Yeah, Jery E and Stodz to begin with
Power necros are non-existent in tpvp, thieves are rampant in almost all teams and comps. There is no matchup even close to a power necro and a thief. It is not rock paper scissors comparing power necro to thief, it’s comparing battle tanks to paper planes.
An equivalent skill to off-hand pistol on a necro has a 50 second cooldown and takes a utility slot, the only thing better is the radius which equates to very little when stomping.
Are you kidding me? There are plenty of power necros in the top 100 solo queue leaderboards. Necro also has higher burst AND survivability than thief and is a hell of a lot easier to play.
Very nice video and really skillful play.
Good to see that there are lots of viable builds on thief. I like how each different thief weapon set has completely different movement patterns.
It’s a nice vid and good gameplay… but also a textbook example of why perplexity runes are overpowered.
I think it’s definitely a feature that should be added if Arenanet wants it’s PvP to become successful at a competitive level.
Also, nice job in the tournament! I missed the second game but I enjoyed seeing Helseth taken down with Sword/Pistol. haha
Carrion. Buffs your total health by like 60%. Necros use rabid because of their proc on crits and already large health pool.
Carrion is hands down better for thief imo.
But Dire is the best
Seems like everyone has a SB as their 2nd weapon set. Is it only for aoe tagging and escape? Is there something about it I’m missing? Is it only helpful in PvP? The #5 has such a short range it doesn’t seem helpful. And #2 is awkward cuz it’s a weak blast finisher or a stronger bleeding non-blast finisher…that moves slowly. What am I missing? I feel better having P/D as an offset for the #3 > #4 retreat combo that lets me kite and still have stealth access.
Thief shortbow is quite possibly the most useful weapon kit in the game.
1 does relatively high multi-target damage from range – it’s great to start a fight with or to add support DPS to a fight from a protected or hard to reach location. If you have two enemies on a point, you can be dealing 3-5k damage per attack from range. That’s really effective.
2 Is extremely hard hitting. Like, you can hit 6ks on other burst classes with this if you are running assassin’s signet and berserkers. It’s great for dealing with mesmers, spirit rangers, and minion necros as well. Not to mention being a spammable blast finisher.
3 A cheap evade that can get you to a safe distance as well as a cripple. Nothing not to like.
4 Large poison field which can be comboed with Cluster bomb for Area weakness. It can also be fired from stealth without reveal.
5 Adds great mobility especially for PvP maps like Battle of Khylo, and is also very nice for open world/WvW travelling.
Shortbow is probably my favorite weapon in the game.
This is a perfect time to take a quiet moment to remember that our solo queue rank defines our value as human beings, as well as our IQ and attractiveness.
This isn’t that hard to believe if everyone on his team was a full condi spec and the engi was running the trait that makes him immune to condis at 25% health. Stuff like that happens in solo queue
I think the real underlying cause of all the complaints about sPvP right now directly relate to skill floor/skill ceiling issues.
Many people are devoted to one class or another, and that’s particularly understandable in an MMORPG.
The problem a lot of people have is the complete overhaul Anet has done for some classes.
I prefer playing thief. I used to play necro until the giant buff and it was an interesting class.
Now, I usually stick to my thief except when I get so frustrated with losing to OP FotM builds that I have to hop on my necro.
The fact is: Anyone, anyone at all, can play a necromancer or a warrior effectively right now if they are using a proper build. People are angry because the classes they have learned and practiced are suddenly completely overshadowed by a few braindead builds.
Last night I was solo queueing on my thief and a necro on my team was trolling me saying that they’d never win with me on the team. Next game I was like, kitten it, hopped on my necro and straight up won a 4v5 match that we had 4 and they had 5 right from the beginning of the game.
This is what people are upset about… I don’t even have to practice on my necro and I will almost always be more effective than on my thief.
This is my very specific answer.
