I would have to disagree with you there though. I maintain that no matter how big of numbers you see.. a thief backing off to recuperate is a thief doing 0 dps.. i would at least go with cond removal and shadow protection in the SA tree to be able to stay in the fight..
The problem is that no matter how good you are.. without toughness or vit.. when you get hit.. (and you will.. even if its just once) you go SPLAT.. and now a liability for your team because you need to rez or help get rezzed..
the bosses sneeze.. oops you are dead.
Why does everyone play that for d/p? 20/30/20/0/0 gives you more damage with Scholar Runes and Hidden Killer. You should consider going for Knights/Cav Trinks full zerker top and Beryl Orbs.
This build has the Condi Removal, Toughness of your build, but it has much more damage.
Nice video btw, but I don’t like the build because it suffers. You don’t need any points in Acro to play D/P. With the build I listed you can infinite stealth just like the Acro build.
D/P in general is Init hungry.. the points in Acro alleviates that with extra init regen.
its a dagger/pistol build that runs decent dmg but not super high and runs traits in crit…shadow arts…and acrobatics. theres plenty of it you can read. if he was going in and out like you say they he was a hacker. you cfan only go back invis AFTER 4 seconds of being visible…..this being called the revealed debuff (you only get this if u leave the full duration of invisbility early…aka ATTACK) so the trick is….in any pvp…BRING CC SKILLS
mesmer phantasm build can beat d/p too. just make sure you time your dodges about 2.5 secs after they go invis. you will get used to when they attack and where they like to go. it usually the same with most thieves.
No one sane runs shadow arts and acrobatics in pvp.
that is plenty viable.. what on earth makes you think its not.
Thanks for the help guys! Any comment on the viability of 10/30/30/0/0 and 10/30/0/0/30 in PVE situations? I’ve tried out 0/30/20/20/0 and 0/30/25/15/0 so far and they work out pretty good in pve and wvw.
Also, what’s your opinion on signet of malice?
I’ve tried quite a few builds in the past few weeks..
I went from 10 30 30 0 0 to 10 30 10 20 0 to 0 30 20 20 0 to 10 30 0 30 0 to 10 30 0 0 30..
In the end i can conclude i think 10 30 30 0 0 is the best.. you really need the regen from the SA line in any build pve or pvp.. i dont care that 30 in tricks makes your attacks hit like a truck or 30 in acrobatics make you more slippery..
in the end.. you are going to get hit.. somehow somewhere.. and a thief pulling out of a fight to recoup his hp.. is a thief doing 0 dps.. in SA you need the Cond removal AND shadow protector or shadow rejuv.. the last trait is whatever you want..
I also love mug.. so hence my preference to 10 30 30 0 0.. otherwise 0 30 20 20 0 would work too. (or 0 30 30 10 0)
I personally love the playstyle behind sword/dagger. Playing it on my ranger was the main reason I decided to switch to Thief instead of stick to the Ranger. But I find the whole stealth mechanic with the weapon set kind of clunky. You don’t deal any real burst with it. Even with 100% crit chance from stealth, you can’t really find anything that’s worth using. It really needs a burst move of its own.
You can burst with sword dagger somewhat. moreso than dagger pistol..
of course it is not as good as dagger dagger burst.. i have switched to sword/dagger i love the playstyle and the inherent tricks that can be turned defensive or offensive. it is also not that Init hungry..Yeah… have to agree that too many people under estimate the burst potential of S/D thieves.
S/D doesn’t have any burst potential. Popping Haste or Mug are not inherent to S/D, and it isn’t like you can spam FS to do burst damage. Sword auto damage isn’t bad, but it doesn’t have any sort of burst capability, it is permanently sustained. It is like saying that people underestimate how awesome P/P is with conditions because you can pop venom utilities.
Hmmm… but using that logic, Mug isn’t inherent to your classic D/D “burst build” either (ie… other thief builds can use it), even though it’s an integral part of the C/D > steal > back stab chain.
