Showing Posts For emon.1863:

Why so much Skyhammer hate?

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Posted by: emon.1863

emon.1863

SkyHammer is fun map and I enjoy to play it very much, but i really dont thing this map should be in tpvp (as long as they are rated).

@Anet: Just4Fun or Competetive?

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Posted by: emon.1863

emon.1863

The main problem i see in Skyhammer is ,that Skyhammer dmg is too kitten high and it looks like secondary objective becomes primary.
This map is deffenetly fun and this is only map i enjoy on hot join, but atm it is very hard to play on tpvp.

New Skins

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Posted by: emon.1863

emon.1863

Just one question : How to get new skins (armor and weapons), of cource for pvp?

Necromancer post patch, balance suggestions

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Posted by: emon.1863

emon.1863

I’d like to start out by saying that I have played a Necromancer in PvP as my main quite some time ago, and I was as delighted to return after the latest changes that came about. I do think though thakittens clear for most of us to see that they are a bit out of balance with other profs, the latest SOTG on GW2Guru seemed to confirm as much.

My understanding (and it may not be correct) of the way that ANet changed up the Necromancer is that they wanted to add in Dhuumfire so Necros could have a viable glass cannon condition build, which I think is great. Necros and Rangers were the only classes without specs that really did a lot of damage that were anything near viable, so I’m glad that was fixed.

However, they wanted to make sure that you could not have Terror (fears do damage), with Greater Marks, Dhuumfire and Master of Terror (increased fear duration). That to me makes perfect sense, as a spec with access to all these abilities is inherently too powerful, there is simply too much control and damage there, and by all rights in the current layout that shouldn’t be possible.

Going into Spite fully though already gets us 30% of the way there to our increased fear duration. That is not enough of a difference to make going for the trait worthwhile and add to that another 20% in runes, 2 Lyssa and 4 Nightmare, and you have the master of terror trait built in through other means. You have something that is pretty much the equivalent to the situation ANet was, in my opinion, attempting to avoid.

I dont actually have confirmation on the following theory and my understanding is that there has been a lot of speculation over how terror ticks work, so anyone offering some clarity on that score would be very helpful. The fear tick apparently starts the first time another condition ticks while the fear is applied. So imagine I have ten stacks of bleed on a target, one ticking every 0.1 seconds. The first tick of terror will be in the first 0.1 seconds of fear being applied, meaning I only need a 1.1 second fear for two ticks, and a 2.1 second fear for 3 ticks of terror. When they’re easily hitting for over 1000 a pop, and the person is controlled, that really hurts.

This is my proposal for a reasonable balance that would allow for glass cannon Necros to still be viable, while reducing the amount of control they provide, and also giving something back to the more traditional pure terrormancers that provide excellent support without over the top damage.:

1. Terror should be a Grandmaster trait. I like that it defines us as a class and that we have so much access to fear, and do feel that we should be able to do something more with it, but at the moment this trait defines a great number of our builds, and so should in my opinion require a full commitment in curses to take. Withering Precision is swapped with it directly.

2. Reduce base Fear length on all abilities to 66% of their current duration (Before you shout me down, hear me out!). So, with 30% in Spite + 20% in runes, you get back to the current standard duration of fears, slightly reducing the amount of control they provide for the glass cannon variant of the class.

3. Increase the additional fear duration from Master of Terror from 50% to 100%. This would mean that our current base of 66% would increase to 133%. With 20% extra in Runes, you could increase this to close to 146% of the current duration

4. Reinstate Sigil of Paralyzation as something that can increase fear duration. This allows necros to swap from applying more bleed stacks/poison on weapon swaps to providing more control. If a stun break can break a fear, why should a sigil that increases stun duration not increase it. While the maths is not totally right this would increase fear to 166% ish of its current duration. (66%*2.5, 2 for 100% master of terror, 0.2 for runes and 0.3 for dual weilded sigils).

