Showing Posts For hennrick.4623:

Chill Damage and condition changes

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Imho, due to the inner workings of chill, it will still stack intensity: having it deal damage is only a bonus effect, no need to change the whole condi for a specialization, no?

U mean “duration” . Also pretty sure they confirmed its duration stacking, we just dont know the dmg scaling (we only saw 200dps over 50% , 300dps under 50% ).

Yeah, sorry, i meant duration.
I was tired yesterday… kitten .

Chill Damage and condition changes

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Imho, due to the inner workings of chill, it will still stack intensity: having it deal damage is only a bonus effect, no need to change the whole condi for a specialization, no?

Hover Wallet Missing

in Bugs: Game, Forum, Website

Posted by: hennrick.4623

hennrick.4623

(said with the understanding that this isnt exactly top priority) how about allowing up to, say, 10 currencies to be selected via checkbox to be added to the “quick view” popup?

I would like this, but i agree is really further from priority. Also, if you check the inventory, you can see that the currency displayed changed depending on the zone you are in – with dungeons having appropriate tokens and zones appropriate ones, like crests for silverwastes.

But if there is going to be a change, i would personally like what you proposed.

[Forum Specialist] Specialization Update

in Necromancer

Posted by: hennrick.4623

hennrick.4623

I’ m nothing but a simple player, not an uber WvW or pvp player, and i don’t have straight answers for the questions you are calling for, but if i can have the chance to give my opinion i think that there are too many traits that improve the 1 skill of death shroud, even for the spite line.

I always loathed those kind of traits because I tought they were boresome, but at least with the old system you had the chance to avoid them. They are unremarkable, but do their job well and i don’ t have complaints for their power itself, let this be clear.

For example the first Minor of Spite, Reaper’ s Might, forces a connotation of Death Shroud on all the necros that wants to focus on the kind of direct damage that spite offers; while adding this kind of stuff as minor is good because it’ s a class mechanic, having it tied to a spammable skill 1 like the DS one makes it really time-consuming, and I think that another kind of proc, always tied to death shrowd ( maybe add an increased effect and ICD, maybe tie it to an other skill, i don’ t want to be so arrogant to propose) would open up more build possibilities, tieing less Spite to Death Shroud builds but still making favorable for them.

GS/Sw-F build for modern times

in Guardian

Posted by: hennrick.4623

hennrick.4623

Looked at that build and i see how it works well – the mace in this patch is simply an upgraded sword in pve, even if the damage is deceitful to compare eye-to-eye due to attack speed.

So, guess Zeal is the way to go then. Without following further the guide, that i read and i think is very well done ( absolutely more than i could be able to do ) I still want to look for other ways to build.

So, i picked up Zeal in sfavor of Honor – while i really like the ability to cleanse condis and the boons, there are other ways to grant fury and boons, plus the elite shout is already so good baseline.

So, the traits are
http://dulfy.net/gw2traits#build=AgIBqAVcA7g~
ZEAL 2,2,2

VALOR 2,3,2

VIRTUES 1,1,3

I was really tempted to run Radiance, but i did not liked the fury on burning – since i had already meditations, nor the crit on 1-hand since it provides sword cooldown reduction that gets wasted ( that was however his strongest selling point ) and because it lacked much meaningful grandmasters, beside burning on block.

Weapons are Gs and Mace-torch, the first that grants more symbols and the second that grants condi cleanse and a whole lot of burning.

Skills are almost as before, even tought you can run less shouts and maybe more meditations.

I also add: for solo pve is better radiance than Valor for the reason that the first radiance 1, fury on burning stack, with runes of rage loops very well – i got 10 1/2 secs – but you have to be careful on proccing it every 10 seconds, even tought that should not really be a problem since with that Specialization tree you get imkproved zealot flame and burning on block! I want to see however meditations in teams, since the fury granted form them are area, while the fury granted grom radiance is only on self.

(edited by hennrick.4623)

Please don't over nerf burning.

in Guild Wars 2 Discussion

Posted by: hennrick.4623

hennrick.4623

I don’ t have much problem with burning itself – maybe the numbers are a bit too high, but it’ s fine because it opens possibility to actually have a burst based condi, and it’ s not that bad ( like traited fear for the necromancer).

However, i tought that Anet would have changed the burning duration for all his applications, since it started out as duration stack and has such high power.

