Showing Posts For kKagari.6804:

What do you do to defend against a zerg?

in WvW

Posted by: kKagari.6804

kKagari.6804

Wait until they take down the gate, then cycle line of warding with your 4 other guardians, while screaming ‘YOU SHALL NOT PASS’

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Fix the Orr grind: Give level-based DE rewards, not zone-based rewards

in Dynamic Events

Posted by: kKagari.6804

kKagari.6804

Isn’t that what happens? I get the same DE reward in queensdale compared to Orr

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

A question for Heartseeker thieves.

in Thief

Posted by: kKagari.6804

kKagari.6804

Well, I’m just thinking the people crying about Heartseeker are probably just glass cannon builds. That said, it doesn’t help that 50% of the sPvP are thieves these days, but thats another story for another day.

I actually had more trouble fighting a very good basilisk venom thief 1v1, though I don’t think his build would’ve worked well in other situations.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Would you be upset if they did away with gold mailing?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

… they don’t need to transfer gold via mail. They’d just tell you to put up something stupid from some amount of gold and they’d buy it, covering the posting fee and such. They’d use this method to transfer money undetected in other games, even if you can just use mail. Also, they vary the transaction quantities for whatever tranfser methods used to avoid detection. There’s money to be made and they find ways.

IMO… they need to kill the gold making methods for bots, which they’re already doing.

I covered what you said about the trading post in my OP.

Won’t work. High gold value items, like commander status, precursor weapons, gems, are easier to purchase when your friends are helping you. If you can’t send people gold, it just takes longer to get those kinds of items.

This is a valid point. I guess its a balance to see what the greater evil is. They could change the commander title to require 100 vendor tokens that can not be sold back though. Not soulbound obviously. Easy fix.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

A question for Heartseeker thieves.

in Thief

Posted by: kKagari.6804

kKagari.6804

The people that cry about Heartseeker in pub matches, they only die to Heartseeker because they have close to no toughness/vitality right?

I’ve been playing a complete tank warrior recently with a build just to rally people, and I easily ate 4 Heartseekers to the face and still had a good 10k HP left.

So what I’m trying to determine is: are these people playing incorrect Heartseeker builds, or, is Heartseeker spam only effective against glass cannons?

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Simple fix to corpse spying/mesmer portals in WVW.

in Suggestions

Posted by: kKagari.6804

kKagari.6804

They should force you to respawn at a waypoint after a while regardless.

When two armies battle, and one wins; none of the loser’s efforts matter because the winner’s army will easily rez everyone up again. Zero loss of momentum.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Would you be upset if they did away with gold mailing?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Now, this might end up being a small solution which snowballs into bigger problems but I think it could be a good idea to deal with gold sellers.

They already have no qualms doing away with the person to person trade feature, apparently to combat scamming. Which is a bit redundant since there are people can still trade via mail, and that in itself is a scam risk, which still seems to get people these days.

A gold seller and a gold buyer will have no fear of in game scamming because any potential risk occurs outside the game already. Gold sellers will happily mail their gold away because it has already been purchased with real money.

Finally, the following change to the trading post can help in deal with gold sellers with little impact to actual players:

Players can only purchase the cheapest item on sale. Price listing must be within +/- 10% of the lowest or highest sale order. While this is not 100% foolproof, firstly you will do away with people selling 1 carrot for 50gold so that the gold seller can transfer the money to the buyer. The buyer would actually need to sell something ~50 gold to the seller. Secondly, this is actually a safety net. Arenanet can then easily trace any ‘strange’ transactions of items that seem to be way pricier than their worth.

All of this does end up costing the legit players something; no gold mailing.

TLDR Would you be upset if you can’t mail money?

edit : Commander compendium could be changed in such a way: It now costs 100 commander tokens, each token costs 1 gold, can be purchased from the same merchant, can be traded, cannot be resold in any way.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)

Does anyone actually like "Downed State"

in WvW

Posted by: kKagari.6804

kKagari.6804

I love the downed state. The most exciting parts of sPvP and tPvP is saving someone then winning the fight afterwards.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Unforgettable...

