My jaguar does.
I just love the variety. The evasiveness, the chance of getting some distance with sword after a kill and it does that double dash thing.
This was really interesting to read! xD Good job.
I agree, I still want that Switch weapon thing (`) to add a scope to our rifles for 5 different long range skills.
Increase cooldown on Skill 2 by atleast 5 seconds. Because it seems like a ride the lightning skill but with a knock back.
And Skill 4 by 10-15. Unless the wall can be destroyed, but it sounds like a Guardian barrier and Elems static wall thing.Lower skill 5 by 30. Cuz 90 sounds to much like a elite skill xD
I would love to have a freeze ray
. Engineering would be dumb in Gw2 if they only stuck with what they have now. Engineers are always changing and making new things.
well ride the lightning does cause knockdown so its no diferent
This is news to me lol. Always thought it juss made u dash forward and 5 was the knock down.
Omg before i clicked, i already knew it wud be that video xD.
Srry somehow i skipped over the word Elite lol.
Lol. its good to be able to have a bit of fun on these forums every once in a while. and, its alright. It doesn’t have to be elite, but if that happens number 5 can’t be as powerful as I have suggested.
Number 5 sounds like a freezing Grenade :o. Then again it has to pierce things to get multiple hits so it cant be that powerful :P.
Omg before i clicked, i already knew it wud be that video xD.
Srry somehow i skipped over the word Elite lol.
Increase cooldown on Skill 2 by atleast 5 seconds. Because it seems like a ride the lightning skill but with a knock back.
And Skill 4 by 10-15. Unless the wall can be destroyed, but it sounds like a Guardian barrier and Elems static wall thing.
Lower skill 5 by 30. Cuz 90 sounds to much like a elite skill xD
I would love to have a freeze ray. Engineering would be dumb in Gw2 if they only stuck with what they have now. Engineers are always changing and making new things.
Mines is 19 years old by the name of Beariie.
Be a asura, u can make urself a extra suit of armor
A fix for this could be. Points needed for completion of the dungeon. Each monster awards a certain amount of points for completion.
Also added, let hair appear when ur wearing hats. I hate looking bald when i wear a pirate hat or something :/
Im all for this tho, maybe a barbershop like WoW.
tldr .. .. .. .. .. … .. .. .. . .. .. .. .. .. .. .. .. .. ..
People that use Tl;dr, shouldnt even be on forums.
A) Crafting.
B) Try WvW with a zerg and Staff to tag a lot of targets.
C)Not sure about this 1.
D)Elementalist, Guardian, Necromancer, Engineer, Mesmer. All these are best for it imo.
E) Same as B.
Were engineers, why havent we invented scopes for our rifle. We already have goggles so meh.
Anyways: Instead of a sniper kit or w/e. How about a Change weapon tab that gives our rifles a scope for longer range dps.
When changed over our skills could look like this. All 1200 Range. And 1500 when traited.
1) Aimed Shot. Juss like hip shot but instead more range.
2)Crippling Shot. Cripples foe.
3)Incenerating Bullet. Puts foe on fire.
4)Timed explosive bolt. Like our underwater skill.
5)Headshot. +50% damage to immobile/crippled targets, adds weakness.
For our pistols:
It could switch to give our pistols more explosive skills. Or actually allow us to fire with both pistols for substained close damage but low accuracy. Kind of like our poison shots + unload.
Also for the engineer class. If we could get better/upgraded kits for aesthetics. The backpacks look ugly . Or even a option to remove them so i can sport my Cash shop teddy bag
Ty for the input and il try to main Engie Was just doing WvW with ranger and felt i wasnt doing enough for the team.
Wish Engie had better looking kits or baack packs
Snip.
Snip. Dw i read it all
I can see where you coming from with this. I guess better animations for skills would be better then extra attacks(I can see how imbalance this would be now). Like for the incenerator on a Elementalist, Flame ring could be more fiery and stuff.
I love the telescope idea. Seems it would work great for the Adventures classes. Engie/Ranger/Thief.
Hi, im curently stuck between Necro/ Engie/ and Ranger. I love a class with a lot of variety and support. I love all 3 classes a lot and catch myself switching in between them every few hours.
Can anyone tell me how each class is at lvl 80. If they have alot of viable builds for WvW and PvE?
Also im hearing a lot about rangers getting kicked from dungeons. Is that true?
Their legendary for a reason tho :/. I dont see whats so legendary about a sword that looks cool but does nothing significantly different from a normal sword. Nothing is really making me strive to even obtain a legendary atm.
They could also juss make the effect for PvE as well and not for PvP/WvW.
Loving the idea of making legendaries worth something to achieve.
They just dont seem worth it to do all the work for a some aesthetic.
When i say split the game into 3 Areas i mean:
-Have a team for each of the 3 Areas of the game. (PvE, WvW, PvP) They do not effect each other in any way. So a nerf to the Class in PvP does not effect it in WvW/PvE.
My Fav classes being Engie/Ranger/Necro. Its not fair that they always get the short hand of the deal in PvE just because it does to well in PvP. Different Traits for each part of the game would be nice so Traits would have different Effects in WvW/PvE/PvP. This would give more diversity inside the classes and make them possibly more in-depth.
Completely Rebuild WvW:
-4 different maps. Not 3 being the complete same with different names. Also giving it a true feel of PvPvE where PvE monsters can actually take towers/ camps.
-Seperate levels from PvE like with PvP. Making it so you have all class skills at the start.
Il go more in-depth with what i mean about Seperate levels in WvW from PvE.
In WvW, When you level up a character they get points that will go towards how effective they can be in WvW. Pretty much the new system we got for WvW upgrades where we can increase supply carry.
Necros should of had Risen as minions. Strong risens, like something you fight in PvE.
And with Death shroud, instead of those random 4 crap skills. They should of amped the power of the weapon skills we already had.
Ex:
Staff-
1) Channel attack that causes random conditions and steals life force (Health)
2-5) Better effects on marks. And a 4 second fear on 5.
Also, if we are a class that focuses on conditions. Then ours bleeds shouldnt only be doing 4k over 39seconds :/. Elementalist get a burn that does loads of damage over 5 seconds. We should be the best at applying them if we run condition builds, not the weakest.
(edited by iKeostuKen.2738)
Not sure if this is a bug or not. But a thieves steal on a necromancers fear is longer then a necromancer fear. Shouldnt it also be half a second?
Usually in the middle.
-Trying to get off that amazing Epidemic hit: But half a second after the target goes into downed state or is completely cleansed.
-Using weak staff skills to try and stack conditions which are cleansed or barely move enemies health :/
-Tossing well placed wells and marks just for them to be evaded.
-Spamming lich form skills.
Then I switch to D/D and attempt to be front lined and actually do better till im targeted to find out i cant tank worth crap. 2 seconds of death shroud and interrupted life transfer.
I have no idea of the role for a necro mancer, Everything is just so backwards with this game that its confusing.