[Guide] DPS Guardian for PVE

in Guardian

Posted by: hennrick.4623

hennrick.4623

Hey obal, thanks fro the guide.
I tried a build on my own with with gs/sword-focus, you know the classic, without zeal since that looks like a waste of traits for symbols, but looks like mace right now can do what sword is able to do with symbols on it. Can you elaborate?

I did not tought that mace could do so much damage, and i always tought that if you had to go symbols hammer / gs was a better option if you wanted to go zeal. did you try something like this?

(edited by hennrick.4623)

Consider bringing the old trait system back

in Guild Wars 2 Discussion

Posted by: hennrick.4623

hennrick.4623

Before the update i had to look mostly at trait lines that gave me the right stat benefits. Now i am far more free on ym choice.
Sure, maybe a tad more choice would have been good, but I like the system.

GS/Sw-F build for modern times

in Guardian

Posted by: hennrick.4623

hennrick.4623

Honor is bad, the only good thing there is Pure of Voice. You dont need to stack might in dungeons. That’s wars/eles job. Zeal is way better , like no doubt for dps. Also Rune of Rage is worthless too, you get fury with “Feel my Wrath” and other party members.. get Scholar or Flame Legion.

Get Radiance over valor as well. Radiant fire OP. You dont need condi clean from Valor, thats why you get consecrated ground and even the f2 trait from Virtues

I also have been testing mace and it’s overall better than sword. I heard torch is better than focus as well but i haven’t have the chance to test it yet.

Your build might be “ok” for open PvE but is nowhere close to be good/optimal for dungeons and fractals.

This : http://dulfy.net/gw2traits#build=AgIBrAJkBVg~ is the build im actually using. Get master of consecration / absolute resolution if needed. I think sometihng like this will be meta for guardians unless they nerf something. Also i go full berserker with GS / Mace+Focus (still testing torch)

Frankly? Is not bad at all, it’ s just way off from what i want to do.

The might proc of Honor is more for upkeep than for stacking frankly, and with the shouts applying aegis, fury and quickness is almost broken. Plus the benefit of condi conversion and boon damage increase. Maybe is less raw damage and i agree, but this is mostly a supporter build for zerker gear.

However Zeal was on the list too – bonus damage on burning and increasec rgs damage looked really good, but honestly now that burning is stacking intensity and you have only a symbol from the gs, those moltiplicators are not consistent enough for me. Unless you run hammer, and in that case is completely fine.

Also, mace? I tried to theorycraft with it, but while i was busy on other stuff a friend of mine tried and almost dropped it immediately… is that really worth?
I mean, if i want symbols i can go with hammer, that gives more of them and gives also blast on light field for reiteration bonus damage, or in what ever field is necessary: you go Gs/hammer, you stay on hammer and swap gs for cooldowns ( and for his symbol too), then hammer again.

About torch i must say is amazing – i just did not pick it up because i had no intrest in full burning uptime and i had already too many condi cleanses.

Silly Question about Seasons and Story

in Living World

Posted by: hennrick.4623

hennrick.4623

hi guys,

im new player too. it is weird when we just jump to Living story season 2. most of them (rox,kasmeer,braham and so on) called me as “boss” suddenly..i feel like..“where the hell did you guys coming from…do i know u?”. T_T

Same problem here, i started after Scarlet death basically.

It’ s really really annoying, however i managed to forgive it since it was a new thing, it was a thing that was meant to be that way and was expected to be that way and since S2 took a different route with replayability.

Still, i would really love an alternative introduction/a resume/ an istanced S1 version istanced.

TY Anet for Transgender NPC!

in Guild Wars 2 Discussion

Posted by: hennrick.4623

hennrick.4623

and here we talk and we talk

in the meantime the guard of the Inn at Eastern Ward that opens only at day is a brutish male norn with the voice of a female human and no one points it u.u

GS/Sw-F build for modern times

in Guardian

Posted by: hennrick.4623

hennrick.4623

I tried to run Zeal too, but allt hose minors that waste power on symbols without having an hammer annoys me ><

I mean, that’ s the reason why i ended doing something like this.

GS/Sw-F build for modern times

in Guardian

Posted by: hennrick.4623

hennrick.4623

This build is for pve content, dungeons and probably fractals too since it is flexible enough. This build is centered around high dps weapon with a lot of support for other members of the party, but lacks a bit of personal defense.
I want to say first that i am at all a huge veteran player of guardian and i am not dictating a perfect build at all, instead if you were kind enough to point me where i fail badly you have my gratitude.

