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will ascended gear be alt-friendly?

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Posted by: ezd.6359

ezd.6359

Here is some rough calculation to equip an entire account with ascended armor and weapons for 8 characters. Note that it is estimated but you’ll need roughly about that amount of materials:

Mithril ores: 16,000
Elder log: 12,500
Iron ores: 14,250
Platinum ores: 6,500
Softwood log: 6,750
Seasoned wood log: 2,500
Hard wood log: 5,000
Silk scrap: 16,500
Thick leather section: 10,750
Wool scrap: 4,500
Cotton scrap: 2,250
Linen scrap: 4,500
Thin leather section: 3,000
Coarse leather section: 1,500
Rugged leather section 3,000

Obsidian shards: 30 per weapon / pieces of armor. 2 weapons + 6 armor pieces = 30 × 8 = 240 shards. 2100 karma per shards, 8 characters = 240 × 8 × 2100 = 4,032,000 karma

10 Crystalline dust per inscription / insignias, 8 × 10 = 80 dust per char, 8 char means 640 piles of crystalline dust

About 10 glob of ectoplasm per pieces, so about 640 Glob of ectoplasms

About 300 Theormocatalytic Reagent per piece: 8 pieces = 2400 per char, 8 char = 19,200 Theormocatalytic reagents. Each one cost 149.6 coppers. So total cost for reagents alone is about 287,23,20 coppers or 287g 23s 20c.

Each piece also cost 20 skill points. 8 × 20 = 160 spare skill points per character

I have all these materials. Oops, i have two high level characters only…

Yes. It is alt-friendly.

Hahaha, all of them? you know the rules…. “#32 – Pics or it didn’t happen”

I have rare materials like cotton etc. And money for everything else. It is stupid to store 16k mithril ores while i can buy it anytime.

I just wanted to say – MMO is not SIMS or other barby like game. Even when they make ascended gear more obtainable, someone will make 1000 alts and start to cry “omg i can’t gear all of them, give all items for free QQQQQQQQQQQQQQQQ”.

Apparently, people who make 8 and more characters, don’t play all of them, they just want to dress and undress them… don’t tell them (it is a top secret), but they don’t need all of them be full dressed. Or they will lose all motivation to play GW2 as a barby like game. When this happens, they just go to characters screen and make new characters. So it does not matter how many alts they have, they will do it all time. For “normal” people (who actually play their characters) ascended items are accessible. Just not in the moment new patch hits servers.

English is not my native language, sorry :<

will ascended gear be alt-friendly?

in Guild Wars 2 Discussion

Posted by: ezd.6359

ezd.6359

Here is some rough calculation to equip an entire account with ascended armor and weapons for 8 characters. Note that it is estimated but you’ll need roughly about that amount of materials:

Mithril ores: 16,000
Elder log: 12,500
Iron ores: 14,250
Platinum ores: 6,500
Softwood log: 6,750
Seasoned wood log: 2,500
Hard wood log: 5,000
Silk scrap: 16,500
Thick leather section: 10,750
Wool scrap: 4,500
Cotton scrap: 2,250
Linen scrap: 4,500
Thin leather section: 3,000
Coarse leather section: 1,500
Rugged leather section 3,000

Obsidian shards: 30 per weapon / pieces of armor. 2 weapons + 6 armor pieces = 30 × 8 = 240 shards. 2100 karma per shards, 8 characters = 240 × 8 × 2100 = 4,032,000 karma

10 Crystalline dust per inscription / insignias, 8 × 10 = 80 dust per char, 8 char means 640 piles of crystalline dust

About 10 glob of ectoplasm per pieces, so about 640 Glob of ectoplasms

About 300 Theormocatalytic Reagent per piece: 8 pieces = 2400 per char, 8 char = 19,200 Theormocatalytic reagents. Each one cost 149.6 coppers. So total cost for reagents alone is about 287,23,20 coppers or 287g 23s 20c.

Each piece also cost 20 skill points. 8 × 20 = 160 spare skill points per character

I have all these materials. Oops, i have two high level characters only…

Yes. It is alt-friendly.

