I recognize professions by animation, weapons, and when I select them.
By armor? Lol wot.
If you have 3 casters next to you, it’s not the armor telling you who is who unless you’ve already previously seen their animations/weapons and recognize them by their individual look. At a face value the armor doesn’t say much at all.
Go get a Mesmer, Ele, Necro all in same armor, same dyes, wielding staff.
Armor isn’t telling you jack squat.
AFTER the rtl nerf.
Rtl nerf. Loooooooooooooooooooooooooooooooooooooooool.
If it wasn’t /D it would be /F.
Then you can sleep on 7s of invulnerability + Proj destruction & reflection + Shock aura for the melee, and chill, with dat dere Armor of earth & Arcane block. + teh dodges. You’d still be trippin. Lucky Focus is meh in general.
I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!So, how you liking that group support and enemy control…. oh wait….
I love that my Warrior can give my group a permanent Fury, Swiftness, Regeneration, and 3-6 stacks of Might, not to mention the banner benefits of higher Precision (180 after patch), and 10% extra critical hit damage to the entire group, while also doing the highest damage in the game.
What’s your Ranger giving your group?
My ranger -also- gives perma fury, regen, and swiftness as well as 50% uptime on protection and 50% uptime on 3 stacks of might, not to mention 50% up time on a water field, condition removal, aoe mass rez/condi purge if the need arrises and then the groups choice between a frost or fire field, another way for me to rez the downed, or an aoe immob + cripple.
Oh yeah, i can also tank 2 groups of enemies simultaneously and provide the group with control over the enemies movement and a constant 10 vuln on an enemy.
Sure i don’t do as much damage, but i’m not built for a it, a few gear piece changes and i could do that too, but i have always preferred being more healy and supporty.
You’re hitting like a wet noodle in that spec, and you’re support spec is better replaced by a Guardian (who will do more damage), or support Elementalist, who can do what you do much better. Vulnerability is a wash since a Necromancer can keep 25 stacks up permanently, and provide quite a bit in synergy with the rest of the group.
Our fire field is kind of a joke, since Guardians, and Elementalists can keep burning up all the time as well.
I’m glad you’re happy with your spec, but it just does not synergize well in a full group as do other builds. There is a reason the best PvE, and WvW players won’t generally take a Ranger (unless they’re carrying him/her). But you seem to be ok with mediocre, so far be it for me to convince you otherwise, and to help champion for buffs.
Well it’s all find and dandy you run with a group filled with idiots that don’t know how to take advantage of a field, and if there -is- a necro in my build then i can apply vuln to a different target, and you don’t even know what build i’m running so you wouldn’t even know what damage i can do lol.
That’s funny, considering the Necromancer, and Elementalist we have bring more fields than the Ranger.
That’s flat out false, no prof can bring as many fields in a single build as a ranger, try harder.
Ranger
Fire – 1) Bonefire, 2) Flame Trap
Ice – 3) Frost Trap
Poison – “ONLY” if you use Juvenile Murellow, Spiders, or Juvenile Carrion Devourer)
Water – 4) Healing SpringThat would be (4) the Ranger has, potentially (6) if they use pets for poison fields.
Elementalist
Fire – 1) Boil, 2) Burning Retreat, 3) Burning Speed, 4) Flamewall, 5) Lava Font, 6) Ring of Fire.
Ice – 7) Frozen Ground.
Lightning –Static Field, 9) an additional Static Field from a Cojured Hammer
Smoke – 10) Murky Water
Water – 11) Geyser, 12) Healing RainThat’s (12) an Elementalist has, with one being able to be picked up by a group member, so they can provide the field.
Necromancer
Dark – 1) Field Ground, 2) Well of Corruption, 3) Well of Darkness, 4) Well of Power, 5) Well of Suffering.
