I haven’t noticed yet missing with scepter 1 unless target is behind me. Must be something toi do with how op moves or just another new necromancer feature.
Jagged horror stands there to give your character a reason for voice acting when you summon it and it dies.
It is by far most horrible trait ever and makes death magic even more useless than it would be without that trait at all. It basically prevents you from taking any death magic in pvp.
You can get the four pieces of the “rabid” modifiers (same as Khilbon) from the temples in Orr for merely Karma — one monthly karma completion with a +karma booster is almost two pieces by itself.
The chest is normally 5-6g. The boots are like 20g and its silly to spend that amount when you can just use Carrion for one slot.
Bramble is like 3g. Not sure about the scepter.
Just a tip: You can get prec/tough/cond armor/weapon pieces from many dungeons. It’s only like 3-5 runs to get one piece so not a big effort timewise if you find a decent L80 group for each run. I do not find khilbron’s worth of all that gold I think it only has rarity value. Karma pieces should be bought from orr temples it is by far easiest way to get it if you do a little WvW/event farming for karma.
But anyway now lets keep this at accessories/amulets/rings/jewels please
Btw has anyone found good backpieces suitable for this type of set anywhere else than guild vendor and story?
I kind of agree that spvp rewards don’t compare well with wvw etc. Even though more fun pvp wise usually because of somewhat equal teams.
I tried free tourney with 3 buddies but it wasn’t really working well. We got faced with 5 man full teams all the time and we couldn’t really match them in any way. There’s really need for more player skillwise balanced free tournaments at least.
can warning has 15 minute countdown. was very busy.
When I switch to weapon it seems to put me in combat and probably apply movement penalty even if not hitting anything. I am not sure if you’re supposed to get movement penalty on yourself anyway. Seems kind of odd.
:/
Dark Path now randomly ports you to a target if you are standing still.
Targeting of horn skill #4 has been made into random direction.
Auto-target now targets only closest pets and minions like intended.
I don’t care about writing too long story so I try to make it simple:
power/tough/vitality + targeted wells + greater marks
staff main weapon
flesh golem + other minion + well of blood + 2 wells
Viable “power” build for pve. Work something from there, it depends a bit on play style. If you go max damage probably soul reaping and some curses instead of tough/vit since you can get enough tough/vit from items etc. there’s tons of choices.
I have found only green lucky rabbit’s foot trinkets and blue amulet and blue rings from cursed shore for prec/tough/condition damage. For jewels rare rabids.
Is there any better gear of this type? Or is this best I can get? I just don’t want to waste time looking for something that isn’t possible.
I constantly get problem where deathshroud or plague does not change appearance or skillbar. Makes it extremely difficult to tell if you’re still polymorphed, very annoying in pvp. I have no idea what causes this. It used to work ok before halloween updates, I think.
epidemic works fine alright. Get lot of conditions on target and hit epidemic it has also short(ish) cooldown.
I like whacking bunnies with hammer whenever I see them.
I would suggest nerfing melee guardians so they’d use more ranged weapons to get in kills.
Just trying to say your problem seems much deeper game design issue than just guardian being more popular as melee weapon user than “other classes”, which is pretty vague term itself.
This my class – other classes issue is pretty old and difficult to fix
I think it started after first pnp game or something.