English is not my native language, sorry :<

Why is the targeting system so bad?

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Posted by: ezd.6359

ezd.6359

If you use your skills with mouse, it is not a problem for you, you have no character control, so you dont lose anything. I always move, i hold right mouse button and use skills from keyboard. To select someone manually i must release right mouse button. It means – i will lose control and in many cases i will not be able to select right target because the camera will change its angle and i will lose the target from my field of view any way.

English is not my native language, sorry :<

Why is the targeting system so bad?

in Guild Wars 2 Discussion

Posted by: ezd.6359

ezd.6359

I wrote something wrong or you just don’t understand why?

English is not my native language, sorry :<

Why is the targeting system so bad?

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Posted by: ezd.6359

ezd.6359

Because if there’s an enemy in front of you, but you want to target a smaller enemy 20ft behind them, that target system wont be able to do it.

But if you can see the enemy, you’d be able to target them by hovering over them. That’s the whole point.

That’s actually the exact type of problem that would go away if you use manual targeting instead of automatic.

Manual selecting only works for same people who always spam skills in /map chat. Guess why?

English is not my native language, sorry :<

Keg brawl. Disable auto-target please.

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ezd.6359

May be. I just see how it works for me. I press 2 while looking at my NPC, then suddenly i see enemy as my target and the keg launched at him (enemy). And always in same time i release the button.

English is not my native language, sorry :<

(edited by ezd.6359)

Why is the targeting system so bad?

in Guild Wars 2 Discussion

Posted by: ezd.6359

ezd.6359

I have re-written the the auto-targeting description to more accurately describe it’s effect. You’re welcome ANet.

“If you use a skill with nothing targeted, the game will automatically select an obstructed or out of range target for you.”

I wish I was joking but 90% of the time, that’s what it does.

Also clicking the monsters isn’t any easier because more often than not there will be players, minions or pets in the way. Why no option to disable clicking these? I’m not a Monk so why would I want to click players or there pets etc. in PvE? Then after not being able to click the monster because friendlies are in the way, resorting to using auto-target which then selects anything but the monster in front of you is infuriating. All the while you are getting battered by monsters without this problem.

Lol true +1
You forgot one thing:
“If you use a skill with nothing targeted, the game will automatically select an obstructed or out of range target for you.”
… or neutral monster for you.

English is not my native language, sorry :<

(edited by ezd.6359)

Keg brawl. Disable auto-target please.

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Posted by: ezd.6359

ezd.6359

^Subject^

Or at least dont let to pass to enemies. It is plain stupid every time i want to throw kegs, my char throws it direct to my enemy because client selects him automaticaly.

English is not my native language, sorry :<

Why is the targeting system so bad?

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Posted by: ezd.6359

ezd.6359

I adapted to click tab rapidly till i get right target. Bad thing is, my toon continues to attack old targets for a second or so

English is not my native language, sorry :<

Is the Injection Meter actually Player Input?

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Posted by: ezd.6359

ezd.6359

I think if arena did not say anything, this meter should not mean anything important. Just fun thing. Also, it is not neccessary it shows exact progress (3.5%/day), it may be round-up or every even number. In first day it is 3.5% – it shows 2%, 2nd day it is 7% – it shows 6% etc. 5 days from last update ~17.5%, now it is filled 34px/200px – ~17%.

English is not my native language, sorry :<

Is the Injection Meter actually Player Input?

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Posted by: ezd.6359

ezd.6359

No. Just % per day until end of event.

English is not my native language, sorry :<

Fine salvage kit 40%?

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ezd.6359

I want to mention i started to count after some time using these kits. I used may be 1000 of them over time (did not count) and just noticed small numbers of recovered upgrades.

Wouldn’t do any good, people will get different results. That 40% is not a statistic, it is the chance that you have to get the upgrade on each use. Just because it has a 40% chance to get an upgrade, it doesn’t mean that 40% of the time you will get an upgrade. There is a difference between a statistic and a chance.