Correct. The difference being that D/D, as a weapon set, has burst capability. D/D + Mug + tactics and traits, as a build, also has burst capability. S/D does not have burst capability, as a weapon set. S/D + Mug + tactics and traits, as a build, has burst capability. When you’re discussing the merits of a weapon set, you need to isolate the capabilities of that weapon set.
Mug is thief’s burst.. full stop..
I think its fake. I just spent all me gold respeccing.. if I get to go back.. yay.. feel so cheap using perma stelth… although I do love S/D as alt weapon
all of it? wow it only cost 3.5 silver.. how many times did you respec.
interesting. would have to reallocate minimum number of starting intiative to something higher i think tho.
or a second resource for stealth..
I am surprised to see people still play S/D. Dont get me wrong my thief alt is S/D, but I just keep hearing from other thieves D/D is the way to go in WvW. It just seems D/D gets more kills and have more synergy with the class itself…
Those DD thieves are bandwagon thieves.. i like all of the thieves weapon set and switch around often.. (except pistol pistol.. lool)…
to be honest.. i went from D/D to D/P and now S/D .. S/D feels just that much cooler lol
I personally love the playstyle behind sword/dagger. Playing it on my ranger was the main reason I decided to switch to Thief instead of stick to the Ranger. But I find the whole stealth mechanic with the weapon set kind of clunky. You don’t deal any real burst with it. Even with 100% crit chance from stealth, you can’t really find anything that’s worth using. It really needs a burst move of its own.
You can burst with sword dagger somewhat. moreso than dagger pistol..
of course it is not as good as dagger dagger burst.. i have switched to sword/dagger i love the playstyle and the inherent tricks that can be turned defensive or offensive. it is also not that Init hungry..
Hey Nyspar… what build do you use with S/D?
Anyone run any good S/D build they would like to share? can even PM me if you dont want the world to know.. i will keep your secret..
it is a weapon set i would like to try.
I just can’t see taking it over thieves guild though…like EVER. And as far as timing goes, it takes a whole second just to cast. So you’re locked up for a second, to lock up your enemy for a second and a half….makes no sense to me at all. I think it’s a very weak elite.
Yes but thieves need to pick fights and prepare.. that is the name of the game…
an engagement begins as soon as you notice an enemy. not when you start swinging daggers..
thieves have very strong elites.. i switch around depending on mood and situation.
Basilisk is great to increase your chances of landing your burst.
some guy posted that revealed is reverted back to 3 secs in pve and pvp..
i sorta lold.. like any thief play tpvp these days.
Thief needs to get nerfed.
Still able to be perma invisible and burst 6k crits without needing skill.
dont need skill to kill newbies from with any class..
I find D/D to be far more unreliable than D/P. You can easily miss your CnD, but with D/P you are gonna get stealth no matter what, after you have laid down your Black Powder field. Black Powder is also very strong against Melee, because most of the time the enemy do not realise they are blinded and just keeps standing in your blind field.
If I understood your second post right, you’re wondering how the burst work? I actually made a little video some days ago, showing just that. It was only for a friend but I guess it works here as well:
http://www.youtube.com/watch?v=29DhzyoeVqAI hope it makes sense :-)
D/P burst requires black powder first.. a little setup.. whereas D/D you do it instantly.. as long as you arent being obvious about it you can hit CnD and Mug.. easier than BP →HS →MUG..
not to mention D/D burst hits harder.. the other point i wanted to make is that you need Mug.. i personally find it difficult to include mug in a trait set for D/P..
I’ve got one to add..
http://gw2skills.net/editor/?fYAQNAoaVlYmaOHdy9E95Ex2jdqTeypgpOtTxVtKA
Found this build to be decent all around build for PvE and PvP..
i originally used 10/30/10/20 to get used to the dagger pistol weapon set.. I was attached to the dagger dagger set.. So i had to change slowly.. opting for a more aggressive trait set..
