matchmaking is working as intended: you get matched either with soloQers of your same rating, or against a premade of much lower rating
Could someone confirm that? Or point to a source? I was not aware of this if thats true.
Nope, there is no source on this information!
I can give you only one tip – find yourself a team.Some people just dont fit. It is also why I dont raid (nor play as a matter of fact) in WoW since a long time. I play GW2 a lot but not on a fixed schedule. Sometimes I play in a morning, sometimes at evening, sometimes at 2AM. Sometimes I PvP just for 30m to do dailies, sometimes I queue for 2-3 hours straight. What kind of team could accommodate that? Teamplay should be rewarded. With higher ratings, better vanity rewards etc. Not with ability to stomp-farm PUG-s. WoW splits premades and PUG-s, SWTOR implemented that split 2 months after release. LoL, DotA2 etc. do the same. Why not GW2?
Plz. stop comparing all MMORPG to WoW. I hate WoW and its pvp system!
When i was saing team, i didnt mean a pro team, I am currently running with some ppl from diffrent guild i know and we are doing fine. Try to find some PvX of PvP guild so you can team up.
Btw. there was a system like free tournaments (just for fun) and paid tournament ( for pro teams). But for some reasone ANet disable paids and now we have this horroble system.
matchmaking is working as intended: you get matched either with soloQers of your same rating, or against a premade of much lower rating
Could someone confirm that? Or point to a source? I was not aware of this if thats true.
Nope, there is no source on this information!
I can give you only one tip – find yourself a team.
If one of the best players invested 1000 hours in game, they coudl lie so the time doesnt go wasted .
Well you have a chance to win soloq vs pre made.
I wish they add some VoIP, so soloq can also communicate with team.
I am against Terror nerf! It was my favorit build for months now
Well i dont know if u guys ever play Spvp these days.. but there is Always atleast 2 in one team.
Now u go make a warrior and try to play and have fun, instead of responding like a total kitten like the rest of the replies.
Also the whole Spvp are bunch of kittens, when u ask something the anwsers are.
You need to learn to play kittening noob.
You dont know how the game works noob.
You dont know what your talking about.
How about the game teaches me, without searching 100 builds on so many forums?
I jump into Spvp and they expect me how to play vs all classes.. ye right. Keep your Spvp nerdies, keep insulting players trying to learn.
Why do you think so many play WvW instead of Spvp
1.2-3 necros on team: you were unlucky!
2.How long to you play on sPvP (i assume you are talking about hot join), every class had time, when they dominated every other class there (not warrior) and it wasnt fun and it isnt (for me)
3.Tournamens shouldnt be easy, thats why they are touraments. Still you have a point here : I am still hoping they will bring Paid tpvp back, so teams can play there and players who is trying to learn ,could play free tpvp.
Nah i have tried this with stability, they get insta removed and replaces my other boons to condis every 5 seconds.
I am done with Spvp i give up. I am going to play WvW and lets hope they fix the warrior one day.
So how does this minion mancer(lol by itself) turn you boons into conditions every 5 seconds? You faced a leeeeet hacker, or you have no idea what your talking about.
I heard necro is running 30/30/30/30/30 build and have can use all utility skills at once (trolling). Ppl just dont know what necro is and how it works.
lol, necro killed warriors in every patch. now its bit harder , so i dont understand what you are complaining about
Kravick:
Dont know how about you, but i am tierd to explain that to ppl. they just didnt fight necros before and dont understand how to counter it.
Necromancers: Damage and condition coverage will likely be nerfed. Survivability will be buffed through life force generation on weapons. Next patch, Sigil of Paralyzation will no longer affect fear.
I guess if its not mesmer/guardian/engineer, then its not welcome in the meta.
Kinda figured this would happen though, but thats what happens when you let PVP in a box dictate the direction of your game, like so many MMOs before this one have done. This will likely affect PVE as well I’m sure. ANet doesn’t seem too interested in separating the two. GW1 was great like that. They separated the two quite nicely. Makes me wonder why they refuse to do that here.
