Showing Posts For kiwituatara.6053:

Pets were stealth buffed :D

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Prysin is correct. Everyone else is wrong. If you use a normal pet F2, and then swap to it’s doppleganger hall of monuments version the F2 cd will APPEAR to be on cd as there will be a black timer on it counting down from your first pet making it look like they are shared. However, you can still use the F2 which will put that skill on cd (appearing to reset the timer). That means, they aren’t shared and they never have been!

Time to get gw1 :O I want double immob spiders

Should I be a Norn Ranger or Human Ranger?

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Posted by: kiwituatara.6053

kiwituatara.6053

For racial skills, thinking glass cannon anyhow

Norn = snow leopard
Asura = technobabble or maybe D series golem
Charr = battle roar, hidden pistol or warband support
Human = prayer to kormir or reaper of granth
Sylvari = grasping vines, sylvan hound or take root

Some of these are questionable but certainly not worthless depending on what you want to achieve/ need to cram into build. Stacking lightning reflexes with hidden pistol would be hilarious gap maker. Grasping vines on a thief would be murder. 6 sec daze with technobabble ;-) solid condi cleanse with prayer to kormir so I can dump freaking healing spring. Battle roar for on demand fury/might before a signet of the wild/rapid fire burst. Reaper of grenth for getting in close with the gs ;-)
Many options to consider :-)

You are underestimating the ranger…
The best elite for norn rangers is bear form. There was a vid(which sadly has been deleted for no apparent reason) where a norn ranger would constantly dish out 22k crits against opponents in wvw.
The charge skill of the bear form has such a ridiculous damage coefficent that when combined with lots of might, signet of the hunt and opening strikes, something crazy will happen on impact.

I think you’re referring to this:
https://www.youtube.com/watch?v=1TaWQrRPEPo

I have used the build myself, and was able to do 15-30k crits from 5000 range away. However, this has been nerfed in the recent balance patch and is no longer worth using.

I’d take Asura’s Technobabble if you’re looking for strong racials.

Shortbow rework suggestion

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Posted by: kiwituatara.6053

kiwituatara.6053

I think I prefer the current crossfire because it requires positioning, and combat with positioning/flanking is just more interesting. They should change other class’s condition-applying ranged AA to only apply when flanking instead.

Poison Volley and Crippling Shot could use a buff.

Quick Shot needs to be fixed coz that backward jump is buggy. Otherwise it’d be fine.

Concussion shot is fine, any increase in daze duration would be OP with MoC.

I’d love it if EE and RTW affected SB as well.

Technobabble + Moment of Clarity in PVE

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

The tooltip still says 3s daze with MoC. I counted 6s.

I tried it before getting into combat, still 6s. MoC doesn’t require being in combat to work.

Technobabble + Moment of Clarity in PVE

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Just tested now. I’m still getting 6 seconds in WvW and open world PvE.

Black Widow Spider

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Does the Black Widow Spider share the same cooldown with the Jungle Spider outside of PvP? Thanks.

Rapid fire needs adjustment

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Mesmers opinion on rapid fire

When will they really fix rangers?

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

15 seconds of quickness together with 12 seconds of invulnerability

Which other prof has that?

12s of continuous quickness, not 15.

1. Stow pet
2. In combat (procs BM GM)
3. After 3s, switch pets (procs BM GM)
4. Utility

Theres a 3s or so delay before you can switch pets again.

Rune of Nightmare Balance

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

I do think that Rune of Nightmare could use adjustment. When you get high condition duration, especially as a necro, it’s very easy to turn that 2 second fear into a 3.5-4 second fear- Which, as a Necro, also does a huge amount of damage.

Isn’t all condition duration increase capped at 100%?

+100% of 2s fear = 4s

Moment of clarity increases stun/daze/fear duration is in a category of its own. Fear double dips the durations and can be increased to 8s max.

Rune of Nightmare Balance

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

LOL. You can quadruple the duration of these runes on a ranger.

2s Fear x Moment of Clarity x Condition Duration = 8s Fear.

Slap on a shortbow and bleed from flanking.

I’ve had my fun shutting down necros and engis completely with these runes. I don’t mind seeing it nerfed.

Moment of clarity is only . Daze and stun .

You should try it out yourself >:D MoC does affect Fear duration.
You can try it with Boar/Warthog even though it might take a while due to RNG. You’re looking for them to drop “Skull” on F2.