Since there are no templates/apps yet, i will have to improvise:

HONOR 2,3,1
Protective reviver ( shelter on rez + boons on compleated rez )
Empowering might ( aoe might on crit )
Pure of voice ( shouts convert condis )

VALOR 2 3 2
Smiter’ s boon ( smite condition on heal )
Communal defenses ( aoe aegis on block )
Monk focus ( meditation heal, grant fury and have reduced cd )

VIRTUES 1 2 2
Unscathed defender ( +20% damage with aegis on)
Absolute resolution/ Supreme justice ( more F1 burning/F2 cleanses )
Battle presence ( F2 passive to allies)

weapons are sword with focus and greatsword, skills are
HEALING: Lithany of wrath ( or Shelter, see below )
UTILITY 1: Retreat
UTILITY 2: Smite condition
UTILITY 3: Free ( can be Save yourselves or wall of reflection )
ELITE : Feel my wrath

Sigils are the classics Force/Fire/air or wathever you feel encessary for big damages, no prec sigils

Runes for armor are Rune of Rage, with +20% increased fury duration, 15s Fury if hit and +5% damage if under fury.
Consumables to your choice, preferable ferocity.

Just to be clear, zerker set.

With his build, using all skills in rotation allows a fury loop on the user without factoring other players, the rune proc or any kind of consumable. Obviously i do not suggest to spam the heal skill for fury, it’ s just demonstrative.

The build has a blast finisher for setting up fields, better than nothing at least, aegis from various sources included the shout, it grants a bit of might to allies and vigor to you, plus area endurance regeneration thanks to honor minor 3 and grandmaster of Virtues ( helpful since vigor effectiveness is cutted in half) , massive condi conversion and cleanse ( the latter more for a panic button), all the perks of the weapons and still has a slot free for flexibility.
I have left Shelter in parenthesis because for fractals someone might prefer the block time, but remember that the traited meditation heals almost the same without the secondary effect, has less cooldown and grants even more fury, also if you want to use shelter and still use the enhanced meditations you might prefer to pick another second one.
If you don’ t know what to pick for the slot, go save Yourselves for Pure of Voice + condi transfer combo.

There are some traits that can be swapped like
communal defenses <-> strenght in numbers
absolute resolution <-> supreme justice ,
battle presence-> Indomatable Courage,
and smiter’ s boon <-> focus mastery

i tried to be the most flexible possible, so if there is necessity of some kind of resistance or some kind of aggressiveness there is always room for that.

Any toughts?

(edited by hennrick.4623)

Sword/Scepter Need Symbols?

in Guardian

Posted by: hennrick.4623

hennrick.4623

I think that there are too many traits benefitting symbols too, and too few weapons that could benefit from it. Maybe is intentional, but i’ d rather have a symbol skill on an 1hander or maybe not having 2 minors that enhance symbols when there is already another trait for increased damage while on it :P

Healingpower vampire build

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Might I ask if Vampiric aura scales healing with the necro’s one or with the one of the affected character?

Idea for a Mastery - Riding

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

If there will ever be a mount mastery, i would like it to be not the classic MMo thing because we really don’t need that.
It would be cool if it is like riding in Final Fantasy XII, where you find chocobos ( chickens that you ride basically ) and their primary use is to access otherwise unaccessible areas, like for an event or a vendor, ONLY AND IF ONLY related to a certain ambient like a desert or what else.

however-, cool down with this mastery thing – we barely know how it works.

however

Speculation on elementalists new weapon

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

Aaaand why not warhorn?

Maybe shaman-like, more tribal since we are, you know, in the middle of the forest. There is to be said that so far no elite specialization was bound to maguuma in any way yet, but that can be a case ( like druids and dragontards are, i think ).

#2 Feast of Corruption - Worthwhile?

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Talking about baits, kittens.