Necros will probably go right back to square one. Not being able to keep a single condition on anyone, and without the survival tools to stay alive longer than 3 seconds, I don’t see anyone wanting a necromancer again. DS is a horrible attrition mechanic, even with “increased life force generation” we saw this patch. The amount of condition removal from some classes is also pretty absurd, so I have no idea where all this complaining about conditions is coming from. Unfortunately, thats what “top teams” want, so thats what we’ll get.
As it is right now, condition necros only have 1 way to generate life force and thats with scepter 3. It doesn’t even give you enough life force to flash into DS if you’re empty. Staff auto isn’t even worth mentioning. Who in their right mind is going to stand there auto attacking with a power based attack with a condition build. Not to mention that the staff auto attack is still pretty bad at actually hitting things.
Tim: “Watch out! There is a floating hand coming at you!”
Greg: “Nah, its ok, I’ll just side step it. LOL!”
Furthermore, why is necro balanced around having 100% life force all the time yet they start every single match with 0?
Agree! It seems that Necro since beta is the issue class (it can be UP or OP – according on forum. Have diffrent point of view).
I dont really give a kitten what Top Teams think about meta. Still i can understand them, they spenden so much time to make a good teamplay with theyr builds and now they doesnt work.
Necro is forced to play on condi build (i dont say that other build are bad, but they deffenetly are not worth taking, since other classes can forfill this role a lot better).
DS mechancis are bad, there is no doubt! It help mb 1-2sec to live longer and thats all!
So buffing filling DS is very bad idea and will lead to qq on forum from necros. Necro can’t play deffencivly – right tool are just not there! Siphon is terreble, DS (for suraving) is terrible (even with stability trait), MM is only option, but AI is horrobly made.
Whole Necro tools are offensive, so we must be best on it – my oppinion.
Necro dont have so much thing like mobility, survavobility, kitten we dont even have combos possobility, boons accsess is hard.
So nerfing necro offensive skills will lead to disbanding necro from tpvp again!
If they gonna nerf it down to nothing again – I am selling GW. There is no point in playing game, where WoW kids are decition are most important to devs!!!
Empathetic Fighter:
I totally agree, but it seems that GW2 was made for casuals!
If you are running a 11k hp build with ele, you wont last a second after your defensive utilities are on cooldown. :-/
I am just sick of all complaining of forum. YES Necros (me included) wanted survavobility and mobility buff, since we didnt get that (I think anet want keep necro slow, so they needed another thing to buff) I am fine with more dmg. For me it make sens, if I am slow and easy dying class – I have to make huge DPS.
If you want to put glass cannon vs glass cannon ( i asume 11k hp ele is in glass cannon).
Necro shoul win, but in this case ele is better mobile and can support team much better (with combos that doesnt have at all).
Also sry for bad english )A glass cannon ele wont win against anything really. I think its the worst glass cannon class in the game. Necro loads you with conditions and all that mobility means nothing as you just die even when your running. But I am getting off topic here.
The necro class is about conditions and cc so mobility has to be low to compensate (just like mesmers have a lot of distraction through clones and great utility but no mobility) but what I am saying is they should revert some of these damage buffs from the last patch and turn them into survivability. That is all.
I will only say this..
LOL. So you’re saying because he got 520 points necros are overpowered? You’re using invalid points to say they are overpowered.
SURE, they are. But points don’t prove that. Hell, I can get 500 points on my warrior and look at them. It’s because some people know how to do well in the 8v8 matchups. It’s really not difficult at all.
I have to agree here. That screenshot cant really prove anything other than that guy just knows how to play (500 my god).
Everyone that says Necro’s are balanced right now is just defending their class.
Solution = We all reroll to necroHeh, like I said before, if the meta of area conditions does not change soon, we will pretty much be seeing only necros/mesmers/guardian/engi in pvp lol.
IT would be nice, to exchange some necro power for survavobility – but because all forum is talking about OP, we will get condi power nerfed and in return we wont get a thing – that will push as out of tpvp. I dont want that! For me it is better to have less survavobility but more dmg, then non of both!
If they add 8 team tournament, then there will be double qq about necro xD
MOBA wont work in GW2 ! heres whyL
-to big difrence between the classes
-Anet guys are very bad at AI (sry, devs. but this what we see in gw2) + AI targeting system. without it MOBA ist working.