I’m far from an elite or top player, and these are just suggestions, perhaps my numbers arent exactly right for the perfect balance, and I’ve got into a lot of detail with them, but try to take the ideas themselves at face value and please give your comments on them. I’d love to hear other peoples suggestions for how the new Necromancer spec could be balanced without detracting from the profession too much

The problem i see in your suggestions is :
fear is not only bursting skill, but it is also defensive. So reducing lenght you will not only reduce burst, but also necro survavobility ,which is already in a bad state. And of cource it seems that all your suggestions are about fotm build.

Another QQ topic !

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Posted by: emon.1863

emon.1863

So 2 Necro or 1 Necro plus any other class go together, they can pretty take any point they want unless it is 3vs2. 1v2 or even 2v2, you stood no chance against this combine. Plus I still curious how you are gonna counter the Necro Fear chain if you are busy fighting in a busy environment?

Heard of Stability and Stunbreakers ?)

Another QQ topic !

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Posted by: emon.1863

emon.1863

3xGuards,Engi and Warrior vs 3xNecro…L2P ! Your team is looking like “Plz kill us necro, we want qq on forum”. This set wouldnt work in pre patch vs necros!
And like always – engi is qq’ng xD

[Video] Spectral Wall is Not OP

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Posted by: emon.1863

emon.1863

Great, Germany cant see you video because of music and GEMA (
But i know how many ppl are running in spectral wall and it so kitten funny.
Just yesterday thief run 3 times in same wall on point.

Reasons why we have a cond meta

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Posted by: emon.1863

emon.1863

Shifting meta is not a bad thing in my oppinion.
As Necro I can say that mostly if you as power dmg burster aved fear and weakness you can take necro very fast down (of cource if dont have full DS pool). I understand that atm there is condition chaos in game, but on other hand some classes are “forced” to play this way to be as most effective as they can.

For those who think AOE dmg is a problem

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Posted by: emon.1863

emon.1863

yep game is great, devs are super smart and any1 who think that something is wrong in the game should be called an ignorant.

let me guess u played lol rigth?

cant agree anymore. devs are normal humans as well, they are not god. If they are super smart how come the game still has such a low player base?

To be a game designer in industry, I feel like every player has a potential to be a good game designer. Because I’m used to be a players as well.

Devs should collect suggestions from players, and think about them. But I suggest devs, it’s better to spend a lot of time to play your game on your own. Meanwhile, try to be a hardcore player in your own game. This could make you find a lot of problems in your design.

The problem is that if devs had collect suggestions from player, we would got anothe WoW clone and I personally don’t like it. Sure devs did some mistakes, but as you said – they are also humans.

Keyboard VS nostromo

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Posted by: emon.1863

emon.1863

I bought a Logitech G13 a year ago and I simply can’t imagine playing GW2 without it. But there is no reason at all to use macros, simply because there is nothing to automatize. All skills are situationals, so you can’t make a chain of skills that may be generally useful.
Imho if you try to use macros in SPVP it will be even harder to play.

There are some of useful macros in game, that actually could make game bit easier .
But in most cases you wont need any macros.

Combo's

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Posted by: emon.1863

emon.1863

what?
BUT ALL classes have some combofields or finishers they need and have to use

Correction: Necro aint using Combofields so much and it has non Finishers at all )

Necro confirmed OP by Anet

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Posted by: emon.1863

emon.1863

Putting doom back to a flat 1 second fear and
making terror not have the +50% damage on conditioned foes should be enough of a fix…

If this, nerf only one of them Doom of Terror. Nerfing both is very bad idea, since doom is perfect saving tool in 1vs1 and Terror is best offensive possobility for condi spec.

Why we are being viewed as "OP."

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Posted by: emon.1863

emon.1863

First of all you aint going to make crit hit every time you hit , so its not 10 sec its 11-15 sec, deppend on you amulet.

Every 5 sec you cant set 5xBleed,chill,fear, poision and torment ! this is impossible as CD are long.
You opponent must be a dummie , because it sound like he is just standing there and removing condis – he can dodge critical attacks, he can use aegis, block ,stubility etc.

