Showing Posts For jayvux.4128:

Guild Wars 2: Exceedingly Softcore?

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Posted by: jayvux.4128

jayvux.4128

I would really like Guild Wars 2 to step away from the peaceful and non-hierarchic gameplay for a bit and bump GW2 up a notch in regards to sophisticated combat, competitiveness, individualism, hierarchy for the sake of feeling not “amongst the herd” so much, in other words… the ability to stand out more.

I realize much of GW2’s contents, players actually have to stretch for things to do, mainly at cap level 80. Much of the contents become repetitive and dull/bland. :S

But it is not overlooked that GW2 just came out. Anticipating for more of what the team has in stored for their players.

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Give partial rewards for events in-progress when new build goes live

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Posted by: jayvux.4128

jayvux.4128

Reasonable. You got my vote

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Filling lack of Endgame/Additional Endcontent

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Posted by: jayvux.4128

jayvux.4128

I believe the source of problem comes from ArenaNet’s mentality. They are too hardcore on maintaining a non-hierarchic, non-individualistic, peaceful, equal, non-competitive community. I mean… everything has its ups and downs but this type of gamestyle is just stripping it of much of its fun and engagement. Almost feel as if the world is just a world herd of… mere Toons; sorry for the lack of a better explanation. It’s just a dull and bland game setting :/

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Bible of suggestions for Guild Wars 2's Lack of Longevity

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jayvux.4128

Also…auto representing a guild would be nice also..half the time new joined (or so they think) members are not even aware that they are not officially in yet until the ymanually open the guild panel and press “Represent” at the bottom of the menu.

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Dear Devs: On Behalf of Lots of GW2 Players, Don't Increase lvl Cap

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jayvux.4128

to be honest it’d be awesome if they rank the level ranges like…1-80 (Beginner), 80-100 (Elite), 100- whatever (Legendary). But that’s just my preference hehe

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Dear Devs: On Behalf of Lots of GW2 Players, Don't Increase lvl Cap

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Posted by: jayvux.4128

jayvux.4128

Maybe after level 80, they should call it…“ASCENSION LEVELS”…err “ELITE LEVELS” up to 100 or something, i don’t know

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Ok I'm L80 ... Now What?

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Posted by: jayvux.4128

jayvux.4128

I feel you there kruuunch. I guess we are more of the MMORPG players that enjoys competition and heiharchy to a certain extent. Gw2 is built around to have a peaceful, friendly and equal-feel community. I, to be honest feel relieved for this type of gameplay style…but everything has its downs…and for this…its downside is it can become dull and bland really easily Everything gets scaled down to the point where the feel for progressiveness is close to non-existent..and feeling like you got nowhere since level 1. But GW2 jsut came out, so I am still looking forward and anticipating to what other contents await us.

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Dear Devs: On Behalf of Lots of GW2 Players, Don't Increase lvl Cap

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jayvux.4128

I honestly wouldn’t mind level cap raise. It’s exciting to me hehehe. Just love the feeling of LEVELING UP <3

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Bible of suggestions for Guild Wars 2's Lack of Longevity

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Posted by: jayvux.4128

jayvux.4128

Keep in mind that this game just came out a few months ago. Any of you guys play GW 1 back when it was brand new? It was completely different from GW 1 today: no expansions, no other continents, no heroes, no Nick and Yakkington, just the 1 storyline and pvp (which had way less arenas and guild halls, along with those premade builds).

My point is, GW 2 obviously isn’t perfect. But Anet will keep working on it, and a whole lot of those suggestions will probably end up in game. So don’t complain.

As I mentioned in my intro, “…on top of that GW2 just launched and many contents are coming our way as the team repeatedly announced.” And plus, this is a suggestion panel, players voice out their suggestions here to improve GW2 to enhance their gameplay and at the same time help the staff make GW2 a better game and indirectly help their franchise, my thread poses the problems and the possible improvements/fixes to them. With that being said, it’s not merely “complaining”, and under the rules of conduct on GW2 forums, if this was just a complaint-thread, it would have been removed by now.

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(edited by jayvux.4128)

Bible of suggestions for Guild Wars 2's Lack of Longevity

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Posted by: jayvux.4128

jayvux.4128

I agree with the individualism part. I remember that in pretty much every MMO I played, there was a really good player that everyone knew. In Guild Wars 2, there’s no hiërarchy between players. You can’t distinguish yourself from all the other players. No matter how great I do in dungeons, WvW or spvp, nobody remembers me for it. There’s no way to be a notch above the rest. Maybe a legendary weapon, but that would just show that you are filthy rich and that you have too much time on your hands. Isn’t the point of an RPG to distinguish yourself from others? Right now it just feels like we’re a herd, all wearing the same badges and armour.

