S P E E D starr #0 Necro NA or
I Am NeXeD crappy d/D ele NA
Lol don’t tell me it’s a playerbase issue!
Its. A. Playerbase. Issue.
Is as simple as that….for solo players like myself is very frustrating to go against premade teams , why you ever though that this would be fun or fair…..
I couldn’t find any game data for you in the last week. Do you play on another account?
I LOVE WHEN YOU DO THIS!!!
If you decide to come to pax east your drinks are free at any bar near the convention center!
(edited by imaclown.1628)
What if yellow screwdriver waffle ironed the space palindromes while the lobby tissues purelled a caterpillar?
Travellers kinda falls under everything. Seriously, it gives every stat.
You’re right, Lich gives the same amount, but it lacks condition damage.
Mad king too I think that’s in pvp? It’s only 10 but it adds quite a bit of bleeding duration.
Either way my point was you take nightmare runes for the fear proc mostly
You either don’t see or fully understand the overall potential the nightmare rune. A nerco can deal blind, bleed, poison, fear, weakness, cripple, chill, burning and torment in a condition-based build. Five of those conditions can deal damage, six if you count confusion off corruption. Nightmare rune increases the duration of all of them. Think of the condition duration for conditions as you would celestial with across the board base stat increase.
You are right, I have no idea what I’m talking about, I was so silly to think it was the fear proc that people used nightmare runes for, it never occurred to me that condition damage or duration would be beneficial to a condi necro. That must be why so many other classes use nightmare runes on their condi build.
Travellers kinda falls under everything. Seriously, it gives every stat.
You’re right, Lich gives the same amount, but it lacks condition damage.
Mad king too I think that’s in pvp? It’s only 10 but it adds quite a bit of bleeding duration.
Either way my point was you take nightmare runes for the fear proc mostly
I thought lich gave 15, and I think travelers still gives you 10.
(edited by imaclown.1628)
Necromancer;
- Change the animaton of Dark Path making it different from the animation of staff auto attacks.
- Reasoning:
Dark path , when traited, is already a really powerful boon converting to condition gap closer with 1200 range that is very hard to Line of sight due to the nature of the skill. Dodging that skill is essential for a lot of classes that have a lot of boons and low condi clear (mesmer, thief, engineer) and unfortunatley it is a very hard tell in a 2v2+ team fight because it looks exactly the same as staff auto attacks. Combined with the passive and active fears the necro has it is extremley hard to dodge, adding an extra animation to the skill would make counter play possible to classes such as thief, elementalists, and Engineers.- Add more animation to Staff mark 4 and 5, and Corrupt boon.
Dark Path travels along the ground. Necrotic Grasp flies through the air. Dark Path homes. Necrotic Grasp does not. Dark Path comes out of Death Shroud. Necrotic Grasp does not.
Not sure how much more difference is necessary, or do you want Dark Path’s projectile replaced with a mini circus wagon?
Also, Reaper’s Mark already has a very different animation from all other marks. If you can’t tell the difference, this is your L2P problem.
His suggestion to telegraph the marks more isn’t the worst idea, but drarnor is right reapers is different…. maybe as necros we should just start saying in map chat before we use it in pvp… I know eles and engis are struggling in the current meta and I’m sure the majority of the pvp community would appreciate it.
As far as rune of nightmare goes I’m curious what you think is the real strength of the rune. If it wasn’t for that 6th bonus no necro would use it imo. There are better options that still give condi duration and damage.
Still can’t believe aristocracy wasn’t added to pvp =( I suppose afraid of eles and engis with it?
Dhuumfire blows. It’s not worth it. You can spout out high skill cap all you want but the truth is you probably only get one shot at a lifeblast on a condi necro or you are burning way to much lifeforce. Pretty hefty investment for a condition other classes can spam you with granted it’s in condi duration….
I have tried to make it work quite a bit experimenting with a whole bunch options, the truth is a necros best source of burning is his transfers.