-MOBA is running on pretty big map, it could lead to many sync problems (did you even ever wounder, why pvp maps are so small?)
-MOBA is item based game type, what will lead for more disbalance in game
Personally I dont think that we need anothe DoTa, there are tons of it. I think devs should focus on other thing!
About Gw1 gamemodes:
I would love to see them here, but again the problem will be that PvP community has only HotM lobby and it will bring chaos and confussion to players (i am talking more about Codex). AB wont work, because we have no Alliance xD. Still smth like GvG or HA would be nice and it is possible to make.
What would be easily made and could be fun is smth like search & destroy mode, where one team must take objective (or point) and other must stop them or decap it for example. This game mode is not hard to code, but will take some time to design the maps for it. Still lot easier then other suggestions i readed befor! (will not destroy balance either)
Since atm necro is good, I would recommend some support or some extra Condi class(in this case you proboly would like to take epidemic skill). There is no easy answer to you question. I would take Engi (condi) or Ele (support thru combos).
But it really depends on build of both.
What about lich form? They just spam 1 for 4k damage every second and lolwhut at you.
Lich form didnt changed!
Its used mostly in power build.
In condi build it is dealing about 2-3k.
Easily dodgable, since attack is slow.
It is not necros OP, warriors UP, it is the whole boon/condition system that sux. I just died from 2 marks and 2 warriors condi arrows, the lingering conditions got me from 100% to 0%, litterally. My heal was on CD and I have around 21 500 max hp.
Seems that you run into nasty marks – dodge them )
I will only say this..
your point is ?
If you are running a 11k hp build with ele, you wont last a second after your defensive utilities are on cooldown. :-/
I am just sick of all complaining of forum. YES Necros (me included) wanted survavobility and mobility buff, since we didnt get that (I think anet want keep necro slow, so they needed another thing to buff) I am fine with more dmg. For me it make sens, if I am slow and easy dying class – I have to make huge DPS.
If you want to put glass cannon vs glass cannon ( i asume 11k hp ele is in glass cannon).
Necro shoul win, but in this case ele is better mobile and can support team much better (with combos that doesnt have at all).
Also sry for bad english )
I love my Necro +800 games, but I simply won’t play it in the current state. Annoying to see more then half the players in a game all being the same class. That’s not fun for anyone imo, and I don’t want to add to the problem. But that’s just me, a lot of people don’t care and just roll whatever the fotm class is.
+1
Meta is changing and ppl cant handle this very well..
I think necros dont need big adjustments, just need little ones like; making dodgeable the undodgeable fears. if anet makes spectral wall dodgeable , give an animation and a short cast time to Ds #3 fear, players will cope this better..
if spectral wall is dodgebale, there is no point into putting in. DS3 is dodgebale, but very hard.
DS3 is instant cast, right? How is an instant cast dodgeable, unless it’s the necro’s fault?
However… considering how you awesome necros hate whining, I won’t hear you crying about Automated Response, RIGHT?XD
It is dodgable ! Corruption Boon is dodable (insta cast also) and every good guard can dodge it! I wont give any information when and how necro is using DS3 , since you should figuare it out on your own! Buff of fear is logical , since DS is only way necro can defence him self! You must be pretty ignorant to be near necro when he is in DS, so it is fair , that necro is punishing you for it!
Also necro dont hate whining, but all (mostly) arguments I readed on forum are dumb and didnt make any sens in necro case.
once again, so it is clear :
Terrormancer was in use for long time!
Terror didnt get any buff!
Only thing that i find kinda strange and wrong (for balance) is Master Of Pectral trait in Curses( this is making fotm necro mobile + bit better defence and longer sectral wall), but it deffenetly wont make necro OP!
Most ppl are qq because of burning!
conditions didnt get any buff, and Terror mancer with this build pre patch would give almost same dmg (i run 30/30/10 build for some months).
Now all necro utilitys are usefull (expect minions, but its my point of view).
All I can say L2P. If I manage to win (pre patch) tpvp with 2 necros on my team, that were UP – you deffenetly can win now, when necro is in normal state!
