Showing Posts For kyubi.3620:

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

downgrading the zerk damage force for longuer fight. Lots of fight might not go so smootly with the lack of actual direct control because zerker was relying on dps to make thing easy (what cant hurt you cant kill you, you might as well say that offanse is the best defence) without that dps to rely on theyl have to rely more and more on control and support to stay alive, this indeed opens a door to other spec wich will likely do those job better then a full damage character.

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To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Getting AP is hard when youve been offline for several months so eh, i played since day one and im curently at 4800 because i skipped about 8 game month as well as all the daily opportunity that came with it (stopped chrismas 2012 and restarted september 2013, thx god i missed the whole scarlet junk) Guess ill have to work realy kitten dailies to cope for it but eh deal with it as they say.

There will always be elitism in the game but by limiting the actual impact the critical damage gearset has on party we can actualy get to use more varied builds.

eh no offences to those with less AP. what im trying to say is, some people just want a smooth run and do it with people that they know and are sure that can do it.

ive seen 1k ap dudes, heck even 800 ap dude do better than a 15k ap dude. but still, my point is, when lfg u see dem posts, its because they want it done fast. with no issues.

nobody wants do do a 3 hour ac path 1 run, do you?

Indeed nobody does but maxing effectiveness shouldnt mean running 5 time the same thing without any room for variation. I just happen to love doing end game content with class and spec wich arent so much oriented on physical damage and it just happen that if condition damage was actualy viable damagewise versus zerker id likely be able to run at least 3 defrent new build per class starting with ranger wich is more of a condition dominated class then a physical class (cmon you looking for excuses when your down to running sword auto attack as your main source of damage). Just because you run condition doesnt meant you aint as glassy as a zerker, lots of player base their condition damage on critical proc and this result into rampager behing the runned gear, rampager is the second most glassyest gearset in the game next to zerker and assasin.

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(edited by kyubi.3620)

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: kyubi.3620

kyubi.3620

what about phantasm?

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(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

well condition damage can always be fixed with a new buff similar to protection wich reduce all condition damage duration by half :/

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To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Getting AP is hard when youve been offline for several months so eh, i played since day one and im curently at 4800 because i skipped about 8 game month as well as all the daily opportunity that came with it (stopped chrismas 2012 and restarted september 2013, thx god i missed the whole scarlet junk) Guess ill have to work realy kitten dailies to cope for it but eh deal with it as they say.

There will always be elitism in the game but by limiting the actual impact the critical damage gearset has on party we can actualy get to use more varied builds.

Crystal Desert, The Darknest Community P.E.T.A.
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(edited by kyubi.3620)

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

It is from an actual damage + skill / reward point of view, ive seen very glassy player actualy faceroll the hell out of non glass cannon because they actualy know how to play. You may hate on condition user fenrir but it aint like youl need more then one for maximised condition effectiveness so zerker will still be king in mather of direct damage effectiveness in pve nonetheless.

People wich are skilled and run glass cannon gets rewarded by dealing better damage then hybrid tanks who needs more survivability and you have only 1 conditionmancer per party, it totaly make sense. What is a total nonsense if for people who cant run these build to actualy run them anyway because its so rewarding even the dead noobs get to be more usefull then the alive players who run something else (god save us from bad zerker user).

I run zerk warrior and guardian this doesnt mean i want to run zerk on everything else.

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(edited by kyubi.3620)

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

builds are actualy more balanced in spvp then they are in pve because stats in pve have been increased. If critical damage in pve is brought closer to Spvp well get something close to an actual balance between class. Glass cannon will stay the meta for player who want maximum damage and can afford not getting hit, the average player however will no longuer run it as much as before. Running the meta will itself be a true proof of skill but will not yield a result as high as to become overwelming for everyone who dont run it (some people should never actualy try to run that build yet they do because its the meta and not running it gets you kicked out, i personnaly run the zerker warrior and guardian meta and im fine with it but what of other class id want to play otherwise?).