Burning already has high base damage nerfing might isn’t going to do kitten to IP. But I didn’t mean to target engineers with my comment simply saying if we ate going to nerf necromancers passives because they don’t have counters then there are a lot of other broken skills that you neglected to mention.
Also ever since dhuumfire necro has been repeatedly nerfed while calling them bugfixes. The only reason they are viable right now is because they counter (sort of) the two strongest classes. If that changes necros are going to need a serious buff.
(edited by imaclown.1628)
If that’s the case there are a LOT of other skills spread around the classes that need fixing, steal, ip etc.
I agree let’s make corrupt boon harder to land we can’t have precious hard to come by buffs like boons converted, I mean it’s not like you can just spam boons. Same with spinal shivers, we should just remove all boon hate traits and skills. Same with dark path.
Change the animations for marks all you want, I’d actually like it if I could fake cast a reapers mark and force you to burn a dodge.
This game needs more boon hate, not less.
Lol at everyone saying thanks to devs for fixing that pesky lightning whip stow that was giving eles 38484959675754774747425254483926649 health per second. I’m just going to continue to stow weapon to cast faster on all the 5000 other skills that it effects still =)
Ahh yes the ole no stunbreak necro build very nice.
Not for nothing but you are telling everyone that the things you struggle with are literally the most basic parts of the pvp game. It’s not surprising you got flamed and you should have almost expected it if you have pvped in any other game or even if you’ve played cod for .1 second.
So gw2 uses like a hybrid tab targeting. Some skills are aoe target and some you just select the player and face towards them when casting.
Flumek is talking about the autotargeting in your options, when this is clicked if you use a skill or attack it will automatically select a target for you. You need to turn it off as a thief due to multiple movement skills and sometimes you may use an attack for a combo field (learn your combo fields). There is also anot her targeting option that is going to show default targeting, fast targ eh with range indicator, and fast targeting. As soon as you can try and get used to fast targeting. It’s gonna hurt you right now but it will really help you in the long run, I myself got so used to default targeting I found the switch less than pleasant.
The direction keys yes you never want to use the turning keys, only forward backwards and the strafe keys all your turning should be done by mouse, also its a good idea to bind a key to look backward its in your controls just bind a key to it. Biggest reason for this is your toon will move faster while walking forward and there are lots of skills you do not need to be facing the enemy to use. This will make kiting easier as backpedaling is a pretty good way to get yourself killed.
Haters gonna hate. You just keep on keeping on.
1. There are flamers, and there are the complainers try not to be either they are both just as bad.
2. Ultra competitives are not in practice mode, the only ones I see usually are oeggs and eurantien and I’m not even sure if its eura or not but the names are usually mesmer eurantien and tinkerer eurantien. They may practice playing off class in practice mode…. or a trying out a new build. Or they may be like me first thing I do when I log on pvp is jump into practice to warm up.
Seriously Justin….this is absolutely abhorrent, I have not played any ranked/unranked in ages due to how bad it was…but gave it another chance today…and this happened…
500-10 was the final score.
If you haven’t done arena in ages, how do you expect the game to know who to match you with? A wild guess is as good as it’ll get when you first start. The more you play, the more accurate it should get.
And like I said before, no amount of coding can prevent sabotage, so keep an eye out for that as well. It happens to me a lot.
That’s the thing, it isn’t just me, look at the entire team…the coding is just broken. And if you ahve not played much ranked/unranked it shoudn’t place you in any high-end brackets.
Tbh sometimes all it takes is one player to not know what they are doing to kitten it up for the rest of the team.
Staff is almost mandatory in spvp necro builds, power or condi.
Woahhhhh you mean I can dark paCT someone at the same time as I’m dropping a well and then I can chill them and fear them to keep them in it longer? Never would have figured that one out without you. Never.
You can write all the guides you want my build preference isn’t due to ignorance.
Also ds fear on my power necro is almost exclusively saved for when I need a heal or I see my opponent going for it.