*fistbump and a *highfive

“Fun” is the effect of the “enjoyment” of an “activity” not its goal.
When you enjoy an activity, you are forgetting all the tangible goals of that activity and only in this way the fun comes in.
As long as fun is considered the goal, there won’t be any enjoyment of any activity.

So, play the game and enjoy it and not focus on what rewards you get after hours of play, but on contrary think of it as a way of spending time. If you don’t enjoy it, then go and do whatever activity you enjoy without thinking of a reward because that will bring up the fun for you.

That’s why I said “more fun and/or rewarding activities” Either character would be great Does not necessarily have to be rewarding; my point is, I just contents to keep the players engaged. At the end of the day, I’d like to end with a good comment…gwarsh was that fun, totally worth my time, OR, gwarsh that was so worth the reward, or having the best of both worlds would be even nicer. :P

I feel like you want to transform gw2 into wow… So maybe stop wasteing your time and play wow? It’s that simple.

You should refer to my subcategory dedicated to grinding. I made implications that grinding is indeed painfully and repetitively boring. WoW= Pure grindfest.
And as i said i my introduction, I intend on sticking around as I am a biased and loyal fan of GW. Just because some features are similar to that of WoW’s does not automatically mean WoW outweighs GW2 for my liking for online gaming. And as as reminder, this is the suggestion panel, I am only pointing out the changes I would hope for.

when i read the title, i thought this would be about biblical things that you wanted to see in-game lol

Hahahah, sorry to disappoint you if it did lolol

Subcatogory:
– UI scaling.
– Able to move everything in the UI where ever I want it.
– Chat. Splitable chat, changable font, changeble size, changable colour, able to make the chat even bigger (im playing on a 24" monitor and the chat is to small evenon biggest), make privat chat channels so multible guilds and people can comunicate.
– Map drawing system. Improve on the drawing system. Ad a system where you can change colour, ability to put down a temperary mark that lays there for some more seconds then the drawing.

I am honestly neutral about the UI, chat and whatnot, but I definitely don’t see a reason why not to improve on these, would do more good if anything, you got my vote.

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(edited by jayvux.4128)

Bible of suggestions for Guild Wars 2's Lack of Longevity

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Posted by: jayvux.4128

jayvux.4128

Goal Of Non Addiction
I agree with “’Addiction’ is not always synonymous with ’Fun’”. But at the same time if the makers of a game intentionally tries to make a game non-addicting, I find that a big mistake whereas if the makers of a game intentionally tries to make a game without the goal of making it addicting would be a different story. You know what I mean? Hope I made a slight sense at least haha.
Grinding
That’s an eye-opener. I agree with your take on grinding vs repetition. We just need more exciting and/or rewarding contents in general.
Events
I agree, and your suggestions won my vote.
Armour and Weapon Skins
Got my vote
Individualism
I agree with the addition of more symbols, unique skins, etc. Also the addition of more variety of equipment slots would be nice also, such as Charms, bracelets, belts, etc; o maybe obtainable auras via big achievements, they can be the auras that glow the silhouette of your body, or the aura that appears to be a ring-like shape below your Toon.
Scaling
That is true, I was hoping ArenaNet was able to somehow work around that, somehow simultaneously preventing “sneeze and kill everything” and not scaling one’s level. I guess I just want our characters’ level to play a tad bit bigger role in the game.
Map Activity
I agree, that’s why the suggestion of adding unique/exclusive contents to other less populated maps. I am sure that will balance the world out activity-wise.
Storyline
Or maybe our Toons are just too narcissistic lol.
But wow, quite frankly I was jaw-dropped by your idea of having the player’s organization or order assign daily missions to him/her. That’s rad! /votes

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(edited by jayvux.4128)

Bible of suggestions for Guild Wars 2's Lack of Longevity

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Posted by: jayvux.4128

jayvux.4128

Have you been to Orr cause that place is always teaming with people trying to do Temple of Baltazar and the countless other events going on there.

