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Leveling in WvW?

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Posted by: joneirikb.7506

joneirikb.7506

Just remember that you don’t get normal XP from WvW anylonger, only tomes for WXP/track rewards. So you might as well play with an existing 80, and collect up the tomes for the Warrior.

In general people will claim that GREN is good for zerg (Guardian, Revenant, Elementalist, Necromancer), and the rest is roaming/havoc classes. Honestly play as you like, I like Guardian myself, but hate zerging, so I roam and havoc with Guard, isn’t the best, but it works.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

various things

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Posted by: joneirikb.7506

joneirikb.7506

shadowstep-blink-lightning flash: nice skills – if you dont see thiefs-mesmers-elementalists abusing with them spamming it to get on cliffs or walls or similar.

why only those classes can have that? how can you chase a mesmer-thief-elementalist on a cliff if you are an engineer? or a warrior? please really…

there is already to much mobility and invulnerable stuff

its not “guild wars 2” its “escape wars 2”

regards

Should just mention that a lot of targeted teleports allows you to get to those ledges as well. For example Guardians Sword #2 and the Medi teleport. So if a Mesmer uses blink to get on top of a ledge, a guard can teleport after them. (That and I absolutely love this in pve, so I can teleport up ledges instead of walking around!)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Who is your representative?

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Posted by: joneirikb.7506

joneirikb.7506

Like Gaile mentioned, devs play on a lot of different worlds and move around frequently and that includes the WvW team. However, the WvW team also plays together on a different random world once a week.

Thank you, love hearing that.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

WvW idea

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Posted by: joneirikb.7506

joneirikb.7506

I also think there is a limit to how large they can make the maps, suspecting that DBL is close to that limit. Though they seem to be able to build it in height, so we could have a 3-4 layered WvW map I guess :p

And as others have mentioned, the game has problems enough with 80vs80vs80 on a single map. If they made a larger map with MORE players, we could rename the game to “Slideshow Wars 2FPS”

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Just a quick thought

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Posted by: joneirikb.7506

joneirikb.7506

It is something various forumeers has discussed from time to time. But we honestly don’t know how easy/hard it would be, and don’t have the numbers. It might very well be that 3 servers have OCX similar, but is wildly different in EU and SEA, or even NA etc. So… we don’t know how difficult that would be.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Challenging content for 2?

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Posted by: joneirikb.7506

joneirikb.7506

some of the mini-dungeons are nice for that. Orr in general is better with 2.

Wish there was more myself. Kinda miss the old Kessex toxic tower, it could be pretty hard to take on with 2 man.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

What is the point of Legendary Weapons?

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Posted by: joneirikb.7506

joneirikb.7506

As some people already stated the meaning of legendary weapons is and was always the skin. As Danikat told the ability of legendary weapons to swap statts is as best to describe as a side effect. From arenanet’s standpoint they were meant as pure cosmetic item. They introduced the switching solely because many complained that their fresh legendary had completely horrible satts and they could not include theme in their build. So most skinned another weapon with better statts and never used their legendary.

I still can relate to your problem, but I would like to have a different approach here. Changing your statts on the fly is a feature that 100% of all players would benefit from. Therefore, I am strictly against any measures that includes only legendary weapons/equipment including a legendary sigil.

Why creating a system built on a bad compromise solution? Why build a system only a few percentages of the player base would benefit from if it would help everyone? I can’t find any arguments to support this.
Especially when you think about arenenet’s approach on legendries lately. They cancel the project and only gave us the already finished ones because the development time is not worth it, as the number of players who will get them is far to low.

There is a better solution for this. Build templates. A system where you could change your skills weapons, runes, sigils, and armor statts wherever and whenever you like. This would include legendary, ascended, exotic and if you want even all the other tiers of equipment. You would no longer have to buy a sigil twice for one character, once it is added to your wardrobe just change it as you like. How to build this system is of course another question, probably with some kind of character based unlock feature to not crash the market.

Lastly would this devalue legendary weapon? Only slightly, but in my opinion nothing would be lost here. They would return to their status as pure cosmetic item with special look as they have always been intended. But you could always compromise here giving them the ability to unlock all statts at once maybe.

