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Should Function Gyro Have a CD?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Yes it needs a cooldown. Ranged finisher and ranged revive. It provides some thinking and team play to know who you should be reviving or if it would be better to be used on a stomp.

It’s a gyro and will be destroyed quite easily, it will feel horrible if you get it destroyed right away and then have to wait 30 sec before you can use your elite mechanic again.

As well as it giving stability, it needs to be on a cooldown.

Then put that trait on an ICD.

It’s also a free choice skill, your giving up no utility slots for it.

Neither Chronomanzer, Beserker or Tempest gave up anything for their class mechanic.

It teleportation to its target so the chances of it blowing could anywhere from low to high.

This shouldn’t be a, they got this so we should get it to. If that was the case then all specs should of been the same.

Hooray! The worst utilities of any elite spec

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

People should seriously stop looking at the skills as a slice and look at the full picture.

Bulwark + Elixir Gun + Protection = Ton of damage mitgation. Ontop of a movable reflection shield.

Blasthe could possibly tag a target before it goes into stealth. The drone would chase the target so it could be seen asome also a reveal drone ontop of a group knock back that moves at a high speed.

Shredder with Elixir gun can launch out a ton of cleansing, healing and even damage bolts. On top of the fact you get to place it whoever you want. Put down a smoke bomb and then put down Shredder. Blinding bolts. This offers tonsome variety into what it can do.

Elite gyro. It’s a pulsing field! It last for a long tike. Like the PoI broadcasters said. No one knows how much people are in that field. Even if the drone is visible, you can still set up combos and not be affected by single target skills. This is still strong.

The heal bot offers protection and a water field. So ontop of burst mitgation, you have 5 seconds for you and teammates to drop as many heals on you as possible to get out a great team heals.

Should Function Gyro Have a CD?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Yes it needs a cooldown. Ranged finisher and ranged revive. It provides some thinking and team play to know who you should be reviving or if it would be better to be used on a stomp.

As well as it giving stability, it needs to be on a cooldown. It’s also a free choice skill, your giving up no utility slots for it.

Point of Medic Gyro?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Why is it 44 seconds if your adding a 14 sec tic to it? Cooldown will still be 30 seconds.

Because it is alive for 14 sec before it dies, putting it on a 30 sec downtime. The cooldown does not start the moment you summon it, it starts when it dies.

Its still active for those 14 seconds though. Which is why im not understanding why its 44 instead of 30.

Because it takes 44 second to activate the healing skill second time.

If the thing dies, like everyone says will probably happen. Then itl go on a 30 second cooldown. If it stays alive, then its still healing and doing its job for those 14 seconds. Its cooldown will still be 30 seconds regardless. Note, that this is a sustain team heal and not a burst heal. You can activate this and go into battle getting that pulse heal ontop of regen and protection.

To me it sounds like you guys want to make it so as soon as its summoned itl go on cooldown, which will bring its cooldown to 16 seconds. Making it similar to a second healing turret :/.

1. I said the same thing but you for some reason can’t grasp the consept of effective cooldown which in this case consist of duration of the skill + base cooldown. 0\

2. FYI the turret has the same cooldown mechanic already ( ie it starts after destruction/picking up).

1. Because things arent being specified. From what you were saying, it sounded like 44 seconds cooldown while disregarding the 14 second duration it was out for.

2. Yes, it goes on cooldown because its no longer in effect. The Gyro is still in effect which is why it doesnt go on cooldown after being summoned.

1. I wasnt disregarding anything cause I did counted healing over those 14 sec.

2. So what?

1.Ok well thats where it caught me off, like i said, when you arent specifying it then it gets confusing.

2.This is the exact reason why it shouldnt. No heals do that besides trolling urgent maybe.

Don’t forget about the toolbelt skill laying the waterfield and then 3 leaps of our rocket charge in it. That’s gotta be some pretty decent healing right?

I think its about 1,400 per leap. Not sure if healing power stacks with this.

Uhmm you guys are forgetting the basics, Healing turret only heals YOU. (no blasts included)

I dont think they want to acknowledge that tbh.

Point of Medic Gyro?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Why is it 44 seconds if your adding a 14 sec tic to it? Cooldown will still be 30 seconds.

Because it is alive for 14 sec before it dies, putting it on a 30 sec downtime. The cooldown does not start the moment you summon it, it starts when it dies.

Its still active for those 14 seconds though. Which is why im not understanding why its 44 instead of 30.

