Showing Posts For kKagari.6804:

One Man's Opinion on How to Make Dungeons More Raid Like

in Fractals, Dungeons & Raids

Posted by: kKagari.6804

kKagari.6804

Oh, I know why they let you continue if you wipe. It makes it way easy for them to balance. At launch, someone from Arenanet admitted their team has not completed the hardest of dungeons yet, that they were too hard, and they’d let players figure it out themselves.

So what does that mean? They provided arbitrary HP and defense to monsters to generate a false sense of ‘difficulty’. If the dungeon is too hard, players can continuously ram their heads at it because of the waypoint.

You see, if there was a kick feature when you wipe, then they’d actually have to put effort into balancing the dungeon. Make it too hard, and people will never progress beyond the wipe out. Yes that’s right, they’d actually have to put in effort to make these rubbish areas called dungeons.

That said, anyone wanna come spend 20 minutes hitting Wollam the Plunderer with me?

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Lets make crazy ideas for WvW.

in WvW

Posted by: kKagari.6804

kKagari.6804

My idea

let workers be able to help build siege or repair them or let players be abley to repair or even give siege a repair (heal skill)

I always wondered why there seems to be so little NPC participation in terms of support and offense. It’d seem more war like if NPCs stormed other keeps like DotA or something.

There are some great crazy ideas here guys, keep it up!

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Timed battlegrounds, solution to population spreading

in WvW

Posted by: kKagari.6804

kKagari.6804

It’d be best if you don’t answer for the entire community. Certainly a lot of people don’t find WvW fine the way it is. You should add an argument to the discussion too.

And I reiterate, despite Arenanet wanting the population to spread itself out, they really haven’t provided any incentive to, which is problematic.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Night Capping and YOU

in WvW

Posted by: kKagari.6804

kKagari.6804

Fun is subjective. The for the guys winning its fun. For those losing it isnt so regardless its not fun for someone. If you change it then it wont be fun for the night guys.

I AM the night guy, and I find it an insane waste of my time. When I PvP, heck when I PvE I want a challenge, at least SOME opposition.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Night Capping and YOU

in WvW

Posted by: kKagari.6804

kKagari.6804

After nearly 1000 more posts on this topic alone, most, if any, of the good ideas hiding within the 20 pages which no-one will bother to sort through, ANET least of all…….I think we are owed another reply from Matt.

I really feel like we are being ignored. Yes they gave us a “response” but most people here are disgusted by it and would like a little more effort on their part….ANET, stop ignoring us.

There are already a massive of people dropping your game and for each person you lose, that’s a kittenon of potential mini-transactions you’re are losing, and from our POV that’s all you really care about anyway. Lose, Lose.

I hate how moderators shove any related topic into here, our messages instantly get looked over.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Timed battlegrounds, solution to population spreading

in WvW

Posted by: kKagari.6804

kKagari.6804

Theres also a lot of things you can do with a timed battlefield, it allows for the devs to add special rulesets for particular periods of time.

How much cooler would it be if at the beginning of WvW everyday, everyone rallied into the map together.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Timed battlegrounds, solution to population spreading

in WvW

Posted by: kKagari.6804

kKagari.6804

Ok. Lets say you have a Monday to Friday night job, and I have a Monday to Friday day job. We won’t be able to play together during the weekdays anyways, whats the harm in you being on a different server to me? Just because we are on the same server, doesn’t mean we can play together. On the flipside, suppose I come home from work at 5pm, and you go to work at 9pm, whats to stop us from choosing the 12pm to 12am server group? Has Arenanet actually assessed how much time players put into WvW anyways? Surely they don’t expect someone to play for 12 hrs straight, maybe not even 6hrs.

I’m Aussie, and I have an American friend. We are on the same server. We never get to WvW together because of our times, does being on the same server benefit us?

Only on weekends. Which is why I said, in my OP, that the Saturday time can be linked to the Sunday time, for a full 36 hour slugfest, to finish off the week.