Once i was a little more comfortable i opted for more a defensive trait set above.. i found i rarely use mug with D/P.. so i took it off.. i lost burst but, bursting with D/P is a little hard to pull of sometimes anyway. Instead i opted for a build that will let me stil on a target and apply pressure.. This build can escape too with Blind powder HS then shadowstep away you can get the distance rather quickly.
(edited by iNaddict.8021)
sword/dagger has mobility, sustained damage and control where d/p has high burst damage and a bit more stealth.
d/p has burst? what? you mean chain heartseeker?
i think he’s referring to Backstab more than heartseeker chaining as you can chain stealth with black powders combo field, and gain a ton of control as it’s also a blind, its a patient playstyle, not a ‘’mwaaaaahhhaaa dead’’ playstyle. unless i have got mixed up ofcourse.
however once at and below 25% then of course, heartseeker will dish out some damage.
The only burst i can think of is when you land HS (if they are low hp) after a combo field then BS.. that is rare in pvp situations… it is not reliable.. BS by itself, i wouldnt classify that as burst..
I still stand that as a thief. our only burst option needs mug (CnD to some extent too).. that kind of suck..
Keep your burst damage.
Change (not necessarily nerf) the way stealth works.
No class should have the ability to pick and choose battles the way a thief does..Go play another game, arenanet doesn’t agree with you.
Thief/Rogue in other games have a choice to pick and choose their fights.. its part of being a thief/rogue..
100 nades got removed cause it was never intended to work that way.
So you’d have no problem with CnD precasting being removed then, since it obviously isn’t intended to work that way?
It wasn’t intended? source?
Guys, can you stop these 100nades comparison?
There is one huge difference between these:
You can say 100 nades is more than one skill as much as you want, most players will only react the moment, they actually take damage, which is too late, as within one frame, you lose all your hp to a combo with up to no cast time(one part of the combo triggers instantly anyway, the other part takes about as much time to cast as a CnD).
Get mugged? Fine, Stun break, block, dodge out(or something similar, depends on your class).
Get immobilized/pulled? Fine. Oh. dead.
There is just a huge difference in the timing. 100 nades dealt ZERO(ok, maybe jump shot/overcharge shot) damage to you till the moment, your face kissed the ground instantly.
With the thief, you have CnD, Mug, CAST TIME, Backstab, Cast Time, Heart Seeker, (CAST TIME, Heart Seeker).
With 100 nades, you got net, jump, BOOOOOOM!
Now tell me which one is easier to respond to. Just cause he did net you, doesn’t mean, it’s an actual 100 nades build, and him walking or jumping onto you might simply be a feint to get you to blow your panic button, so he starts the fight with an advantage.“Cast time” on BS? You mean the half second or so between the CnD and the backstab? Never mind that it takes about that long to throw the toolbelt Grenade Barrage. Same timespan for the result.
And as I said previously, if an engineer nets you and then approaches you, it doesn’t matter if he’s 100nades or not, you’re about to eat a Blunderbuss, double Jump Shot, or a Prybar. Regardless of their build you’d sure as kitten better be getting out of there.
And in fact your statement at the end counters what Robert Hrouda said earlier in the thread, about BS burst supposedly having “play” with feints and such when 100nades did not, and plainly 100nades had feints as well.
Bottom line, as long as both of them are instagib builds with little input on the defender’s end, BS should be compared to 100nades. And it should get the same treatment.100nades got nerfed. So did thief instagib. It isn’t exactly instant, but you get the point.
No, 100nades got deleted. And going by the standards they used for that, so should BS.
100 nades got removed cause it was never intended to work that way.
Backstab works as intended. That’s the whole difference.
And if you still wanna look at it from a balance stand point, look, what the thief can do if you get away from him after he blew his initiation and before he could backstab you and what the engi can do.
Got out of net before he got to you? Oh, wait, still got magnet pull. Got away from that? let’s grab stability and overcharge shot him.
Got away from that? well, just get the tool kit and block a bit, net should be up again in a couple seconds.