100 tries will be enough. I just can’t salvage 1000 items in short period of time for better accuracy. I need some help.

again, wouldn’t do any good. There will be different results every time. You can go through a 100 of them and not get any upgrades, you can go through a 1000 of them and get 1 upgrade, because that means you rolled on that 60% chance of not getting anything everytime.

No. More tries – better accuracy. It is possible to get 1 from 1000, but almost never happens.

English is not my native language, sorry :<

Fine salvage kit 40%?

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Posted by: ezd.6359

ezd.6359

I want to mention i started to count after some time using these kits. I used may be 1000 of them over time (did not count) and just noticed small numbers of recovered upgrades.

Wouldn’t do any good, people will get different results. That 40% is not a statistic, it is the chance that you have to get the upgrade on each use. Just because it has a 40% chance to get an upgrade, it doesn’t mean that 40% of the time you will get an upgrade. There is a difference between a statistic and a chance.

100 tries will be enough. I just can’t salvage 1000 items in short period of time for better accuracy. I need some help.

English is not my native language, sorry :<

Fine salvage kit 40%?

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ezd.6359

Flipping a coin gives you a 50 percent chance of getting heads but just because you flip it 100 times doesnt mean you’re going to land on heads 50 times, of those coin flips you could only land on heads 20 times out of 100 . Same thing would apply to salvaging items

It is possible, yes. But i am not so lucky. 10% and 40% – such a big difference… Can you test it?

English is not my native language, sorry :<

Fine salvage kit 40%?

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ezd.6359

I salvaged 75 items and recovered 9 upgrades only. It is not look like “random”. It is ~15% chance or i just dont understand something? Can someone test it?

English is not my native language, sorry :<

My thoughts about this update.

in The Nightmare Within

Posted by: ezd.6359

ezd.6359

Pros:

1) Solo challenge
2) Short instances, short gameplay sessions
3) Vertical map ( i want more jumping puzzles)
4) Portals between levels 1-2-3
5) Claustrophobia <3

Cons:

1) Blocked ways. Sometimes it is impossible to go through without zerg around you. Please, don’t add “finish this GROUP event to progress” in the future.

2) Mobs scaling. Reset them when zerg goes away. I dont like to spend 5 minutes for every veteran mob on my way just because zerg was here 10 seconds ago.

3) Unwise people rush through corridors and die. It is ok, they must die. But hallucinations can kill other people. It is not fun meet 10 mobs after every corner. We must not suffer from it, please despawn extra mobs. Please consider make unwise gameplay to be a personal problem for players, not for everyone around them.

4) Afking in safe spots. Sometimes i stay near entrance of a dungeon and go afk for some minutes. Then i see someone with train of mobs on him… And when this player disappears (enters doors/log out/whatever), mobs start to kill afkers. Please don’t let people enter dungeons while they are in combat. And don’t let mobs aggro on other players in such situations.

5) Not about this update, but about behavior of players. When i see someone fights a mob or group of mobs, i try to help. And sometimes when mobs aggro on me, some players decide to run away. And i must fight them all together solo (not fair). Don’t let these people leave the combat easy, some of mobs must pursue them and reset after it may be. In other way people like me may decide not to help and stay away, but it is not in spirit of the game :/

English is not my native language, sorry :<

where do i sell my 23 unlimited gather tools?

in Black Lion Trading Co

Posted by: ezd.6359

ezd.6359

I prefer to buy another stack of 4s tools and use it on every character when i want. Instead of go to city, place acc bound tools to bank slots, relog etc.

All these tools are for your comfort, but you want extra problems for everything you do. Even when your problems solved already. You are so funny

English is not my native language, sorry :<

Chainmail Armor 999G

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Posted by: ezd.6359

ezd.6359

Goldsellers will buy it =)

English is not my native language, sorry :<

Ascended vs Exotic...Where's Anet's Love?

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Posted by: ezd.6359

ezd.6359

Thief? Condition? LoL. What about healing power? 300 healing power give you ~300 hp from 30 seconds cooldown heal! Power + precision is only viable build for thief.

