I have to say, Aurora Glade has (overall) the worst thieves I have seen so far. They all are D/P and the only thing they can do is chain 3 HS into a BP, never seen one using Headshot or Shadowshot yet.
But their Mesmers are really, really tough! Props to all the mesmers I’ve fought in AG in these days!
On the other hand, Kodash thieves are not bad at all, got plenty of good fights against them!
I am sorry for pulling you off your tower wall into a 20man zerg.
Im sorry for deploying siege blueprints while stealthed and killing you when you get out of your keep to destroy said blueprints.
I think it’s fine as it is.
If anything, it’s Warrior’s Healing Signet who needs to be toned down, making it scale more with Healing Power – but that’s a different topic.
Keep in mind that you can also trait to have a “free” regeneration when going into stealth which, coupled with 300 Healing Power for 30 SA, could heal you for a lot more.I completely disagree.
If a thief has access to Shadow Rejuvenation , they can still access to a burst heal.
Healing signet burst heal is awful.
If shadow rejuvenation would be active all the time I’d agree with you.
If you stay in stealth for more than 50% of the fight either you are a bad thief or you are getting badly outplayed and should consider running away. If you stay less than 50% of the fight in stealth, you are gaining only 25% of the Healing provided by the Signet.
Healing Signet base healing needs to be toned down. It is dumb that with 1600 healing power it only heals for 20% more.
^Healing signet can slightly be toned down
But honestly, fighting against a healing signet warrior is a fair match, likely very very slow. The only problem you have with a full stealth build, is that he heals while you’re in stealth. Try a non-stealth build and you’ll see they aren’t that op. The tactic against warriors is to keep damaging them. Also, try and get that poison on them, it helps a lot.
Non-stealth build is even worse.
The damage they do is extremely high while the damage you deal to them is low and easily outhealed by the passive regen.
If you manage to evade all of their stuns/conditions/etc, the fight will be extremely slow and will eventually lead to your loss.You can reliably mantain poison the whole time on warrior without sitting all the time on Shortbow, that means that your damage output is considerably low.
The only way to apply poison reliably on Warriors without giving up a needed utility is by using Sigil of Doom (30% poison on crits) on your weapons.
Whirling Axe can be canceled by using any weapon skill at you disposal.
I am completely fine with every stolen skill with the exception of Throw Gunk and Ice Shard. All others are perfectly balanced and are really important during fights.
Whirling Axe is like a melee Daggerstorm (did you know that it reflects projectiles?).
The 4s Daze from Guardians is invaluable when you are caught inside their Hammer #5 skill or when you have to finish them down – actually, I usually kill Guardians with that skill.
Necro fear and Thief Stealth, do I even have to explain them?
Ranger Healing Spring and Mesmer Consume Plasma are situational, but good to have (I do find Consume Plasma a little slow to activate though, but I’m fine).
And of course I am happy when I steal a nice skill from mobs, such as:
-Bone Crack (3s STUN)
-Eat Egg (2k healing AND 6 initiative)
-Throw Scale (10s Weakness, Poison and Bleed)
The 1m bleed is very situational and good only to condition builds.
Not to mention that their Fire Fields are better than Elementalist’s ones
http://wiki.guildwars2.com/wiki/Fire_field
lol
By saying “better” I was clearly referring not to the field itself, but to the skill which activates the field. Longbow Warriors Burst skill is 1000 times better than any fire field skill an Ele can use, both in terms of Cooldown and utility.
I have always wondered why that skill is better than Ring of Fire.
Now, having said that above: I’m at 45 characters, 17 at 80 and a lot of time solo and in guild groups (dungeons/fractals) ….(and I am by NO means trying to claim any sort of expertise here)…
lolwut?
15chars
I think it’s fine as it is.
If anything, it’s Warrior’s Healing Signet who needs to be toned down, making it scale more with Healing Power – but that’s a different topic.
