SPVP
If you spend the whole game being very useful and defending a point, you get close to no reward unless you get a few fights because the game wants you to simply kill people.
You’re complaining because the PVP was designed at killing other players? :S
No, he’s simply pointing out that your choices to do other than damage in this role-less wash of anonymous DPS are non-existent and thus so are the rewards for attempting to ‘support’ or do anything other than click ‘1’ ‘2’ ‘3’ like an automaton with a keyboard.
Sincerely,
If all you’re doing is clicking 1,2,3 in PVP, then you’re doing it wrong…
WVW
WvW is clearly broken. Obviously they can’t fix the rendering which is as bad as it was 5 months ago. Servers are literally deserts and even the top tier doesn’t have queues anymore with how boring WvW is.
Firstly, I haven’t had rendering issues since the last patch, that’s old news buddy. If you still are, then it sounds like it’s time to upgrade your system.
Secondly, Are you even in the top tier servers during primetime? Please stop the lies, you sound like my ex girlfriend.
Thirdly, me and my guild are having a blast in WvW, if YOU think WvW is boring then it’s boring for YOU.
Come back when you have legitimate complaints.
PS: Kudos ArenaNet for the best MMO I’ve ever played, keep up the good work!
(edited by hellsmachine.4085)
SPVP
If you spend the whole game being very useful and defending a point, you get close to no reward unless you get a few fights because the game wants you to simply kill people.
You’re complaining because the PVP was designed at killing other players? :S
Do you know the definition of PVP?
(edited by hellsmachine.4085)
you’re complaining about a tactical maneuver and failing to address it. you want to not be flanked? try to pound some thought process into your groups to not completely focus on the frontal objective.
^This
Pahawe please stop complaining about a legitimate tactic and get on with your life.
(edited by hellsmachine.4085)
Coming from Act 4 Inferno, in another well known game, Orr is a cakewalk.
Glad the orbs are gone, WvW is much more balanced and fun now. Thank you ArenaNet <3
Didn’t read the OP, TLDR But since orbs have been removed WvW is way more balanced and fun!
Just want to say thank you so much for removing the Orbs, despite what some players are saying, WvW is now much more balanced and enjoyable. Thank you also for increasing the free transfer time, It’s good to know that you are listening to your players, keep up the good work!
I keep hearing this and have not found a definition for it on google, can someone please enlighten me as to what it means?
Thieves are pretty easy, I have Retaliation proc for 5 seconds when someone crits me through traits, so after the thief’s initial burst they are left almost dead and then they die after 1 or 2 swings of my sword.
Don't remove the Orbs, just swap the Orb buff for the Outmanned Buff.
in WvW
Posted by: hellsmachine.4085
I agree with OP, but then again, I’m glad they’re removing them, better than Anet doing nothing.
Thank you Anet, <3 you!
If its like that, nobody would bother getting the orbs, orbs have to give the team an huge advantage in some way. (JUST not make them kitteny stronger…)
Who cares if Orbs become less important? How is that more important than making the game balanced and fun?
Tryin' to figure out what's the logic behind Anet for WvW..... @Orbs
in WvW
Posted by: hellsmachine.4085
@BAEK and Dinas. Yes, in an ideal world the two losing servers would unite to defeat the stronger server. In an ideal world communism would work and there would be no rich and poor. We don’t live in an ideal world.
Bottom line is it’s not working and needs to be changed.
(edited by hellsmachine.4085)
Quite simple, I’ve noticed a trend with WoW players and this “Lack of reward” nonsense that keeps coming up. They’re just seeking for a cheap alternative to their dopamine hit addiction. This game was designed to be fun, where as WoW just like Poker machines was designed to be addictive.
(edited by hellsmachine.4085)
DJZephyr, the game has been out for 2 months now, plenty of people still having fun.
Sounds like you’re just burnt out, give it a rest for a while then come back later. There’s no subscription fee.
Firstly I agree that free server transfers need to be stopped, however I don’t believe it will fix the problem of lopsided battles. We need to address the core reason why players are switching servers to begin with. If server transfers are stopped, the server hopping players will probably just stop playing WvW and eventually stop playing GW2.
