Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux
Yes fifteen times.
Is the feature build strictly a pvp build by the way?
The one with 23 screens, is that the original screenshot folder or the folder that the 23 screens were moved to?
Try “Start” search: Screens
First one is completely free VPN. The issue of free VPNs is you can’t trust them much about your privacy. However, as long as you are not doing something illegal in your country, you can use it without worries. Second problem is there are only 3 VPN servers of justfreevpn which are at UK, US and Canada. If a server’s capacity is full, you can’t use it. You can connect these servers via password that is given in their websites (it changes in every 6 or 12 hours).
Free trial one lasts 24 hours (if you have infinitely many emails, you can get free trials everyday). There are more choices for server and less worries about server capacity.
I don’t have any specific “that’s why it will solve your problem” sentence. It solved my and some players same problem. All i can say is kitten happens.
Thanks for the response. When the password changes, I get disconnected from using the VPN? And if I do, then would I get disconnected from the internet or would my normal internet connection take its place asap without me DCing from the game?
And also, VPNbook or justfreevpn would you find to be of better quality?
(edited by jayvux.4128)
You can use VPN. Just buy a good one (https://www.privateinternetaccess.com/pages/buy-vpn/) or use a free one ( http:// www. justfreevpn. com/), until they fix your issue.
Also, http://www.hideipvpn.com has 24 hours trial. You can create infinitely many fake mails to get infinitely many trial accounts everyday or you can again buy it =)
Is http:// www. justfreevpn. com a complete free VPN? Or is it a trial as well.
Is there a quality difference between a completely free one vs free trial one?
And I am not too familiar in this field, so may you explain to me how this helps with my routing to the game server issue? Thanks!
(edited by jayvux.4128)
See as that hop is verzion they should do something about when you contact them it is not a different ISP and anet should not be needing to contact them
NetRange: 152.176.0.0 – 152.199.255.255
CIDR: 152.192.0.0/13, 152.176.0.0/12
OriginAS:
NetName: UU-152-176
NetHandle: NET-152-176-0-0-1
Parent: NET-152-0-0-0-0
NetType: Direct Allocation
Comment: Addresses within this block are non-portable.
RegDate: 1992-04-01
Updated: 2009-08-14
Ref: http://whois.arin.net/rest/net/NET-152-176-0-0-1OrgName: ANS Communications, Inc
OrgId: ANS
Address: 22001 Loudoun County Parkway
City: Ashburn
StateProv: VA
PostalCode: 20147
Country: US
RegDate: 1991-07-12
Updated: 2009-12-07
Ref: http://whois.arin.net/rest/org/ANSOrgTechHandle: SWIPP-ARIN
OrgTechName: swipper
OrgTechPhone: +1-800-900-0241
OrgTechEmail: swipper@verizonbusiness.com
OrgTechRef: http://whois.arin.net/rest/poc/SWIPP-ARINOrgAbuseHandle: ABUSE3-ARIN
OrgAbuseName: abuse
OrgAbusePhone: +1-800-900-0241
OrgAbuseEmail: abuse-mail@verizonbusiness.com
OrgAbuseRef: http://whois.arin.net/rest/poc/ABUSE3-ARINOrgNOCHandle: OA12-ARIN
OrgNOCName: UUnet Technologies, Inc., Technologies
OrgNOCPhone: +1-800-900-0241
OrgNOCEmail: help4u@verizonbusiness.com
OrgNOCRef: http://whois.arin.net/rest/poc/OA12-ARINRTechHandle: ANS-NOC-ARIN
RTechName: ANS CORE Systems Inc
RTechPhone: +1-800-456-6300
RTechEmail: noc@ans.net
RTechRef: http://whois.arin.net/rest/poc/ANS-NOC-ARIN
WHOIS host (may take up to 60 seconds)
The problem is that Verizon is not acknowledging that it is on their end (if it is)
By the way what is the the whole list of information you provided in your post? :o
Yeah :P The whole routing thing with this “Tinet” server.