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(edited by kyubi.3620)

[PvE] Revising the "DPS Meta"

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Posted by: kyubi.3620

kyubi.3620

critical damage will still be possible to run it just mean youl have to keep a cond damage user in a 4 zerker party for maximum damage effectively giving a purpose to cond damage in pve as well as to zerker.

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Posted by: kyubi.3620

kyubi.3620

Condition damage is limited by the cap, zerker damage is not. Even if they nerfed critical damage in pve to the point it gets under condition damage wed still run only 1 condition user and 4 critical damage for maximum damage effectiveness. You dont have to worry about teams becoming a 5 cond user meta

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(edited by kyubi.3620)

A little analogy on the zerker "solution"

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Posted by: kyubi.3620

kyubi.3620

cond damage needs to be better then crit damage for 1 serious reason and its called condition cap wich utherly limit the number of effective condition user in a party to 1 or 2 at best with limited damage. Theres no point running more then 1 condition user in a party so you will likely get to run 4 zerker (Might also be support or control) and 1 cond user per party for maximum damage effectiveness.

Likely theil offer you to switch your item stat on zerk items after nerfing zerker

Once again, sounds like a problem on their end, and moreoever, sounds like your problem. The cap is not removed, hhaving 2 or more people with condition damage being capped wont change. In fact, you yourself just caught your own willy on the door with this change, because the cap will still be there and now you have to pump more damage to get the boss down.

The community will always find the path of least resistance to a problem. If condition were to be stronger then the condition meta in PvE would begin, and you see endless threads of people flooding the forums asking for conditions to be removed, and allow builds such as direct power to have a place. “LFG condi only, ping gear” etc. If you dont address the real problem; PvE AI, then the entire thign will go on in a cyclical way.

Like I said, you are just happy out of spite, and want YOUR build, condition damage to be effective, because being the best build in PvP and WvW wasnt enough, you have to bury down what other players worked on and enjoy. I dont particularly enjoy conditions, they are too slow, passive and boring for me. I prefer hands-on-action stuff.

Like I said, until the core issue isnt fixed, all we are doing is throwing away the couch.

I never said i was against the condition cap im actualy happy theres one, it prevent the installation of a 5 cond meta because you said it yourself we dont need a 5 of the same spec meta. we likely will get a 4 zerk or 3 zerk 1 support 1 condition user team as the new meta wich is already more build friendly for everyone. Also if support and control get to become more attractive because crit damage is the second best damage option and is somewhat just above their dps then great too it means we get to make more varied team matchups. Sure they will always find a path to the least resistance but that wont be with a ridiculus 5 of the same spec team.

The very first reason people cry about the condition cap is because their dps versus the dumbed zerk gear is overly outbeaten. If zerk becomes less powerfull then condition we wont need cond cap removed from the game neither will we need to run 5 conditionmancer to begin with.

Just as a reminder your sword mainhand does only bleed (youl need to run offhand as well for torment to make it effective as well as longbow in offset to even have a third condition) rampager ranger can deal bleed poison and one thing you never will be able to pop out without behing constantly forced to switch to longbow ’’burn’’. Well also get to have direct damage coming allright from pets (never forget the pets) so go ahead and run sword mainhand if you want.

Ill be honest with you im more effraid of venom thieve (wich ill likely run) and dhumfire necro running the show then of a warrior using a pair of sword to run condition damage hybrid.

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(edited by kyubi.3620)

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Posted by: kyubi.3620

kyubi.3620

zerker is taking a mortal blow next week so dont worry they wont remove the cond cap. Likely at least 1 condition user per party will be required for maximum effectiveness, the cond cap is the only way to prevent the formation of a 5 cond user team if it was to happen that cond would deal more damage then physical.