Yeah I have; let me rephrase my statement haha, it’s usually only the lowest and highest level areas that has the most activity, but everything else in between is inconsistent with activity. :S

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Bible of suggestions for Guild Wars 2's Lack of Longevity

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Posted by: jayvux.4128

jayvux.4128

“As of right now, there seems to be a lack of depth of content, goal, progressive-feel, etc.”

lack of depth of content
- are you sure? the world is quite huge to me
- the nps have lots of things to say, did you try talking to them all?

goal
- the daily and monthly achievements are a good enough goal for me

progressive-feel
- well gw2 is not about stats progression anyway

Yeah, like I mentioned in my post, Gw2 has tons of contents, but the depth of content is lacking :S Yeah, been there done that haha regarding the NPC interaction. As many others have mentioned, many of these contents should be more obvious. You know there is a a slight problem when you have to “find” these smaller less obvious things to do to keep you occupied.

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(edited by jayvux.4128)

Bible of suggestions for Guild Wars 2's Lack of Longevity

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Posted by: jayvux.4128

jayvux.4128

-Pet vs Pet- = I think that is being planned in LA.

-Level Scaling- = I like it because i can replay zones and it still be challenging. AN should find more ways to encourage high level players to play in low level zones.

-Fishing- = I think that’s being planned too because I see many NPC fishing.

-Mining/Chopping/Gathering leveling- = The problem is to many tools in our inventory.

-End Game- = mmo’s do not have end game content. You just wait for new content or play old content.

Those are great news to hear about the planned implementations. As for the level-scaling, the problem is that there are hardly any one in the higher level areas and many mid-level areas are empty :S At least compared to low level areas. As for End Game, MMOs do have endgame, “Fan scuttlebutt has long held that Guild Wars 2 has no traditional MMO endgame”, even Guild Wars 1 had end game content; for example GW2’s predecessor, GW1 had exclusive trophies for end game such as: Deldrimor Talisman, Amulet of the Mists, Book of Secrets, Droknar’s Key, Imperial Dragon’s Tear, etc. I understand ArenaNet by them saying "Endgame in Guild Wars 2 wasn’t something AreaNet wanted players to experience only “after a hundred hours of gameplay,” or some other “arbitrary number”; but it does not have to be to the extent where the reward is such a tide-turner to their gameplay such as something that makes end-game players 354214x stronger you know? Just something enough to put a smile on the players’ faces. Simultaneously, players can’t help but feel defeating Zhaitan is the Endgame… he was a threat to the whole world, and finally he was defeated which is only possible by reaching cap level.

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Bible of suggestions for Guild Wars 2's Lack of Longevity

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Posted by: jayvux.4128

jayvux.4128

-Level Scaling-
Level scaling robs the game of any sense of power progression and achievement causing attachment-deprivation between you and your character. No matter how high of a level you worked for, it is disregarded as you step into any lower level ranged area. The only advantages to leveling are new armor sets (which is only highly beneficial in areas your level range besides for the purpose of charisma) and exploring higher level-areas. Higher levels in lower level areas should feel more achieving, something to make the higher level players stand out. Maybe a different type of scaling should be implemented rather than stripping away like 90% of their levels away. This is significant, because character advancement is usually the only RPG aspect in action RPGs. What’s the significance of level-progressing and getting stronger if the game arbitrarily decides to toss that out of the window repeatedly?
Colors should be implemented to help players indicate other player’s level range as opposed to showing their levels. The color can be filled in the player’s name or in a square next to their name.
Black= Cap Level player
Red= Way above zone level
White= Zone level
Yellow= Way below

-Map Activity-
There are an excessive number of areas in Guild Wars 2 that are deserted and deprived of players. Could it be the world is too huge? Maybe we need to compact the areas? Maybe combine a few less populated servers together? Maybe add in more exciting and rewarding contents in less populated areas? Maybe focus on making each area stand out, make each area have its unique rewards and achievements to obtain. The areas are nice to explore, but most of each and every map lack a depth of uniqueness and content to them and that long lasting impression.
-Additional Contents/Features-
-“Lucky Spots”- These are invisible randomized spots in the world where if a player stumbles across one, they receive achievement points for running into one and reward such as gold, crafting materials, basically a good amount or good quality item(s) or exclusive items from these “Lucky Spots”.
-“Capture Skill”- This is a skill from GW2’s predecessor that allows the player to capture skills from monsters and bosses and permanently keeps the skill. I find this a very fun and exciting feature to implement. But of course with the waypoints in our way to destroy the fun, place bosses with the capability of stealing skills from far away from any waypoints; that will give the skill capturing a more accomplishing achievement.
-Linking events in chat- Gives players the ability to show the event in chat; functions exactly the same way as any other linkable items.
-Fishing- We have wood-chopping, gathering, mining, why not implement fishing also? It would make a great addition.
-Mining/Chopping/Gathering leveling- I find this implementation to be exciting, the higher your mining/chopping/gathering level, the more chance of obtaining rarer extract, less chance of obtaining a ruined extract. My main idea is to make mining/chopping/gather have more depth of content really.
-Pet vs Pet- I find this PvP feature to be very exciting; Pokemon would be a great comparison to this. Basically we get to own pets that we can train, level and evolve to battle in Pet battles.
- Buddy Chat- I think this would be a pretty neat idea to implement “buddy chat”. Its function is basically exactly the same as all the other chat tabs such as Guild Chat, All Chat, etc. Buddy Chat will be strictly for all the buddies to chat into. I found this to be very effective in regards to the social aspect from games that I have played prior to GW2. It is especially useful for players with friends that are spread out across different guilds and/or servers.

