I have currently three infused backpieces. If they now get it by default, can i get back my 750 ectos? Kind of unfair.
250ecto/backpiece to make it infused. infused backpiece will have +5 agony resist. your backpiece have +5 agony resist. Why you should be refunded?
i dont think this is confirmed. but if it is, then its obviously ok.
i dont get it, too. so we start at lvl 30 and there are only 20 lvl to go. they might be pretty tough, but within the first week or two (if its really tough) all players in the leaderboards are lvl 50.
i agree with the op, there is no reason.
so which one is it? nothing is confirmed in here.
Here’s how it works:
- Agony resist infusions are always +1 or above agony resist.
- Agony resist infusions only slot into the Agony Resist slot, which is currently only found Infused Asccended Rings and Back Items.
- Every time you finish a fractal, you’ll get at least a +1 out of the chest.
- An artificer can combine any two identical agony resist infusions with a Thermocatyltic Reagent o make one of a higher resistance.
- Existing Infused Ascended Rings and Back Items lose their natural +5 Agony Resist, and receive a +5 Agony Resist Infusion by default.
- New Infused Ascended Rings and Back Items will have an empty slot.
I have currently three infused backpieces. If they now get it by default, can i get back my 750 ectos? Kind of unfair.
You cannot get to level 80 fractals anymore without anyone opens the odd fractals for you. In the past you could use the rezz tactic against the jade maw ar. But after this was patched out, it was impossible to do the jade maw.
So i dont think it would be fair to give rewards to people with fractals lvl 80. (I’m stuck at 50)
What I’m trying to say is this: Reworking Fractals was reward enough.
Pretty much this.
So ascended backpacks will get +5 ar. But whats with the people who already infused their backpacks. Will the 250 ectos be in vain? That would be 750 ectos for me
Im with you, arena net should focus more on music, because gw2 has good tracks and i like them, but its far too few. And often im walking around tyria with no music at all. although i selected the shortest music intervall.
I like jeremy soule’s tunes, but he did some very boring tracks for gw2, especially the battle music. I think he is a great composer and did some fantastic compositions but sometimes i get the feeling he is a little bit overrated.
I love that cutscene at the end of the upper chamber. It was so good and this kind of cutscene gw2 needs much more of!
BUT where was the music in this scene? Music is sooooo important and i was very disappointed that the only music i heard was the battle music from just before. You need to insert some music to this sort of cutscene!
And btw. the battle music is very bad.
I dont know where to start. I love most tracks of the OST of GW2, its great. But the tracks which are playing if you are in combat (with i think 5 or more mobs or in spvp), the battle music, is so unbelievable boring and bad, its ridiculous.
Please please please, swap them with new battle music.
This is so important and would greatly support the atmosphere in battle. It would hype you up so much more.
i agree, we need much more songs with a good melody.
Ah okay, thank you!
Hey,
is there a possibility to remove a sigil from a weapon without destroying either?
I had a namend exotic weapon and i upgraded it with a Superior Sigil of Generosity. After that i used a transmutation crystal and transfered the stats of an ascended weapon with the look of the named exotic and the sigil together.
Now i want another sigil in that weapon, but Superior Sigil of Generosity is so much worth, i dont want to destroy it.
If i use the Transmutation Splitter, then i’ll get the ascended weapon and the namend exotic with the sigil in it? That would be of no use.
Thanks for helping me.
Watched the stream yesterday with some guildmates via ts3 and we were all wondering if the devs play with perma stability. Of course kicking someone into his death is fun in wvw and being aware of your surroundings and the map is part of pvp, but it seems a huge part of the map seems just to be designed for that kind of griefing.
QFT.
I think it is okay if you can fall to death in some places, but the whole map is so small and narrow and you dont have one bigger open field. Thats just too much. This wont be fun to play with so much CC.
Nice dezoom hack from riverside in bay on kodash map! Destroy 4 weapons close to the wall with an AC wich was behind the gate…
no need to call out a server. every server has its black sheeps.
The thing is, it is not an individual. I was on that server and it is induced by reknown commanders and guilds.
nothing new that you bad mouth our server. im glad your not here anymore.
to all the others, great fights!
(edited by knyy.6427)
Remove venom share, and buff all venoms. They are so underpowered because of this single trait.
The truth. The buff with greater radius to the trait is ok, but i dont see the point in using it anyway (aside from gimmick build).
It was an awesome stream, thank you so much. And keep the good work going, great songs from you guys.
(edited by knyy.6427)
You wont get any precision in combat, too. Tested it already.
The Arms trait I “Deep Strikes” of the warrior is bugged. It wont give me any precision for signets.
Deep Strikes is bugged. The trait dont give me any precision with unused signets.
This comes close. Thank you, i’ll try it ingame!
I have to agree, fighting mesmers is just frustrating with so many target drops, clones, phantasms, confusion, stealth, teleports…
i need help with a good looking asian face like major delaqua! can someone help?
Venoms have a classic design problem. They are balanced so that thieves with all the venom traits are not overpowered, however this means that venom skills themselves are poor. Instead the venom skills should be worth a slot without any traits and then given a reasonable boost by better designed traits.
This essentially means that the existing venom traits are too strong. Clearly though the venom skills have to be improved before making the venom traits weaker.
This so much. Venoms are pretty underpowered without the traits. If they get buffed, you need to tone down the traits.
>Evade and knock down the enemy when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear). This effect cannot occur more than once every 90 seconds.
>90 seconds.
Lol, why not 9000 seconds? Simple autostunbreaker with low icd would be much better.
>1. Evade all attacks for 3s when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear). This effect cannot occur more than once every 120 seconds.
Again. Why not 1200000?
Because these ideas are very strong and would be overpowered with a lower CD.
My idea is:
Grand Master Tier – break stun and Invulnerable for 3 seconds (CD 30sec)
It will be the only source of Invulnerability for thieves, on a Grand Master Trait.I also like the “Shared weakness” proposal but what if an enemy stuns the thief while under effect of stability?
Warriors that are the main source of stuns in the current meta, also are able to run with almost perma stability if they are built correctly.
Another thing that make me think about “Shared Weakness” is what about a 1v2 situation? I am stunned —-> my first enemy get stunned as well —-> my second enemy is still able to hit me for free —-> I am not realy “Hard to Catch” in that situation and personally for a Grand Master Tier I expect something a little more usefull in many situationsEDIT:
Another proposal that comes to mind could be:
- Grand Master Tier – when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear) for the next 10 seconds every utility used is a break stun (45-60 sec CD)
I dont know if its just me but i think your ideas are way too overpowered. I think you should keep it real. Invulnerable for 3s on a 30s CD? You would be an unstoppable beast. This trait is not meant as a “i will break stun every time”.
(edited by knyy.6427)
1. Evade all attacks for 3s when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear). This effect cannot occur more than once every 120 seconds.
2. Blind all enemies near you and give swiftness (10s) when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear). This effect cannot occur more than once every 30 seconds.
(edited by knyy.6427)
Hey,
i wanna buy rox quiver in the gem shop. when do you think it is available next time?
I’d love to have bows that aren’t kittenting out flowers and ponies. Hopefully whoever was responsible for the joke legendary designs (Quip/Bows etc) has “moved on to pursue other interests”
Yeah, i hope the new legendaries arent such troll skins!
or they can buff all the other dungeons up to this level
This please, but then i think 2g is a little bit too low.
I hope they make the clocktower a little bit harder this time!!
I like the idea, that the world is “living” and there are permanent changes coming to it. Its brilliant.
You should post that in the dungeon subforum, not here.
It is time for the QQer’s to admit they weren’t doing F/U anyway.
This!
Just be happy about the new longer path.
So, we have had months of people complaining about F-U, now they do something to address that issue.
And now people suddenly seems to think that F-U was the most awesome and perfect path ever.ArenaNet really can’t win.
If they don’t change stuff people complain that the world is not changing and stuff is bad, boring and don’t get fixed.
If they do change stuff people complain that they fix stuff and that the bad, boring and unfixed stuff was good as it was.
This so much. And i could bet, that most people who whine, didnt play the path at all. Its ridiculous.
I dont care if its being removed and i think the majority of people dont care too, because almost nobody did this path anyway. I am excited for the new path. Seriously, only whining here. Anet cant possibly do something right, you are gonna rage nevertheless.
Hey,
i just played fractal of the mist with a pug. It was a pretty normal run. At jade maw fractal after killing the first 2 tentacles, a random suddenly told us only to kill colossus, not the tentacles (but we already killed one) and not to use the crystals (but i think someone already used one).
the random stood directly below the boss near the spot you would use to kill the rear tentacle in the beginning and he did something maybe, dont know.
After killing the last colossus, we all suddenly got the skull and the boss was down.
So there exist an exploit you can use to kill the jade maw after killing the colossus. Please look into it.
Thank you.
(edited by knyy.6427)
Dodge jump for master of baubles ? (help!)
in Super Adventure Box: Back to School
Posted by: knyy.6427
one dev said that: you have to press jump and 0.1s later dodge. so dont press both at the exact same time but as fast as you can after one another. works for me with shift+spacebar in 99%.
(edited by knyy.6427)
its fine. you can dodge to avoid the damage.
i think torment should be removed by “hide in shadows” because this healskill removes all dots. but it doesnt, i think they forgot it.
i have to fully agree.
Yeah thanks, found it. But that cloud….maybe you need to play some notes with the flute or the invisible power up? maybe you can dig it up?
can you tell where the block is exactly?
29/33
i got 2 stacks after some deaths. i dont know why.
there is no way to the cannon…
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: knyy.6427
i love the difficulty and hope that world 3 and 4 will be even more difficult! keep up the good work!
Ele have some ridiculous high burst and correctly played it hits pretty often. I have to agree, he is squishy.
high risk, high reward.
12/13 for a week now. dont know what to do. all maps participated 3-4 times.
i have participated in the invasion on every map and am stuck at 12/13, too. i dont know, whats going on.