So stop qq on forum and go play a game, mb then you will learn how to play agains GLASS CANNON NECRO=)
How i didnt hurt you feelings and sry for bad english )
I love my Necro +800 games, but I simply won’t play it in the current state. Annoying to see more then half the players in a game all being the same class. That’s not fun for anyone imo, and I don’t want to add to the problem. But that’s just me, a lot of people don’t care and just roll whatever the fotm class is.
+1
Meta is changing and ppl cant handle this very well..
I think necros dont need big adjustments, just need little ones like; making dodgeable the undodgeable fears. if anet makes spectral wall dodgeable , give an animation and a short cast time to Ds #3 fear, players will cope this better..
if spectral wall is dodgebale, there is no point into putting in. DS3 is dodgebale, but very hard.
necromancers have CD’s too and they are very long.
and you shouldn’t be able to cleanse all conditions. It’s the way necros do damage. Why you should be able to negate all damage from a class? So you can kill them easy like you used to do before the patch?
Do you play (or care about) any classes other than necros? Most players speaking about conditions going out of hand are not anti-necros. They are the players who care for the general meta stability of the pvp in this game (like OP).
I am not attacking you, but I have seen some of your posts defending necros and I highly doubt you have been on the receiving end of the condition stick.
I agree that 1 necro might barely be on the OP side and that is fine. They should have their limelight (better them than thieves) but the way 2-3 aoe condition classes just destroy 5 people is stupid and anyone disagreeing to this is heavily biased or have not seen it.
I personally do not care, I will be making a necro soon and if the pvp meta does not get adjusted well then I will be on the upper end of the stick. 5v5 games with mirror teams of necro/necro/engi/mesmer/guardian should become a staple norm very soon if things are not hotfixed.
but the way 2-3 aoe condition classes just destroy 5 people is stupid and anyone disagreeing to this is heavily biased or have not seen it
Yes, I didnt see it! But it is not stupid, it is stupid to that 5 ppl are standing on 1 point, so necros can AoE all of them at once. This leads only for one thing – YOU NEVER FACED A NECRO BEFORE!!!! Most of necros were running with Corruption Boon and epidemic, so if you 5 players standen near guardian they all became heavy condis!
Do you play (or care about) any classes other than necros? Most players speaking about conditions going out of hand are not anti-necros. They are the players who care for the general meta stability of the pvp in this game (like OP).
I didnt hear you when Ele was unkillable?! or Thief ?! or Mesmer ?! or Ranger?! mb because you played this classes? or mb because you didnt care for OP? I play main necro since release and care about Meta and Balance overall, but if even Meta was change in this times so often i cant even remember! So I dont see any hard that it will be changed once again. Otherwise your barin will get fat xD (no offense).
Necro ALWAYS was and is the first target (before it was because of condi and rez, now only because of condis). Thief is able to burst necro down in no time and has much better mobility, so why wont you take in you team some tief with expirience and not some hot join guys ?!
Like I said in other post: Necro has is bad on mobility and survavobility – use it against teams with necros.
If you look at my posts, you will know that even though I have a mesmer, I totally approve of the nerfs this patch and also agree to phantasm specs getting nerfed more since its an AI spec.
I cant comment for thieves because I do not play one and I have not had issues of this magnitude from a single thief in team fights (they usually die when they open from stealth).
Your argument is why people are standing together? Seriously? In a game where point capping is all that matters and area of effects area the heavy meta because of this, your genius solution is “Do not stand together!”. I am sure the top tier tpvpers would like more advice from you.
As for getting a thief to take out the necro, these things work in spvp but are much harder in tpvp when multi necros/hgh engis are stacked and spamming condis. That thief will die in a single fear.
If 5 players are standing on point, even pre patch necro would bring them all down with wells – so plz, all you do is qq. Thief who is killing necro is not working in tPvP ? You can put 2 classes in 1 team (or more) and other teams will having problems with it (if you are playing correctly). multi necro teams did well pre patch as well, so there is no changes.
And once again : FEAR WITHOUT CONDIS IS VERY VERY LOW DMG!
Here’s another screenshot of the crazy bleed damage, but this time from a ranger. Are bleeds bugged or is this a display error? It once again chewed through plague form (42k hp in plague form)
Bleed damage like that is not supposed to be possible, even with 25 stacks of might. Would be nice to get an official response at some point. If it’s a display error, please fix it.