I can say about the same about any class, If necro will stand and just heal dmg that he gets he wont make it either and noone would. So your arguments that there is lack of condition removals just a qq and nothing more!

Also if any DD will get attackd , player have 3 solutions
1.Kill target who attacked it
2.Run away
3.Die

Since necro cant run away so easily as rest, I find it fair that we have some extra dmg.

(edited by emon.1863)

Dear Anet, do not completely nerf Necro!

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Posted by: emon.1863

emon.1863

Romek: it is no wounder that ppl are frustrated, because most of them are running sam old build – when necro was not part of tpvp scene.

Nerf Putrid mark

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Posted by: emon.1863

emon.1863

did i ever said that necro is not op/broken?? Yes he is but complaining about thing that works good is just stupid and now good team need to adjust to the enemy team thats the thing that can win you game.

Better tell me time, when necro wasnt broken/OP/UP xD

Dear Anet, do not completely nerf Necro!

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Posted by: emon.1863

emon.1863

Batlav: according to this posts, every skill of necro is OP!

I faced a 30/30/10 necro on my thief in WvW

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Posted by: emon.1863

emon.1863

Your survivability will lack if you run 30/30/10…. and this is basically your fault.

I am sorry, did you even playd Necro ?=)
Of cource we are losing 30 trait point that we would put in blood and ds, but it wont make so much diffrence – since ds pool is very slowly filling (mb not so slowly as pre patch) and we would be at the starting point, but with all nerfed skills.

Why we are being viewed as "OP."

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Posted by: emon.1863

emon.1863

No condi removal ? I have solution, Mesmer then should take some! If players have to change build because of some changes is normal and all qq is because of it.

Dear Anet, do not completely nerf Necro!

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Posted by: emon.1863

emon.1863

The necro nerf is inevitable. Just make sure that you nerf them where they are over performing at, which is Spvp. Nothing in that patch effected WvW very much, so be sure to leave WvW necros alone.

Thats going to be impossible, since WvW necros are running now (mostly) same build xD

Why we are being viewed as "OP."

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Posted by: emon.1863

emon.1863

I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.

i can guarantee you that you never play against a necro with a class that has limited condition removal

i admit i dont play a necro but i played against them. I am answering your question

why are necros viewed op

Why ? Because ppl forgot who the necro is and what can he do.
Thats why there are complaining about necro skills that were there since beggining, but noone notice them.
Also if even get our terror nerfed and ds filling buff, we are gonna still be most needed class in tpvp with same build xD!

The reason that pve players don't pvp

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Posted by: emon.1863

emon.1863

In no particular order, here are a few reasons off the tip of my head:

1) Level playing field – ergo: cannot use pve gear/weapons, also applies to cosmetics
2) Lack of rewards that could rival those of pve (but that has to be one of the worst ways to attract the pve playerbase)
3) Limitations of pvp, especially arena-wise – small areas, which are, for the most part, looking rather lacklustre (see the design of guild halls on GW1 for reference on how the look of pvp zones could be improved)
4) Terribly designed casual pvp mode (both hotjoin and yoloque souq big time, and tend to discourage rather than encourage new players to stick around)
5) (Relating to point 1) Seeing big numbers in pve, but seeing average or bad damage numbers in pvp (no food buffs, no over-the-top gear etc.)
6) Many don’t really care about the skill aspect of pvp, nor the advantages of level playing field – they simply wish to use their pve builds/setups vs real players, and zvz was designed for that very purpose
7) Nothing to be gained from pvp – no notable rewards, no actual prestige/fame etc. , and also no pve-related benefits (e.g. granting entrance to a high-level pve zone, such as the fractals, via victories in pvp). The former 2 reasons also apply to pvpers
8) Just ain’t fun. Yea, I said it. It simply isn’t fun, and the novelty of the arena wears off extremely fast, especially for a non-pvp oriented player. Add in series of losses vs pvp players, and you’ve got a losing formula.
9) Lack of diversity – a one-shue-fits-all approach falls flat, also when it comes to attracting the pve playerbase…granted that ever was one of the intentions to start with.
10) Vast differences between the effectiveness of certain classes in pve and pvp
11) Even when a new player sets all those issues aside and genuinely tries to learn how to pvp properly, or even enjoys playing it, they’ll be in for a rough time, because the pvp community has plumented so much that it’s becoming icnreasingly difficult to find a solid team and more or less equal-level opponents, resulting in loss after loss. That is why most players will simply go back to where they came from, also because the pvp doesn’t really bring ANYTHING to the table (ok, getting better at pvp also translates to pve, but yea), apart from a sense of accomplishment, when one can see themselves improve over time, and an ego boost.

