Showing Posts For emon.1863:

Please nerf necro's

in PvP

Posted by: emon.1863

emon.1863

So much mis-information and people believing in wrong things.

First of all, Doom’s little .5 sec buff does absolutely nothing to increase the duration of fear if a necro is already a terror necro. It will tick 2x just like every other fear does. This change ONLY affected a necro that wasn’t specced into terror duration so as a buff it’s negligible at best.

Terror ticks based off condi damage. It doesn’t change. Isn’t affected by the number of condi’s or anything else. It’s also considered a stun so any stun breaker will cancel the effects.

Torment was a great buff and a needed addition to the necro class. I would say it’s the single largest buff we have gotten. Coincidentally, no one is complaining about Torment.

Also, the burning that necro’s got is situational and while some/many necros may run that build it is inferior to the terror build in a lot of ways. Again, a necro that is running burning is a complete glass cannon with poor LF generation. There is a huge trade off to obtain burning.

Agree!!!
But as it was said many times before, ppl just forgot how to fight necro – thats all.

Please nerf necro's

in PvP

Posted by: emon.1863

emon.1863

As a long suffering necro, this thread might just be the best and worst thing I’ve ever had to read on this forum

Suffering necro? lol, l2p. Necro’s were insanely good before the patch, that’s why nobody played them.

Wait..

Necromancers were good before patch, they simply took far more skill. The biggest mistake you could make on trying to run a prepatch Necro was thinking they were good at conditions, prepatch Necromancers were terribad at them compared to other classes, however we had alot of potential in power/bunkering areas. Unfortunately, this patch is more or less for the facerolling masses that don’t know how to play. Now Necro is OP.

Add “Strength of the Underworld” to Grandmaster Spite tree.
Strength of the Underworld
Wells last 50% longer, and do 20% more damage

WOW, all I see here is " I play a powermancer!!, Please nerf condis and buff the build i play!!!"

Let me guess you spam wells on a point and hate condi builds. If you think “Strength if the Underworld” is a good idea, your bat kitten crazy.

Hey, guess what. Conditionmancer is overpowered. And I play both. Infact since the buff, I have played nonstop Terrormancer, because it’s overpowered, and easy.

Speaking of which, Strength of the Underworld wouldn’t be overpowered at all, since you’d have to decide on making your Wells stronger, or your overall weapons stronger such as Close to Death on Daggers. That trait would allow for stronger support/team play power builds. If you noticed, I also buffed Minionmancers there, and I hate Minions.

So get over yourself, bro.

Pretty sure you believe you are king of the necros. What is you rank, team, win/loss tournament ratio, or position on the leader board? Pretty sure its all embarrassing

Pretty well known condi was still the favored build for necro in top tournament pvp before the patch. Every necro in the top 50 played condi for the most part. Not saying power build are not good, but your statements are just false. Btw lol at the bro comment, forgot school was out.

Ignorance spreads amongst the masses. I’m tired of reiterating my points to people such as yourself. Don’t believe me? Test it. I tested it, and I used to think the same way you people did until I learned from good players, not the false idols.

Ok, if necro was good before the patch, then why less top team had necro with them ? And if Terror mancer was a bad spec, why top teams run with them ?
Its not about “learn to play”, its about team requerments. Just think like this : what kind of player will you have in you team , one who is running effectevly + supports you in game and if he make misstake its not so bad or one who mb run more effectivly, but every mistake can cost you a game ?! Thats why necro was so kitten unpopular pre patch. And thats why most of necros were (are) running terror mancer.

What's Up man why can't MMO's get it right?

in PvP

Posted by: emon.1863

emon.1863

stability

Did I also mention that they can take boons away too? So much for stability right?

Did I also mantion that you CAN EVADE IT ? xD

Since moves are instant in this game depending on your profession. How many times can you evade an attack like aoe and specifically on which profession can evade more than the other?

It looks good in writing but in actual combat you can tell which one has the most trouble.

Most classes have access to vigor, so evade should be much a problem + you should not evade every attack, only the nasty once – for example corruption boon.