3s Fear x MoC x (100% Condition Duration) = 12s Fear

Rune of Nightmare Balance

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

LOL. You can quadruple the duration of these runes on a ranger.

2s Fear x Moment of Clarity x Condition Duration = 8s Fear.

Slap on a shortbow and bleed from flanking.

I’ve had my fun shutting down necros and engis completely with these runes. I don’t mind seeing it nerfed.

Stride Defense - a grandmaster?

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Posted by: kiwituatara.6053

kiwituatara.6053

HAHAHA I don’t need striders defense. I get 20% obstruction on projectiles already :P
Jokes aside, can you really AA the air and proc the trait? Also, I though axe mainhand counts as ranged?

also yes you can Prot on the air , it don’t work like Sigils where you need to hit stuff, all you have to do Is execute the melee attack, aka Press a Button.

LOLOLOL. Need to try it out. But Axe/axe?

Let's talk about Range...

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Your video is 7 months old & appeared to show skills that are very unreliable in terms of distance covered.
I stand by what was stated & have little confidence in a video that ….again…very clearly shows “Rapid Fire” landing on flat ground from a distance of "1970"+.
Rapid Fires stated range on the website is 1200 or 1500 if Eagle eye is specced.
LoL Apparently 1500 range is 2000….so what does that make 1800? On flat ground…not to mention any type of height advantage.
The constituency deserves better than round about ranges that are obviously not accurate.

The range hasn’t changed since launch. What skills are very unreliable in terms of distance covered? You wanted LB skills, you got LB skills in the video. In terms of projectiles reaching further than described on the tooltips, that applies to other classes as well.

Stride Defense - a grandmaster?

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Posted by: kiwituatara.6053

kiwituatara.6053

HAHAHA I don’t need striders defense. I get 20% obstruction on projectiles already :P
Jokes aside, can you really AA the air and proc the trait? Also, I though axe mainhand counts as ranged?

Let's talk about Range...

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

LOL take it up in the profession balance. It isn’t just longbows on rangers, other projectile skills on other classes have the same issue too – projectiles firing further than described in tooltip.

Colorblind

in Guild Wars 2 Discussion

Posted by: kiwituatara.6053

kiwituatara.6053

Bringing this topic back again. I listed the things most colorblinds have trouble with this game. I probably missed a few, but hope this list can help Anet get started on implementing a colorblind assist option.

- Hard to distinguish between friendly aoe and red aoe circles
- Hard to see red aoe circles on green terrains
- Magnetic Aura and Fire Aura looks exactly the same
- Hard to distinguish between Masterwork/Rare/Exotic rarities. Especially if its not in the description (i.e champion bags)
- Hard to see red commander tags on the mini-map/map
- AC Dungeon Path 2, “pull ectoplasm” and “lift ectoplasm” colors look the same

(edited by kiwituatara.6053)

How to rapid^2 fire for days

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

@Dahkeus
Thats what I thought too, but you really only lose 100 power, 10% crit dmg, and 5% crit chance. I’m sitting around 3000 power, 220% crit dmg, 50% crit chance. My pets were never used for DPS to begin with as their aggro is switched off. Bear F2 for condi cleanse, wolf F1 to interrupt near me, F2 for fear.

@Belzebu
The biggest exploit isn’t actually the 12s quickness. Its the fact that you can stow pet every time you get out of combat. 3s quickness alone every time while you open with rapid fire that hits for 10k+ is quite insane. There is no ICD to the trait.

How to rapid^2 fire for days

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Rough build: http://gw2skills.net/editor/?fNAQJATRjMqUyaBLOsw1ag+ga5DEAM/3P4d2mFL9JvqSrA-TVCFABAt/ACHCAAuAAFq+zVKBRS5nAPAg00FswRAgUARsMC-w

Directions:
1. Always immediately Stow Pet when out of combat.
2. Open combat with Barrage, Zephyr’s Speed procs: gain 3s quickness.
3. Follow into Rapid Fire, Pet Swap, Zephyr’s Speed procs: gain 3s quickness.
4. Autoattack, hit Quickening Zephyr: gain 6s quickness.
5. You have 3s cd left before next Pet Swap/Quickening Zephyr.

Basically you can get 12s of continuous quickness when opening an attack.

Short Bow Build[HELP]

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

You should keep dungeon and wvw set separate.

PVE: https://www.youtube.com/watch?v=WGUQgncRlMY&list=UUXb625IE1vjylfTRW3-B6Lg

For wvw, you should definitely pick up condition cleansing. Two most popular traits for condition cleansing are empathic bond or survival of the fittest.

