Showing Posts For iKeostuKen.2738:

Newbie question

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Custom arenas a.k.a Hot joins

If you want to get a feel of the maps, its best to find a duel or daily room.

For build, its kind of tricky. You could join any room to test out builds but SPvP is so messy atm that it could kind of turn you off. What i mean is, 80-90% of SPvP players role metabattle builds and it usually turns out into a unbalanced match ontop of that. So your fighting wannabe pros who fight dirty.

A different Mesmer design. Evolution

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Not better versions, rangers pet will still have more hp and defense :P

Thanks Are you more into the shatter method?

A different Mesmer design. Evolution

in Mesmer

Posted by: iKeostuKen.2738

iKeostuKen.2738

This ideas been lurking on my mind for a while. I dont expect it to be implemented but just wanted to share it Btw, This idea is more for PvE. I honestly dont care for what goes on with pvp.

Ok so, what if the mesmers system went on clone evolutions. What i mean by this is:

You start with max illusions (3). They also do decent damage, about 200-400 and can still die.
-Clones can be respawned by killing an enemy or on a timed interval. Weapons no longer spawn clones but instead empower your mind, boosting power on clones.

-After 5-10 kills, the clones/illusions will then evolve into a phantasm.

-If they get a killing blow, they evolve into a phantasm.

-Phantasm have a basic attack as well as there special attacks.

-The F1-F4 abilities woudnt be shatter but commands:
*F1 : Attack
*F2 : Unleash (Would use a phantasms special ability {iLeap, etc})
*F3 : Not sure what could be added here >_<
*F4 : Strategic Retreat (Pull clones/phants back to you, putting them in passive mode)

So far thats all i came up with on this design.

Few small changes you would make to the meta

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Posted by: iKeostuKen.2738

iKeostuKen.2738

I do think with the number (hard hits) possibilities in the game, they really should consider rebalancing th games HP classes around 14, 16 and 18k base and then maybe slightly reduce the sustain granted from Arcana (don’t break it but lower boon durations a bit). I think it’d do a lot of good for the game, but would need quite a bit of tweaking to go along with it. My worry is there just isn’t the available resources to make the changes and fixes the game really needs.

A lot of yes in this. Especially since a lot of the hard hits come from short animations.
When necros are able to do 8k in a second passively to a class with only 11-14k, its an issue.

Why, oh why can we not have capes !

in Guild Wars 2: Heart of Thorns

Posted by: iKeostuKen.2738

iKeostuKen.2738

Could just have racial capes. Charrs could just be a butt cape like the balthazar outfit.

So what builds are considered "hard?"

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Many of you are confusing ineffective builds with hard builds, staff zerker ele is exceptionally easy, do not think otherwise simply because it dies fast. Also true of many other builds

How is it exceptionally easy?

because as a zerker staff ele your damage comes from a few set of skill (lava font, metor shower, ice spike, earth 2) and all it requires is you putting your mouse on the opponent and being as far away as possible. Not much more to it than that

That deserved so much face palm, its not even funny. Have you ever tried using a Zerk staff build in SPvP? Did you know that those skills require the opponent to stand still if you even wanna start seeing damage tick? Unlike These other builds where everything is directly applied to the target.

How about that survivability, Lowest hp, lowest armor. Players can teleport to you, leap to you. Are you sure you can just sit back and press buttons when thats happening?

Its not a completely useless build, but it is indeed harder then the rest when you have to manually do your set up which isnt in the least bit forgivable with a extreme amount of counter play.

So what builds are considered "hard?"

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Many of you are confusing ineffective builds with hard builds, staff zerker ele is exceptionally easy, do not think otherwise simply because it dies fast. Also true of many other builds

How is it exceptionally easy?

Why this game don't have capes?

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

Then again, theres a ton of armor that already clips. A ton on charr.

Asuras long ears and a few weapons.

So what builds are considered "hard?"

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Hardest build ingame is Zerk Staff ele.

There is a difference between hard and simply bad. Hard means it’s hard to make it work but it pays offs. There is nothing hard about the playstlye of a zerker staff ele: no burst combos, no big plays, no jukes. It’s simply not viable, the moment the enemy teams notices your existence you are already respawning, there’s not much you can do about it. It’s simply a bad build.