Keep in mind that you can also trait to have a “free” regeneration when going into stealth which, coupled with 300 Healing Power for 30 SA, could heal you for a lot more.Yep, it probably needs, but as things stands now, it is underwhelming compared to the passive heal of that Signet.
The traiting for regeneration is out of topic, because the other two skill slot are already picked to make stealth viable (Infusion of Shadows) and condition removal (Shadow’s Embrace).
Why should a #6 heal less or the same then a trait?
Because it ticks only when you are in Stealth doing nothing but waiting and because it is a Grandmaster trait of a defensive traitline, not a signet you pick and use in every build you wish.
Don’t get tunnelvisioned into thinking that unless you take “those” 3 traits, going into stealth is useless.
While I think Infusion of Shadow is a must have for a lot of stealth builds, I’d say that Shadow Embrace could easily be swapped for something else – the regen on stealth being one of those. We already have good condition removal (Hide in Shadows cleanses every damaging condition except Torment, Shadow Step cleanses 3 conditions), so there are some scenarios in which regen on stealth is a good choice.
When I duel people not relying heavily on conditions, I usually take it with me and I do really good
As for the other part, having a trait being BETTER than a direct healing skill ON TOP of having a healing skill ourselves is a bit over the top. That’s why it’s fine as it is.
hi
its really so disappointing when you spend hours fighting and gold in siege to take a keep then you get just 3 Dragonite ores from the lord keep !!!
i mean WvW keeps takes more effort than spamming 111 against world bosses yet the rewards are not fair, yes i know WvW is more about fun not grinding but also i dont want to leave WvW and go after “Boring” PvE world bosses to get my dragonite ores.
please ANET
Keep lord – 30 Dragonite Ores
SM Keep lord – 50 Dragonite Ores
I would say that most keeps are taken with huge zergs of people hitting 11111, especially during nighttime.
Anyway, I agree that Dragonite Ores drops COULD be increased slightly in WvW, in order to get on pair with Bloodstone and Fragments. I would say 10-15 keep lord and 20-25 SM lord would be fair.
You should learn how to play a warrior so that you don’t die. He asked what was the best, not what was the easiest. In addition, learning how to play a condition spec isn’t going to benefit you at all. Learning how to play a power warrior will translate into team play/high-end play if you wish to do that later on.
Also that build is really bad, but I guess I’m not surprised.
That’s not the point.
OP asked for the “best solo class” not “what deals the most DPS before dying while in a team”.
Warrior can’t solo some content such as some champs or events with tons of vets/champs, sone dungeons, etc… unicorn Thief can solo anything.Also, note that opinions lose credibility if you post them in an uneducated manner, and insulting or insinuating one has less skill than you (unlikely, mained a warrior for 3000 hours), just buries your crediblity even further.
I suggest avoiding that kinda stuff in future.
Who has ever talked about champs?
@MexicanCookie: who has ever talked about soloing dungeons? lol
I think the OP has just asked what class has the best balance between survivability and damage – in one word, sustain. And it is quite clear to me that, taking ALL aspects of the game into account, Warrior is, hands down, the winner.
Of course a Thief can kill a vet by taking 0 damage. But that’s just ONE of the thousands of scenarios this game can offer.
Cheers
Thank you both.
So you are saying that what I should do in order to obtain Dragonite is searching for a server in which temples are being done, guest on that server and complete the event – same for Shatterer and Jormag (which I can do on my server too).
If you can get an estimate, could you tell me how many hours are required to get, say, 100 dragonites? That way I would know how to organize my game hours in a more efficent way.
@Garambola, why do you envy me for the CoF thing? Learning how to speedrun CoF P1 is really easy (provided you have either a Mesmer, a Warrior or a Thief!). There are plenty of videos out there to help you :]
I think it’s fine as it is.
If anything, it’s Warrior’s Healing Signet who needs to be toned down, making it scale more with Healing Power – but that’s a different topic.