Is this a joke ?? you got 158 tickes and it is pretty normal dmg.
Bleed formula is:
(0.05 * Condition Damage) + 42.5 per stack per second at level 80 http://wiki.guildwars2.com/wiki/BleedingSo to get a 174.64 bleed tick (27594/158) you’d need:
(174.64 – 42.5) / 0.05 = Condition Damage = 2642 condition damage.Please explain to me how you get 2642 condition damage from the PVP gear + boons. I would like to replicate it.
Edit: While you’re at it, also explain how the necro in the above screenshot achieved 2800+ condition damage from his gear + boons and why it doesn’t match up with the condition damage his burns reflect. This is either a display bug or bleed is broken.
Have no idea what did you calculate there , but it seems wrong, since you didnt check’d time.you dont need 2k condition dmg, you need dumb opponent, who is ignoring bleeding at all. for example blood is power will put 42 sec of bleeding + grand necro might + other bleeds necro is thrown on target.
Here’s another screenshot of the crazy bleed damage, but this time from a ranger. Are bleeds bugged or is this a display error? It once again chewed through plague form (42k hp in plague form)
Bleed damage like that is not supposed to be possible, even with 25 stacks of might. Would be nice to get an official response at some point. If it’s a display error, please fix it.
Is this a joke ?? you got 158 tickes and it is pretty normal dmg.
necromancers have CD’s too and they are very long.
and you shouldn’t be able to cleanse all conditions. It’s the way necros do damage. Why you should be able to negate all damage from a class? So you can kill them easy like you used to do before the patch?
Do you play (or care about) any classes other than necros? Most players speaking about conditions going out of hand are not anti-necros. They are the players who care for the general meta stability of the pvp in this game (like OP).
I am not attacking you, but I have seen some of your posts defending necros and I highly doubt you have been on the receiving end of the condition stick.
I agree that 1 necro might barely be on the OP side and that is fine. They should have their limelight (better them than thieves) but the way 2-3 aoe condition classes just destroy 5 people is stupid and anyone disagreeing to this is heavily biased or have not seen it.
I personally do not care, I will be making a necro soon and if the pvp meta does not get adjusted well then I will be on the upper end of the stick. 5v5 games with mirror teams of necro/necro/engi/mesmer/guardian should become a staple norm very soon if things are not hotfixed.
but the way 2-3 aoe condition classes just destroy 5 people is stupid and anyone disagreeing to this is heavily biased or have not seen it
Yes, I didnt see it! But it is not stupid, it is stupid to that 5 ppl are standing on 1 point, so necros can AoE all of them at once. This leads only for one thing – YOU NEVER FACED A NECRO BEFORE!!!! Most of necros were running with Corruption Boon and epidemic, so if you 5 players standen near guardian they all became heavy condis!
Do you play (or care about) any classes other than necros? Most players speaking about conditions going out of hand are not anti-necros. They are the players who care for the general meta stability of the pvp in this game (like OP).
I didnt hear you when Ele was unkillable?! or Thief ?! or Mesmer ?! or Ranger?! mb because you played this classes? or mb because you didnt care for OP? I play main necro since release and care about Meta and Balance overall, but if even Meta was change in this times so often i cant even remember! So I dont see any hard that it will be changed once again. Otherwise your barin will get fat xD (no offense).
Necro ALWAYS was and is the first target (before it was because of condi and rez, now only because of condis). Thief is able to burst necro down in no time and has much better mobility, so why wont you take in you team some tief with expirience and not some hot join guys ?!
Like I said in other post: Necro has is bad on mobility and survavobility – use it against teams with necros.
there was this kind of discussion in the past (Engi or Necro).
I think this dessision is deppending on strat. your team is willing to play, BUT since everyone is playng aggressive style – there is point to take necro and otherwise. Engi can very easily decap point by setting turrents (if there is only one deffender and its not a guard) – necro will mostly try to kill enemy first, that leads to point lost.
So i dont think Necro put Engi from tpvp (again) it is really deppending on team strats.
Necro Buff!!! (joking)
Solo Q should not be rated or add some better communication possobilitys there (VoIP).
Better Reward from Tournaments.