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

For some reason, my one is the Rogue Bull DE. So much nostalgia and that ‘wow look how much this has evolved’ feeling.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

+Boon Duration. is it worth it?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Here’s the thing though: I’ve read somewhere on this forum, from people doing extensive research boon duration stack in multiplicative manner. The editor you use seems to do it by addition. Which is still better than the in game tooltip which doesn’t take into account your armor at all <_<.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Does mismatched colors on different armor annoy you?

in Suggestions

Posted by: kKagari.6804

kKagari.6804

What I’m talking about is using say – Iron dye on one piece of armor, e.g. Armageddon’s, then using Iron dye on another piece, e.g. Inquest, and getting different results.

I hope this will get ‘corrected’ in future like some of the texture issues addressed some time back, but I somewhat don’t see this happening.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Whatever happened to "When it's done"?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

wow launch was 20 years ago. What else do you want to compare the game too?

SWTOR? They made a game thats not capable of supporting multiple players in battle without massive computer breaking lag and stuttering. Thats all i’ve got, never touched an “mmo” prior to that game.

And im lucky because that single game nearly made me give up on video games entirely, I thought perhaps I was just growing out of them. I gave GW2 a shot because I heard about it on swtor website and I am so glad. So at least swtor gave me gw2

Some things are not completely fuctional, though they are being fixed- what else could you ask for really? A perfect world were everything is exactly what you want and say? Sounds like what some of you are asking for with your threads.

Just because another game was unfinished, does not make GW2 a good finished product. A good unfinished product? I can agree to that. Btw, I didn’t make this topic, someone else did. There is nothing against forum rules about agreeing to negative feedback.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Whatever happened to "When it's done"?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

What are you suggesting then? Removal, reduction, etc?

In SoD I’d definitely go for removal. The invasion events are actually really fun. Also once you progress into Malchor’s Leap you can’t travel back through the gate to get to SoD. Otherwise, I think the rest of the game is fine, though personally, I’d prefer a reduction.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Whatever happened to "When it's done"?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

I’m impressed that there’s a class in this game that has so many features that it can also have over 100 bugs.

Well don’t be? Many bugs stem from the same feature.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Whatever happened to "When it's done"?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

I’m looking at it from this point of view:
- this game is the first MMO that actually puts the word Massive into play. It’s vast. Some things are so detailed, I wonder where they got the time. Other MMOs look like single player games compared to GW2
- Not a single MMO ever was finished at release date. Actually, Guild Wars 2 is without a doubt the most finished MMO to date on release. Did you guys even play WoW or Aion when they first released? It took more than a year for those games to reach the state where GW2 is in at the moment.
- Most content works for 99% of the playerbase. PVE is fully functional except for a few hardcore farmers. WvW is fully functional except for a few large guilds. Dungeons work just fine except for exploiters. All in all, this game is f’n polished considering it’s not even 2 months after release. I surely did not expect this much.
- Even then, GW2 more than delivered on the hype. I’m a fanboy, but even I did not expect such a good game.
- Of all features that work, overflow must be the most brilliant. I’ve had MMOs where I couldn’t even play for a solid month because I literally had to stand in queue for 4 hours, a bit unfair considering I work late.. Even if overflow was massively broken, it was still a giant leap compared to any other MMO.

- Lest we forget, this game does not have a monthly fee. It’s beyond my grasp how they even manage to make ends meet considering this game is already more vast than WoW ever was, but that’s their problem, not mine.

- Also a few less important things such as the TP and forums didn’t work because a.net knows what’s important: making the core game experience work. A.net more than delivered, and then some. The vocal minority doesn’t interest me, and I sincerely hope a.net knows how to ignore them.

I’d actually like evidence on any one class in WoW, during release, with over 100 bugs, including several skills/talents that had completely no effect. I am so completely ready to drop this argument if you can provide me evidence of such.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

I actually debated this in my first post. Look at Straits of Devastation. How many people actually ‘invade’ Orr; close to none other than first timers because they can just waypoint to Orr.

Design principle: Make Orr and invasion. See how waypoints conflict with this idea? Even if I don’t use the waypoint, but others do, the design principle of Orr is not upheld at all.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Whatever happened to "When it's done"?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

This game doesn’t even pass the basic fundamentals of calling something ‘ready’. Launch day, people couldn’t get pass the tutorial boss if they were in a party. Fast forward to now, some skills and traits don’t function AT ALL. For all we know, they might not even have scripted it.

