Showing Posts For frifox.5283:

[rP]+[geek] CM Story 5:05min Trio (Record)

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Posted by: frifox.5283

frifox.5283

1. Make an offensive guildname
2. Blame others for taking it offensively
3. Play innocent

Sounds like a solid plan.

02AUG Record Rule Meeting Outcome

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

In CoE with double sanctuary you have a muuuch higher chance in killing Bjarl and Husk without resorting to other means for lockdown…

Also, 3-phantasm startup for mesmers… totally an exploit… /s

General Dungeon Discussion Thread - Part 2

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Posted by: frifox.5283

frifox.5283

So I afk’d the Ooze at the start of Arah 1 while waiting for lfg to fill. He didn’t split at 25% and actually died at 0%. Nothing bugged but still, odd behavior that never happened before. Could it be something that got changed in yesterday’s patch?

General Dungeon Discussion Thread - Part 2

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Posted by: frifox.5283

frifox.5283

I’m on NA and my EU ping is usually around 200ms, very much playable. But for you here’s a suggestion. Amazon’s services have amazing connectivity between their own services. You can try to take advantage of that.

Make an account on AWS, fire up an EC2 box nearest to you. Test connectivity. If there is no packet loss, this might actually work. Create a 2nd AWS account and fire up a similar box somewhere on EU’s datacenters. Then, using OpenVPN, route all your traffic to the NA box, then to EU box, and then to GW2 servers.

This might take quite some time and effort to set up but I believe it will help you. A private VPN directly to EU. Best of all, it’s free for 1 year…

Is condi Mesmer viable for dungeons?

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Posted by: frifox.5283

frifox.5283

Viable? Yes. Good DPS? Kinda. Worth it? Not really.

Going condi means throwing away all the utility mes has to offer to achiveve competitive dps. Why go condi when you can go power, do more or less the same dps as condi and still retain almost all the awesome utility we have to offer. There is little to absolutely no reason to go condi when in a full party. You are a utility bot so capitalize on that, leave dps to eles…

Gear inspection will be possible?

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Posted by: frifox.5283

frifox.5283

I just shed a tear: http://gw2efficiency.com/c/Frifoxy

I miss her…

Fix CM Frost plank exploit

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Posted by: frifox.5283

frifox.5283

I’ve never heard of nor seen anyone get suspended for using “safe spots”.

Being oblivious doesn’t prove anything.

PvE build

in Mesmer

Posted by: frifox.5283

frifox.5283

so main idea of build .. mobility out of combat

Carry a separate PVT + Centaurs armor set and use the Mantra for OOC mobility. No need to sacrifice in-combat performance just so you have more mobility out-of-combat.

.. killing things asap ..

That requires full zerk/a$$assins gear. Half knights & valkyrie will not do.

usfullness in dungeons / fractas

I don’t see feedback nor warden (reflects), nor focus (mob control), nor mantra concentration (aoe stablity), nor mantra of resolve (condi clears), nor mantra of distraction (instant interrupts). Your usefulness in dungeons with that setup is near 0. Also, I wont even bother discussing that GS, that’s a whole topic of its own…

Trait wise your traits are spot on, they’re meta, in which case might as well get yourself min/maxed with this:
- http://metabattle.com/wiki/Build:Mesmer_-_S/S_/F_/P

Have fun

(edited by frifox.5283)

About pathing

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Posted by: frifox.5283

frifox.5283

Soundtrack is too loud, have to really pay attention to hear the spoken instructions

About interruptions

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Posted by: frifox.5283

frifox.5283

In Arah you often interrupt the spiders without actually using anything that would cause an interrupt…

Are Dungeons Dying in NA?

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Posted by: frifox.5283

frifox.5283

Join a dungeon guild

Doesn’t help all that much, been in a few myself but still end up having to pug on regular basis. I’m actually inclined to agree with the OP. I pug Arah/CoE daily and I did notice a drop in activity in lfg, not just for NA but both NA and EU. However this anecdotal evidence is just reflection of my personal experience so it may be all fluff, never know…

(edited by frifox.5283)

[Suggestion] Dungeon reset button

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Posted by: frifox.5283

frifox.5283

You can enter it while its closed. Search and you will find

You mean that jumping routine? Last time it took about as long as completing event chain.