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The hour of judgment (critical damage)

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Posted by: kyubi.3620

kyubi.3620

i wonder why everybody thinks critical damage will get nerfed. “changes to critical damage” doesnt necessarily mean that they will nerf it.

the problem right now is that nobody uses conditions for PvE because they’re too weak.
if they nerf the crit damage conditions would (in PvP) be too strong.

a possibility would be that they add a cap, maybe 50% maybe 75% whatever and make critical damage (and precision) also work for conditions.

they were also talking about new stat combo amulets in sPvP, maybe they add some condition damage, critical hit chance, critical damage amulets?

that way they could lower the usefulness of berserker a bit in PvE and at the same time bring the condition damage on par. there would still be the problem with the condition stack limit on monsters.

Not if this change to crit damage only is done on pve items. Youd be surprised how much crit damage % you have over the Spvp zerkers, its easily about a good 50% or even worse from ascended gear. Crit damage in pvp will remain the same if they do it that way it will only be less of an obvious choice of play in pve. Id be highly anoyed if they started to make condition damage able to do critical ticks this would just make it worse for other specialisation.

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A little analogy on the zerker "solution"

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Posted by: kyubi.3620

kyubi.3620

cond damage needs to be better then crit damage for 1 serious reason and its called condition cap wich utherly limit the number of effective condition user in a party to 1 or 2 at best with limited damage. Theres no point running more then 1 condition user in a party so you will likely get to run 4 zerker (Might also be support or control) and 1 cond user per party for maximum damage effectiveness.

Likely theil offer you to switch your item stat on zerk items after nerfing zerker

Crystal Desert, The Darknest Community P.E.T.A.
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To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Critical damage is finaly taking the nerf bat… good ill be watching the video with popcorns and soda, while considering how ill make my minion master and rampager build for ranger the next time i connect.

This is a glorious day for everyone who never wanted to run CD in the first place, now to get myself a swordshield or summon weapon guardian and a rampager sword warrior ready for the fun.

Nerfing Critical damage won’t prevent a DPS oriented meta. And even if your rampager gear does more DPS than a zerk user, you’ll still be unwanted past the first party slot since your DPS doesn’t stack with other rampager users.

Indeed 1 or 2 cond damage per party at best but still better then forcing 5 zerk for max effectiveness on a team. However if zerker damage gets a weaken we might get to see other build like minion master and summon weapon guardian becoming more attractive to players because less personnal phys damage means pets gets a revalue damagewise.

My guess is zerker addict will rage and be depressive like a skooma addict for about a few week because we removed their Power play drug then will settle down and play the game as it was intended to be.

Crystal Desert, The Darknest Community P.E.T.A.
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(edited by kyubi.3620)

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: kyubi.3620

kyubi.3620

i guess a gear stat reset for everyone who ran zerker is actualy an acceptable compromise (after all ill likely have to spend 100 gold in gear to redo all my zerker piece, same goes for my ascended gear, id rather not waste my gems that way)

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The hour of judgment (critical damage)

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Posted by: kyubi.3620

kyubi.3620

Nerfing zerker ALSO means nerfing cav valk and assasin, im sure you already figured it out, what they striking at is critical damage itself.

well basicaly if they put critical damage to the same lvl as Spvp (about 55% without a party buff) Condition damage will take over for 1 or 2 of the party member while other will run crit damage and we may even see a support or control units like Minion master and pet zoo taking a stroll in. Doing 35k at best with HB isnt so bad when you consider that conditionmancer must be alone in the party to deal his full damage.

When i talk about zerker nerf i also talk about nerf to valk kitten and valk. Base crit damage wont be nerfed (and likely trait crit damage either) theil probably just reduce it on all gear piece so that crit damage units get to deal significantly better phys damage then non crit damage specialist or lower then cond damage (1 per party is enought because of condi cap) without behing overwhelming. In WvW before you even talk about how this will ruin everything ill remind you people have the option to ’’cleanse’’ their condition while the mob cannot.

Nerfing critical damage likely spells that condi cap wont be removed from the game however so eh fine by me long as i can run condi build and be on par with zerkers.

