Wow devs! Can you add “clear chat log” and “delete this message” conetext menu commands please?
Bug? Hehe. I think it is a nice thing Much better than useless grey background. So, should i write my own code to reproduce this “bug” or leaflet has an option for it?
Thx! I will try to adapt my code.
It seems i need to make my own list of continents/floors/regions/maps.
One more question: is it possible to restrict leaflet from zooming out of “max bounds”? It is working in old version of leaflet by default
leaflet.js (0.5.1) http://jsfiddle.net/cliff/CRRGC/
Latest stable version is 0.7.3 – https://jsfiddle.net/CRRGC/947/ – you can zoom to max.
Lost two days. Can’t understand what to do :/ Help?
1) How to determine right coords/bounds? I want to change focus of the map with java scripts outside of the map.
For example i load https://api.guildwars2.com/v2/continents/1/floors/1 it looks like right place to show Tyria.
I can use sectors coords to focus the map in right position.
var bounds=new L.LatLngBounds(
this.map.unproject([0,32768],max_zoom),
this.map.unproject([32768, 0],max_zoom)
);
this.map.setMaxBounds(bounds);
...
this.map.setView(pos);
this.map.panTo(this.map.unproject(pos,zoom)).setZoom(zoom);
…
If i try to use “clamp” (continent_rect of the map), i can’t focus to right position.
var bounds=new L.LatLngBounds(
this.map.unproject([continent_rect[0][0],continent_rect[0][1]],max_zoom),
this.map.unproject([continent_rect[1][0],continent_rect[1][1]],max_zoom)
).pad(0.2);
this.map.setMaxBounds(bounds);
...
this.map.setView(pos);
this.map.panTo(this.map.unproject(pos,zoom)).setZoom(zoom);
…
… sectors coords move the map to wrong place. I don’t understand it. How to translate maps api coords/map_rect/continent_rect to right form (for leaflet)?
2) How to show right map names? Or how to show maps from different regions?
a) Since API does not provide “label_coords” for map names i try to calculate right position using continent_rect. It works, but some regions have too many maps (and names), it makes “map name” unusable because they lie in same place. How to filter wrong names?
X=(info['continent_rect'][1][0]-info['continent_rect'][0][0])/2+info['continent_rect'][0][0],
Y=(info['continent_rect'][1][1]-info['continent_rect'][0][1])/2+info['continent_rect'][0][1]
For example i use “continent/1/floor/1”. Region=8 has many maps and it fail everything. All these names lie in same place (corresponding map).
https://api.guildwars2.com/v2/continents/1/floors/1/regions/8
It looks like it: http://i.gyazo.com/e25894fbd3bfd4e4828e15be544df413.png
3) How to show those maps from region 8? They have same parameters (continent/floor/rect) as normal maps.
How to filter dungeons or special events maps etc?
I need (only default floors):
- Tyria maps
- Main dungeons
- WvWvW
4) Is there any list/API that can map GW2 API info -> usuable info?
Like:
Tyria:{
regions{
maps: {
continent_id=1
floor_id=1
center=coords
default_zoom=X
label_coords=coords
...
}
}
}
Duangeons:{
maps: {
Ascalonian Catacoms
...
}
}
All items should be in one instance. At this moment API provides duplicate names. For example
https://api.guildwars2.com/v2/continents/1/floors/-2/regions/2/maps/33
https://api.guildwars2.com/v2/continents/1/floors/-2/regions/2/maps/36
Which is right? How to understand it automatically without having special lists of ids, continents, floors etc?
1) I want to know how to store data.
Which combination of parameters is unique for world maps?
1) ID – all ids are unique among all continents, floors, maps, regions etc
2) ID+Type – inside some group // id+"map", id+"continent", id+"landmark"
3) ID+Type+Continent … – inside continents
4) ID+Type+Continent + Floor … – inside floors
5) ID+Type+Continent + Floor + Region … – inside regions
6) ID+Type+Continent + Floor + Region + Map … – inside maps
etc…
I think you have got the point.
2) I need regions list
/continents/{continent_id}/floors/{floor_id} – will return that floor regions
The only way to receive full list of regions is to make request for all floors and all continents, right?
End of JP http://i.imgur.com/xfIMYJV.jpg
I don’t know where is it.
I think we need to collect keys first. I found 1
Scripts can bug even if it was intended…
Also game has this mechanism
http://wiki.guildwars2.com/wiki/Diminishing_returns
BTW i find less number of exotic loot now than 2 years ago :/
1) As a programmer i know bugs happen. Someone said he had luck. So i have no questions any more.
2) Same chances i think. Of course it is 20% chance to get exotic, but it is 5 times cheaper.