What's Up man why can't MMO's get it right?

in PvP

Posted by: emon.1863

emon.1863

stability

Did I also mention that they can take boons away too? So much for stability right?

Some people are so ignorant that they don’t want to see reason, pay him no mind, I just want a fun balanced game, but then again not everyone sees things in such a way, they could care less so long as they feel skilled and powerful in a video game (maybe real life is lacking I don’t know), they could care less about balance and will willing turn a blind eye, to me people like that just make it harder for a MMO Dev to do there jobs as they give them mixed signals leaving the Dev team to let things like this go under the radar for months.

I seek balance and open communication and feedback with the Dev team nothing else.

I seek balance in game as well, I run only necro since beta and i deffenetly can say thakittens not OP. I could handle and kill ppl pefore the patch aswell and its not a problem. The thing is that necro had no real place in tournaments, because of non vigor access (actually necro had hard access to boons ), low mobility and no escape possobilitys. In concquest game mode thous are very important aspects. Now Necro still has non of thous thing, but we got better burst that should balance our slow @sses.
I fighted some necros as mesmer today, because i am gettig sick of thous “necro op” posts and to be honest didnt see any issues to kill a necro – so it seems you just dont know how to counter this class.

What's Up man why can't MMO's get it right?

in PvP

Posted by: emon.1863

emon.1863

stability

Did I also mention that they can take boons away too? So much for stability right?

Did I also mantion that you CAN EVADE IT ? xD

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: emon.1863

emon.1863

The more I read you, the more I hardly take you seriously. Particularly since you clammed necromancer had one of the best bunker build pre patch. A “build” you didn’t want to reveal in fear arenaNet will nerf it. How ironic from you.

Here is a question for you: I main Necromancer. If I claim it is overpowered, if I have no problem killing/doing objectives easily to the point to where it no longer takes any forethought/skill. Perhaps it is simply all the Necromancers whom say it is underpowered that are doing something wrong. We didn’t need a buff prepatch, we needed fixes and minor changes.

Anyhow, if you want to see the bunker build, talk to Spazzcromancer, his build. If it were my build, I would have revealed it already.

“I run main as Necro” is not an argument at all, mate. Yes we didnt need burning, but it didnt OP us.
Necro is class that should good in 1vs1, now it is. I dont mind if they rather fixed Minion AI so that is would be at least playable. The main problem I see is that most ppl cant play anything vs necro, because they have no idea howw to fight it. This kind of problems are comming from long time of UP. Still many players playd this UP class and can handle it now very good. If you want to say that plaing thief or mesmer is a lot harder , then you are deffenetly wrong! Let community get used to it. Many players dont notice wells, spectral wall or doesnt giving attantion if necro is in DS (most of them dont know what necro will do in DS).

If you look at new messmer specs, they are dealing insane dps aswell, but for some reason everyone is talking only about necro xD

What's Up man why can't MMO's get it right?

in PvP

Posted by: emon.1863

emon.1863

Are you ppl even read patch notes ? we got +0.5 sec fear from doom and Spectral Wall fear 1s. So +1.5 sec of fear is overbuff ?!xD Even if we use staff fear +1.1/4sec its not perma fear.

And yes : Stability !

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: emon.1863

emon.1863

It should all be balanced now, right? I mean, they did release the biggest balance patch yet….right? Right? RIGHT?

????????

Well i am very happy with this patch, but it seems like am I am also the only one xD

Oh, that wasn’t supposed to be a negative comment. I too am relatively happy with it. However, I do think that mesmers and engis are still pretty powerful compared to other classes.

Ye saw some messmers that were pretty strong and engis with good healing. But overall personaly this is one of my favorite patches. Now every class is playable at least )

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: emon.1863

emon.1863

It should all be balanced now, right? I mean, they did release the biggest balance patch yet….right? Right? RIGHT?

????????

Well i am very happy with this patch, but it seems like am I am also the only one xD

Please nerf necro's

in PvP

Posted by: emon.1863

emon.1863

Dude, if necro is useing terror and burninr, then he is probobly in glass cannon spec and will go down in no time.

this argument is very old man thieves used it 100s of times per day and look where it got them…

you better come up with something new otherwise the bat that hits thieves EVERY SINGLE MONTH will hit you too!