Keep in mind that you can also trait to have a “free” regeneration when going into stealth which, coupled with 300 Healing Power for 30 SA, could heal you for a lot more.
Watched the video. Was already aware of this kind of playing (tried Perplexity myself on a D/P thief with just 300Condi Damage and still wreaked havoc on a lot of people), so I was not impressed at all by your build – of course, had I seen the video before, I would have been indeed impressed.
I agree with the guy who said that 4HS into BP were the reason Coloxeus lost a few fights. I know how to chain 4HS in a BP (I actually even know how to chain 5 HS, but that’s really situational), but I rarely do that in a 1v1 because you must always be aware of your surroundings, even if your opponent is stealthed.
Imho the main flaw of your fight is that you fought using your “own” rules.
I’ll explain: if I were to fight you, I would know that you couldn’t have many sources of stealth outside of the Steal one and Shadow Refuge. I usually fight my battles by keeping in mind the CDs of the utilities my opponent is using – I know that after a SR, I have 45 seconds to attack and kill the thief before he uses SR again (for example). That’s why I won’t hesitate to go and stay in stealth unless an opportunity for dealing damage arises.
You said “it’s not stealth wars 2”. I agree, but with some opponents, especially against condi based opponents, as a D/P you must abuse of your stealth in order to stay alive – whereas I am more inclined to autoattacking and Shadowshot-ing when I am fightning a Warrior, a Guardian or a Ranger.
It’s simple strategy. If I were to fight you, you would get “bored” because I would stay stealthed until I felt safe enough not to be killed. Rule #1 in competitive play is staying alive after all. Not saying I would stay stealthed for 30seconds or so, just that I would have acted differently from Coloxeus.
That’s what I am meaning when I say that you played by your own rules.
Anyway, nice video, was pleasant to watch.
(Do note that I am not implying in any way that I am a better player than you, as most things feel “easy” when you are watching a video, but the decision making is really different when it is YOU who is fightning).
As a WvW roamer, while I despise Ascended Gear (I only have one Ascended Amulet on my characters), I am starting to feel the need to get it, in order to shorten the gap between me and other players with the new Orb buffs.
Luckily I have a lot of gold stacked up (nearly 200g), so buying Ectos/other stuff should not be a problem. I have hundreds of T6 fine crafting materials (never used them), so I think I’ll have the “exotic” side of levelling from 400 to 500 covered for all 3 profession.
My WvW activity has given me a lot of Bloodstone shards (I have more than 1000) and a good amount of Empyreal Fragments (almost 700). However, I am really low on Dragonite Ore (close to 200).
So, I am asking you, what is the most efficent way to get Dragonite Ore? I know I need at least 500 to craft ONE ascended Weapon (I currently plan to craft at least 3 weapons for the time being).
Keep in mind that I have “officially” stopped doing any sort of PvE after the CoF P1 nerf, as I had already got everything I needed by that update so anything else I got in WvW after that was just piled up.
I know already that you can easily get Bloodstone from champ farming in Frostgorge, and Empireals from CoF P1 farming (I can do that really well lol). But how to quickly get Dragonite?
Thanks in advance for your replies
Warrior hands down.
Having 400HP/s ALWAYS on, without the worrying of being interrupted and without having to do anything is pretty much why they have the best survivability in the game. Add to it top tier mobility (in and out of combat) and top tier cleave damage, easy access to stability and a lot of crowd control skills. Not to mention that their Fire Fields are better than Elementalist’s ones and that their conditions can wreck almost any build.
Need to know more?
Nice fights tonight.
Most times I fight 1v1 I don’t even stomp the other guy. If I see people who are willingly getting out of the “protection” of guards/siege/companions and fight, I usually /bow. When I see an upleveled I usually let him take away 50% of my health before reacting (and I don’t stomp them of course).
But when I see someone who keeps going back inside their spawn/AC fire, that’s when I won’t stop jumping, dancing, throwing Ballistae and laughing at you when you die.