Because it takes 44 second to activate the healing skill second time.

If the thing dies, like everyone says will probably happen. Then itl go on a 30 second cooldown. If it stays alive, then its still healing and doing its job for those 14 seconds. Its cooldown will still be 30 seconds regardless. Note, that this is a sustain team heal and not a burst heal. You can activate this and go into battle getting that pulse heal ontop of regen and protection.

To me it sounds like you guys want to make it so as soon as its summoned itl go on cooldown, which will bring its cooldown to 16 seconds. Making it similar to a second healing turret :/.

1. I said the same thing but you for some reason can’t grasp the consept of effective cooldown which in this case consist of duration of the skill + base cooldown. 0\

2. FYI the turret has the same cooldown mechanic already ( ie it starts after destruction/picking up).

1. Because things arent being specified. From what you were saying, it sounded like 44 seconds cooldown while disregarding the 14 second duration it was out for.

2. Yes, it goes on cooldown because its no longer in effect. The Gyro is still in effect which is why it doesnt go on cooldown after being summoned.

Point of Medic Gyro?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Why is it 44 seconds if your adding a 14 sec tic to it? Cooldown will still be 30 seconds.

Because it is alive for 14 sec before it dies, putting it on a 30 sec downtime. The cooldown does not start the moment you summon it, it starts when it dies.

Its still active for those 14 seconds though. Which is why im not understanding why its 44 instead of 30.

Because it takes 44 second to activate the healing skill second time.

If the thing dies, like everyone says will probably happen. Then itl go on a 30 second cooldown. If it stays alive, then its still healing and doing its job for those 14 seconds. Its cooldown will still be 30 seconds regardless. Note, that this is a sustain team heal and not a burst heal. You can activate this and go into battle getting that pulse heal ontop of regen and protection.

To me it sounds like you guys want to make it so as soon as its summoned itl go on cooldown, which will bring its cooldown to 16 seconds. Making it similar to a second healing turret :/.

(edited by iKeostuKen.2738)

Point of Medic Gyro?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Why is it 44 seconds if your adding a 14 sec tic to it? Cooldown will still be 30 seconds.

Because it is alive for 14 sec before it dies, putting it on a 30 sec downtime. The cooldown does not start the moment you summon it, it starts when it dies.

Its still active for those 14 seconds though. Which is why im not understanding why its 44 instead of 30.

Point of Medic Gyro?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

To yourself, sure. Your doing a burst combo heal over one thats sustained.

No, both burst and heal over a period of time from healing turret is supperior.

Actually no its not. Rabid, healing turret only does 484 heal over 3 seconds. But thats with regenation trait on. Without that it is 390 over 3 seconds if you leave it out. But that can also be destroyed. Medic gyro seems superior if your not jsut bursting your turret.

If you divide total heal of skills on totall cooldown you get average 442.47 health per second with the Turret vs 133.4 or 152.04 ( depending on number of ticks 4 or 5) health per second average with the drone which even has to survive to deliver such pathetic numbers. The difference is mind-bogglingly HUGE.

Im truly not understanding the math your doing.

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

To yourself, sure. Your doing a burst combo heal over one thats sustained.

No, both burst and heal over a period of time from healing turret is supperior.

Actually no its not. Rabid, healing turret only does 484 heal over 3 seconds. But thats with regenation trait on. Without that it is 390 over 3 seconds if you leave it out. But that can also be destroyed. Medic gyro seems superior if your not jsut bursting your turret.

Trust me, you always want to pick up or detonate your turret as quickly as possible.

Yes, but chances are your teammates may not be around when you do your healing skill.

Okay, Math :
Healing turrent+healing burst give 5040 direct heal + 8 sec. of regen ( 1050 hp) and can be used every 15 sec, Toolbelt gives 6 sec of regen (780 hp) and has 21 sec. cooldown.

So if you use both skills at every opportunity you get on average (5040+1050)/15+780/21 = 443.14 health per second. (the real numbers will be a bit lower due to casting time but still much more then gyro’s)

Medic Gyro gives 2590 direct heal and 4-5 tics over 14 sec ( 3280-4100 hp) and on top of that it has 30 sec. cooldown after destruction so total cooldown will be 44 seconds.

So with medic gyro alive and assuming it makes 5 ticks you get on average (2590+4100)/44= 152.04 health per second.

Why is it 44 seconds if your adding a 14 sec tic to it? Cooldown will still be 30 seconds.

Point of Medic Gyro?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

To yourself, sure. Your doing a burst combo heal over one thats sustained.

