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About consumable changes

in Guild Wars 2 Discussion

Posted by: hennrick.4623

hennrick.4623

“The line of foods that provided bonus damage while moving has been dominating consumable use for all power-based builds. In addition to being significantly more powerful than other foods designed to boost power damage, the “wiggle” strategy to maintain uptime on its effect has a negative impact on the health of the game (and its players).”

Completely understandable, it’ s idiot to have to wiggle to get a damage boost. It’s just annoying.

“For these reasons, food that increases outgoing damage while moving has had its efficacy reduced by 50%.”

Wot? You just admitted that wiggling is bad and you kept it? Aren’ t you this way just making the food either totally subpar or marginally good while still keeping the wiggling?

Why not, for example, halve the effect but make it permanent? it’ s still half effect across the board and is only slightly beneficial to few skills that require you to stand still.

Don’t get me wrong, i am not mad or angry. Just really confused.

[EU] Training raid

in Fractals, Dungeons & Raids

Posted by: hennrick.4623

hennrick.4623

Following this. Hopefully it will still be alive when i am out of uni exams :P

How to make raid fights more accessible

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Posted by: hennrick.4623

hennrick.4623

I don’ t see how this would solve anything.

The actual timer is not too much of an issue regarding dps race, since they are lenient enough. If there were no timer then everyone would build tanky and just kill it with attrition, even with instant-wipe mechanics many things would become too much easy. This is why timers exist in first place, and are a good thing.

Increasing the time limit? Then we have a numerical value which may never be right for some, or might be right already and may ruin fun for other people to see it upped since they demand a challenge, so is basically worthless to modify.

Tips for learning to tank?

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Posted by: hennrick.4623

hennrick.4623

thanks for your replies, could log in only now

I will consider soloing archidivinier, and in that regard i have to solo twilight harbor too to get the runes ( i can’ t find a proper team at all!) so it’ s added experience.

regarding the class, i thought necro was a good pick for the first wing because can afford to go totally full dps thanks to the thoughness given by minions, so it can go full viper/sinister and cover the condi dps role. But i agree that having a team-based class by start is quite helpful, like chronoi.

Tips for learning to tank?

in Fractals, Dungeons & Raids

Posted by: hennrick.4623

hennrick.4623

I want to build a necro tank so i can build pugs faster, but i have never done something like that on gw2 already. I am afraid that, even with he help of guides, i will need a lot of practice on positioning, dodge timing and to train my focus and i can’ t just drop into a squad and expect other people to accept my fails.

Any tips on how i can improve that, either in the raid instance or not?

GW2 Pen and Paper

in Community Creations

Posted by: hennrick.4623

hennrick.4623

Oh my! I am a sucker for pnp

Can i ask you a thing? I see you are making the game with a system of its own, but you do have experience on those?
What do you plan to do with it, to have a value to go for or just something to bash faces with?

Also, are you sure there aren’ t already systems up and running that can just be expanded for a gw2 setting?

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Here’ s my Necro, my first pg and main!

http://imgur.com/bczU5Jv

I wanted to do it fairy/wisp like, being sparkly but ominous! Just to differentiate her a bit from the always grimdark design, even thought she is a necro. The skin is a mix between dark purple and blue, but at creation she was full purple like an aubergine!

Here is her in game with a kitten Cobalt

http://imgur.com/Kny36dL

(edited by hennrick.4623)

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

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hennrick.4623

Dear diary, today i saw how much the nearsight of the players can get.

People asking for more slots so they can trade gear between characters. Too bad that not only the potential 6 professions of your account would not like to see the armored gear of the other 3 but also that the gear is soulbound on equip, making the operation impossible even with a bank.

People asking for more slots for stuff that is cheap, or that is useful only in situational cases, or both. Stuff like crowbars and alikes for HoT or for food, that might and might not be wanted for every character on the account.

People saying “Duh else you can get to the HoT”, avoiding the fact that this makes you go across 2 loading screens and that ejects you out of your current map, like just after defeating Tequatl. Not a big deal for those that stay always in HotM probably, but lucky them then.

And then, people completely disregarding the economics of the game, where a copper salvage fed worth 800 can be shared with every other character with a price of 700 for a potential value of 800 x character gems making it useful with only a second character, completely overriding the needs of a player to buy stuff more than once and reducing the potential income overall of the company.
Also people calling Anet greedy for something not forced and that makes a player spend less money for an higher value service is plain ridiculous to me. The only complain that i have is that you have to necessarily have bought something with an high gem price before making a good use of it, so i would have liked it to cost less or have the ability to “boundle” it with gem store items.
Maybe is not everyone’ s piece of cake, but still has its worth for those who like it.

Also, for those who are asking refunds for items already bought multiple times: you have my sympathy and i hope Anet will manage something for you, but i hardly doubt you will get one. Simply because you don’ t have the right to do so. If something is broken or is not deemed fitting then there can be refund rights, but if something becomes outdated ( which is not the exact case, but is similar enough ) you still have benefited of that thing for a long time, and you decided to invest your income into that. No one forced you to do so and no one admitted that there would not be a way to share items for your characters ( and actually that already existed for a long time ), that was your choice weighted by you.