Actually, thief is one of the only classes where you are better off not spamming all of your weapon skills at once. In order to win a 1v1, most stealth builds absolutely require getting an initial jump upon the opponent. It’s also a very fragile class and you can wind up dead instantly in any group fight if you aren’t careful. The thief is still good at 1v1ing against some classes, but I don’t know what is going on in your head for you to say that thief is the least risky class to play. Maybe only in roaming WvW. And roaming doesn’t really have much point. Thief is very risky in tPvP.
Many top players say that thief is one of the hardest classes to play effectively as, especially in tPvP where disengaging doesn’t really get you anything other than a decapped point.
I’m going to take a gamble and guess that by your idiotic response you have only played thief in hotjoin pvp or in WvW. I’m also going to guess that you aren’t even involved enough with actual PvP to see just how easy it is to pick up many other classes like warrior or necromancer compared to thief.
You’ve never even played a single class besides the thief have you? There isn’t any class where you are better off button-mashing. The very definition of ‘button-mashing’ or ‘face rolling’ or whatever else you want to call it is that it is an ineffective use of resources. That doesn’t change the fact that thief boils down to getting a jump on your opponent, and a series of buttons in sequence or combination, that anyone with fifteen spare minutes and a guide can figure out. And these two simple thing bring the class’ greatest output to bear, with no risk if you don’t screw up, and minimal risk if you do. And neither of these requirements take any skill whatsoever so long as there is not counterplay to stealth.
The simple fact. Positioning, timing, execution, everything it takes to set up a perfect thief gank, requires no skill so long as you can do it all from a status which protects you from all counterplay. And requires no risk, so long as you can return to that state so frequently after a mistake.
I doubt any top players have ever said that, and if they had I wouldn’t care. The game is a job for them, their opinion is based on an entirely different system of rules than the game the rest of us play. You want that to apply? Become a professional gamer, talk with a professional gamer. You are not, neither am I.
And you can assume whatever you want about me or whatever else you like, your bad habit, and not my problem.
Actually, I main necromancer (I have more hours of playtime + pvp on it). And it is a hell of a lot easier to play than thief. Also, I don’t know what you are on about claiming that only professional gamers can talk about actual balance instead of just screaming that stealth is the most overpowered mechanic in the game. I also don’t know where you got the idea that there actually are professional gamers playing GW2 pvp. LOL.
If you knew anything about this game’s pvp, you would know that builds that bring more team support are almost always better for it. A pure glass cannon thief CAN insta-gank glass and medium toughness builds. Yet, strangely enough, it doesn’t matter. This is why you don’t see these types of thieves in high level competitive play.
The other point I’d like to make: certain classes excel at 1v1, certain classes excel at support. Thief and mesmer and the primary 1v1 classes of GW2. Thieves are meant to be assassins. However, 1v1 is not important AT ALL in this game. Roaming in WvW is maybe fun, but it doesn’t actually serve a purpose. A build dedicated to only 1v1 fighting will lose tournaments. It’ll also be bad for PvE, it’ll be bad for zerging. Earlier today I fought a couple of tournaments against a pure glass thief on my glass guardian. This guy could down me pretty fast, but he brought nothing to his team other than that ability. Whenever my team showed up to help he would die before he could stomp me. So he was actually a negative for his team, when he could have played something like guardian or ranger and brought massive team utility
I’ve actually given up my thief currently because D/P is so useless in tournament play. If you were complaining about S/D thief, you might make some sense, because the almost permanent evasion up time on that build is pretty silly and actually has no real counter, unlike stealth.
This thread has essentially become a forum for suggestions on how to nerf thieves into the ground.
i didn’t read the whole thing and haven’t seen a single post about thieves but all stealth related skills must be toned tone. A game trying to become esports has no counter for the stealth mechanic is laughable.
Stealth have enough counter, but this isnt the reason for my reply.
The thiefbalance (his low hp and no exist deff), was build around the fact that stealth has direct counter. That mean if all class a stealthcounter skill and the thief dont a buff in health, heal or dmg, to equalizes this, will this result in a nerf.
A counter is not a counter when it is solely in the hands of the person who needs to be countered. In it’s current state, being entirely in the hands of the thief, revealed is a control mechanism, not a counter. When it is available to others, then it’s a counter.
