn’t matter. Its percentage based.
Laugh more at the fact that you’re an ultracrepidarian.
Hoh man. A lot of the dyes in those kits are also worth 100g+
Black Lion Chest Key.png Black Lion Chest Key
Black Lion Salvage Kit.png Black Lion Salvage Kit
Box of Fun.png Box o’ Fun
Communal Boost Bonfire.png Communal Boost Bonfire
Dye Pack.png Dye Pack2
Metabolic Primer.png Metabolic Primer
Utility Primer.png Utility Primer
Tome of Knowledge.png Tome of Knowledge
Unidentified Dye.png Unidentified Dye (1-2)
Flame Dye Kit.png Flame Dye Kit
Frost Dye Kit.png Frost Dye Kit
Deathly Dye Kit.png Deathly Dye Kit
Toxic Dye Kit.png Toxic Dye Kit
Taimi’s Dye Kit.png Taimi’s Dye Kit
Metallurgic Dye Kit.png Metallurgic Dye Kit
Lion’s Arch Survivors Dye Kit.png Lion’s Arch Survivors Dye Kit
Lion’s Arch Commemorative Dye Kit.png Lion’s Arch Commemorative Dye Kit
Heavy Crafting Bag.png Heavy Crafting Bag
Large Crafting Bag.png Large Crafting Bag
Medium Crafting Bag.png Medium Crafting Bag
Platinum Mining Node.png Platinum Mining Node
Platinum Mining Node.png Mithril Mining Node
Orichalcum Mining Node.png Orichalcum Mining Node
Elder Wood Logging Node.png Elder Wood Logging Node
Ancient Wood Logging Node.png Ancient Wood Logging Node
Lotus Harvesting Node.png Lotus Harvesting Node
Omnomberry Harvesting Node.png Omnomberry Harvesting Node
Snow Truffle Harvesting Node.png Snow Truffle Harvesting Node
Orrian Truffle Harvesting Node.png Orrian Truffle Harvesting Node
Ghost Pepper Harvesting Node.png Ghost Pepper Harvesting Node
Lets also go to the statistics page.
Tera sells it for in game gold.
Tera launched with mandatory subscriptions and still has optional subscriptions. It might strictly fit the definition of ‘f2p or b2p’, but it’s still a very different basic idea (and they still want you to subscribe in the end).
What company doesn’t want to make money? That’s a fruitless statement.
The point is they’re f2p and they offer that. So… using the past as an example doesn’t change what it is now,.
It’s not pay to win, because PvE is entirely non-competitive in GW2, and there is no winning without competition.
However, that said.
I’ve thought this since day one, no idea why the playerbase puts up with this crap. It is the exact same story as the Diablo auction house, except Blizzard players were smart enough to boycott that crap and even the game until it was removed, because it is a flat out, indisputable, con of a monetary system to run a game on.
The conversion option makes it so that players are more likely to support Anet and GW2 the less rewarding the game is, just like the debunked D3 auction house.
If it goes like the D3 auction house did, GW2 becomes better for everyone who plays for rewards, customization, exploration, and progress. When the Diablo auction house went down, every single reward in the games drop rate was increased, some by as much as 40%, and they found other honest methods of making money off the game. So it turned out better for everyone, as will the removal of the conversion system should the players ever choose to take a stand against it.
There’s a HUGE OVERSIGHT you’re missing.
d3 auctionhouse sold items for REAL CASH back to your BATTLENET ACCOUNT. You could use this to pay for games, and other merchandise etc.
THAT’s the reason it shut down. Because people were hoarding the best items and selling them for absurd amounts of cash, and people were buying them, literally turning it into a pay to win.
d3 was gated by gear, just like most dungeon crawlers were, but even more so due to the removal of skill trees from d2.
gw2 has 0 pay to win features. 0.
Do some research before you spout nonsense.
Ok, my calculations on what weapon skins are worth if they are bought with real world money then sold on the trading post.
http://wiki.guildwars2.com/wiki/Black_Lion_Chest/Drop_rate
The current scrap drop rate is 0.289% which means on average it takes 34.6 keys to get 10 scraps. (We will say 35, I’m waving off the more rare chance to get a full ticket).25 keys sell for $26.35€/2100 gems so 35 keys is 36.89$ or 2940 gems
Currently 100 gems sell for 8.73 gold which means 2940 gems is worth 256.66 gold.
Now a rational consumer would check the value of the gems he had to use to get one weapon skin and conclude that the starting price for a weapon right now should be 256.66 gold, which is what he would have gotten if he sold the gems he bought directly instead of converting them to keys first.
Starting prices for one ticket weapons are 60 to 90 gold, which means either that there are a lot of people not checking the value of the gems they converted to keys (a distinct possibility) or key farmers are pulling down prices.
You also forgot to factor in the gem value of all the account bound stuff, chance of contracts, dyes and their worths, etc.
The prices of keys is not directly related to black lion tickets so that price is false too. You would need to to take the % of black lion ticket drops, factor that into how many keys on average it would take to get that many tickets, then choose the cost based on that percentage, because that’s its net worth.
It doesn’t matter if that’s the only way to get them, and that statement would only be true if the only item that came out of them would be ticket scraps, or whole tickets.
You missed the most important factor there.