English is not my native language, sorry :<

Crab Toss "speed run" (3) exploit

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Posted by: ezd.6359

ezd.6359

It’s not a hack. It is an in-game bug. You can read about it in the Game Bugs sub-forum.

So, should i report him for exploiting this bug?

upd: done

English is not my native language, sorry :<

(edited by ezd.6359)

Crab Toss "speed run" (3) exploit

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ezd.6359

Hi.

Today one player used his “3” skill every a couple of seconds. It was almost impossible to catch him.

I don’t know how to do it, but i know name of that player exploited it whole match. How can/should i report it?

English is not my native language, sorry :<

BLTC Skins must fit character armor type.

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ezd.6359

Thank you, StinVec.

English is not my native language, sorry :<

BLTC Skins must fit character armor type.

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Posted by: ezd.6359

ezd.6359

^_ Subject _^

I want to see how new gloves / shoulders will look like on my mesmer. But in the store they are “heavy armor” parts, so preview window removes all my equipped items.

English is not my native language, sorry :<

My dyes have changed?

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ezd.6359

I like changes. Thank you arena.net <3

English is not my native language, sorry :<

New Heal skill can be bought for Skill points

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Posted by: ezd.6359

ezd.6359

Video how to press H, go to skills panel and learn the skill? GJ!

English is not my native language, sorry :<

Mystic forging for precursors

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Posted by: ezd.6359

ezd.6359

It may seem to be the easiest way, but you really should be prepared on losing more than 600g that way. If you had enough money to dump really insane number of rares/exotics into the forge, you’d likely get ahead in the long run, but trying for only one precursor is subject to a really high variance of results. If you look at the forum history, you will find stories of people that dumped 2000 gold (or more) into the forge and got nothing for it.

My advice? Visit every world boss event daily. Salvage (sell/whatever) the armor. Rare weapon types whose precursors cost a lot throw in the bank, and group until get 4 of those. Then throw in MF, pray to RNG gods, shake zommoros and see what gets thrown out. Cheap weapon types (like focus, torch, underwater weapons) throw in separate group and also forge in groups of 4.
Results either sell (if you get exotics worth 2-3 gold or more), or put back into the “to be forged” bin. If you get a rare drop in the open world, treat it the same way.

This will take some time, but eventually you will get a precursor. Might be a different one than you wanted, but that can still be sold for money.

Or just sell everything and farm money directly, that works as well, and offers a sure way to get what you want.

This is sound advice (with the presumption that buying the precursor from the TP is not an option).

The only thing I can add is to not overdo it; “Mystic forge” at a pace you can afford.

I do pretty much what Astralporing suggested and personally my comfortable “MF pace” is 16 crafted rares a day, plus any rare weapons I get from the world boss events.

It may take months this way. Statistically you need about 1500-2000 rares. And there are no guarantees.

English is not my native language, sorry :<

Mystic forging for precursors

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Posted by: ezd.6359

ezd.6359

Craft rares -> sell exotics. But 100 gold is not enough. Only if you are lucky.

English is not my native language, sorry :<

Magic Find %... Does it really matter?

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Posted by: ezd.6359

ezd.6359

If you want to discuss my thinking, i can talk about it with you. But you want to discuss with someone else about me, it is not ok to me. If i think that your post is wrong, should i start discuss about my posts? Or should i argue with 3rd people why you are not right? It is offtopic.

I will point out my theses once again:
1) Is it working? Yes it is.
2) How strong its impact is. From zero – to low effect.
3) Should we increase it for free? Yes. (when resources from salvaging worth it for example)
4) Should we sacrifice money to raise MF level? No.

What i don’t understand exactly?

English is not my native language, sorry :<

(edited by ezd.6359)

Magic Find %... Does it really matter?

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ezd.6359

I don’t want people to tell others what i can’t understand. It is uncultured. Don’t do it and will not tell you where to go

English is not my native language, sorry :<

Magic Find %... Does it really matter?