Well, it’s a 20% upgrade to exotic, true. But you have to get a Lv80 exotic though for a chance on a precursor.
When you put in 4 exotics of Lv75 or something like that, you’ll always get a Lv80 exotic. If you put in 4 rares (of any level, even 80) you have to get lucky twice: a) get an exotic (20%) and b) get a Lv80 one. So I’d say the chance on a Lv80 exotic isn’t 20%, more like 10 or less.
2) When you forge 4 × 80 exotics you can receive 75 lvl exotic back too. People say it does not matter the chance to get precursors remains the same.
I agree about “remove farm” but because i don’t like farm. Just run around like a bot and press F. I don’t like whole concept of this map.
Normal concept imho:
1) mobs must drop loot (affected by MF)
2) events must give loot (like it is now)
3) remove shovels, removes keys or add them to bonus chests
4) chests randomly appear around, anyone can loot them without shovel (with or without keys)
I’ll never understand why people will feed this much into a toilet of an RNG system and then complain about it, when obviously they could have just bought the item they want (especially with that much disposable gold within a 2-week time span.)
It is lottery, i know. I just wanted to know it is a bug or not.
Last two weeks i wasted ~2400 gold in MF. I craft rare items, sell exotics. So last two weeks i got 0 precursors. With normal rates should be ~3-4, expected to get at least 1… BUT ZERO!
Nice, the “they nerfed ecto salvage rate!” topic returns with a new skin.
You do realize that you are far more likely to get a precursor if you use exotics in the forge instead of rares, right?
1) As a programmer i know bugs happen. Someone said he had luck. So i have no questions any more.
2) Same chances i think. Of course it is 20% chance to get exotic, but it is 5 times cheaper.
Got it. I am unlucky
Thx all.
Last two weeks i wasted ~2400 gold in MF. I craft rare items, sell exotics. So last two weeks i got 0 precursors. With normal rates should be ~3-4, expected to get at least 1… BUT ZERO!
Anyone had luck last two weeks or it is bugged?
Sorry for stupid topic, but i must know.
I just wanted to pop in here to note that we had submitted this feedback/suggestion in with our community report to the developers about this release.
4 months later.
Any progress on this?
Still need achievements from Dragon’s Reach part 2. Still don’t want to wait 5 minutes for every attempt.
I have only two concerns:
1) Remove achievement for repeating it. It is same problem as dragon bash arena, people just stay AFK and farm. Did not you learn it a year ago?
2) Spam of “mad king says”. I don’t know what to add here. Did you even try to play as villager, devs?
Korean style effects? Yay! (*wants)
Thank you. I will try to find.
All i got are regular skins but 78lvl. I hoped for precursors. If you are right my chances with this change were reduced. Did arena.net explain it somewhere?
http://wiki.guildwars2.com/wiki/Mystic_forge_stones
Three items must be equipment of equal rarity, i.e. any combination of armor, trinkets, or weapon.
The chance to upgrade is the same as with normal like-item rarity conversion: 20%.
The stone takes the place of a fourth item of equal rarity, with a type and level equivalent to the average level of the first three items. For example:
Three Level 75 exotic axes + 1 stone = same as four Level 75 exotic weapons; result will be a Level 80 exotic weapon.
Two Level 75 rare axes + one Level 75 greatsword + 1 stone = same as four Level 75 weapons; result will be a Level 80 weapon of either rare (80%) or exotic (20%) quality.
Two Level 62 weapons + one Level 80 trinket + 1 stone = same as four Level 68 pieces of gear, i.e. the result could be a piece of armor, a trinket, or a weapon.
Last days i use these stones with exotic weapons and my results like these:
80lvl exotic + 80lvl exotic + 80lvl exotic + stone = 78 lvl exotic (3 times XXX of accuracy)
78lvl exotic + 78lvl exotic + 78lvl exotic + stone = 75 lvl exotic (hammer of Stamina)
12 exotic weapons + 4 stones were ruined for nothing. Just last try. But i lost more items just did not count. WTF? Something bugged or arena changed something without notification or i missed something?
Are you really trying to justify it? Is it absolute neccessary for game play? Brings fun may be? http://i.imgur.com/rngorCb.jpg
Profit… It is long term investment.
Of course, it is just one example where we can have ~1 gold for free daily, everyday (1 click = 1 gold) http://www.gw2spidy.com/item/66923
It is an example of bad design imho.
I don’t plan to “play” on second account. Only use it as storage / craft. Any way, this topic is not about “i want to buy another acc” it is about “remove stupid timegate where i need to pay extra money for nothing”.