Paid TPvP.
Better communication between servers.
Some other Game modes whould be nice, too)
players who fail to kill necro in 1v1, are naaab.
OP classes so far and will be mesmer.
a guardian dps, thief, mesmer, I can easily kill a necro.Im sorry how easy is it for a shatter mes to clear condis? What do they normally bring to tourneys? Decoy/IOL/Portal… please tell me how easily they can deal with necros in a tourney…. OP= classes that people have to build around just to survive. That is what is happening with necros….. Mesmers either lose the stun break for condi removal or have no condi removal but a quick stunbreak….
I have to disagree, you are stating that if you cant kill a specific build of a class with your specific build that class/spec is OP ? thats really wrong, it just means that build counters yours, nothing more.
If you are a glass cannon without condition removal you will die 100% to any condition user.
If you are a balanced spec you wont surely kill a bunker 1v1.
Ppl seems to think that their current build should be able to kill anything….bad news, its not like that. Conditions are just a different tool used to kill, and there are counters to conditions as much (or even more) then ther are for direct damage.Its less to do with my specific class than everyone elses class
It’s not just mesmers every other class is having to run almost nothing but condi removal if they want to keep up with a team that has 2 necros… This cannot be said for a team that may have two mesmers or two guards… It’s the amount of condition spam that some classes bring and most classes cannot keep up with that condition spam. Its that simple… People (almost all other classes) are having to build their entire spec on whether or not they can survive the team fight where the opposition has a necro.
First of all, if you aint able to kill glass cannon 1vs1 – you should rethink your build!
In tournament 2 necro team != Win, as Necro is very unmobile class and in class cannon wont run alone (if he doest and you aint able to kill it 1vs1, play 2 vs 1).
AS IT is class with worst mobility , you can easily win by points. God, 2 thief or 2 mesmer or ele have sucha mobility, that will drive every other team insane!
Vampiric needs a buff in deed, but MM buff wont bring much , so long as AI is dumb.
I repeat again, Terrormancer is not OP, everyone burstet necro down in first place, but now they are focusing other classes!
I don’t have a problem with the new Necro, it’s just the amount of them that makes it insane. Like one or two, ya whatever not a big deal. But there’s like +4 on every team which makes it frustrating. I even played a tpvp earlier today three Necros on the other team, and most spvp matches look something like this.
it was the same with thieves, and rangers before… people just need to learn a new way to fight against them, instead of crying cuz they lose again xD
Thats true!
sure, necro is well balanced now
next joke pls
the same thing i can say about almost any class !
awwww really? i was enjoying playing my Necro
If you run PvE it wont change much. You will be even after nerf (if it will come) big fat almost unkillable monster xD I would recommend to start necro as MM, because you can drink beer while your minions are killing everything and when you are rdy for some dungeons change it. But till this time many things can change, so you probobly will be checking forum again =)
Sry, that i coulnt give you direct answer to you question, but i hope i help’d you at leas a bit )
I said it SEEMS THAT IT WILL BE NERFD, since whole pvp community is qq that necro is suddenly OP (i have diffrent point of view).
The reason necros appear to be OP is because people aren’t used to it. Nothing much has changed with necros. We actually got a nerf to our corrupt boon.
1. Terror has always been that way.
2. We’ve always had the current condi pressure, we just have burning now for the sake of a full stat tree. Our staff damage hasn’t changed, our corrupt boon actually got nerfed!The only thing I’ve seen changed in this meta that is slightly big,
-Burning
-Slightly longer fear if we are next to the target
-Spectral wall fear which is easy to see and exactly the same as the guardians passage blockerSo if they nerf necros again and make them again unviable, I will not be happy. Mesmers and guardians are still very very good in PvP.
OP was so right about power, everything was pretty much power except engineeers. Mesmers went these high burst damage builds that were physical, guardians were mostly tanks with physical damage, thieves were mostly physical, eles were mostly physical damage. Hardly any of the classes went for conditions. Now a class does good and has conditions as his primary source of doing good and people are freaking out because they’re not use to it.
I’m sure all of the players here who play thieves, mesmers, guardians, or eles have been told that their class is OP and their response is exactly the same as op, “L2P”. Interesting how the cycle works.
