a Fissure Of Woe player that has no home.
(edited by funghetto.1584)
hello.
i’m asking you what have you done to the stat “armor” and “toughness” because know – even in pve – and mostly in wvw – having a 3000 armor is useless!
gets tons of direct damage that before the update patch of the 23rd of june didnt happened.
something indeed changed in the formulas, making armor – well nearly kitteneless stat.
regards
(edited by funghetto.1584)
poison dart skill number 2 of main pistol:
why if enemy goes in stealth loose track? even if its a channeled skill?
(doesnt act as 2nd skill of axe necro – doesnt act as rapid fire of ranger lb 2nd skill)
and does that “cleansing synergy” removes full stack of conditions listed?
(edited by funghetto.1584)
hello, dont want to rage either to flame in this post, and Anet dont take this as a rage or flame post.
my first character was engineer – because i loved the idea.
after years of sorting out things – gears – trinkets – etc etc – testing – whatever – found a decent way of doing wvw.
now – dont want to complain and dont read it in this way – but… ok – no more builds using 4-5-6 traits – only 3 cores – fine enough.
but……….
bombs are the best aoe melee kit we have and its all a mess…
old explosive trait – every kind of engineer used nades or bombs – so that trait was A MUST,
bombs graphic effect its 240 radius – and it isnt – while Big OlBob – works as radius is increased (300)…. why cant you decide a way? 180-240? fine enough – 240-300? fine enough
pistol range? 900? 1050? 8000? who cares to be honest
but as you increased the rifle kit from 1000 to 1200 – well you could the same with elixir gun – and pistol then
or… as engineer we must use mortar kit and toolkit in all the builds?
regards
dont know in what server you are, but you saw those things too…
i would call them bugs or exploits or “holes” in the game mechanics….
hello
when is Arenanet fixing some behaviour of long bow for rangers?
at start 1500 range – simply not correct ON A SINGLE TARGET!
most of all the skill named “rapid shot”, you go in stealth, and whatever kind of enemy has you in target THEY LOOSE TARGET, but not that SKILL!
simply not correct.
fix it
as i see – nothing will change shortly
by the way – still going around those invisible hackers
“At least in T2 when there was an obvious hacker on one server we saw a dev in WvW nightly until the hacker was caught and banned. So I wouldn’t say they are doing nothing.”
its enough reading your answer (not offending you that are on T2)
seems they are suggesting to low population server to move up… ok fair enough
hello.
3 years of the games – huge – awesome game with a lot of chance to improve – challenge etc etc etc
but…
speaking of wvw – best challenge ever as 1 vs X or X vs Y – group builds etc etc
why Arenanet seems to care less on fixing a lot of minor bugs around the maps – keeps – towers?
examples:
arrow carts placed in spots where there is no way of arrows they could pass!
catapults placed under the bridge at veloka tower and hitting the wall!
if you have a player targeted you can pull it out making it pass through a wall (stonemist)!
some spots that you can be pulled down because the little border on the wall doesnt block you (not on the border of the wall by the way)
etc
and most of all…
hacking – teleporting – ista healing
if in bigger tiers you have coverage 24/7 come and see in lower tiers – 7-8-9 – if only one account uses those hack-teleporting-istahealing – or even worse playing under the map, well you can immagine (or maybe not???) how this unbalance the entire match – and bring this or that server to a simple conclusion
dont play wvw and move to other servers
hope some things written here will be useful to fix them
a simple fissure of woe player – a bit angry of seeing those bugs and hacking after 3 years of the game
regards
hello Arenanet.
im fed up of playing wvw and getting killed from projectiles coming out from nowhere. ghosts killing people trying to do the best they can in wvw for their server.
i dont even please you anymore. if you want to be serious do something – otherwise for anyone that asks me a game i will suggest cookie jam
regards
(edited by funghetto.1584)
i wanted to ask a question… all toss elixirs with that trait become explosion – so they can cause the 25 points of explosives trait and cause vulnerability – and remove a boon
while toss elixir b-h-s-c are single use, toss elixir r is a pulse for 10seconds with that trait every second would remove a boon????