Redo the math again
I expect that the only reason we see keys drop at all is to prime the pump. Someone who gets something they like from that one random drop might be inclined to actually buy keys. The key rewards probably serve a similar purpose.
I would much rather pay 20-30$ for a skin a like etc etc, at reasonable prices, and be guaranteed to get that.
Key farming is a horrible method(at least in my eyes) and because of the fact, people have to actually farm it, the decent skins actually are so high in price that it hits upwards of 100$+(if you’re not buying a 1ticket skin).
How many people will pay that kind of cash for a skin? Not every many. that’s why people are grinding in game gold for the stuff they want.
If anet made it equally more purchasable, they would make more sales too, and could focus on other parts of the game.
Currently its 30$ per like what.. 230-250g? or something like that. Id have to check
Or they could just be cool like any other game and not restrict basic needs…………………………………………………………………………………………………………………………………………………………………………….. Oh yeah.
FYi most other games don’t restrict slots. They just don’t give you the bags that fit in the slots. Idk why this is such a hard concept.
give free/ buy to play MMO examples. Most don’t sell bank tab expansions, but I wouldn’t call the space given sufficient in those MMOs either.
Tera sells it for in game gold.
ALSO for very little money(495mp); you get an additional, 72 slots. SEVENTY TWO
https://store.enmasse.com/tera/item/bankexp/bank-expansion
For 5$
Where as……… They want what… 200gems per slot? I don’t recall.
The only thing i don’t know about is the “personal guild bank” method. I do not know the costs of that.
New players can save all their gold for weeks to buy a bag slot. Oh joy!
Oh joy indeed! It’s actually really cool they can do so just like everyone else that doesn’t want to pay cash for gems. It’s a really nice feature that Anet allows trading in game gold for gems.
Or they could just be cool like any other game and not restrict basic needs…………………………………………………………………………………………………………………………………………………………………………….. Oh yeah.
FYi most other games don’t restrict slots. They just don’t give you the bags that fit in the slots. Idk why this is such a hard concept.
muttering under her breath Filthy casuals….
But no seriously…. as cliche and overused and whatever as it is… if you want a game that’s more ‘hardcore’ or challenging then well… play another game that’s more hardcore or challenging.
As someone who, even though she has a ton of time to play, doesn’t like putting that much effort into an mmo I’m glad there’s one that gives me all the cool items and cool equipment and a sense of having a really awesome character without the hassle of dedicating my life to mastering the game as I would my job. I’m happy that GW2 allows me to either grind out the gold, materials, what have you for the really awesome stuff; or open my wallet and get it all the same if I don’t want to bother with it.
There’s nothing wrong with them being concerned with casuals and making decisions based around a casual market. The whole argument kinda feels like, to me, someone playing Portal and complaining that there aren’t enough bad guys to shoot.
Of course that being said I also don’t see anything wrong with them adding in more difficult content for those who want it, and rewards to fit. I just don’t feel it should be the main market.
Let me rephrase, i don’t mind that the game being attractive to casuals, as someone who doesnt have a legendary yet after playing for 2 years and still doesnt have spare gold farmed to craft it yet. I’m also still just at over 5k AP so i get the whole casual thing. What i don’t like is the entire game seemingly built around casuals especially when it comes to the reward system.
These days i have zero interest in pve, doing hearts is so boring and I really don’t get anything from it. I’m still at 74% map completion. I miss games like runescape where there is a real fear of death on quests (probably because you lose quite a bit when you die), you walk through a spooky mansion and you feel like you are going to get a heart attack. I think a really decent penalty for death (maybe not inventory) would be good for the game because combat is skill based.
Take runes of magic, even though you don’t lose stuff when you die, soloing quests was actually pretty dangerous when i played it and forget about soloing dungeons.
Now i dont even represent a guild and have no interest in going back to one. I don’t need commendations, logging in gives you laurels now and pvp gives me gold so i just keep playing then get accessories when i need them, which isn’t very often now.
I log in, its straight to pvp i can get everything through that. I get a lot of stuff that just sits in my inventory, my ascended rings i dont need, mats just sit in bank, excess just take up space in my bags. Its gotten to the point where winning or losing makes no difference.
If Anet wants to appeal to both casuals and harcore players i can think of many ways of doing this.
Your problem is that you want hardcore play out of a casual game. And this won’t happen. This game was designed entirely to be different. And if you’re not ok with that, that’s fine, it just means theres a better game out there suited for what you want.
Key farming is the equivalent of working a job that pays around $1.50/hour.
It is not a very rewarding process for the amount of time it takes to achieve. You’d be better off spending that time working at McDonald’s and turning your paycheck into gems, then converting those gems into gold, then buying the valuable items you wanted from the Black Lion Chest.
If people want to key farm, leave them alone. They aren’t causing any harm to you or anyone else, they’re really just wasting their own time.
The issue is not key farmers, its that outside key farming you don’t see keys as often,. Outside paying for them, key farming is the only reliable method, and the drop rates for normal game play is horrendous.
the only 3 keys i have received is from quest rewards through storyline. If this is their way of making money, thats fine, but that doesn’t mean that there’s not a problem with it
This account is ~3weeks old, I’m in full exotic gear minus rings+trinkets(and ammy)
I see a bunch of stuff available from laurels like t6 crafting materials, home instance nodes, and ascended gear.
As a new player which would be most beneficial if i’m not planning to craft an entire ascended set yet?