(edited by hennrick.4623)

Unacceptable gemstore scam

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Posted by: hennrick.4623

hennrick.4623

I understood too that it was just a slot. It was also pretty reasonable, since it allows you to replicate costly items for every character ( like copper-o-matics )

Eyes of the Bongo

in Guild Wars 2 Discussion

Posted by: hennrick.4623

hennrick.4623

Bongo: Hey Anet, how it goes? Just wanted to tell you thanks for keeping my eye! Now i see much better, i can see again the beauty of the sunset in its fullest and I… ehm, what’s that? What you want to do with that pointy stick? NO ANET PLEASE NOOOOOOOOOOOO

Balance must be kept.

Shared Inventory Slot Feedback [merged]

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Posted by: hennrick.4623

hennrick.4623

Also, i want to add.

A copper-fed costs 800 gems
A slot costs 700. If you buy both and if you have at least 2 characters the slot repays itself, without mentioning if you have 3 or more!

If you have a salvaging kit is more worth, but is less comfortable since you have to swap it before logging out.

I see their reasoning to keep the price high – it is to give a way for the players to share an item for all the characters without having them buy different copies for each character and valuing more what they buy. Still i think it is a tad too much.

Also, for those talking about crowbars… forget it for your own good, if we start crying for keeping around the characters all the stuff then sure it becomes a programmation toll.

Shared Inventory Slot Feedback [merged]

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Posted by: hennrick.4623

hennrick.4623

Personally i think that the idea itself is great – it’ s the first time i see something like this on an MMo and it could be incredibly useful. The price itself for me would be fine, considering that the item inserted there, if it is not a consumable, is practically multiplied for every character ( think about an endless gat6hering tools that you can share with every character ) so the price is somehow justified.

However, what i dislike the most is that this slot is most useful for stuff that you have already paid in gems for, like the aforementioned endless gathering tools, musical instruments, toys and every other non consumable activable item. So basically getting this is dependant on what you have already before, and for this reason i would have liked a lower price.

Not going to complain about marketing choices here, that’s always a spiky argument. It will just mean that i will wait a discount.

The endless waiting

in Fractals, Dungeons & Raids

Posted by: hennrick.4623

hennrick.4623

welp, it’ s a normal thing for raids – people has stuff to do, and when there are 10 people they tend to accumulate

About vanilla wow and 40 man raids… the waiting was absurdly crippling. Even if at the times there were mostly hardcore nerds that abnegated anything else from their life while in raid the ready check could take a hell lot of time, usually.

In fact it was usual thing to just run without checking every time if somebody was ready, with the result that somebody started with a minute of delay or so on! This, coupled with the necessity of picking players badly geared and with “fluctating” skills made the game very frustrating.

This is why 40 man raids were removed. Not worth the mess, i agree on that.

Forsaken Insigna?

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hennrick.4623

i see…

thanks ^^

Drakes on a Plain

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hennrick.4623

compared to gw1 the humor in this game is obvious, immature and kittened. it has probably about the same amount of humor if not more but it’s quality has sunken so far it’s close to the planet’s core. it’s like fry and laurie vs. spongebob.
there was not one single moment in the entire game i found anyhow funny whatsoever. although i imagine a 6 year old might find many things hilarious.

Nehdukah: “And it pecked one of her eyes right out of her skull. Terrible! I will have nightmares of the horrible sight for years to come. She was so grateful to have survived that she gave me two of the eggs from the nest.”
Chitundu: “Tore out her eye? I bet she didn’t see that coming. Ha! I mean, that’s terrible. Where are these eggs now?”

… maybe i am cherry picking, but it does not look so brilliant as you say. Care to give better examples?

(edited by hennrick.4623)

Drakes on a Plain

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Posted by: hennrick.4623

hennrick.4623

Savage Norn

You are deep into the jungle, in enemy territory, and find a friggin Norn that came here to cuddle the Mordrems! I mean cmon xD

I don’ t know how serious/funny was GW1, but personally i never found a lack of humor in this game, especially if Asuras are around.

Like the Rata Novus lane “Activate firewall”. Oh gawd.

Forsaken Insigna?

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Posted by: hennrick.4623

hennrick.4623

http://wiki.guildwars2.com/wiki/Item_nomenclature#Quadruple_attribute

can you tell me what it is? did not see anything like that and the wiki itself does not say much.

Fed up of the moaning

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

I agree too. Probably i worded too much strongly, this is uncharted territory for everybody.

The more i play the expansion, the more i think that the new content opens up a non-linear leveling-like system, meaning that we have to invest for it time and attenction equal to what we usually do when leveling a character up without, obviously, having the same characteristics of a level up.

Which is simply awesome. Why no new MMO did this already and keeps increasing the level cap!? Or i am simply not aware of some recent releases?

Fed up of the moaning

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

haters gonna hate, that is for sure.