Ethereal – 6) Spectral Wall
Light – 7) Well of Blood
Poison –Chilblains, 9) Corrosive Poison Cloud
That is (9) the Necromancer has to go with the (12) the Elementalist has. Both classes can build to bring more fields than the Ranger, and lose nothing, which the Ranger gives up a lot. Both those classes together can keep Vulnerability up all the time, even to multiple mobs at stacks of 10-25, while also keeping Bleeds up all the time, even to multiple mobs in stacks of 12-25. Of course the more mobs you get, the fewer stacks that can be applied to all. BOTH DO THIS WHILE BRINGING MASSIVE AOE DAMAGE.
Go sit in a corner until you learn the game, and learn the Ranger is subpar to a group than other classes. Even the Engineer has more fields than the Ranger.
You are missing Healing seed – Pig (water Field).
And Throw gunk – Warthog??? – Ethereal field.
As well as Poison Venom sac – Poison field.
For 9 fields.
What’s your Ranger giving your group?
between Warhorn, Healing spring, Flame trap, Ice trap, Boar environmental weapons, Pet poison fields, Wolf Fear, Hound immobilize, Fernhound regen, Moa protection/Fury.Bear condi removal. Spirit burn/swiftness/healing/revive/protection/dmg.
Absolutely nothing
/notsrs.
Efficency is one thing but lmao. “Whats your ranger give”. When I roll my thief, I give a kitten more about that Healing Spring water field than the Warrior regen. Brb cluster bombing 7k+ health myself in that water field, let alone if anyone else is blasting/leaping. So delicious it is nutritious.
I would take an Elementalist over a Ranger when I want healing. <winks>
Which is a fair trade off given what the ELe is.
But on a grass is greener? A ranger will fit my needs in the party better than a warrior, undoubtably. The banner change will be nice though. I can smell the Banner of Discipline spikes I’ll soon be doing.
What’s your Ranger giving your group?
between Warhorn, Healing spring, Flame trap, Ice trap, Boar environmental weapons, Pet poison fields, Wolf Fear, Hound immobilize, Fernhound regen, Moa protection/Fury.Bear condi removal. Spirit burn/swiftness/healing/revive/protection/dmg.
Absolutely nothing
/notsrs.
Arguing Efficency is one thing but lmao. “Whats your ranger give”. When I roll my thief, I give a kitten more about that Healing Spring water field than the Warrior regen. Brb cluster bombing 7k+ health myself in that water field, let alone if anyone else is blasting/leaping. So delicious it is nutritious.
Now spirits don’t hold up that weight all that well, except Spirit of nature, so delicious but that can be resolved if Karl gets off his kitten
Good Thieves are completely unaffected by Mug/Stealth nerf.
Ok maybe I will feel less guilty when I kill people as it won’t be as faceroll easymode as it is now perhaps.
No mug is a staple, more so than Stealth for crutch play at any conscious level. Stealth abuse was some low-tier crap toxic for the game.
Pretty much most 90% of players who play burst will be affected by the mug nerf. They’ll just have to compensate as a result, however it’s much more encompassing to certain sections of the game than the stealth change.
Inspiring banners is giving you near 100% upkeep on your banner, and is increasing that meh range. So it’s still a fair choice though you can whip it out.
I’m not a creative war, I’d still be bursting the hell out of people and using Discipline knowing I’d lose some functionality from another skill at the idea that the loss is negligible and straight insignificant when partnered with another individual.
I’d run the divinity. Drop Defense, Hope your Girlfriend’s got some support going on and roll-face. Switch either the Sigil on GS to flame or the sigil on Axe to Intelligence+Bloodlust or something along those lines. You’re crit rate is good enough due to baner 180+ that you don’t really need the accuracy sigil unless you were pve smashing on something really, really sturdy. However since you have ICD’s to think about then sure consider running accuracy on GS if you want to eviscerate face.
That is my perspective.
There isn’t enough in the gem store to rack up money on a f2p pvp split.
It’s not like GW2 is gaining e-sports revenue, nor is it that the game is p2w or that most relevant gem-store purchases expire. F2p doesn’t necessarily equate to people using your gem store. There is a lack of cosmetics and with town-clothes some of them only apply outside of battle to begin with. Those that you can take with you are what 3 armor sets.
If they can’t make money off it now, they won’t be making much more if not less by going f2p at this stage. Gotta have something to buy first.