Pre is about 7 to 10 mins. Jumping is 2:30 min from the WP to entering to CoE

Bleed DPS with fixed Duelist's Discipline

in Mesmer

Posted by: frifox.5283

frifox.5283

Personal bleeds
Winds of Chaos attack speed: .75s/attack
2 hits per attack

Personal attack damage
Winds of Chaos, as above
Dmg per hit: 236
2*236=472
472/.75= 629.3333 base damage per second

Mes Staff AA is 1.320 sec / attack, which is 0.66 sec / hit from 2 hits per 1 attack. With 236 dmg per hit thats 715 dps, not 629. Clone AA is 2.442 sec / attack, which is 1.221 sec / hit with the bounce.

Force/Slaying or Accuracy/Slaying for solo?

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Posted by: frifox.5283

frifox.5283

Accuracy sigil does affect your reflects, aka they crit 7% more often (but not Warden reflects).

General Dungeon Discussion Thread - Part 2

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Posted by: frifox.5283

frifox.5283

Once Alpha gets past 75%, spire will teleport to nearest player and then the risen will start spawning every 40 sec. Just reset alpha near 75% and you should avoid all of the above.

(edited by frifox.5283)

Build: Auramancer

in Mesmer

Posted by: frifox.5283

frifox.5283

Also this build just shuts down conditions in PvE which has continually been a threat or annoying lately.

I think we may be playing completely different PvE, since conditions in dungeons are the last thing you need to worry about…

How to kill lupi as a ranger

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Posted by: frifox.5283

frifox.5283

Nah, it’s obvious that he went to do an open world boss, died there, got invited to arah instance, and then entered the dungeon already dead.

Dungeon DPS rotation for long fights (PUG)

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Posted by: frifox.5283

frifox.5283

They aren’t affected by your mantra dmg modifiers, only the vuln of daze.

Interesting. I would love to hear more about it. I’m under impression that reflected damage is effected by all damage modifiers, including Empowered Mantra (old) which is now carried under Harmonious Mantra (current).

Afaik the reflects from the mesmer (not phantasms) do use harmonious mantra modifiers just like any other direct dmg modifier.

Something I didn’t knew about the iWarlock is that it’s 10% dmg multiplier stacks aswell multiplicative wich gives it a 3x dmg against targets with all conditions… :o

Warlock 10% multiplier stacking multiplicatively is something that is widely accepted so I never really tested it. Who know, maybe it actually adds up additively and we’re just doing it wrong. Though, seeing how high these Warlock hits we manage pull off I’m leaning toward it really being multiplicative.

Why aren't Superior Runes sellable on TP?

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Posted by: frifox.5283

frifox.5283

IMO, it seems game-play limiting and as it would encourage more dungeon runs/PvP track time

Somehow I fail to see that as a bad thing. More people running dungeons the better.

Dungeon DPS rotation for long fights (PUG)

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Posted by: frifox.5283

frifox.5283

If the phantasm coefficients stayed the same as pre-patch (all that I checked did, didn’t check Warlock/Berserker yet), then this sheet should still be valid:

Dungeon DPS rotation for long fights (PUG)

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Posted by: frifox.5283

frifox.5283

The rotation didn’t change with this patch, still same keep phantasms up while AA’ing with sword. One thing that did become an option (and a requirement in most cases), is spamming all your mantras before you burst. Also, spam that Mantra of Pain on CD and recharge it whenever you dodge out and need to run back to the stack, Ancient Ooze and Lupi in Arah being the perfect example of such.

Your best LFG reads and puglife stories

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Posted by: frifox.5283

frifox.5283

Ever had pugs want to 1shot lupi so bad, but a guildie and I weren’t letting them, that they start pulling the risen elites/champs on us during lupi?

Yep, that. Happened last night, in my own party…

[vC] HotW P3 3:59 [Restricted]

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Posted by: frifox.5283

frifox.5283

So chaining wardens on Alphard to completely negate all his attacks is an exploit?