This is why sometimes is just better to leave the forums be.

Also the expansion is hardly grindable… but that depends on what meaning players associate to grinding, which might be anything from the chest farming from SW to “oh i am grinding my life right now”

How would you rate the HoT Fun Factor?

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

10 is exaggerating, but so far is at least a solid 7

You don’ t unlock the elite spec immediately, but honestly that makes it more appealing to get by exploring the content. And what an explorable content! I found myself falling under a rift and managed to get to a ledge to safety, for example, but then i looked at the bottom of the map and started questioning myself if there was something else under it. Guess what, i flew around a big tree and i found an hollow hole where there was an hero point!

Another one was at the Shrowded ruins. When i got close to that i noticed a marker on the map but did not know why, then i looked again at the name of the place, looked at the rocks… and noticed i could walk throught them! Not sure if that was intentional however xD
But when i reached the waking tomb that is where the fun began: alone, in a zone full of ledges and enemies with unknown powers ( from which knockback… on a place full of ledges. ugh ) and far away from any waypoint. I went super cautious, sneaking from the enemies ( i was playing the necro, so no stealth ) and killing single patrollers when they walked away from the other guards. Probably i overdid it, but since the region so far was really really punishing to lone travelers i was prompted to do so.

That is where i stopped thinking… when it was the last time i did something like this? Not only in GW2, but in every game. When it was the last time that i had to play with patience, analysis of a target and tactic to overcome a danger while being alone?

Not sure of how much of that translates in later zones, i am still lost in verdant brink and before going on with the LS i want to get reaper

Plus, the game release was almost flawless. There was the problem about the 2nd mission that blocked the portal but i was able to solve it by myself in 10 minutes, and overall even if there were problems many were either not game-breaking or very very restricted.

but this is just my opinion

I am going crazy

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

well idk but i broke the tower JP

guess it is a sign.

I am unsure for the health of my silvary however – first surrender to Mordremoth, then to insanity? a bit too much.

Attachments:

Issue Reports: Heart of Thorns [Merged]

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Posted by: hennrick.4623

hennrick.4623

The patcher has some issues with the last build: when is almost completed the download speed drops to zero! I tried to open and close it or to reset it somehow, but with no good results.

I am going crazy

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

… Red card for the pun, dear lord.

It’ s all mad king fault!

I am going crazy

in Guild Wars 2: Heart of Thorns

Posted by: hennrick.4623

hennrick.4623

From a side I have the expansion, that just came out and is full of stuff for me to do and that incentives me to go explore older content.

From another side I have the Halloween events, that are time-gated and that i need to complete head to toe.

And i have them at the same time!

… i can say i am torn between Thorn and Thorns, uhu?

Raid Feedback

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Posted by: hennrick.4623

hennrick.4623

I ran the raid only with pugs and a friend on TS: we had a tank revenant, 3 condi dealers ( i was there as a necromancer ) and the rest full dps, or so i tought.

We did not manage to put down the boss: our first phase was good but not very optimized with melees running at the circles losing a lot of dps, the second phase was very good i think with the 6 damage dealers bursting green, we 3 condi dealers dealing with red and the tank soaking blue by itself. The third phase was more messy, but i noticed the biggest problem was the timer: while the boss was at 50% we had only 1 min remaining best case.

Honestly, i am fine with this: i expected it to be hardly puggable and i am fine with this result, even tought i found the timer too much short still – not because it made the encounter impossible, but because gave me the idea of promoting too much optimized builds and strats while i think berserker timers should be there mostly to avoid stalling.

The thing that pleased me the most about the raid is how much it was not gear-checky: many times in other games you have the impression of failing an encounter just because of your gear quality, but looking back at the tries i did i could see improvement rooms that were mostly skill- based and i really really liked that. Also a better raid composition could have been necessary, and i am totally fine with that.

I liked how the boss interacted with the party members – with scenarios where not full offensive gear was not necessary but very useful to help downtimes in dps. Toughness now is mostly relegated to the main tank and i like that, because it gives a clear purpose to the stat as well as healing power does for the healer, leaving vitality for those that might need more resistance ( before this i ran valkyrie reaper ) and i think that the devs can play around that.

I experienced the whole encounter as a dps-race: the thunders of the 1st and 3rd phase require coordination between players, else it can happen that too many people go there, or a melee finds itself forced to lose dps, or somebody tries to reach the thunder but is not fast enough: the result can or cannot be a wipe, but it can slow too much the party and make the timer run off, which i found really intresting.

I found that the fight required a moderate awarness of the sorrounding, either for the hazards like bubbles, thunders and floor or for the party members getting downed, prompting a decision between letting somebody else pick it up or keep dealing dps.

The least tense part for me was the second: once it is set you have nothing to worry about if not damage dealing. Probably is too much light and some additional distruption hazard might be in order, but is somewhat short after all and it can be a good thing to have a less tense moment in the raid to cool off the head a bit before the hardest phase.