And if you say or even think ‘AoE Spam’, your opinion is void. AoE spam works in most other games because they have resource control and much more limited movement. Resource control allows the developers to make low CD AoEs and rely on ‘mana’ to balance their use. More limited movement sets a a clear range where the stealthed player could be. Excepting thieves, GW2 has no resource control and almost no spammable AoEs, and the distance a thief is able to cover is not only huge compared to most games, is by far the most of any class in the game itself.
Furthermore, in case you haven’t noticed, the same pool of stats are available to everyone in the game, thieves can build any stat just as well as any other class The difference is, because of zero counterplay defensive mechanics, they don’t even need certain stats. You don’t ‘balance’ something by sacrificing something that wasn’t needed in the first place.
perfectly well explained and ppl that play thief and defend it to death so their little stealth never gets a counter should think for a sec.
Nope, what liefbread wrote is “perfectly explained”.
And pls dont write anything about the thief or his mechanics, if you have no clue.
“i play mesmer, thief is all i find during solo roams, i know how it works thank you…”
Fighting against a class is not the same, like to play the class
I have played a thief, it garners no challenge and frankly, requires little if any brainpower. It is the easiest to class to play in the game, with the least amount of risk for the greatest amount of reward.
Now if you are capable of addressing anything I wrote, or defending anything you wrote, with a stronger argument than ‘pls dont write anything’, I would love to hear it. Because, the answer to your completely unjustified request, is no. And if you are completely incapable of defending your stance, then either your stance is wrong, or you shouldn’t have shared it in the first place.
Actually, thief is one of the only classes where you are better off not spamming all of your weapon skills at once. In order to win a 1v1, most stealth builds absolutely require getting an initial jump upon the opponent. It’s also a very fragile class and you can wind up dead instantly in any group fight if you aren’t careful. The thief is still good at 1v1ing against some classes, but I don’t know what is going on in your head for you to say that thief is the least risky class to play. Maybe only in roaming WvW. And roaming doesn’t really have much point. Thief is very risky in tPvP.
Many top players say that thief is one of the hardest classes to play effectively as, especially in tPvP where disengaging doesn’t really get you anything other than a decapped point.
I’m going to take a gamble and guess that by your idiotic response you have only played thief in hotjoin pvp or in WvW. I’m also going to guess that you aren’t even involved enough with actual PvP to see just how easy it is to pick up many other classes like warrior or necromancer compared to thief.
D/P is so much better than D/D. Death Blossom is a total waste on your bar compared to Shadow strike which is a free blind+ gap closer which can be used to Backstab someone running away very easily. Not to mention Pistol 4 can be used to interrupt heals and enemy rezs. Blind field also allows you to keep up with heavy melee classes in close combat.
D/P blows D/D completely out of the water in every aspect if you are running a power based build. Don’t let D/D fanboys convince you it’s anywhere near as good as D/P.
looks like someone got rolled hard by a D/D thief.
it all depends on how you use your thief, the skill per se wether is is DP or DD, which play style you are comfortable at.
Lol. It’s extremely easy to beat a D/D thief over and over again on a D/P due to the fact that they usually miss their CnD because of the blinds from D/P #3,5 and the fact that D/P an extra gap closer that is going to hit anywhere from 3-4K on another glass thief. You don’t see good thieves playing D/D. You see noobs hoping the set will work for them because they like the look of double daggers. Also, even if they do land a CnD you can just stand in Black Powder and they will usually miss their backstab over and over.
D/P= better mobility, utility, dps, and has more stealth on demand. If you can actually come up with an argument instead of just shouting that I must have been ‘rolled hard’, I’d like to hear it.
i agree with you having a lot of D/P has a lot of utility and survivability but it doesn’t mean that set is superior, like i said it all comes down to the skill of the player using it.
No. Two equally skilled players, one playing D/D, one playing D/P… D/P will win 90% of the time. And the 10% loss will only come from very lucky CnDs. I dont think you understand: two of D/Ds skills are near useless in a power build and all 5 of D/Ps are very useful. It’s like trying to say a build which voluntarily doesn’t take two utilities can be better than the same build with 3 utilities.