[vC] HotW P3 3:59 [Restricted]

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Posted by: frifox.5283

frifox.5283

You know the speedrun community reached a new all time low when immobilizing tar is actually brought up for debate…

Anyone using the Inspiration line?

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Posted by: frifox.5283

frifox.5283

Regarding the trait line, it’s pretty kitten good. It alone let’s be sustain melandru in Arah, alone, in melee. Or, optimize it for them juicy reflects. I find myself constantly swapping between inspiration and illusions, for reflect and dps respectively. Both are amazing lines for pve.

PvP… no idea

Anyone using the Inspiration line?

in Mesmer

Posted by: frifox.5283

frifox.5283

Some people take pride in running suboptimal / bad builds. Why? Guess it must feel good being the useless underdog…

So... The Mesmer Dungeon/Fractal Build?

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Posted by: frifox.5283

frifox.5283

All you have to do is bring a GS to a dungeon.

Though, I don’t think there is anything to add here other than link the already linked metabattle page. The two builds on it are pretty much the go-to builds now. I don’t see any other alternatives that could compete for meta spots, in direct dps or reflects. One exception would be Power Block. The trait is actually pretty kitten good now, as long as you can coordinate defiance stack management. For times where there are no defiance to manage, the trait is pure gold – ie Bjarl.

What would you do?

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Posted by: frifox.5283

frifox.5283

………………………………. =|

What would you do?

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Posted by: frifox.5283

frifox.5283

Am I starting to become Elitist?

You were in IX, it’s in your blood…

Current Bugs?

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Posted by: frifox.5283

frifox.5283

I didn’t see a post in the first 4 pages of the bug forum.

https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-bugs-6-23/

Rune of The Ranger

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Posted by: frifox.5283

frifox.5283

With that logic, Runes of the Mesmer should increase daze duration on mesmer only?

Is Chill-Ruption Viable in Dungeons?

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Posted by: frifox.5283

frifox.5283

(since we have 18 points). It would be 5/3/6/0/4. Unfortunately the points are all over the place.

I think you missed a very important fact – you are limited into traiting to 3 lines, no more. In fact, you can’t even trait partially in a line and you always have to pick traits for all 3 tiers for those 3 lines.

Mesmer knockback from GS bugged?

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Posted by: frifox.5283

frifox.5283

Sometimes when you use focus4/gs5 and land an interrupt while pushing, the mob will trip and not actually move. This bug has been around for ages…

Also, not sure if it’s still present but if someone tries to push/pull a mob and the mob happen to cross your curtain during the pull, the mob will trip on your curtain and not move past it.

Uhh Guys, I think Conditions Broke my Face

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Posted by: frifox.5283

frifox.5283

0.880 is how many seconds between the times WoC actually hits your enemey, which is referred to as Attack Rate.

5k per WoC

  • 5k / 0.880 sec
  • 5.68k dps or 11.36k dps with 2 bounces

1 bleed stack per WoC

  • 1 stacks / 0.880 sec
  • 1.14 stacks / second or 2.28 stacks/sec with 2 bounces

(edited by frifox.5283)

Uhh Guys, I think Conditions Broke my Face

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Posted by: frifox.5283

frifox.5283

I removed the numbers in paranthesis, while valid it seems to be driving you more into confusion… XD

Uhh Guys, I think Conditions Broke my Face

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Posted by: frifox.5283

frifox.5283

No Q > .758
Q > 1.136

Could you explain that for the Mathematically challenged?

Ignore that, I forgot how to math there for a sec… The #’s in paranthesis are Seconds / 1 Attack, not the other way around XD

Uhh Guys, I think Conditions Broke my Face

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Posted by: frifox.5283

frifox.5283

It is now

Uhh Guys, I think Conditions Broke my Face

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Posted by: frifox.5283

frifox.5283

You guys are killing me…

Staff Mesmer

  • 1.320 sec per 1 attack
  • 0.880 sec per 1 attack with TW

Staff Clone

  • 2.440 sec per 1 attack
  • 1.700 sec per 1 attack with TW

If projectile bounces, just 2x the above.