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I say decide one thing you want to augment, and just run 1 banner.
Look at what you’re both built for and what support she brings if any then make your choice. Looking at how you are? I’d just roll Discipline, and likely scratch the Dolyak runes.
More finishers
More backpacks.
More helmet pieces.
Def would love that cross pvp-pve transmutation stone since I had tried to transmute pvp armor before.
Pvp-Race change. If changing race is problematic for PvE, lol make it possible for PvP?
inb4 everyone is an Asura.
Add exp gain to pvp, so pve-pvp play is more encouraging.
For both sides to mix, which on one hand then gives reason for lazy pvp players (read me) to buy gems to trade for gold to quick outfit themselves once they reach 80.
Are mystic forge stones even usable in pvp? Lol.
~ Make all Pve equipment double as pvp equipment and change accordingly when it is brought in. Removing the separation for PvE, which in term increases their ability to be revenue sources for pvp. If you can make an “infusion slot” you can make a “pvp” slot.
With no identity loss + pvp transmute stones. Pvp becomes an interesting alternative to grabbing skins you want. Especially if that changing of how Rank scales happens Sharp mentioned.
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thief can dps all the time….but i just only 100s and stand right here
and block all the time.
OP or not…you guys think about it.
but ANET really making gw2 pvp not fun at all, in my view.
i miss gw1 gvg.This is just bad gameplay to be honest, remember you engaged with 2 utilities on cooldown in a 1v1 that gives you a massive disadvantage in any matchup.
Ok here’s what you did wrong:
- 0:12 – Random dodge
- 0:14 – Useless Shield 5
- 0:16 – Good dodge, but could’ve got an attack skill off instead and dealt more damage.
- 0:27 – Missed your entire burst, 2 utilities wasted
- 0:29 – Whirling’d the wrong way
- 0:31 – Random Dodge
- 0:37 – Ignored Shadow Refuge
- 0:45 – Missed Whirling
- 0:46 – Random Dodge
- 0:54 – Random Dodge
- 1:00 – Missed Shield 4
- 1:15 – Random Dodge
I Stopped watching there, you don’t dodge correctly, just randomly press it. A lot of bad skill usage, of course you’re going to lose to a clearly superior enemy, I don’t think he’s goo either.
This is what I meant in my earlier thread of learn to dodge because this is why people think thieves are OP.
Didn’t watch the whole thing but he didn’t play terribly everything went downhill when he went for Frenzy on the pt instead of just whirling his face off.
If I don’t see the commando’s make a return im going to be cheesed.
It means you can’t just Bottom out your endurance dodging and use Haste and effectively have no consequence since you were empty to begin with.
that strat should be available though since it’s effectively a last resort kind of attack. You’re already out of defensives so now you can go all out or do nothing and hope for the best. One of those best defenses is a strong offensive kind of ideals. Sounds solid in theory but probably would be broken in practice.
This makes it consistent. The idea is that there is a defensive consequence for using these skills. If you want to negate them you can use a skill; Endure pain for War, Signet of Agility for thief negate the consequence essentially at the cost of another utility. So if you want to strat “I’ll burst him, then SoA and dodge the counter attacks” you can do so.
It means you can’t just Bottom out your endurance dodging and use Haste and effectively have no consequence since you were empty to begin with.
Cantha is the only part of Tyria that I care about excluding Tihark Orchard which was good times.
Need to go back to Pongmei valley.
If you ain’t pistol whipping you ain’t doing it big.
Because it is effective.
1) Crit damage is absurd and was so not necessary to implement.
2) Quickness lol wot
3) Healing power + toughness and heals/prot? Lol wot. so good.
Each side of the equation has ridiculous strength.
^ Thief gets played like an Assassin because that is what they are replacing from GW1.
Man I’d get a trait to heal you for warping to someone with more health than you.
I’ll call it Deaths charge.
Brb Hide-in-Shadows 15s. Come out… Wtf is this pet on me for?
Khylo, Temple, Forest, Haven’t fallen through floor yet on Spirit, but then you can hardly warp there to begin with.