Arenanet advertised a feature called Guesting, where you can join another player’s server for PvE purposes, most people probably forgot about this already because its been not talked about for ages now.

The thing is, Arenanet wanted the population to spread out, yet they give us NO precursor or incentive to do so, other than how cool our server name sounds.

If a player decides to stick to a server with ‘incorrect’ time for WvW this is the scenario that would happen:

Lets say this player has a night job, and all his friends have day jobs. When you are sleeping for your night job, your friends are playing. When you have time to play the game after your job shift finishes, your friends are at work. The cycle repeats itself. This player chose to be on a server with his friends, but won’t get to WvW with them either way, even if its 24hr battles.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)

WvW Match Subforums

in WvW

Posted by: kKagari.6804

kKagari.6804

But matchups change everyweek…

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

In my opinion, character creation needs improvement

in Suggestions

Posted by: kKagari.6804

kKagari.6804

I think its somewhat robust and very well polished. I’d still like more options though.

Eye to eye distance slider, and more eye shapes. and brow selection.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Timed battlegrounds, solution to population spreading

in WvW

Posted by: kKagari.6804

kKagari.6804

Such a solution will not resolve scoreboard imbalances for 2 reasons – fair weather players and free server transfers. Even if you do get a group of servers with exact same hours of play one will invariably rise to the top, resulting in the same situation we already have.

Ok, I will amend point 3. The guesting thing was to insinuate free server transfers should stop (which is apparently when guesting will kick in).

There is nothing wrong with one server being good. As long as everyone knows for 12 (or however many seems balanced) hours they can consistently duke it out, everyone has a fighting chance.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Timed battlegrounds, solution to population spreading

in WvW

Posted by: kKagari.6804

kKagari.6804

Preface: this is about server population panning out, not night capping.
Assign servers a WvW time slot, like business hours. Not based on time zone.

e.g.:
Server group A is 6am – 6pm
Server group B is 12pm – 12am
Server group C is 6pm – 6am
Server group D is 12am – 12pm
Server groups will only battle servers in the same group.
If this happened at launch, players would have selected their server based on which WvW time slot suits them best. Everyone will do this, everyone will be able to participate. Population will split up properly.

The thing is, Kaineng will probably not be fighting Jade Quarry anytime soon. Even if their prowess skyrockets through the roof. There is simply no harm in having a smaller cycle of servers in which you face.

Secondly; its probably not healthy for anyone to be playing more than 12 hours a day, so it is very likely if they chose their server correctly, they can always play WvW at a time of their choosing.

Thirdly; stop the free server transfers and start up your guesting feature Arenanet.

No one’s time will be more precious than the other persons. If you have a fixed schedule of play, you can easily find a time suitable. If you have your whole day free, you can play when everyone else can play, no one is cutting you out (aside from the queues I guess). Perhaps they can make the Saturday to Sunday timeslot connected for an extra 12 hours of play.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)

Lets make crazy ideas for WvW.

in WvW

Posted by: kKagari.6804

kKagari.6804

I definitely agree that only siege should damage gates and walls. This might encourage random players to guard their siege and suppress wall defenders more.

Additionally, it actually gives roles in the playerbase. Small groups can take small supply camps without requiring siege weapons. Large groups can be the army that moves with the siege weapons to take keeps.

The two will work in conjunction with each other if siege weapons required supply to fire.

Zerg = GONE.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Lets make crazy ideas for WvW.

in WvW

Posted by: kKagari.6804

kKagari.6804

Crazy ideas, you say?

1) Siege weapons are all mobile. Some require packing up (the trebuchet is disassembled and converted into a cart via a ridiculously long channeled skill) and some move agonizingly slowly, but they can all move. However, siege weapons are now built in specific locations: workshops found in keeps and the exterior world. You must escort your siege to the battle site, giving the enemy time to counter, but the flipside is you can salvage siege after combat.

2) Supply caravans drop supply when slain. Raiders can grab the supply to steal it from the enemy, while defenders can repel a caravan raid and salvage the remainders even if the doylak bites the dust. Hopefully, 1 combined with 2 will ensure that running around raiding rather than zerging is extremely rewarding.