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Posted by: ezd.6359

ezd.6359

See the problem I have is that ezd doesn’t understand that if you are smart about the loot you choose to salvage, you DON’T lose money. He’s also not taking into account the cost difference between a low level blue/green and a higher level blue/green, so really, his assessment of the lost cost due to salvaging is biased and favours his POV. It’s a very cherry picked argument (on top of the fact that he’s denying the impact that massive increases of MF has on your chance to loot)

I don’t need commentators for my posts. Speak for yourself, thanks.

English is not my native language, sorry :<

Open World Chests

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ezd.6359

English is not my native language, sorry :<

Magic Find %... Does it really matter?

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ezd.6359

As i mentioned before – i don’t see this point B in near future, since i don’t see significant increase even with 300%.

That just get’s back to what Vol said. Maybe you take this as insulting but there is a ‘wrong’ way to get your MF and it’s fair to discuss it because it really does make your MF evident if you do it right.

I don’t think he is trying to insult. In two words he wants to say (if i understand him right): “farm more”. But more farm = more blues and greens. While i want to see more valuable drop. I don’t want +10 greens in my bag, while i can get 20 silver from 1 rich platinum node.

For instance, are you killing AS MANY mobs as you can when you get MF buffs? You should be. Are you running dungeons when you get MF buffs? I can guarantee dungeons is the worst place for MF to be evident because you hardly kill anything (and MF affect on chests/bags, is very questionable).

I try to play farm events and i do my daily chests runs (for empyreal framgments). While i have 210%MF (including buffs), i see more rares / exotics from chests, than from drop. I don’t see the point spend time on farm events (i can tag many mobs, trust me), while i can get more money in different place, especially when i must pay to raise MF%.

Are you converting your level 80 blue/greens? That’s the MOST costly way to get MF conversion ROI. Why not get lower level mats camping chests and convert with a low QL salvage thing? … make your own from mats you have laying around …. I mean, if anything, MF is so easy to get and you can get it from just playing the game … heck, your daily gives you some.

If you will not convert every blue/green item, it will take even more time. I don’t think OP wants to ask “should i raise my MF if is it free?” – the answer will be obvious – yes.

I think he wants to ask two things:
1) Is it working at all?
2) How good its effect is. (how much he can sacrifice and when to stop)

I try to answer these two questions: It works, but it has from zero to too little impact.

I just find it really hard to argue there is something out of wack with the system because of things like the ‘cost’ to convert blue/greens when can be made an almost no-cost activity. I don’t think an objective assessment would lead you to the conclusion that you don’t see the effect of 300% MF.

They said they want to find a place for blues/greens, because people just sell everything to npc. IMHO nothing has been changed, they just added a new ruler. It is still more profitable to sell most of your items (assuming you are lvl 80, and you drop 80 lvl items most of times). All depends on crafting materials price.

English is not my native language, sorry :<

(edited by ezd.6359)

Magic Find %... Does it really matter?

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Posted by: ezd.6359

ezd.6359

More than I will NOT make having 0% MF once i reach the amortization of my investment.

How do you know where is this point?

What you are asking for is something no one but Anet can provide you. No player can control the environment well enough to determine the parameters needed to determine the number of kills to reach the Loot/MF conversion amortization. Furthermore, Luck to MF isn’t even a linear scale. What a clever bunch of Devs Anet has.

No. I want to see your numbers. This moment you imagine somethinkg bright in your future. Something between now —-- end of time. I do believe it will be profitable some day, but i want to know when.

I don’t believe you need any technical assessment to know MF does work … anyone that got the Southsun buff vs. NOT got it during the Southsun events can attest to that.

I had better drops without that buf.

What I find rather disturbing about this thread is that people would rather believe some far out idea that implies Anet goes out of their way to screw people over than actually have faith that Anet has a LOGICAL approach to making sure that MF is applied equally to everyone and whatever it is, it works.

No. Just people make mistakes sometimes. I think MF is really increases your drop quality, but what the cost? If you need to spend 1000$ today, to have +1$ after 100 years, i will not do it.