Honestly, if the ArenaNet team just change their mindset of making the game moderately addicting, rather than not addicting at all… it would help out a bunch. As of right now, there seems to be a lack of depth of content, goal, progressive-feel, etc.

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Bible of suggestions for Guild Wars 2's Lack of Longevity

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Posted by: jayvux.4128

jayvux.4128

-Dungeons-
The dungeons are time-consuming and excessively slow-paced. This generation is definitely more accustomed to a fast-paced lifestyle. Many people don’t have the time to put out to running a whole dungeon (directing at explore mode dungeons); they last for hours, up to almost more than half a day even sometimes; this is mostly directly at Arah Dungeon Explore, but I have heard similar for ALL other explore mode dungeons. All the drag to complete the explore dungeon merely for the coins. Dungeons should provide better pay-out rewards after checkpoints; either that or nerf the dungeon’s difficulty level somehow. I am aware it is not impossible to complete, but the pay-out… is definitely not worth all the effort and time put into completing them.
-Armors-
Comparing GW2’s armors to its predecessor GW1, I found the charismatic aspect of them to have degraded. I believe I speak on behalf of majority of the player-base when I say light-armors really deprive of charisma; especially when compared to heavy and medium armors. But all the armors in general, I hope for them to be flashier in the near future; in other words, stand out and more attention-grabbing.
-End Game-
This is already a trendy topic in regards to deprivation of contents and depth of contents, so I won’t go deep into this subcategory. GW2’s lack of end-game material can give some players no sense of completion, so it would be nice to touch on the end-game more. Also add in exciting features and contents exclusive for cap level players or adding in more exciting features/contents in general.

-Crafting supplies-
-t’s a shame you can’t work crafting stations from your bank inventory. If you want to craft, you have to have all your ingredients on your person. That makes sense using real world logic, but this isn’t the real world, and you can access your bank account from any crafting station, including the “collections” tab that stores all your crafting loot. Why can’t the crafting tables tap your banked collection? Having to transfer this stuff just seems punitive, and for no sensible game-related reason.

-Individualism-
I feel that another problem that many players are facing from playing GW2 is the lack of individual pride/significance. There is really close to nothing to show off; nothing to show off but armor, commander symbol, and map completion symbol. I can’t quite put my finger on what it is… but there is a big lack of individualism in the game. Everyone feels like everyone else vague-speaking. There just is not much to show per individual; a hint of hierarchy would be nice too.
-Storyline-
The quest system (and story) is very background aka insignificant. Subjectively-speaking of course, the storyline-related NPCs lack a lasting impression, attachment, and incentive to progress through it.

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(edited by jayvux.4128)