Might build WvW [video]

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Posted by: kiwituatara.6053

kiwituatara.6053

Hey guys, I had a build in mind for the new main hand axe change, I think it works pretty well. I’ll go more into detail later, just wanted to post the video and see what people thought.

http://gw2skills.net/editor/?fNAQRAnf8YjEqUzaLLGsQ1aAMhqdC0pBwrR19FsAz8AqA-TFiHABxpEcNtDJp8jgTCgG6AWU9HAeCAnt/ApAgZaE-w

The first 2 fights are an hour or so before patch, you can see I’m able to keep about 12 stacks of might up most of the time. The last fight against 2 Condi Engies is just after the patch. I was able to get 22 stacks of might a few times during the fight.

The build I used was based around battle sigils, mighty swap, and the runes from CM which give 45% might duration. Hope you enjoy the video!

Oh and I’d have more fights post patch, but not being able to stomp got me….. a little up set haha. I found out during that last fight that I wasn’t able to stomp, reason you see me kind of just standing still haha.

(still working on what Skills and such I like to use)

Edit: I suppose this could be used for Power as well. Really only need the mighty swap, battle sigils, and + might duration Runes.

If you replace your runes for undead, and battle sigils for bursting, you get 1799 flat condition damage. You can still stack a fair bit of might with 30% boon duration.

So the question is, is it worth going higher boon duration and lower flat condition damage?

Error ( Code: 5 : 11 : 3 : 159 :101 )

in Account & Technical Support

Posted by: kiwituatara.6053

kiwituatara.6053

Same problem here. I hope its just Anet getting ready for the patch :/

3rd Line Chemo

in PvP

Posted by: kiwituatara.6053

kiwituatara.6053

Anet should give hman a unique achievement title: The Abandoner

Technobabble + Moment of Clarity in PVE

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Mine is still 6 seconds.

Strider defense revamp

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

I’d probably still not invest 6pts just to get reflect on my dodges though :/ Unless maybe if it applies to weapon evades as well.

GM Team Now Giving (Some) Warnings

in Account & Technical Support

Posted by: kiwituatara.6053

kiwituatara.6053

Could use a different font for the colorblind.

Ps. On a side note, having trouble seeing red aoe circles, differentiating between rare/masterwork/exotic champ bags and other items, and differentiating between /whisper and /party chats. Thanks!

-A colorblind player

So... about Shortbow's AA: Crossfire.

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

The shortbow is fine. I don’t want to see another over-buffed weapon like mesmer scepter.

Game Dev abusing power? Any way to report it?

in Guild Wars 2 Discussion

Posted by: kiwituatara.6053

kiwituatara.6053

Probably just a coincidence you got dced. I hear the games been lagging/dcing people recently due to DDOS attacks.

Melee Ranger Roaming & Duelling - Slippy Soap

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Marvellous! Loved the video!

I’d put the 2 pts into Malicious Training rather than Strength of Spirit though. Seems like you’re surviving well enough to not need that extra vitality.

Temples in Orr

in Guild Wars 2 Discussion

Posted by: kiwituatara.6053

kiwituatara.6053

So I recently decided to revisit the open world PvE area, specifically the Orr area and found that the temples seem to be opened 24/7. Hoping the temples get reworked so people can actually play the temple quests again.

Longbow Autoattack.

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

So basically you want to play a fun but non-viable build in WvW?

Before you ask. Its a fun build, burst him or die.

Yes, its a fun build. And to how viable it is I will see myself.
Aslong as I can get 1 or 2 kills before I die I am happy with this build.

My Warrior is already running a super viable WvW spec, I can roam decently (not very good) be excellent in a small group and still almost never die in zerks. Now, I just wanna have fun for once, oneshotting people
If it turns out to be frustrating I’ll change the build.

The Thing is, I probably play way to thief/ranger like on my warrior anyway, so I am used to running. I never engage something where I am not sure to atleast have a 90% chance of winning. (zerging excluded – lol)

Also I have just about as much movement skill on the ranger as I have on my Warrior. Disengaging should not be a problem at all (on paper) on the ranger as it is not on the warrior.

I’ll do some calculations next on what Is better. The version some of you posted with 70% crit chance (with fury) with two proccing sigils or the 100% crit chance version. I just dont like chance based stuff in this game, because I tend to roll what I dont need/want, in this case a noncrit quite often :P And if I cannot rely on my crits and potentially non crit 2 times in a row I might be dead already.