Frankly, I will admit that at some point, I will stop my conversion of loot to MF. There will be a point for a given player where more conversion will not benefit them. Ultimately it comes down to the ratio of gear you convert for MF to the gear you sell. I can’t guess you a number there but if you farm ALOT (like I do in Orr), you have a pretty good feeling for the amount of loot you get in a single run through and how much MF you get by converting it. Once your MF rate of increase is not ‘sustainable’, it’s time for you to stop conversion. On the other hand, MF is so easy to attain in the lower range, it’s ridiculous to consider not doing it. That might seem all a bit handwavy but unless Anet releases some drop rates, etc… that’s what we have to work with.

Where is this point?

Bottom line is this: If your a conspiracy theory kind of guy, you still don’t have a reason to not increase your MF, even in the lowest ranges by using loot to luck conversion. It’s up to you to decide to stop when you feel like you are losing money because of it.

How do you know? “feel”? Really?

At current state of economy you need +1 rare per 26 blue/green items. Simple math, look above.

You need almost 2x time you spent to raise MF to this point before you start to make profit. I can draw a picture for you.

Look at the image. Of course, in real game it is not linear.

My point is pretty simple, you must find point B where items you salvaged (lost money) are covered by additional drop.

Of course you can stop somewhere between A and B. But it means you have additional +1 rare even more rare, may be 1 for 100 or 150 items. Since it is just 25 silver, i don’t think it is worth my time.

As i mentioned before – i don’t see this point B in near future, since i don’t see significant increase even with 300%.

If you’re losing $ salvaging you’re doing it wrong… or trying to increase it very quickly which is fine if that cost is acceptable to you.

I increase my MF for free it is only reason why i do it. But this topic is not about cheapest method to increase your MF%.

Attachments:

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Magic Find %... Does it really matter?

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Posted by: ezd.6359

ezd.6359

Am i wrong? Where?

At the point where someones ROI for converting Greens/Blues into MF pays off due to increased loot drops.

I think what you haven’t taken account of is the amortization of your Green/Blue MF conversion … There is obviously a number of mobs that needs to be killed to get your investment back and after than, it’s pure benefit.

Show me your numbers. Where is your pure benefit? How much money you made compared to 0% MF?

English is not my native language, sorry :<

Magic Find %... Does it really matter?

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Posted by: ezd.6359

ezd.6359

Sorry guys, forgot about this thread.
… cut to save space…

Don’t add another unknown variable plz. This topic is not about “how good you are in tagging mobs”. It is about MF%. Assume one man is farming with 0% mf, then with 100% mf with same numbers of tagged mobs. Now you can remove your “i tag more mobs” factor since it is same man in both situations.

And now people say: “We don’t see significant increase in drop quality even with 300% MF”. So? Does it work? You say “yes”. Try to prove it without your “you are doing it wrong”.

I feel MF% has too little impact.

It’s not an unknown variable, it absolutely is involved in MF.

You could have two people have different experiences with MF. One person may have a ton of drops while another person may have few. That alone doesn’t give enough information since we would have to know the sample size, which is directly related to the # of mobs you tag/kill.

Since i do not compare my drop from unknown amount of mobs with your drop from unknown amount of mobs, i will not talk about “you are doing it wrong”.

That was not a good idea to say “may be +1 exotic / week”. Please, forget it. In numbers it is related to number of mobs you tag/kill, yes. But when we talk about % – it does not matter how much mobs we kill. Tell me how good your drop with 0% compared to your drop with 100%/200%/300%. How much money you have from it (0:100%, 0:200%, 0:300%)?

How i value items and drop before and after MF introduction.

All about 80 lvl, prices for ~= 80 lvl items.

Before
1) Bags – rnd*rnd – i don’t know
2) Junk – junk
3) White items – junk (direct sell to vendor = more money than salvaging, salvage metal/wood items) ~= 50c
4) Blue (direct sell to vendor) – 1s
5) Green (direct sell to vendor) – 1.5s
6) Rare – 25s
7) Exotic – 1.5g (bltc, rarely more if runes worth something) – best in slot in most situations, worth something
+ we can have +MF from items.