(edited by frifox.5283)

Uhh Guys, I think Conditions Broke my Face

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Posted by: frifox.5283

frifox.5283

At 1.32 attack speed, that’s 1.52 stacks of burning applied each second.

what if you magically hit burning every single time a clone attacked?
You would get 6 stacks of burning every 1.32 seconds, or kitten stacks every second

That’s the attack rate for mesmer. Clones attack much slower.

(edited by frifox.5283)

Uhh Guys, I think Conditions Broke my Face

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Posted by: frifox.5283

frifox.5283

I’d love to see a screenshot of said “18 stacks of burning”.

Staff/scepter+pistol condi build viable?

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Posted by: frifox.5283

frifox.5283

Which is why it is harder to estimate shatter sustained DPS than the usual PvE rotation 11111111111111111….

Record yourself while in a dungeon. Review the video and record all actions/skills into a spreadsheet with a timestamp the action happened. Theorycraft dmg estimates for every offensive action. There ya go, now any “playstyle” can be estimated/min-maxed. Not that hard after you do it a few times

The way of the Samurai

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Posted by: frifox.5283

frifox.5283

Not sure if necessary to give this a special name since it’s suspiciously close to the meta PvE builds we run in Dungeons.

What were your goals with this build. Max damage in PvE? Use in PvP? RP potential?

Duelist's Discipline "half fixed"?!!?

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Posted by: frifox.5283

frifox.5283

Does that take into account ferocity from….whatever?

I assumed 221% base crit dmg but even if you do account for 10 stacks of FF, PF gets a tiny bit closer with DD still being the better option.

Duelist's Discipline "half fixed"?!!?

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Posted by: frifox.5283

frifox.5283

We obviously haven’t taken into consideration the additional damage itself due to phantasmal fury. But a comparison of those two will also have to include the values for condition damage and power.

I did some quick calcs that includes both condi and direct dps. DD still wins.

0% base crit

  • PF – 2,236 dps
  • DD – 2,408 dps

80% base crit

  • PF – 4,764 dps
  • DD – 4,937 dps

Now… if only the trait actually worked as intended…

About pathing

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Posted by: frifox.5283

frifox.5283

I don’t think CoE has any mobs to path. The risen on the stairs of p2/3 are a simple pathing event unlike the ooze on arah p1. As soon as you pass the top of 2nd stairs, the risen will simply walk down the platform and stop. Their destination is the platform and not players so no real need to “path” them.

Rabid Staff Build vs Shatter for PVE

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Posted by: frifox.5283

frifox.5283

Before we get too far with arguing semantics:

  • Yes, there are condition build(s) that can be pretty decent in dungeons
  • No, there are NO condition builds are are good enough to compete for meta

1 = viable / phiw
2 = optimal / meta

Why don't people listen in arah?

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Posted by: frifox.5283

frifox.5283

My main that was active since betas = ~11k AP, and I did do a lot of other activities other than dungeons…

Anyone figured out a nice dungeon build yet?

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Posted by: frifox.5283

frifox.5283

PvE guilds

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Posted by: frifox.5283

frifox.5283

Mesmer doesn’t really have a good place in casual speedruns. If reflects are needed, guard is almost always the preferred choice.

Sorrows Embrace - why nobody plays path 2?

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Posted by: frifox.5283

frifox.5283

I ran that path solo last week, took about 2 hours but I did learn a lot. Here are my top reasons why I would never run P2 with a pug:

  • The DPS pressure from dredge is too high, need high reflect uptime to sustain.
  • The constant CC spam by dredge is too annoying, need high stability uptime to mitigate.
  • Blinds don’t work, required to bring the two above to mitigate.
  • For reflects, mesmer alone is not enough, wardens die to splash damage too fast.

To do this path “fast” and “smooth” requires good active defenses as well as high dps output to avoid sustaining. Judging by my past experience (daily pug runs for past 1.5 years), my guess would be that only 10% of pugs will actually meet the criteria above, meaning only 10% of the runs will be enjoyable. Nobody wants to repeatedly run a path with such low chances of being smooth. To increase that chance pugs will need to actually change and adapt their builds/comps and we already know the chances of that happening….