I didnt say anything about thieves. I think they are ok…
This work with every class. if someone is building him self too deep in to dmg, they are easily bursted down. So I dont see problem to take necro down in this specs.

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: emon.1863

emon.1863

My personal list based on required skill=reward relation

Tier S- ( 0=10)
None

Tier A- ( 2=10 )
Mesmer
Guardian

Tier B- ( 5=10)
Elementalist
Thief
Necro
Engineer
Ranger

Tier C-( 8=10)
Warrior

Tier D- ( 10=10 )
None

End result , mesmer and guardian are easier to play compared to warriors, while still having max reward, by contrast warriors require the highest level of skill to obtain same level of reward

Once warrior receive adequate buffs ( 1 more condition removal tool , more or less ) the game will be truly balanced in my eyes

+1

Please nerf necro's

in PvP

Posted by: emon.1863

emon.1863

What I will agree upon is that multiple terror necro’s on a team are a royal pain in the butt to deal with. Class stacking is bad no matter what class it is.

What I find funny is that necro’s didn’t suddenly get more bleeds, more poison, more fear or anything else. They did get Torment but it’s a long cooldown, doesn’t last very long and it’s damage really isn’t even that great. People just aren’t used to playing against necro’s. All the cries of fear/terror being OP are just silly as this is something necro’s have ALWAYS had.

Necro’s still have the same problems they had before. No mobility, no vigor, no way to disengage, no way to chase down etc. They are just as squishy as they have ever been.

I said this, when multiple necros they just put one at their back point. Spectral wall can not be avoided by everyone. As a thief I can telelport past it, not everyone can. If you get feared into a wall, you are basically dead. And necros have burning, the burning ticks for like 600 for 4s. That and all the other conditions plus terror is basically a dead thief, or mesmer, or anything else that has the go far point.

I will give this more time to ease into, but trying to cleanse, what 7 or 8 conditions as a thief is near impossible.

Dude, if necro is useing terror and burninr, then he is probobly in glass cannon spec and will go down in no time.

Not really. He will be in rabids and have 1700 toughness

If he will have 1700 toughness , this will leave him with less then 20k HP and its not much for a necro. If you get all conditions and cant evade or like most of players are standing for some reason in necro wells – it your problem. At last Necro is in good state and now everyone is complaning about it, cuz they are used to punche necro without a problem.

Bad necros yes, our necro have never been a punching bag.
We have been running a necro since december/january

I am speaking about lack of defenses necro had and still have, not speaking of mobility. If you look at this, then it will be pretty clear that necro class should offer something in return, for been’g so slow (I wont even start to speak about casting time xD). I thing necro atm is now, what is should be for a long time. And even good necro cant do anything agains hard focus.

No class can really do anything about hard focus..

Thieves : can run away
Ele:can run away
guard: can survave for 1-2 mins
Engi: can jump away
warrior:dunno

Necro: gets all in his face xD

Please nerf necro's

in PvP

Posted by: emon.1863

emon.1863

What I will agree upon is that multiple terror necro’s on a team are a royal pain in the butt to deal with. Class stacking is bad no matter what class it is.

What I find funny is that necro’s didn’t suddenly get more bleeds, more poison, more fear or anything else. They did get Torment but it’s a long cooldown, doesn’t last very long and it’s damage really isn’t even that great. People just aren’t used to playing against necro’s. All the cries of fear/terror being OP are just silly as this is something necro’s have ALWAYS had.

Necro’s still have the same problems they had before. No mobility, no vigor, no way to disengage, no way to chase down etc. They are just as squishy as they have ever been.

I said this, when multiple necros they just put one at their back point. Spectral wall can not be avoided by everyone. As a thief I can telelport past it, not everyone can. If you get feared into a wall, you are basically dead. And necros have burning, the burning ticks for like 600 for 4s. That and all the other conditions plus terror is basically a dead thief, or mesmer, or anything else that has the go far point.

I will give this more time to ease into, but trying to cleanse, what 7 or 8 conditions as a thief is near impossible.