Verizon claiming they have nothing to do with this Tinet, neither does Arenanet, so everyone’s hands are pretty much tied when it comes to this… zzzz
“1 2ms 0/ 25 = 0% 0/ 25 = 0% 192.168.1.1 1/ 25 = 4% |
(4% Packet loss)
2 33ms 2/ 25 = 8% 1/ 25 = 4% L100.LSANCA-DSL-59.verizon-gni.net [98.119.43.1] 0/ 25 = 0% |
3 31ms 1/ 25 = 4% 0/ 25 = 0% G0-6-0-5.LSANCA-LCR-21.verizon-gni.net [130.81.193.2] 1/ 25 = 4% |
(4% Packet loss)
4 33ms 2/ 25 = 8% 0/ 25 = 0% so-6-0-0-0.LAX01-BB-RTR1.verizon-gni.net [130.81.29.124] 2/ 25 = 8% |
(8% Packet loss)
5 93ms 6/ 25 = 24% 2/ 25 = 8% 0.ge-5-1-0.XL3.CHI13.ALTER.NET[152.63.0.190] 0/ 25 = 0% |
6 82ms 4/ 25 = 16% 0/ 25 = 0% TenGigE0-6-2-0.GW2.CHI13.ALTER.NET [152.63.65.137] 0/ 25 = 0% |
7 84ms 4/ 25 = 16% 0/ 25 = 0% tinet-gw.customer.alter.net[152.179.92.6] 5/ 25 = 20% |
(20% Packet loss)
8 —- 25/ 25 =100% 16/ 25 = 64% xe-0-0-1.fra23.ip4.tinet.net[141.136.110.121] 0/ 25 = 0% |
9 215ms 19/ 25 = 76% 10/ 25 = 40% 89.149.164.42 0/ 25 = 0% |
10 —- 25/ 25 =100% 16/ 25 = 64% 206-127-157-86.plaync.com[206.127.157.86] 0/ 25 = 0% |
11 203ms 9/ 25 = 36% 0/ 25 = 0%
So, your problem is hop #1, #3 and mostly hop #7. Notice how at hop #7, you have a latency of only 84ms (Good). However, by hop #9, you are 215ms (bad). That’s the problem. Hop #7 is dropping 20% of all the data you are sending and that can only be addressed by the owner of that hop, Tinet. Since we are not customers of Tinet, we can not contact them about this issue. You and your ISP are their customers, hence our suggestion to contact them about this issue."
Okay so after 4 hours of talking with Verizon TODAY, they said gw2 should contact the sales department’s number since this line does NOT require you to be a verizon customer, 18008374966. Once connection between you guys and Verizon is made, ask them to transfer you guys to the relevant department where this issue can be discussed. This may somewhat help out other players with different ISPs as well. After seeing the positive results with GW2 contacting BT (ISP), I had to give this a shot to bring anet and verizon dsl together to discuss it as well.
It was really hard figuring out a mean of communication for you and verizon due to verizon ONLY providing phone service and GW2 ONLY providing email service.
Please, for the love of gw2’s 6 gods, get in touch with them. They have accepted to have a conference with you guys once the contact is made. I have been trying for over a year now, help a brothaaa out LOL.
Verizon and Anet have both confirmed neither have any ties with Tinet, so here I am stuck in a pithole, nowhere to go since you guys all have your hands tied when it comes to Tinet. Being the middleman is pretty inefficient when it comes to this tinet and rerouting issue to the game’s server.
Issue: DCing every 5 minutes on the daily since a year ago. Tried every methods possible, resetting router, resetting line, reformting laptop, turn of all anti-virus and firewalls, playing it wired, virus scan, change IP address, new modem, port 80, etc. = NO RESULTS.
Traceroute:
“Hello Jeff.