3) WvWvW gets its own economy. Fighting rewards a specific currency instead of gold, and badges of honor are awarded on the fifteen minute score interval for player kills and attacking/defending. There are no repair costs in WvW, but waypoints cost the specific currency (thus dying penalizes you). Equipment is available for this currency, but the gear cannot be sold or salvaged. Thus, WvW has zero impact on the overall economy, unless Anet decides to specifically add that in.

4) Every race gets a specific siege device. Asura have their golem suits. From the sylvari, Vine Seeds can be used to create temporary barriers. From the charr, Siege Devourers can be ridden, using their twin tails to lob explosives and shrapnel. From the humans, a divine artifact allows players to construct a temporary respawn point. And from the norn, a Hunting Horn can be used to gather the wildlife into a massive mob train, good for crashing into an enemy zerg headfirst.

5) The WvW umbrella is split into several game modes.

Borderlands are a 24/7 affair, but are restructured to provide more variety. The different servers are structured in a ring fashion. So Maguuma might be defending against Sea of Sorrows and Anvil Rock, but Sea of Sorrows will be defending against Maguuma and Darkhaven, while Anvil Rock will be defending against Maguuma and Yak’s Bend. That way, no server can ruin the gameplay for two others by becoming demoralized and folding.

Borderlands contribute a bit to scoring, but it is more important for the weekend event: Eternal Battlegrounds. Battlegrounds requires a payment of WvW-specific currency to attend (including buying higher priority), and gets its starting position based on two factors. The longer you held your own Battlegrounds, the more fortified your starting stuff is in EB. The more you successfully raided the battlegrounds of others, the more supply you get in the beginning to construct siege equipment. Eternal Battlegrounds opens Friday afternoon and ends Sunday at midnight. During this time, the Borderlands transform into a more hectic mode, releasing world bosses upon the zones and turning the battle into a more casual frag fest before the reset.

A third gameplay mode is added for those who just want to jump into sieges: Guerrillas in the Mist. This randomly sends the player to the Green, Blue, or Red sides of an eternal struggle, allowing anyone to jump into massive battle. Essentially, hotseat WvW for the disorganized gamer.

And finally, for the hyper organized gamers, Guild versus Guild WvWvW structure. Guilds may issue challenges to one another, and face off in 25-100 versus 25-100 sieges, with a choice between Attack/Defend (one side must hold a keep, the other claims it), Guild Lord (two keeps enter, one keep remains stationary but in a triumphant fashion), and Field of Ruin (each army has five minutes to prep siege equipment for a massive open field battle, then mauls one another in a No Respawn deathmatch).

I actually agree with your siege ideas, a lot. I think only siege weapons should be able to take down gates and walls. That way, with movable siege weapons it’d slow down the ‘zerg’. No point hurrying ahead of your siege weapons if you can’t actually capture.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Lets make crazy ideas for WvW.

in WvW

Posted by: kKagari.6804

kKagari.6804

Battleyak
A slow moving Dolyak that holds four harness locations covering frontal, flanks and rear positions. The front position steers and directs the Yak, while the two flank positions hold gatling guns and the rear position drops a variety of land mines.

  • The Battleyak is slower than a regular Dolyak and prone to panic when attacked.
  • The driver has the option to steer, direct and charge and can damage doors.
  • The Flanking positions have a rapid fire supression shot and volley shot aoe.
  • The rear position has a variety of caltrops, glue bombs and landmines.

We definitely need more Yak related activities. TBH these guys should replace the golems.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Outmanned buff?

in WvW

Posted by: kKagari.6804

kKagari.6804

Its for the bots to farm more efficiently when their servers get nightcapped.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

World Completion, Please move a few locations in WvWvW.

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Got it…

However I think its not thought out correctly if the mechanics “require” you to server transfer and have to wait 24 hours just to do something that should be not be impossible to get on your own server.