I’ve done a few low level fractals. I i make any ascended gear, it will be the weapon first most likely.
Should i just buy ascended accessories?
Is there items i can buy worth good gold resell value?
Thanks for any info
I do the occasional key farm. If I have sufficient tomes and writs (which take days to get) then I can level to 10, usually I can use this method only once every few days. Otherwise I usually regular level to level 7 (typically takes me about 35 minutes) then I use crafting to get to level 10. After that I can run the key farm.
My typical reward is normally an account bound booster, and 2 account bound gem store items such as a bank access or a trading post access. Rarely I might get a mini worth a gold or an unidentified dye or a ticket scrap (I need 10 of these).
Compare that to a dungeon runner who runs one dungeon path and after 15 minutes he gets a gold plus drops plus tokens he can trade in for account bound exotics when he gets enough.
Now true, after I’ve run sufficient key runs, about 25 to 40 depending on RNG, I’ll have a ticket with which I can buy a weapon skin. I can sell it then for maybe 60 to 90 gold or I can hold it for 6 months and pray it goes up in value.
this is quite saddening.
As a new player i have already found these to be useless. I once looked at them like they might be something cool, but even then playing casually i have amde almost 175g in a week through drops and dungeon runs., while gearing up.
Might as well enjoy the gam and just buy a skin that hating myself and trying to farm for one
Actually I find it a soothing and relaxing thing to do after doing a hectic Silverwastes or as a change of pace from what I usually do.
Different people like different things you know. For example there is a thread right now on fishing, that sounds to me like the most boring thing to do. But those people enjoy it and want it.
You shouldn’t assume that people are doing stuff they hate.
Either way, having to exploit the system because its the most reliable way to get keys isn’t healthy gameplay at all. The game should reward you for regular gameplay, not for leveling a character to 10, deleting, and repeating.
This takes up a character slot(which i actually would like to play most classes at some point), and forces me to do something beyond repetition,
Do something beyond recognition? Like run dungeons repeatedly? Is pouring money into the game by running dungeons and causing inflation also healthy? ^^
If ANet felt like key running wasn’t healthy gameplay, they could stop it in one second by removing the key from the level 10 story yet in almost 3 years, they haven’t. So maybe it’s not as unhealthy as you think, since ANet doesn’t agree with you.
I wouldn’t run keys if black lion skins weren’t locked inside an RNG box where the cost of getting a skin by direct purchase is both unreasonably high and variable. I would much prefer to buy them from the gem store for a direct, reasonable price. Since I refuse to buy keys then this is my, and others, answer to the way to the way they sell them.
If you then say, buy them from the trading post, I then point out to you that at this point they cost about 60 to 90 gold to buy and that’s with people like me running keys and keeping the prices low. If we weren’t doing this the price for these skins in the trading post would be higher. It’s people like me who bring the prices down to the levels they are, a mere 60 to 90 gold for one weapon. Every time you buy a black lion weapon skin from the trading post, you should thank the key runners for keeping the prices so low and not the price they would be without us.
Depends what you mean by low. What else do you get from the BL chests of value? what about the rare dyes that can be sold? Account bound items that still have a gem/gold value/ other items like contracts
How often do the tickets come on average? we would need statistics from anet to prove that those prices are “low” on average. And if the markets low, its because its being flooded by people who farm it in this way, which may be making anet thinking its ok, as opposed to there being a lack of black lion skins, which might suggest the system isn’t working.
So you guy are applying an around the back bandaid, instead of fixing the real problem, which would be changing the way we get keys in game to revolve around regular playing with your characters, not having to remake a character over and over.
(edited by edgarallanpwn.8739)
people don’t HAVE to drink at the bar, they could drink at home, but you guys provide a medium of danger that wasn’t there before.
First: awesome handle.
But youve got it all wrong. Drinking establishments that one needs to travel to visit predate the automobile by thousands of years. The bars are not providing a medium of danger that wasnt there before car manufacturers and purchasers are.
Thanks! you should google my name. The pictures hilarious
True, good point however, it still doesn’t change that time’s themselves have changed, and where this was not possible before, the endangment is still there.
Due to the increased size of cities and the fact most bars are not in the “same town”: (definition of towns and cities has grown since the population density of areas has increased, and also the way housing has been done) which was much smaller during earlier times, now almost everything is a “drive” away. The majority the population now won’t have a bar right down the street, and even if they, it’s typical to drive.\
Time’s have changed, and what used to happen while it predates this, still poses a threat regardless due to the way things work now. We have these vehicles that are required(not really, but who’s going to take a carriage(LOL) or walk an hour to their local bar a few miles away?) transportation through a motor vehicle of a particular weight is required practically these days, and establishments are not as close as they used to be in towns back then.
I’d wonder what the actual number of people drinking while using taxis/public transportation/DD is compared to those who drink + drive in the loosest sense(aka any alcohol, thats not metabolized full yet determined by bac content)
Now i’m not blaming the establishments entirely at all, i did say in a previous post that the people still have to choose to drink and then drive, but the combination of these is still available more so by serving “open alcohol(you have to drink it there)”, rather than a liquor store than serves bottled liquor for you to take away.
And to keep things on topic, i wonder if anyones got any footage of these wings being used so we can see how bad the clipping issues and other problems that people are worried about might be.