I also jump on people who act so kitteny when they are in 4v1 and then get killed in 2seconds when I found them with a friend of mine.
I have an 80 Thief and an 80 Mesmer both fully geared, I can easily kill any class as Thief and when playing Mesmer there’s absolutely nothing I can do vs a Thief.
So frustrating to be 1 shotted by a player I can’t even see or target
I think Mesmers to be the thieves “natural” counter. But that’s up to the player.
Against “good” mesmers I usually have such a hard time I can’t do anything. But I agree that it is really difficult for a mesmer to actually KILL even the average thief.
Sometimes I have hard times landing these skills too, but I mostly blame lag for that, since it is skyrocketing these days.
Right now I’m running straight zerk exotics, with 5/6 superior rune of Lyssa and a Ruby Orb in the 6th armor slot. I’ve got ascended rings & necklace, with one more ascended accessory to get, and a rare back slot. I’m not so sure if the Lyssa runes are the best or not, but I spent a bunch of money on them a while back so I haven’t really looked into it yet tbh.
Thanks for the responses! Sounds like it’s not really worth it. I’ll probably just start working on leathercrafting to get a ascended shortbow or something instead.
The only reason to go for Lyssa runes is for using their 6th bonus with Basilisk Venom. Having only 5 runes on you it’s like having a Ferrari without fuel. So either get that 6th rune or change your runeset asap.
On the other hand, consider changing your OH dagger too
D/P or D/D
/thread
As a full-zerk D/D thief I can tell you, upgrading your offhand-dagger to an ascended one isn’t worth the time or money you’d have to spend on it at all.
While the first ascended dagger boosted my backstab by around 100+ basedamage when attacking from behind, the second one boosted around 4 basedamage.
So if you only want that second ascended dagger to improve your damage, you might consider, if you’re willing to put in all the effort for literally almost no damage improvement.
What about CnD? It is a really important damaging skill in the D/D weaponset
First reset for us on vabbi, Didn’t expect arborstone to have that many people after the first fight in stonemist.
Hopefully we can have some fun fights during the week
Why did you move away from GH? =((((
Hi everyone, I know this is a common question but until the recent updates, is thief viable and fun in PvE content? I got my mesmer to 80 but when I started a warrior, I got bored when it reached level 14. I am planning to start a thief but I heard a lot of comments saying it isn’t suitable for PvE but it is good in PvP instead(which is what I don’t do). Can I have a few comments about this? Thanks a lot
For levelling, best loadout is S/P.
Just use #5 after you aggro 5 mobs and kill them. Rinse and repeat for each fight you encounter.
If it’s a champion, kite it with Shortbow (recommended as your 2nd weapon set for mobility and AoE).
Overall I think it’s a tad boring – I would say, if you got BORED by a Warrior (the best levelling class for PvE in the game) don’t attempt to try a thief, you will not like it.
After levelling my Ele to 80, I played my thief to lv20 and then levelled her for 50 levels through crafting because I was sick of her. However now I happily roam in WvW with my favourite class ever :}
Give me your build – ALL of it. It is 50-60 more attack could mean more benefit to a 2500 attack build than to a 3000 attack build (statistically speaking of course).
Also, the overall attack (shown in the Hero Panel) is provided by adding the average of your weapons highest attack value to your Power attribute.
Source: http://wiki.guildwars2.com/wiki/Attack_%28attribute%29
(edited by hihey.1075)
Mmh, might be useful to prevent guys from reaching doors in WvW. Was sick of switching to SB and having to waste my 2 stealths utilities to immobilize them, whereas Infiltrator Strike is unreliable in these occasions.
Kodash roamers are really something else, so far they are way better than everything I have fought. Especially their Rangers – I met so few good rangers in the past I was really surprised to be nearly killed by one of them!