I’m actually of the same mindset… Let’s look at the “buff” they are going to give mesmers… The whole piercing attack is useless if the GS phantasm never hurts. Let’s also fix this whole getting stuck in walls business… Seriously stop kittening around with classes Anet before you even fix issues that YOU CAUSE!
Only in walls? Ball so hard I fall through the floor.
Has always been bad, but ugh sometimes you want to barf at it.
If a person displaces themself before a projectile hits them…it should actually not hit them.
Not to mention that if you displace yourself behind someone? After the projectile has been fired.
It still hits? Lol wot?
Or them “got hit in dodge lol wot” moments despite you not lagging?
Rather attacks actually had to be lead, than all this auto-hit nonsense.
btw I think we’re going to get lampooned for saying so, but I think removing energy was a net loss.
Doesn’t feel that significant to me.
E-denial was certainly an interesting tactic, but basically every build of merit was self-sufficient in handling its energy.Yes, good builds did have energy management, but if you spammed your buttons you would still run out of energy. Also; monks and warriors didn’t have energy management, so they had to be particularly smart about when they used buttons.
Depended on what you played.
It was hard to tap-out meaningfully if you played an Assassin. Energy was quickly replenished.
There were many Monk builds that run E-management (remember Mantra of Recall?) or utilized skills that were conservative on energy such as Zealous Benediction. Warriors didn’t run much E-management due to Adrenaline fueling most attacks, though a couple builds that required E-manage did exist as a result of more energy focused attack skills being utilized in certain builds. Some warriors ran just a minute few e-skills since adrenaline was good enough, and really they didn’t need to manage it, because they didn’t use energy frequently enough to care for managing it.
Energy was mostly just a limiter to prevent obscene combinations that would happen as a result and played an additional purpose for allowing e-denial strats. With them already restricting obscene combination through forced weapon skills, eh energy wasn’t really needed. So it’s not much of a net loss, unless you weep for e-denial.
Or in other words instead of every prof taking a Heal skill as in gw2 , they more or less took a E-gain skill in gw1. Lulz, gotta be self-sufficient somehow.
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I know this, doesn’t change the fact that you CAN"T return if you have bas venom on you. Can’t return even if you have 0 conditions on you (bas venom isn’t considered a condition). You have to blow some different stun breaker or just wait out the stun. Both are terrible options imo if you have already a shadow return there and ready to go
This is false, you always can shadow return unless there is a pathing malfunction.
Even then it’ll stunbreak you just wont warp.
I see no issue with 2 or 3.
You get caught, you use what you have to repair the situation.
I do find Death Blossom an oddity but I’m not feeling your suggestion.
btw I think we’re going to get lampooned for saying so, but I think removing energy was a net loss.
Doesn’t feel that significant to me.
E-denial was certainly an interesting tactic, but basically every build of merit was self-sufficient in handling its energy. When half your skillbar is already chosen for you, they’ve already done the restriction on your efficiency that they had energy once do.
Mostly all that was lost was E-denial or the interruption of E-denial. The latter gets replaced by the global interruption of self-heals for the most part.
wich one is more ops?
cuse i was in the matches, and i face so many stopid mesmers. they spaming stealth using burst no advantage disadvantage i try and kill but they doge me al time. they also has to many invulnrable abilitis. theyre so op they illusions do alot of damage to
also the thieves they hit me one shot i dead dead nochance.
i doge but they spam swoosh swoosh swoosh agan and agan i die((.
they have permannt stealths and they run away wen i try and hit and then wen out of stealths they has full hps.im sry but mesmers and tieves are op. pls fix this becase i dunt lik plying game and not just me lots people. D;
Please improve your English first before you even make this post…
It is by far the least readable post I’ve seen in the forum so far…
Your spelling and comprehension is worse than a grade 1 kid…Anyway, back to topic…
I do agree a skilled mesmer is one of the toughest enemies you can face in spvp…
The infinite spam of illusions and condition, in addition to easy access to stealth and invulnerable, makes them one of the most fearsome opponents in 1 on 1 scenario…Thief, however, only get their advantage in non-caping versus scenario…
Due to the nature of pvp in this game, it is easy to tell where the theif’s hiding because the capping circle is pretty small in many of the stages.