There is a reason no good thieves run D/D. It’s a broken weapon set. Same with P/P. You can like it, you can play with it, just don’t presume to think it’s anywhere near as good as D/P. Both P/P and D/D are incredibly weak weapon sets. Quite possibly nearly the weakest in the game.
Although there are thieves in the top ranks of solo queue, I’ve personally found that thief is the hardest class to do well on in solo queue. Most top teams still run thieves, but they serve more of a niche purpose.
The only truly strong spec I think thieves have for tournaments is S/D and I find it incredibly boring + gimmicky to play. That said, the #1 NA solo queue player right now is a stealth D/P build that uses might stacked Backstabs on far point…
The thing about thief in WvW vs thief in PvP: in wvw you can run away and it’s to your advantage, if you reset in PvP the enemy caps the point and you are going to lose a bunch of points.
For me personally, I can get much better results on many other classes without having to try so kitten hard
D/P is so much better than D/D. Death Blossom is a total waste on your bar compared to Shadow strike which is a free blind+ gap closer which can be used to Backstab someone running away very easily. Not to mention Pistol 4 can be used to interrupt heals and enemy rezs. Blind field also allows you to keep up with heavy melee classes in close combat.
D/P blows D/D completely out of the water in every aspect if you are running a power based build. Don’t let D/D fanboys convince you it’s anywhere near as good as D/P.
looks like someone got rolled hard by a D/D thief.
it all depends on how you use your thief, the skill per se wether is is DP or DD, which play style you are comfortable at.
Lol. It’s extremely easy to beat a D/D thief over and over again on a D/P due to the fact that they usually miss their CnD because of the blinds from D/P #3,5 and the fact that D/P an extra gap closer that is going to hit anywhere from 3-4K on another glass thief. You don’t see good thieves playing D/D. You see noobs hoping the set will work for them because they like the look of double daggers. Also, even if they do land a CnD you can just stand in Black Powder and they will usually miss their backstab over and over.
D/P= better mobility, utility, dps, and has more stealth on demand. If you can actually come up with an argument instead of just shouting that I must have been ‘rolled hard’, I’d like to hear it.
The first one is awful… second one is ok
D/P is so much better than D/D. Death Blossom is a total waste on your bar compared to Shadow strike which is a free blind+ gap closer which can be used to Backstab someone running away very easily. Not to mention Pistol 4 can be used to interrupt heals and enemy rezs. Blind field also allows you to keep up with heavy melee classes in close combat.
D/P blows D/D completely out of the water in every aspect if you are running a power based build. Don’t let D/D fanboys convince you it’s anywhere near as good as D/P.
P/P thieves? Dead in any gear. That set sucks.
I wonder how it became so firmly ingrained in Sacrx’s thick skull that GW2 was only meant to be varying sizes of deathmatch.
He should go play some CoD or something
I thought this when I first started playing thief.
I don’t now. Signets can be traited to be on a very short cooldown (24 seconds for most).
Agility removes a condition and refills endurance which is a great active. Two dodges can be a life saver.
Infiltrator’s is a stunbreak + awesome gap closer on a 24-30 cooldown as well as decent passive initiative feed.
Assassin’s signet isn’t very creative but it gets the job done if you want burst.
Signet of shadows admittedly has a bad active, but passive is nice. Considering how mobile thief can be without it, it’s probably the weakest one.
Oh my god everyone this guy is rank 49 on the solo Q leaderboards, everything he says must be true! Quick, let’s ask him the meaning of life!
This build is bad. There is absolutely no reason to take ‘dagger training’ when you could get executioner along with 10% crit damage and 100 precision.
Taking signet of spite is also a really bad idea since a build like this out in the open will get totally destroyed. Both roll for initiative or hide in shadows would be much better. In addition, the most obvious weakness of the build is that d/d gets totally wiped by D/P if both are played at the same skill level.
I don’t understand the viewpoint of “completionist have a problem with repeatable content”. Do they also salvage items until they’ve done agent of entropy 250 times?