I think that this particular boss encounter has a damage output that can be healed up more efficently by the classic healer specialization of the game rather the druid, that has a lot of burst heal but not too much sustained and pays it with a lot of lack of damage while guardians, elementalists and engineers might constrast better the costant damage stream of the boss; the efficency of the healer is still unclear however, and i don’ t like the idea of the healer as a not mandatory figure because a player can patch itself up with its own heal without healing stats.

However i was really satisfied witht he encounter and i really hope the next bosses will keep this pleasure, or better!

Current BW Raids headsup?

in Fractals, Dungeons & Raids

Posted by: hennrick.4623

hennrick.4623

Read the topics on the front page of this subforum. One of the titles will answer your question.

In a nutshell, the new Squad UI, which is used to assemble raiding parties, is broken. So although the raid content is fine, we can’t access it until it’s fixed. They were working on it until the wee hours this morning, and seem to be getting back to it now.

Hopefully it’ll be fixed soon, and/or they’ll let us take another crack at the raid once the UI bugs are ironed out.

Yeah i see, but i was mixing up all information and got confused instead _

thanks gives coockie

Current BW Raids headsup?

in Fractals, Dungeons & Raids

Posted by: hennrick.4623

hennrick.4623

I am from EU and i could not manage to get into raids for reasons, but as far as i could understand there were someissues with squads, or entering raids entirely.

Can somebody tell me about the current BW situation, what is working and avaiable and what is not? I am not asking for feedback, just the current state.

Vampiric presence ICD?

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Posted by: hennrick.4623

hennrick.4623

presses F to revive downed thread

This leaves a question: what is vampiric presence? what purpose does it serve?
Because looking at the trait line and what does it give, you have better gains almost everytime you pick something else ( without having to deal with team sinergy issues ), at least for pvp.

I mean feels a lot like a bard class of all the old D&D versions: looks cool but can’ t live up to expectations, unless in few cases ( for pvp, for pve is yet another damage source with a bit of sustain that probably is not even wanted).

What do you think VP should do?

Vampiric presence ICD?

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hennrick.4623

Yesterday after I saw this thread get hit by this Drarnor-hammer I thought: that’s it, I won’t see this on the front page again…

Seriously, how is this even a discussion? More icds and rng? PLEASE no. Not for Vamp Aura and especially not for Vampiric. If anything we should remove icds from other traits.

why rng? there is no rng here.
and why no ICD? it’ s a good way to better identify/play/scale traits sometimes

Vampiric presence ICD?

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hennrick.4623

You are now, in my eyes, a Mesmer Spy who finds the fact that necrosnbut getting health from Multiple clones hurting your butt

… do you want to know the truth?

I am a necro. But i am a cabbage head.

MUHUHUAHHAHAHAH HAIL MORDREMOTH and his minions that won’ t get afflicted by multiple hits of VP!

/joke

One thing that bugs me, also, is how would a trait like this work for builds that are support-based in pvp.
You might say “but necro support is kitten!” and i agree, but havins some possibilities open, if they don’ì t cost anything, won’ t hurt. Or i am being too much greedy?

(edited by hennrick.4623)

Vampiric presence ICD?

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Posted by: hennrick.4623

hennrick.4623

Almost every DPS class relies on frequently hitting an enemy with as much damage as possible. Almost every DPS rotation involves multiple hits in fast succession, which is what makes no ICD so strong. The DPS meta is so good right now that even if Vampiric Presence’s life steal were triple what it currently is, with an ICD per player it wouldn’t scale well enough and the Necromancer simply wouldn’t get used instead of changing the rest of the meta. The only way to make an ICD Vampiric Presence good would be to make it so incredibly strong that it was doing something like 2k DPS on its own per player… And ANet will never balance it like that because that’s pretty overpowered.

I also think ANet will opt to avoid added complexity to this trait. Why would they modify the lifesteal for the cast time of the skill when they can just balance it to work on every strike? They always go for the simpler, easier to understand approach. That’s good for the game.

I agree that making it work on skill cast/damage interval would be a mess of a work ( not hard, but really extensive) and not the best course of action for the inteded results.

I can take for granted that every profession focuses on multi-hits ( even the reaper is going to have quick hitters in its kitten nal, like the reaper shroud ) since it is really reasonable as long as the dps meta holds; i can imagine that raids will necessitate at some point of different users than pure dps, but since the trait affects only 5 party members out of 10 then probably it can be managaed to work essentially on the damage-doers ( even tought i expect it to be a little messy since you can’ t select who).

There is still a problem pve-wise however: the same place is contested with the Warhorn trait, and no matter what only the one that is matematically superior to the other will be picked, if the blood line is chosen, since even tought mechanically different they serve a very similar purpose, minus the sustain in one and soft cc in the other. Hopefully the addition of defiance will make this choice more important in pve, even tought i expect VP to be lackluster again if things stay the same.

Posed this, it leads me then to think more pvp/wvw wise where is way less expected to encounter people that maximize on hits like in pve, and where this trait has big problems in team composition and where an ICD or some control of the likes might help a lot.