Thieves can be hardcounter by some classes true, but they can also counter many classes as well.Overall I fear a mesmer much more than I fear a theif.
Iz warriors cus they 100bladez do so much damage.
Thieves are in a great place atm, especially compared to the issues some other classes still have. There is no “hate” at all for our class, at least from the Devs. The stealth nerfs will be GOOD for our profession as a whole as it will drive out some of the bads and spread that population among the other classes a bit. I’m tired of all thieves being lumped into the same group of “ezmode noobs”, we now get a patch that will “separate the men form the boys”. It’s high time for the class to be respectable.
The reason the nerf is “good” has nothing to do with population control.
It’s taking out aspects of the thief that have been poorly implemented and hinder the devs from making wholesome decisions for the thief’s benefit so long as those aspects remain intact.
The thief atm can get on with some things that are simply silly, while we have aspects of us that are surely deserving of attention, while we have these “Lol wot” issues that are strong enough to warrant not fixing our issues.
Take the nerfs so the prof can get better, lol who cares about how other players play.
Anyone who has the thief for a week knows we’ve got issues, and the grass isn’t a luscious green on our side as much as they may think. Gotta dig up the garden a bit to plant the fertilizer nom sayan?
1 concern would be:
Smoke Field + Spamming this = Huge duration AoE stealth, with the possibility of perma-AoE stealth…
What’s wrong with that? You can already do that if you have a Shortbow + x/pistol or Shorbow+Smoke Screen, also, you can only have so much initiative.
If P/P could stealth via blast finisher, why use P/D?
Why do you use D/P if you can already use D/D, on demand stealth anytime without the need to hit a target, sounds too good right? Oh no, becouse it’s much more expensive in terms of initiatve use. Yep, you still see many more D/D players than D/P.
This would be exactly the same, you would have to spec for very high initiative regen to have stealth even remotely as often as spaming C&D.
Because D/P is the generally superior option to D/D?
I can confirm, I was empty seat.
I see.
Boon removal is strategic or at least it always has been when I took Bountiful Theft (problem was that it’s the only removal, not including FS)
Pretty sure boon removal isn’t random, I have never seen it be random the results are always predictable. Problem is the interface sucks and doesn’t make knowing which boon was just applied known well like it was in GW1. This is also true for conditions, since the stacks don’t move on reapplicaiton they just increase…
What is random about boon removal (excluding Nullification)? The interface doesn’t make discerning what these are even remotely intuitive however and if you didn’t see them apply them you wouldn’t know at all. Hopefully this get’s changed so added and refreshed boons move left-right so you know what is at the Top and what’s at the bottom. Am I missing your meaning?
Boonsickness craps on team-support.
@tyler is there any possibility of including other game types into custom arenas, such as keg brawl or other minigames as you add them to the overall game?
Would like to see the legendary Keg Brawl as an option. Option: Only 1 Keg out at a time.
Anyway, I have to point out something that worries me a lot: rank points in custom will be the same that on hot-join for example?
Because if the answer is affirmative we will have a problem with people farming PvP ranks on their private servers with friends/guildies.
That happens in all games, with these kind of systems tbh, actually it’s somewhat common to see even now in 5v5 Hot-joins rooms.
^ Lul what you’re really asking for is to toggle off gaining pts on capturing nodes.
Since if that Score Limit, is “25 pts = game win” then 5 kills is game.
Anyways TY Tyler looks like the options are quite good. I hope the infrastructure allows you to at a later date select “game mode” if others become present in the future so it’s all cohesive.
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Some men just want to see the world burn.
and here I was hoping CA was coming out.
It’s 3s of stealth, 4 if traited, not 5. Anyways you might as well count it as a meager class-feature not that it is particularly impactful. As a result of how thief durability, you can just nuke your team-mates body and the thief will then have to pop a utility like everybody else or be downed trying to stomp.
Nukes that could have won another fight around the corner, nice…
Is that supposed to be a point?
You are attempting to save your teammate.