The engineer could drive you into a corner simply with the mere possibility of him using 100nades, while you’d have to use stun breaks, immob breaks and dodges on every single skill he throws at you.
Thief? Evade the backstab, he just burnt 3 long cooldowns and got nothing to fall back on besides going into stealth and running away.
I said before and I will say it again, there is a huge difference betwee them. If I had to nail the biggest difference, it’d be, that with 100 nades, you are dead, as soon, as you take the first burst of damage, cause that burst is already 120-150% of your hp. CnD, Mug, BS, HS is 3 bursts, which come in very short succession, but you can always dodge out after the first burst and use a HEAL to make the rest of the combo pointless. Tell me, how you can outheal a 100nade build.
QTF
sword/dagger has mobility, substained damage and control where d/p has high burst damage and abit more stealth.
d/p has burst? what? you mean chain heartseeker?
Guys, can you stop these 100nades comparison?
There is one huge difference between these:
You can say 100 nades is more than one skill as much as you want, most players will only react the moment, they actually take damage, which is too late, as within one frame, you lose all your hp to a combo with up to no cast time(one part of the combo triggers instantly anyway, the other part takes about as much time to cast as a CnD).
Get mugged? Fine, Stun break, block, dodge out(or something similar, depends on your class).
Get immobilized/pulled? Fine. Oh. dead.
There is just a huge difference in the timing. 100 nades dealt ZERO(ok, maybe jump shot/overcharge shot) damage to you till the moment, your face kissed the ground instantly.
With the thief, you have CnD, Mug, CAST TIME, Backstab, Cast Time, Heart Seeker, (CAST TIME, Heart Seeker).
With 100 nades, you got net, jump, BOOOOOOM!
Now tell me which one is easier to respond to. Just cause he did net you, doesn’t mean, it’s an actual 100 nades build, and him walking or jumping onto you might simply be a feint to get you to blow your panic button, so he starts the fight with an advantage.“Cast time” on BS? You mean the half second or so between the CnD and the backstab? Never mind that it takes about that long to throw the toolbelt Grenade Barrage. Same timespan for the result.
And as I said previously, if an engineer nets you and then approaches you, it doesn’t matter if he’s 100nades or not, you’re about to eat a Blunderbuss, double Jump Shot, or a Prybar. Regardless of their build you’d sure as kitten better be getting out of there.
And in fact your statement at the end counters what Robert Hrouda said earlier in the thread, about BS burst supposedly having “play” with feints and such when 100nades did not, and plainly 100nades had feints as well.
Bottom line, as long as both of them are instagib builds with little input on the defender’s end, BS should be compared to 100nades. And it should get the same treatment.100nades got nerfed. So did thief instagib. It isn’t exactly instant, but you get the point.
No, 100nades got deleted. And going by the standards they used for that, so should BS.
What part or the combo should be nerfed then?
Well, for starters, remove precasting CnD.
we should just delete thief.. in fact delete all classes and jsut have 1.. no complaints then.. or will there be?
Hye pearl..
i have almost the same build..
take hidden killer.. it is much more beneficial..
the only thing missing from your build is a way to self heal… (that is not your healing skill.. for that reason.. i only went 20 in SA and took shadow protector and shadows embrace.
the extra 5 points went to acrobatics to get 2 init regen every 10 secs and power of inertia..
i use dagger/pistol .. i personally believe you need mug with dagger dagger. otherwise you might as well go dagger /pistol..
contrary to Grimm’s comment, i actually like SoS on any thief build.. the extra blind is very helpful.. and shadows embrace, for me is enough cond removal.
i have been tossing up between the build i described above.. and 10/30/30 bs mug build…. i miss the burst
Bump to please sticky. Thanks for the work all – super helpful for this new thief
no devs come to the thief forums.. we need to bump manually
Hey Arg,
your build looks interesting.. how is the burst and sustained dmg though..? without traits in the crit + power lines.. im reluctant to try it.
i have always been lazy in switching traits back and forth.. preferably i want a build i can use for PVP and PVE… (even if it costs pve dps a little)
You could always reroll to Guardian or Elementalist. Much better classes. They are like Alpha Classes.