Hear Hear! +1

Build Templates for great victory, Or really any system to make sigils/runes another thing ot equip, and not lock to the armor/weapons. Separate equip slot or something!

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

HoT @ lvl 40?

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Posted by: joneirikb.7506

joneirikb.7506

I’ve tried running through the first map (Verdant Brink) through the guild hall, just to see how many Hero Points I could pick up. Unfortunately was hard, had I been thief and could stealth, I could have gotten a few more. But I managed about half, forgot exact numbers.

But by then I already knew the map fairly well, and had gliding 5 unlocked, so I could use a few updrafts to access anywhere on the map. If you don’t have those, make a perma stealth thief, or prepare to get 1-2 shot everywhere.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Server Transfer price

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Posted by: joneirikb.7506

joneirikb.7506

Transfer to medium worlds, or make a own “low” rating should be free. Even then I doubt a lot of people will move there, but it at least gives guilds an option to gather all their members.

For the top stacked ? No good ideas, lock them down, blow everything up, everything is equally bad and cause as many problems as what it fix.

The only step at this point to somehow fix the top stacked servers would be to extend the link system to even more EotM style, and link say TC+JQ to fight against BG or something, even that is likely not going to match well up, so they’d need 3-4 servers on each side, just to fit the 5 top servers into something. At that stage, they might as well just EotM it for all it’s worth.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Kessex Hills-Will the map progress?

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Posted by: joneirikb.7506

joneirikb.7506

Personally kinda miss the tower, ugly as heck, but it was some interesting group content, that could be challenging.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Just hit level 80, What now?

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Posted by: joneirikb.7506

joneirikb.7506

Just a word on Exotics vs Ascended. Exotics will get you through 99% of the game. Only higher level Fractals, and possible the one Raid, will require Ascended. In the case of higher Fratals because you need the infusion slots for more agony resistance more than the stats. Don’t feel like you have to get Asended gear.

(If you have a non-f2p account you get laurels for daily log-on, collect those and you can buy ascended trinkets for them (Amulet), get rings from Fractals or Laurels.)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

What is the point of Legendary Weapons?

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Posted by: joneirikb.7506

joneirikb.7506

pretty much for showing off or the skin
able to switch stats easily but doesn’t come with the capability to do the same for sigil already defeat the purpose of flexibility

+1

Still think the Legendary weapons would be better off with replacing the ability to swap stats with the ability to always cost 0 transmutation charges to change skin. So the weapon would truly be specialized in it’s role of “showing off”.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Just hit level 80, What now?

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Posted by: joneirikb.7506

joneirikb.7506

The game works a bit like a sandbox in this regard, once you hit level 80, the progress is so called “horizontal”, meaning you expand more in options than in power.

As for tasks, generally you do whatever you feel like. Some people enjoy dungeons, others world events or meta events, some likes WvW/PvP etc. Basically put there isn’t a right or wrong answer, just suggestions for things you could try and see if you like.

Yes it sounds vague, because there really isn’t a definitive answer that goes for everyone.

From the sound of things you like:

  • Open World
  • Collections
  • Skins/Outfits

Open World Exploration is what got me hooked to the game to start with, and I loved mapping out every single map. And that alone will keep you busy for a few months. Map completion of every map (hearts, wp, poi, hp’s) will also give you the Gift of Exploration if you do plan to make a legendary weapon sometime.

Collections are various achievements that requires you to find, buy, craft, rand drops, etc various items in order to complete. You might like them, and might not. (stupid spoons)

Skins/Oufits, there is a reason the game got the nickname “Barbie Wars 2” on launch There are lots of skins to find and collects, from the common crafting/drop skins that cost next to nothing, to skins you have to complete many achievements and events etc to get. You can definitively throw in a lot of time here if you want.

The only real warning I’ll give is if you want to get into crafting. Start with Chef first and see how you like that. If you’re going to do any of the other crafting, do your research and know what you’re getting yourself into. It’s a titanic gold-sink to level it, and it’s primary purpose is to craft Account Bound stuff at the end.

Good luck out there.