1. Thats a good thing, pvp players who dislike pve, dont have to farm set to play mod thay like
2.There are tons of topics about this.
3.Small areas were designt for 5v5 and I would dislike if i have to run 30km with my slow necro
4.Hot join is horroble, no doubt there, Solo Q was a bad idea, Since tPvP was designd for teams or group of ppl, why on earth are new player (especially as a new player) solo q?
5.Again, food buffs and all kind of this object will only make pvp worst (for pvp players and from balancing aspect)
6.Thous ppl should just go to wvw and forget about pvp
7.PvP is not for farming
8.Once again, why should non pvp-oriented player play pvp in first place ?
9.It is pvp
10.PVP again.
11.Finding a group is not so hard as you think.

No one is forcing you to play pvp, as pvp players are morlikly forced to play pve(but it is diffrent story).
First of all if you like use pve farming to use it vs real players, then its deffenetly not for you and see no point to complain about this. I hated so many MMORPG for this reasone! If players wants to play pvp, WHY SHOULD HE WASTE HIS TIME ON PVE? Personlly I dont want any pve items or items that should i buy for buff in pvp, that will ruin this game for me, but then all farming kids (i assume that they are kids, becaus most adults just dont have so much time to farm all thous things) will love it. The point were you wrote about non-pvp-players isnt making any sense at all, as why should thous players even try pvp if they know they dont like it?!

Power Necro: 30/0/10/0/30 v. 30/30/10

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Posted by: emon.1863

emon.1863

probobly you are using your fear on frong time

I faced a 30/30/10 necro on my thief in WvW

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Posted by: emon.1863

emon.1863

“Most necromancers agree " meh….

Makes me laugh and cry at the same time

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Posted by: emon.1863

emon.1863

and after next buff we will be op again

Why we are being viewed as "OP."

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Posted by: emon.1863

emon.1863

because casual games is running by casual gamers. sad – but true

Plz Mr. Necro dont use conditions against me

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Posted by: emon.1863

emon.1863

This community is running by Thiefs/Mesmers/Ele and some engis(who always had problems vs necro). This is actually 3 main OP classes. So what do expect ?! xD

List of OP Necromancer Skills/Traits/Etc.

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Posted by: emon.1863

emon.1863

at last necro is now a preferable class, and because of all this QQ they’ll nerf it back to its old version and make it totally oppressed against op eles, thieves and mesmers again. necro may have condition controlling abilities, but it doesn’t have easy-escape skills, fast burst kill options, mobility and stability. then nerf damage options but add some stealth or mobility to make it balanced. nerfing without giving another option is just killing the necro class. necro=master of conditions without mobility in gw2’s game mechanics and i don’t think that has to be changed.

As i understood, they will give us easier DS pool filling tools (Like it will help us to survave mesmer/thief/ele burst xD)

Dear Anet, do not completely nerf Necro!

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Posted by: emon.1863

emon.1863

Ofcource necro needed a buff, but arena.net gave us complilty diffrent one – mb they one to keep this unbalance class (if you remember, necro was OP→UP→OP…what do you think will follow next?! xD)

Releasing a f2p PvP client only?

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Posted by: emon.1863

emon.1863

Never saw a good F2P game (my oppinion). DoTa and LoL for me still just WarCraft3 maps. TF2 is one of the worst shooters i ever try’d.
I like model they had in Gw1 and I hope to see it here.
On the other hand, PvP have not much to offer a player (honestly) and could ruing game reputation.
If they will make F2P, then what advatige will we have ?

Are plague of darkness & well of darkness OP?

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Posted by: emon.1863

emon.1863

about wells and its power:
“Wow , thats seems to be coold place to gather around!”
Same is with marks:
“Look, necro is casting something , lets all stick together!”

To be honest, after this big necro patch I really understood how many people dont understand a single thing in game and what community is here. That made me very sad.

The reason that pve players don't pvp

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Posted by: emon.1863

emon.1863

It wouldn’t hurt to have more options and combinations in terms of amulets, as it currently limits you to more or less extreme variants.

Ye, and even with this small amount of amulets we are in very bad balance state – adding more options will do game no good atm.

Necro confirmed OP by Anet

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Posted by: emon.1863

emon.1863

I am not gonna read this whole post, because it is logical that Anet comfirmed it.
Anet has made a game for casual WoW Kids and not for the loyal players. If some amount of wow kids start qq (mostly engis) Anet has no choice! And thats why gw2 never be in esports xD

The Prophecy Was Right!

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Posted by: emon.1863

emon.1863

it would be funy, if it wasnt true (
Btw guardian and ele already had children – it was call unkillable ele (it was last year)

I faced a 30/30/10 necro on my thief in WvW

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Posted by: emon.1863

emon.1863

^^ love this guys logic! Couldnt say it better!
Dont forget that necro was desing as counter class since beggining and you actually should regret attacking it <<devs words!

List of OP Necromancer Skills/Traits/Etc.

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Posted by: emon.1863

emon.1863

- Consume Condition – It’s fine.

- Putrid Mark – It’s a very strong condi counter, but that’s the point. Necros are supposed to be good at controlling conditions. Complaining about this is like complaining that Thieves have burst or Guardians have AoE heals.

- Doom – It went from 1 second to 1.5 seconds. Most professions have stuns that last longer than that anyway. Dont forget that Doom is also skill that can safe necro

- Minions – Minions need tweaks. And i mean buff! Yes, they are usful in 1vs1, but this is conquest 5vs5 game and 1vs1 is rare situation! While in normal game Minions are mostly usless utility skills (exept Golem)

- Spectral wall – If ppl are dumb – its not necros fauld! Guardian has even better wall (dan’t remember the name) that blocks you. Basicly it is the same thing!

- Epidemic – If it were changed so that it only went on like a 3 second cooldown when it missed/obstructed/etc, then it would be ok for the base cooldown to go up a bit. Otherwise, no, it needs to be as low as it is because of how often it misses.

- Dhuumfire – Engis get the exact same trait as a 10-pointer, so there’s clearly nothing intrinsically wrong with this.

- Terror – It deals perfectly acceptable damage for condi builds. Dont forget that Necro is wasint 30 trait point on it in spec he isnt really need (rest of traits in Spite are kinda usless)

- Flesh golem – Are people really whining about this? The darn thing dies to AoE splash. Dont forget how many times Golem is just chilliong around, facing a wall to check game near textures or just charging it tottaly wrong direction ?! Till AI is fixed i am not gonna say anything about Minions, because they are still way too dumb .

I can understand that Anet should nerf necro because of all qq ont forum, but they should also keep in mind: that if they ever want to get near esport – they dont have to listnen to every 12 year old kid qq just because he didnt manage to kill some class with auto attack.

Lets not forget about PvE Necros (even if i personally dont give a kitten about pve), they should give away gold just because anet made a mistake – in normal community this kind of players threatment would be uneceptable!

Also I want to thank every necro who fighted for this buff for so long time!!! Goode job, dont let them nerf it away! (even if we all wanted totaly diffrent buffs)

List of OP Necromancer Skills/Traits/Etc.