Was thinking of trying mesmer to be honest.
i have a mesmer.. they are kitten pain to level.. worse than thief..
There’s Shadowed Protector. It’s an adept trait in Shadow Arts that grants Regen to any ally you stealth, yourself included. If you’ve got anything with a rapid attack rate, you could give Signet of Malice a shot.
I only have 10 in the SA tree.. and that slot is taken by the condi removal..
im out of options arent i lol.
You got assasin reward, you got other traits that give regeneration in acrobatics.
you got shadow refuge , omnomberry’s
I think i will try and see if i can manage with just omnomberries and sigil of blood (maybe rune of vampirism to 5, the mist thing seems wasted).. learn to survive better with my 3 dodges. + movement skills.
the heal per initiative spent sounds promising but i heard it is not that much of a heal.
There’s Shadowed Protector. It’s an adept trait in Shadow Arts that grants Regen to any ally you stealth, yourself included. If you’ve got anything with a rapid attack rate, you could give Signet of Malice a shot.
I only have 10 in the SA tree.. and that slot is taken by the condi removal..
im out of options arent i lol.
Anyone have any ideas of how to self-heal and maintain staying power in WvWvW without Shadow Rejuv?
I’ve recently taken a liking to a build and decided to remove traits in that..
On the second jump through if you nick something, you become unstealthed. That’s why I mentioned that the perma-stealth playstyle (hs through the same field multiple times) has counterplay.
That is assuming every thief uses it like that…
So i would not count that as a counter.. also even if they nick you on the second jump.. you are still blinded and inside the smoke field.
What I didn’t see people doing against him was interrupting the perma-stealth combo. I would like to point out that a player can force a D/P thief out of stealth by walking into the smoke field, all that happens us that you eat a single heartseeker which is probably minor since a thief stealthing up like that is usually on the ropes. There is already counterplay to the combo.
Then you need a little research..
If you get hit by the Heartseeker.. we still get stealthed..
so please .. keep walking in range..
PS: did you also know in the smokefield you cant hit us ?
If you have spec’d Mug, you will be revealed if the Mug dealt damage.
It’s not a bug.
you are wrong Mug never broke stealth because the dmg was applied before the stealth.
Unless that was also changed recently, i cant tell because i do not have trait points in Deadly Arts.You can’t really say that I am wrong when you have not tried it recently.
I was wondering the same thing last night and I just tried it tonight and it still breaks stealth after Steal.
I removed Mug, no problem. I put on Mug, it triggers and kicks me out of stealth.
It’s not auto- attack since I’m not attacking after reveal.
If you have spec’d Mug, you will be revealed if the Mug dealt damage.
It’s not a bug.
Mug Dmg goes before CnD so it does not reveal you.
What — Are — You — Talking — About? CnD?
I think i understand what is happening here.. And its a case of misunderstanding.. Yes mugs break stealth when you are already in stealth.. What Volrath and I was referring to is the CnD (Cloak and dagger) to mug chain..
You cloak and dagger first and click mug while cloak and dagger is still being casted…
So CnD then mug.. but when it lands.. the mug dmg part will land first before cloak and dagger thus, cloak and dagger will still stealth you..
understand?
Thus thier burst is better since they can force the CDs and reburst much quicker.
Never said it was faster said better….o and they hit how many targets with shatter?
yes ok then i agree..
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
Well, he’s right. Just going with simple logic, it is impossible to do as much damage in a PvE environment if you’re using any build that has stealth attacks eg. Backstab built in somewhere. The opportunity to use it has been stretched by a second. Hence, lower damage potential. The numbers, I leave to someone else.
That is correct.. Thereotical top dps is now lowered by the decreased Backstab frequency..
However that thereotical top dps requires you to stand still from start to end… and receive no dmg. (so you dont have to go on the defensive..)..
i cant think of anything in game that allows you to do that.. at the moment..