I hope what Im tryna say makes sense.

This one thing, that you think isn’t thought out correctly (in which you would be correct in assuming so) is just the tip of the iceberg.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

World Completion, Please move a few locations in WvWvW.

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Just change it to one server with great nightcap, and do it all in one go. Arenanet put in nightcap for the people to get 100%!

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Sanctum of Rall - Fallen Lords

in WvW

Posted by: kKagari.6804

kKagari.6804

I hate FL. They’ve done nothing beneficial for SoR.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Oceanic|Late night PST| Early Morning EST Wanted!

in WvW

Posted by: kKagari.6804

kKagari.6804

Wait what? You finished SO STRONG you dropped down TWO tiers?

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Lets make crazy ideas for WvW.

in WvW

Posted by: kKagari.6804

kKagari.6804

I like the player controlled dolyaks. Maybe it can be a commander can waypoint where they go. Yeah, there definitely needs to be a corpse removal ability. An automatic one in fact.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Night Capping and YOU

in WvW

Posted by: kKagari.6804

kKagari.6804

i guess some will find it fun cos there must be a period of time when ur running through the maps like locusts collecting like billlions of xp/karma , then u can leave the BG and go and do some dungeons or crafting or something.
save you having all that nonsense of playing against folk for hours and hours to make the same gains.

not my cup of tea but some folk want maximum xp/karma per hour and dont mind how they achieve that.

You know, soon servers are just going to start agreeing on when their night cap period starts, so everyone can maximise their benefits from capping. Yep, thats what its going to be, 3 way farming.

Good job Arenanet!

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Jumping puzzle gate room camping

in WvW

Posted by: kKagari.6804

kKagari.6804

Don’t take away one of the best places to troll other people in game. I just can’t WAIT till I arrow cart an Arenanet employee in the face in the jumping puzzles one day to show them my appreciation for this well thought out game mode that is WvW.

But that would mean Arenanet actually plays WvW. Hmm.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Defending needs to be rewarded

in WvW

Posted by: kKagari.6804

kKagari.6804

You know why escorting dolyak event has been suspended? Massive amounts of players and bots had been following dolyaks all day doing nothing else to just get the rewards for the event before suspension.

They should’ve made the dolyak rewards centered around things things that only effect WvW.

WvW is a completely different game mode to PvE, the moment they blurred the line, people start to do WvW for completely different reasons. Look at the bots farming Kraits.

Again, good job Arenanet.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Reanimator trait idea

in Necromancer

Posted by: kKagari.6804

kKagari.6804

IIRC no trait is ever an if-or-else scenario. Its probably too difficult for Arenanet to program anyways, seeing as how they’ve done a fine job of programming the necromancer so far.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Defending needs to be rewarded

in WvW

Posted by: kKagari.6804

kKagari.6804

Well, we can only hope Radiohead. Its not like Arenanet reads these forums anyways.

I think the problem lies in, people aren’t compelled to defend much.

Firstly, theres the problem of nightcapping. Secondly, people get the keep back just as quickly as they lost it anyways.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Defending needs to be rewarded

in WvW

Posted by: kKagari.6804

kKagari.6804

They can actually add a buff to players who are defending, if you are within the keep you get a boost akin to the benefits of ‘outmanned’.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Defending needs to be rewarded

in WvW

Posted by: kKagari.6804

kKagari.6804

Uh huh, which will just lead to bots standing there to gain massive rewards for doing nothing.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Night Capping and YOU

in WvW

Posted by: kKagari.6804

kKagari.6804

Is it fun? I’d like an honest reply.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Night Capping and YOU

in WvW

Posted by: kKagari.6804

kKagari.6804

Your missing the key point winning. Anet has already said they Anet has already said they arent changing it. Its like bargining with your parent to stay up another 20 minutes. they decided its their game done.

I know they said that. And look at how much disgust Matt’s statement on the sticky is met with.

Arenanet are banging their head against the wall hoping something will happen, and it just isn’t. So answer my question; is ‘nightcapping’ fun for you?