Less players in an MMO = Bad
Players are switching because playing on a losing team is like beating your head against a brick wall. The following changes need to be made to WvW before stopping server transfers.
*Swap Orb buff with outmanned buff
*Remove damage to armor on death
*Fix rendering issue
There is probably more, but these 3 are the main issues that need to be fixed before stopping free server transfers.
Because they’re learning from Blizzard’s mistakes. Hate about D3 spread faster than AIDS in a third world country. Don’t think we need that here.
I play in AU and my average ping is 200-300 milliseconds, average human reaction time being about 200 milliseconds you still have 1.5 seconds.
The average human reaction time is less than half a second, so if you’re taking longer than a second to react then you’re just slow. Shouldn’t change the game just to cater to slow people.
(edited by hellsmachine.4085)
Obviously there are more important things to fix in this game, like making dungeon runs less rewarding /end sarcasm
I play a Warrior, full defense spec with sword n board, I hardly ever die in WvW and get plenty of kills. Sounds like a L2P issue to me.
And I have an ability that gives me 33% movement speed 75% of the time.
OP definitely needs to L2P before posting whine threads.
(edited by hellsmachine.4085)
I’ve seen lots of amazing looking armor and people often compliment me on my armor. Don’t know what the OP is on about. He must be still level 20 or just have a different opinion on what nice looking armor is.
I play a warrior, full defense spec, with retaliation proc on crit and use a S/B. Thieves are easy for me, after they’ve finished their first few attacks they’re at about 25% HP so they usually die in 1 hit.
I think people should explore the classes weaknesses before crying for a nerf.
Orbs, Undermanned, and WvW balancing without ruining the fundamental chaos of it all.
in WvW
Posted by: hellsmachine.4085
Fair and simple solution for WwW Orb and Co.
Make the orb self-destruction after x-time ( 2 day ), also if uor server detain more Orb further decrese that time.Home Orb will grant*: 150 Vitality/Toughness/Healing Power.
Enemy Orb (x1) will grant: 75 Power/Precision/Critical Damage.
Enemy Orb (x2) will grant: 150 bonus points to all stats. +20% Magic find +33% Experience +33% Karma.No Orb will grant: +1 to all stats for each time an enemy player detaining your orb kill you.
Outmanned will grant: +5 to all stats for each time an enemy player kill you. +50% Magic find +66% Experience +66% Karma.
Once an Orb destroy itself and damaging it’s surrending, it will not re-spwan for ( x-time ) unless there either a keep availabe and a certain DE ( dragon attack on starter zone ) is done.
I’m sorry but this is a terrible idea, players will be doing suicide runs just to get a buff. Make it simple like for example, out-manned buff makes it so your gear takes zero or reduced damage upon death, this will help motivate players of the losing team as repair bills is a big de-motivator and morale killer.
Orbs, Undermanned, and WvW balancing without ruining the fundamental chaos of it all.
in WvW
Posted by: hellsmachine.4085
Orbs are fine. At most, remove the 15% health buff since it already buffs vitality. Orbs have been changing hands back and forth on my server constantly, it’s not an I Win button. If your team is getting steamrolled, it’s not the orb buff that’s doing it. If you are losing that badly, even giving you the orb buff and taking it away from the dominating team would not change a thing. You would still be getting dominated. Bad matchmaking, pure and simple. Let the system run for a few more weekly cycles so it can get enough data to accurately match servers up with good opponents. I have been on both a dominating team and a dominated one, it’s not the orbs, it’s the players. Enough with the scapegoating.
Might not be an “I win” buff, but if I can go from getting owned 1v1 to owning 2-3 players, it’s enough of a difference for me to call it an “easy PK” buff.
Just tell me, what is the harm in changing the way the orb buff works, so it’s not a direct performance enhancer? Could change it to increase MF and GF which would still make it valuable as it gives the team more cash to spend on siege.
Currently this game is “the side that controls the orbs, controls the world” I definitely think it needs tweaking.