(ps. i dont think so XD)
already fought with them – its 1 year that i play – and every class has difficulties with some classes and less with other – but this class thief is, USELESS as group
and does that kind of damage that is simply wrong.
then anet nerfs confusion and retaliation in wvw? and lets speak about torment. with deathshroud and 1k condition damage necromancer – you get 3stacks of 2k damage if still or 4k 3 stacks if moving
what? how to explode a player
retaliation = send back damages
yeah – you get a 8k backstab – and send back 300? are you kidding?
hello Anet
im really bored of seeing hits from backstab of thief from 7000 damage up to 10000
especially with armor around 2800
bored of seeing those damages
i can understand their low vitality and armor – as the bonus that they have if in stealth or if attacking from side or behind and gets the 2,5x bonus.
but this damage is simply an insane damage.
cheers
hello
“Blunderbuss. Updated the ranges on this skill so that it is at 100% effectivness with anyone in melee range. Increased range 200 units when using the trait.”
this is what should come with 10th december balancing patch…
but why not correct then the glue shot that is 700 range basic and when with that trait becomes 1050? as pistols skills 1-2-3 become from 900 to 1050… elixir gun when traited becomes from 900 to 1200…
the pistols range should be 1100 with trait…
basic glue shot then should be 900… and traited 1100…
basic elixir gun should be 1000…
cheers
hello all…
“Another thing to note is that there’s currently a bug with the tooltip updates regarding HGH. Tossed elixirs only grant one stack of might, but the game will tell you two stacks.”
hope they correct or the tooltip or the working of the toss…
cheers
well atm im trying elixir c and toss elixir c – for heavy conditions on me… then use med kit and well… sigil of generosity thats quite nice XD
hi, “But … does “on heal” trigger when you swap to med kit?” oh yes it does… its considered a healing skills… so gives you the heal trigger… rune of altruism and those runes are perfect… get might only putting it up… ^^
hello…
i was seeing the healing skills of each classes… lets get rid of the racial skills…
well… i noticed that every class has a healing skill to cast directly on themselfs that removes condition, in passive way or active, except engineer and mesmer…
i say cast directly on themselfs because the skill number 4 of the med kit of engineer “Drop a vial of antidote that cures conditions.” yeah nice – but its 1 meter in front of you – useless if you are full of conditions and immobilized…
without considering traits or particular signet we have:
guardian = signet of resolve 1 condition removed every ten seconds + 8150 healing (40s cd)
warrior = 3 conditions removed + mending 5240 healing (20s cd)
ranger = healing spring 4920 healing + regeneration + 15s of duration and remove condition (30s cd)
elementalist = ether renewal 5000 healing + 4s duration for 8 pulses so 8 conditions removed (15s cd)
necromancer = consume conditions 5240 healing + 724 heal per condition (25s cd)
thief = 2 healing skills = hide in shadow 5240 healing + regen + stealth + 3 conditions (burning poison and bleeding)
withdraw evade 4344 healing + cures immobilized chilled and crippled
if we match up the basic health of every class and how much they heal some of those healing skills heals for little value
for some classes and heals for a lot in other classes…
i can see two “problems” on those healing skills:
first one: from 25% to 50% healed of the basic health…
second one: removes some normal conditions that every class gives (bleeding burning poison)
if i match up the first problem and the second one, i personally say that some healing skills really OverPowered.
hope to see some changes in that direction…
cheers
hello everybody…
i must say that shield isnt bad on engineer… but… must say that it has a short block with static shield…
shield of absorption of guardian has 4s
shield stance has 3s
and statich shield before update was 2s, now its 1,5s…
to be honest why cant we have 3s block? without bringing toolkit with us???
cheers
hello everybody
Anet will say its intended but i say and im convinced its a bug…
im speaking about magnetic shield – skill number 4 of the engineer
all classes, guardians, warrior can move while blocking attacks and even the similar skill called Magnetic Wave of focus of elementalist they can move …
cheers
well happened even to fight 1vs3 with my engi – and well had a good time – even if i was defeated – one of them invited me in the party to say “good fight” that was nice – luckily sometimes happens even those things
hello all…
dont wanna flame or whatever… but…
well, we should all remember its a game, and i simple dont stand players that after a fight they jump in top of dead opposite players…
its simply bad manners and those players show no respect…
cheers
true that on a elixirs hgh build or speedy kits – is quite difficult to see what boons you have on and when especially in wvw… i believe you
hope to make more attention and notice it XD
hello everybody… does that trait works properly???