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Posted by: emon.1863

emon.1863

Omfg, enough with these stupid crying topics allready. Everything about necro is now all of a sudden op and other classes need some MAJOR buffing right. sarcasm
We get it, noobs cry about necro being op and anet has magically heard your unending crying calls, necro is gonna get nerfed and will return to be deemed weak and useless by the community as it was before the patch.
Do everyone a favor and stop these useless posts. >_>
On the other hand, maybe the necro community should makes posts likes this in every other class topic aswell “What is OP about this class and nerf plox QQ” see how much of a buzz we can get out of them then.

Great Idea!
Btw there are more annoying elit skills in the game : Moa, Engi turrets,thieves guild etc.

Dear Anet, Please don't nerf War AOE dmg

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Posted by: emon.1863

emon.1863

AoE nerf will affect Necro,Ele and Engi.

The reason that pve players don't pvp

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Posted by: emon.1863

emon.1863

sPvP players have so much disdain against WvW players. It is not like we are better players because we have a smaller game mode. It is just a delusional mindset that causes people to stratify and not work together across the game.
The whole I am better than you mentality is stupid.

I didn’t once say I was better, nor did I imply so. WvW is a zerg feast and so people are built to work in groups / zergs. SPvP is not supposed to be a zerg feast, but I do admit that 8v8 tend to go that way and sometimes 5v5. However, on those games where it is not zerg v zerg, the game is more oriented to smaller fights. 1 v x (where x is 1 or 2) or 2v2s making team oriented builds worthless (less useful) unless adding to the ZvZ matches

inb4 WvW is not zerg. I know there are some people that don’t play that way, but a majority of WvW is zergs.

Very nice joke =)

Necromancer and Warrior survivability

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Posted by: emon.1863

emon.1863

Having high dmg doesnt mean that we dont need any survavobility – necro dps will be nerfed down to the ground and we wont get anything in return, so we will proboly stand right next to warriors , again.
Btw. necro since release never had this easy life till this month and most of necros still remember it . But since Corruption boon was nerfd- you actually have a good chances to kill a necro xD

New Upcoming Map (Skyhammer) 9th July

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Posted by: emon.1863

emon.1863

What a fail… they already put this in tournament rotation… and still not Spirit Watch back…

I predict that this map will also get removed soon since it has never been tested in public and I’m sure people will find ways to play it so that others don’t like it at tournament.

Spirit Watch is worst map if you are playing some classes (pre patch necro for example), while other classes are too effective on it (guard,thief,ele) – so it leads for bad expirience for some players. I mean that most ppl dont want to change anything in they team and will do as much as possible to let everything in the current state.
Personally i dislike Spirit Watch and all other maps that were included to the game.
The classical 3 maps from old tpvp were the best and i like them (even if they had or still having some bugs).

Biggest problem with new modes everyone is asking is that game was not design to have them (i am talking about class balancing) and 1vs1 or 2vs2 arenas wont work, since main struct of gw2 is teamwork.

At least new map has no water xD

Nerf Putrid mark

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Posted by: emon.1863

emon.1863

Buff necro even more ,i’ll say. So i can read more of thous posts )

The reason that pve players don't pvp

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Posted by: emon.1863

emon.1863

sPvP players have so much disdain against WvW players. It is not like we are better players because we have a smaller game mode. It is just a delusional mindset that causes people to stratify and not work together across the game.
The whole I am better than you mentality is stupid.

WvW and sPvP are just diffrent modes and thats all.
One is more about tactic and team play other is more about … well i never playd WvW so much so I could understand it – it looked like it is all about trebushets and other weapons + zerg, if you are running solo you cant do much there + you need to grind pve first to play effectivly wvw.
And yes, i lol for an hour when i saw builds from WvW, because they didnt make any sence for me (as PvP player).

But at the end its for every player something diffrent and some like one thing , while other like other.