Crystal Desert, The Darknest Community P.E.T.A.
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(edited by kyubi.3620)

A little analogy on the zerker "solution"

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Posted by: kyubi.3620

kyubi.3620

What they choose to do likely was the only solution to tone down zerker without making condition damage OP everywhere ruining over the battle system for everyone, take back the warrior shiny legendary weapon and give him a regular exotic so that the ranger using a regular wooden bow actualy doesnt feel totaly useless.

Increasing the monster armor mechanics would have the game harder for everyone but condition damage while on the other hand reducing endurance regeneration would have killed most class survivability and the active defence in general. The only way to actualy make zerker less viable without ruining the game for other builds was to cut directly at the source of the problem.

I did play ESO closed beta and ill likely do the next one to come and even buy the game. This wont stop me from playing Guild Wars 2. + the fact i now have a serious reason to run build i actualy love in pve.

My guess is zerker addict will rage like a skooma addict for about a few week because we removed their Power play drug then will settle down and play the game as it was intended to be.

I dont see zerker leaving active play and they will still likely be viable and necesary in a party because even if cond damage came to be better then zerk damage wise in pve cond damage can only stack up to 25 on bleed and once on everything else but torment wich means running more then 2 cond damage will be meaningless. So yes well keep seeing 2h sword/axe warrior sword ranger dagger thief and crit damage mesmer around, it just wont be as viable as before to run 5 of them in a party and you will likely include 1 to 2 condition damage user in the team or maybe even a support or control unit

Crystal Desert, The Darknest Community P.E.T.A.
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(edited by kyubi.3620)

The hour of judgment (critical damage)

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Posted by: kyubi.3620

kyubi.3620

wont change a thing if you get nerfed because having multiple condi build in the party will still be a poor choice due to cond max stack, people will still need to run multiple zerk in the team. however we likely will get to see an emergeance of control builds in pve as well as a pet user revalue (Time to undust my minion master necro and my beast master ranger)

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The hour of judgment (critical damage)

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Posted by: kyubi.3620

kyubi.3620

Sorrow if they merge crit with precision you do realise rampager will become the op gear spec (condition damage crit damage and precision + toughness in a single build is that some sort of joke)?

I dont think theil nerf crit damage in pvp, what i think theil do is significantly reduce all crit damage on gear in pve. This means youl get to keep your crit damage in pvp and stop behing godzilla in pve to be more on par with everyone else.

If they nerf crit damage in pve to be prety much close to what we have in pvp you can expect build wich runs on pet like minion master necro turret engy and ranger to become way more viable then before + we likely will see new spec come out wich people all forsaked before for the use of crit damage. In pve since condition damage is limited by stacks youl likely have 1 to 2 condition damage user per party at best the rest will be support, hybrid support or crit damage/control. This is likely the official end of the 5 zerker meta.

If they change crit to 2X its likely to kill the build entirely i think theil just tone down the critical damage from gear a lot

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(edited by kyubi.3620)

The hour of judgment (critical damage)

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Posted by: kyubi.3620

kyubi.3620

1. I dont see mesmer leaving pve if they actualy run phantasm to begin with.
2. Necro deserved some love
3. Warrior will still be apreciated
4. I see condition damage ranger and ranger in general doing a nice comeback in dungeons
5. running thief is perfectly possible as condition damage and venomshare
6. ele has a condition damage build as well but loosing some crit damage on gear wont affect it that much it will still be on par with other CD builds.

I just think well end up running 1 to 2 condition damage build 1 supportive or might spamming critical damage elementalist wich will do somewhat fair dps and the rest will be divided amonst critical damage and control spec like summoner styles and physical damage. At worse crit damage will likely end a little above the other spec (about 1.5 time the damage done) when it comes to total damage done or condition damage will be stronguer then it but since we actualy have a stack limit well still be forced to run some physical damage to fill the gap eventualy resulting in a dps order like this

1rst – condition damage is based on damage over time cannot crit and is limited via stack and will deal best damage in the game however well likely be limited to one effective condition user per party to maximise its effectiveness.