After
1) Bags – rnd*rnd – i don’t know
2) Junk – junk
3) White items – junk (direct sell to vendor = more money than salvaging, salvage metal/wood items) ~= 50c
4) Blue (we salvage it for luck, no money or ~resource price, leather/cloth = 15c) ~= 30c
5) Green (we salvage it for luck, no money or ~resource price, leather/cloth = 15c) ~= 30c
6) Rare – 25s
7) Exotic – 1.5g (bltc, rarely more if runes worth something)
– we can not raise MF from items

See whole idea? We lose money on blue and green items. 70c on blue, 1.2s on green. Let’s say we have same amount blues and greens (70c+120c)/2=95c.

How many extra yellows, exotics we need to cover expenses?
We need 2500c/95c=~26 – we need +1 extra yellow for every 26 blue/green item.
Or 15000c/95c=~158 – we need +1 extra exotic for every 158 blue/green item.

I do not see so many rare/exotic drops with 210% MF.
Total luck required 1633270 (http://wiki.guildwars2.com/wiki/Luck)
Let’s say we have 30 luck for every salvaged blue/green.
1633270/30=~54442.3 items
54442.3*95c=517g, 20s, 18c wasted if we will not receive money back

How much time it will take to get 517g back with current drops? OK. You will drop +1 extra exotic/day. It is just a year to get your money back!

Now imagine, not all people have such amount of MF%, it will take several years for them to raise it. And then several years to get money back.

But to be honest, i did not see so much increase in quality drop even with 373% MF( http://img819.imageshack.us/img819/2596/1tbl.jpg )

100% (easy obtainable level) is same as nothing. At this moment MF% does not cover expenses, especially on higher ranks. It is waste of money, time, efforts.

As i said somewhere MF% is just another carrot / ruler for people who like to compare sizes.

Am i wrong? Where?

English is not my native language, sorry :<

(edited by ezd.6359)

Magic Find %... Does it really matter?

in Crafting

Posted by: ezd.6359

ezd.6359

Sorry guys, forgot about this thread.
… cut to save space…

Don’t add another unknown variable plz. This topic is not about “how good you are in tagging mobs”. It is about MF%. Assume one man is farming with 0% mf, then with 100% mf with same numbers of tagged mobs. Now you can remove your “i tag more mobs” factor since it is same man in both situations.

And now people say: “We don’t see significant increase in drop quality even with 300% MF”. So? Does it work? You say “yes”. Try to prove it without your “you are doing it wrong”.

I feel MF% has too little impact.

English is not my native language, sorry :<

Is random arena a new "activity"?

in Guild Wars 2 Discussion

Posted by: ezd.6359

ezd.6359

Keg brawl now <3

English is not my native language, sorry :<

Is random arena a new "activity"?

in Guild Wars 2 Discussion

Posted by: ezd.6359

ezd.6359

I meant “random PvP arena” usually accessible from PvP tab. Strange response… It seems only i suffer from it. Looks like a bug.

English is not my native language, sorry :<

Is random arena a new "activity"?

in Guild Wars 2 Discussion

Posted by: ezd.6359

ezd.6359

Why “daily activity” NPC in center of LA sends me to random arenas?

English is not my native language, sorry :<

Mini Bloody Prince Thorn, Really?!

in Blood and Madness

Posted by: ezd.6359

ezd.6359

False start! We have 3+ weeks. Wait for next update.

English is not my native language, sorry :<

Magic Find?

in Guild Wars 2 Discussion

Posted by: ezd.6359

ezd.6359

I had more rare items last autumn. Then we got a “good” patch. Now i don’t see any difference. May be it gives 1 more rare item per week, but you can’t be sure for 100%. You can’t compare it with another random week with random amount of mobs killed in random zones.

Even if it works, it has no significant impact. At least I do not see noticeable difference.
P.S. 210% MF

English is not my native language, sorry :<

First League Winner : Gj Vizunah

in WvW

Posted by: ezd.6359

ezd.6359

4 AM, Piken outnumberd, vizunah long queue

English is not my native language, sorry :<

Thick Leather Section...

in Black Lion Trading Co

Posted by: ezd.6359

ezd.6359

but but but… my millions!