Dude, if necro is useing terror and burninr, then he is probobly in glass cannon spec and will go down in no time.

Not really. He will be in rabids and have 1700 toughness

If he will have 1700 toughness , this will leave him with less then 20k HP and its not much for a necro. If you get all conditions and cant evade or like most of players are standing for some reason in necro wells – it your problem. At last Necro is in good state and now everyone is complaning about it, cuz they are used to punche necro without a problem.

Bad necros yes, our necro have never been a punching bag.
We have been running a necro since december/january

I am speaking about lack of defenses necro had and still have, not speaking of mobility. If you look at this, then it will be pretty clear that necro class should offer something in return, for been’g so slow (I wont even start to speak about casting time xD). I thing necro atm is now, what is should be for a long time. And even good necro cant do anything agains hard focus.

Please nerf necro's

in PvP

Posted by: emon.1863

emon.1863

What I will agree upon is that multiple terror necro’s on a team are a royal pain in the butt to deal with. Class stacking is bad no matter what class it is.

What I find funny is that necro’s didn’t suddenly get more bleeds, more poison, more fear or anything else. They did get Torment but it’s a long cooldown, doesn’t last very long and it’s damage really isn’t even that great. People just aren’t used to playing against necro’s. All the cries of fear/terror being OP are just silly as this is something necro’s have ALWAYS had.

Necro’s still have the same problems they had before. No mobility, no vigor, no way to disengage, no way to chase down etc. They are just as squishy as they have ever been.

I said this, when multiple necros they just put one at their back point. Spectral wall can not be avoided by everyone. As a thief I can telelport past it, not everyone can. If you get feared into a wall, you are basically dead. And necros have burning, the burning ticks for like 600 for 4s. That and all the other conditions plus terror is basically a dead thief, or mesmer, or anything else that has the go far point.

I will give this more time to ease into, but trying to cleanse, what 7 or 8 conditions as a thief is near impossible.

Dude, if necro is useing terror and burninr, then he is probobly in glass cannon spec and will go down in no time.

Not really. He will be in rabids and have 1700 toughness

If he will have 1700 toughness , this will leave him with less then 20k HP and its not much for a necro. If you get all conditions and cant evade or like most of players are standing for some reason in necro wells – it your problem. At last Necro is in good state and now everyone is complaning about it, cuz they are used to punche necro without a problem.

Please nerf necro's

in PvP

Posted by: emon.1863

emon.1863

Necro is defensles even after patch, at least we can deal some dmg Stop whining about it. Every other class has abilitys to protect them, Necro dont – so its pretty logical that we have to burst and CC ppl to stay alive. If you look at anymatch since release of the game , necro was first focuse all the time and it didnt changed.

Please nerf necro's

in PvP

Posted by: emon.1863

emon.1863

What I will agree upon is that multiple terror necro’s on a team are a royal pain in the butt to deal with. Class stacking is bad no matter what class it is.

What I find funny is that necro’s didn’t suddenly get more bleeds, more poison, more fear or anything else. They did get Torment but it’s a long cooldown, doesn’t last very long and it’s damage really isn’t even that great. People just aren’t used to playing against necro’s. All the cries of fear/terror being OP are just silly as this is something necro’s have ALWAYS had.

Necro’s still have the same problems they had before. No mobility, no vigor, no way to disengage, no way to chase down etc. They are just as squishy as they have ever been.

I said this, when multiple necros they just put one at their back point. Spectral wall can not be avoided by everyone. As a thief I can telelport past it, not everyone can. If you get feared into a wall, you are basically dead. And necros have burning, the burning ticks for like 600 for 4s. That and all the other conditions plus terror is basically a dead thief, or mesmer, or anything else that has the go far point.

I will give this more time to ease into, but trying to cleanse, what 7 or 8 conditions as a thief is near impossible.

Dude, if necro is useing terror and burninr, then he is probobly in glass cannon spec and will go down in no time.