Edit: Outfits is different from Skins/Wardrobe, and almost all of them are Gem-store only. Do note that you can farm up gold and trade for Gems to buy things there, if there is one you really like. (Best buy, Copper-Fed-O-Matic!)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

(edited by joneirikb.7506)

This gamemode is broken

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Posted by: joneirikb.7506

joneirikb.7506

You’re right. We should ditch the entire thing, and rather put the development into a 20vs20 mode in sPvP, with a mini version of EBG as a map. It’s the only way to make this game mode anything remotely competitive.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Who is your representative?

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Posted by: joneirikb.7506

joneirikb.7506

Remember that the ANet guild is (iirc) available too everyone that works at ANet. Be they Engine Programmers, Desk Clercks, Janitors, or Sales Department, Artists, etc.

Most of those doesn’t have a thing to do with the actual game play itself, so lets say that the Janitor decides to tag up the ANet guild and claim a tower, and lay down a couple of cata’s, does that really matter ?

It isn’t like the ANet guild gives any advantages and powers, other than the fancy red “Target icon” visible to your enemies If anything I’d congratulate them for being brave enough to represent their ANet guild, because every time I’ve seen one in WvW the enemies comes in waves to gank them.

Don’t know for certain, but assuming that their admin/mod accounts are separate from the ANet-guild.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

4 Servers Full manually?

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Posted by: joneirikb.7506

joneirikb.7506

Nobody left at anet has any vision for WvW, perhaps with the exception of Tyler B but of course he was moved off WvW development.

I don’t know where this idea of Tyler B being some amazing savior of a dev to WvW came from. Is there something specific that you could point to that Tyler championed for WvW?

Tyler gave a kitten about us and WvW. He worked to fix A LOT of stuff. Before he had taken the lead, WvW never got any attention whatsoever on the forums and was basically left to rot for years. Taking him off the wvw team angered a lot of us.

A lot of issues that affect WvW cannot necessarily be blamed on the wvw devs in all honesty. WvW has been neglected for whatever stupid reason since the start by anet management. Longstanding issues like Lag and class balances are mostly out of the control of the WvW team. And they can really only do so much with the resources allocated to them by the company. Think about how many people work on PvE, then think about how many work on WvW lol, its not even remotely close.

We may give them a hard time, but they do deserve a lot of credit when and where its due, considering the tough spot they are put in constantly. It almost always seems like kitten ed if they do, kitten ed if they don’t, cant please anyone for them.

And for those that complain about not enough dev posts on this forum section…sometimes it might be due to not wanting to cause controversy with the playerbase because often times it seems that even the most well intentioned change or post can rile up a bunch of people.

Very good post, wish I could give it more than +1

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Dumb AI: downed state + enemies ignored

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Posted by: joneirikb.7506

joneirikb.7506

Funny enough, the AI that is the best at rezzing etc I’ve seen so far is the WvW Npc’s. That Camp Lord is my best buddy! He has rezzed me more than my guild has.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

4 Servers Full manually?

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Posted by: joneirikb.7506

joneirikb.7506

They’ve said before (at least couple of times) that they count “man hours in WvW”, so basically how much time is spent from multiple people. If 100 people spend 1 hours each its’ 100 man hours, if 10 persons spends 10 hours each it’s 100 man hours. Or something similar (they never explain it in detail).

It’s been ages since they counted pve and what nots for population, at least I’ve forgotten how long since, and can’t be kittened to search it up.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Who is your representative?

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Posted by: joneirikb.7506

joneirikb.7506

Also guessing that it is only the “Moderator” accounts that can move servers at will. Their personal accounts most likely can’t. Well, unless they bribe the boss with chocolate and whiskey ?

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

4 Servers Full manually?

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Posted by: joneirikb.7506

joneirikb.7506

Thanks to McKenna for the reply, some kind of communication concerning these “full” servers is appreciated.

So, if i’m reading right, these servers are not actually “full” compared to numbers that were previously used for determining this. However, due to population loss in wvw in general it has now been decided to change the numbers needed to make a server full.

Would it not be a better idea to address the loss of wvw population rather than adjust the numbers? By lowering population limits ANET has admitted (finally) that less and less people are playing the game mode.

If ANET think that by closing servers that are not full they are going to balance the populations then they are very deluded. What the game mode needs is some serious LONG TERM efforts not “quick fixes” or "lets try this " ideas.