8% chance to convert incoming conditions into boons.
well lets suppose for convenience 10% (so to get it a round calculation) that should be 1 condition every 10 that you get – right?
well to be honest i think its bugged – the only way that i saw it working is with fear – that converts it into stability – usually immediately – never saw it worked with other conditions though…
is it me unlucky or somebody knows something?
cheers
hello… i have a few questions about rune of lyssa with the engineer…
i suppose the supply kit doesnt trigger the 6th bonus of the superior rune…
is it still like that? has somebody done some tries?
then… the 4th bonus of the runes says it gives a random boon when healing…
question… if i use elixir h – i have already a boon – and with hgh trait of alchemy i get 1 boon and 2 stack of mights… does the rune of lyssa gives a different boon? or could give one of the 2 boons i have already? do they stack on intensity? or duration? or doesnt trigger at all if the rune gives me the same boons??
thanks for your reply
hello, rabid so precision toughness and condition…
i use: p/p (giver pistol as main with sigil of earth + rabid pistol on second hand here not really convinced on none of the sigils maybe geomancy for extrableeding when swapping)
i use then elixir H for healing – elixir b – flamethrower – elixir s or u or grenades (change it depends what im doing – under a tower – group to get a camp – soloing)
30 on firearms with 4-7-8
30 on alchemy (2-10-12)
10 on explosives (5)
you get 2 stacks of might when using an elixir
condition damage – and elixirs that remove one condition
and when flamethrower you get up to 7-8 stacks of might and +200 toughness. so have some chance in a melee fight (ps. personally i hate thiefs and ground target things so… XD)
runes: im using 2 lyssa (precision and condition duration)
and 4 altruism (healing power / boon duration and 3 stacks of might when healing to you and allies in a range of 600)
hope i helped
ops… sorry for this post… just checking now the tooltip and they changed in some patches :P now its make sense :P its how it always worked :P
cheers
well that is the fun XD
in pve or wvw with a big group of mobs or zerg – get a lot of ppl XD (before they get you ofc :P)
this is what i thought…
the only “problem” is that tooltips of engi are sometimes lacking XD and so… must do experiments in pvp or pve or wvw XD
and i dont make mistakes the explosion doesnt give the bleeding to the nearby foes? right? (ps. only tried in pvp against golems – and with earth sigil and trait shot pierce and bleeding 30% chance seems to apply something to nearby foes – but is to quick to understand – and im not so sure) surely the tooltip isnt so “right”
cheers
hey everybody … after 1 year of playing with my engineer isnt clear which skill are benefits from this trait…
explosive shot surely, but poison dart volley?
cheers
hello i am a player of fissure of woe server.
this mustn’t read as an excuse for our server or whatever server.
is simply a BIG REAL SUGGESTION that Arena Net should do to give all servers a chance.
wvw maps are 4, and 3 servers.
simply put a limit of number of players in wvw depending on the lowest present server.
example: server a – server b – server c.
server a and b are low or medium population, server c is high population.
server a has 10 players on the 4 maps of wvw.
so will have server b (other 10 players) and server c (other 10 players).
this would give ALL THE SERVERS OF GW2 A CHANCE TO GO HIGHER AND FIGHT EQUALLY.
thanks (and i know this will never be done)
a few questions and suggestions on engineer class:
why not change the toss elixir s to have the same time of stealth and stability? (5 seconds or 4 seconds each)
when will be the 6th bonus of the superior rune of lyssa will be corrected and trigger with the supply crate?
with 12 grandmaster trait (hgh) of the alchemy, why when tossing elixirs only gives 1 stack of might?
in the tornado mode of elixir x, well… it isnt realistic that you can get immobilized… you are air and get immobilized??? i suppose the same problem happens with tornado/whirlpool of the elementalist and with plague form of the necromancer…
it’s ok when rampage, because you are a physical form…
pistol skill 1 explosive shot: the target gets only the damage, and if some foes are in 120 radius gets bleeding? is that right? the target doesnt get bleeding (except for trati or sigils) is that right?
armours: when will new sets of armours will be deployed? (example: precision/power/vitality? etc etc etc)
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