Vampiric presence ICD?

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Posted by: hennrick.4623

hennrick.4623

if ICD is out of discussion, what about making it scale with cast speed? sure, there are utilities that might skew that a bit but shiuld be still farr less skewed compared to live.

Could be even worse. Take a look at Grasping Dead compared to Well of Suffering. Well of Suffering not only casts faster, but also hits five times as much. Or compare Volley (Warrior Rifle 3) to Rapid Fire. Same cast time, but Rapid Fire has 3 additional strikes. Plus, how would Quickness and Slow factor in?

An ICD on Vampiric Presence makes more sense than one on Vampiric, don’t get me wrong, but realistically speaking, the only thing that needs to happen is that it gets balanced around average situations rather than the perfect one.

the concept around that idea is that, since you don’ t lose time that you could spend hitting, you deserve the damage you get with that cast speed.
Basically takes the actual VA and makes it so, no matter the speed, remains impactful somewhat the same. It does not follow anymore the logic of “hitting a lot, no matter what”, but one of “how much i hit with a dedicated time” one. For example Gravedigger would benefit greatly from this, as well hammer guardian users, without removing the power that you can get from quick multi-hit skills ( well, maybe a bit due to balance since it would be far easier to reach an optimal scenario ).

I am not sure how to explain it well, i miss words :\

Slow and celerity and other buffs ( like the ranger trait that increases LB attack speed if i remember right ) would not affect the damage ( but yes the dps, since you attack faster or slower) to keep things consistent between casts of the same skill ( after all, why increasing attack speed temporary should reduce my benefit from something else? A buff remains a buff, a debuff a debuff ).

EDIT: wait wait i now understood what you meant! Basically, if you have a slow-casting, multi-hitting skill that would do a lot of damage AND do a lot of hits.
This would mean that the trait has the power shifted, and not anymore balanced! which, in afirness, is bad.
Also there are upkeep and channel skills that should require a different treatment ( like thousands blades). In the example you listed i would be fine if the 3-hit slow casing skill benefitted fully from hits and casts, after all is a skill with a cooldown, but is a thing to keep in mind for reference.

Any more toughts more pvp focused?

(edited by hennrick.4623)

Vampiric presence ICD?

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Posted by: hennrick.4623

hennrick.4623

This is a simple case of op being kitten cause his life blast,staff,great sword ain’t stealing as much as dagger horn- you know what, specific weapon/ ability r suppose to yield better results over others when you combine it with traits that have synergy with said weapon/ability. Making vampiric presence the equivalent of a consumeable buff is- in my words: uncreative and stupid

Edit: comon guys, it’s a thread that wants to slap ICD on necro traits, this guy must be a spy from ele/Mesmer/guardian forums do not heed this blasphemer

kmon everyone know i am a pony.

…blasphemies aside, yes my proposal reduces sinergies with necro itself, but not because i want the trait to work with every weapon or stuff: i like traits that open up peculiar sinergies.
My point was that as long it affected the necro only it was fine to treat it this way, but now that can affect multiple targets needs to be more consistent in what it does give, and cannot be considered anymore necro-centered only ( like communal defenses or shooting mist) . The fact that it works also for other weapons is an added plus.

Sure thing there can also be team sinergies, which is cool, but how many are effective at which level, and what do they pay for that in order for it to be valuable? Because if only few pocket team compositions sinergize so well that they hold the power down for the majority of cases, then we have an issue.
Maybe adding an ICD on lifesteal or other limitation is not the best approach, it’ s just an opinion of me random dude on internet, but still the problem lingers and i tried to solve it with reason.

Can you tell me why, posed that the necro gets the ICD and compensation damage?

Because of multi-hit attacks used both by the Necromancer and other classes. Things like Hundred Blades and Life Siphon and Life Transfer and even combining Lava Font with Meteor Shower will be severely limited by the change. Limiting those skills’ interaction with Vampiric Presence, even with higher numbers on the life steal, will make the functionality ultimately worthless in scaled PvE team combat (ie. raids).

So you are telling me what, no matter what, there are not team compositions that benefit so much more from this trait that it “gimps” it balance wise?
Is it totally probable, don’ t get me wrong, just asking for more clarity. Is not totally impossible since the builds for pve are so very restricted and you see the same stuff ( like Thousand strikes as you said).
What about having the lifestial modified based on base cast time of the skill? Think that would have problems too?

(edited by hennrick.4623)

Vampiric presence ICD?

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Posted by: hennrick.4623

hennrick.4623

Simple: they currently balance around the best-case scenario on the assumption that is the average-case scenario.

Basically, vampiric/vampiric aura (at least on self) are balanced for a 5v1 where only one of the five is actually hitting you. This is the dream scenario, but will literally never happen.

If instead they were balanced around the actual average scenario, then the ideal scenario would actually have awesome results, not just “decent.”

The perfect situation for anything should have awesome results.

Vampiric Aura, since it does give benefits to others, does get trickier.