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Night Capping and YOU

in WvW

Posted by: kKagari.6804

kKagari.6804

You cant fix this without screwing someone. If you nerf capping then anyone that plays nights cant enjoy WvW. If you dont do anything then people will continue to complain.

Why is playing at night enjoyable anyways? There is no opposition.

WvW has become less about ‘winning’ critical battles, but more about participation. If thats what Arenanet is going for, then I have nothing more to say.

I posted a solution a few days ago, and a moderator smacked it down because apparently having everyone talk in ONE topic (the sticky) is a great idea. Not to mention several people read my idea wrong in the first place.

Set a 12 hour time slot for WvW servers. This is NOT based on timezone. You can have 4 or even 6 different time slots. WvW servers will only be pitted against servers with the same time slots.

The effect: People will choose servers based on which WvW timeslot serves them best. I will never play the game at 4am in the morning, .’. I will choose a timeslot that suits me, as will everyone else. People that play at 4am in the morning will choose the timeslot that suits them.

Its like friggin business hours.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Night Capping and YOU

in WvW

Posted by: kKagari.6804

kKagari.6804

war isnt fair, balanced or should they be. Night cappers dont complain about day cappers. so stop kittening about them.

Does it make the game any more fun when you can go capping unopposed?

I’m not saying that nightcappers are ‘wrong’ in what they do, because that is absurd, but its Arenanet’s stubbornness to approach it as an issue.

Even if they fix the scoring. Even if the ‘point’ of nightcapping is diminished (which won’t happen mind you, because apparently everyone’s time is equally precious) there still remains the problem that, fighting unopposed is not fun.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Night Capping and YOU

in WvW

Posted by: kKagari.6804

kKagari.6804

I made the same topic a few days ago, the moderator is going to tell you to put your thoughts in the stickied topic, which really means, no one will actually read your good ideas anymore. Thanks Arenanet.

Yes, nightcapping is unfair.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Deathshroud = Yooohoo please CC me

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Lich form auto attack can do more damage on a power builds than retaliation ever could

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

So aegis is not a boon?

in Necromancer

Posted by: kKagari.6804

kKagari.6804

You can corrupt Aegis with Well of Corruption. It turns into burning. Corrupt boon getting blocked is normal.

What kind of logic is this?

Well of suffering and corrupt boon is the similiar skills, but one of them requires an enemy stay inside of an area, and other one only hit 1 target and corrupts it, this is not normal at all.

This is the exact same thing in GW1, chillbains removed obsidian flesh, but targetted disenchants don’t. A Guardian would argue, why can’t their aegis block your SINGLE TARGET ATTACK SKILL. Thats what aegis does.

And no, they are NOT the same skills. IIRC Well of corruption corrupts one boon per pulse. Hardly the same as a full sweep like Corrupt Boon.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

So aegis is not a boon?

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Aegis should corrupt into Vulnerability, in my opinion.
Also, they can reapply Aegis so quickly it seems, you have to have someone constantly hitting them just to get Corrupt Boon to apply at all.

…There’s like 2 skills that let you apply Aegis at will, and they are over 60 seconds cd. I’d hate for THAT to be a requirement for getting a simple condition such as Vulnerability on my opponent.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

So aegis is not a boon?

in Necromancer

Posted by: kKagari.6804

kKagari.6804

You can corrupt Aegis with Well of Corruption. It turns into burning. Corrupt boon getting blocked is normal.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

[Item] Are you sure you want to buy this?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Salvage it for ectos

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Would you support a total reset?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Yes if it means it is GW3, because frankly, GW2 is no where near ready.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

What killed the Mesmers? The Grenth age!

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Haha, that reminds me…Blinding Darkness, and its previous iteration; Pitch Black was my ‘This is totally my favorite trait if they fix it to work with Plague!!!1!1!1!!!!1oneoneone’

Alas…

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

What killed the Mesmers? The Grenth age!