We identified the issue on your second reply, packet loss. That packet loss is happening here:
0 JeffSher-PC.domain.actdsltmp [192.168.1.7] 0/ 25 = 0% |
1 2ms 0/ 25 = 0% 0/ 25 = 0% 192.168.1.1 1/ 25 = 4% |
(4% Packet loss)
2 33ms 2/ 25 = 8% 1/ 25 = 4% L100.LSANCA-DSL-59.verizon-gni.net [98.119.43.1] 0/ 25 = 0% |
3 31ms 1/ 25 = 4% 0/ 25 = 0% G0-6-0-5.LSANCA-LCR-21.verizon-gni.net [130.81.193.2] 1/ 25 = 4% |
(4% Packet loss)
4 33ms 2/ 25 = 8% 0/ 25 = 0% so-6-0-0-0.LAX01-BB-RTR1.verizon-gni.net [130.81.29.124] 2/ 25 = 8% |
(8% Packet loss)
5 93ms 6/ 25 = 24% 2/ 25 = 8% 0.ge-5-1-0.XL3.CHI13.ALTER.NET[152.63.0.190] 0/ 25 = 0% |
6 82ms 4/ 25 = 16% 0/ 25 = 0% TenGigE0-6-2-0.GW2.CHI13.ALTER.NET [152.63.65.137] 0/ 25 = 0% |
7 84ms 4/ 25 = 16% 0/ 25 = 0% tinet-gw.customer.alter.net[152.179.92.6] 5/ 25 = 20% |
(20% Packet loss)
8 —- 25/ 25 =100% 16/ 25 = 64% xe-0-0-1.fra23.ip4.tinet.net[141.136.110.121] 0/ 25 = 0% |
9 215ms 19/ 25 = 76% 10/ 25 = 40% 89.149.164.42 0/ 25 = 0% |
10 —- 25/ 25 =100% 16/ 25 = 64% 206-127-157-86.plaync.com[206.127.157.86] 0/ 25 = 0% |
11 203ms 9/ 25 = 36% 0/ 25 = 0%
So, your problem is hop #1, #3 and mostly hop #7. Notice how at hop #7, you have a latency of only 84ms (Good). However, by hop #9, you are 215ms (bad). That’s the problem. Hop #7 is dropping 20% of all the data you are sending and that can only be addressed by the owner of that hop, Tinet. Since we are not customers of Tinet, we can not contact them about this issue. You and your ISP are their customers, hence our suggestion to contact them about this issue."
An anet tech told me I just need my routing to be changed so these error 7s won’t keep on persisting. I am currently talking with an Verizon tech agent, and he said that “Resetting the line” on my router will change my IP address and that should give me a new route. Would changing IP address change my routing to the game server? The route I am currently on to connect to gw2 server is filled with holes for leakages.
The verizon agent is not too sure if they would be the same thing that I am referring to.
1 2ms 0/ 25 = 0% 0/ 25 = 0% 192.168.1.1 1/ 25 = 4% |
(4% Packet loss)
2 33ms 2/ 25 = 8% 1/ 25 = 4% L100.LSANCA-DSL-59.verizon-gni.net [98.119.43.1] 0/ 25 = 0% |
3 31ms 1/ 25 = 4% 0/ 25 = 0% G0-6-0-5.LSANCA-LCR-21.verizon-gni.net [130.81.193.2] 1/ 25 = 4% |
(4% Packet loss)
4 33ms 2/ 25 = 8% 0/ 25 = 0% so-6-0-0-0.LAX01-BB-RTR1.verizon-gni.net [130.81.29.124] 2/ 25 = 8% |
(8% Packet loss)
5 93ms 6/ 25 = 24% 2/ 25 = 8% 0.ge-5-1-0.XL3.CHI13.ALTER.NET[152.63.0.190] 0/ 25 = 0% |
6 82ms 4/ 25 = 16% 0/ 25 = 0% TenGigE0-6-2-0.GW2.CHI13.ALTER.NET [152.63.65.137] 0/ 25 = 0% |
7 84ms 4/ 25 = 16% 0/ 25 = 0% tinet-gw.customer.alter.net[152.179.92.6] 5/ 25 = 20% |
(20% Packet loss)
8 —- 25/ 25 =100% 16/ 25 = 64% xe-0-0-1.fra23.ip4.tinet.net[141.136.110.121] 0/ 25 = 0% |
9 215ms 19/ 25 = 76% 10/ 25 = 40% 89.149.164.42 0/ 25 = 0% |
10 —- 25/ 25 =100% 16/ 25 = 64% 206-127-157-86.plaync.com[206.127.157.86] 0/ 25 = 0% |
11 203ms 9/ 25 = 36% 0/ 25 = 0%
Same here, but sometimes it surprises me during off times :/ Talking constant error 7s (disconnects)
Still experiencing this problem ever since teq patch. Done all recommended treatments such as laptop full reformat, turn off firewall/antivirus, use port 80, kill processes, call ISP to fix the problem (none was found from their end), etc. I have flawless connection as well…no problem running any other online games or browsing the net. When it comes to gw2, it is a whole different story.