Game balance was destroyed.

in PvP

Posted by: emon.1863

emon.1863

Agree, it is hard to jugde so much changes in 2 days. Most of ppl are annoyd by necro – since most of players dont know how to counter them (i dont think necro is OP, it is in good state), as before necro wasn’t a problem at all for most.

I think this patch did better balance (till what i saw till now).
If you want to speak about total disbalance, look at thous times when Ele was immortal.

Bunkier Guardian after 25-06

in PvP

Posted by: emon.1863

emon.1863

good necro never had problems to kill bunker guard

Points != Win Argument

in PvP

Posted by: emon.1863

emon.1863

There is no formula : who was effective and who wasnt.
Supporters and bunker will never get much points and thats ok, but still they are very importand for a team. Same time there are lot of hot join players who run thru points and cap them all the time, while they are need’d in fight.

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

Didnt check’d Necro after patch. So how did things change ?)

Signet of Undeath got destroyed, you can no longer see players with that. +1 sec cast, now it is 3.

it might be because necros kill everything so well without undeath that they can’t justify taking it over a utility slot.

It also doesn’t hurt that deathshroud is practically free now so having a signet sit there is sorta pointless.

Also to answer the title: The state of the necro is kittening broken. They’re overpowered and desperately need a nerf before we see teams smart enough to stack them like they did eles back in the day.

And why is Necro OP now ? It looks more like it is fixed, but it is deffenetly not OP (according on patch notes).

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

Didnt check’d Necro after patch. So how did things change ?)

Dragon Helm in PvP

in Bugs: Game, Forum, Website

Posted by: emon.1863

emon.1863

For some reason Dragon Helm skin in PvP is showing PvE stats,

[NA][EU] Academy of the Mists

in Looking for...

Posted by: emon.1863

emon.1863

—→EU Side Information<—-

I gonna add some diffrences here :

REQUIREMENTS
There are non.
If you want just play some tournaments or test some build/classes – you are welcome guest.
If you are interested in more serious game – even better. We need more this kind of players. We can help you to master all aspects of tPvP.

HOW AOTM WORKS
All new players will be rank’d as Rookies, till we see what you can. Look up in Guild for any EU player to join them or to invite them to you party (or wisper for training).
Atm we are forming an tPvP first group for serious games.

CONTACTS
You can also contact our team leader Cero : Cero.5132

VI Demon

Teamplay

in PvP

Posted by: emon.1863

emon.1863

gw1: 8 skills per person
gw2: minimum 15 + skill-like hidden trait effects + skill-like hidden weapon sigil effects + skill-like hidden armor rune effects.

In Gw1 were hidden Arrmor runes and weapons sigil + in gw2 you see 4 skills (or more) on what weapon is you opponent using.

i chose my words carefully: the effects are skill-like in gw2, whereas they were decidedly less powerful in gw1. imagine spawning a pet when you get hit in gw1. unreal.

First of all, you can not compare GW1 and GW2 ,as they are diffrent games.
I didn’t like GW2 PvP firstly, but then i got “in to it” and personaly i think it is not so bad (again, it is differnt as gw1). Gw2 is more action req. as gw1, so at the end it req. more teamplay. My guess you are playing on low lvl tpvp and making your opinion on it. Watching Tournament(EU, i find NA kind of …dunno – boring) are interessting and think gw2 will be in esport (some day).
In Conquest gamemode you need lot more as just “Burst, Stomp,Rez”, you have to send you team members to cap/decap enemy point, you have to know who and when is more effective,etc.

Teamplay

in PvP

Posted by: emon.1863

emon.1863

gw1: 8 skills per person
gw2: minimum 15 + skill-like hidden trait effects + skill-like hidden weapon sigil effects + skill-like hidden armor rune effects.

In Gw1 were hidden Arrmor runes and weapons sigil + in gw2 you see 4 skills (or more) on what weapon is you opponent using.