There are multiple ways to look at this, an example of how they might view this from their perspective:

“No matter what we do people just keep stacking on the top servers, emptying the lower servers, this even makes linking useless, since the bottom half servers aren’t large enough to even balance out the larger ones any-longer. If this continues the largest servers will grow so large we can’t make any kind of pairings at all. So, lets set a lower Server Population Limit, so players are forced to over time move to the other servers, or strangle. One low enough that they can’t fix it with a ‘Blackout’ until they’re small enough that we can handle them with the linking system.”

This might (or not) be their reasoning, but it is one perspective. And honestly nothing else has ever worked on stopping the stacking of the top tiers, what are they to do ? Force people to move servers ?

It still comes down to what kind of vision ANet has/had (if they had any at all) about WvW, and what they’re going to do about it. But as usual, we have no clue what vision/design they’ve ever had for WvW. (And I still suspect that EotM is closer to what they had originally envisioned than traditional WvW is).

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

profession switching

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Posted by: joneirikb.7506

joneirikb.7506

However much I’d actually like this idea (Fell in love with it after trying the FF14 trial), I think it would be pretty difficult to implement at this stage. They would basically have to design the game for it in the first place (and all the infrastructure to make it work).

Heck, just removing the account-bound on tomes, let us trade them, give them away, etc. I honestly don’t see a single bad ting about this (perhaps disable Tomes until you have one character at 80?)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

4 Servers Full manually?

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Posted by: joneirikb.7506

joneirikb.7506

To those that state that the “old” server caps was too small for the game mode (to fill all maps in all time zones). It might be that ANet never intended the game to work that way, and that servers wheren’t supposed to be that big?

Problem is that ANet has never stated what they really wanted WvW to be, so everyone is running around enforcing their own vision of WvW, without the slightest clue what ANet is actually thinking.

So still sticking with these old useless servers.. Please just link all the servers into 2 tiers or something.. this is not working.

Yay, we’re all going to become EotM!!!

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Player Housing

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Posted by: joneirikb.7506

joneirikb.7506

If anything, I think the most likely solution is to somehow make housing a part of guild hall. (Keeps the scribing in line, lets you buy guild deco etc to use for personal use etc).

Don’t know if they would make instances for specific areas/houses in the GH or not, so that multiple people could have same. shrug not a big priority for me. I’d be more interested in a GH that looked like a house/hall. Something like the Guild Initiative HQ building, or the Asura guy’s house in gendarran fields.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

4 Servers Full manually?

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Posted by: joneirikb.7506

joneirikb.7506

No offense to the good people of AR, but I don’t think there is a lower pop server than AR…

I have no way of proving it, but I feel that Kaineng could give them a run for the money, possibly also ET

This is why I’ve kept saying we should make a “Bronze League!” aka “Thumbleweed league” with AR+Kain+ET for those that wants that old bronze authentic feeling.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Why WvW isn't fun/ Wish list

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Posted by: joneirikb.7506

joneirikb.7506

I gave you a +1 for this. Rather than react to your list I’m going to make my own. With the understanding that other people (probably many that I am friends with actually) aren’t going to see it the same way.

1) Open World PVP setting: We have soooo many discussions around the score, about PPT, about tryhards. I just want the ability to log in and have the content be player driven. With open world settings the players can set up scrims, have more control over roaming, etc. Plus some of our PVE maps would be an absolute joy to have PVP battles on in some form. But that changes the entire game. I didn’t say it was realistic, this is a wish list.
2) Larger team PVP maps: I’m thinking 20v20 or 40v40 here.
3) Yes to environmental combat scenarios. Underwater combat, gliding and being able to use abilities in the air. I want to see squadrons of Asura MM necros coming towards me blotting out the sun.
4) Population balancing: This is tough because players disrupt this every time. Having played on some very low ranking servers who then get linked with T1 servers, its not entertaining to be forced into playing against blobs. (I personally do big group play and roaming so I don’t mind.) The absolute basic metric used in a PVP type of setting is developing a scenario where the teams at least have equal players.
5) Rewards tracks specific to WvW: While I’m not certain what this would look like, I want rewards that are available just to this game mode.
6) Updated WvW Achievements: This is a way to engage more people to try out the game mode. There are definitely achievement hunters who would go out of their way to knock these out. Try some crazy versions. Put some in only for a limited time each season, like killing a certain number of opponents with specific finishers. Give someone both positive and negative versions. Much like having a title for the person who has died the most times on a server.