Constant error 7s today… DCing every 2 to 5 minutes, disconnecting my internet. Only happens with GW2.
Thanks for hosting this along with your friends
Had a blast Looking forward to the finished product!
Any insight on this yet Anet? :o
Still remains unsolved. Everything works fine except for GW2.
Tried every suggestion available from Anet and my ISP (Verizon); no results yet.
Anyone with Verizon experiencing these error 7s? Usually happens at 7pm pst+
Still remains unsolved for me.
Tried every suggestion from my ISP (Verizon) and Anet’s tech team.
_
Tried EVERY suggestion my ISP (Verizon) gave me, none seem to work so far..
Laptop maintenance, laptop full re-installation, reset router, port forwarding, using public network, turn off anti-virus programs, use wired connection, turn off firewall, etc.
Also used all off anet’s suggestions, using port 80, etc.
No results. :S
Any with Verizon having this issue? Been getting this issue ever since teq revamp-patch.
Verizon and Anet keeps dumping the ball to each other about who is at fault.
Verizon for me
Any resolution yet?
B.
Still unfixed. Le sigh.
Been working with anet and ISP on this ever since the teq patch about this error7. Getting nowhere ;o
Running it on 2 computers right now. Same ISP, same WIFI. Only 1 computer is being booted. Received 58:11:5:523:101, 7:11:3:191:101 AND 42:1000:9001:4107:101 errors. Only for the past 3-4 days. Been playing fine for over a year. No changes in firewall, router or any such. Submitted ticket to Anet, they wanted a Game Advisor test run. Did that. No answer. This is soooo frustrating and I have Military maneuvers this weekend. Can’t wait for the typical ISP route answer… Obviously wrong, as I’ve proved by a second computer…
Same here. Two identical laptops. Both being played under same conditions (setup, wirelessly, few inches apart from each other, etc), but only one keeps getting booted off the game with error 7s, 42s and 58s. ISP can’t seem to grasp what is going on, thus dumping the ball to anet and vice versa. All other games work just fine on both laptops in terms of connectivity.
" every graphic setting on low" <— Problem
Readjust your character model quality setting to a higher quality. <— Solution
:)
B
and it’s becoming really frustrating.. i just continue playing because i love this game but i’m really close to quitting because of this issue.. please fix it
Same boat as you. Love the game, but it’s becoming way out of hand. Hanging on still.
Just out of curiosity, how many of you guys have had your constant error 7s fixed, for sure? (The error 7s (disconnects) just disappearing out of the blue does not count)
And who has not?
A) Fixed
B) Unfixed
P.S If you got yours fixed. Please walk us “unfixed” players through on how to go about fixing it if possible, thanks!
(edited by jayvux.4128)
Thing is, my room-mate plays only few inches from me, wireless as well. Same network, same settings, etc. I am the only who keeps getting disconnected. Tried playing wired while she was playing it wireless… no difference. Both laptops recently sent for checkup and even went through a full reformat. Tried without any antivirus/firewall running, no luck.