You don’t have to stand still to attack and use skills. Unless I understood you wrong.
I would test the difference in raw DPS for myself on sPvP dummies, but my GPU is fried and I can’t get in-game right now. If someone else did it, that would be helpful.
What i mean to get the top thereotical dps is you need to time your CnD BS exactly after the revealed debuff wears off.. 3 seconds (pre patch).. but in 3 secs you have to get back onto the mob. that is made easier if you stand and dont have to move. I cant think of a boss which will let you off chains after chains of exact 3 second CnD → BS without some sort of splash dmg on your part where you have to heal and go on defensive or you have to move because of repositioning.
Of course its 4 sec now after patch..
Thing is: Berzerker Thieves finally pay up a little in terms of survivability. And please don’t cry about the health pool. You have a medium health pool, but still medium armor.
I think the patch was not only warranted, but also necessary!
And caltrops from 15s down to 10s? Why on earth would you need them on the ground for more than 10s?You’ve been posting a lot of gloating posts since this update. Now you are also posting misinformation.
How about you stop it and realize the next class up for castration will be the mesmer.
And we ALL know just how ezmode mesmers really are.
Sorry, I somehow remembered medium health pool, my bad.
Yes, Mesmers have received various nerfs with almost every patch. But I adjusted to it.
Mesmer Ezmode? Right… cause we do all the burst damage…If they are going to nerf shatter builds, I’ll run a condition build. If that is nerfed, I’ll go for glamour. So what? If the class gets totally unplayable, I’ll play another class until they fix it. But don’t tell me that thieves are oh so totally unplayable now in PvE. Just adjust to a new build, or… L2P how many like to answer to people complaining about thieves being OP.
Mesmers have not had nearly the amount of nerfs that thieves have had.
Mesmers are also face roll easy…..more so than thieves.
So please leave thief boards.
Name a prior nerf that hit thieves harder than mesmers.
Assassin signet change
Oh, a loss of burst…wow…
One of the thief’s strengths is burst, so it is a big deal for thieves.. it now sound like you are grasping for something to keep your argument up in the air.
Yet mesmer burst >>>>>> thief burst
And
Its on a significantly shorter CD.
Lets not turn like rootnode.. i have a mesmer too..
Their burst requires a bit more setup.. and ours is faster to apply..
in terms which does more burst, if both went GC i would still lean to the thief..
MESMERS however.. can leave their phantasm alive and also have super high single target sustained dmg.
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.
Well, he’s right. Just going with simple logic, it is impossible to do as much damage in a PvE environment if you’re using any build that has stealth attacks eg. Backstab built in somewhere. The opportunity to use it has been stretched by a second. Hence, lower damage potential. The numbers, I leave to someone else.
That is correct.. Thereotical top dps is now lowered by the decreased Backstab frequency..
However that thereotical top dps requires you to stand still from start to end… and receive no dmg. (so you dont have to go on the defensive..)..
i cant think of anything in game that allows you to do that.. at the moment..
Thing is: Berzerker Thieves finally pay up a little in terms of survivability. And please don’t cry about the health pool. You have a medium health pool, but still medium armor.
I think the patch was not only warranted, but also necessary!
And caltrops from 15s down to 10s? Why on earth would you need them on the ground for more than 10s?You’ve been posting a lot of gloating posts since this update. Now you are also posting misinformation.
How about you stop it and realize the next class up for castration will be the mesmer.
And we ALL know just how ezmode mesmers really are.
Sorry, I somehow remembered medium health pool, my bad.
Yes, Mesmers have received various nerfs with almost every patch. But I adjusted to it.
Mesmer Ezmode? Right… cause we do all the burst damage…If they are going to nerf shatter builds, I’ll run a condition build. If that is nerfed, I’ll go for glamour. So what? If the class gets totally unplayable, I’ll play another class until they fix it. But don’t tell me that thieves are oh so totally unplayable now in PvE. Just adjust to a new build, or… L2P how many like to answer to people complaining about thieves being OP.