Simply bad, yes. The game has evolved while this has been stuck in the same spot. But it is still possible to play, just extremely hard to make it work in 1v1s. But thats against bad players/ lazy players.

So what builds are considered "hard?"

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

1. Anything glass, 2. Requires set up to burst, 3. has relatively easy to avoid burst, 4. having said burst requiring defensive cooldowns or resources, and 5. limited and/or restrictive ports.
+
Let’s not forget all while being countered by almost everything else in the competing slot, and naturally soft countered on point/a flat by every current meta low risk bruiser or condi cleave.

Only thing that fits all that criteria is Shatter mes. Call me bias but I cannot understand how anyone can say anything else is objectively harder than that status quo.

Power ranger, Fresh Air, Medi Guard, and both D/P or S/D thief all have very little set up. Thief, Ranger, and Guard, in this context have more damage AND more survivability (Theif and guard not even needing to worry about LoS). Although Fresh air may get the shaft a little bit more in the defensive department they still have more defensive cooldowns.

But the other glass builds I mentioned are definitely the runners up… except maybe medi gaurd.

you are correct and I agree with you 100%, shatter mes easily takes the top spot.

Nope, Zerk Staff ele takes top spot.

Why this game don't have capes?

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

Kind of sad how they cant put a creative mind to the whole thing being game designers and all…

So what builds are considered "hard?"

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Hardest build ingame is Zerk Staff ele.

You are counterplayed so hard by pretty much any class and if you get focused, then GG.

Your CCs suck and are basically non existent half the time since its hard to hit with Air 3, Earth 5. As well as people just beating you down with range attacks, Your hp pool is pretty low so a Longbow ranger would pretty much wreck you if you already used Earth 3.

Warriors move faster with melee weapons so theyl pretty much just stay ontop of you beating you down if you try to run. Half the time Earth 4 doesnt work cause they step over it while its forming on the ground or have stability on.

Thieves just teleport to you with venom and daze. GG here. Gaurdians the same way especially if there Medi.

theres more then this…but why bother when you already get the point lol.

How come gw2 is not popular in esports?

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

It is very hard to tell if your being serious. Maybe its the question that has me laughing hysterically or it could be why this game will never be Esports in my honest opinion.

Anet let's be serious, say something.

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Damage and the range on rocket turret needs to be toned down.

Why You Are Wrong About Balance

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Elementalist might just need a rework or some major tweaking. This class doesnt do the most damage yet it has to deal with the lowest base hp combined with the lowest armor. Meaning you need to spec for living ontop of anything else which already throws you into being a bunker to compensate for the classes ability to survive without certain traits and amulets.

If there is one thing I truly hate about this game is the way elementalist currently are. THeir low damage, low armor and hp is one of the most insane things about this game To me. There is no logic that I see, other than cuz they have a lot of skills.

I hate having to go into water to make a decent survivable build.

So you have to put points in a defensive trait line to play a defensive build? Don’t see what’s wrong with it.

They have to be taken for mostly every build or risk getting bursted down in 1-3 hits. Yes, they can be 1 shotted.

(edited by iKeostuKen.2738)

Plz make more builds visible

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Whats the point. The meta rules all. smh.

I personally believe the lack of build diversity stems from the original anti-trinity design of the game originally. Everything was meant to be built around damage and kills, nothing else. I hope this at least changes come HoT.

Agreed 100%. Especially about the trinity part.

I get this game is supposed to be pushing away from the whole trinity type of mmo. Sadly, that resulted in PvP being a mess.

Did i miss something with necros recently?

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Yeah…Im pretty sure Elementalist / Mesmers have it far worse.

Elementalist : Half the time wont immobolize, using vapor form can get you killed as well as you cant do any other skills after you come out of it for a few seconds which doesnt really matter much since theyl probably be ontop of you.

Mesmer : You have a mark over your head showing which one is you, sometimes you dont go anywhere when you press 2. Skill 3 can get instakilled, and sometimes doesnt show up behind the target.

Yet there down damage isnt even that high to a point where they can down someone and possibly drain the target to death.