Still i agree that GW1 was more enjoyable in pvp – still gw2 is not so bad as everyone is saying. Ofcource it has lot of issues and in my oppinion GW2 is not even in Alpha Milestone yet. Most of the classes are way to easy to play (mesmer/thief/ele), while other need a lot of time to learn and master(warrior/necro) and the worst part is ,that learning and mastering hard classes wont give you anything.
Conquest is not so bad either, as simple 5vs5 would be more boring and req. less starts.
Lack of build possibilitys is in my oppinion and balance is worst issues atm, if they gonna fix that – they could work on something like new game modes.

sPvP not fun at all

in Players Helping Players

Posted by: emon.1863

emon.1863

Well, its action based PvP. I would recommende you to try get 5 ppl together with some VoIP for tPvP. Hot Join is basiclly zerg who is farming points (mostly), so I understand your disapoining.

Auto-attack stops after evade, bug?

in Bugs: Game, Forum, Website

Posted by: emon.1863

emon.1863

ye, i notice this issue

Bug or feature?

in Bugs: Game, Forum, Website

Posted by: emon.1863

emon.1863

This is deffenetly new bug

Make sPvP FTP

in PvP

Posted by: emon.1863

emon.1863

I think they should go back to their GW1 model. Where you have a PVP only client, and charge 15-20 dollars for it.

This is the right way to go.
Still they should fix the main issues first, before inviting new players, as it will atm only scare them away .

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

Make spectral grasp a f2 skill. Muhahahahah

Is good idea, but keep in mind that this change would make our mobility even worst

Small changes to improve PvP experience.

in PvP

Posted by: emon.1863

emon.1863

6 till 10 are good ideas

Balance?!NO!Fix weapon skills first.

in PvP

Posted by: emon.1863

emon.1863

@Trooper, before you calling anyone “wow boy”, be sure that you are calling the right person. I never said that it is immposible to carry multi classes, I said that not everyone is doing it. Would be great if you readed text, before you reply =)

Balance?!NO!Fix weapon skills first.

in PvP

Posted by: emon.1863

emon.1863

@Trooper: first of all it is pretty hard to understand what do you mean. “Fixing Weapon Skills”<- are they not responsing or not working? Didn’t see that issue in game. If you mean that they should be redesign’d and rebalanced , then it is part of balancing. If you play all classes, then i have to agree that you aint carring for one class specifically. Still some of as are.
I know that perfect balance in this kind of game is very hard (still not so hard as in gw1), but it is still possible. Well atleast I would like to see, when every class would be need’d in tpvp.

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

They want the Necromancer to not be highly mobile, but to be a class that uses conditions to prevent any mobile class from escaping.

There is too much condition cleanse in this game for this ever to become a reality. All it takes is one condition wipe and then most classes can use their disengage and are gone. Even if our cooldowns were cut in half I don’t see how this would be solved.

Don’t forget that Engi has much better accesse to conditions.

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

@Kravick, they admited that necro is in bad state months ago,but till now there are only word.

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

My guess is that dev don’t know themself ,what necro should be.
If Thief should be the max burst dmg, Guard best defender with good support,etc.
What should be a necro ?!

The "Thank you devs" thread

in Necromancer

Posted by: emon.1863

emon.1863

Does anyone say to you “Thx” ,when you are doing your job wrong ? – NO
So I’m sry ANet sPvP Devs, but there is no thx from me – because you even not folowing your own policy. Rest of Anet team are doing great job – but thous aspects are not for me.

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

Compared to the Mesmer we do have more Health + our class mechanic provides a second health bar. Zodian has a point in that we don’t need as much mobility//stun breakers//invuln as a mesmer does. They need it to stay alive, we don’t. Theoretically.

Context is everything. Mesmers will always have more mobility than Necro’s because they are the mobility casters. No one on the Engineer forums is complaining Engineers don’t have access to teleports and greatswords.

That being said, I think it’s not too much to ask to have at least one skill we can effectively use to break away from a fight, especially for the axe and dagger mainhands. Also, some skills that can combo would be nice. Underwater we are combo kings, but above water we have only one weapon with any combo skills. That is lackluster and might be why we don’t seem to fit into teams very well.

You are if you want to compare Necro with Mesmer, then you should understand that Mesmer mechanics can deal big amount of dmg – Necros can’t. Mesmers clones should not be loaded to yous, DS should. And that Necro has from start more HP is counter’d with , that every class has more burst dmg and i would even say dmg overall.