(edited by imaclown.1628)
^ It’s conquest, they either let go of the cap or facetank that AoE. It’s also very good for baiting CDs.
i especially love DPS wells because if a thief’s training you, you can cast them at your feet and it’ll easily let you freecast for a while or else if they attempt to fight in it they go down under 2-3 seconds.
You want to use a well to bait out another classes cooldowns? Ok…. baiting out what? The defense against wells is just don’t stand in it lol….
Dps wells vs theif. Theif sees well theif waits while shortbowing you while you attempt to hit a theif with staff and marks on a power necro…. theif gonna win that one. I’d let a necro freecast staff at me all day and if I see he goes into ds I just back off for a second and come back and own the necro who just burned a utility for no reason as well as his ds is either used up or on cd now and that build doesn’t use ntd.
Yes it’s conquest but a necro right now is a +1 roaming class not a point holder.
Neither of them that build. Pretty sure they both use axe
But don’t belittle someone for haven a different opinion.
Lol I did not want to do that, I apologize if it felt that way. :P
I just don’t like it when people present their (often incorrect) opinions as facts. When I couldn’t manage to convince NeXed I’ve tried to point at someone who could, that’s all. Top players are the ones who are pushing builds to the limit and effectiveness becomes more important than difficulty. Like how you don’t see any PU mesmers in tournaments but it’s a popular build among beginners because shatter is a lot harder (but also a lot better).
Except Nos doesn’t push that build at all. No one does. None of the current necros that play in tournaments use that build.
Currently the only role necro has is roaming, wells make for kittenty roaming builds. I don’t dislike the build because it’s harder to play I dislike it because it takes two useless utilities and ctd which isnt useful as often as you would like to think. Offensive wells are useless on a roaming class against anyone that’s not completely braindead.
Hell I bet even Lexi’s bot knows to move out of the well.
While i also appreciate the fact he does respond to posts, i feel half the time its just to shut people up/ promote false hope that the devs do care/actually doing things to sort out the mess that is pvp.
However i cant help but not take anything he says seriously because it will take another 6 months, IF AT ALL for any of our feedback to taken seriously.
It’s constant “will look into it, we are aware of it, this has potential what are other peoples views” blah blah blah.Like, ive seen this for 2 years and pvp is still in a state of 1 mode/failed ladder, season,mmr.
It gets to a point where no one really cares if he responds or not because kitten all will be done to improve this game in pvp for another year. Just my opinion.
Some of the time it is to shut people up. How would you like it if you worked your kitten off on a new matchmaking system only to have people crying they aren’t winning any games on the forums. He does what I think anyone would do, he goes and checks to see if the matchmaking is actually that bad, it usually isn’t so he comes on here and calls the people out on their bullkitten. It’s like one of my favorite thing about the forums lately.
What? I was told by another player Nos plays the standard power necro build from METABATTLE.COM!
So both of them don’t get a say in builds right?
It’s just another account I had and my other username gets one or two posts a day.
Sorry Justin. I know you all had good intentions, but it doesn’t seem to have panned out as well. I am still impressed that Lexi managed to put in 800 games in the span of 4 weeks.
Lexi is a bot
Only people that have played with or against obvious bots can tell, to some people they might just think this guy really likes going to one spot over and over spamming longbow.
Justin can you do that thing where when everyone is saying they are winning only 40%, which I can actually imagine is probably withing normal limits for such a small sample size, you go ahead and tell them they have an over 50% winrate ?
I reallly enjoy it.
Please tell me what I need to work on. TY!
Well your biggest issue is you keep using your Flux capacitor before hitting 80.
Just by taking a focus over something else doesn’t make it a boon removal build. When you asked about boon removal builds before when I told you to use the 4/6/0/0/4 along with a few other people I did say I wouldn’t use the focus with it. Going to deep into boon removal will hinder you in other ways like damage or sustain.