My issue: Constant error 7s (disconnects). I should add that this only happens with GW2, every other games run smoothly, net-wise.
Any recommended configurations I should make to my modem (via website 192.168.1.1) for a faster and more stable connection?
The site where you have these tabs: HomeStatusQuick SetupWireless SetupUtilitiesAdvanced Setup.
I recently changed my channel from Auto-detect to Channel 11 as I heard that would give you a more trustworthy connection. Other than that, everything is in its default state.
Thanks in advance.
(edited by jayvux.4128)
@Verizon customers with constant error 7s
What have they told you about the issue?
Thanks.
UPDATE: After an hour with premium ISP support. They concluded once again..tis the game’s end. Not saying I am siding with them, just saying they can’t help me and that it is “out of our (their) hands”.
YES. And I have not been able to find any possible fixes yet for over 2 years.
I am very updated with the tech forum as well, namely with the error 7 threads, and have had no luck with finding any solutions.
Any chance of testing out a new server for the players?
There is a heap of players getting constant Error 7s (disconnects from the game).
Game is becoming unplayable. Everything runs fine (browsing internet, other online games such as CS, LoL, D3, etc). This only happens with GW2. Been talking back and forth with my ISP and GW2 tech team, and the ball just keeps being thrown to each other on who is at fault between them.
Just basing my judgment off of forum and threads, GW2 has the largest complaints about disconnects (specifically error 7s on a constant basis, eg. every 5 min, etc.) by a WIDE margin compared to other popular games. Surely, gw2’s server plays at least a minuscule role in these disconnects? ;o
P.S Every patch, it just gets worse. Namely LS’s patches.
(edited by jayvux.4128)
I got a reply in my ticket that I sent them, they said I have ISP problems.
LOL That’s a typical response from Anet, Even with all the threads about people with the same problems they still try and shift the blame and never reply. And they wonder why people get frustrated and the population is dropping.
Then my ISP would throw the ball back saying it’s anet’s end.
WHAT IS LIFE ANYMO?
^ LOLOL, totally me all the time
I know the feels @ OP.
I still have high hopes though with the game. Anet is a great company with great passion, work ethics and resources. Endless possibilities! Slowly but surely gw2 will become that game we all are looking for.
Does anyone know who or what this Tinet is, or how we can get in contact with them? After talking with Verizon for hours (their highest tier tech support team) due to being recommended by the suggestion below, they themsevles could not identify who this tinet is. They stated that they are not customers of Tinet and have used up ALL their resources trying to get in touch with this “tinet”, no luck.
“1 2ms 0/ 25 = 0% 0/ 25 = 0% 192.168.1.1 1/ 25 = 4% |
(4% Packet loss)
2 33ms 2/ 25 = 8% 1/ 25 = 4% L100.LSANCA-DSL-59.verizon-gni.net [98.119.43.1] 0/ 25 = 0% |
3 31ms 1/ 25 = 4% 0/ 25 = 0% G0-6-0-5.LSANCA-LCR-21.verizon-gni.net [130.81.193.2] 1/ 25 = 4% |
(4% Packet loss)
4 33ms 2/ 25 = 8% 0/ 25 = 0% so-6-0-0-0.LAX01-BB-RTR1.verizon-gni.net [130.81.29.124] 2/ 25 = 8% |