Hey Matchmaking....you're doing it right!

in PvP

Posted by: emon.1863

emon.1863

not even funny!

sPvP 1v1 Arenas

in PvP

Posted by: emon.1863

emon.1863

1vs1 Arenas are pretty boring + they double amount of “newbies” in tournamens.
PPl will go theye, practice they 1vs1 build and then try them on tpvp. its horroble. this game was never design for 1vs1.

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

much of what you listed is misleading/just flat out wrong lol. I don’t really even know what you mean by half of what you listed “classes that can’t prevent being stomped” -you list everything but thief ele and mesmer, perhaps you meant “classes that have access to mobility in downed state”? every class has a way to prevent stomps, ranger has an aoe interrupt, engineer has an aoe knockback + a pull/knockdown, warrior has an interrupt + vengeance, guardian has an aoe knockback, and necro even has a fear.

lets go through your list and debunk some of this shall we?

Classes with no access to invulnerability:
-Necromancer: death shroud, plague form + blind spam.
-Thief (but stealth breaks targeting, so still in a better spot): would have been more relevant to list pistol whip spam or something like that.
(-Warrior): endure pain, shield block.
(-Ranger): protect me.

Classes with no access to vigor:
-Necromancer: this one is actually correct, but only a few classes can get enough vigor to rely take advantage of it (ranger, ele, guardian, engi-sort of).

Classes with no disengage mechanic on their weaponsets:
-Necromancer: death shroud 2 can theoretically be used as a disengage (use it on conveniently placed clones or rock dogs that are attacking your friends).
-Engineer: rifle 4, rifle 5

Classes with no access to swiftness in viable builds:
-Necromancer: spectral walk?
-Thief: swiftness on dodge roll + evade heal + trait into getting vigor when healing = perma swiftness. (new defensive s/d build)
Guardian is probably the only class that has no viable way to take a swiftness granting utility or trait, imo.

Classes with no Block/Evade skills:
-Necromancer: again, death shroud = most imba block mechanic in the game.

Necromancer is perfectly fine where it’s at in my opinion, ranger just needs to be brought down a little to make it a more viable option for teams. Even if ranger doesn’t get nerfed, necro is just one of those classes with a higher skill floor than the other condi classes out there, and can bring a lot of things to a team comp that ranger simply cannot (aoe blind spams on point, epidemic, boon hate, WELLS, insta clutch fears, ect…). Just because it’s harder to play doesn’t mean it’s not viable.
Now build diversity is a whole nother matter.

You are overpowering DS mechnaism. DS is not a block/evade, DS is not invulnerability, DS is not an escape mechanist.

Classes with no access to vigor:
-Necromancer: this one is actually correct, but only a few classes can get enough vigor to rely take advantage of it (ranger, ele, guardian, engi-sort of).

More then a half classes have access to it.
Speaking of Swifness : Specral walk is not an option for most of Necros and mostly wont give necro advatage.

I am not saying that necro is bad, but it need a lot of fixes and balancing.
And on higher skill floor necro is bad option for teams, as there are classes who can bring to team a lot more.

Incremental balance question

in PvP

Posted by: emon.1863

emon.1863

Zodian plz…BM ranger is much more effective:D

Incremental balance question

in PvP

Posted by: emon.1863

emon.1863

I can’t say what higher level people do, since you guys have high MMR and so actually need to play the meta more. With the people I get matched up against (even when in a higher level group), I don’t have any issue running Necro, even with a power/minion hybrid. Even when I do occasionally pick up Warrior, I can have some fun, but I am far from good enough to know if Warrior has the build diversity and viability that Necros have in low to upper middle level of play.

Frankly, I’d just say do whatever is fun for you. This game is about having fun, and if the Warrior as a class isn’t in a place where you can enjoy it right now, then it might be time to mess around on another class (or in hotjoins, where everything is viable), and wait till Warrior becomes viable.