No, both burst and heal over a period of time from healing turret is supperior.

Actually no its not. Rabid, healing turret only does 484 heal over 3 seconds. But thats with regenation trait on. Without that it is 390 over 3 seconds if you leave it out. But that can also be destroyed. Medic gyro seems superior if your not jsut bursting your turret.

If you divide total heal of skills on totall cooldown you get average 442.47 health per second with the Turret vs 133.4 or 152.04 ( depending on number of ticks 4 or 5) health per second average with the drone which even has to survive to deliver such pathetic numbers. The difference is mind-bogglingly HUGE.

Im truly not understanding the math your doing.

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

To yourself, sure. Your doing a burst combo heal over one thats sustained.

No, both burst and heal over a period of time from healing turret is supperior.

Actually no its not. Rabid, healing turret only does 484 heal over 3 seconds. But thats with regenation trait on. Without that it is 390 over 3 seconds if you leave it out. But that can also be destroyed. Medic gyro seems superior if your not jsut bursting your turret.

Trust me, you always want to pick up or detonate your turret as quickly as possible.

Yes, but chances are your teammates may not be around when you do your healing skill.

Point of Medic Gyro?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

To yourself, sure. Your doing a burst combo heal over one thats sustained.

No, both burst and heal over a period of time from healing turret is supperior.

Actually no its not. Rabid, healing turret only does 484 heal over 3 seconds. But thats with regenation trait on. Without that it is 390 over 3 seconds if you leave it out. But that can also be destroyed. Medic gyro seems superior if your not jsut bursting your turret.

Point of Medic Gyro?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

To yourself, sure. Your doing a burst combo heal over one thats sustained.

Blast Gyro Tag, the worst of them all ...

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Hey now, it doesn’t sound that bad! I’m sure I’ll use it right alongside my battering ram, because this gyro sounds exactly as useful!

/lovingly places the blast gyro on top of the battering ram in the trashcan in the corner.

You seem to be the only one looking at the thing as a whole lol. Add Mine and rifle to this and then itl be endless CC.

Point of Medic Gyro?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Point of Medic Gyro?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Does anyone know the amulet the guy was using in the video to even know what the heals truly are if any spec of healing power was added?

Blast Gyro Tag, the worst of them all ...

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Gotta keep in mind, the PvE and WvW aspects to. The game doesnt really need to keep catering towards 1v1 SPvP.

If they decide to lower the cd id be fine with it, but id still use it regardless tbh.

Gyros have HP = Gyros are useless in pvp.

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

People the Elite Specialization are built mainly around Raid content. Gyros are awesome for that.

that’s a pretty confident comment considering we know nothing about raids and that minions have been universally crap in pve.

Doubt anyone knows anything about gyro hp either.

Gyros have HP = Gyros are useless in pvp.

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

It literally makes it useless. Utility? Mediocre at best and again stops once it dies.

Super speed? For what? It can’t even counter Chilled. Seriously why are some people buying into this ‘Super Speed’ propaganda? Anet makes it sound so hype like it’s the next big thing but it’s not. It’s just a better form of swiftness and that’s it. If it had +100% movement so it can counter cripple and chilled then maybe.

Turrets already had a suicide mode with knockback with Explosives trait line. Nothing new here. Only difference is that it moves. That is a double edged sword at best, at least we could use strategic placement of turrets.

It honestly doesnt but i want you to tell me what a gyro should do if you think these are mediocre.

Superspeed makes sense that it doesnt work well while being chilled or crippled. Take a lesson from flash, if you cant move your legs, you cant achieve maximum speed. But its also 100% that you can give to your allies while in combat or not. And its the fact that they actually found some interesting ways to implement the superspeed mechanic into the class.

Strategic placements? What does that even mean on something that cant move? It can be destroyed from range, atleast gyros can affect in either range. Also, Gyros dont have to be terminated before you could use the tool belt skills.

Thoughts on Scrapper PoI

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Hammer looks great, if they don’t drop the attack power it could be really solid.

First two minor’s ie the function gyro are almost completely worthless in PvE, I don’t understand why the engineer has so many really bad Traits. Two terribad traits in GM slots on core engineer, a minor which is overidden in use entirely by Adrenal Implant and the Scrapper’s second minor will barely see any use at all. It’s a really bad trait.

Whoever is organising Engi traits, has either a very poor understanding of the class, a very limited knowledge of traits or a lack of imagination and planning.