Condi damage is what makes condis do more damage. Having high duration will help get those high stacks but sacrificing poc for 33% duration increase that only applies to scepter skills just isn’t worth it. Especially considering high stacks are much harder to achieve in pvp. The only condi you really need duration for in the typical terror build is bleeds which is covered when you take hemophilia. To try and prevent your condis from being cleared people will use frailty sigils because they proc so often and don’t require crits, the more condis you have on someone the harder it is to clear them.
Also dark path traited with poc does more than just “maybe” removes two boons, the maybe you use their should also apply to your scepter maybe landing it’s attacks.
The PvE is what makes this game.
PvP (apart from WvW) almost seems like an afterthought of the devs, there’s not even a dedicated 1v1 system – just 5v5 on the same 4 maps.
Pve makes this game for you, people whispering me saying I’m hacking after I land a sos poc fear combo on them is what makes me keep ticking.
Lingering Curse, in comparison, is terrible. Terrormancers are rather lackluster if their enemy has lots of Stability, which Path of Corruption is very helpful in limiting.
Dark Path is very easy to land on stomping or ressing enemies, for example, and while it is easy to dodge, there are a lot of times when that doesn’t happen. Most hilarious when people try to block or reflect it, though, since it ignores both. Also, using it point blank range means it virtually always hits. Yes, Terrormancers are a ranged build, but they can readily get in someone’s face if need be.
Basically, since Path of Corruption came out, Lingering Curse became a PvE only trait.
Interesting that Lingering Curse is considered a PvE only trait when it works so well with blood stacking of terrormancers. I do agree the boon to condition for PoC Is extremely useful and a capable player under certain situations can increase the odds of landing a hit but personally I don’t see it being used to its full potential. Just the fact that the build itself doesn’t really focus on LF generation or DS sustain. Path of Midnight helps but LF can be lost fast in a fight.
First off, I can already tell you’re playing the build wrong. Condition necro spends as little time as possible in death shroud, both to conserve life force and because sitting in death shroud kills your pressure. You are never going to sit in death shroud for the full cooldown of Dark Path.
What does Lingering Curse actually do in PvP? Make your bleeds last longer, when they will inevitably be cleansed before you hit your personal cap anyway? Keep poison up longer when it’s already easy to keep it up nearly 100% of the time? Compare to Path of Corruption which, at minimum, is removing Protection from your target, and may even be nabbing Might, Stability and/or Retaliation?
Also, Focus is terrible in PvP because of Spinal Shiver’s monstrous cast time.
Terrormancer is all about positioning if I understand the build correctly. Even though you don’t stay in DS for much time you have to stay in it when using Dark Path because it places you next to the opponent. Leaving DS in a fight puts you in borrowed time so the necro would have to leave the area ASAP. Stun breaks or stability basically counters all the fear the terrormancers have and PoC and PoM almost feel like last minute changes to the build itself to try and counter boon heavy eles. The terrormancer build focus on bleeds so adding that extra 33% duration can add extra stacks to bleeds before it gets cleansed even though its not max its still more and probably around an extra 4 stacks of bleed or more. Comparing a trait that can (maybe) remove 2 boons and add condi to one that guarantees bleeds stacks id prefer the one that stacks bleed passively then the one that demands 2 trait (PoM/PoC) for basically one skill (DP).
Also take into consideration Focus #4 can do huge burst damage. Aside from the burst that Spinal Shiver can do.
You will understand what everyone is saying to you eventually. Hell I used to think I could make vamp necro viable =(
Condi duration isn’t as good in pvp due to the frequent condi cleanses. Better off traiting for boon removal. If lingering curses were changed to effect something other than just scepter 123 it may find a place.
If you like the focus then keep using it I suppose but you aren’t ever landing that burst on me same goes for anyone at my skill level and higher. You would do better with a interupt to keep people from getting stomped or interupting someone who is about to interupt a stomp. You would be better off with a skill that increases your speed, builds crazy lf and cripples the crap out of your opponent letting you spam some air fire dagger sweetness. And I don’t even think its wOrth comparing dagger vs focus for condi builds.
Or a re-box of season 1 & 2.
Oh dear lord. Don’t give them any kittening ideas spooge!