(8% Packet loss)
5 93ms 6/ 25 = 24% 2/ 25 = 8% 0.ge-5-1-0.XL3.CHI13.ALTER.NET[152.63.0.190] 0/ 25 = 0% |
6 82ms 4/ 25 = 16% 0/ 25 = 0% TenGigE0-6-2-0.GW2.CHI13.ALTER.NET [152.63.65.137] 0/ 25 = 0% |
7 84ms 4/ 25 = 16% 0/ 25 = 0% tinet-gw.customer.alter.net[152.179.92.6] 5/ 25 = 20% |
(20% Packet loss)
8 —- 25/ 25 =100% 16/ 25 = 64% xe-0-0-1.fra23.ip4.tinet.net[141.136.110.121] 0/ 25 = 0% |
9 215ms 19/ 25 = 76% 10/ 25 = 40% 89.149.164.42 0/ 25 = 0% |
10 —- 25/ 25 =100% 16/ 25 = 64% 206-127-157-86.plaync.com[206.127.157.86] 0/ 25 = 0% |
11 203ms 9/ 25 = 36% 0/ 25 = 0%
So, your problem is hop #1, #3 and mostly hop #7. Notice how at hop #7, you have a latency of only 84ms (Good). However, by hop #9, you are 215ms (bad). That’s the problem. Hop #7 is dropping 20% of all the data you are sending and that can only be addressed by the owner of that hop, Tinet. Since we are not customers of Tinet, we can not contact them about this issue. You and your ISP are their customers, hence our suggestion to contact them about this issue."- Anet tech support
(edited by jayvux.4128)
Everyday I’m DEEE CEEEE-ing (Every day I’m Shuffling Rmx)
Verizon’s highest tier tech support could not help me and concluded that it is a problem on anet server’s end. Anet said the vice-versa.
Now I am stuck here… staring into space… hopelessly on what to do next.
Error 7s, 24/7.
Same here, it is a very known issue. No solutions up to date which has been around since the beginning.
5 31 ms 31 ms 32 ms ae-8-8.ebr2.Budapest1.Level3.net [4.69.141.30]
OP – Your issue starts on Hop 5. Contact your ISP and give them your trace, you are direct connect to Level3 and they should be able to fix it for you.
Here is mine:
1 2ms 0/ 25 = 0% 0/ 25 = 0% 192.168.1.1 1/ 25 = 4% |
(4% Packet loss)2 33ms 2/ 25 = 8% 1/ 25 = 4% L100.LSANCA-DSL-59.verizon-gni.net [98.119.43.1] 0/ 25 = 0% |
3 31ms 1/ 25 = 4% 0/ 25 = 0% G0-6-0-5.LSANCA-LCR-21.verizon-gni.net [130.81.193.2] 1/ 25 = 4% |
(4% Packet loss)4 33ms 2/ 25 = 8% 0/ 25 = 0% so-6-0-0-0.LAX01-BB-RTR1.verizon-gni.net [130.81.29.124] 2/ 25 = 8% |
(8% Packet loss)5 93ms 6/ 25 = 24% 2/ 25 = 8% 0.ge-5-1-0.XL3.CHI13.ALTER.NET[152.63.0.190] 0/ 25 = 0% |
6 82ms 4/ 25 = 16% 0/ 25 = 0% TenGigE0-6-2-0.GW2.CHI13.ALTER.NET [152.63.65.137] 0/ 25 = 0% |
7 84ms 4/ 25 = 16% 0/ 25 = 0% tinet-gw.customer.alter.net[152.179.92.6] 5/ 25 = 20% |
(20% Packet loss)8 —- 25/ 25 =100% 16/ 25 = 64% xe-0-0-1.fra23.ip4.tinet.net[141.136.110.121] 0/ 25 = 0% |
9 215ms 19/ 25 = 76% 10/ 25 = 40% 89.149.164.42 0/ 25 = 0% |
10 —- 25/ 25 =100% 16/ 25 = 64% 206-127-157-86.plaync.com[206.127.157.86] 0/ 25 = 0% |
11 203ms 9/ 25 = 36% 0/ 25 = 0%
Just an update regarding what I pasted above. GW2 anet tech support recommended me to contact my ISP to contact Tinet since that is where my packet loss begins. The anet tech team said Verizon is a customer of Tinet, hence contacting Verizon to get in touch with Tinet. But after spending hours on the phone with Verizon’s tech team (along with even the highest tier tech team + premium tech support service), none of us have a clue of what or who this tinet is, therefore unable to fix this issue. Anyone have any inputs on this? Neither GW2 or my ISP can contact this unknown subject.