Bible of suggestions for Guild Wars 2's Lack of Longevity

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Posted by: jayvux.4128

jayvux.4128

-Contents-
Warning: Vague post.
The game seems to be a makeup of merely mass creative contents with very little depth and lasting impressions to them; shallow contents. I can’t brush off the feeling that Guild Wars 2 tried too hard to stand out and be unique as oppose to making the game actually fun. I feel as though with the open-freedom and tons of contents is aimed for a wide and general audience of MMORPG as it is aimed to be the #1 MMORPG, but at the end of the day, it is only targeting players that enjoy nice graphics and exploring beautiful sceneries. I understand ArenaNet’s mindset of taking away competitiveness to promote a friendly and peaceful community, but it’s in a way where it can destroy a game’s potential of fun. I hope Guild Wars 2 somehow promotes a moderate level of competitiveness.
-WvWvW-
The main problem is that it feels so impersonal. There is no actual player pride.
Ex: FPS games – A skilled guy kills 5 enemies quickly, everyone sees it. They go kitten that guy is good, he can earn a name for himself etc.
But then again, I can respect that it’s not implemented since it doesn’t make players get caught up on their own status rather than for their world; it encourages teamwork. It’s just my opinion that I’d prefer the opposite. I just wish players could at least feel a tad bit of individual significance, pride and recognition from their achievements in WvWvW.
-Combat-
The combat system in Guild Wars 2 at the end of the day is not much unique. The only difference is the disability to modify half of your skills. This is personal preference, but I prefer the combat to be more engaging and flashier (Take the game, Cabal for example). That UNF feeling is the type of feeling that would be nice to feel from combat.
-Dynamic Events-
If a combat-related world event starts without you, the story gets lost in the muddle. Guild Wars 2‘s lore isn’t its strong point, half the time when I stumble into a world event, I am clueless of what is going on except what the assignment is. “Help this guy fend off a bunch of undead!” or “Escort that pack of Dolyaks from this place to that one” or “Keep the hordes of centaurs out of our camp.”
Why? Who knows. People show up like firefighters rushing to the scene, working to fill a yellow bar (or deplete it), win the event, collect their winnings, then scatter. Why were the undead attacking? What were the Dolyaks carrying? What were the Centaurs looking for? You can find out if you hang around and wait for the event to re-spawn, but…it’s an MMO, and who wants to do that? I really don’t want a quest log, but an event catalog that keeps track of what you’ve done, that explains the setup, might be nice.
I strongly suggest giving the players the ability to be an antagonist for certain events such as escort events; being able to attack caravans, and as soon as they inflict damage, their names turn red indicating they’re hostile and an enemy that is vulnerable to attacks from protagonists for a certain amount of time or until their death from protagonist players; they get criminal points from becoming an antagonist (opposing force); similar to Silk Road Online escorting system, and Runescape’s PVP area where all players are able to get hit, but in this case, caravans being the one to be possible targets for attacks during escort events. I understand this is implemented in WvWvW already, but regardless, I find this a nice addition to the PVE world.
I realized there are only five types of dynamic events throughout the whole game from level 1 all the way through 80, and those would be as listed: Escort, defend, gather, boss-kill, and occupy. I suggest throwing in some type of fun competitions with NPCs such as races (land, sky, or sea setting), item-toss fights (food fight, snowball fight, etc.), paintball battle, etc.

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Bible of suggestions for Guild Wars 2's Lack of Longevity

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Posted by: jayvux.4128

jayvux.4128

WARNING: Very long.
Suggestion: Pick a subcategory that interests you.