Orbs, Undermanned, and WvW balancing without ruining the fundamental chaos of it all.
in WvW
Posted by: hellsmachine.4085
Eliteseraph, you have come up with a very creative way to address the Orb buff problem. However, your idea requires hours and hours of lines of code, which naturally has a high potential for bugs and possible exploits. Which is why I suggest we simply try a simpler route, like switching the effects of the out-manned buff with the orb buff, with small adjustments made over time to balance out the game.
Orbs, Undermanned, and WvW balancing without ruining the fundamental chaos of it all.
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Posted by: hellsmachine.4085
So rndmize, there is a strong number of people that don’t like the current system, but there is a few people who like it the way it is. Tell me then, what would be the harm in changing the way the orb buff works, other than the dominating team losing their “easy PK” buff?
My suggestion would be to fight out side of eternal battlegrounds. In case you didnt notice that is where the orbs are. They need to be obtained and defended always.
It is sad that this is a L2P issue, realize what map has what objective and learn to play.
There is more than SM in WvW.
Once a team has all 3 orbs and has the defenses heavily upgraded, it doesn’t matter how many players you throw at it. Even with only 10 players defending it, it’s not going down.
Balance will be a lot quicker once they change the orb buff. Notice how the other 2 teams have relatively the same score? They also don’t have the orb buff. Coincidence? I think not.
+1 This needs to be changed. The only players that don’t think it’s a problem are the team that owns all 3 orbs with upgraded defenses.
Orbs, Undermanned, and WvW balancing without ruining the fundamental chaos of it all.
in WvW
Posted by: hellsmachine.4085
For both underdogs, regardless of which of them ends up with the orb, things even out more. And they hardly want to avoid fighting each other at all costs; the stat boost is only 15%.
The stat boost is not only 15%. It’s 150 to all stats, which is a significant boost especially for players that are glass cannons.
Yes, in an ideal world the orb buff would work, but the fact is it’s the root cause of lopsided games.
You can blame server transfers all you want, but that wont stop unless the orb buff is changed. Players will still transfer even if it costs money, it will just become a matter of “Pay to win”.
Once a server has all 3 orbs and has heavily fortified and upgraded them, then it doesn’t matter how many players all attack the orb at once, the orb can be defended with only 10 players.
The first team to own all 3 orbs gets a buff that gives them 15% more HP and 150 to all stats. This is what’s causing the lopsidedness. Once a server gets all 3 orbs it’s game over for the other servers.
100% agree, now watch all the winning server players storm in telling you orb buffs are fine.
From what I’ve seen since launch, the match is over once one team gets all 3 orbs.
I’m just going to keep switching servers to the winning team until this is fixed, if that means I have to pay a fee to switch servers, then I guess GW2 has become pay to win.
The devs stated from the start that Guild Wars 2 was supposed to be about everyone being able to play on a level playing field.
When I go up against someone that has 15% more HP and 150 more than all stats, this is not level. If I wanted to play game that was all about stats, I wouldn’t be playing GW2.
Take these performance enhancing orb buffs away and replace it with something else.
I find that toughness/power/precision works best for me. Vitality is good, but hard to find gear with vitality/power/precision. I hardly ever die in WvW.
I never used to think the orbs were that great an advantage, but after being on the receiving end of 3xOrb invaders for the 1st time last night (admittedly I was on the verge of passing out just jumped on quickly after work, totally not on my game) it is a slaughter. Never had a repair bill like that.
It felt like I had gone from being able to tank 8 people for long enough for me to get mykittenouta the fire, to being squished by 3 people before the lag would even let me cast something.
The only players that don’t see it as a problem, are the players that haven’t experienced it from both sides of the fence.
/Facepalm
No they are not fine! Have you played on a dominant server? Have you played on a server getting steam rolled? Have you played on both sides of the fence?
When I first started WvW I was on a server that was getting dominated, even in a 1v1 fight (wasn’t aware of the orb buff) I thought to myself, kitten I must be seriously under geared as I normally play well in sPVP.