5 31 ms 31 ms 32 ms ae-8-8.ebr2.Budapest1.Level3.net [4.69.141.30]
OP – Your issue starts on Hop 5. Contact your ISP and give them your trace, you are direct connect to Level3 and they should be able to fix it for you.
Here is mine:
1 2ms 0/ 25 = 0% 0/ 25 = 0% 192.168.1.1 1/ 25 = 4% |
(4% Packet loss)
2 33ms 2/ 25 = 8% 1/ 25 = 4% L100.LSANCA-DSL-59.verizon-gni.net [98.119.43.1] 0/ 25 = 0% |
3 31ms 1/ 25 = 4% 0/ 25 = 0% G0-6-0-5.LSANCA-LCR-21.verizon-gni.net [130.81.193.2] 1/ 25 = 4% |
(4% Packet loss)
4 33ms 2/ 25 = 8% 0/ 25 = 0% so-6-0-0-0.LAX01-BB-RTR1.verizon-gni.net [130.81.29.124] 2/ 25 = 8% |
(8% Packet loss)
5 93ms 6/ 25 = 24% 2/ 25 = 8% 0.ge-5-1-0.XL3.CHI13.ALTER.NET[152.63.0.190] 0/ 25 = 0% |
6 82ms 4/ 25 = 16% 0/ 25 = 0% TenGigE0-6-2-0.GW2.CHI13.ALTER.NET [152.63.65.137] 0/ 25 = 0% |
7 84ms 4/ 25 = 16% 0/ 25 = 0% tinet-gw.customer.alter.net[152.179.92.6] 5/ 25 = 20% |
(20% Packet loss)
8 —- 25/ 25 =100% 16/ 25 = 64% xe-0-0-1.fra23.ip4.tinet.net[141.136.110.121] 0/ 25 = 0% |
9 215ms 19/ 25 = 76% 10/ 25 = 40% 89.149.164.42 0/ 25 = 0% |
10 —- 25/ 25 =100% 16/ 25 = 64% 206-127-157-86.plaync.com[206.127.157.86] 0/ 25 = 0% |
11 203ms 9/ 25 = 36% 0/ 25 = 0%
24/7 DCs, blah.
UPDATE: Here is a transcript of the quality of my network.
http://n2.netalyzr.icsi.berkeley.edu/summary/id=43ca208a-7179-61550e0b-05b1-40ba-a516
I know a lot of the lag and DCs are ISP-related, but for those having issues and not sure where they are coming from, try this link to evaluate your network:
http://netalyzr.icsi.berkeley.edu/index.html
The smart folks at Berkley came up with it, and it helped me track down my issues, which ended up being a combination of a dying modem, and several issues with my line.
This also helped: (It’s something of a tracert and ping test wrapped into one)
Used the netalyzr, here are my results:
http://n2.netalyzr.icsi.berkeley.edu/summary/id=43ca208a-7179-61550e0b-05b1-40ba-a516
Any inputs?
I’m confused, wouldn’t this be better to do it in all one big patch? :|
That is what I was thinking :P
I remember reading somewhere..saying that we will be able to earn some type of currency early in preparation for the new rewards that we will be able to redeem them (rewards) with.
Prob just eyes playing tricks on me, so take my word with a grain of salt.
They can just make it 4v4 to start then the 5th could be a spectator, only his side of course. And if they wanted to sub that player in they could via vote or whatever just as long as it doesn’t create an unfair advantage against the 4 man team. The voted out 5th could either leave to SoloQ, without penalty, again or stay and reap the rewards for it. That way it would reward one person for staying instead of punishing a whole undermanned team.
This.
Also
Q: Any ETA on when the PvP rewards-revamp patch is coming?
stop crying. its a cyber 50% boost in a video game. seriously why are people winge-ing about this so hard?