But will leave it undertuned as heck :P And i am not sure if i would like to have such a niche trait when i have only 3 to pick from.
And the others are 1) that empowers warhorn and 2) that gives istant aoe heal for full supports.
So if i want to use a trait line either i have to use warhorn ( and not use focus, for example ) or i have to invest a lot of power budget into supportive power ( and i am not sure how much is that powerful ) bound to flashing my DS, so i can’ t use properly my DS itself. At the same time Vampiric presence does not scale well with DS of its own because the auto attack is slow and the multi hits are few ( even tought with reaper they scale up by a lot).

if ICD is out of discussion, what about making it scale with cast speed? sure, there are utilities that might skew that a bit but shiuld be still farr less skewed compared to live.

Vampiric presence ICD?

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Posted by: hennrick.4623

hennrick.4623

The only issue with Vampiric/Vampiric Aura right now is that they balance it around the best-case scenario instead of the average-case scenario. Yes, it could use a buff, but the basis to how it works is fine as-is.

The problem is: how can you buff the average scenario, without buffing the best case scenario? I can imagine some things like having the buff on yourself be more powerful, but solves not everything and sorta defeats the purpose of the trait.
Stuff like ICD could actually greatly help the balance of the game, making more smooth the difference between cases, thus granting a more satisfying power since it becomes easier to balance.
Probably making it too much smooth, however.

Also, we must consider what is the identity of Vampiric Presence. Empowering multi – hit skills? Empowering allies? Giving sustain no matter what?

Vampiric presence ICD?

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Gravedigger hitting once and stealing 400 health every 2 seconds is better than Gravedigger hitting once and stealing 100 health, sure. But which is better: Gravedigger hitting five times and stealing 400 health or Gravedigger hitting five times and stealing 500 health?

This is where ICD’s and siphons don’t mix well: multi-hit abilities. Any time an attack hits more than once, whether it’s on the same target or different ones, an ICD prevents any hits beyond the first from doing anything.

This is a good point and is what makes me most dubious: how much can it be valuable to have it benefit more spread hits? But then again we fall in the category of somethign that has a really jumpy scaling, and msot of times is almost out of control.

Also, is more valuable in pvp letting it have an ICD? let’ s suppose people hitting in the face nonstop, a VA without ICD would work better only ic a character manages to hit many people, which can be really hard since you might not fight 5 people together in a match.

EDIT: a variant could be that, instead of allowing a single siphon, that all the targets of the next skill that hits an enemy siphon health from all the targets. This however clashes again with an other problem: is this trait supposed to benefit more from large crowds? even tought it is not a bad thing, is a valuable thing to consider and to preserve, in order to find a better way ( if there is a better way where that aspect needs to be removed) ?

(edited by hennrick.4623)

Vampiric presence ICD?

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Posted by: hennrick.4623

hennrick.4623

While i am here lemme explain a thing that might got miscommunicated: with ICD i meant that the lifesteal proc provided by the vampiric aura can be procced only once every second for a certain affected unit. Sorry, english is not my main language.

An ICD on Vampiric Presence would utterly destroy its scalability and ultimate value for Necromancer both in future challenging content and in current contexts.

Can you tell me why, posed that the necro gets the ICD and compensation damage? Not being kitteny, asking because posed this way should actually help the overall team damage, making it more useful for all the other party members that do not rely on multi-hits. Take in mind that i am not the best expert regarding dungeons and fractals.

It also helps the Necromancer’ s Life Blast, since is the basic attack for every build that wants to utilize at least minimally the death shroud ( that is a class mechanic, after all ). If we want to be more preventive we can see that Reaper’ s skill 1 gets less benefit from it, but at the same time the greatsword gets more and so is useful again for the Reaper line.

I repeat, my concern is not much about the Necro itself, but the identity of the trait: should this not be picked because you want, besides the lifesteal, to provide a team-wide effect? Many other professions that grant bonuses grants them build-agnostic ( team wide toughness like Guardian, healing like Elementalist and so on ) that might be situationally less or more useful, but benefit everyone the same way.

Vampiric presence ICD?

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Posted by: hennrick.4623

hennrick.4623

Yeah i would like it to scale more consistently between builds.

As @Drarnor noted, it is fine if it scales imconsistently between builds by itself – it’s the good of.the game after all – when we consider the Necro alone.

But now we have Vampiric Aura affecting more people, who can scale with it in a very very different way – probably some professions do not have even mean to scale it comparably well like others! And even if they scale well is just for a little subset of the possible builds, on this case only those who provide a lot of on hit effects.

And even if you manage to.do a composition that uses it well( not optimally, but well ) it might forsake everything else like a proper tactic.

Now we have only few traits – and i don’ t think it is accetable.to have them usable only fot some fringe cases. Having an internal cooldown gives a lot more cases where is useful ( for example it can be used to enhance the minions with little loss compared to having a full party ).

Also.consider that this trait is balanced around having 5 people affected, and not only necro.

Vampiric presence ICD?

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Posted by: hennrick.4623

hennrick.4623

Why not empower a lot the Syphon effect of the vampiric aura, but add a ICD?