I personally dont have any issues with view blocking and jp etc, but others have said they woudl
You work in an environment giving alcohol in a public place that typically has to be driven to. Bar establishments encourage drinking and driving, due to the fact the BAC only diminishes by a certain percent per hour, based upon the personals ability to metabolize alcohol, and their weight/blood count.
Sure people don’t HAVE to drink at the bar, they could drink at home, but you guys provide a medium of danger that wasn’t there before. This opens up more chances for something to occur, and could be considered endangering. Whether or not it’s the customers fault for drinking at the bar doesn’t matter in this sense.
If you REAAALLLY want to go there
yeah and people who sell kitchen knives open up chances for someone to gouge his eye out and this could be considered endangering
not only completely offtopic, but also complete bullkittenas for the wings, i think ill wait for flaming wings (we have flaming everything so why not wings), or maybe buy them if they are less than 70g
People don’t use and open knives randomly in public though, endangering other people. 1 person stabbing themself isn’t as endangering as someone in a 2000lb vehicle capable of going over 100mph and hitting other people.
Getting alcohol in your blood and driving does.
I wouldn’t mind flaming wings, and stuff like that could be locked behind specific achievements and stuff but, who knows what theyll do. Kind of how like lesser versions of upgradeable pieces are easy to get, but the ascended or “better looking” pieces are crafted or earned.
And the price for wings will probably be 4-500 gems
(edited by edgarallanpwn.8739)
I do the occasional key farm. If I have sufficient tomes and writs (which take days to get) then I can level to 10, usually I can use this method only once every few days. Otherwise I usually regular level to level 7 (typically takes me about 35 minutes) then I use crafting to get to level 10. After that I can run the key farm.
My typical reward is normally an account bound booster, and 2 account bound gem store items such as a bank access or a trading post access. Rarely I might get a mini worth a gold or an unidentified dye or a ticket scrap (I need 10 of these).
Compare that to a dungeon runner who runs one dungeon path and after 15 minutes he gets a gold plus drops plus tokens he can trade in for account bound exotics when he gets enough.
Now true, after I’ve run sufficient key runs, about 25 to 40 depending on RNG, I’ll have a ticket with which I can buy a weapon skin. I can sell it then for maybe 60 to 90 gold or I can hold it for 6 months and pray it goes up in value.
this is quite saddening.
As a new player i have already found these to be useless. I once looked at them like they might be something cool, but even then playing casually i have amde almost 175g in a week through drops and dungeon runs., while gearing up.
Might as well enjoy the gam and just buy a skin that hating myself and trying to farm for one
Actually I find it a soothing and relaxing thing to do after doing a hectic Silverwastes or as a change of pace from what I usually do.
Different people like different things you know. For example there is a thread right now on fishing, that sounds to me like the most boring thing to do. But those people enjoy it and want it.
You shouldn’t assume that people are doing stuff they hate.
Either way, having to exploit the system because its the most reliable way to get keys isn’t healthy gameplay at all. The game should reward you for regular gameplay, not for leveling a character to 10, deleting, and repeating.
This takes up a character slot(which i actually would like to play most classes at some point), and forces me to do something beyond repetition,
If people like the OP want to grind for the wings they still can. Grind for a few hours to get the gold needed to convert to gems and then get the wings that way. Voilla, you just got yourself some wings that you worked really hard for! Congrats!
Me? I rather just “grind” 1 hour extra in real life in the weekend (working as a bartender) and get my wings that way. And don’t you dare tell me your stupid in-game grind is more meaningful than my 1 hour extra bartending, because my bartending helps really thirsty people in real life while your in-game grinding helps no one. So HAH, check mate filthy elitists!
You work in an environment giving alcohol in a public place that typically has to be driven to. Bar establishments encourage drinking and driving, due to the fact the BAC only diminishes by a certain percent per hour, based upon the personals ability to metabolize alcohol, and their weight/blood count.
Sure people don’t HAVE to drink at the bar, they could drink at home, but you guys provide a medium of danger that wasn’t there before. This opens up more chances for something to occur, and could be considered endangering. Whether or not it’s the customers fault for drinking at the bar doesn’t matter in this sense.
If you REAAALLLY want to go there
I think there’s some pretty needless aggression towards people who find value skins needing to be earned (especially in a game where aesthetics are the endgame), and that’s from someone who doesn’t care if these are gem store or not. Wanting rewards for your efforts is perfectly reasonable, just as wanting to be able to buy them is. Having differing opinions on this is no need for hostility.
That aside, I hope that this skin (and the wings that I assume will follow it) overwrites your glider skin. So that you actually use the wings to glide if you have them equipped. Having wings that big, but using a glider instead, would look weird.
I agree, seems lot of people have no problem jumping on the fifthly “elitist” for even hinting that a skin should take any kinda effort to get yet act so scandalized for them dare even mentioning it. Makes me shake my head at the double standards some people seem to have.
As for the wings it nice that anet is putting in something that i know a lot of people have been wanting. I dont think i will getting them as i dont want to be one of the masses of bird people that are going to be running around. Cramp my style running around looking like a clone of everyone else xp.
That’s because the “filthy elitists” want to gate it to an extent that people will be special snowflakes. What’s wrong with having something easy to get too?
This game has such customization that it would be stupid for ALL “stereotypically cool” costmetic items to be locked behind a gate of some kind, whether its AP based, specific achievement based, dungeon based etc.