(My thoughts when i realised i need 21 days to craft mawdrey)
Suggestion: Instead of spending time on a 2nd account, leveling characters, training crafters, gathering materials to craft the time-gated materials simultaneously on both accounts, why don’t you spend that time on doing different activities (e.g. dungeons you don’t run otherwise, visit maps/world events you haven’t visited and so on), exchanging the resulting loot into coin to buy the extra timegated materials on the trading post?
I can levelup via crafting and send materials using mail or guild bank. I don’t need to duplicate all activities to buy mats, i can buy it now. I talk about “Plate of Piquant Plant Food” it costs ~1.5g if i will craft it myself. Or 2.5g if i will buy it from TP. What the point to spend extra gold here?
ANet would be thrilled if you bought multiple accounts. They would not care in the least whether you use this method to skip time gating. As a matter of fact, they already allow to you to bypass time gating – buy what you need on the TP.
Nope. They will not get more money from me than usual. I will buy acc, but i will not buy something useless in gem shop. Same money but new account has many profits.
They’re not forcing you into anything. You are the one who thinks you should be getting that stuff faster.
This.
OPs suggestion that it’s Anet’s fault he seeks an extreme alternative to bypass game mechanics he doesn’t like is absurd….. The use of the term “force” makes the rest of your statements questionable. Make reasonable arguments and you will be treated to reasonable responses…..
The idea that an Ascended (TOP tier) backpack item should be available at any time goes against ALL As ended crafting available in the game. I understand if you don’t like that situation but it’s not a new concept.
Not faster. Cheaper! For actual cost! They indeed force me to do some math “spend money on TP or spend money to buy new acc”.
You ask me to play around artificial barriers using game methods while we have more effective method in many cases.
P.S. And yes, timegating sucks!
(My thoughts when i realised i need 21 days to craft mawdrey)
Just another argument against time gate.
You know, when you want some free space it is more profitable to buy new account, especially during sales. We can utilize character slots + bank space.
Also, you can do more dailies and have more bonus chests from bosses.
Now, we can add another argument: crafting. We can craft more daily ingredients.
Arena.net, please, don’t force us to buy new accounts to abuse your system and avoid artificial barriers.
Right, anyway, I just checked spidy, and I think price for exotic hunter actually spiked after september 9th.
https://forum-en.gw2archive.eu/forum/game/gw2/Collections-Non-RNG-precursors/first
IMHO current problems:
1) Very unrewarding for complete collections (most of them).
2) Announces/preview of collections – prices skyrocked before the patch.
3) Very low drop rate of exotic items from bosses chests. I play very often, but i saw these items maybe 1 time or never.
So? Not all content is intended to be completed quickly and easily.
I find it funny. If content is fast to do, we get complaints that its too fast. If it takes awhile to do, or is expensive to do it fast, we get complaints that they cant do it both quickly and easily.
Repeat the following mantra: Not all content is intended to be completed quickly, cheaply, and easily.
It is not about “quickly and easily”.
I have ~1300g and 2 legendaries at this moment. I don’t want to buy these items. I will repeat my points + explains.
1) Very unrewarding for complete collections (most of them). – no point to do them. Check jormag collection rewards for example – no sense. Dwayna collection has unique skin at least (i don’t like it but…).
2) Announces/preview of collections – prices skyrocked before the patch. It is about this topic, where author says about 1000g. I don’t want to buy these items any way. This problem is linked with 3rd (very low drop rate for these items + random).
3) Very low drop rate of exotic items from bosses chests. I play very often, but i saw these items maybe 1 time or never. a) farm bosses – nofun content most of them b) very low drop rate – boring.
I don’t plan to do these collections, because it is boring and unrewarding. I want to have:
1) FUN
2) Less RANDOM
3) Free (not cheap, i don’t want to buy them, i want to achive them).
Only 4 collections are normal: Ambrite, trash , spoons, treasure hunter. Others need to be buffed / reworked. So it can be “long run” and “expensive” in same time, but it must be FUN + WORTHY REWARD.
(edited by ezd.6359)
IMHO current problems:
1) Very unrewarding for complete collections (most of them).
2) Announces/preview of collections – prices skyrocked before the patch.
3) Very low drop rate of exotic items from bosses chests. I play very often, but i saw these items maybe 1 time or never.
You forgot about birthday scroll 1-20 lvl.
They should let you trade them in for karma or money or something. Nobody likes Jenna anyways.
+1
Let us put 4 of them into Mystic Toilet!
Since GW2 is all about skins, why don’t you make collections/achievements end game content?
Collections it is something you spent much time for. But rewards? Who on earth wants to do it?
I can agree, you give not best rewards for easy collections. It is ok to introduce the idea. But why don’t you give good rewards for expensive ones?