IMO you analysis is right and i would prefer a lot more %damage on condi damage stacked on the enemy: as necros we already lack natural condi burst ( and instead we have to rely on terrormancy ) and that would help it.
However we must be careful in % scaling with other condis – the main reason is that this game gates each stat to an other when possible and i would like to keep that way.
For example, you don’ t have % damage returned as health but you have healing on damage that scales on healing ( except some cases, like parasitic contagion, or the guard’ s heal), so in the same way the direct damage should scale with power and benefit in some % way from the condi damage, but in a way that it does not become a real nuke unless you got both power and condi.
it’ s a bit like keeping alive an already dead deam of hybrid builds, but if it is designed that way i would not like to change it, who knows what the future reserves.

EDIT: i forgot the censorship and i got kittens instead, but thinking about it maybe kittens are a better bait.

what Necro traits you want baseline

in Necromancer

Posted by: hennrick.4623

hennrick.4623

I my opinion we are confusing a bti too much what could be made baseline and what could instead become a minor: FitG for example is far better as a minor rather than as baseline ( if we are consider it to become minor or baseline).

Point is, they also need to figure out better what to do about minors: sometime they just drop in stuff that is mandatory only for one build, while as i see it should be more “quality of life” enhancements or “generic power points” regarding a certain ambient.

For example Reaper, that in my opinion has a really elegant trait choice, has as a minor chill on fear. While not every build is going to benefit extremely out of it they deemed it worthy for a minor because since reaper in reaper form is melee, and in reaper form has a fear, it’ s confortable to not have the enemy run over the hills and far away ( even tought i would have liked more cripple, just to enforce less chill power).

Fun build for open world solo PVE/Story/WvW

in Necromancer

Posted by: hennrick.4623

hennrick.4623

You are asking a reeeeally broad topic, but in my opinion…

First of all, minions tend to screw up a lot, but sometimes in open field battles is good to unleash the little horde on the enemies: in any case i always keep one slotted if i want to grab a skill point in a sneaky way, letting him aggro enemies while i pick without fighting.
Signet of the locust is a must because gives that movement speed that is so good for exploring and i always keep that when i can.

Other skills are up to you… for real, rather than keeping one or two fixed move them all around when needed.

For traits stats and weapons i suggest you berserker stats if you want to clear the quickest as possible, knight if you still want direct damage but want to take on more enemies, a stat with condi if you wanna kite loads of enemies or fight big bosses alone and healing if you want to go drain; daggers are for risky but quick kills, axe do nuke damage and staff and scepter can stack condition and kite loads of enemies… for traits well, that depends too much on what you do, but try to go the most open possible and avoid to pick too many traits that force you to stay in ds for too much long – it can be boring being locked in 4 skills for a lot of time!

have fun!

what Necro traits you want baseline

in Necromancer

Posted by: hennrick.4623

hennrick.4623

  • Unholy sanctuary – would be sick, since it would add another lf management layer without adding any skills

Would be a bad baseline since it would end up always forcing you into DS and wasting lf.

You are right on that, but currently not many builds have ways to use properly DS if they don’ t get a lot of use for skills. Basically what i am saying is that would allow to reduce pressure from the enemy in wvw and spvp when yopu manage to disengage but still have conditions on you, or when you want to stall enemies from range.

It’ s not perfect, i agree, but i aimed to not do any aggressive change.

Also Unyielding blast might be a good choice, without vulnerability but with perforation. If we have an auto so much slow at least let’ s award good timing.

Death into Life and Deadly Strength

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Depends on what do you want to do – remember that the stat you gain from that trait is minimal, so it doe snot become very important ( even if it is still a good number).

So far i would suggest you corruption/ momentum depending on what you want to do, also because the necro has almost no need of healing power.

what Necro traits you want baseline

in Necromancer

Posted by: hennrick.4623

hennrick.4623

  • Greater marks, at least for already deployed marks
  • Unholy sanctuary – would be sick, since it would add another lf management layer without adding any skills

Sinister builds

in Necromancer

Posted by: hennrick.4623

hennrick.4623

In short: yes i was stomped by a dolyak. too much fat.

In long: I misread the trait and tought that ANY skill used with scepter in hand has increased duration, like axe case. as you might understand now, the build for wvw and pve too is all bonkers.

I di already some other alternatives – like having not lingering curse and instead picking dark passage ( and for some weird reaosn it worked better, guess what?), but yeah even in the case i see your point.
Probably is still better staff than scepter. probably is better to not use daggers at all. But my purpose after all is to find a viable alternative, even if not in par with other builds.