I’m ok with that happening, i really am, but not for every item. there should be a couple nice “easily accessible, or p2w items”.
When i came to gw2 i love it here, but one thing it really removed for me was the grind. I could get a lot of stuff to play without grinding, and with what little grind was left, i enjoyed it. Locking everything cool behind more grinding to me puts gw2 back in line with other mmo’s, You just need to balance things out.
Ultimately its up to anet, and i see both sides, however, i just don’t think the “special snowflake” viewpoint is the right one.
I do the occasional key farm. If I have sufficient tomes and writs (which take days to get) then I can level to 10, usually I can use this method only once every few days. Otherwise I usually regular level to level 7 (typically takes me about 35 minutes) then I use crafting to get to level 10. After that I can run the key farm.
My typical reward is normally an account bound booster, and 2 account bound gem store items such as a bank access or a trading post access. Rarely I might get a mini worth a gold or an unidentified dye or a ticket scrap (I need 10 of these).
Compare that to a dungeon runner who runs one dungeon path and after 15 minutes he gets a gold plus drops plus tokens he can trade in for account bound exotics when he gets enough.
Now true, after I’ve run sufficient key runs, about 25 to 40 depending on RNG, I’ll have a ticket with which I can buy a weapon skin. I can sell it then for maybe 60 to 90 gold or I can hold it for 6 months and pray it goes up in value.
this is quite saddening.
As a new player i have already found these to be useless. I once looked at them like they might be something cool, but even then playing casually i have amde almost 175g in a week through drops and dungeon runs., while gearing up.
Might as well enjoy the gam and just buy a skin that hating myself and trying to farm for one
Awesome black wings??? Sounds like P2W.
i’m really not getting how a skin is P2W……
Pay to wear
Apples.. apples for sale!
Ask me about an apple!
What part of secret organization don’t you understand?
I love tybalt
I don’t really understand why there is such problem that everybody will have them. Well, finally something nice that people who don’t spend in the game that much time can get that… Because most of the time is – oh look another pretty thing that i want but i will not get that – because i need bladders and/or recipes which cost so much, and there is more on ingredients… well i don’t mind, that there is ascended or legendary or really hard getting things, but i don’t understand why you need to complain about that… like omg everyone will have them…so you have free will not to buy them. Everyone in the game have opportunity to customize his character and i think its almost impossible to find two same characters… maybe you can have something similar, but definitely not same…(faces, hair,colours, armour, body, races, height)
personally i think wings are great – maybe too big, but in overall – something completely new…and yes if they would be dyeable it would be much cooler
It’s because the guys who spend their life on this game want the cool stuff to be gated so only certain players(aka those with more time) can have it. they want to be special snowflakes
I like them, but those will be a real pain in anything other than open world environment.
How so?
They will block a fairly large part of your FoV when on another character. In a cramped environment you won’t see your character if a character with wings is nearby. Jumping puzzles will go from hard mode when norn is doing it parallel with you to an elite mode when the said norn has the wings.
Another point I didn’t bring up. Thanks for bringing it up. It’s indeed one more reason why not everyone will have them and why the novelty will die off.
While that is a valid point , i have no troubles with jp and view blocking or anything because i use distance to gauge my jumps.
I know ill be getting a pair anyways just because i like them, but i am a tiny little human female
I like them, but those will be a real pain in anything other than open world environment.
How so?
Most “top” pvpers already macros jump and dodge anyways so I doubt it matters.
Or….. we side thumb down the space bar and the “v” key together.
The most demand for a macro is for opening inventory item stacks. Which can simply be achieved by associating the left click to the scroll wheel. So one tick of the wheel equals one left click.
That’s not a macro… that’s just a keybind………………………………………………………..
A keybind would be tying “jump” to the mouse wheel, done within the game. Changing the scroll wheel to register as a click instead of it’s default scroll is a firmware (sometimes) change on the mouse itself. Semantics maybe, but it’s essentially a macro still- the scroll has the effect of 1 press, 1 action.
“Rotational” macros (or whatever you want to call them), is still a gray area. Use at own risk.
It can be done within keybinds.. a 1-1 IS NOT A MACRO.
a macro is 1 button used to perform simultaneous functions within 1 press, such as a series of commands, or a script
Using 1 button to simulate another button again, is not a macro.
mac·ro
?makr?/
noun
noun: macro; plural noun: macros; noun: macro instruction; plural noun: macro instructions; plural noun: macros instruction
1.
Computing
a single instruction that expands automatically into a set of instructions to perform a particular task.
Macros are used to make a sequence of computing instructions available to the programmer as a single program statement, making the programming task less tedious and less error-prone.12 (Thus, they are called “macros” because a big block of code can be expanded from a small sequence of characters.)
Please don’t be an ultracrepidarian.
Macros also refer to things CAN be sequenced which is why pve roation is a grey area.
this is why i stated macros are advantageous when using instant casts.
Macros involving spells with a cast timer, technically can be recorded including the space between the timed cast, however this takes more effort and would definitely be a part of the “scripting/botting” part where you literally don’t press anything.
Most other macros still require you to use multiple presses and combinations etc, but like others have sed, macros don’t make a bad player efficient .
The other argument is that macros may add an advantage, but it is a LEVEL ADVANTAGE to EVERYONE
Macros will not make a good player play poorly, just as they will not make a inexperienced player play better.