Why You Are Wrong About Balance

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Elementalist might just need a rework or some major tweaking. This class doesnt do the most damage yet it has to deal with the lowest base hp combined with the lowest armor. Meaning you need to spec for living ontop of anything else which already throws you into being a bunker to compensate for the classes ability to survive without certain traits and amulets.

If there is one thing I truly hate about this game is the way elementalist currently are. THeir low damage, low armor and hp is one of the most insane things about this game To me. There is no logic that I see, other than cuz they have a lot of skills.

I hate having to go into water to make a decent survivable build.

Exactly the same way i feel about it. Were to high risk for a medium to low reward for the effort we have to put into the class.

Were also built to gain boons for survivability but some classes have the ability to do more damage to a class that has boons on them. Necro and Warrior ik off the top of my head.

Why You Are Wrong About Balance

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Elementalist might just need a rework or some major tweaking. This class doesnt do the most damage yet it has to deal with the lowest base hp combined with the lowest armor. Meaning you need to spec for living ontop of anything else which already throws you into being a bunker to compensate for the classes ability to survive without certain traits and amulets.

necro noob question

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Posted by: iKeostuKen.2738

iKeostuKen.2738

People are just being whiney. Power necros are in a to good of spot when it comes to burst damage. As well as condition (Terror) Mancers being in a great spot when it comes to damage.

I'm not one to complain....

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Ah reminds me of the good ol LoL Times. I would join a game, die early by accident and my team would kitten me out about it. I in return fed the opposite team =D Good times Good times.

Im on the other guys side tbh. Sure raging and leaving isnt the best way to do it, but when a teammate starts kittening about the way i play, especially if im not meta, I will just stop trying all together. Something about it urks me.

Do Something About Turret Engis.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Not every class has the luxury of high structure damage though sadly.
Condi builds basically.

Do Something About Turret Engis.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Should be a report option for such a bug abuse tactic.
And…
Maybe a “Consequence”

Did i miss something with necros recently?

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Guessing that means to save up at least one dodge for when its hit and seek cover right away :P Half the time it becomes a game of hide and seek if i can escape lol.

Down state damage was broken this entire time? After 1 got drained in a 2v1 while trying to stomp another enemy and went down, that drain cut my hp down like a chainsaw.

Also i dont really know about life blast being a slow skill. But thats just me >_<

Did i miss something with necros recently?

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Recently in PvP matches i am in with necros, They seem to be doing a amazing amount of damage. Am i missing something or did they randomly just get more powerful out of no where. Lich form has been a issue for a while ik, like seriously, you cant survive this thing if its randomly just popped out of no where. Unless your a class that can reflect some projectiles…but 2 seconds doesnt really help much unless the necro is low.

But ontop of that, there down state damage is also pretty amazing when it comes to damage. This was a top notch surprise for me seeing as a skill that heals would even be able to do so much damage.

Also adding that Death shrouds 1 ability does so much damage as well as soaking up hits for an auto attack.

Can anyone tell me about whats happened since 2014?

[april fools] SAB IS BACK!!!!

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

-Selling torches and pitchforks-

greatly need some people to play with!!

in Looking for...

Posted by: iKeostuKen.2738

iKeostuKen.2738

I’m searching for new people to hang with also. I’m usually on a lot till i head back to college for the summer and will still possibly be on a lot after that. I have a few level 80s but i usually play on my lower levels, just exploring or doing pvp. Yet to have map completion so thats one of my goals. If anyone wants to play, just send me a in game message or friend request.

Also, i added you in game Monster =O

When will we get back unobtainable armor?

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

I wanted the marauder pants for medium cuz they are the most detaield of the 3 armor skins that cover boots but realized it was the pvp only set. Such a shame. Wish more pants were like that.

Marauder pants…hmmm
I could be wrong but i think these are also called the commando pants. (They went by 2 different names but there the same pants)
https://wiki.guildwars2.com/images/thumb/d/dd/Marauder_armor_human_male_front.jpg/184px-Marauder_armor_human_male_front.jpg

You can get them from story mode if i remember correctly.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

Let us trade our Infinite lives SaB item for 1 atleast.

Id def trade it for a Phantom Hood.

Necromancer rework ideas

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Posted by: iKeostuKen.2738

iKeostuKen.2738

>It may not be a stability well but it offers a pulse of it which is still good to take up.

>The heal time seems about the same of a ton of other classes heals. Mesmers ik for sure is about the same.

>Dark path can get you out of AoE if used right. Your refering to gap closers it seems.

>Necros have a actual high amount of blinding skills.

>Even if its just another form. Its literally another hp bar. If it sits ontop of your already current base hp and takes damage instead then it is either a shield or another HP bar.

>I feel like this is a major learn to play issue when it comes to CC to be honest. You have tools to help you against CC but it seems like your just ignoring them. you have, blinds / stability wells/ counter cc for if you do get hit, dodges, even a golem if your using it.

>Necromancers actually have some good support, not in the form of boons but when it comes to helping allies mitigate damage, hey have some helpful skills for that. It seems maybe you guys picked the wrong class and should of just rolled a ele cause thats what it seems like you really want.

Necromancer rework ideas

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Posted by: iKeostuKen.2738

iKeostuKen.2738

@

Why does the necro not have the endurance to dodge? Do they not gain Endurance back while in death shroud? Can you not make them blow there teleport before you place the well down?

Also what would it matter if you blow a fear on them to toss down a condition cleansing / stability well? This method even secures a safe heal unless you get insta bursted down.

Spectral walk is a movement skill + teleport, Worm is also a teleport, as well as DS2. What is the need for blocks when you have blinds? The things that are being asked for right now seem as they would cause a balance issue since you basically have 2 hp bars. Id also would like to know what class has this much CC to be spamming on you, besides thieves and mesmers. I could understand elementalist, but witht here HP pool that is truly understandable.

Starting with full life force in itself wouldnt really be fair unless it was atleast half the bar. Other classes would have to literally burst you down 2 hp bars from the beginning of the fight, ontop of the high damage a power necro could really be doing.

Necromancer rework ideas

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Posted by: iKeostuKen.2738

iKeostuKen.2738

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

No, we really don’t. The only way in which life force and HP are similar is that when they take damage, they go down.

And Spectral Armor is 8% when hit. Meaning any life force gain is being directly counteracted by damage taken by that hit.

Yes Yes, your repeating what i said basically. Also add that you have protection. You can literally tank into your next heal is ready with death shroud. Evade a few of the most dangerous hits and rotate on that alone.

You are missing the whole point where you leave death shroud in no better of a situation than you went in: likely low on health (since you mentioned Last Gasp), and a CC magnet because you have nothing to prevent it with.

Spectral Armor is a great skill, sure. But it takes only 3k DPS to beat out its effect entirely.

Death Shroud is not a second health bar. Stop pretending that it is.

Does being in death shroud make you take any damage to your base health?

You leave death shroud with your abilities possibly being off of cooldown in order to recast them. You do have something to prevent CC with, its a well that gives you stability and also clears conditions on you.

1 second of stability, half of which is spent by the well’s own cast time and aftercast delay.

.5 seconds of Stability is not useable.

So no, you leave death shroud, possibly with some important skills off cooldown, and are still the CC magnet you were before and still have the same health you had before.

Your situation did not improve, as the skills you have off cooldown are not likely going to be able to be cast.

Is this necro not dodging to be getting smacked around by all these CCs? .5 seconds of no stability shouldnt matter if you toss it down into a dodge tbh.

Death shrould 3 → Pop out of Shroud → Toss down a well if needed. Dont be the idiot that throws down all 3 wells when you can use them sparingly.

Why wouldn’t they be able to be cast? What scenario are we even in cause it sounds like your describing a necro getting beat upon by multiple players.

(edited by iKeostuKen.2738)

Necromancer rework ideas

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

No, we really don’t. The only way in which life force and HP are similar is that when they take damage, they go down.

And Spectral Armor is 8% when hit. Meaning any life force gain is being directly counteracted by damage taken by that hit.

Yes Yes, your repeating what i said basically. Also add that you have protection. You can literally tank into your next heal is ready with death shroud. Evade a few of the most dangerous hits and rotate on that alone.

You are missing the whole point where you leave death shroud in no better of a situation than you went in: likely low on health (since you mentioned Last Gasp), and a CC magnet because you have nothing to prevent it with.

Spectral Armor is a great skill, sure. But it takes only 3k DPS to beat out its effect entirely.

Death Shroud is not a second health bar. Stop pretending that it is.

Does being in death shroud make you take any damage to your base health?

You leave death shroud with your abilities possibly being off of cooldown in order to recast them. You do have something to prevent CC with, its a well that gives you stability and also clears conditions on you.

Necromancer rework ideas

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

No, we really don’t. The only way in which life force and HP are similar is that when they take damage, they go down.

And Spectral Armor is 8% when hit. Meaning any life force gain is being directly counteracted by damage taken by that hit.

Yes Yes, your repeating what i said basically. Also add that you have protection. You can literally tank into your next heal is ready with death shroud. Evade a few of the most dangerous hits and rotate on that alone.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

Well leeching? So you specced fully into Blood Magic and took a grandmaster trait in it on a power build? That doesn’t sound like a power build at all.

Used soldiers, dagger and staff. It was basically a power build without any power traits and it did pretty well.

(edited by iKeostuKen.2738)

How does one kill a guardian?

in Mesmer

Posted by: iKeostuKen.2738

iKeostuKen.2738

If the gaurd is using a greatsword + scepter / X . Having wardens feedback literally makes them kill themselves. A perfectly placed iwarden and wall reflects pretty much all the blades back onto themselves + retaliation hitting them a ton.

This is from what i seen when using it.

Necromancer rework ideas

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

(edited by iKeostuKen.2738)

[Video] Mtd in ranked pvp

in Mesmer

Posted by: iKeostuKen.2738

iKeostuKen.2738

When i do my maim build. I usually open it up with Torch 4, mirror images, dodge while switching to staff and spamming a shatter (Mostly f2). Then smack down Staff 2 and staff 3 to get ready for a (f3 shatter).

Glad to see more maim players in the game though! Hoping we dont get nerfed randomly for any random reasons cause this condi shatte rplaystyle is just to good x3.

Necromancer rework ideas

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Can we expect some changes...

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

With the upcoming expansion HoT, will we be expecting any type of change to the PvP system. Im still a bit behind a wall when its coming to deciding if il drop the money for it or not. Mostly because a few important SPvP elements havent even been touched upon or addressed yet (Not to my attention).

Anyways, I was wondering if wel be expecting anything new to SPvP like on the terms of:

- A way to report those that are miss using the system. (Speccing out and into the winning team)
- Those that afk the entire match making it uneven.
- A way to keep games fair even when a team is outnumbered. (Lets be real here, this game is all about the bigger numbers)

Im a hot joiner because i dont really enjoy the ranked style of play (Its a bunch of meta). But when playing in something thats supposed to be Structured, it seems like this is the most broken side in the game.

Adding some CC to Staff eles.

in Elementalist

Posted by: iKeostuKen.2738

iKeostuKen.2738

@Jksi – I kind of figured being able to stop someone from attack for even just a little bit would be call crowd control. Also, sometimes UG bugs and plauers can be ontop of ir as its spawned and it doesnt effect them since theres a bit of delay when it starts to take effect, So unless they run back over it then it wouldn’t really effect stability. The reason i tossed daze as a suggestion is because when you leap out of static field it will cause daze and lightning shield puts a stun. So it wouldn’t be strange if a electric field would cause some sort of dazing cc. Even if its a shorter duration then the field. But someone offered a damaging inside the radius which will be a bit more balanced and also seems more of a welcoming idea.

@Lawful – Their damage is pretty good already, in pve i heard its the best.

@Killahmayne – Yes, ele has a ton of unrrliable unreliable Cc that is easily hard countered. Skills like Air 3 and Earth 5 move in a straight line and half the time dont even need to be dodged. Air 5 is a counter skill against our selves half the time since it is very situational and can be easily countered by switching to range, barely offers any pressure to waste a stability or block. I honestly know of only 3 utility skills that offer any type of cc (Glyph, signet, elemental)

@Sizer – the fact that eruption is a delayed skills that can easily be evaded is why it would benefit from having cripple, it would give us a bit of time to set up and help keep us out of melee range if used right since theres a ton of gap closers. Static field is no where near being good enough. When i use this skill the wall would only stun once and its short enough to not even really be much of a pressure unless you have someone also applying pressure on that target.