How did they ever get out of Sanctum Sprint (or any other repeatable activity/achievement).It’s quite simple:
There is no rush to complete the achievements you mentioned because they are permanent.
Dailies, on the other hand, if you miss one it is gone forever. You can never go back and get it again.
I view this issue as a conflict between two groups.
…I don’t think you have those groups down quite right. The people who have been completing every daily and have 10k+ points fit more into the group that wants to play the game. However, when the dailies take 4 hours on some days, and you add work/family/school into the equation, this starts to become a chore after a few months.
All I’m asking is to cap the number of AP at 10 per day, that way both the people who can’t always commit 4 hours, and the people who want to do more than just 5 dailies will be satisfied.
I’m sure 90% of the people with 10k+ achievement points will agree with me because every single one that I have spoken with seemed to share the same opinion.
You know what else is gone forever if you miss it? Real life.
Caltrops->Scorpion Wire->DB DB DB DB
Maximum bleed.
Bleed stack removed instantly by passive after 1 second. All your initiative and 2 utilities gone for a total of about 3k damage. /cry /quit
Evade spam on ranger needs to be nerfed. Not their specs.
How is ranger evade any better than thief steath?
Because a ranger has a pet that keeps attacking while it evades? Because evade is invulnerability? Because you can keep evading in a row (no revealed)?
In reality it’s is no more OP than steath, necro minions, mesmer phantasms, 100 blades, eng or ele skill spamming.
Right, and that’s why there are basically NO top teams running MM necro, phant mesmer, 100b warrior, or eles. Let’s get real here and face the hard facts, Spirit Ranger is overpowered. It can 1v1 well, it can teamfight well, and provides the team with one of the strongest res utils in the game. [SYNC] ran two of them and did incredibly well, and of course they’re very skilled players, but even not so skilled players can pick it up and top 500 the solo queue leaderboards pretty easily. It. Is. Overpowered. And does much more damage than it should compared to its TTK. So let’s not be diplomatic here and get the spec fixed, mmk?
Imagine how OP MM necro would be if the necro had access to ranger weapons. This is something i’ve said many times. Evade spam on ranger needs to be nerfed. Not their specs.
Sure…that would make MMs better. But, minions dont proc burning and protection for your whole team if they are all in the area.
What’s the logic behind moving Exposed Weakness to the 15 point minor?
15/30/0/25/0 builds for 30% extra damage passively much?
You might be right…but right now DA feels so weak compared to any of the other lines…people need more incentive to go more into it than just mug… It might have to be changed if it was too powerful though, of course.
These are good suggestions and would make the set way more fun to play… unfortunately I don’t think Anet gives two kittens about P/P …
Back to WvW with you sir!
Anet is basically saying have a taste of the future! Spirit Ranger is here to stay, since it represents a skilled build needed for the game.
For me personally, if spirit ranger is indeed a glimpse of what is to come for gw2 pvp, then I’ll pass. I’d much rather find a decent pvp game rather than make posts saying how shallow gw2 pvp is.
I agree. I spent 20 solo queue games playing spirit ranger as a complete newb the other day and I was rapidly approaching the top 500 on leaderboards before I stopped. Because spirit ranger is cheap. Boring. And overpowered.
Before we continue this thread, lets correct some common misconceptions:
Nobody is going to roll a spirit ranger and mop the floor with anyone more experienced than them unless they get really lucky. A skilled spirit ranger will do really well against anyone less skilled – as will a skilled player with any class.
Spirit rangers are completely worthless once their spirits are killed. Compared to every other class, they have no defense, no damage, no stun break, and little condition removal. The key is killing the spirits and not just rushing in on top of the ranger and spamming everything at once. I know people like to play that way, but it simply won’t work against anyone with any skill.
Who really cares if a class is easy to play anyway. That just makes it easier to attract more new players and gives less skilled players a little better chance to survive past 5 seconds. I’m starting to get the impression that most people in this game don’t have fun unless they can spec glass cannon, spam all their abilities and drop people in 5 seconds. Now that would really would be a messed up meta!