And honestly, put some of the suggestions from the community in the game. I’ve read so many ideas on here over the years that would be fantastic.

Do have to say I like your list sir. Especially 1+2.

I think #2 especially is basically the only way we’re going to see a competitive large rgoup play.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Shifts and gaps can lead to tearing

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Posted by: joneirikb.7506

joneirikb.7506

Back in GW1, there were “weapon skills”, i.e. skills that required you to equip a specific weapon. All others were utilities. And weapons had an auto-attack.
In itself, the current system is a better idea, but it truly suffers from a lack of update.
And it’s not as if other possibilities didn’t exist ! Just check Instructor Gabrielle in DBL. She clearly is a staff ele ! So there’re skills ! Why would it be impossible to have them given to players ? Even in a less OP version, it’d be nice.

Too many skills may indeed lead to some confusion. And the condi/boons system would have to expand, should new effects be added. Yet, there’re clearly too few skills in the current release.

Just have to point out that in Heart of the Mists, there are a bunch of training dummy AI’s that does exactly this, basically follow the players rules, and use same skills. They’re far from perfect, but they’re fun to fight against. This is how I wish all veterans in the game was handled. Or most mobs was made a variation of at least.

Really miss the Charr Warbands from GW1, that was 4-5 random classes using normal class skills against you, forcing you to prioritize which to take down first etc (Monk, always down first!, stupid heal other skill)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Why WvW isn't fun/ Wish list

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Posted by: joneirikb.7506

joneirikb.7506

(1) You get the Charr Bikes if you delve deep into the guild scribe upgrades. Never tried it myself, and honestly never seen it around. But all in all, most WvW players would like to see work priority elsewhere (Population, Coverage, Fight Balance, Conditions etc)

(2) As mentioned, technical limitation of the engine. Eternal Battle Ground already get lag as all heck when 2-3 large groups gather up in SMC. WvW maps are already flirting with how close to the max population per map without breaking into a slide-show mess of lag. And even if you did manage to make a larger map for WvW, it still wouldn’t have more people, so this is not likely going to happen.

(3) I think most players in WvW are too busy to fight to decorate castles, especially SMC that tend to resemble a cheese full of holes most of the time.

(4) GW2 engine isn’t capable of moving a platform that you can stand on. It sounds weird, but it simply can’t move the ground under your character, with your character on it. If you did the last step of the personal story, you get an airship battle, the entire thing is hacked by moving the entire rest of the map around the air-ship…

One of my guildies managed to fall down, and got caught in a wacky teleport chain, where the game tried to teleport him back to the ship, but failed, and he got stuck for the rest of the dungeon, until he finally teleported into Zhaitans foot. So sorry, wait for GW3 ?

(5) See 4.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Server pairings

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Posted by: joneirikb.7506

joneirikb.7506

The last friday every even month. Except for this month because it hit in the middle of ANet’s NY vacation, so they delayed it to january.

Next link is last friday in february (02), then last friday apri (04), etc.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Let us choose how we activate glider! =(

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Posted by: joneirikb.7506

joneirikb.7506

Not had a problem with this myself, and I’ve believed for years that I had to hold in the jump button to get higher jumps in the game (only checked and found it to be false after reading this thread). Personally have no problems with how it is now.

Options are good, if it isn’t a lot of work for ANet hoping they implement the suggestion for having a mappable button and disable the double jump. Wouldn’t use it myself, but for others sure.

Have couple of friends myself that has this trouble, and I never could figure out how they did that. Know they would be glad to see this.

One suggestion I’d make is to try to change jump away from SPACEBAR, as I find on many keyboards spacebar is a sluggish and sticky button. Using ALT myself, and find even that to be a bit stickier than I’d like. Try mapping it to a key like V or something, and see if that helps, as with a more responsive button it is easier to tap and get good results.

Thing is if they give us the option to keybind the activation of gliding, we can map it to whatever we like so the choice would be ours and would fit our preferences.

Already said I have nothing against the suggestion. Just mentioning that the Spacebar is actually one of the worst designed physical buttons on a keyboard for precise jumping.