One day I got sick of getting slaughtered and switched to the winning team, I noticed this Orb buff 15% more HP and 150 to all stats?? WTF?
I wasn’t only rofl stomping other players 1v1, even 2 or three of them didn’t stand a chance against me!
Now tell me again how you think “Orbs are fine”
If this isn’t fixed soon, I’ll definitely be migrating to another game, I can see other people doing the same, as after you get over all the pretty PVE content, the only thing left is PVP/WvW and in it’s current state it’s broken and not fun for the losing servers (66.6%)
Orbs, Undermanned, and WvW balancing without ruining the fundamental chaos of it all.
in WvW
Posted by: hellsmachine.4085
At least this way, Borderlands have a objective of critical importance (and imo, more important than SM). But it may take some more time for the majority of players to realize this.
How the hell is this more important than the game being balanced and fun? You obviously are playing on a winning server. So please go see for your self how it is from the otherside of the fence.
Orbs, Undermanned, and WvW balancing without ruining the fundamental chaos of it all.
in WvW
Posted by: hellsmachine.4085
Orbs are fine.
/Facepalm
No they are not fine! Have you played on a dominant server? Have you played on a server getting steam rolled? Have you played on both sides of the fence?
When I first started WvW I was on a server that was getting dominated, even in a 1v1 fight (wasn’t aware of the orb buff) I thought to myself, kitten I must be seriously under geared as I normally play well in sPVP.
One day I got sick of getting slaughtered and switched to the winning team, I noticed this Orb buff 15% more HP and 150 to all stats?? WTF?
I wasn’t only rofl stomping other players 1v1, even 2 or three of them didn’t stand a chance against me!
Now tell me again how you think “Orbs are fine”
If this isn’t fixed soon, I’ll definitely be migrating to another game, I can see other people doing the same, as after you get over all the pretty PVE content, the only thing left is PVP/WvW and in it’s current state it’s broken and not fun for the losing servers (66.6%)
(edited by hellsmachine.4085)
Orbs, Undermanned, and WvW balancing without ruining the fundamental chaos of it all.
in WvW
Posted by: hellsmachine.4085
I know Tenacity didn’t work perfect, but it was much better than the mess we have right now.
IMO just swap Orb buff for Outmanned and see how it plays out, then make more adjustments as time goes on.
Orbs, Undermanned, and WvW balancing without ruining the fundamental chaos of it all.
in WvW
Posted by: hellsmachine.4085
While orb buff and undermanned definitely need changing, your idea seems very complicated and has a high risk of something going wrong.
Often the simplest idea works the best.
I remember playing WoW back in WotLK (haven’t played it since then) but I remember there being a zone that was always in PVP (Wintergrasp I think?)
The outnumbered team got a buff called “tenacity” which seemed to work well even though the numbers on the server I played on were greatly lopsided I still saw the underpopulated team win and was much more balanced then this mess we have in WvW right now.
Others have already made a thread on this, including myself.
I completely agree and would like to see this buff removed from the game. Yes the devs put it there for a reason, but clearly isn’t working in practise.
Undermanned buff needs to give a bonus to PVP not PVE.
I agree with OP and believe orb buff is ruining WvW, once a team has the orb buff it’s GG for the rest of the week. How about we make the game end 30 mins after one team has captured them all? Because fighting against a team that is much stronger than you is no fun, if I wanted to play a game where I was up against players with ton more stats than me I wouldn’t be playing GW2.
Like Kracin said, it’s backwards and doesn’t make sense to give the dominant server a major advantage like this.
Please Anet change it!!!
This may have been mentioned before and I do apologise if it has. But this is very important and needs to be addressed as WvW is pretty much the end game.
The game is lop sided enough, why does the winning team need a buff to stats at all?
The game is all decided which team manages to get the orb buff first, once they have it, they are in the lead for the rest of the week.
If you don’t believe this buff is OP, then I challenge you to join the opposing team and see what it’s like from the otherside of the fence. If you’re losing, join the winning team, if you’re winning join the losing team. You will see how ridiculously easy it is with the buff and stupid hard it is against a team with the buff.