Agree. I remember days when ele was unkillable, thieves are still burting necro down in no time aswell as mesmers. The problem is deffenetly that ppl forgot who necro is and how to play with or against him. Rangers can evade 90% of necro attack, thieves are burting down, ele hit and runs, engie block/evades, guardian….well it was allways necros main target, messmers wont let us attack him and warrior…sry dont know what are warrior upto atm.
Necro is the easiest target in tpvp!!! And since we got corruption boon nerf (lol, again) we aint doing so much choas like befor !
my suggestion is nerf Duhuumfire for 50% crit chance or smth like that – and GIVE US VIGOR.
bad suggestions. necros wont get vigor.
dhuumfire its ok. terror damage… not so much
If necro wont get vigor, then I dont understand why should anything get nerf’d
Terror dmg wasent buffed at all, it was nerf’d! Nerfing it more will kick class out of tpvp ,again.
If to compare pets/Illutions : Necro MM is the worst of all. Pathfinding system and reaction times are sometime just suicidel. For example Fresh Golem: just today it charged 8 times into the wall + 12 times he just stand near me and does nothing, while i was under heavy attack.
Necro is atm at very hard times, it just got buffed to heaven and seems it will be nerf’d to bottom soon (again).
If you run PvE you wont have any issues with any build and weapon set, till you are 80 ( even then the PvE is pretty easy).
Note: Necro has problems with direct dmg, so you will have some problems in some dungeons.
Dude, its Fotm atm.
If you are interessted to run this kind of build, I would recommend following changes:
30/20/10/0/10
Traits :same + Spectral Master
Uyility : Spectral Wall + Spectral Grasp , last utility is on your own choise
Necros having burning isn’t the problem, the problem is Terror having a massive boost in dmg when paired with another condition. Terror with no bonus dmg+ burning will be close to the same dmg as Terror deals with the dmg boost now (that was fine and able to be dealt with appropriately). Getting ~2k dps per second from just two conditions is a bit too much especially when it is combined with a CC effect.
If Burning ever gets nerfed Terror could be buffed back up (10-25% instead of 50% would be better). Dhumfire takes enough points to force sacrifices in necro builds and doesn’t need to be taken away. I just think that Terror, as a necro only trait and condition, should be hit considering that it won’t effect balance on other classes an the numbers can be adjusted and monitored for balance the easiest.
If you nerf Terror, there will be no point in it and there are not so many specs even now, necro can run in tpvp. Personally I and all my mates aint thinking that necro is OP atm, because it is in glass cannon and is going down fast. But kitten many ppl cant handle it – my suggestion is nerf Duhuumfire for 50% crit chance or smth like that – and GIVE US VIGOR.
Well I play’d some matches pre patch with 4 necros and we won 14 game ou of 15. Pre PAtch it was even easier , because we didnt waste 30 point in spite. I agree that new fotm builds are very annoyng with heavy burst – but it can be evaded by stability , dodge, block. Small changes is Duhuumfire trait would fix everything you guys are qq about.
Still most of you just forgot how to fight vs necro, espezialy when there are multi-necro. Hope that after necro nerf I will see some vigor and mobility, since even with our burst we are slow and cant do so much good for our team.
Thats smth new!
I dont have any problems with AI DPS (btw. phantom mesmer is not rip, look thous 1vs1 mesmers) especially when we are talking about MM. As long as AI is true AI and i dont see golems charging a wall or Minions which dont attack ,etc. i dont we need a counter to it + best AI counter is AoE =)
they need to nerf dhummfire (adjust more,then nerf it). Terror in it self was allways there, but in comination with burning it is deadly weapon.
once again problem you are qq about is burning, not terror!
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
that would be a great defence against condis!!
more ppl should think like you sir.Well, they are already doing. But really, this means nerfing our damage slightly. -> You will probably have an easier time by just outlasting warrs to death now.
No, I’ve been destroying warrs much befor this patch. It was the most easy opponent to the necro.
Think of necro as if it was a glass cannon thief, save necros don’t have stealth.
Exactly!
Necro has non survavibility. Fotm necros are running mostly glass cannon 30/30/10/0/0
How did you came up with 5-6 seconds ?