Or are you upset that you’re not getting away with just auto attacking the thief?
I could save my skills to save my teammate and go at this other fight.
Or I could save them, which allows them to be available for the fight around the corner.
It’s the same thing as if an Ele Mist-forms or an Engi elixers. They mist form your guy dies unless you quick rev or stealth him. Either of which requires a skill to be utilized.
If it bothers you to use your skill-bar to protect someone, I don’t know what to say to you, that is honestly a mind-boggling poor way to counter-argument.
“I had to use the skills on my skillbar!”
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It’s 3s of stealth, 4 if traited, not 5. Anyways you might as well count it as a meager class-feature not that it is particularly impactful. As a result of how thief durability, you can just nuke your team-mates body and the thief will then have to pop a utility like everybody else or be downed trying to stomp.
Pigs F2 ability needs to hack like Steal from Thieves, were it replaces the F2 with whatever they picked up.
Think about how much utility is present in what the Pigs currently have, and realize no one uses it because the awful nature at which Pigs f2 is designed currently around.
This is one of the main problems with Rangers currently, we have a lot of Stuff that should be on our class shoved onto our pets in a kitten manner with no thought to usability, and people wonder why we’re not as good as other classes.
My problem with the pigs f2 isn’t that they aren’t built in. It’s cool because an ally can use it. Problem is in terms of the RNG itself and forage to a lesser extent.
Boar isn’t bad, I think it’s cool and works pretty well.
Pigs are cool except for Egg, think that needs a buff in all seriousness, lackluster.
Don’t know what I think of warthog…
Siamoth is alright.
But yeah, Egg and Warthog don’t rub me the right way.
Solution: Make secondary Objectives give more Points….
http://tumblr-gifs.com/pics/51.gif
Funny though how they said they were going to do that like 2 months ago…not happened.
Shadow trap seems so cool…and then you put it in your bar.
“Why won’t this activate?”
“I can see them right there, how are they not stepping on it? Come on one more step”
“Dang it”
“Okay im gonna put it in this narrow stretch”
“Yes!”
“Why…did I not get warped to the guy?”
“This time for sure”
warp
“Oh snap aoe spam. Send me back!”
^ Copy and paste on Thief Forum, Feedback thread lol. Not even one response since Dinosaurs ruled the earth.
Just like I know for a fact every time my shadowshot hits, i’ll be teleported to the player it hit (again, understanding there is a small margin of error with anything), I should be confident that FS works consistently, regardless of things that shouldn’t be affecting the skill itself (my facing, my target moving though still in range, any speed buffs I’ve got on, etc etc etc)
Evil unfortunately this sounds rather silly. The first two aren’t FS specific it’s generally how the game works when it is not baby-sitting.
Some abilities turn you around stupidly and play the game for you (Blurred Frenzy), other’s do not. Reality is those skills that play the game for you, should get flippin checked. Your target moving affecting the accuracy of your hit isn’t FS exclusive even on thief abilities for one. I’m quite confident on FS working. A random dodge will throw it off, but that is true for anything.
You have to interrupt the healing. That’s basically your sole option.
If it’s Healing spring and it gets off than you have to interrupt/immobilize the leap.
Pet’s soak up way too much damage and just get swapped out. We talking back-to-back hasted pistol whips “Why isn’t it dead?” kind of sturdy.
You can try to remove the boons but meh. Getting poison on them obviously helps assuming it doesn’t vanish off em a moment later.
I find stealth stomping is mediocre as hell outside of 1v1 and usage of Shadowstep or Shadow return + some kind of instant movement skill.
Why? People just blow up the corpse with aoe sometimes and or CC.
Very common in spvp. In WvW I never saw it common, not that it didn’t work, people just wouldn’t utilize it to marginalize a thief’s efforts.
About the ladder, they said it will come either earlier, on patch-day or shortly after.
At least according to what they said on last SotG.So, let me get this straight…
It’s either going to be before patch day
or on patch day
or after patch dayReally narrowed it down, detective meowmeow.
It may also never come, hope that helps brah.
Static Field, 9) an additional Static Field from a Cojured Hammer