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Written in optional swaps about well of darkness (sorry forgot to swap on the build)~, grenth is for the name (yes 3 ice 3 sanc runes is the stat prefered combo) and if you didnt notice, this is kitten fun build, not actually viable post annoying mesmers, rangers and theifs that like quickness.

Seriously is a bit of fun (what it obviously is since i started with freaking Arnold puns) that hard to make on the necro forums? Cmon lets make the mood cooler around here, we seriously did start sounding like either 12(00) year old sparkly vampires that go pedo or old guys that are buthurt because someone placed a jagged horror on our chair.

I apologize, the build critiquing troll in me kicked in.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Hilarious WvWvW build. "Be Chillin'"

in Necromancer

Posted by: kKagari.6804

kKagari.6804

A chill build has always interested me, I love spectral grasp as is, I can’t but wanting to say “GET OVER HERE!” when I use it, it’s like Subzero’s version.
Now chillbaines be fixed, I may have to have a gander.

The bigger AoE effect ring is so sexy. Y U NO FIX THE OTHER EFFECT RINGS ANET?

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Plague Signet stealth nerf/fix

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Posted by: kKagari.6804

kKagari.6804

During the weekend in a 8v8 server with a bunch of friends dueling and as a spectator I saw conditions getting removed from them and transfering to me

My eyewitness account says otherwise. I walked up to a team member in 8v8 and copied his conditions. He still had them afterwards.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Lets make crazy ideas for WvW.

in WvW

Posted by: kKagari.6804

kKagari.6804

Players cannot damage walls/gates. Only siege equipment can. When siege equipment is unmanned, they will be controlled by AI.

Changes to Siege equipment as follows:
Siege equipment will take longer to build.
Ammo requires supply.
Rams require several players (no automation).
Trebuchets require higher level of accuracy (more cut off points for the charge bar).
Siege equipment debris returns some supply.

The thing is, I think this actually stops ‘zerging’. If sieging becomes the crux of taking over new territory, then it effect creates the need to properly manage supply lines. If you can’t move supply quickly enough to your assault front, your siege fails. If you starve your enemy’s keep of supply, they will have no way to fire their siege weapons at you.

Real medieval war. Lets go.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)

I really don't think WvW is going to be changed.

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Posted by: kKagari.6804

kKagari.6804

Soon, WvW will be so filled with bots, that real players won’t even be able to enter the battlegrounds to report them.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

The Three C's to Good Commanding

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Posted by: kKagari.6804

kKagari.6804

No, no, no, no, no.

There is only ONE C that is important. Congregate. The power of the zerg is unparalleled. Commanders only have one purpose, be the beacon on the map.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I really don't think WvW is going to be changed.

in WvW

Posted by: kKagari.6804

kKagari.6804

I’d like to clarify this: I wish WvW improvements more than any of you. I am serious, and I am that desperate(lol) because simply no other option left for me. Field pvp is pretty much dead on every mmorpg’s. They are just dying… and I guess you guys are one of the people who really missed field pvp so started guild wars 2 to play wvw, just like me. So let me say that again: I really wish WvW gets better. I don’t want to be negatory… Anet is making me to be one. I thought I was going to read some plan on wvw improvement on the recent post of the blog. They have shown to us 0 interest about wvw. It really made me frustrated.

They’ve shown us plenty of interest and passion in WvW. Unfortunately, interest and passion doesn’t translate into competence.

They only talk about esports and spvp at lunch, not about wvw. This is an official btw not my delusion :P

Well, it doesn’t matter anymore. The ridiculousness of 24 hr battlesgrounds, botting in a battleground, render issues are here to stay. My faith in Arenanet has dropped to an all time low.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I really don't think WvW is going to be changed.

in WvW

Posted by: kKagari.6804

kKagari.6804

I’d like to clarify this: I wish WvW improvements more than any of you. I am serious, and I am that desperate(lol) because simply no other option left for me. Field pvp is pretty much dead on every mmorpg’s. They are just dying… and I guess you guys are one of the people who really missed field pvp so started guild wars 2 to play wvw, just like me. So let me say that again: I really wish WvW gets better. I don’t want to be negatory… Anet is making me to be one. I thought I was going to read some plan on wvw improvement on the recent post of the blog. They have shown to us 0 interest about wvw. It really made me frustrated.