And I see there are not many roaming thieves, Ö
That’s even more stupid since you never get critical gathering (when you get 2 instead of 1) on wood and there aren’t any rich wood gathering nodes.
There actually IS critical gathering for wood
Orb buffs do make a small difference but at the end of the day I believe skills (and builds) win over any buffs. I don’t see why it would discourage guild v guild. If there was money involved then maybe, but it’s mostly about fun and competition.
I believe that in PUGs vs PUG orbs MIGHT be useless. Same goes in “roamers” vs PUGs or in Guild vs PUGs.
But in any competitive scenario, such as 1v1, 2v2, and of course GvG, bonuses DO make a huge difference, even if skill is still the most important factor.I feel they only make a difference when two players of similar skill fight each other with similar builds, which is a rare situation.
Fact is if a guild is able to draw the other into a stunlock/AoE spike, the 2% increased crit chance or 50 power is not going to make much of a difference. Having 3 orbs starts to become a difference but no server usually holds 3 orbs for long.
If I get beat roaming with the enemy having 2% hp left with Guard Defense/Orbs and other PvE crap, then yes I will feel somewhat cheated, but if I get straight-up owned, buffs or no buffs I’ll concede the victory.
Of course, being skill the primary factor in the outcome of any fight (do note that I said this too), Orbs will not decide the winner/loser of said fight alone. But they can make a huge impact.
They haven’t been out for long, but in the previous matchup we (GH) had, we had been holding the +150 bonus for quite a long time, especially in nightime. That’s why I mostly roamed without buff foods (unless I was facing more than 2 opponents simultaneously).
Orb buffs do make a small difference but at the end of the day I believe skills (and builds) win over any buffs. I don’t see why it would discourage guild v guild. If there was money involved then maybe, but it’s mostly about fun and competition.
I believe that in PUGs vs PUG orbs MIGHT be useless. Same goes in “roamers” vs PUGs or in Guild vs PUGs.
But in any competitive scenario, such as 1v1, 2v2, and of course GvG, bonuses DO make a huge difference, even if skill is still the most important factor.
Skilllag ruins everything
Looking forward to meet AG and Kodash roamers!

Now this is what I call a pleasant sentry cap :]
@Hihey: Rof is mostly busy being slaughtered by your monster blobs, sorry we can’t satisfy your needs to solo because of that!
Out of the 5 hours I’ve spent in your BL, we’ve been Outnumbered for 4 hours and 30 minutes.
The only few times we were not outnumbered were when the pugs train came and took your garri a few times (you even managed to take it back with a Mesmer lol). But I assure you, we were not more than 5 in your BL, roaming around and taking what could be taken without almost any opposition.
Anyhow, I’d hardly call a 20man group (that was the size of our karma train) a “blob”.
I like the decrease in numbers of Shatter Mesmers.
At the moment, Shatter Mesmers are the only thing I REALLY fear when I roam with my thief (and no, I am not a GC thief) :]
Still it’s sad. I played shatter mesmer for a while (a variation of Osi’s Shattercat Heavy) and it was really fun. But I agree, the moment I saw a Necro, or worse, an Engi (they’re becoming really popular these days), I was pretty much doomed.
Ring of Fire Scout from [Fire] (A Condi Warrior and a Axe/Shield+Hammer Warrior), thanks for being the only one “roamer” I’ve found in 5 hours of roaming in RoF BL.
This night was REALLY boring. No one from RoF even tried to capture the Bloodlust points. RoF, what are you doing?
I would have thought it was a bug IF it only affected disciplines with 500 as maximum level cap.
But since there are people stating that they got only 7 levels from cooking, I am starting to think otherwise.
Not to mention that now, even with a huge amount of gold, it will simply NOT be possible to level from 1 to 80 through crafting alone, since you will gain at best 65 levels from crafting. So I think it will get fixed eventually.
Anyhow, i can give you at least 4 classes which CAN’T be killed in a 1v1, if specced and played right.