It is often a large plastic button over 2 switches, with different pressure points depending on the keyboard. Often with a metal bar in addition to try to distribute the press etc. This makes it the button most likely to stick, or not register etc on the keyboard. I still can’t figure out why so many games use it for jump.

I changed it as soon as I could. Besides like using space as “1” anyways, habit from GW1 I guess.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Let us choose how we activate glider! =(

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Posted by: joneirikb.7506

joneirikb.7506

Not had a problem with this myself, and I’ve believed for years that I had to hold in the jump button to get higher jumps in the game (only checked and found it to be false after reading this thread). Personally have no problems with how it is now.

Options are good, if it isn’t a lot of work for ANet hoping they implement the suggestion for having a mappable button and disable the double jump. Wouldn’t use it myself, but for others sure.

Have couple of friends myself that has this trouble, and I never could figure out how they did that. Know they would be glad to see this.

One suggestion I’d make is to try to change jump away from SPACEBAR, as I find on many keyboards spacebar is a sluggish and sticky button. Using ALT myself, and find even that to be a bit stickier than I’d like. Try mapping it to a key like V or something, and see if that helps, as with a more responsive button it is easier to tap and get good results.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

What made you care in a server?

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Posted by: joneirikb.7506

joneirikb.7506

You must be talking about Monkey. Thankfully he is on DB not BP.

I thought Ajax was on DB and Monkey was still on BP. If they are both on DB, looking even more forward to the relink.

Ajax is still on Kaineng as far as I know. He is an … acquired taste.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Favorite Back Item?

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Posted by: joneirikb.7506

joneirikb.7506

Honestly the only one I like enough to actually use on some characters is the Guild backpack skin. It’s the only thing that looks like a functional backpack. Everything else looks like a circus freak show, and is just annoying to watch, even on others.

So in short, my favorite backpack skin, would be an option to turn of all other players backpack skins I guess.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

[Suggestion] GW2 Relationship Sim

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Posted by: joneirikb.7506

joneirikb.7506

Regarding the OP idea, I think it is better to leave that to games that specialize in it, rather than water out GW2 further. GW2 never been heavy on the role play elements, they even removed thw showing of the personality aspect which was the one RPG’ish mechanic they had.

Always found it funny that MMO games, that by definition should be the best possible medium for Roleplaying, is essentially the most useless roleplaying games I’ve ever seen.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

This is the worst I've seen WvW in 4 years

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Posted by: joneirikb.7506

joneirikb.7506

The fact that the game mode isn’t doing well has a little to do with the braindead additions they have made to it, but that’s not really the biggest issue. People keep talking about new maps, new rewards, new this, new that.

None of that matters if the fights are not fun.

The leader of my havoc guild used to make really cool videos from WvW footage, showcasing guilds on our server and so on. She recently came back and wanted to record fights and make new videos. What she found, however, is that the footage was boring as hell because the fights were boring as hell.

There is no balance, no diversity. It’s all particle showers and skill spam. Use whatever is off cooldown and let your passives take care of the rest. There is no push and pull, none of that “he used X so I’ll use Y”. There are no turtle guards who sacrifice damage for survival, instead there’s DH that has both. Or Daredevil. Or Scrapper. Or Berserker. Block block block evade evade evade invuln invuln invuln. 8k, 9k, 12k crits per skill.

WvW is all about the fights. The objectives, the map design, it’s all there to encourage encounters with the enemy. So when the experience of those encounters is nothing but the same condi-passive-block bullcrap over and over and over, is it no wonder that people leave?

The solution lies not with the WvW team, but with the apparently non-existent balance one.

+1

Good points, worth highlighting. If the experience itself is boring, no matter what they patch on top (rewards, points, QoL, pink quaggans or fleeing npcs) will ever fix it. Combat has become more boring after HOT.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

This is the worst I've seen WvW in 4 years

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Posted by: joneirikb.7506

joneirikb.7506

  • Rewards:

Short term fix, that will make people interested there and then, and die off in weeks/months when most have gotten what they want. And a random small tickle of other people that will come, grind it out and leave, all the while complaining that it is impossible to do solo.

  • Scoring:

Scoring only exist as a motivation for people to play and beat the enemy. As long as other underlying issues causes people to not care about fighting, points serve no purpose. As long as one side can beat both others due to population/coverage and a combat system that doesn’t allow you to fight back against the superior numbers, no amount of points is going to make people want to play.