This is what I’m using, it’s more than 2 different traits. I’m only losing out on damage when someone is below 50% health. And I can stay alive a lot longer than the other build. I’m going to continue to use it as long as I keep winning. Only running solo i am 28-6, some of those losses are dcs that were only recently added. I suppose it’s just my personal style but anyone that is struggling staying alive with that metabattle build should try this.
that meta thingie is extremely squishy and doesn’t contribute much to damage it does deal….
I really don’t think that particular build should even be called meta. It’s really not the best power necro build available.
There is always that 1 special snowflake who knows it better than Nos.. if this build’s good enough for him it should be good enough for you too.
What would you change? I assume you’d take the WvW approach and sacrifice incredibly significant AoE pressure (wells and DS piercing) for sustain.
When does Nos ever use this build or any high level necro for that matter.
But since you ask! I wouldn’t sacrifice ds piercing I would sacrifice one well. Maybe both but I would be replacing one with another. Isn’t ds piercing and wells the wvw meta……..
I’m not a wvw player. I came in to the game as a pvp player, I tried the gvg thing for a while but it got boring so fast.
I also wouldn’t keep the air fire sigils on the staff, I do use them on warhorn dagger. The builds not all bad don’t misunderstand me it’s pretty close to the one I use the most with the exception I do 4/4/0/0/6. D/w air fire, staff energy the next sigil is preference typically battle, fire, generosity are the ones I use. Pack runes and utilities sa and sw the next one is up to you but I typically take wos,wop,cb,bip depending on what I see I’m going against.
I know you want to defend your website and you are doing a good thing with it… there are just some builds I don’t agree with as I will usually tailor my builds a little bit depending on what I see I’m going against.
So you don’t think that’s the meta power build… But you think a spec that is super similar with some personal preferences is more the meta? Im not sure what your point is if that’s the only changes you make.
It’s still different is it not? Sigils are changed, runes are changed, utilities are changed. Traits are changed as well. What is the definition of a different build vs personalized….. I feel like there is a lot of room here if the build I mean is just a personalized version of that meta build I am genuinely curious here not trying to be a smart kitten .
@ tao nos = noscoc one of if not the best pvp necro in game, although I must be honest I really haven’t seen him play power necro, I must miss it evertyime I’ve watched him.
(edited by imaclown.1628)
I just stopped opening things…… eventually I will open stuff…
Well when you put “pvp” in the topic title….
And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?
What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?
They are effective. Necro boon removal and converting boons into conditions is actually too strong.
Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.
I think there are too many boon removal/converting/stealing options actually.
-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of deathKk now list the amount of skills traits sigils etc that give boons =) and compare.
Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”
“…. doesn’t have as much protection…”
Bingo. So some classes have high hp because they dont have so many sources of protection. Why would it be fair to remove their protection and leave them with the low hp? What if they create a mechanic to remove your 8k higher base hp?
Oh, so the can’t dodge, los, reapply protection again? How many times do you think an ele can apply protection to themselves and condi cleanse vs how many times a typical terrormancer can remove it? I’m not talking about some nonsense build using the boon remove sigils, focus, cod etc.
Your arguments always run in circles, I don’t think you even know what you want other than necro and mesmer nerfed into the ground.
The only thing running in circles are the people QQ to nerf boons. The protection the ele is getting from elemental attunement is balanced and ok. It is a master trait. The protection from armor of earth is a utility skill on high cooldown. The only thing a little excessive is protection using auras from an adept trait. Boon removal is fine. A fearmancer can already have a good chance to kill the ele. If you buff it even a little will be 100% win for necro vs ele.
I am not one of the people qqing about boons. Auras aren’t op. A terrormancer with boon corruption should counter boon heavy classes…. they traited to counter them…
@zoso focus isnt very useful in pvp in practice, on paper it looks good but in practice it’s not as good as warhorn for power and not as good as dagger in condi builds. If you like it then use it but I wouldn’t recommend people use it based on my personal experiences with it.