They’ve shown us plenty of interest and passion in WvW. Unfortunately, interest and passion doesn’t translate into competence.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I really don't think WvW is going to be changed.

in WvW

Posted by: kKagari.6804

kKagari.6804

Hmm, the way I see it is that in order to improve WvW, they need us to get through its crap phases first. Primarily because the game just started out.

For example (this is only an example, ok?): lets say they make a sweeping change like: only commanders can use map chat. They can’t implement this change early in the game because there won’t be enough commanders and there will be no This would be the crap phase of WvW. Soon, once things have settled, they can start implementing said sweeping change. Which will lead onto the next change; another rank above commander, with the prerequisite of getting commander first, etc…

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Night Capping and YOU

in WvW

Posted by: kKagari.6804

kKagari.6804

If you are on a server that is suffering from this situation…you would know its more than a small percentage of people who are really unhappy about the state of WvW, I rarely see a map chat not filled with kittening about WvW. For each person on here who is upset there are ALOT more who just don’t bother with forums, (and I don’t blame them) because no matter how worked up we get and no matter HOW MUCH we cry for change, we’ll get a bullkitten response just like the one Matt here gave us.

“Players should not be punished or unable to experience and view the same content as everyone else because they play at a different time.”

His “point” proved our own point about why nightcapping is making the game not fun. We are being punished because we don’t stay up all night, during their prime hours. The player base should not be responsible for finding oceanic people to balance out our matchups, that idea is ridiculous. Servers that have both the oceanic pop and American pop, have such an advantage that the game isn’t fun. I don’t have to win, I don’t have to have an advantage, I just want an equal opportunity to play without these ridiculous barriers. He says everyone should be able to experience and enjoy the same content, well………………………………………..when i wake up EVERY MORNING to the same crap, I stop playing because I can no longer experience WvW. How ANET fails to realize this is beyond me. Stop. Failing. Anet, do you want what happened to Swtor to happen to you?

Elder Scrolls Online, you can’t come soon enough.

tell me…what happens when ANet limit the player base per Wv3 to timezone matchups that run an hour or two longer than you can stay up at night or start a few hours earlier? are you then going to complain that it should be based on your definition of times?

Of course, then there will be the players who play classes you don’t like, we should exclude them too, cause thats not fair on you…and the ones who are better than you, we can get rid of them as well, cause well…that aint fair on you is it? Oh, but next we have to get rid of you cause there is this computer illiterate guy who wants to play but he can barely turn around, let alone hit things and you’re griefing him with you uber skills.

ANet have already provided a service for people with limited time or who want to play against a matched number of players. Its called sPvP and it doesn’t last for a day, so you can’t get night-capped or anything! They have also provided a PvP event that lasts 7 days and runs 24×7 where you get to play other servers from all over he place. Sometimes the other servers might not have the same numbers of you, and we’re hoping that the ones with more people on per 24 hour period will out-score the other people and move up in rankings, while you drop down to play other servers with similar numbers etc. Its a work in progress, but we’ll give it some time and see how it goes. You could help (yes, you…instead of moaning and wailing, you could do something too) by either encouraging other players to move to your server, or moving yourself and guesting back to hang with your buddy(s)…or not, thats entirely up to you.

Arenanet should’ve set timezone servers anyways, 4 different 12 hr time slots. That way, people can select servers based on which WvW time suits them most, and only get paired up against servers that WvW during that time. This would balance out population across servers something they consistently fail to do because of the stupid free server transfers. People won’t complain because THEY chose the time for their battle when selecting a server.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: kKagari.6804

kKagari.6804

I’m from SoS, never actually get to log on at a time where the scores are much of a contest, either SoS has everything, or FA does. Excellent game mode you got here Arenanet.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.