Showing Posts For jalmari.3906:

Fear Duration

in Necromancer

Posted by: jalmari.3906

jalmari.3906

I am fine with how fear is SUPPOSEDLY working now, even though durations of some skills are pathetic.

HOWEVER traits and skills should be fixed to ACTUALLY WORK instead of randomly working maybe as intended. Especially trait which should trigger fear on downed doesn’t seem to work at all most of the time, it has also useless duration even with +50% fear duration trait and sometimes it seems to mess up cooldown on downed fear skill at least for some odd reason I have no clue.

Please fix fear.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Scepter #1 hit chance

in Necromancer

Posted by: jalmari.3906

jalmari.3906

I haven’t noticed yet missing with scepter 1 unless target is behind me. Must be something toi do with how op moves or just another new necromancer feature.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Jagged Horror? What do they do?

in Necromancer

Posted by: jalmari.3906

jalmari.3906

Jagged horror stands there to give your character a reason for voice acting when you summon it and it dies.

It is by far most horrible trait ever and makes death magic even more useless than it would be without that trait at all. It basically prevents you from taking any death magic in pvp.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Gear: prec/tough/condition accessories

in Necromancer

Posted by: jalmari.3906

jalmari.3906

You can get the four pieces of the “rabid” modifiers (same as Khilbon) from the temples in Orr for merely Karma — one monthly karma completion with a +karma booster is almost two pieces by itself.

The chest is normally 5-6g. The boots are like 20g and its silly to spend that amount when you can just use Carrion for one slot.

Bramble is like 3g. Not sure about the scepter.

Just a tip: You can get prec/tough/cond armor/weapon pieces from many dungeons. It’s only like 3-5 runs to get one piece so not a big effort timewise if you find a decent L80 group for each run. I do not find khilbron’s worth of all that gold I think it only has rarity value. Karma pieces should be bought from orr temples it is by far easiest way to get it if you do a little WvW/event farming for karma.

But anyway now lets keep this at accessories/amulets/rings/jewels please

Btw has anyone found good backpieces suitable for this type of set anywhere else than guild vendor and story?

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Need to improve spvp system

in PvP

Posted by: jalmari.3906

jalmari.3906

I kind of agree that spvp rewards don’t compare well with wvw etc. Even though more fun pvp wise usually because of somewhat equal teams.

I tried free tourney with 3 buddies but it wasn’t really working well. We got faced with 5 man full teams all the time and we couldn’t really match them in any way. There’s really need for more player skillwise balanced free tournaments at least.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

mushroom update

in WvW

Posted by: jalmari.3906

jalmari.3906

can warning has 15 minute countdown. was very busy.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Hydromancy sigil bug?

in Bugs: Game, Forum, Website

Posted by: jalmari.3906

jalmari.3906

When I switch to weapon it seems to put me in combat and probably apply movement penalty even if not hitting anything. I am not sure if you’re supposed to get movement penalty on yourself anyway. Seems kind of odd.

:/

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Elite Skills Fixed!

in Necromancer

Posted by: jalmari.3906

jalmari.3906

Dark Path now randomly ports you to a target if you are standing still.

Targeting of horn skill #4 has been made into random direction.

Auto-target now targets only closest pets and minions like intended.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Better for Leveling? Condition or Power

in Necromancer

Posted by: jalmari.3906

jalmari.3906

I don’t care about writing too long story so I try to make it simple:

power/tough/vitality + targeted wells + greater marks
staff main weapon
flesh golem + other minion + well of blood + 2 wells

Viable “power” build for pve. Work something from there, it depends a bit on play style. If you go max damage probably soul reaping and some curses instead of tough/vit since you can get enough tough/vit from items etc. there’s tons of choices.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Gear: prec/tough/condition accessories

in Necromancer

Posted by: jalmari.3906

jalmari.3906

I have found only green lucky rabbit’s foot trinkets and blue amulet and blue rings from cursed shore for prec/tough/condition damage. For jewels rare rabids.

Is there any better gear of this type? Or is this best I can get? I just don’t want to waste time looking for something that isn’t possible.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: jalmari.3906

jalmari.3906

I constantly get problem where deathshroud or plague does not change appearance or skillbar. Makes it extremely difficult to tell if you’re still polymorphed, very annoying in pvp. I have no idea what causes this. It used to work ok before halloween updates, I think.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Epidemic, sounds lovely. But anyone realy tested it?

in Necromancer

Posted by: jalmari.3906

jalmari.3906

epidemic works fine alright. Get lot of conditions on target and hit epidemic it has also short(ish) cooldown.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Save Endangered Animals of Tyria

in Suggestions

Posted by: jalmari.3906

jalmari.3906

I like whacking bunnies with hammer whenever I see them.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Changing Retaliation to Fix Guardian in WvWvW

in Suggestions

Posted by: jalmari.3906

jalmari.3906

I would suggest nerfing melee guardians so they’d use more ranged weapons to get in kills.

Just trying to say your problem seems much deeper game design issue than just guardian being more popular as melee weapon user than “other classes”, which is pretty vague term itself.

This my class – other classes issue is pretty old and difficult to fix I think it started after first pnp game or something.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80