I know there are many builds that rely on multi-hits, but they are getting more and more niche: this is supposed to be a team-wide effect and can be properly used only if the whole team has a lot of hits in it, but that can work only with a properly builded team and still i am not too much sure about how is worth.

I am not too much aware of the competitive scene, but would not it feel better if it had the effect increased by x4 ( which is a sequence of auto attack dagger counting only tooltip cast time, sorta. it’ s just a reference number, mihht be lower or higher ) so everyone could benefit from it? I see that some builds mught suffer from it, but then the trait will be more worth generally speaking, and said build can still be compensated somehow, while making it also easier to balance.

toughts?

The Scythe of Out of Scale.

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Posted by: hennrick.4623

hennrick.4623

Actually i love having that big-kitten scyte is just so over the top and the whirls it does feel exagerated and powerful!
However, probably having the handle shortened might reduce some clipping problems… even tought i lvoe them too. lol.

Also… please don’ t call phisics or something comparable to reality… because magic.

Elitism alive and well in the community

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Posted by: hennrick.4623

hennrick.4623

I check and value based on AP for LFG, i just try to be reasonable with it.

For example for dungeon runs only when i am kittened for past wipes and leaves or when i know it’ s going to need knowledge i ask for AP, and never ask more than 5k. While it might be true that many 5k AP do not know how to do that there is a high %, plus pretty much everyone can lie about knowing it or not.

asking more than 5k ap is pretty much sensless to me, because it means that you need a team able to handle a certain situation, but it does not mean at all that in these 10k AP you have experience in that.

Not sure if i have explained well enough… basically, for 5k AP you have a bit of experience and common knowledge on what to do and what is stuff, thus a good chance that they know what they quequed for. But for doing stuff that requires skill then you have to certify that skill, not ask for AP.

Don't buy from the Consortium Florist

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Posted by: hennrick.4623

hennrick.4623

It is no doubt a little toy for events and such, since near there is a place for weddings.

Still good tho, you just have to remember is like any other object you get into the open world.
also, remember to play the price >:D

How Much Money Have You Invested Into GW2?

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Posted by: hennrick.4623

hennrick.4623

I got the game for 60 euros in amazon because it had an art book with it. I wasn’ t a GW fan, but i like a lot artbooks and conceptual arts so for few more i picked that.

Besides that i never spent in gems. Not like i don’ t want to support anet, i also think they deserve it, but i still don’ t like the idea of giving away real money for unnecessary stuff. Got my mentality struck in that :\
However i don’ t work yet, so i don’ t have disposable income either.

Besides the expansion, i think the only thing i would buy are account upgrades, like bank slot and character slots. In some companies the source of the income is weighted for the discipline that producted it, not sure if is Anet case but i would give my money to the coders department rather the artistic one.

Professional deformation i guess, i am studying engineering :P

I need some casual farming advice

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Posted by: hennrick.4623

hennrick.4623

Thanks again for the reply!

Things have certainly changed, why exactly is silk more expensive than gossamer these days?

I did the whole meta event in Silverwastes and figured out most of how the zone works, though I missed my chance at going into the Hidden depths with these nightmare keys.

To confirm:
-rare items use a master/mystic kit on unless sell is > 30 silver
-non-rare cloth use a basic kit
-blue/green heavy/medium use a fine kit
-white items?
-weapons?
- Should I throw anything in the mystic forge? I haven’t used it in forever.

Thanks again!

As Silvatar over there noted, you better use basics for white items too. Weapons follow the same reasoning as heavy and medium armor, since no weapon is made of cloth there are wood based weapons however, give them the same treatment as metal and leather.

Silk increased because they added Damask, an ascended crafting material, that requires a lot of lower level materials. Also the event in the silverwastes greatly increased the avaiability of cloth, and more than anything gossamer, so it tdropped price even more.
This is also true for any other material, but the damask has like thrice the price of others ( with the exception of leather ascended, Elonian, that is really cheap).

Plus they added a lot of recipes inside the Mystic Forge that requires damask or silk, thus increasing even more demand and price.

However i joined only a year ago and this situation was already present, so i don’ t know if there are other reasonings.

As far as i know there is nothing worth money on the Mystic Forge ( also known as Mystic Toilet ) that is not luck based.

However, was a pleasure

Sun beads: any other way to acquire?

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Posted by: hennrick.4623

hennrick.4623

because, you see, this way there is a market for those that do not want to break their own fingers by clicking on the merchant.

and i dare say they sell well.

I need some casual farming advice

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Posted by: hennrick.4623

hennrick.4623

Thanks for the response Hennrick

I’m a little confused though, why would I farm platinum/hardwood in a 60 zone instead of the level 80 materials (orichalcum, ancient wood, etc)?

Should I be salvaging level 75+ gear with Basic kits or something better for a higher chance at better materials?

When events and world bosses aren’t around does it make more sense to kill mobs or just look for nodes (keeping in mind the decreased loot etc)?