When you are a big corporate company and you go on telling people you are ready, at least have a semblance of reaching that standard of being ‘ready’.

You’re asking why it is relevant. It is because that’s what was advertised. Granted, I’m not pursuing frivolous lawsuits on false advertising, I too, am a paying customer, and I can voice my dissatisfaction in terms of how it is falsely marketed to be a ‘ready’ product, however I please, like the OP.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)

Whatever happened to "When it's done"?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Why do people keep bringing up the “when it’s ready” comment? The game is out, whether it was “ready” in your eyes is irrelevant at this point.

The world would be such a nicer place if we forget things the moment its due date is up. All those international incidents causing millions of casualties, forgotten, just like that, because its all history right?

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Its not like I am refuting the usefulness of waypoints, of course they are useful! However, a reduced number could be more beneficial to the enjoyment of the game, which of course, is merely my opinion.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

I agree most of the time i spend playing GW2 is looking at loading screens.

I think the first beta the ‘area’ in which you can stay in to have a load screen free teleport was bigger. At least it felt that way to me, That probably had optimization issues though.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Build Diversity: GW1 and GW2

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

There’s a lot of diversity, yes, and it will show if a dedicated esports community grows, but it can’t grow without the features it currently lacks—and that arenanet employees have openly admitted are missing in the iceberg post.

So that’s the problem right now. And sure, there will always be FotM builds, but organized teams will devise counters fast where casual players won’t bother adapting.

I actually think the game is unfinished/not ready TBH, but thats a discussion for another day. Give it time I guess.

On a side note, I’m thinking of making a Flame Legion guild, pass out some mandatory runes of the Flame Legion, and setting everyone alight in WvW or sPvP. Lol.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Build Diversity: GW1 and GW2

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Preface: This is in no way comparing the two to determine which is ‘better’.

I think some time before release the Arenanet said you’re likely able to achieve more build diversity in GW2 than GW1. Then betas came around, the reaction to this was a resounding ‘no’. People voiced opinions about restrictive skillset due to skills being assigned to specific weapons, etc.

Personally, I think what Arenanet said held true, but IMO: it is less to do with the actual skills and somewhat more to do with the runes and traits. Clearly, the permutations for what you can do with only the skill bar is limited in comparison to GW1, but on the surface, this is accounted for already by having different traits. The problem here is, often the traits are what determine what skill you’re likely to bring, and thus we are back at square 1: You pick traits, and your skill choice gets limited.

Here is where runes come in, IMO, and its also something a lot of people see differently. I’m inclined to say most people would pick runes to complement their builds, and there is nothing wrong with that. Lately however, I started picking a build to accompany my runes, and to a lesser extent, my armor.

The outcome is actually very different. My method (in this case, my skillbar and traits) might remain the same, but the way I approach a situation in battle, or my key idea changes.

WvW is a great theatre to try this.

I enjoy the role of playing a medic; but we don’t have dedicated healers in this game. What about dedicated ‘rezzers’? I take 6 Runes of Mercy and spec some traits on my Guardian I rarely ever see other people take: Resolute Healer. The experience is very rewarding.

On my necromancer, I’ve stacked +chill duration to create a nightmare that can chill an groups of opponents indefinitely. You’re less likely to be able to do this if you simply govern your build creation via skills and traits, or the mentality of just dps or bunker.

Arenanet created a very diverse and robust system of runes which was not as well represented in GW1, and I think it is too easily dismissed in the process of build creation. IMO, theres definitely a lot of diversity in builds in GW2.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

So, this is getting boring...

in PvP

Posted by: kKagari.6804

kKagari.6804

In spvp, the deciding factor is skill – equal gear, equal playing field – its all about the spec and the skill of the player.

In WvW, gear advantages are an unbalancing factor – you don’t want to reward the person with the most time to play/luckiest drops, you want to reward the -best- player.

Well Said.

As someone who spends almost all of his GW2 time in sPvP/tPvP, sometimes I get bored (gasp). I look over the fence at the people enjoying wvwvw and think, “yeah ill give that a try.” Then I think about the gear gap, and how that has been a true thorn in competitive pvp’s side for a loooong time.

I am truly disappointed that there are things like repair bills, gear gaps, money sinks, in a PvP mode.

Thats some pve nonsense right there.