D/D Ele
Healing Signet Warrior
Dire Engineer
Healway GuardianD/D ele – Don’t have any problem with them (fair match though, after dueling a few times against the same ppl, and repeat with different ppl, 50% win/lose ratio)
Healing signet warrior – Keep hitting, don’t run away to give a breathing space except when stunned (which is telegraphed and can be interrupted or dodged)
Dire engineer … the condi engi with turrets? Not sure what the dire engi is but for my current spec I’ll have to agree with this. They wreck me
Healway guardian – Fights take so long that I end up giving up and running away/bow down and call it a draw
Oh, I remember you – you were that Charr S/P Thief I met a couple weeks ago :]
Anyhow, with D/D Eles I was pointing at tanky D/D Eles, those guys who no matter what you do, they will still outheal you. The only counter to them is S/D thief, but when things get nasty they can simply pop their FGS and run away (you’ll never catch up to an Ele with FGS).
Dire Engineers are Engis with the new Dire Gear (Condition Damage, Toughness, Vitality). On top of dealing top notch condition damage, they can still tank so well…
Healing Signet Warriors (if properly played) are impossible to kill too: I am not talking about condi warriors, those CAN be killed because even if they have high damage output they don’t have many defensive skills. I am talking about M/S+GS (or hammer) Warriors, who keep getting healed when you are stunned, or when you are weakened, or when they block. Or simply run away with GS and heal themselves.
Keep in mind that I am not speaking from a thief PoV. I am speaking generally. My post was made to answer the guy who said that “I consider any class who can’t be killed in 1v1 as OP”.
(edited by hihey.1075)
Pretty much everything evilapprentice said. Nice post.
No. Stealth Thieves don’t have any sort of damage mitigation. EVERY other class has them, be it protection (guardian, elementalist), high regeneration(warrior, ranger, guardian, elementalist), high HP pool(warrior, necro), stability(warrior, guardian), condi cleanses(elementalist, warrior, guardian), invulnerabilities(warrior, guardian, elementalist, mesmer), NPCs(mesmer, ranger, necro). Only thing they get is a Blind Field, which is useless against ranged attackers and forces you to use x/P, and a blink (shadowstep). D/D will be nerfed into oblivion with your suggestion.
I would like to see how other classes perform if they had to wait 5 seconds before using each one of those defensive skills I mentioned.
I think stealth is fine as it is: 4s revealed is really balanced.
And yes, I consider any class that can’t really be killed 1v1 to be overpowered. So in that regard, yes, Thieves are OP. But not in the big picture.
As a D/P Thief myself, I have killed COUNTLESS D/P thieves.
D/P requires really low skill to be played, but really high skill to be somewhat “mastered”. Managing your initiative is key, since you need not to waste your pistol #4, your steal and your Heartseekers in a 1v1 fight.
Anyhow, i can give you at least 4 classes which CAN’T be killed in a 1v1, if specced and played right.
D/D Ele
Healing Signet Warrior
Dire Engineer
Healway Guardian
These combination are IMPOSSIBLE to kill in WvW in a 1v1. Should we call them OP? Nah.
To answer the OP question, no. Thieves are not OP. Most complaints come from zerker people using to steamroll anything in PvE who get oneshotted by the random stealth thief who spots them. Or those with a ego so high that can’t accept the fact that cannot kill an enemy.
Just play as a thief for one month and you’ll learn yourself we are not OP in any way.
(edited by hihey.1075)
As a heavy roamer, I like the fact that, for the first time, on the bloodlust nodes, people will fight ON THEIR OWN, without the aid of NPCs, tower doors, ton of siege.
This is true especially during night time.
I like it so much. Had some great outnumbered fight tonight, and for the first time I could say “Just die” to someone when I downed him, without the fear of having a guard shield bashing me, a legendary oneshotting me, a creep rallying the player or the player himself going inside a crappy door when low on health.