In the other hand I can say that the ele is traited for removing conditions so it should counter your fearmancer infinite cycle.
Which means it’s balanced….. I was never saying it wasn’t balanced. Where the imbalance comes is adding more players the ele gets even more condi removal with a teammate present which creates imbalance maybe that’s where necro could finally get some much needed team support? If say they wanted to nerf boon removal a little bit for 1v1 situations with a necro in return for some sort of party buff that removes boons from opponents I would totally be on board.
that meta thingie is extremely squishy and doesn’t contribute much to damage it does deal….
I really don’t think that particular build should even be called meta. It’s really not the best power necro build available.
There is always that 1 special snowflake who knows it better than Nos.. if this build’s good enough for him it should be good enough for you too.
What would you change? I assume you’d take the WvW approach and sacrifice incredibly significant AoE pressure (wells and DS piercing) for sustain.
When does Nos ever use this build or any high level necro for that matter.
But since you ask! I wouldn’t sacrifice ds piercing I would sacrifice one well. Maybe both but I would be replacing one with another. Isn’t ds piercing and wells the wvw meta……..
I’m not a wvw player. I came in to the game as a pvp player, I tried the gvg thing for a while but it got boring so fast.
I also wouldn’t keep the air fire sigils on the staff, I do use them on warhorn dagger. The builds not all bad don’t misunderstand me it’s pretty close to the one I use the most with the exception I do 4/4/0/0/6. D/w air fire, staff energy the next sigil is preference typically battle, fire, generosity are the ones I use. Pack runes and utilities sa and sw the next one is up to you but I typically take wos,wop,cb,bip depending on what I see I’m going against.
I know you want to defend your website and you are doing a good thing with it… there are just some builds I don’t agree with as I will usually tailor my builds a little bit depending on what I see I’m going against.
And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?
What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?
They are effective. Necro boon removal and converting boons into conditions is actually too strong.
Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.
I think there are too many boon removal/converting/stealing options actually.
-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of deathKk now list the amount of skills traits sigils etc that give boons =) and compare.
Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”
“…. doesn’t have as much protection…”
Bingo. So some classes have high hp because they dont have so many sources of protection. Why would it be fair to remove their protection and leave them with the low hp? What if they create a mechanic to remove your 8k higher base hp?
Oh, so the can’t dodge, los, reapply protection again? How many times do you think an ele can apply protection to themselves and condi cleanse vs how many times a typical terrormancer can remove it? I’m not talking about some nonsense build using the boon remove sigils, focus, cod etc.
Your arguments always run in circles, I don’t think you even know what you want other than necro and mesmer nerfed into the ground.
The only thing running in circles are the people QQ to nerf boons. The protection the ele is getting from elemental attunement is balanced and ok. It is a master trait. The protection from armor of earth is a utility skill on high cooldown. The only thing a little excessive is protection using auras from an adept trait. Boon removal is fine. A fearmancer can already have a good chance to kill the ele. If you buff it even a little will be 100% win for necro vs ele.
I am not one of the people qqing about boons. Auras aren’t op. A terrormancer with boon corruption should counter boon heavy classes…. they traited to counter them…
@zoso focus isnt very useful in pvp in practice, on paper it looks good but in practice it’s not as good as warhorn for power and not as good as dagger in condi builds. If you like it then use it but I wouldn’t recommend people use it based on my personal experiences with it.
Nope I guess elementalists will still be unkillable due to that extra 230 hp they get every few minutes or so sheesh.
Courtyard, yes that map is terrible, its not the traditional GW2 point capture. Nobody wants Deathmatch style GW2.
Skyhammer, that map is good and great way to test your skills.
Now, that’s a subjective statement if I’ve ever read one.
His posts typically are.
And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?
What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?
They are effective. Necro boon removal and converting boons into conditions is actually too strong.
Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.
I think there are too many boon removal/converting/stealing options actually.
-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of deathKk now list the amount of skills traits sigils etc that give boons =) and compare.
Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”
“…. doesn’t have as much protection…”
Bingo. So some classes have high hp because they dont have so many sources of protection. Why would it be fair to remove their protection and leave them with the low hp? What if they create a mechanic to remove your 8k higher base hp?
Oh, so the can’t dodge, los, reapply protection again? How many times do you think an ele can apply protection to themselves and condi cleanse vs how many times a typical terrormancer can remove it? I’m not talking about some nonsense build using the boon remove sigils, focus, cod etc.
Your arguments always run in circles, I don’t think you even know what you want other than necro and mesmer nerfed into the ground.
You can remove all conditions, you can negate all direct damage. Try again.
And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?
What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?
They are effective. Necro boon removal and converting boons into conditions is actually too strong.
Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.
I think there are too many boon removal/converting/stealing options actually.
-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death
Kk now list the amount of skills traits sigils etc that give boons =) and compare.
Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”
D/w is more effective as a powermancer in pvp than d/d.
I’ve had more luck with dagger/focus. the extra low cd chill and boon strip has been way more useful to me than extra speed, though there are times I wish i had the speed.
The warhorn will keep people in dagger range better, yes it lacks boon removal but it makes up for it with the ridiculous lf gain and amount of procs especially while using air fire sigils. Not to mention with pack runes your almost 100% swiftness uptime and way over that if you use swalk.
This map was deleted solely because of rangers. Lol
Yup, killing a ranger underwater was near impossible.
I miss that map so much. I loved being that ranger holding that point underwater.
I always thought I was invincible as a necro underwater….
Turret engi fine.
The W/L ratio of this guy means:
- He plays with a very strong team, and his team won every matches.
How many times this guy (and his team) was matched against the other strongest team NA in ranked matches? Probably very few or never, or it would be impossible to not lose a single match.
Is it a matchkaming failure? It depends, maybe yes or not but in this scenario, probably only one or two teams can compete with his team and if they are not online at the same time, matchmaking can’t do nothing.
This is only to say w/l is not the best indicator to show if a guy/team is better than other.
Said this, try to imagine a league system scenario + matches cap. For example a max number of 150 matches/Season (5 matches/day for 30 days).
This guy and his team, having a super high mmr go in the best league (for example diamond) and compete with people of similar skill level (in leaderboard, in game they could face people of other leagues if matchmaking can’t prioritize their league for different reasons ). At the end, probably backpack (and his team) will be in top10 and probably they deserve to be there. A cap is imho necessary to contain the extreme grinding about player can play more than X games every day (5 in this case) and to keep a “fair” competition (speaking about number of matches).
In general with a cap i mean people can play after they reach the season cap but their extra matches don’t count for the leaderboard (they can get progress for ingame rewards like pvp tracks and achievements).
Except he actually is punished due to his high mmr. It expects him to win so he gets the minimum amount of points when he wins, technically the player who can maintain a very high mmr will probably never see the top of these leaderboards.
match prediction should be changed a bit, so that the people at the top of the ladder boards, should be expected to win more matches.
i.e. when the players currently at the top of the leader board plays, they should be expected to win more often, or carry weaker (or players with lesser ladder points) players when they solo or duo queue,
so that when they lose without scoring 200 team points, they have a greater chance to lose 2 or 3 ladder points.
That might ensure the better players rise to the top and stay there regardless of the amount of games played at a certain point.
Turret engi is fine.
The only reasons why we don’t see 5 ele teams is mostly cuz they don’t have AoE poison, they lack strong CCs like engies and cuz there aren’t so many good eles around.
Interesting theory. Although I think the fact that 5 defensive Melee players with very mediocre burst would have struggles that far out-shadow a problem that Doom Sigil and Updraft couldn’t solve.
What struggles for example ? I’m genuinely curious.
A mix of melee and range builds would give 5 dd eles a fit. They don’t burst hard enough to drop the other melee classes fast enough giving the ranged characters or even a theif enough time to drop an ele. After that it would snowball, I am assuming eQual skill here.
That’s my thought, I’m also curious to what chaith would say.
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