Get outta here lol. It is TOTALLY possible to roll a spirit ranger and dominate players with a much higher skill level. I commonly see 4-5 spirit rangers in every tournament I play in Solo queue. Please, tell me how all these people are original rangers.
I’m really hoping they fix it with this next patch…
Performance is a HUGE issue for me in WvW as well.
WvW will never be playable as intended for most people in GW2’s current performance state.
If spirit rangers are op, they could carry a team and win everytime. It’s most likely that you faced a bad team or with other competent players.
No, OP doesn’t mean wins all the time. It means wins most of the time. And they do. They do win most of the time.
My 75% win rate on a spirit ranger build that I had never played before says I win most of the time with it.
Yeah… it’s really annoying to spend all the time makng the sword and then feel that it is defective… disappointing
Sorry I’m not sure where to put this topic… I recently made Bolt on my thief and when I swing…two copies of the sword appear slightly offset from one another. Does anyone else have this glitch?
Normally wielded:
After swinging:
D/D is never better in power builds. Unless it’s fun to you. Then it’s better
S/D thieves are basically the reason ele and mesmer are weaker right now in tournament play. They can avoid your big attacks too easily. If you are fighting a S/D thief and you notice he is smart enough to dodge your burst instead of just spamming…chances are you aren’t going to beat him.
Good news is: ele counters spirit rangers lol and there are a lot more spirit rangers out there than S/D thieves
My rankings from Most Fun to Least Fun:
Elementalist
Thief
Mesmer
Engineer
Necro
Ranger
Guardian
Warrior
Oh…I actually… agree with this list…
Where did you find that anet is against such pvp mode? Why would they? :O
I really have no idea… maybe they think the class balance in 1v1 or 2v2 would be embarrassing. Again, no clue… >.>
Personally I think MORE modes would automatically help different builds and classes be more balanced! I mean, the reason condi AoE spam is so prevalent in tourney games right now is because you are forced to stand on a point to defend it. Deathmatch would promote all sorts of cool builds and tactics and be quite enjoyable to watch imo.
Oh, it’s another one of these threads. Somebody run to the store and get a supply of tissues, because there is about to be some serious crying happening.
Let’s review the last year of the game for rangers. Traps OP. BM OP. Spirits OP. Hmmm. Oh, and as Eurantien said, he’s played lots of Berserker ranger is is pretty top tier, so it’s either Berserker ranger OP or Eurantien OP.
Before each of the metas that those builds were strong in, people laughed at trap rangers, people laughed at pet rangers, and people laughed at spirit rangers. People are also still laughing at the idea of berserker rangers.
FotM builds are supposed to be easy, or at least that’s what I thought. We have Skull Crack Warriors and Spam to win necros, but rangers are the only overpowered class in the game it seems, because people have just never liked being beat by rangers.
Yes, the idea of skill cap of current “meta” or FotM builds for the ranger is low. But don’t forget that there’s 7 other classes in the game, and particularly, Rangers, Thieves, Warriors, and Necros are very invested into their cheese builds right now.
But just, for a moment, take a look at the ranger class as a whole. Look over the weapon skills and traits and functions. If you don’t immediately see the lack of complexity of design, you will by playing it. Rotations are next to nonexistent, skills and utilities are extremely basic, and the pet mechanic is especially simple by design.
Sure, a build might be OP. But it doesn’t help the devs at all by saying its OP. People have been saying ranger is OP forever now, so it’s probably time to have a discussion about what people think is bad, or not competitive, about the class. I gave my input.
What’s your point? I’ve played necromancer and thief quit a bit in tpvp. Nothing and I mean nothing compares to just how easy it is to do well on a spirit ranger. Is necro condi spam and S/D thief evades annoying? Yes. But neither of those classes bring amazing team support as well. And neither of them can be resurrected by its AI 2 times in a row. Spirit Ranger is totally over the top. If Eurantien got to the top 100 with a Berserker Ranger… good for him, I guarantee it requires 10x the skill a spirit ranger does.