Well, if you ever get a lot, you will understand.
and do explain this… why should someone play pvp when there are no rewards? I’m sure your comment made sense in your head, but you really need to think before replying.
Because you play a game to have fun. this is not a job, its recreation. christ – the whole reward mentality has ruined gaming and games in general.
It all comes down to preferences.
What’s wrong with the fondness of feeling accomplished and rewarded? Let them play the way they want and you just go on and play how you like. We have our role players, casuals, midcores, hardcores, professionals (playing for $), etc. Players as myself and Style love the feel of progression and being rewarded.
Wouldn’t it be even better to have this “fun” AND be rewarded? Nomnom
My ISP said it is out of their control, so did Anet.
Not sure who to turn to anymore :o
Maybe the Asurans.
Situation: I get random DCs, namely Error 7s (more common during the late evening) but my roommate never does. Same wireless connection, same network, same laptop model, and only sitting about 10 inches from each other. Both of us recently brought our laptops in for yearly inspection/maintenance, and also recently underwent a complete reformat.
Perfect internet connection at least from my end to my ISP’s server. The problem is my connection to GW2’s server. I get heavy packet losses out of nowhere trying to connect to GW2’s server. I can run every other games just fine, LoL, CS GO, D3, etc.
Question: Anyone in the same boat as me or something similar? And if so, anyone gotten it fixed?
The following is to give you guys a better understanding of the issue here. It’s a convo between me and an Anet tech support agent, Brian:
“3.) I talked with my ISP numerous times, and all they can tell me is that my connection is perfect, may you give me exact questions/statements to make to them for future reference for them to investigate this issue? Mine was, I am getting a lot of packet loss when playing Guild Wars 2, what is causing this? Their response, “Sorry but our results are not picking up anything wrong with your connection”. Maybe with your aid of diction, they can better comprehend what issue I am trying to address here.
Answer: This is tough and something we run into all the time. When you contact your ISP the only thing they generally care about is " can you get to Google" (Or some other site). They don’t really care about the quality of the connection, they just care that you are getting a connection. So when you say to agent “I am having packet loss” he/she likely does understand what that means even though he/she isn’t’ actually a technical agent for the ISP. However, all they can do is “ping” your modem from their office and see if that single connection has packet loss. So if you do not have packet loss on the entire connection, especially on the “route” from the ISP’s office to your modem, then they would just say it’s not your connection even though they know full well they are not testing the right issue.
The best way I have to explain this is a freeway analogy. Let’s say your connection is a freeway. Depending on what store you want to shop at, the freeway you take will change and the same is true on the Internet. For example, when you connect to Guild Wars 2 you are going northbound on the freeway but when you connect to say, World of Warcraft, you are going southbound on the freeway. So the data will not take the same route to reach server A as it does to reach server B.
Now, if there is traffic (Packet loss) on the northbound lanes, that doesn’t mean there will be traffic on the southbound lanes and if your ISP is only looking for issues on the southbound lanes, they will continue to skip over the actual problem, the traffic on the northbound lanes. That’s why pinging from their office to your modem is pointless, you are not making that same connection when you play Guild Wars 2. It’s like seeing a traffic report for the 405 freeway and assuming that because the 405 doesn’t have traffic, the 22 freeway doesn’t either. They are just not comparable like that, they have to be treated a separate connections attempts and as such, they need to run those same tests using the same “route” you are taking when connecting to Guild Wars 2. Anything less than that isn’t going to show the issue and thus, it will not be addressed.
I hope this answers your questions but if I can be of further assistance, please let me know.
Regards,
Brian S."
The name should have been accessible to you for 24 hours. If you are certain you are not misspelling the name, and that you made the new character in under 24 hours, you’re welcome to contact Support to ask about this.
Hi Gaile. Any way to lift the 24 hour reservation? I used my brother’s account to test out the availability of few IGNs since he has an opened character slot. Now I am trying to apply it to my account under the 24 hr period. I can wait, just wondering if you guys have the resources to make this possible.
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