I accept donations in any amounts

English is not my native language, sorry :<

Thick Leather Section...

in Black Lion Trading Co

Posted by: ezd.6359

ezd.6359

I used to think the same about soft wood back when it was 12c

I waited for this response

That was different story. People salvaged and gatherd too much. And they have real use.

Leather: you can’t stop salvaging (all want MF) + they have no real use untill arena.net implements something like “armor precursors”.

Also nobody wants to wait till you sell all your millions, so all will undercut you by 1c

English is not my native language, sorry :<

Gift of Candy Corn

in Blood and Madness

Posted by: ezd.6359

ezd.6359

You can have both.

English is not my native language, sorry :<

Magic Find %... Does it really matter?

in Crafting

Posted by: ezd.6359

ezd.6359

I think you will not find Yx times better ways to make money. Arena.net wants to make all aspects of the game to be nearly equal regarding rewards. If you will find a really good way, it will be nerfed, or other ways will be buffed. So keep in mind, when you talk about ways to make money in guild wars, you talk about small deviation from middle most of times.

Just play the game and money will grow on its own. Also it is not so boring

English is not my native language, sorry :<

Magic Find %... Does it really matter?

in Crafting

Posted by: ezd.6359

ezd.6359

My english skills are too bad for explaining such things

Champ boxes? They are a part of guaranteed rewards program that makes MF even more useless

MF works only for random mobs (and 1 minimum blue item from boss of course). But numbers do the trick, i think it is better to kill 5 small mobs (i can do it solo very fast), than 1 boss (need zerg). Also, bosses stay isolated most of times. So i must decide to go with trains or farm solo (kill random mobs, gather resources etc). I think 2nd is more profitable. So i don’t follow trains. And i try to participate in farm events.

To be honest, i do it just for fun because i have my money from chests runs (i do it for empyreal fragments), chopping, mining and BLTC.

May be i am wrong, but i really don’t think MF worth efforts spent. Yes, i rise my MF, but i do it because it is free, not because i expect rain of “epics”.

MF give you more greens, may be 1 more exotic / week (+2 gold?). I mean really? It is what you want? More greens instead of whites/blue? This is why i say “no” to MF, greens == blues == whites for me. And 1 exotic/week is not such a difference.

English is not my native language, sorry :<

Magic Find %... Does it really matter?

in Crafting

Posted by: ezd.6359

ezd.6359

Yes. Read my sig.

No. Sorry i have no sig.

It worked 2 months after release for me, now i don’t feel any difference (210%)

I have more rares / exotics from random world chests and guaranteed rewards chests.

Idk what you’re doing, but you might want to go try with something like a scarlet event. That’s been my sort of test event to see if I could notice the difference before and after my MF went up every 50% or so. It was a pretty obvious change in the overall quality of loot to me.

More MF – less loot in numbers (perceived), but may be more greens than blues. It is not such a difference if you can loot rares / exotics from bosses and random chests :/ Nobody said you will loot more items, they are just more “rare”. But greens have same value as blues for me tbh

Just imagine 1 rare item ~= 30 silver, 1 platinum node ~6 silver. It is more profitable to gather resources in low level areas, than hunt for rares / exotics.

English is not my native language, sorry :<

(edited by ezd.6359)

Collaborative Development- Request for Topics

in CDI

Posted by: ezd.6359

ezd.6359

1. Solo content (as a solo player – i want solo intances)
2. Grind (i want it when i have time, but it seems it is not worth time spent)
3. More unique and rare skins (=/= expensive)

English is not my native language, sorry :<

Salvaging for crystalline dust

in Black Lion Trading Co

Posted by: ezd.6359

ezd.6359

My stats:
1.9 for master/mystic salvage kits, 2.1 for bltc salvage kits.

Same fore rares → ectos
0.9 for master/mystic kits, 1.1 for bltc kits.

English is not my native language, sorry :<