Maybe you haven’t noticed…the top NA team SYNC going to PAX is running two spirit rangers. I’m sure they are great players…but that should just speak for itself how OP they are in multiple situations.
I don’t see any real input other than complaining that people don’t like being killed by srangers. Not that there is any validity to that claim.
Oh, there is no question that almost everyone would enjoy new modes. But Anet appears to be totally against it currently.
This is my personal opinion about GW2. Anyone who feels differently is welcome to disagree and tell me why
I’ve played GW2 for over a thousand hours. I’ve completed the story mission. I’ve gotten world completion. I’ve participated in WvW and PvP and dungeons.
I don’t feel like my character is really a part of a fantasy world. The game feels highly segmented and the lore feels both flippant and disunified.
Even in single player games, I feel the world is more ‘alive’ than Guild Wars 2 with its servers full of people.
The living story writing is shallow and unconvincing. The open world PvE is totally boring. Now Arenanet has implemented open world farming where the whole purpose is to run around with a giant swarm of other players and slaughter mobs.
WvW is a laggy zergfest that has no connection to lore or anything else (compared to faction gameplay in say, Rift or the upcoming Elder Scrolls Online).
I still play Guild Wars, but only because I like the combat system.
How does everyone else feel? Do you feel connected to this world? Are you ever excited to explore or do heart quests or story missions? I doubt it, but I’d like to hear other people’s thoughts.
A level 50+ necro feared my spirit ranger and I died in 5 seconds unable to cast a thing. Maybe you aren’t fighting skilled players? But yeah I forgot, spirit ranger is op period cause noob spirit ranger can kill noob whatever else.
Sorry but if you can’t kill a spirit ranger in a stun/fearchain, you are pretty much dead. And not everyone has 5 sec fearchain or a 5 sec stunchain. A mesmer sweats blood and dies while your so skilled profession is pressing 111111111 without basically doind anything else.
It’s true. While I’m fighting I can see how hard other classes are trying and all I have to do is stand there and spam my skills. If I get low on health I just switch to Sword/Dagger and start spamming evades. Spirit Rangers are definitely weaker 1v1 than to a lot of other classes cause necro, especially power necro can throw down a lot of AoE and kill the spirits. However, fighting in a 2v2 situation, spirits give your ally big buffs.
Spirit Ranger is by far the easiest build I’ve ever played. I didn’t use fantastic builds before (most of my games were as a S/P thief which obviously didn’t provide the same utility), but this build takes the cake as the easiest thing I’ve ever used. Spirits automatically provide amazing team support and also make me very, very hard to kill. I’d never touched ranger in PvP before today. The point is this:
-Spirit Ranger is incredibly overpowered and easy to learn.
Before today I had believed that Spirit builds were good, but I’d never realized how faceroll easy they were to play.
I played a Spirit Ranger for 20 games.
Thanks for the replys
I didn’t know they were top i thought mesmer and ele were, i actually read alot of info saying rangers suck and necros were average, Doesnt really matter anyway i dont expect them to be the top 2 by the time i level up.
I like ranger, but they seem a bit pet dependent from what i know? or am i wrong?
Necro i like except they dont seem very evasive as compared to the ranger?Maybe nether of these professions are right for me but they were the two that appealed the most
Ranger can evade like crazy. Necro only really has two dodge rolls and then it has to facetank with death shroud and spew DPS or die. Ranger trait lines are heavily connected to pet.
Yea GS is OP in this game. I would like to see more balance when it comes to other weapons such as Axe and Sword for classes in this game. A example might be Axe for Ranger and Sword for Guardian, both are out classed by the GS in these classes.
Huh? Greatsword on Ranger is pretty mediocre and definitely one of the less utilized weapons. It’s basically a defensive utility weapon, and one of the class’ lowest DPS options.
I don’t see any favoritism in terms of Greatsword gameplay, merely the skins. In fact I think each greatsword on the four different classes feels very unique and have quite a variety of situational usefulness.
Isn’t this similar to Arganthium’s build? Or almost identical?