If things get bad near a node either you have good escapes or you die. As it should be.
And, guess what, player will be “forced” to go on those nodes. So if you stay on a node long enough, someone will come eventually (I tested it, you cannot capture and hold more than 2 nodes together on your own, but they are enough to make enemies come check).
Thus, I appreciate the work. BUT I am not entirely satisfied with the bonus stats, I think they are way too much.
(edited by hihey.1075)
Try www.gw2crafts.net
Works really well up to level 400. After that, it’s a little inaccurate.
I mostly die because I use Shadow Refuge to try and rez someone.
Don’t forget to take poison. It helps a bit. As far as bunker warriors go, I usually get into an infinite with them. With Mace / GS warriors I can win some, but lose others (depends on the opponents build)
You are right! Elementalists have access to many sources of poison! Axe #1 gives you perma poison uptime!
Hey everyone,
How do Guardians perform with an appropriate build in Small Group Roaming?
When played competently etc. of course. I will be mainly duoing with a Thief friend of mine, and will be building quite tankily in order to be able to take a lot of the aggro when he stealths.
I’m still in the process of deciding between Thief and Guardian and I find Guardian to be better at everything apart from this, so I wanted all of you guys’ input
Many thanks.,
The Baws.
Any thief would love his Guardian companion
To be good at roaming, a class needs:
-Out of combat mobility
-A lot of damage mitigation
-At least 2 escapes
-Enough stopping power to kill an enemy (at least if you plan to SOLO roaming).
The reason for all these things is so that you won’t be destroyed the moment you see a zerg coming while you’re fightning and so that you will not get killed if a random thief joins the fight and Basilisk/Backstabs you.
Considered all the above, I would rate classes in this way:
1-D/P Thief (a good D/P thief NEVER dies, has one of the best OOC mobility in the game and can disengage at will).
2-Warrior, both condi and stunlock (high mobility and escapes, high tankiness, high damage)
3-D/D Elementalist (above average ooc mobility, great escapes with FGS, high tankiness. But very low damage).
3 (on par witht the above) – Condi Engineer (above average ooc mobility, nice escape with rocket boots, average tankiness, high AoE condi damage)
5 – Any not zerker Ranger (high ooc mobility, average escapes, above average tankiness, could be specced for high condition damage or very high tankiness)
6 – Mesmer (worst ooc mobility in the game, bad escapes, good damage mitigation, very high damage)
7 – Guardian (average ooc mobility, below average escapes, very high damage mitigation, very bad damage dealer)
8 – Necro (average ooc mobility, bad escapes, below average damage mitigation, high damage).
It’s really difficult not to get killed as a mesmer or as a necro when things get bad, despite being able to deal a lot of damage. Mesmers COULD take on more opponent while searching for a way out, but in open field both these classes will die.
Guardians, despite being a lot tankier, have the same problem: almost no way to escape death if a zerg catches up with you, although you will be really hard to kill. Terrible for solo roaming as you won’t kill anything aside from upleveleds or kittened people who die to your Retailation.
Rangers could be either tanky (but with more escapes than guardians) or condi damage dealers (way less damage than necro/engis, but nice escapes). Average roaming class.
Boring night in Dzag BL. I have not find a SINGLE roamer, the best I found were 13 people taking camps together.
Totally disappointed.
Are a super joke. You might as well remove that option because the guards can’t guard the dolyaks even 1 single bit against wvw players, and considering that wxp guard slaying, you’re buffing the players instead.
They are needed mostly to protect the Dolyaks from mobs, like Cave Bats, Drakes, Wolves and so on.
Especially in EB, there is a 50% chance that any Dolyak will be attacked by mobs during their runs, thus making it difficult for towers to get supply.
Not to mention that if you take a camp without access to both towers, those guards will stay in the camp with the dolyak, adding 2 veterans to the camp defense and making it harder to take
ALWAYS look at the big picture before posting