Back to the topic “why pve players dont like pvp”
I can roll this question 180 – why pvp players dont like pve?
Personally i dont like grinding, I dont meet any challenge ine pve (i dont want to talk about fractals, because you need to grind for many hours to meet smth there – at least thats what i heard) and I really dislike partys I find there for dungeons.
So in the end it is for me a time waste with non fun factor.
I think the same thing is why pve dont like pvp – its not fun for them.

Necromancer and Warrior survivability

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Posted by: emon.1863

emon.1863

I saw ONE thing mentioned in this thread that interested me, aside from lookin’ at Necros, as they don’t need any more healing to go with that monstrous mountain they have called a health pool. (Unless they had their damage toned the eff down first)

Healing for more based on having more health. Maybe not an insane bonus, but a bonus none the less, just enough to make a difference. I can see something like that being just significant enough to start pulling away from pure glass cannon builds as just having a little extra health would grant just enough extra healing to make you more of a presence in a team fight.

Of course, I realize there’s pros and cons … which is why I explicitly called out necros. They don’t need more sustain to go with having a huge health pool and strong damage. If they want more sustain … then make them less Optimus Prime in disguise as a friggin truck in terms of damage.

If Necros had crazy sustain on top of everything else they now have like their two more conditions & more sources of fear which does more damage based on amount of conditions on their target … (if I am mistaken, please correct me :P) well they’d be the end all, best class in the game, hands down.

And really … when I watch a good necro play, or hell, even worse … watching a BAD necro play and do phenomenally well with minimal effort … yeesh …

Necro Dmg is only because of Burning, so if necros will ignore it and go more deffence (DS or Hp pool) we will go to pre patch to UP state. Well mb not so bad, but still not good as we are now. I know that some ppl disagree with that, but at the end most teams will ignore necro, what practiculy means killing class in pvp.
About necro burst i can say only one thing : which class has a hard burst ? – non. So does necro! Dont forget that necro is focused in few seconds down with burst or is killed very fast with conditions (even with all it condi tranfer etc.) Also dont forget that necro are using deffencive/supporting CC [fear] for burst, so he cant support team so good anymore.

I know that necro is powerful opponent, but i really dont thing he is needing a big nerf. Adjusting Dhuhuumfire will do everything fine, but as we all know anet balancing, i guess necro will be disband from tpvp again (or wont change anything at all). I hope this necro nerf will come not soon, as i was waiting necro buff for 10 months.

Necromancer and Warrior survivability

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Posted by: emon.1863

emon.1863

Yet higher HP pools are a trade off to mobility, and a fair trade off at that I believe.

All classes do have access to some form of leaving combat. Warrior can use skills like rush etc. to get away (you can also trait to remove soft cc), necro has flesh worm and spectral walk. (btw, necro has lifesteal as a class mechanic which when built right can heal as much as any bunker ele walking around with 13k hp yet with 27k + shroud. And not only are you healing, but all that heal is also damage on your opponent) Though you don’t have to rely on these, but then what you take instead you hope it fulfills a role that can risk your death more often. Also I’d have to say that Consume Conditions is my favorite heal skill in the game and one of the most effective/powerful especially in the current meta. Necro may be susceptible to cc but they are no glass canon’s. Also tactically, fear should be used to avoid cc in the first place. You’re able to do damage while the target is feared, fear chains override stunbreakers and you can force pepole off ledges/points. Fear is perhaps the most useful CC’s in the game.

With warrior at least (and balance is slowly getting there) the trade off is you’ve got the base hp of a necro but you’re wearing heavy armor and you’re capable of much higher direct damage. Balance doesn’t work the other way around if you’re able to hit hard and are a walking tank as well. Since the last patch warriors have had a lot more sustain and next patch I think we’re looking at improved healing skills for them so it’s going in the right direction, but you don’t want to make them too efficient at healing otherwise it undermines the base role of the class.

But heals should not scale with HP, they should scale with healing power as they do now. That’s what the stats for. I do feel though that investing in healing power could have a higher payoff that what it does now though.