Most people who seem to be “better” with macros are already better than the other players.
I get why this should and shouldn’t happen on both sides but we need to flesh it out more.
http://wiki.guildwars.com/wiki/Raiment_of_the_Lich
Just so you know why. They just sold you the outfit and forgot to add the back -.- now they can earn an additional 300-500 gems… 1000-1200 gems for a nice outifit I wish we could just get armor skins … I would love it if it would come with a free “white” edition
though.Also Having 1.5 M angels with halo’s and 1.5 ppl running the black wings will not improve your experience…
ANGELS & DEMONS 2 ?
Yeah but now that its not part of the outfit, you’re free to mix n match with it, where as if it was an outfit,. you could only use it on raiment.
i see this as a plus.
LET ME FLY AWAY
Most “top” pvpers already macros jump and dodge anyways so I doubt it matters.
Or….. we side thumb down the space bar and the “v” key together.
The most demand for a macro is for opening inventory item stacks. Which can simply be achieved by associating the left click to the scroll wheel. So one tick of the wheel equals one left click.
That’s not a macro… that’s just a keybind………………………………………………………..
[…]Unfortunately, unless Anet’s going to program such functions into the game itself, their ruling is going to stay the same: 1 button, 1 action*.[…]
Quoting my earlier post since people seem to have passed it over. Additionally, no matter our pleas otherwise, Anet’s very very very very very very very very unlikely to even consider adding such function into the game.
See 1 button 1 action could still be applied by the “macroable roation”: rule.
Since spells are affected by cds, you could theoretically put your entire rotation in order of importance in order(like in wow for some classes, not all could).
Since most spells have a cast timer, automated 1 button 15 action pressing WONT HAPPEN, unless you seriously take the time to perfectly record a macro, with spaces included in the recording for stuff happening, etc, which most people won’t.
Just like in wow what would happen, is you press 1 button, 1 action happens, and when the next available action is up, you press 1 button, just a different action is up.
Again if you can’t press 2 different keys or mice buttons right in 2seconds, that’s not advantage.other plays inability to play well doesn’t make those who can press a key on keyboard more advantaged.(this was someones argument before)
Outliers don’t count.
The only time i see macro truly giving the advantage is when instant cast spells are combined inside that macro, because they truly allow for faster presses thank your fingers can allow.
Even then i say that argument doesn’t hold much water due to the fact, you can keybind to your mouse and keyboard to any keys you wish so you could actually keybind all yours keys right next to each other, and just mash them for maximum efficiency, AKA FACEROLLING.
100% no to Macros of any kind thank you.
With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.
But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”
At that point, we wouldn’t be on a level playing field anymore.
If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.
No macros, end of.
Except that… having a bionic leg doesn’t make you have good precision or aim, or even control of the leg. And not everyone would have access to a bionic leg as its expensive.
The same as macros, except for the access part.Who says my new (or indeed, EXTRA) bionic leg doesn’t also have an integrated GPS automatic targeting system? It could also have the ability to detect air pressure, wind direction, heat sensor to detect players’ positions, and a software algorithm to detect which direction the goalkeeper will dive during a penalty shootout!
Again guys, no to Marcos, big or small. Don’t make it one rule for one person, and one rule for another. Play an offline game if you want a game you can mod or macro to your advantage.
Doesn’t change the fact that in your analogy, bionic leg would have to be purchased.
There would be a gate to those who didn’t have the money to purchase such an advanced technology.
Macros are available to anyone who has internet, a mouse, and a keyboard which are requirements of gw2.
Anyone and everyone can set up macro’s and the skill level involved in making a macro is next to none since they are all post online.
If you can google, you can macro
(edited by edgarallanpwn.8739)
if you can seriously devote yourself to 5 guilds with good intentions and be useful in each guild, you probably play this game way too much, and fit the extremes that 90% of regular people wont.
Most people wont have a need to be in more than 1 or 2 guilds max.
1 social guild
1 guild that actually does events/pve or pvpAnd yet the 5 guild option has been in the game since day one, so Anet obviously sees a reason for it for the masses. The nerve of you to make a judgment call on how much someone other than yourself plays this game. That’s not your place. There are players that like to experience all parts of the game at different times, but no one guild is all things to all people. This seems to go double for these 100% rep guilds. (The few I’ve been in did very little other that hoard the guild bank donations.) One guild may claim to be a PVE guild, but they don’t do dungeons or fractals. Another guild may be all about dungeons and fractals, but could care less about other PVE events. Some guilds are strictly PVP. Some are RP guilds. And then there’s the popular personal bank guild. Now that’s 5 guilds right there. The ability to join 5 guilds gives the player flexibility and options to experience the game on his terms that guild leaders requiring 100% rep wrongly interfere with. (Shoulder shrug.) We agree to disagree.
Actually i can make that judgement because its a fact. Someone who plays a couple hours a week wouldn’t have ANY time to be a part of the “5guild quota” you speak of since anet gave us 5 we HAVE TO use 5 apparently.
It would require a player who spends a great deal of time to be “actively” a part of 5 different guilds.
I don’t call active, popping in for 5 minutes and saying hi. you can do that through pm.
You don’t need 5 guilds.
Everything you’re bringing up is a problem with your guilds, not the system.