TBH, I used to think like that, but then I realized how little gear actually matters to the competitive level of WvW, when there are far greater demons, like being outnumbered and siege weapons. Gear in WvW does factor into the enjoyment of your build though.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Invisible enemies: Who here does/does not have issue?

in WvW

Posted by: kKagari.6804

kKagari.6804

3) It happens very rarely though.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I miss Gaile and the Frog

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

I sure don’t. Not a fan of her tone in her red posts here tbh, and I’m not the only who will attest to that.

So a group of players don’t like a well-respected CM who has been with the game and the ArenaNet team for years…

Great. Then don’t meet her. The rest of us will be off without you, having fun with GG and the frog.

Judging by your post and your sig, you aren’t having much fun with GW2 anyway. No need to ruin it for the rest of us.

I’m having fun, don’t you worry. It doesn’t mean I have to put a blindfold over my eyes about the things I don’t like about the game. I don’t believe I’m not allowed to be vocal about my dislikes on this forum, as long as I remain civil about it.

Funny how you came to a negative judgement from reading my sig though, if anything shouldn’t someone who completely enjoys the game be ‘rallying’ behind those words? Why are you assigning a negative connotation to it?

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

You’re like those people who don’t like fast travel in Elder Scrolls games. You’d rather spend that 20 minutes every time to cross the serene, beautiful landscape…however some of us have things to do! Dragons to fight, loot to get, ya know.

Fast travel in a game does DESTROY immersion.

Look no further then WoW when they introduced flying mounts. Not only was the size of the world reduced dramatically, world PvP died. When they implemented a shorter hearthstone, teleports to zones, dungeon finder and more gryphon points, they destroyed the immersion even more. The world became empty.

Lastly, even though GW2 doesnt have DF or World PvP, what all these Waypoints do are REMOVE the massive multiplayer from the world.

When you individuals ‘porting’ to every location, you create the sense that the SERVER you are on is either not active or dead. You create a vast ‘emptiness’ in the world because you don’t PASS anyone in your adventures when everyone is porting all over.

This is one big thing ANET massively screwed up on. Tons of waypoints and quick travel. You would have thought they would have learned the issues that were created in WoW and to avoid it…yet they didn’t.

It’d be nice if it was just major towns and cities, like GW1. Especially on Straits of Devastation.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I miss Gaile and the Frog

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

I sure don’t. Not a fan of her tone in her red posts here tbh, and I’m not the only who will attest to that.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Ignore the negative reviews, this game rocks

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

They really should move these reviews to user created content. Thats where most people would read it.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

So, this is getting boring...

in PvP

Posted by: kKagari.6804

kKagari.6804

Need more maps, not more gametypes.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Save the NPCs!

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

That’s hilarious! I was wondering how the armor repair guy got moved!

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Are all MMO forums like this?

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

People don’t often harp on about how great a game is on a forum, its very likely they like it for the same reason the devs expect them to like it for, or just a general consensus among the crowd.

Complaints however, are different. Everyone will think their complaint is slightly more unique than someone elses’ even if they are under the same ‘problem’.

Therefore, there are like 10 complaints vs 1 praise on forums.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Slowing down can change the game completely

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Or, it makes the game a long, boring, repetitive grind for levels/currency.

Just saying.

I’m playing the game slow like the video this time around, it really is a different experience.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Combat Rezzing Needs to Change

in WvW

Posted by: kKagari.6804

kKagari.6804

I don’t actually get successfully rezed much of the time tbh. I successfully rez others because I always play rez builds, but it just goes to show what OP says isn’t much of a problem imo.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

"Consume Conditions" a Corruption Skill.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Wtf is a normal necromancer???

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

You’re like those people who don’t like fast travel in Elder Scrolls games. You’d rather spend that 20 minutes every time to cross the serene, beautiful landscape…however some of us have things to do! Dragons to fight, loot to get, ya know.

Dragons, aside, its been proven constant waypointing doesnt actually get you all that much more loot, thanks to costs and loot scaling. I certainly don’t mean to say having no waypoints is better than having them, but merely to highlight the fact, some of the charm of the game, particularly those that the developers envisaged is lost, due to waypoints.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Dragonbrand | Maguuma | Sea of Sorrows

in WvW

Posted by: kKagari.6804

kKagari.6804

I notice a lot of GOON players log out when downed lol.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Waypoints are fine for me. When I’m in a hurry i use them, or if i have to travel a long distance. I don’t waypoint too often because if you walk you can pick up crafting materials on the way; do DE’s you run into randomly; explore new paths to were you are going. Really I think that if you want a sense of adventure and save time, you could waypoint part of the way and then walk the rest.