For example:
Ambrite Weapon Collection – easy and fun, normal rewards – OK.
But in same time "Jormag Defense Guide Collection rewards (according to dulfy):
“10 AP, 5 Obsidian Shards, 10 Icy Rune Stones, Essence of Luck (500), 1 Exotic Item, 2 Rare Items.”
We need to spend ~350 gold to receive NOT unique 10 gold reward?
10 AP – is nothing
5 obsidian shards – is nothing
10 Icy Rune Stones – 10 gold
500 Luck – LOL
1 exotic item – ~3g
2 rare – 50s
Why can’t you give 1 unique skin, 100k luck (at 200 MF it is ~5% MF), 50-100 AP, bltc ticket mb???
Same with other collections. WHY 3AP for full collections when we can make 10 AP from dailies?
At this moment only 2-3 collections worth time spent.
This video… What about NDA? Prices skyrocketed already. GG a.net.
Did you ever try to craft hundreds of items.
I did.
http://i.imgur.com/gm9xi0V.jpg
Many times. Not best experience.
Same question. Can i buy 2500 ores without 10 fast clicks in one second?
I personally use equipment tab more often than any customization. I think it will be better if you will make “equipment” tab open by default (always!) or move it to another upper level section.
+1 for Geodes to Account Wallet. I just realised – they take 10 slots in my inventory, it is not ok. Also, i can’t play other characters and spend geodes effectively.
P.S. “Override Bump: Yes, I understand I am bumping an old topic.” Yes, it is necessary.
If matchmaking is doing its job right, you must have ~50% win rate. Only difference is, with bad skills – you will have worse opponents, but you will win 50% of times. If you are good, mm will put more skillful opponents and you will win 50% of times.
Only if you have bad experience (opponents are much worse than you – no fun, or opponents are much better than you – no fun), you will have big deflection and it means – matchmaking is bad.
Help the charr blah-blah-blah….
What to do here?
New people are coming and all want to talk to NPC. No progress :/ 100 ppl are waiting…
Rare → exotic chance ~20%
Chance from exotics ~1% (100 tries) – 4 first time, then +3 every attempt
Chance from rares ~0.02% (500 tries) – 4 first time, then +3 if no procs (coz you get 1 rare item back) – you need ~1500-2000 rares total for normal statistics
0 precursors from karka event (2 boxes).
I got
1 from random box
1 from MF | random yellow types
~5 from MF | cheapest exotics + stones
~5 from MF | yellow rares same types ~1500-2000 per
I don’t count after ~10 precursors.
I think you are doing something wrong.
(edited by ezd.6359)
1) Guild Wars is all about skins.
2) They sell crafting materials to reduce random distribution. Who is not lucky enough to loot required materials, he can buy it from vendor.
…
Anyway I’ve talked way too much. What have YOU learned from this video ? Which theory do you prefer ? Discuss!
I think its like this
Dark blue (Bubbles) ( Kormir/Abbadon ) Purple (Kralkatorrik) (Lyssa)
Light Green(Mordremoth) (Melandru) BlackGreenZhaitanGrenth/Druum
Red (Primordious) (Balthazaar/Menzies) Light blue (Jormag) (Dwayna)
Btw. I thought almost the same.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/158848/gw444.jpg
http://wiki.guildwars.com/images/8/85/Realm_of_Torment_map.jpg
Why am I not surprised that Scarlet is mad? Abaddon returns?
My first thought was “awesome map”, after 40 minutes “OMG WTF MAP”!? O.0
Incredible work
While everything above is ok…
I got colossus from one of gilded strongboxes (looted from a burried chest). I thought any box has his loot table with special exotics + random blue/green/yellow.
Maybe these gilded strongboxes act like a mob?
Really? It is just ONE area, but with TWO waypoints. Does anybody forces you to travel from one side of the map to the other every day? If you don’t like it – don’t do it. No?
No. Got mine 77 clovers today. Spent ~250 shards.
4/5 games today with afkers/leavers. I report all afkers for bottings. Thanks arena.net for rewarding people for nothing. Tournament solo arena is new hot join with better rewards.
Hm… it should auto-ready after 10-15 seconds and person did not switched it off.
auto-ready → click → “not ready”
auto-ready → no clicks for 15 seconds → ready
What i really need is – weapon swap. As a berserk mesmer i use offhand pistol for PvP and focus for traveling. I really really need fast weapon swap, because my usual gameplay looks like this http://youtu.be/yLkxctdXpD0
GW1 has a good feature
http://i.gyazo.com/33e9a3019b987302514da0bf6ef5d82e.png
I want something like it.