I chose daggers because i wanted to do something with them, but i see that a different approach is needed in order to be at least playable: probably i will focus more ins omething like “apply condi, then finish when life gets down with ds” since ds has a greater power ratio than staff or scepter. I already made something like this http://gw2skills.net/editor/?fRAQRArY3djc0UdbjNG3wfbiahC6EIAu2I/gMgywINA-TlSAABYoEkijAQ06Hgw83AHEgd2fAgHAQ1q/4xJAIKlfAA-w but i am still unsure on which end-traits pick.

Thanks a lot for your response anyway. for real, looks like this build is worse than rat poison for readers… i am getting worried for someone’ s health : P

MASSIVE EDIT: wrote it like kitten.

(edited by hennrick.4623)

Sinister builds

in Necromancer

Posted by: hennrick.4623

hennrick.4623

After 80ing an ele and giving him all the stuff for fractals from my necromancer ( yes, i geared it towards fractals ) i started building something for roaming, solo, farming and tagging in open pve and so on. Since i had a lot of sinister gear i decided to try that one.

The build went on like this http://gw2skills.net/editor/?fRAQRAoY7Yjc0UdbzNO2webCiBZyVtiOQhFUOMJA-TBSFABA8AA69EA6D89IAsx+D8a+7XlgDr8LY1fAA-e

very glassly, without costly runes and focused on condition damage and application rather on duration ( still with Hemo because bleed still needs to last a bit); the tactic is to go with scepter, never auto with ( too much low damage, too much slow) it but spam corruptions, dark passage, terror and dagger 4 and 5 to get increased duration from the trait, then swap to dagger and start dealing dps with additional stacks of bleed, so that i have a bed of long lasting condis and several additional shorter ones, spamming death shroud for fury and using the reduced cooldown to get additional dark passage, terror and life transfer. I did not took enfeeble because i liked diving left and right with dark passage and got wasted most of time. It is not very optimized, since the cooldowns did not syncro well, but looks effective.

Then, i tought about kittene for wvw solo roaming: the concept is sorta the same only with less corruptions ( since CPC can be easily avoided and gives weakness ), more tankyness and more fears, and i got something like this http://gw2skills.net/editor/?fRAQRAoY7Yjc0UdbtNG3wfbigBZyYzi+QgIUmMKA-TFSEABIoEkgHAQwnAQfAAm/E+IA8x+DFr+TQK/AA-w

However i am not a seasoned roamer and i don’ t know if it is sorta viable, if is still too much glassy or else, and i can’ t decide on utility or food. what do you suggest?

I tought about spite but there are too many trash traits for it, even at the cost of losing power and condi duration, maybe dark passage is better that scepter duration and maybe i focused too much on terror, while i shoud have kept corruption with reduced CDR and use corrupt boon..?

EDIT: alternative one http://gw2skills.net/editor/?fRAQRAoY7Yjc0Udb5NG3wfjCiBRqSTuqV0BKsgqhA-TFSEABIoEkgHAQwnAQfAAm/+Y/hiV/xhjAQQK/AA-w

Also, about the PVE build, do you think it does a reasonable impact on farm groups?

(edited by hennrick.4623)

An idea to rework Axe

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Thematically wise i would not like to have might on auto and prefer vulnerability.

yes, there are tons of ways to stack vuln.
yes, might sinergizes better with runes.

still, that’ s what i like about necro: other support by boons, you “support” with debilitating condis.

Then, I think amount xpac size...

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

There’s just one hashtag! :0

Those aren’t perceived, those are reality.

Look at your sign.

about content:
I would like more? yes. I am complaining that i have not seen enough? no. that’s it.

besides that, i have already said my own: mandatory expansions demands a kind of budget prevision, as such prevision on costs and development, and i rather prefer some focused additions to the game rather random stuff.

Then, I think amount xpac size...

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

We needed another thread complaining about the perceived size of HoT and the lack of updates until HoT releases?

This hits the nail in the head.

Then, I think amount xpac size...

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

Nah, i will just let you notice the “raised level cap” statement.

That means that players able to get the exp will benefit not only the additional content, bul also an elite status, alse elite intrests.
Just take in consideration world of warcraft: you have this raid for level 60 full of bees, then the expc drops and raises it to 70. If you want you can play as level 60 with only base content, only that those who get the expc will have no more intrest in level 60 dungeons where thay can go in level 70 with increased, new and flashy rewards, reducing greatly the population that can actually play as level 60.