I think Straits of Devastation is an area where waypoints don’t work very well at all. Arenanet even made a video envisaging the ‘invasion’ nature of the DE chains there, but the problem is, once one person does it once, they’d stick to waypointing to the main area afterwards to do the ‘zerg DEs’ there. I rarely see more than 1 other person taking part in the invasion DEs. It goes against their design a lot.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Not because of the cost, I’m quite well off at the moment.

So I started my alt and this time I’m going through the game at an absolute snails pace; reading every bit of text, talking to every named NPC, and I’d say, the game is absolutely enjoyable in this sense. (I’m even playing with maximum up close camera, offset to the left for that personalized over the shoulder effect).

And I realize the thing that destroys the games sense of immersion, are the waypoints. There is a truly epic feeling going about the landscape like and explorer that is lost once you just teleport everywhere. I know what you’ll say now; just don’t use them, but the thing is; other people use them. Sure, they might not share the same sense of adventure as me, or their definition of it is different, I’m not here to judge them.

The thing is, without waypoints, we could all share an extra sense of camaraderie. Dying is going to suck way more because if no one saves you, you’ll have to restart at some camp far far away.

Or when people eventually travel back to Lions Arch; they’d have been away from a major city for a day or two, and their exploits would feel that much more grand, rather than just popping into the city every minute or so, like it is something in their backpack.

Actually a game I played recently sort of does this; Dragon’s Dogma. Granted the rest of the game wasn’t spectacular, the sense of ‘going out to adventure’ felt very true.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

"Consume Conditions" a Corruption Skill.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

There’s nothing spectral about consuming your conditions, imo. If anything its like a reverse-corruption or somethi.ng

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Lost money on the trading post

in Black Lion Trading Co

Posted by: kKagari.6804

kKagari.6804

Never have a I laughed at an OP more.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Who sets Gem prices?

in Black Lion Trading Co

Posted by: kKagari.6804

kKagari.6804

It’d be a good idea if all the supply and demand of stuff weren’t out of whack.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Why buy expensive "named" exotics? I don't get it

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

You can’t do that for Traveler’s gear for example, you need to get Jatoro’s. For the craft armors what you state may be true.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Why Maguuma... what's in it for me???

in WvW

Posted by: kKagari.6804

kKagari.6804

How do I volunteer as a spy?

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Best Profession for DE Chains - Your Opinion...

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

Rangers because all the bots do it.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Which healing skill do you use in PvE?

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Well of blood, it heals me and my golem.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

DR on Condition Damage

in Necromancer

Posted by: kKagari.6804

kKagari.6804

There isn’t a DR on condition damage.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Optimize my build! D/F

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Also your only condition removal ability seems to be Putrid Mark, on the staff. It makes shrouded removal THAT-MUCH-MORE-IMPORTANT in your build, and even then, its not enough.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)

(For Fun) How would You change: Daggers Skills

in Necromancer

Posted by: kKagari.6804

kKagari.6804

I’d make the life drain not channeling…

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Optimize my build! D/F

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Is this tPvP? I have a hard time imagining you doing well with this build 1v1 outside of some obscure ambush circumstances in sPvP, and even then you could be doing better.

For starters, Reaper’s Precision is terrible, especially if you are going to be using a dagger, AND have spectral skills to gain life force from. You probably picked the worst trait available to you for 10 points into death magic, Dark armor is just…terrible.

You have 2 spectral skills which could do well with Spectral Mastery (as well as points into soul reaping in general for crit damage), but you have no Spectral Mastery. Spectral grasp sucks and will miss most of the time, avoid it. You’re better off with spectral wall since you want vulnerability and protection. Corrupt boon is quite bugged as well (just saying). Quickening thirst is bugged IIRC (but not for your circumstance), but you can probably do better with another trait. Maybe go warhorn as an alternate set for the locust swarm.

Now, what you really want, is either some power or some crit damage. Can’t go wrong with 6 runes of the ogre too if you are going to flat out attack.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)