Any suggestions on a rough spec for either of my two 80s? Based on the gear they have of course and for the purpose of farming ease.

Thanks again!

Well, you must know that ancient wood, oricalchum and so on are not really that common, and not really that expensive either. I mean, a platinum ore sells foe 2 silvers sorta, while oricalchum 4, but oricalchum is far more rare than platinum!
Also you would get a lot of mithril, that is almost worthless.

Always salvage cloths with basic while +75, because you get more silk and you don’ t want the tier 6 gossamer. Instead, salvage with better kits the medium and heavy armors for a better chance of rarer materials ( personally i use fine).
For rare items, sell if they are worth more than 30silvers and salvage with master or mystic kits for ectos

As i said before, any world boss is fine ( there is an appropriate timer here, copypaste the square brackets in the chat for nearest waypoint http://dulfy.net/2014/04/23/event-timer/ )

However usually lv 80 zone hosts rounds of events all over the map. i suggest silverwastes and frostgorge, but i suggest to ckeck on your own too

About gear… well, anything is fine, really! Probably berzerker, but the costs are not worth the advantage

Of course, if the time is not already on you can roam the world and farm other stuff! just be sure to be in time for getting the event!

(edited by hennrick.4623)

I need some casual farming advice

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Posted by: hennrick.4623

hennrick.4623

Well, if you want want to go full solo without even bothering for groups i suggest you to run for materials: pick a level 60 zone or so and hunt hard wood, platinum and what ever good material there can be. Remember that nodes do not spawn and hunting recklessly mobs grants decreased loot after some time.

If you want to bother for groups but don’ t want to delve into dungeon LFG go at frostgorge sound, where organized people runs all around the map doing events and killing champions: you don’ t need to verificate yourself nor anything, just follow the leader and go into the waypoints he says ( being in a group can help, but is not mandatory, for this purpose i suggest you to have explored most of frostgorge and get all the waypoints for safety).
Cursed shore is sorta the same, but i have never tried it.
Silverwastes is a really darn good farming map too! You can farm events and get a lot of satchels and bags, or you can do chest runs ( the first ones might not really be profitable but to me are a lot of fun, the latter gives an absurd amount of loot but is very braindead. For the latter you will need keys, that you can get from the events prior or buy with crests).
Then there are also boss runs: run around the world doing world bosses, however for that you will need the good waypoints.

Everything i said is fully doable as a level 80 character, with almost any kind of exotic gear.

Else, there are dungeon runs. Those however require commitment for the whole dungeon ( unless you want to disert the party ) and of course requires a group, more or less that knows what to do. Also it requires a deep knowledge of the character skills and adeguate gear ( mostly berserker). Probably you are not intrested in this, but for completition…

I don’t want to delve too much, but if you have any other question ask

(edited by hennrick.4623)

GW2 Build Calcolator for Mobile

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Posted by: hennrick.4623

hennrick.4623

a man can only dream…

Somebody can share me a page that has a good builder for GW2 that runs well on mobile, or even better an app that allows you to simulate builds while on the phone?

I am aware of dulfy calculator, but i am asking for something more optimized: i know the new traits are still a very new thing, but since they announced them since a lot of time and the algorithm for picking each trait should be easier to code something for that.

I am fine even if can only select traits and do not change tooltips

Can the Community Team Refrain from Politics?

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Posted by: hennrick.4623

hennrick.4623

I find it hilarious when people try and claim homosexuality is a “political issue”.

Is heterosexuality considered political? Is issues of race considered political? Gender political?

No one ever complains about the hundreds of heterosexual characters in games but as soon as a single gay couple appears it becomes “political” and “shaving it in our faces”.

Issues surrounding gender, race, sexuality are NOT political.

Now if GW2 made a Tweet supporting a particular presidential candidate THAT would be political and very wrong.

If the OP and others have any issue with homosexuality and marriage equality they have the choice not to play the game if it makes them uncomfortable. Be a mature adult and walk away, there is no need to make hateful comments/threads.

Homosexuality itself is not political by any means. However, this case is about a political decision, with political weight and so on. The GW2 team did not simply support homosexuality, they already did in many ways, but supported the decision because they had the timing for it.

This means supporting political decision, this support political image and partites and so on and so on…
You might think not, but many others might do. Hell, I tought it that way and since i don’t define myself a special snowflake i can approximate that many other people will think the same as me. Love it or hate it, it happens.

Can the Community Team Refrain from Politics?

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Posted by: hennrick.4623

hennrick.4623

I’m referring to this: https://twitter.com/GuildWars2/status/614560129573351424

Please remember that a very large portion of your player base doesn’t agree with the court’s decision today.

Minor, major, does it make a difference?
I agree with OP, even thought i am in favor of the court decision, because i am tolerant for either case.
If you complain about who does not approve the decision, you show no much different tolerance than them.

The team does well to keep track of what happens in the world, but what would have happened if the proposal was rejected? hashtag #nohomo?

I was not bothered by the Community Team decision at all, but since we are in topic in my opinion politics are a topic that is better left for each own.