Gyro’s are looking a mixed bag. They’re very powerful in someways, but again, lacking in imagination. Just a bunch of effects we’ve seen before but exaggerated. Heal gyro, grants a water field and straight up pulsing heals…..like umpteen other heals in the game. Purge drone is basically a temporary version of rangers Signet of renewal, but with a poison field active. The whirl finisher one could be quite intersting to use if you can find room for it, given the total lack of stun-breakers and the fact that we’ll still need to slot kits.
Stealth Drone could be really useful, except for the toolbelt which is completely worthless in PvE. Excellent tho in PvP/WvW.

I actually feel as though the 2 minors are in a good place. I see potential in the function gyro in all forms of play. It is basically a killer or a reviver which ontop of being a ranged revive, gives boon benefits which inturn can heal you if you take Rapid regneration. Which is giving you more survivability or giving whoever you revived the option to retreat at super speed which matters if the attacker is using melee.

Inform us when PoI is uploaded ?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Np ^^ Hope you enjoy

Gyros have HP = Gyros are useless in pvp.

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Having Hp doesnt make it useless, wth.

Turrets are dps adders and dont move, theres a reason they arent used much.

Gyros move and offer utility as well as Super speed on death + a suicide bomber mode. Please just stop.

Bomb Kit Animations - Vanity Killer

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

hush Ikeostuken! lol I like the the fun silly engi. but this is redic. and GW2 animations/art is not fun and silly its sexy and artsy. This bomb belongs on a world of warcraft char. Not a sexy gw2 predator wielding character.

But its the truth!

Im not an asura cause i want to be sexy! I do it for the animations which are in a way wacky and awesome at the same time ^^ If i’m holding a bomb in my hand, i’m not gonna act like a kitten with fuse lit in my face. The thing could go off any second so i’m getting prepared to kitten myself if it does!

Thoughts on Scrapper PoI

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Didn’t really see a thread like this around and I’m actually pretty excited about what they’ve shown us. Would be sort of interesting to get a idea of what the community thinks of the Scrapper ^^. Remember, dont get hurt over someone elses opinions!
===========
My Thoughts
Ok, so! This PoI literally made me buy HoT! I have been a Altoholic since Beta and could never really find a main that i could just be happy with. Mostly juggling back between Mesmer and Engineer or Ele. As i watched this Live stream, I could literally picture over 3 builds that id actually enjoy playing with, which is more then any other class for me at the moment. The Things that particularly caught my attention more then anything was of course the Gyros! The freaking adorable critters. Hammer Skills! Build Diversity and Synergy with the Engineer! And last, the amount of team play the scrapper can provide!

==============
Gyros- Ahhh the Gyros~
The goods ~ What im loving most about the Gyros is the fact that they arent all directed around dealing damage in a bland way. These seem to be designed in a simple yet complex way to provide more then one use without being a summon and forget type of playstyle. Team based, Solo play, both were nailed perfectly giving us a wide range of playstyles. They are also aesthetically amazing!

The Bads ~ While i do love the Gyros. I feel like they should have been a tad bit larger (Atleast the Bulwark). I can see the reason for the size since they can be used as shields, but it kind of takes away from the appearance of them.

Also im still a bit…dissapointed that they only last 15 seconds. Ik I said that not having a summon and forget type of playstyle was good, but i just feel like the duration of them is pretty short at 15 seconds. ( I really wanted to run around from fight to fight with these on in pve)
==============
Hammer!
Ok, I honestly wasnt really expecting the hammer to be good, its my least favorite weapon in this game. I was thinking this was just going to be some slow weapon that got dumped onto the engineer. But what they showed was just amazing! It was completely opposite of what I was expecting which caught me by surprise.

Rocket Charge ~ Rocket boots is one of my favorite engineer utilities so i just fell in love with our leap skill. Pistol/Shield is my main set up for PvP, basically Hammer #2 replaced it and then some with a whirl finisher (My favorite Finisher! ^^).

ThunderClap ~ I was also believing that a static field wouldn’t be that amazing. Having played Staff Ele for so long, i know how static fields work. But this was a Staff Mesmer + Staff Ele #5 Skill both in one!
==============

Basically, I love what they have done with the Elite spec! Not only have they made me purchase a 100$ Expansion pack, but they also cured my 3 year altism. Cant wait to play scrapper in Beta testing ^^

I could go on with the feedback, but its thundering really bad in my area and a power surge would seriously be the death of me right now lol.