50% crit chance and dump everything else into power for optimal damage output. Or just refer to the breakeven points for optimal dps.(http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable).

You probably know this already, but rangers first hit will always crit if you have opening strike traited. And since you want to take people from behind in 1-5 shots, crit chance isn’t too important.

Longbow Autoattack.

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Conclusion: I want to play a glasbow high crit ranger. Bursting down people in 3-4 hits in no more than a second.
If I fail at bursting him down, stealth – 1800 units escape in the opposite direction. Try again. If I fail at escaping – I die.
If I get suprised attacked – I die.

So basically you want to play a fun but non-viable build in WvW?

http://gw2skills.net/editor/?fNMQJARTlMqoglVswhF8vNwegsOQhIsvMKkrtnsirsC-TFCEABM8AAI4IAko6PbpEkp9HlfGcIAaTXAAXAgAAHAO/8zP/8z73f/93f/tUARsMC-w

- Longbow AA crits between 3-5k damage (excluding sigil procs).

- Signet of Hunt + Signet of the Wild + Longbow AA on opening strike can one-shot glassy eles, thieves, and mesmers for around 9-11k (before fire/air sigil procs).

-Bearform#5 skill is around 5000 range and useful for running away if you’re in trouble.

- Signet of Hunt + Signet of the Wild + Bearform #5 is a 5000 range charge attack that can hit as high as 26k on light armored glassy folks.

Again, need to emphasize that this is no way a viable build. You will essentially be running away from people most of the time and occasionally 1-shotting unsuspecting victims.

Best Regeneration profession/build?

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

1. If you hadn’t noticed, I did not include shout heals in my calculations because shout heals are not used in the build. I am talking about a pure banner warrior.

2. All my calculations includes cooldowns.

3. 19 + 1 (yourself) of regen boons is covered by 4 banners and the regeneration from Compassionate Banners. Each source of regen affects up to 5 players… If you spread out each of your banners while using Compassionate Banners, you can cover 19 people.

So you are basing your stats off “inspiring Battle Standards” ???

Well that is fine, however a warrior can only use ONE banner at a time. If you drop them that will require your allies to stay within reach of the banners (also, you are seriously suggesting burning your elite banner for some regen? Do you even know what the elite banner is used for?).

Have you double checked that Inspiring Battle Standards apply when others pick up the banner?
Have you double checked that Inspiring Battle Standards does NOT use the healing power stat of the person equipping the banner, and not the warrior??
Outside your banners, what utility can you actually offer?
What about self sustain?

Sure, it may seem nice on paper to have all that regen, but in essense you can still ONLY apply 345hp/second per individual (you know, doesnt matter if you can heal a group of 20 for a total of 20 million HP per second, if each individual takes 2 million damage per second. The individual is what you need to look at, not the total group application. If looking at group, ele will trash you and still get better survivability (which is bad)

Your build is unviable, not because it does not do its job, but because similar build on other professions simply “do it better”. By actually staying alive and having actual utility. Sure the boosters from the banners are nice, but in essence to make your build work, you need 3 other people then you to lay down their weapons and carry a flag on a stick around for your build to be effective…. in short, unless you are talking of a static “stacking in a corner PvE event” then no, sorry, your banner build wont work.

Also note, if you are in group with players, then the players in your group will get your source of regen (possibly also from other banners depending on how the trait works and prioritizes things). Thus you can risk running 4 banners and only get 5-7 players affected dued to the awesome way that party prioritizing works in this game.

Not saying your build isnt doing what you claim, just saying it is incredibly impractical and has a lot of if’s and but’s to it as things currently stand. Wiki didnt answer my questions either.

… Ugh…

1. If you read my first post. I said the full-on banner build excels in 20+ group when sieging or defending in WvW.

2. Check the video I posted. That was with full exotics and I was already pumping out 400+hps regen boons. Even though its not as impressive as it is on paper, the healing works. (EDIT: I’ll repeat the test again)

3. I know what the Elite Banner is for. You don’t always have to maximize healing output. If you really want to nitpick everything, I could say the ranger elite spirit is near useless in wvw since they die easily from AOE circles.

4. Inspiring Battle Standards scales from your healing power. Doesn’t change if people pick it up or if its left alone on the field.

5. Viability. I think the same thing can be said about all builds that are dedicated purely for healing; healing builds aren’t the most optimal/efficient builds out there.

(edited by kiwituatara.6053)

Best Regeneration profession/build?

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

I have a fully geared ascended cleric warrior (with infused slots and whatnot) and I’m capping at around 2250 healing power.

All my calculations are correct for hps is correct. I’ll do the math here in case of misunderstanding:

Self Heal
Healing signet: 475
Adrenal Health: 230 (I know its every 3 seconds, 230 is already divided)
Banner Regen: 411
Compassionate Banner: 126
Total self HPS: 1242

Outgoing Heal (with monk runes)
Compassionate Banner: 554 (126 × 1.1 × 4)
Banner Regens: 8590 (411 × 1.1 × 19)

(Multiply 1.1 because of monk runes, then multiply by the amount of people the skill can affect)

Total outgoing HPS: 9144

I don’t think these numbers are wrong. Like I said in my previous post, its only 9144 outgoing hps in a 20+ group. Also note that regen boons work like conditions. Regen boons will override others if you have a higher healing power. Let me know if you see any errors.

Anyways, I’m still adamant about my opinions.
Rangers = concentrated heals in smaller groups.
Warriors = smaller heals, but covers a larger group.

Heres an outdated demo before I had my warrior fully geared up: https://www.youtube.com/watch?v=rqyrd-yZeZ8

the numbers are wrong, because you are not calculating cooldowns.

To get “Healing per second” you must calculate how much that healing equates to, over the time period in which you cannot use that skill.

In the case of Shouts the correct *H*ealing *P*er *S*econd – AKA HPS, is as following:
2216 healing power (max achieveable in editor):
Shout heal: 3474
“For Great Justice!” – 3474 divided by 20 second cooldown = 173.7 HEALING PER SECOND, HPS
“Shake it off” – 3474 divided by 20 second cooldown = 173.7 HEALING PER SECOND, HPS
“Shrug it off (trait)” – 3474 divided by 30 second internal cooldown – 115.8 HEALING PER SECOND, HPS

Shout hps with banner equipped; 463.2 HEALING PER SECOND

Then let us look at the rest of your post.
you say banner can affect up to 19 people? at once?
Unless seriously bugged, have you actually read the skill tooltip? It clearly, without a shadow of a doubt reads “Number of Targets: 5”. This means that EACH activation affects a maximum of 5 people. However this applies to all ranger shouts and aoe regens, alongside staff ele regens and heals.
“For Great Justice!” does not have an updated tooltip, however 99% of skills outside of line/pulsing field skills have a maximum number of affected people capped at 5 targets. So unless arenanet went out of their way to give warrior a massively OP and unjustified super shout, it is limited to 5 people TOPS.

All your numbers prove is that warrior got great healing if applied to many targets. This however also holds true for ranger, it does the same thing, but can actually surpass the warrior by a wide margin in that area as the spirit and pets will wander around the ranger, allowing for a more spread out healing, or, if keeping swiftness on the spirit/pet – more concentrated healing.

I am sorry but all you prove, is that your build, however nice it may seem, can provide an incredible amount of BURST HEALING, however looking at it as SUSTAINED healing and it is far from GOOD.

In comparison; banner heal is 1253/10 + 2849/7.75 = 383.78 healing per SECOND, HPS

Banner heal alone is almost better then all your shouts + trait together. Still, banner is ALSO limited to 5 players.

AOE cap limits your “usage” in any group to 5. Additional mesmer clones, necro pets, ranger pets, summon creatures will also steal your ability to apply to players.

1. If you hadn’t noticed, I did not include shout heals in my calculations because shout heals are not used in the build. I am talking about a pure banner warrior.

2. All my calculations includes cooldowns.

3. 19 + 1 (yourself) of regen boons is covered by 4 banners and the regeneration from Compassionate Banners. Each source of regen affects up to 5 players… If you spread out each of your banners while using Compassionate Banners, you can cover 19 people.

Best Regeneration profession/build?

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

Warrior can reach 1,300hps self heal while pumping out perma total outgoing heal of 9,100hps in a 20+ group. Although it only works best when defending or sieging since banners aren’t very mobile.

Rangers are better in smaller group fights but cannot handle series of fights with short breaks in between as they have long CDs on the spirit elite (and are killable). They are unable to maintain the same stableness as warrior heals.

TLDR: For healing only, pick warriors for zergs, pick rangers for small groups.

its not 9100 hp/s. its 9100 hp IN a sec. HOWEVER all these skills go on CD which lasts 23 seconds (around average since 2x 20, 1x 24, 1×29 trait). so 9100 /23 = 395.65 hp/second
Which is strong, it is respectable. But it is NOT better then ranger.

Warrior self heal is also WRONG. because you are miscalculating adrenal health, which is once every 3 sec, not every sec (tool tip is wrong).
Warrior at full cleric, full life stacks, %healing power from toughness and vitality, banner boosting healing power is clocking in at 2119 healing power.
healing signet (self): 468 + adrenal health 678/3 = 226 – total = 674 hp/sec.

Max warrior heal/sec (2x shout + shout trait + signet + banner buff) = 437.59 (group) + 469 (signet self) + 227 (Adrenal health max adren self) = 1133.59 hp/second MAXIMUM OUTPUT WHAT SO EVER.
Arguably, you could get slightly more hp/sec with an extra shout. But it would not raise it by astronomical amounts.

And now for the same build for rangers
Spirit heal (60 sec lifespan, group): 320/second
Regeneration from shouts (group): 361.103/second
Troll unguent (Healing skill, self, 10 sec duration 25 sec CD): 1084/second
Natural healing (trait passive self): 125/3 second = 41.66/second
Signet of the Wild (signet passive, self): 179 /second

Ranger group heal (per second): 681.103
Ranger self spike heal (per second): 1985.76 hp/sec for 10 sec
Ranger permanent self regen: 581.763 hp/sec

However, warrior will have more armor, BUT ranger will have MUCH more protection uptime and evades. Therefore, through sheer mitigation, ranger self heal, while less, will do more effect. Another thing to mention is, if ranger chooses to drop some self sustain for healing spring, the group “healing” ability far outdoes whatever guardian or warrior can produce simply because 10 second waterfield with condi cleanse can be blasted so many times for 1350hp/blast AOE that its not even comparable to what the others can produce.
It should also be noted that when investing 5(25) points or more into BM, 10% of healing power is returned to the ranger as power. This further enhances power builds, allowing a ranger to far outdamage (remember BM pet is nothing to scoff at damage wise) a warrior.

I run healshout myself, warrior is an excellent healer, but much like healway guardian, it cannot SUSTAIN its allies, merely “drag em back up” from low HP.
While we are at it; Aquatic Benevolence + monk rune ele is VERY high up there with its group healing. Although, spike wise it is strong, CD drags it down a little.

For group sustain (10 man havoc in WvW)
1x Celestial staff ele with aquatic benevolence trait and monk runes (+35% increased healing to allies)
2x shout regen rangers running spirit and 30 into BM.
1x healshout warrior or healway guardian.
rest is whatever.

Setups used in comparison:
Ranger: http://gw2skills.net/editor/?fNAQFARnEqQvg2rCWsARLGQToaFAvnhS9UdnsbwDD-TlRDABGqEEq9HuU9nsU+BwDAQPdAkC4blRA-w

Warrior: http://gw2skills.net/editor/?fJAQFABjMd0CalHeeG4HoQTOYKASPFJeVA-TlRDABGqEEq9HuU9nsU+BwDAQPdAkC4blRA-w

I have a fully geared ascended cleric warrior (with infused slots and whatnot) and I’m capping at around 2250 healing power.

All my calculations are correct for hps is correct. I’ll do the math here in case of misunderstanding:

Self Heal
Healing signet: 475
Adrenal Health: 230 (I know its every 3 seconds, 230 is already divided)
Banner Regen: 411
Compassionate Banner: 126
Total self HPS: 1242

Outgoing Heal (with monk runes)
Compassionate Banner: 554 (126 × 1.1 × 4)
Banner Regens: 8590 (411 × 1.1 × 19)

(Multiply 1.1 because of monk runes, then multiply by the amount of people the skill can affect)

Total outgoing HPS: 9144

I don’t think these numbers are wrong. Like I said in my previous post, its only 9144 outgoing hps in a 20+ group. Also note that regen boons work like conditions. Regen boons will override others if you have a higher healing power. Let me know if you see any errors.

Anyways, I’m still adamant about my opinions.
Rangers = concentrated heals in smaller groups.
Warriors = smaller heals, but covers a larger group.

Heres an outdated demo before I had my warrior fully geared up: https://www.youtube.com/watch?v=rqyrd-yZeZ8

(edited by kiwituatara.6053)

Best Regeneration profession/build?

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

Warrior can reach 1,300hps self heal while pumping out perma total outgoing heal of 9,100hps in a 20+ group. Although it only works best when defending or sieging since banners aren’t very mobile.