2nd – pure damage glass cannon will be shortly behind but wont be handicaped by the damage cap cond damage will have to live with so well be able to run several of them in a party.

3rd – Summoner and crowd controls will be third in the damage list because they deal less damage then pure damage and a lot less then condition but allow for mob control and sometime indirect support (aka turret enginer and minion master necro).

4rth – Pure supportive unit arent designed to deal damage to begin with so its likely they will deal less then everyone else however they will help the party trought buffs and ennemy incapacitating

Crystal Desert, The Darknest Community P.E.T.A.
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(edited by kyubi.3620)

The hour of judgment (critical damage)

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Posted by: kyubi.3620

kyubi.3620

Uhm yeah we all read it..
why make a new topic about it?

to make hypothesis about how they will do it of course

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[PvE] Revising the "DPS Meta"

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Posted by: kyubi.3620

kyubi.3620

Nerfing crit damage wont effect the meta. It might make rampager necro and engi stronger than their zerker counterparts though. But neither versions of those classes is an optimum choice for dungeons. Therefore meta unchanged, just slowed down slightly. People will continue to cry about being excluded from zerker groups.

I dont give a crap about dungeons.. but what about pvp/wvw?

We just all run rampage gear?? atleast its balanced ;-P

Making crit damage less effective in both pvp/wvw is a hard nerf and there is just no point to not use rampage gear

Nerfing maximum crit damage by half will obviously affect the meta once you get on equal level with the 9k per second necromancer and become unable to crit above 20k with hundred blade. Well then im about to undust my minion master necromancer and watch the dev video with popcorns as they decapitate critical damage in a public execution.

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The hour of judgment (critical damage)

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Posted by: kyubi.3620

kyubi.3620

Crystal Desert, The Darknest Community P.E.T.A.
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To clear the air about Berserker

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Posted by: kyubi.3620

kyubi.3620

Critical damage is finaly taking the nerf bat… good ill be watching the video with popcorns and soda, while considering how ill make my minion master and rampager build for ranger the next time i connect.

This is a glorious day for everyone who never wanted to run CD in the first place, now to get myself a swordshield or summon weapon guardian and a rampager sword warrior ready for the fun.

Crystal Desert, The Darknest Community P.E.T.A.
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[PvE] Revising the "DPS Meta"

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Posted by: kyubi.3620

kyubi.3620

They finaly got the cat out… critical damage is on the balance headmans Axe and soon all of you petty zerkers gunna taste it badly.

I predicted it several time its the hour of judgment for critical damage user

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The hour of judgment (critical damage)

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Posted by: kyubi.3620

kyubi.3620

They officialy let it out ah! They are nerfing the kitten able critical damage down the scale now lets try and predict how they will do it. I predict Critical damage traitpoint wont be affected however gain from gear likely will get nuked down by half if not more

(if they reduce the gain to 1% per piece and 2% on major while 3% on weapon we might actualy get something interesting)

Seriously ill run rampager ranger in pve postpatch… we likely about to see a revalue of every build wich doesnt run on a 100% critical damage bonus

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[PvE]Why do YOU dislike Rangers in dungeons?

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Posted by: kyubi.3620

kyubi.3620

LB is my ranged weapon i already told you i run sword/d axe/horn.

You might indeed deal more personnal damage i however cope it with pet damage.

Of course it puts it on the CD meanwhile i have perma 9 might+ on me and my pet + any might stack i proc it. Just as a reminder my pet cause bleed on critical strike and makes about most of my pet strike critical strike (procing fury to both myself and pet makes the cat bleed trait actualy very worthwhile) + it hit way harder then yours does especialy if i use my enlarge signet in conjonction with sic em and frost spirit.

Tbh when they nerf zerker ill likely go rampager and try to mix out a pure condition damage shortbow build with actual pet phys/bleed damage. Doing heavy damage bleed from pets looks very promising post zerker nerf especialy if said pet can actualy back it up with the physical damage to balance things out.