-Introduction-
I am confident many of my inputs have already been touched on but I just feel like my 2 cents need to be expressed. Hope my readers don’t feel offended on certain points or start backlashing me, after all, this is the Suggestion Panel; it’s all subjective, opinionated and preference-depended. Looking forward to as many people’s constructive inputs and point of view on my post as possible. Overall, Guild Wars 2 did make some serious innovations to the MMO genre has been fun until I hit a brick wall by hitting 80, then all the game’s flaws became more apparent. Regardless of my critique, I am staying around for a while regardless as I am a loyal fan of GW, and as I have high hopes for such a dedicated company to be aiming for being the #1 MMORPG in the MMORPG world; on top of that GW2 just launched and many contents are coming our way as the team repeatedly announced. I am trying my best to persist playing GW2 and trying to shed light on it by finding as many new fun things to occupy me the best I can, and here are the reasons why I am struggling to persist:
-ArenaNet’s Goal of Making Guild Wars 2 non-addicting-
I frankly believe that is the first mistake that contributes to the lack of longevity for Guild Wars 2. Why wouldn’t the goal be that? I believe a moderate level of addiction should be strongly considered. If game creators strive for non-addiction MMORPG, might as well have never made GW2. For my perspective, aiming for a goal of avoiding addictiveness translates into avoiding fun. But don’t get me the wrong though; Guild Wars 2 was definitely worth the buck; for a biased and loyal fan of Guild Wars at least.
-Grinding-
ArenaNet strongly opposes grinding for Guild Wars 2, but the dynamic events, map completion activities and tasks prove otherwise. The system of progressing throughout the game without the need to return to the quest assigning NPC is definitely a relief, because it allows you to breeze-explore the world without any bondage. But that is besides the point of this section, “Grinding”. Keep in mind, this is all subjective. I constantly find myself doing an event repeatedly because there is not a structured progressing system. As a player who aims for the feel of accomplishments and progression, yellow heart-tasks and events are what I aim for. After quite some time, these contents gradually become repetitive (I know I am the one to blame, but keep on reading), which gives off the sense of grind-nature; but fortunately I’m pretty tolerant when it comes to grinding, the problem here is that the rewards are just not worth the pay-out making it bland and tedious to participate in, but I feel obligated to do so for the sake of experience points and progression. At least make it more exciting and fun, I believe I speak on behalf of most of the players when I say… repetition of exciting and fun activities, why not? Adding onto “ArenaNet strongly opposes grinding for Guild Wars 2”… to gain access to higher level regions, armors and all other higher level end contents, repetition of completing events, hearts, and all not-worth-the-payout activities are required; you can’t help but to do them to acquire them… so to say Guild Wars 2 is not a grind-fest is teasing the players with all the nicer features and contents limited to only higher-levels. Guild Wars 2 attempts to be a game of not rushing and just enjoying the scenarios and environment, but at the same time… the charismatic wears for our characters at cap level which is really only achievable via grinding events and hearts (the most efficient methods at least). I understand there are many other activities to engage in, but by personal preference and behalf of many people who voiced the same… they just aren’t exciting making it too short-lived.
-Bosses-
The bosses all feel the same and very generic, especially on the HP aspect… monstrous amount of HP, that is indeed – lazy. Most of of the players such as myself are just spamming buttons for 20 minutes while you are checking up on your auctions or screwing around with your dyes. In fact, if you are using range, you don’t even have to use your skills, just chill while auto-attacking until their death. I suggest defining difficulty differently such as via improving their AI or complexity of skills, etc; just making them more fun and engaging. Monstrous HP= merely time-consuming, dull, not engaging.

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(edited by jayvux.4128)

Darkhaven Facebook Group Page: Guild Wars 2 (Darkhaven)

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Posted by: jayvux.4128

jayvux.4128

Greetings Darkhaven players
Hope you all are having a great time on Guild Wars 2 so far

I am here to introduce specifically to Darkhaven players a Facebook group page created just for us! It is a great place to make friends, recruit for your guild, organize for WvWvW, help each fellow members out or be helped, share some awesome screenshots, participate in casual conversations, etc. We are a friendly, active, down-to-earth and prosperous Darkhaven server Facebook group. We hope for more of you guys to join the family. See you guys there!
Darkhaven Facebook Group Link: https://www.facebook.com/groups/guildwars2darkhaven/

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(edited by jayvux.4128)

Choose Channel Option

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Posted by: jayvux.4128

jayvux.4128

and of course the option to join an overflow channel is definitely a great idea not to be overlooked too (https://forum-en.gw2archive.eu/forum/game/suggestions/A-command-to-join-an-overflow-server/first#post417287)

GM of Leaders [LEAD]
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux

Choose Channel Option

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Posted by: jayvux.4128

jayvux.4128

Guild Wars 2 should implement the “Choose channel x” into the game such as its predecessor Guild Wars 1 did. The reasons for it are all pretty much a given/common sense so I will just leave this as is. Hopefully it will be added into the game eventually.

GM of Leaders [LEAD]
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux

Buddy Chat

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Posted by: jayvux.4128

jayvux.4128

I think this would be a pretty neat idea to implement “buddy chat”. It’s function is basically exactly the same as all the other chat tabs such as Guild Chat, All Chat, etc. Buddy Chat will be strictly for all the buddies to chat into. I found this to be very effective in regards to the social aspect from games that I have played prior to GW2. Especially useful for players with friends that are spread out across different guilds and/or servers.

GM of Leaders [LEAD]
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux

(edited by jayvux.4128)

Character customization needed!!! (barber at least...)

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Posted by: jayvux.4128

jayvux.4128

GM of Leaders [LEAD]
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux

Makeover Pack

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Posted by: jayvux.4128

jayvux.4128

I’d totally support the idea of implementing a make-over feature into GW2
Not too fond of my main’s body physique, facial features, and hair-do at the moment lol

GM of Leaders [LEAD]
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux

Skill Capture

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Posted by: jayvux.4128

jayvux.4128

One of the most memorable features from Guild Wars 1. I am really anticipating for the return of the ability to capturing skills. Fun stuff I reckon :>

GM of Leaders [LEAD]
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux