Oblyth, Mes ~ Nadeshiko Naito, War ~ Hwertu, Gua
Evenree, Necro (M) ~ Ran Still Died, Thief
Score update WHOOP WHOOP
SoS?
Its ok we used to being blamed for everything.
When your inventory is full you become encumbered and decrease movement speed. This could be deadly if you’re auto looting everything, hence… bags.
Bumping in honor of T.M.Revolution.
My “battle mage” so to speak lol….
Headpiece is normally blindfold.
Stop posting in this thread and let it die. Nobody cares about new thread.
Post scores plz someone
250k
180k
150kthe scores right now you see when you press B -_-"
You really need to get used to our match up threads or next week will be painful for you.
In any case, CD is all oceanic. Any lead they have now will be gone when Mag wakes up so the current score is hardly relevant lol.
(edited by kerona.3465)
Darn, I had just made popcorn.
Step 1) Make Necro.
Step 2) Get Necro to lvl 10.
Step 3) Buy a white lvl 10 head piece.
Step 4) Transmute the eyes onto the head piece.
Step 5) Put head piece in bank.
Step 6) Log desired toon.
Step 7) Transmute headpiece onto desired headpiece.
That should be about right.
We actually take out all of out jerkiness on forums. In game we’re angels.
They nerf us every patch, whether it’s in the notes or not. So probably, yes.
As far as I know, the stealth nerf will effect mesmers as well. They will also be looking at nerfing shatter damage across the board.
Once, we did it with just hammers.
CD takes errtying until 1 PM when Mag logs and takes it back.
See what you did Maguuma?
Best reputation?
Maguuma has a reputation and has been the best at maintaining it.
What kind of reputation is up for debate.
come on, read the post again
they only nerf em for ppl that have alts at lvl80 that do every single events on several toons, if u do events normally on the main toon, you wont notice any different.
Most people have more than one 80 that they were using to do events on. Myself included.
Overflows mostly calmed down anyways.
They’re nerfing it based on the pbase reaction the first week or so….
Sure, but at some point if you’re commanding you’ll probably run out of something. Or coin for upgrades.
Open field training is fun stuff, should get on that. Good group building exercise.
I’m shocked at your lack of Mesmers in general. I know CD has quite a few that know the good hiding spots (I run into them kinda often) but I hardly see them in fights apart from the few glamour mesmers who condition smack us.
Conversely, you guys seem to have lots of Rangers and Necros. Can never tell if it’s an AC or a Barrage.
I think mods have generally stopped policing Maguuma threads after the debacle 2 weeks ago because if it were the same guy like 90% of our posts in this thread would have been deleted.
The part about good commanders winning most is bs.
If you are outnumberd you cant win, and a good commander will stay and untill ship has sunk and not just leave a fully upgraded keep to its doom so noone sees them loose. I havent seen 1 commander do this however, most commanders are cowards unfortunally.
A good commander dont spam the chat 1000 times repeating things over and over filling chat so noone elsees messages are possibe to read, as if they are the only ones who has any valuable input and everyone else is braindead.
A good commander does not take all the credit for winning battles.
A good commander are determined and most of the time makes good choices.
A good commander does not buy a commander tag without spending a lot of hours weeks in WvW learning the game to an expert lvl.
People follow crappy commanders most of the time because they are shouting the most and a lot of people mistake that for being a Xpert commander, why else would he scream.
Also people confuse a victory with a good commander, if you are leading a huge zerg you have to be a terrible commander not to get victories.Thats why most commanders chicken off if pressure is to high, afraid so show thier true color.
So I guess the last remark on a good commander has to be,,
A selfish and scared commander knows when to hide from battles.
Your server sounds terrible…
A common mistake I see (not speaking from a commander perspective here or anything) is timidity.
I think we’ve all seen zergs waffling on whether or not to push because the commander is being timid. You’ll see them standing on walls or outside of a wall breach and this often results in that zerg getting wiped when the enemy groups up and pushes out.
Our CMD said something like ‘It becomes a question of if you push in and possibly die, but possibly win big time, or wait until the front line is killed by seige/push and try to run away and get picked off one by one as you flee. Either way you’ll probably die, but pushing could result in a win."
(edited by kerona.3465)
Stability and dodge rolls?
Invisible mesmer portal past choke?
Seige placement can make or break a commander.
Learn from your past seige laying mistakes and adjust accordingly or you’re repeatedly setting yourself up for failure.
Mesmer images look like you, smell like you, die like you, but they don’t ACT like you.
I want all of my images to dodge, weave back and forth, turn around in a confused manner, and run away.
Pretty sure we’ve held SM with no walls for 6 hrs on Mag vs TC simply because we had 20 warriors with traits on ACs.
Every time you are called on for a portal bomb and die from AoE 1 pressing spam before you can place the exit while invisible. Story of my life.