@jportel – Im sjre i answer this somewhere in one of my other paragraphs. But half of our ccs are easily countered and some require no effort at all to not be hit by. Earth 3 doesnt really block mesmer greatsword or even reflect a warriors fire field against them. I also wouldnt really waste a earth 3 shield on the knock back, instead on the rapid fire.

Adding some CC to Staff eles.

in Elementalist

Posted by: iKeostuKen.2738

iKeostuKen.2738

Sorry guys, wont be able to grab internet access till next week so im on my phone typing this up. Cant really quote everyone so il have to respond a bit differently.

@Kodiak – Id love to agree with you but i just cant. Half the time when using unsteady ground people can just teleport passed it, stability over it, glitch through it(it has happened before). Maybe projectile protection isnt the way to go about this but we cant even counter this and have to simply wait it out.

@MadRabbit- Its balanced by a few classes already having the power to get rid of movement imparing effects with traits alone. As well as blind and evading. Also in wvw im sure stab is already stacked to a point where they can seriously run over a 3 second duration wall. If there isnt a problem from gaurdians bunkering out chokepoints with bubbles and walls then i dont think unsteady ground would cause any issues either. The se can be said for a thieves steal against us. We cant avoid this easily and its mostly followed by turning into stone.

@DanteZero – That is possibly a better alternative to applying daze honestly to static field. Im also not sure how it would really be a bit overpowered to add projectile protection to it. It would help in controlling someone just mindlessly bursting you down from 1 point and making them reposition themselves to strike or waiting for the short duration before bursting you down again with their short cds.

Stability change and Tornado

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Lers hope we cant get cced while in tornado. Seriously, if me can then our cd for the skill should just be reduced greatly as well as giving us 5 stacks of stability or something to start off with.

Adding some CC to Staff eles.

in Elementalist

Posted by: iKeostuKen.2738

iKeostuKen.2738

Glad everyone seems to like the cripple idea so far and yeah Not asking for an op Cripple since eruption itself is on a low Cooldown. Mostly jsut enough as to where if your in the field you will remained crippled but as soon as you leave the field it goes away.

What would you guys have in mind for static field? I kind of dont see the point in having it so the middle is a safe point.

Adding some CC to Staff eles.

in Elementalist

Posted by: iKeostuKen.2738

iKeostuKen.2738

That would be awesome as well, as it is now, its a miracle to even land with :/

I guess it would be op xD. But i feel as it needs to have some kind of effect inside the circle. Maybe if it was set to 2 second daze instead of 4.

Need staff help

in Elementalist

Posted by: iKeostuKen.2738

iKeostuKen.2738

Ah ok, i do actually move quite a lot when im casting cause if not id be a sitting duck. Sad to hear moving around stops casting :/ .

Also yeah, Ive been usually speed spamming my keys to get the spell out right after the next, didnt know that would stop casting either.

I barely use air 2 but i guess i should start >_< . Thanks guys.

Adding some CC to Staff eles.

in Elementalist

Posted by: iKeostuKen.2738

iKeostuKen.2738

CC is our main forte when it comes to staff, other then blasting down group of enemies if were zerker. But i was thinking, what if we gave a few of our abilities a bit more CC to work with. We barely have the HP or defense to really keep us up a times So im thinking atleast a tad buff to our cc may help us.

I was thinking something on the lines of.

Eruption - Now cripples on pulse.
Static Field - Now Dazes inside the radius.
Unsteady Ground - Could possibly block projectiles.

I was thinking to myself as i notice that warriors can cripple us with a ground pound that, why couldnt we possibly cripple as well when we control the earth.

First person camera coming?

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

Sad day to be a Asura Staff Ele. We are going to have a hard time casting Ground skills with this if we choose to play that way .

What makes you log out for the day?

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Welp, just happened now and would like to add. Getting 2+v1 constantly while being chilled and crippled as a staff elementalist. Cant even cc them all cause stability and my laughable damage. -.-

Huge Stability Nerf???

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Sadly as a staff ele, this change doesnt seem like much.

My only means to staying alive is still crippled by stability as a whole ._.

What makes you log out for the day?

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Being a staff Ele….

-Having a Warrior target you while having stability up as well as the Dmg nul stance.
-Burst thieves that daze on stealth, constantly targeting me.
-Getting teamed by both ^