Mesmers have not had nearly the amount of nerfs that thieves have had.
Mesmers are also face roll easy…..more so than thieves.
So please leave thief boards.
Name a prior nerf that hit thieves harder than mesmers.
Assassin signet change
Oh, a loss of burst…wow…
One of the thief’s strengths is burst, so it is a big deal for thieves.. it now sound like you are grasping for something to keep your argument up in the air.
Thing is: Berzerker Thieves finally pay up a little in terms of survivability. And please don’t cry about the health pool. You have a medium health pool, but still medium armor.
I think the patch was not only warranted, but also necessary!
And caltrops from 15s down to 10s? Why on earth would you need them on the ground for more than 10s?You’ve been posting a lot of gloating posts since this update. Now you are also posting misinformation.
How about you stop it and realize the next class up for castration will be the mesmer.
And we ALL know just how ezmode mesmers really are.
Sorry, I somehow remembered medium health pool, my bad.
Yes, Mesmers have received various nerfs with almost every patch. But I adjusted to it.
Mesmer Ezmode? Right… cause we do all the burst damage…If they are going to nerf shatter builds, I’ll run a condition build. If that is nerfed, I’ll go for glamour. So what? If the class gets totally unplayable, I’ll play another class until they fix it. But don’t tell me that thieves are oh so totally unplayable now in PvE. Just adjust to a new build, or… L2P how many like to answer to people complaining about thieves being OP.
Mesmers have not had nearly the amount of nerfs that thieves have had.
Mesmers are also face roll easy…..more so than thieves.
So please leave thief boards.
Name a prior nerf that hit thieves harder than mesmers.
Assassin signet change
nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.
i dont think so.. SB is pretty awesome in a aoe situation and D/D still very very good for the time it takes to kill a mob.
at the moment i just do another sec of #1 chain whilst positioning myself better for the CnD Backstab…
that way i dont waste any more initiative.
Easier said then done
Well if i can do it in.. you can too.. key is practice, CnD → BS → 4x #1 repeat.. get that ingrained in your head and you wont even need to pay attention anymore.
You don’t have to believe me, but as i said in other threads i can and will work around the extra second..
If you have spec’d Mug, you will be revealed if the Mug dealt damage.
It’s not a bug.
Mug Dmg goes before CnD so it does not reveal you.
More accurately, it would be something along the lines of;
“Damage was too low in PvE, so we’ve reduced the recharge on Shadowstep by 5 seconds. and reduced range by 50%”
“Backstab no longer deals damage. Instead it heals you. just like in soviet russia”
at the moment i just do another sec of #1 chain whilst positioning myself better for the CnD Backstab…
that way i dont waste any more initiative.
So what I hear from this thread is that there is now room to buff thief in PVE in other ways
.
Yeah, I can see those buffs already:
April 1, 2025:
Thief
- Needle Trap cooldown reduced by 1/2s.
but range reduced by 50% to balance the lower cooldown.
i am still rolling the same backstab build that was nerfed… personally, i can work around the 4 seconds.. hidden killer is a pain.. so im using executioner until that is fixed.. thank goodness executioner is a very good trait.
Try switching your weapons and builds up. My thief was 100% UNTOUCHED by this update and I’m still out there kicking kitten with my pre-patch build.
When u have a 200 gold build with t3 divinity runes…fire sigil and bloodlust and all is backstab based…u won’t just pass throught a bug…u would be abile to play YOUR KITTEN BUILD cause Someone fixed this bug…
You built around a gimmick build that was destined to be nerfed and then are upset it was nerfed. Simple as that.
I’ve been here since the beginning and thieves became majorly FOTM because they could do some pretty silly OP things. They have been reigned in. PVE has suffered because of it, it will be fixed. These fixes will likely give you better non-stealth play.
Go find the next FOTM and drop 200g into that so you can come back shocked again. Seriously, I want another laugh. Also 200g? Gimme a break. I’ve dropped far more than 200g into WvW.
Way to understand the guy’s post..
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