" One guild may claim to be a PVE guild, but they don’t do dungeons or fractals. Another guild may be all about dungeons and fractals, but could care less about other PVE events. Some guilds are strictly PVP. Some are RP guilds. "
then you need to join the right guilds. Having 5 guilds because you can’t find a guild that fits your needs and you mismatch for the wrong reasons has nothing to do with the system.
At the same time, if a guild wants 100% rep, then they better offer what i need. That takes the guesswork out of having 15 different guilds as you say too.
Wow is bound by the exact same constraints and has been for years, and you can only join 1 guild there, so why hasn’t it been a big problem there?
Because people find a guild that fits their needs and they stick with it.
Unless this game is dying out, i dont see a reason to have 1 guild for every little thing unless it would be Elitist groups who specifically only do certain zone fractals and nothing else etc. But again those are extremes, and extreme variants are not what the majority of data is based upon.
The personal bank guild is one that im glad you reminded me of. That’s one i could seep happening. that’s an issue with bank space and need for materials realistically, and creating a guild as a solution, i wonder if that was anets original intention for the “guild limit” or if they just stuck with it.
Doesn’t really bother me
I honestly don’t see the point in being in more than 1 guild anyway..
since representing rewards the guild with influence etc then frankly it makes sense why guilds would go with a 100% rep ruleI know some people who join very focused Guilds. They have one guild that is focused solely on WvW, another guild focused only on Dungeons, another on PvP, and another on general PvE. Having focused guilds soley for 1 aspect of the game can make it easier and more efficient for those particular activities.
This is understandable, but if a guild is only offering x features, then they need to realize people may want to do other things OR also…
If the player is joining a specialized guild like that, that may be more refined, they may want dedication because theyre a “top pvp guild” etc. And if that’s what theyre going for thats ok, they can require 100% rep. It just means its not the guild for you.
This is why lfg and other things exist too.
Ill bring up wow again. They had a 1guild only system and its been great for years. Why does it work there and not here?
(edited by edgarallanpwn.8739)
this might be useful in pve, where everything is telegraphed and static, but will be 95% useless in pvp(where people have issues with macros the most) in pvp, there is never 1 static rotation. everything is situational, so having a 1spam macro won’t help you.
Ill give you the pve aspect, and i think ele’s are probably the only class simply due to their large number of skills that actually need to be pressed, but that’s in a level of content that at least i wouldn’t consider skill.
PvP’s rotation wouldn’t be as long, no, but still possible.
I’ve got short fingers. So it’s hard for me to keep moving and swap attunements. And I will hit the wrong attument from time to time. Because I’m human.
I don’t know if you’ve played elementalist, but we’ve got some very easily avoidable attacks. Here’s a rotation:
Staff weapon.
Earth #5 Shockwave. Immobilizes the target for 2 seconds.
Swap to Fire
Fire #2 Lava Front (instant cast so he’s stuck here for probably a good portion of those 2 seconds as well)
Swap to Air
Air #5 Static Field. Stuns for 2 seconds all who try to cross it. This means he’ll either likely get stunned or have to stay on top of the Lava Front for at least a little bit longer.And during that time, I’ve got some arcane skills that I can activate that have no cast time and can be cast while I’m channeling other skills.
Ele would be the 1 i think would benefit the most due to attunements and having so many skills yeah. I don’t play them, just seen the basics.
Those instant casts or “0 gcd” where would be where it stacks up too.
If anything i’m partially biased because a lot of games allow them and use them and it becomes secondhand nature.
But ANet doesn’t do things because other MMO’s do them. ANet wants PvP wins to be down to skill and luck (critical hits, human error). Not who has the best set of macros.
That statement makes no sense, sense everyone has access to them. anyone with a keyboard and mouse has access to making a macro and keybinding it to a key, or a mouse press.
your statement would only be true IF, by some nature it took learning to create a macro, but since they are posted online typically and made publicly available, this isn’t an issue either.
Late to the party, but this topic strikes a nerve with me.
Because Anet allows players to join 5 guilds at one time, then no guild should be allowed to require more than 20% representation. Any more prevents players from taking advantage of an in game ability. I realize it’s impossible to enforce…..a guild leader can say he kicked you for any reason……but I do wish Anet would at least mandate that guilds couldn’t state any requirement more than 20%. Just my 0.02.
if you can seriously devote yourself to 5 guilds with good intentions and be useful in each guild, you probably play this game way too much, and fit the extremes that 90% of regular people wont.
Most people wont have a need to be in more than 1 or 2 guilds max.
1 social guild
1 guild that actually does events/pve or pvp
Not dyable… Need celestial colored angel wings
YES. Light of dwayna just isnt enough
This game has a bad system in this regard, more so for me in terms of alliances. Most of my guild is in a different timezone and most active when I’m at work so a while back I thought I’d join a few oceanic guilds to meet other players in my timezone.
Nek minnut I can’t communicate unless repping while most of the guilds I joined stated this is not a requirement to then usually change their tune after a few days and require repping to stay in the guild, which will never happen as I’m fiercely loyal to my original guild and friends there.
What’s the point of joining another guild if you can’t even friggin say hello unless repping?
This game needs a proper alliance system and chat option as it had in GW1. The current system does anything but promote people getting together and playing…..in an MMO.
Actually promoting is EXACTLY what it does. It just doesn’t support you wanting to be friends with EVERYONE in the game.
realistically theres not a need for you to be a part of multiple guilds for more than 1 time, which is why they allow you to switch.