  • Population:

It doesn’t take alot to fix WvW

The population imbalance problem apparently does take a lot. Not many RvR games have found a successful 24/7 “even numbers” formula. It would have to be treated more like a structured PvP environment first to solve the issue.

+1 Spot on. There is simply no way we will ever get a balanced Population/Coverage with the WvW structure. They will need to change that entire mechanic, into something that creates even teams if they want to create a Competitive and Fair environment. (Which begs the question, is that what ANet wants ?)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

This is the worst I've seen WvW in 4 years

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Posted by: joneirikb.7506

joneirikb.7506

The main reason they eventually linked them is because the bottom half of wvw was a ghost town. T1 right now, even with server linking has the same activity level of t4 or t5 did 2 years ago from my memory.

Might be time zone related, but anyways, I think they did have a solution for this, which was then rejected by the community (EOTM). The more I look back and think about it, I think they meant EOTM to be how they originally envisioned WvW, and it would solve “most” of those logistic problems (population and coverage), and they could theoretically shift the teams around in the same way they do linking now.

Naturally that didn’t sit well with most of the dedicated WvW players, as most of those want WvW to be a competitive game mode.

The more I look at WvW, I really can’t say it is designed to be competitive at all. All the mechanics and ways things are set up screams casual. I keep wondering what would have happened if ANet actually had included the EOTM setup from the start instead of WvW as is, and how people would react to it, and what the player base would look like (In terms of Casual vs Competitive etc).

/rant

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

What made you care in a server?

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Posted by: joneirikb.7506

joneirikb.7506

The people. 15kittens

Edit: Liked Truefoe.2716’s answer better than my own.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

(edited by joneirikb.7506)

Can someone explain targeting to me?

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Posted by: joneirikb.7506

joneirikb.7506

Some weapons are less dependent on targeting than others (Guardian GS for ex), wish they moved more towards that style for more weapons, especially under water combat. That would hide a lot of the problems with the targeting.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Pls do something about trolls doing this

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Posted by: joneirikb.7506

joneirikb.7506

Wow!

Gotta give them credit for trying hard…

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Implementing new WVW lobby

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Posted by: joneirikb.7506

joneirikb.7506

I like the basic idea, for several reasons.

  • Having a persistent WvW map per Link/Server, so you can meat up with others, look for server members etc, have easy access to all the facilities without creating queue’s etc.
  • Good place to meet up and plan/organize stuff
  • Preferably that doesn’t throw you out every week reset, and that lets you stay in like the pvp/hotm map, where you can stay all day etc.
  • Keep participation, obviously.
Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Beyond the stats. [Outfits vs Armors]

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Posted by: joneirikb.7506

joneirikb.7506

Sometimes wish that the option under “Competitive” to show “basic models” for other players would be very welcome in the rest of the game as well. I sure know it would be great in WvW, but I wouldn’t mind it in PVE either (after all, it only affects what I see, not what others see). And it makes every class appear in the “same” class specific basic armor set.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Way Back Wednesday - Hero Panel

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Posted by: joneirikb.7506

joneirikb.7506

I still miss that marker for personality next to the class icon. It didn’t do a darn thing, but I just miss it. Liked making a character Diplomatic or Militant etc. Gave a slight incentive to actually roleplay a bit.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Beyond the stats. [Outfits vs Armors]

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Posted by: joneirikb.7506

joneirikb.7506

Just imagine trying to combine Medium armor chest pieces with light armor leg pieces. Oh boy would that be a nightmare of clipping. I think 90% of either has capes, trenchcoats, butt-capes or other stuff floating about and around.

(I’d love to combine light armor chest with medium armor legs though, finally something with no capes of coats of various kinds)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Best class/weapon for keeping my wife alive?

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Posted by: joneirikb.7506

joneirikb.7506

I recommend this video for both of you to watch. It’s about mobility and strafing.

Enigmious guide to mobility.

Very good video, Been teaching this stuff to multiple friends etc, this is the kinda stuff they should have in-game tutorials for.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Why Do Anet Allow Spawn Camp ?