Inform us when PoI is uploaded ?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Gotcha. You can always watch it on Twitch itself as a replay. Its what i did cause searching it up on youtube just brought up a bunch of Speculation and other stuff that wasnt really showing any scrapper content.

http://www.twitch.tv/guildwars2/v/16638404

Druid has been removed?

in Guild Wars 2: Heart of Thorns

Posted by: iKeostuKen.2738

iKeostuKen.2738

Druids can shape-shifting hype. I don’t plan on playing a Ranger but I’m keeping my eyes open hoping they do well with it it was the first elite spec revealed so it probably has the longest design time.

Gyro suggestion. Funny market for Anet and us

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

I honestly would love it if they added some mini jets skins. Would love to have Wolf and Saintish drones on my engie and would definitely buy them.

Meet the Crapper! Engi's elite disappointment

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Wow, just wait till the thing is revealed.

Which hammer skin?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Love struck hammer ofc.

Bomb Kit Animations - Vanity Killer

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Nah, there fine to me. Wish the engie went back to its goofyish days tbh.

So... Unique group enhancement?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Pretty sweet idea imo. Super speed can come in handy in numerous amounts of play whether in a group or solo.

The idea of being support engineer moving swiftly around the field with my elixir gun and gyros just sounds so nice.

Sneak Gyro

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Kind of hope if follows you around. Then that would count as counter play and the need to nerf it wont be needed.

Well, I crafted my Juggernaut. How about you?

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Think im going with M’jolnir instead. Juggernaut never really fancied me.

Im hoping Gyros actively work and not just be passive cooldowns from one thing. Like always see them flying around and doing a function.

Anniversary Sales [End.]

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

Get the devil horns while you can.

Not sure if bug or was meant to be in there now.

Dem Horns

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

Anyone else notice the horns in the Gemstore for 200gems?

Unadvertised sales.

Forge Speculations

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Said this once before, But even if it is AI based. As long as they arent just added damage il be fine with it. Give them different roles like any type of support and itl be awesome.

BUT! There is one idea i have in my head thats probably so far off xD

What if they are Construction drones. We are the forge, so im hoping we construct buildings. What if these drones are a trait upgrade that helps forego these constructions so we can focus on more combat and moving around then just building and being a sitting duck. This is just a idea.

Your wishes for 2016?

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

-Rolls out list-

-Bringing the fun back into the game. All this zerg around and kill is getting really boring.

I haven’t noticed that :o ….

-Anti zerg mechanics. Randomly placed monsters that reflect damage infinitely when a number of players are present. Or a trap that activates when X amount of players are in the area.

there is a waaaaay easier way to fix that one – full bodyblock mechanic outside of spawning areas in wvw?

zerg that cannot stack in one spot is no longer the zerg we hate….

-Forge being able to construct as a utility. Building walls, mountable cannons, etc. Something that would bring teamplay back into the game in interesting ways. (Old school mortar)

I like that one

BTW… whats wrong with warhorn audio? O.o

What kind of zerg is hated now? I honestly just hate the idea of a zerg instead of small squads hitting certain objectives :/ I can see if there was one point of focus but it just seems that way all the time. Besides Silverwaste which is just a bunch of mini zergs. A small step in the right direction.

Also im not sure whats wrong with warhorn xD It does sound a bit nasty but rarely anyone ever uses the thing.

Dream Build Diversity

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

Honestly, i would love if more skills were added into the game, atm it seems pretty dry.

Make it PvE only for these skills to work. No need to throw them into PvP or WvW for people to complain about balance issues.

P.S – Liking some of these new abilities ^^

Your wishes for 2016?

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

-Rolls out list-

-Bringing the fun back into the game. All this zerg around and kill is getting really boring. Some interesting new mini modes would be awesome. SaB for example. Mad king maze and tag were also fun to do.

-Anti zerg mechanics. Randomly placed monsters that reflect damage infinitely when a number of players are present. Or a trap that activates when X amount of players are in the area.

-Forge being able to construct as a utility. Building walls, mountable cannons, etc. Something that would bring teamplay back into the game in interesting ways. (Old school mortar)

Anniversary Sales [End.]

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

Still crossing my fingers for Phantom Hood v.v

As well as some Toxics

Rewarding single player content

in Guild Wars 2: Heart of Thorns

Posted by: iKeostuKen.2738

iKeostuKen.2738

Id rather keep most of the focus on multiplayer content. Keeps the game a bit more active.