He used the trait that adds 50% fear duration, among other condition duration boosts (like the Spite traitline and runes).
How can someone have Dhuumfire, Greater Marks, Master of Terror and Terror on the same bar?
Its the probably 30/30/30/30/30 new necro build : I
Ye, seems like everyone is talking about this 30*5 build, because i really dont understand whats OP there.
you cant survive 5-6 seconds of fear with just 13k hp.
Staff#5 →1 sec fear
DS#3→max 1.5 sec fear
Spiritual Wall-1sec fear
—>3.5 sec of fear<--
How did you came up with 5-6 seconds ?
If your opponent is out of stunbreakers, they are simply dead now. Which is blatantly overpowered for Necro. It’s to the point to where I can’t beat Necromancers on anything but my Necromancer anymore, even my beastmaster Regen Ranger will lose to a terrormancer.
This is not a l2p issue, I have played Necromancer for a long time, this is simply overpowered.
1."What if " is bad argument.
2.How often do you fight alone in tpvp ?
3.Necro is not immortal
4.Necro cant escape
5.Team should support each other
6.Necro can be CC’d as well
As a long suffering necro, this thread might just be the best and worst thing I’ve ever had to read on this forum
Suffering necro? lol, l2p. Necro’s were insanely good before the patch, that’s why nobody played them.
Wait..
Necromancers were good before patch, they simply took far more skill. The biggest mistake you could make on trying to run a prepatch Necro was thinking they were good at conditions, prepatch Necromancers were terribad at them compared to other classes, however we had alot of potential in power/bunkering areas. Unfortunately, this patch is more or less for the facerolling masses that don’t know how to play. Now Necro is OP.
Add “Strength of the Underworld” to Grandmaster Spite tree.
Strength of the Underworld
Wells last 50% longer, and do 20% more damageWOW, all I see here is " I play a powermancer!!, Please nerf condis and buff the build i play!!!"
Let me guess you spam wells on a point and hate condi builds. If you think “Strength if the Underworld” is a good idea, your bat kitten crazy.
Hey, guess what. Conditionmancer is overpowered. And I play both. Infact since the buff, I have played nonstop Terrormancer, because it’s overpowered, and easy.
Speaking of which, Strength of the Underworld wouldn’t be overpowered at all, since you’d have to decide on making your Wells stronger, or your overall weapons stronger such as Close to Death on Daggers. That trait would allow for stronger support/team play power builds. If you noticed, I also buffed Minionmancers there, and I hate Minions.
So get over yourself, bro.
Pretty sure you believe you are king of the necros. What is you rank, team, win/loss tournament ratio, or position on the leader board? Pretty sure its all embarrassing
Pretty well known condi was still the favored build for necro in top tournament pvp before the patch. Every necro in the top 50 played condi for the most part. Not saying power build are not good, but your statements are just false. Btw lol at the bro comment, forgot school was out.
Ignorance spreads amongst the masses. I’m tired of reiterating my points to people such as yourself. Don’t believe me? Test it. I tested it, and I used to think the same way you people did until I learned from good players, not the false idols.
Ok, if necro was good before the patch, then why less top team had necro with them ? And if Terror mancer was a bad spec, why top teams run with them ?
Its not about “learn to play”, its about team requerments. Just think like this : what kind of player will you have in you team , one who is running effectevly + supports you in game and if he make misstake its not so bad or one who mb run more effectivly, but every mistake can cost you a game ?! Thats why necro was so kitten unpopular pre patch. And thats why most of necros were (are) running terror mancer.Because most of the ‘top’ Necromancers are ignorant, and run crappy builds. I have used the builds they deem good, and they are terrible. Here’s a thought, if all the bad players in the universe decide to use a meta build given out by a ‘top’ player, and that build happens to be bad. What are they going to say? Necro is UP.
Meta build are made by team for team game. They aint terrible, they are just speciallized. Anyway it wont change anything, if your team doesnt req. a necro – you should play other class or dont play with this team. Thats how it work, mate! If everyone is thinking that Necro is UP, your chances to get into good team are almost 0.
But back to the topic : cuz of necros lack of mobility, vigor and survavobility i find it fair, that we get smth else.