Rangers are better in smaller group fights but cannot handle series of fights with short breaks in between as they have long CDs on the spirit elite (and are killable). They are unable to maintain the same stableness as warrior heals.

TLDR: For healing only, pick warriors for zergs, pick rangers for small groups.

Commander tags will become account bound

in Guild Wars 2 Discussion

Posted by: kiwituatara.6053

kiwituatara.6053

As a colorblind, this is gonna be so frustrating.

Imagine two commanders. One with a blue tag and the other with a purple tag (I have trouble with the two colors).

Me: Hey, can you change your tag color? I’m having trouble distinguishing between the two tags coz I’m colorblind.
Commander: Sorry man, thats gonna cost me 300g.

Thats absurd.

PS. Still having trouble seeing red AOE circles. Still no colorblind assist option 2 years after launch. Thanks.

(edited by kiwituatara.6053)

Ranger balance: buff -> QQ -> nerf?

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

I will also note that the new gm, predators onslaugh, is not a 8% increase as some see it due to twisted maths, its is 15% increase. Here to explain why:
pet + ranger = 100%.
Pet =~30%.
Ranger = ~70%.
If pet is raised by 5% then new total damage is ~35% + ~70%. = 105% of normal dps
If ranger is raised by 10% then new total damage is ~30% + ~80% = 110% of normal dps
If ranger and pet is raised by 10% and 5% respectively then new total damage is 115% of normal dps.
Some people are so hung up in the fact that pet=% of dps that they forget that pet=% of base dps. If speccing bm, pet dps vs player dps is closer to 60% pet and 40% player. The pet does not reduce dps of the ranger unless you invest in the beastmaster line.

Guang already calculated ranger dps with buffs to around 9.8k, my corrections to pet vuln made that 10.3k. With PO that dps becomes 11.8k dps. Which is going a long way in making rangers more competitive in PvE.

No. That math is wrong.
Assuming DPS is split 30/70, pet/ranger:
Pet 30% => 35%. Would be a 16.67% increase for pets.
Ranger 70% => 80%. Would be a 14.29% increase for ranger.

Actual total DPS increase is 8.5%

The Longbow Cast Times

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Posted by: kiwituatara.6053

kiwituatara.6053

It isn’t just the longbow, almost every skill in the game has some sort of aftercast.

BUT, regarding rapid fire, if anyone would like to take the time to go back and watch the video and try to get the exact screen of the Rapid Fire tooltip that get’s shown briefly, I recall (could be wrong, but I’d put a bit of money on it being right, so I’m that confident) the tooltip reading 2.25s for Rapid Fire, which would be indicative that BOTH the cast time and the aftercast of the current skill get halved to the point the patch is supposed to take them to.

Since that aftercast values are visible to the devs, I’m sure that they factor the aftercast into the full completion of the skill when having discussions, which is where you would see the discrepancy.

I wasn’t sure if Karl’s demonstration of the new Rapid Fire had RTW or not so I didn’t bother. Also, I should mention the 4.5 was timed from the start of the animation to the beginning of when the last shot damage appears, so maybe the aftercast was not counted afterall (not sure now).

The Longbow Cast Times

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Posted by: kiwituatara.6053

kiwituatara.6053

Correct me if i’m wrong, but rapid fire dps will be the same as before. Cooldown does not change, so the dps ( damage per second, remember) will be the same since you’ll have to wait more for rapid fire to be off cd. The rapid fire burst and the lb dps as a whole will increase a bit, though.

sorry, I meant the dps window excluding cd

warriors speak up please

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

1. Burst skills should’ve blown adrenaline on a whiff since day 1.

2. Hit detection on projectiles is very wonky across whole game, not just warrior lb

2. Anet fixed it by making a trait. Its called Read the Wind and given to rangers only LOL.

The Longbow Cast Times

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Posted by: kiwituatara.6053

kiwituatara.6053

Okay I deleted the “s”. Apparently if you add s at the end of 4.5, they’ll censor it lol.

The Longbow Cast Times

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

I did some tests and thought this might interest you guys. Timed via video editing software.

Cast times:
Long Range Shot: 1
Rapid Fire: 4.5

-The tooltip for Long Range Shot cast time is off (shown as 0.75 in-game).
-The tooltip for Rapid Fire cast time is correct (shown as 4.5 in game).