No AI focused elite spec pls forge hype

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Im fine if the drones are AI, it doesnt really bother me. But please dont make them just extra dps. Something utility and team based would be pretty sweet. Basically some support.

Ex: Drones hover around teammates in the area and provide personal boons at set intervals. (Protection, or Regen).

Light Armour on Human Males... :(

in Mesmer

Posted by: iKeostuKen.2738

iKeostuKen.2738

I think light armor on human males looks good ^^

Attachments:

Welcome mesmers the OP-amancer

in Mesmer

Posted by: iKeostuKen.2738

iKeostuKen.2738

I Love what they did with Chronomancer. It seems like another creative class with heavy support. And when i say creative, i mean that the playstyle itself, you can get creative with how you fight.

Fix mortar instead of making it a kit.

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

Honestly, the old design is really what brought me to the engineer class. It seemed like it was a perfect tool for WvW when you could launch mortar strikes from the walls.

Also the idea that i can use it, leave it and it could still be used by someone else. This brought the Team play support aspect of the game up a ton. Sadly now, the game seems to cater to a bunch of one man army players :/

Ele Weapon Skills: A constructive feedback

in Elementalist

Posted by: iKeostuKen.2738

iKeostuKen.2738

I would have to say that i disagree with increasing cooldown while reducing damage.

Also, I feel as though Staff needs better Soft and Hard CC. Meaning:

-Eruption needs to pulse crippling effect. The ground is literally shaking at their feet, why are they moving at the same speed.
-Unsteady ground should work even if the enemy has stability. People can walk around or teleport over it anyways :/. Hell some even glitch through it.

Also, itd be cool if ice spike, summoned a hailstorm instead on a location instead of what we get now.

Ken, your suggestions would make ele too OP. I want ele to be fun to play, but also fun to played against too.

There is no way a pulsing cripple would be op. If its like 2 or 3 pulses.

Unsteady ground needs some sort of change if its going to remain a small block that is easily counter by common sense :/. Its even a bit delayed so people can run over it before it takes effect.

Ele Weapon Skills: A constructive feedback

in Elementalist

Posted by: iKeostuKen.2738

iKeostuKen.2738

I would have to say that i disagree with increasing cooldown while reducing damage.

Also, I feel as though Staff needs better Soft and Hard CC. Meaning:

-Eruption needs to pulse crippling effect. The ground is literally shaking at their feet, why are they moving at the same speed.
-Unsteady ground should work even if the enemy has stability. People can walk around or teleport over it anyways :/. Hell some even glitch through it.

Also, itd be cool if ice spike, summoned a hailstorm instead on a location instead of what we get now.

(edited by iKeostuKen.2738)

Engineer Demand List for HOT

in Engineer

Posted by: iKeostuKen.2738

iKeostuKen.2738

1. Up the Wackiness factor with Gadgets. When i first startd he game, i loved the idea of engineers because they were a bit wacky and creative. Overchaged shot, Rocketboots, Oil slick, and lets not forget (battering ram ad mines) <3.

2. Toggable Weapon attachments. I suggested this years ago but it seems no one really liked the idea. But When others have weapon swapping, we could have something like a scope attachment for rifles and a Rubber bullet mode for pistols. Scopes would turn it into a long range weapon, rubber bullets would make attacks bounce instead of pierce, at decreased damage ofc.

3. Multi Purpose Drones I saw that we were getting drones, but… Im hoping they arent just dps adding drones. It would be nice to get some Team support drones that grant boons, healing or something like that. Borderlands the presequel did it right.

Can you add an animation to slick shoes?

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

To many instant cast in the game already. Rather it just be left the way it is.

Whatever happened to 10 v 10?

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Seems like anet tried to make it like a certain “moba” and reduce it to 5v5. I much prefered 8v8. Atleast SPvP gives tomes so i can go back to WvW and Silverwaste x3.

4v5's or worse

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

Pretty sick of this. Cant even take pvp seriously anymore. Unbalanced crap ontop of uneven team system which is pathetic for something that should be “Structured” in the first place.

I now hotjoin only and if i see people stacking a team, i seriously join it and sit down. Especially if they are kittens and zerg a team 5v4 to even spawn camping.

Sample Pics of New Hairstyles

in Guild Wars 2 Discussion

Posted by: iKeostuKen.2738

iKeostuKen.2738

Thanks for sharing Donari At first i kind of was disagreeing with the styles but they have quickly grown on my for male sylvaris.

Sadly the gem store is down :/