Spectral walk is worst escape possobility , it more mobility + stun break skill (+33% speed wont help you ) if you compare it agains invisability.
When you are speaking of life steal , do you mean Dagger #2 or Siphon ?
Any way both are horroble, since Siphon wont give you so much healing and Life Steal is easily dodgable. “In right build” never saw any good builds for it, that would allaw necro bunker as good as Guard ,Engi or Ranger.
DS is very bad deffence mechanic as well, as you need time to build it up (I hope dev will understand it some day).
As I see Warrior and Necro is that they are and will be fully offensive classes.

(edited by emon.1863)

Class mechanics not being used

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Posted by: emon.1863

emon.1863

For the most part, turrets.

/weep

/signed

Necro… minions, are not popular? WHY ON EARTH ARE THEY NOT POPULAR?! O_O

Seriously, a good build around them can kick my kitten in general 1v1…

I also think the more minions the Necro uses the harder he is to kill. Especially if there are 2 with a full set of minions + rock dogs… hard to see the real targets(if not a pro targetter is marking the targets) – but that is the only problem… at least the minions itself are not that strong. Only strong minion is the ranger pet even though they got nerfed… all other stuff is dying too fast.

Most necros dont like MM because of its AI – and it very very VERY bad! I am trying MM every patch ,just to check is its fixed and it not. So many times minions just standed around and didnt do a thing. Targeting an MM necro isnt a big problems, or me at least. And for last, Minions dont give so mich DPS as wells or cb with epidemic.

About Torment...

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Posted by: emon.1863

emon.1863

Movement punish like torment it seems more demands on offensive build warrior/guardian. You guys know offensive build warrior/guardian is how terrible…

In fact, necro has highest health and able to give foe huge conditions. it also owned a summon team. Tons of phantom, illusion protected mesmer, please don’t forget mesmer also good at stealth and conditions and teleport. Thief, a stealth expert, and the endless teleport…
I think Torment is not necessary owned by necro, mesmer and thief.

Necro has need’d this condition and it is kinda usefull on it, but dont forget – even with highest HP pool, necro is the easiest taget in game (mb not so easy as warrior, but still) without any combo possobilitys or escape possobilitys. Only way is outlive opponent – so its pretty fair.

I dont think that this condition will give Warrior anything at all, since it is pretty bad, I mean i run full condi build and it deals only 3k dmg ?! That deffenetly not going to safe warrior and dsp guard is not so bad atm.

Class mechanics not being used

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Posted by: emon.1863

emon.1863

Yes there are, Necro Minions are not popular either.

Combat Grips

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Posted by: emon.1863

emon.1863

Lol, you are first one who want condi buff xD n1!

What is going on? 12 premades in a row.

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Posted by: emon.1863

emon.1863

Plz. stop comparing all MMORPG to WoW. I hate WoW and its pvp system!
When i was saing team, i didnt mean a pro team, I am currently running with some ppl from diffrent guild i know and we are doing fine. Try to find some PvX of PvP guild so you can team up.
Btw. there was a system like free tournaments (just for fun) and paid tournament ( for pro teams). But for some reasone ANet disable paids and now we have this horroble system.

They disabled paids because it was probably biggest fail system in history of MMORPG’s.

Its quite sad that people need to compare this new MMORPG to old one, but i have to its really needed. Its even more sad that stuff like movement and camera are far better in game that released in 2004.

Fail? Well it was unpopular by new teams, but it was a lot more fun. I think main problem was that you could win gems there.

About other MMO RPG i cant speak , as i disliked most of them, expect GW1.
Personally i dont have any problems with camera and movements(i tryd wow and cant tell any diffrence in it).

New PvP skins incoming

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Posted by: emon.1863

emon.1863

I’m just excited at the opportunity to acquire more glory boosters, yeah! Can’t get enough of that glory, oh yea! Gotta get more glory, oh yeah!

Apparently 250+ stacks of glory booster, tiger finishers, and tiger tokens sitting around isn’t enough already.

lol ,nice one !