There are many other things but i don’t delve too much in them because i don’ t know FF XIV too much, but the example i proposed i guess is enough to understand a thing: if you add increase in level cap, increase in item potency or stuff like that, then it’ s a pretty much mandatory expansion due to mmo “competitive” nature, and i am not talking about pvp but about peer pressure.

HOT, while not very ripe of content ( as we know now) but is not mandatory, has not such an issue and, if there is, is tied to meta shifts in favor of elite specs, and for that we can only hope will be balanced enough.

EDIT: loads of typos.

(edited by hennrick.4623)

New trait system problem

in Necromancer

Posted by: hennrick.4623

hennrick.4623

This is the reason why i asked for a 4th trait in adept and major. stuff like this is bound to happen :P

4th major?

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

If that’s the case I would disagree as I believe it was stated somewhere that the very design of these 3 locked specializations was also meant to adress balance issues more effectively. Although we have yet to see how specializations will effectively vary.

It will be easier to buff/nerf/reallocate traits this way without necessarily crippling the whole class because of a single build.

The system by itself it’ s a nice idea, but i am worried about execution.
While in paper the concept looks great there can be issues where, due to the lack of pick room, only some builds will be actually viable.

I don’ t talk about synergy and optimization – there will always be the most efficient build for something, i am worried about having less builds not compared to live, but compared to what could be possible, because with only 3 traits will probably be forced unwanted solutions ( and i say probably, mine is a speculation based on history).

In few words: would you be satisfacted if, in order to mkake a build working as you like, you have necessarily only 1, luckly 2, choices on a specialization you have to pick?

(edited by hennrick.4623)

4th major?

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

What you’re mainly clinging to (from what I understood) is that a weapon choice shouldn’t dictate my build I need for my gameplay, for that, I couldn’t agree more but the issue would just be that part of the main point of specializations themselves is to unlock new weapons..

I believe you misunderstood something…

1) Specialization is the generic name for trait lines. Elite specialization is what we called specialization few time ago, like Reaper and chronomancer.

2) Weapons are just an example of that, anything that restricts power is part of the problem if overused/misused.
The case you quoted about unlocking new weapons ( and skills) is not a problem at all since it’ s part of a massive bulk of stuff unlocked, and since its power is not necessarly higher that core stuff you may ignore it and focus on something else, always keeping in mind that it’ s a choice you paid for obviously.
So yeah, i agree that on this last matter the problem is not that big, but the focus was an other totally.

I am gonna edit again the text to specify what i mean for specializations ( proof: https://wiki.guildwars2.com/wiki/Specialization )

(edited by hennrick.4623)

4th major?

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

My TL;DR is just a line and a tip

Ok gonna format a bit of stuff

EDIT: edited first post format. If it keeps going this way i will add chapters and an index too u.u

(edited by hennrick.4623)

4th major?

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

I thought a lot about the new traits and i am starting to think that they could really use a 4th master and adept trait, or maybe just add a 4th major trait group ( not grandmaster for reasons that follow).

TL;DR: More room might be safer because it will avoid bottleneck for micromanaging traits.


Premise

Being not stat-bound anymore, many specializations ( both the old core “trait lines” and the new Elite specializations as Reaper and ChMancer) will be more open for diverse gear build. While this will not be universal and absolute for obvious reasons i think the current system of "pick 3 " does not help at all for the matter.
This is not an absolute statement since we need to see live to judge, but since we are in time and preventing is always better than mending maybe some discussion is healthy.

First of all let’ s considerate what purpose serve the traits on a specialization: minors are a forced power in order to characterize the specialization itself, and will take the combined role of stats per point and old minor traits (while hopefully being the most versatile possible); Grandmaster traits are, by developer’ s choice, traits that fulfill a greater strategic role compared to others, and this is fine; is then left what role serve adept and master traits, and that is generally speaking giving a choice under a certain theme on how to develop your power.

This will be the fulcrum of buildcrafting: while taking the same Grandmaster, taking different adepts and master will and needs to be impactful and flexible, else we have no-brainer builds where somebody is “guided” to pick determined traits on a specialization just because of the stats, the weapons and the choice given.
Sure, picking the right combination of specialization will be a big thing, but also micromanaging inside the specialization itself should be not disregarded.


What leads me believe that it is not enough what we have shown?