It’s apparently a recurring joke this week to use golems for everything.
It all started when we were failing to hammer down SBI keep last week and Paralalala said ‘screw it. smc has 2000 supply? that’s 20 golems’.
And so it was.
Clearly the most WvW appropriate song ever made.
Whekittenerg runs in last minute to wipe the baddies.
(edited by kerona.3465)
This makes me miss Sweet Baby Bruce
Where did he go? I could never stop laughing when he’d command.
Last two pages are comedy gold tbh.
Have you killed the invisible mob underground on Maguuma?
IDK why it’s Maguuma specific.
You’re standing in a blue lighted area.
They never said they were increasing gs and scepter damage. Or did I miss it?
Cuz adding a straight line AoE is not really increasing damage…
Increasing maximum damage potential is increasing damage for all intents and purposes. That is a silly semantic argument to make.
When you’re only fighting 1 person, it’s the furthest from a semantic argument you can think of.
All caps is how all Mag commanders roll.
They don’t speak lowercase.
We are now snowman rushing every tower and keep. Be scared.
About throwing the matchs in tier 3:
It’s not something we intentionally do or anything. PYRO shows up every kitten night because we no-life. Other guilds are there too regardless of winning or losing like ME, RMNT, WaR, some of kitten SM. The problem is that small coordinated guilds + pugs can’t provide coverage everywhere. If we push one place, we usually lose another. This happens even in tier 4. The problem is aggravated by the lack of PUGs in Tier 3 and that the Green server the past few times we were there is a full 24/7 coverage Tier 2 drop down. We can try hard, but we’re a NA centric small-militia server in reality and it hurts.
They never said they were increasing gs and scepter damage. Or did I miss it?
Cuz adding a straight line AoE is not really increasing damage…
Screenie of outmanned taking all of EB and everything on SBI bl last night.
Because populations and stuff.
See ya’ll again at reset tonight. We wanted to escape, but no cooperation
I’m confused how nerfing Shatter Damage is somehow supposedly made up for by making GS 1 AoE.
What if we’re on one target and trying to burst them down? How does GS piercing even help us?
It’s a nerf, ANet. Call it a nerf.
Updated MOS. Gonna be a real photofinish for if Yaks coming down or Mag going up.
Back up and spend your time staking enemies who back up.
I don’t see much bragging or chest thumping in this thread.
A picture of the Pre-19 Golem Hammer Guardian only keep wiping we did on the BLs.
I walked up to 2 guys attacking a tower of the enemy team yesterday in the late evening. They were meleeing it. They had been meleeing it for 15 minutes and not a single person had come to defend it or check on it. So I joined them. We meleed the door down for another 5-10 minutes and took the tower. Three people.
You only needed one person to come and ruin our day. Pointing out that not a single person came is not bragging. We are honestly confused as to where your people are.
Quickie for Paralalalalala
On the topic of CD being jerks… Had myself a good laugh a few days ago in WK when they were all stacked (40+) on the island trebbing and spamming laugh and point at the few people who were trying to get at them… Till Rekka zerged them.
I just tend to WP instantly when I’m killed on my own to save myself the headache.
This thread is like all Maguuma
And we’re being pretty nice, too.
CD has impressive presence on their BL. Some great fights.
Wait, so, you’re saying we’re not allowed to behave as we always behave because we’re losing?
All we’ve said all week is that losing doesn’t bother us and it doesn’t change our perspective on things. All we wanted was good fights. We didn’t get much of those, so we are disappoint.
Is it that upsetting that some people don’t care about winning? O_o
Sure enough, Shatterer, same bug. We killed it and it showed the death animation, but for some reason this did not reset it. We killed it around 15 times, causing 15 or so death animations. At around the 5th time, the pre-event finally started. When we completed the pre-event, the boss finally spawned for real.
The boss completed as usual, but there was still an invisible npc in the ground. We hit it until it died again, and it replayed the Shatterer death animation.
The invisible whatever is STILL in the ground. Not sure if we unglitched it or not.
This problem appears to be specific to Maguuma Server.
The first round of World Bosses did not visibly spawn in the world at all on Maguuma. We had large groups of people standing around…. when we discovered some sort of invisible mob under ground.
At Tequatl, he never spawned, but we noticed the NPCs killing something underground. We hit the invisible mob until it ‘died’ and then Tequatl appeared for a second, did its death animation, and no event/credit/chest was given.
Right now we’re killing “shadow behemoth” the same way. It never spawned, but there is something stuck in the ground.
Edit: After 10 minutes or so of meleeing the invisible npc with Shadow Behemoth’s screaming and shrieking playing in the background, he showed up just to instantly die. No credit, no chest, no meta change, no quest.
10 Minutes later, the real preevent for SB started and he actually spawned. So if your boss is glitched, try killing invisible glitched npc? :/
(edited by kerona.3465)
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