Basically I wanted to point out two things:
1. The Long Range Shot cast time tooltip is wrong
2. Karl made a slight error saying that Rapid Fire cast time is being halved from 5 to 2.5 because its actually 4.5 to 2.5. This means Rapid Fire DPS is being increased by 80% and will only reach the assumed 100% if Read the Wind is traited.

But tbh, most of you won’t notice these things from playing lol.

On a side note, the current Read the Wind does not reduce cast time, which is working as intended.

(edited by kiwituatara.6053)

Again :/

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

T

I did not anticipate ArenaNet to be so heavily focused on forcing “e-sports” into this game. There is virtually no concern over how balance updates in their PvP portion of the game impact anything in PvE or WvW.

I’m going to stop you right there.

If you think ANet gives a single kitten about sPvP, you’re delusional and have obviously spent no time actually PvPing. PvP is a horrible unbalanced mess that has been stuck with a single game mode since launch. You really think they’re balancing with that in mind? Ha.

The same could be said about PvE and WvW. Seems like they’re trying to make everything perfect, but every aspect of the game is just… falling apart.

The rangers, longbows and point blank shot

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

Every time someone lists “No ranger” in LFG… some angry ranger is out there PBSing

Sunless Ranger Build

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Also note that its harder to condi cleanse the immob if you’re feared as well. Combined with the shortbow, you’ll be able to dish out lots of bleeds from flanking.

As for general feedback…
You should trait into Moment of Clarity to double the fear duration (which if further increased by your condition duration). Your critical chance is way too low to proc Sharpening Edge, and you have 0 stun breaks.

If you really want to use Sunless Runes, heres something I’m planning to use after the patch.

http://gw2skills.net/editor/?fNQQJAVRlMqollluxgFUtMAgQsKodebM7msrSGVFA-TVCFABJv/ACHCgAeAA+pEkS1fA4CAYlyv80FswRAgUAQMNC-w

The fear from Sunless Runes on this build will last 3s. Meaning you’re able to dish out bleeds by flanking with Crossfire. If you don’t have an Asura, simply replace Technobabble for any of the Survival Skills.

Stunlock Ranger

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Posted by: kiwituatara.6053

kiwituatara.6053

Its been mentioned quite a few times, but deemed unreliable due to RNG. Furthermore, your skill bar sometimes glitches while picking the items up.

There are better alternatives for rangers to stun lock with.

Better alternatives? Can you post one?

The only RNG is boar F2. But it works fine for the most part.

What Rym said, I’ve been using technobabble with nightmare runes. This means you can go for the jungle spider instead of boar/warthog. I think its better to have some immobs in case people start stabilitying.

Also, since entangle is getting its CD reduced, sunless runes is worth slotting. Immobilize, bleed, fear, while flanking with crossfire will be delicious~

Stunlock Ranger

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Posted by: kiwituatara.6053

kiwituatara.6053

Its been mentioned quite a few times, but deemed unreliable due to RNG. Furthermore, your skill bar sometimes glitches while picking the items up.

There are better alternatives for rangers to stun lock with.

Complaints about ranger (greatsword) changes

in Profession Balance

Posted by: kiwituatara.6053

kiwituatara.6053

Bleed while evading on AA. Attrition + condition is too op imo. Current GS is fine. Just have to wait to see how #4 skill got changed. It would help if counter attack and hilt bash are more fluid.

WvW first time out - advice sought

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

-Play dirty
Fight near your own zergs, keeps, camps, etc. Run away if you know you’re losing. CC if you’re winning and when the other guy starts running away.

-Know your build
Know your weakness. Avoid fighting classes that are easy counters to your build. This usually means mesmers and maybe a few others depending on your build.

Popular builds are generally either full zerker or some sort of condi-regen. There are plenty of viable builds, but the fun parts exploring and building your own ranger imo.

Unofficial Upcoming Patch Notes

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Posted by: kiwituatara.6053

kiwituatara.6053

Assassin. The extra crit chance will give you better average damage then the power from zerker will.

Hmmm, the statement seems untrue after the nerf to crit damage (ferocity) patch.
Any actual testing going on?
More power also has the advantage of taking down seige weapons more effectively, which a 1500 range(in fact it’s 1600+) Longbow can easily do.

Before the ferocity patch, it was full zerker with 2 assassin pieces (shoulder and legs?) for optimal dps. Now, I think going full zerker is best.

http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable

Edit: But then with the new might stacks with axe AA, might be worth picking up 1 or 2 assassin pieces. Will need proper testing once the patch comes out.

(edited by kiwituatara.6053)