Because we have many restrictive traits: traits that benefit some kind of skills, traits that benefit some weapons, some strict battle requirements… traits that are cool and have a proper place, but “eat” space to other builds: for example, if in a specialization i have traits that improve foci and signets and i put them both on the same adept group 2 of 3 traits are linked to very specific builds, and if i want to get other weapons or skills i have to ignore them and get the 3rd… that might or might not be what i need. If i put them on a separate group then i have only 2 for each group i can pick from… and those might or might not have other weapon/skill bound traits that i am not interested with, or they might be. This is not an issue with live traits because we have always, at least, 4 traits to pick from in adept and master.

This is not a terrible problem, but it can lead to a lot of discomfort while building since it will lead to a lack of space, both for safety ( maybe something does not work well and “bottlenecks” the whole specialization), creative and balance matters too.

Grandmaster traits does not have this same problem because, as i said before, they have a higher role in build creation, and the player that wants to macro manage his power is ready to accept the final choices he is going into.

What do you think?

(edited by hennrick.4623)

Noob question on CDI

in Players Helping Players

Posted by: hennrick.4623

hennrick.4623

Oooook, i got it…

Too bad :\ it was not meant to happen

Noob question on CDI

in Players Helping Players

Posted by: hennrick.4623

hennrick.4623

well, kitten.
so it is to disregard totally, or do you think at least a try might be doable? or it’ s just better dropping what do i think in other subforums?

Noob question on CDI

in Players Helping Players

Posted by: hennrick.4623

hennrick.4623

I found the CDI subforum and i was interested in jumping on there… but looking at the very nature of the subforum i wanted to take some caution, since i barely know what it is and i don’t want to base myself on speculation.

1) How does it work? as far as i’ve seen you have to comment an already opened post, but i saw no separation on topics, neither if you have to expect answers or whatnot.

2) you have to be recognized in some ways to post there, besides i guess being in a good standing with the community overall? Or there are some not written laws, like posting things only community-approved?

3) is it still supported? the last post i’ve seen is from march.

4) What does CDI really mean? I can post stuff saying “i would really like if necros had potato particles because x”, with obviously a constructive and proper cause for asking for that, or it should be more on the lines of "I liked x, i would really like to see some more stuff like x " or “I see x as this way:[…] because y” or even “Y will have X because Z”?
Don’ t make me use the whole alphabet.

Guess it is all. If you know something important and believe i am not aware of, please share that too: it might help other people reading this post either in the cas ei am aware or not. I won’ t enable Q/A because i don’ t want to pick only an answer. Thanks in advance!

Is there a lack of meaningful content?

in Guild Wars 2 Discussion

Posted by: hennrick.4623

hennrick.4623

In the end, i guess that is up to you: as i care the grinding is here only if you seek it.

For example, i love Silverwasted and i played it a lot… but i got the parts and tokens in no time, and after that i kept playing it because i genuinely tought it was fun, and i still think it is! The main reason is, while setting and missions are always the same, the people are not and many stuff can happen, the same goes for fractals and, obviously, mostly for wvw or pvp.

Sure, after a lot of time you grow bored of it, and is it fine to change because of that… how much time you have spent on gw2, by the way? No all games are meant to last forever, and in the single player games i loved most i get usually 100 hours, sometimes even 300 or in older cases even more than 1k ( time changes however, and i find myself spending less and less time :\ ).

Sure MMOs are meant to last longer due to updates, the friend and people you meet and so on, but i hardly believe they can be eternally played unless you have a sort of dedication or ossession for it.

Also, if you see grinding like that let me notice you that even in “dungeon level based mmos” you have to grind too: grind for items to get better items to… what is the purpose again?

There is no shame at all to take a break the good thing of GW2, one of the reason i picked it, is that you can drop it and enjoy when ever you want without time frames, subscription issues or kitten like that!

Aura of the Vampire

in Necromancer

Posted by: hennrick.4623

hennrick.4623

It would be really funny if the Necro allowed vampiric aura gain from combo fields.

And way more fun if you could gain that by blasting a field.

Choices

in Necromancer

Posted by: hennrick.4623

hennrick.4623

This shows how much is good when there are no skill-weapon related traits only…
I managed to like it after an year or so, but still is something i would really like to see less. And reaper manages that.

Reaper Hype: People Blinded By Aesthetics?