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Posted by: joneirikb.7506

joneirikb.7506

They don’t allow it. They provided a “safe space” to spawn in where enemies can’t hurt you and gave you multiple exits from your safe space and even multiple maps to choose from.

If you choose to run straight into a group of players sitting outside 1 exit on 1 map then that’s your choice. If you do decide to make this choice and you repeatedly die your time would be better spent learning how to fight instead of crying on the forums.

+1

Basically Anet doesn’t allow Spawn-camp, the players that are spawn-camped are the ones allowing it. They have multiple options and ways to avoid it. (4 maps, 3+ exits from each spawn area, just don’t feed the trolls, etc)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

We would have liked some of that SPvP Balance

in WvW

Posted by: joneirikb.7506

joneirikb.7506

WvW is built around PvP. It does not make sense that balance splits lump us in with PvP. Ideally, we deserve our own balance, because WvW is neglected when in comes to profession balance. However, some of the PvP only changes in this patch would have benefitted the small scale WvW experience, so it is disappointing that they have been left out of WvW.

Sorry, didn’t understand what you meant there.

Currently WvW is based on a mix of PvE and PvP scaling. Mostly sticking with PvE balance, and a few extras like PvP retaliation scaling. (iirc)

You want WvW to go full side over to PvP balance? That would likely also include the pvp-build system, or we would get stuck under another wacky PvE/PvP balance hybrid. On the positive side, we would get Rune of the Lynx.

At this stage I don’t really care, one way or another, just make it one OR the other, no half-way.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Do you guys have a good "test creature"?

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Posted by: joneirikb.7506

joneirikb.7506

Still prefer the HotM test dummies myself. They’re also the most fun enemies in the game to fight against.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Best non-boss NPC to test your meddle against

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Posted by: joneirikb.7506

joneirikb.7506

Favorites so far are the test dummies in HotM, agro as many as you think you can handle

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Looking for a new class - Die too often :(

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Posted by: joneirikb.7506

joneirikb.7506

Guardian, Warrior, Ranger, Necromancer.

No particular order, more about play-style and preference.

If you have trouble with the dodging and using skills to survive etc, then Ranger+Necro on the top. Warrior+Guardian have lots of passive defenses but still require some active playing to work.

Example, I think I soloed half the champions in Open World Tyria with Ranger at launch simply because of how hard to kill that pet can get. Had a harder time with Guardian initially, but as I’ve played more guardian, nowadays I can solo more champions on the Guardian as I’ve learned him better.

As for stats, I generally recommend getting berserk armor + weapons. And then start with tanky trinkets, and slowly shift them around as you like. Many people have a few sets of different Ascended amulets/rings by now, so often have some spare ones to swap around.

Another tip for some classes, is to have 1 weapon set for damage and the other for tanking. Example guardian could have a Berserker Greatsword for damage, and a Clerics Staff for healing and bit more toughness. This lets you change some stats while in combat with the weapon swap.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Skill/Trait Rework

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Posted by: joneirikb.7506

joneirikb.7506

I’m in between on my preference of the trait systems.

I think I like the current trait system better than launch as a whole. I think the layout is easier to understand and it looks a little nicer. It’s quicker to check your traits at a glance and to switch between them. Still, I do miss the option to choose adepts/masters in place of masters/GMs. I’m glad that stat points are no longer tied to the traits because I don’t feel that a trait line should be labeled as “if you are playing a power build you must take this line,” even if that’s often still the case.

The training process I agree is a complete mess. It’s very punishing if you don’t already know what skills and traits you want as you can’t experiment (outside of pvp lobby) without permanently unlocking said traits and skills. The redeeming factor is that by 80 you’ve unlocked everything anyway so any mistakes are temporary. Unfortunately if you -do- make a mistake and choose a trait line that doesn’t synergize well with your preferred weapons or playstyle, you’ll feel it all the way to 80 (or at least until the late 60s, early 70s when you start to get lots of excess points). I think a refund hero points option would be useful pre-80. Give it two confirmations so people won’t do it by mistake.

Alternatively, just make the system more front heavy, give lots of hero points early so you can unlock lots of things and experiment.

Agreed, hate that you basically have to plan out what you’re going to use the first 40 levels from the get go. Example Guardian likely going for Meditations + Valor and ignore everything else until those are maxed out + next trait line.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”