Dude, no offense, but you are telling everyone that Necro is in good shape and only ‘cuz you can play it good in NA doesnt mean it is so. Necro have a ton of issues as well as Warrior (easy to avoid and have issues with condition cleaning). Ofcource if you playng just to kill some time it doesnt matter, but if you want to go bit higher then that you deffenetly are wrong. So plz stop telling everyone this @#%^ about that every class is balanced ,’cuz dev will note it and never change the broken classes.

New to the game, could use some pointers

in Players Helping Players

Posted by: emon.1863

emon.1863

Well I just got the game, am in process of installing now. My friend just started playing as well, albeit he has a few days lead on me, but we will be playing together a lot. Recently I’ve played SWTOR so I understand basic MMO concepts (terms, class roles, PvP, etc.) but GW2 seems more complicated. As such, I hope someone could be kind enough to answer some questions or direct me to a forum/area that can.

1) What is the best class for a beginner to GW2 (not MMOs, just this one in particular). I was thinking Warrior or Elementalist, and probably a Norn race since turning into bears and stuff seems cool.

2) How do builds work here? In SWTOR, it was a tree that went upwards with skills both passive and active, and there were 3 different branches. Is it like that?

3) I’m familiar with the general key bindings, but can they be remapped in any way? I.E. can replace number 1 with say, B? Also I noticed only 10 hot keys? How does that work exactly?

4) Lastly, how does currency work? In SWTOR we had credits as gold or whatever it is here, and commendations for things such as planetary comms, PvP comms, and higher level Operations/Raids comms.

Any and all answers would be most appreciated!
Thanks!

Hi and Welcome to GW2!

1. If you are planning to play PvE – you can go almost with any class you wish, bevause they are all amazing in they own way. Still if you will go to pvp (sPvP of tPvP) I would not recommend warrior.

2.It will take much text to explain Build system in detail – so best tip is to go to hearts of the mists (click on 2 swards icon on top of you screen) and play with build/weapons and skills. It is great place to get ‘understanding’ of each class ,as you can do there anything without payng since penny

3.You can rebind any key you want. Deppends on you class/build you are running . for example Terror Necro :
- signet of undeath (rez. up to 3 downd team players) is binded on ‘E’ for fast access.

4.Here are 3 main currency : Gold/Gems and Glory
Gold: you can farm it and excange for gems
Gems: used to buy some stuff from Black Lion Trade Company (premium currency)
Glory:PvP only, used to buy stylish looking armor or other stuff that non really need

ANET's Biggest Problem with GW2

in PvP

Posted by: emon.1863

emon.1863

My personal point of view is that this is better system, as they made “standard”. Most of ppl i know in pvp don’t like pve for many reasons:
1. It is way too easy if you understand game mechanics
2.All you do in PvE is “doll dressing”
3.PvE aint offering real challenge for expirience ppl

I don’t think that expirienced pvp player is care if he is looking like a noob in pve.
This is not about intvesting time, it more about who like what.
If some one like pve – non has a problem with it and more likly non will have a problem when players wil play some pvp either.

Main issue with ppl getting from pve to pvp is that they try hot join first and to be honest it is nightmare for some (non burst) classes/builds. Thous ppl have problem with finding party for tornaments or just don’t like to lose this macht(and as begginers they will mostly lose a lot ).

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

This month patch will be bug fixing ?!
I am out then

red or blue

in PvP

Posted by: emon.1863

emon.1863

Red for the communists Nah, just joking…I dont care about team colour )

@Login, you have a good point, but do you have better idea for team seperating system (red and blue is classic way)?

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

Making greater marks the default size would be a huge step in the right direction.

I agree, it would safe as 10 Trait point, if we are going with staff [and it is hard to go without it, as it provide great support]. I personaly don’t really need the ‘unblockable’ function on my marks, as they are evaded very easily.

The state of Necromancer

in PvP

Posted by: emon.1863

emon.1863

There is no doubt that necro is bat shape atm, mostly new players doesnt understand it ade deffending necro possition.

no privacy

in PvP

Posted by: emon.1863

emon.1863

Dude, you are playng on hot join – no one cares about it.
Most of the build there are for solo game “max dps” and have nothing to do with “real pvp→tpvp”. So why do you even care if your build is showing or not ?