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Reaper is ripe with cool from aesthetics, mechanics, trait disposition, chill effects and sunglasses from head to toe. Period.

if it can be criticized is because the necro is criticizable by baseline, but that deserves a side discussion ( actually there is one ongoing for two and more years i guess).

Why i like the Reaper traits

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Putting aside meta, power, viability and other stuff i really love how the reaper traits are disposed.

At the beginning i was not liking how the devs referred to the lines as “thematic ones” because i thought that it would lead people to stick to a line and go only for that, but looking at it now i understand that is way more elegant and flexible: it allows to tailor and dispose power and tactics by giving meaningful choices for any other picked specializaition: you can go condi and pick chill, or else use it and devastate enemies with power or even more tank the frontlines and dispense conditions and controls. In few words, giving a characterization to each line allowed a clearer development and characterization to the traits, and so a clearer and stronger synergy with other specs.

I would really like to see something like that in other specializations: some have clunky effects that looks like they exist only to cover spots, some others don’ t give too much choice and some others are actually good but do not weave well with other specs.
I don’ t know other professions, since i have limited knowledge on that, but what do you think?

(edited by hennrick.4623)

Make elite traits universal

in Necromancer

Posted by: hennrick.4623

hennrick.4623

I think that even if DS specialization will remain melee, other weapons will still benefit from it.
Look at the staff: it has aoe chill and fear, and the spec benefits from both!

So, the specialization is called Reaper...

in Necromancer

Posted by: hennrick.4623

hennrick.4623

… for an expansion full of plants.

NOW I GET IT.

Witch Doctor - AKA Hobomancer

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Din’ t know, can’ t hear you up from the hype train

Why do you play female characters as a guy?

in Guild Wars 2 Discussion

Posted by: hennrick.4623

hennrick.4623

Short answer: aestethics.

Long answer: i always try to define a kind of characterization to my characters, not like i roleplay or something else but i like to stand to an idea or some theme. When i want to look at my character i want to see something good looking not in sense of beauty, but of meaningful design.

For example my first character in GW2 is a female necromancer silvary: i wanted to play necro ( woe me!) and i really liked the idea of a silvary necromancer, but i really did not like the male model… just there was not any catch to the eye that was along what i was thinking, while the female did fully knowing that being caught in the character selection screen with a light-armored female with 80% of the skin exposed was a real risk! lol

I ended doing a sort of purple-skinned silvary with green hair ( an aubergine basically ) and later on i discovered that i can make myself bleed to gain might and bleed others!
that was funny… and mostly scary at the same time °w°

also, for the ladies sorry for the “another period joke”

(edited by hennrick.4623)

Unyielding Blast should be baseline.

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Been playing DS necro for a while in PVE and the worst part of it, besides being underpowered, is when you have to stay kitti’n hours in DS spamming 1! At least unyelding makes it more intresting because you have to more or to reposition, maybe without vuln stacks but with piercing effect.

So aye, i’ m in favour of it.

Tell Us Your Dev Priorities!

in Necromancer

Posted by: hennrick.4623

hennrick.4623

1: Team interaction ( finishers/fields/heals/boons/shields/reflection/uberdps wathever, it needs to bring something meaningful for the whole party )
2: Allow Lifesteal healing on DS
3: Changing traits and DS skills so it does not need to stay 3 hours spamming DS AA
4: Casting time reduction ( when needed)
5: minion AI
6: more flexible traits

So necromancer moral all time low right?

in Necromancer

Posted by: hennrick.4623

hennrick.4623

And then you just roam the world and the wvw with bleed and necrotic magic spamming left and right without worry because open pve is metaless and in wvw there may be so many occasions that it matters the bit less
w

[Asking] Indications for Ranger

in Ranger

Posted by: hennrick.4623

hennrick.4623

I made a Ranger few time ago mostly for dungeon running and general pve content, i wanted a medium armored profession but the thief felt too squishy for me, and the “agile and cunning warrior” archetype fascinated me more than the sneaky assassin, plus bows since strangely in this game i have a dependency on ranged weapons.

So i wanted to ask: how’ s the Ranger situation on Fractals and speedruns for dungeons? Has a particular place in wvw, one that really distincts him? Instead pvp ( hearing sounds of pewpewpew).

I don’ t expect to be an ace in everything, i will level him aniway