Most other games have a way harder process to switch guilds and mass chat, so…
craft them up with artificer is your solution.
Would an additional UI option to use all be nice sure, just don’t go to auto consume as that punishes people who use them in crafting.
Don’t see why it would be so hard to add a “use all” option in the right click menu, with a prompt that asks if you really want to use all.
This gives us the feature we want, with a built in fail safe for those who could possibly mess it up
Don’t get me wrong, I want this oh so much, but every day people still salvage stuff they mean to keep, even with the warnings on rares and exotics.
It sucks, but if you don’t take the time to read prompts and double check, then thats on the player.
I work in It and i have a habit of doublechecking when i could potentially do something unrecoverable(most cases there are ways to fix things, but not always).
Now with luck though, it would not be often that people would actually need it for recipes, and if they did they could put it in the bank where you can’t “use it” while in the bank gui, and that would remove that too.
craft them up with artificer is your solution.
Would an additional UI option to use all be nice sure, just don’t go to auto consume as that punishes people who use them in crafting.
Don’t see why it would be so hard to add a “use all” option in the right click menu, with a prompt that asks if you really want to use all.
This gives us the feature we want, with a built in fail safe for those who could possibly mess it up
“I thought Charr were supposed to be scary.”
“I’m plenty scary!!!”
“I don’t know. I think you’re beautiful, and your fur is pretty great.”
“I AM NOT BEAUTIFUL!!! …although…my fur is pretty great, isn’kitten” chuckle “See you around, cub.”Edit: Why oh why does the filter isn’kitten?
LOL where is this from? I got to see this one now.
This is the worst case of GW2 first world problems I’ve ever seem.
With just 400g investment you got both Dusk and Down, and you are feeling sad because you are not getting about 4000g that you wanted but instead you’ll get like 3k profit? Yeah it must be hard being you.Crafting Twilight and Sunrise isn’t exactly cheap.
Eternity price is much lower then the swords you use to forge it.
I understand your point, people doesn’t even get the chance to make a legendary while i made the most expensive one.
This is true, but still i will never sell it, and if i remove the auction i lose 200 golds, and what if i re-list it for 3500 golds and i don’t even sell it at this price? I’ll lose even more golds and the effort me and my girlfriend put to craft it.
Actually if i sell it for 4000 i almost get back the same amount of gold i used to make it( 3400 golds profit ).Let me impart economic wisdom onto you. you say you lost 200g by cutting it under to make the sale.
the truth is, you have not lost OR made any gold at all until you physically sell the item. Until you sell the item, you are at 0%profit(outside of getting the 2 legendary skins, which is a trade off for the mats and time). Even if you were to sell Eternity at 2000 gold, that’s 2000g you didn’t have before.
That isn’t what he said. He said if he removes it from the trading post he loses 200 gold, which is true as the listing fee is not refundable.
He loses the gold regardless. If you your auction sells, you don’t get your 200g back, you just make a profit larger than your auction fee. Provided it actually sells in the first place.
Also see below. Still related to the small undercut. The point was undercutting it so small is typically not a good idea if you want a guaranteed sell. 200g on a 4k+ gold item is still not that much of an undercut % wise.
He only undercut it by 5% rounded.
You should read fully before replying, as i have stated this multiple times
I don’t even know what’s going on. How, in any manner, can you be complaining for being gifted sumptuous amounts of gold? This is on you dude, you’re taking a blessing and spinning it into a curse through your own work. At some point, people need to help themselves.
Anyways i checked the market before listing it and Eternity almost never drop down 4k golds, the highest one was at 4198 so i thought undercutting it for almost 200 golds was a good decision.
How wrong i was.
(edited by edgarallanpwn.8739)
This is the worst case of GW2 first world problems I’ve ever seem.
With just 400g investment you got both Dusk and Down, and you are feeling sad because you are not getting about 4000g that you wanted but instead you’ll get like 3k profit? Yeah it must be hard being you.Crafting Twilight and Sunrise isn’t exactly cheap.
Eternity price is much lower then the swords you use to forge it.
I understand your point, people doesn’t even get the chance to make a legendary while i made the most expensive one.
This is true, but still i will never sell it, and if i remove the auction i lose 200 golds, and what if i re-list it for 3500 golds and i don’t even sell it at this price? I’ll lose even more golds and the effort me and my girlfriend put to craft it.
Actually if i sell it for 4000 i almost get back the same amount of gold i used to make it( 3400 golds profit ).
Let me impart economic wisdom onto you. you say you lost 200g by cutting it under to make the sale.
the truth is, you have not lost OR made any gold at all until you physically sell the item. Until you sell the item, you are at 0%profit(outside of getting the 2 legendary skins, which is a trade off for the mats and time). Even if you were to sell Eternity at 2000 gold, that’s 2000g you didn’t have before.
You are looking at this in the wrong light. If you truly want money, like i stated the first time, how about this
Sell it low. Maybe not 2k, maybe 2500, maybe 3200. maybe 3000. Make it low enough to where those “long time sellers” won’t try to undercut because theyll be thinking the same way you are(e.g loss of gold).
Or sell it to the highest buy order, whatever that is
Otherwise i would give it to your gf, that might make her happy
(edited by edgarallanpwn.8739)