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The [WvW] Ranger Pet

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Posted by: kyubi.3620

kyubi.3620

actualy i wouldnt be surprised if they reduce the pet base damage to compensate for the stat gain. Now non damage based ranger wouldnt be able to run damage based pet without gearing and specing accordingly. + the fact you have less stat in pvp helps keep such option only on the acceptable level.

I guess in pet should simply gain a armor bonus versus player in wvw but again the issue is that pet gets swarmed. There aint many way we can fix this its just normal for a single unit who gets zerged to die however they can reduce the aoe damage the pets take by default.

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The [WvW] Ranger Pet

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Posted by: kyubi.3620

kyubi.3620

I agree that ascended stat creep should be compensated somehow with ranger pets.

Most suggest perma-stow for pets, and to get our damage back, which I don’t agree with. It would fix nothing. If you cannot stand pets so much try another class. Its like asking for no clones on Mesmer, or no adrenaline on Warrior, or no steal on Thief. If one enjoys high direct damage burst, that is just one more reason to start playing another class. Most also don’t think about condition builds, all they say is they want their damage from their pet back, but with a perma stow like we would also need to get condition damage from our pet. If you would want to link the damage boons to traitpoints, I think that would be too much work. Also with introducing perma stow Anet would acknowledge that they programmed the game bad, which they will not do.

Swagg’s suggestion is intriguing, mine (in another thread) was to give 20 points per BM trait points to the pet, which we could spend ourselves. so its 600 max, with 300 max per stat (condition damage and healing power included). The problem is however that with each level of new rarity we would need new trait points for our pets.

I already stated the answer to that problem a thousand time. To definitively fix the issue of item rarity/gear/pet behing unefective we need pet stat to scale with the ranger stat as well. Instead of that ridiculus + 300 to all pet stat how about adding 60% of all of the ranger stat to the pet once and for all. Like cmon a Cond ranger who dont run on power shouldnt add power to his pet same goes for the pet critical rate and critical damage, However if the ranger ran rampager the pet would be prety much stated the same way the ranger is with a variation from 0 to about 800 to 1000 between weak stat and strong stat. Then the pet species itself would also mather in the stat choice the ranger use ETC so technicaly a zerker ranger using a bear would have decent attack defence and critical rate while a cat will have very good attack great critical rate and good critical damage but Very poor defence (two decent stat become a good stat two bad stat stays a bad stat and mixing a bad stat with a decent stat leaves it to average)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

New Pet Species

in Ranger

Posted by: kyubi.3620

kyubi.3620

i was talking about getting pet removed from game by just hidding it in a hole -_-

Crystal Desert, The Darknest Community P.E.T.A.
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If pet had voices: Mommy, I did it! :3

[PvX]Turret discussion thread.

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Principe arkantos is enginer is far from behing in a good spot yet and could use having some of its build improved to create variation, starting with turret and flamethrower.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

then double rampager actual condition damage stat versus carrion and dire wich keeps they current stat. As much as passive play shouldnt deal as much damage as running full damage it should still be viable in dungeon. The minion 500 to 2000 damage per attack and near unability to do critical strike doesnt compare in any way to what zerker build runs however if we nerf them again theil just become useless in the whole game in general, Ranger damage is tied to its pet and ranger could likely survive that nerf by running pure rampager (pet can bleed) but non condition damage ranger will likely all be killed outright by that nerf.

Unlike what you believe running a pet build correctly is far from a ’’passive’’ game especialy for rangers (if you do a ‘’passive game’’ with your pet you end up with half of your base damage lost for a while and thats even worse for player who specialise in pet management). I dont mind pet behing left to what they are in pvp but they needs a rework in pve to actualy be meaningfull especialy if we are to weaken the power of physical damage in general.

It has been stated too many times; you can’t toy with stats like there weren’t a whole PvP enviroment sharing the same gear. It’s easier to just increase conditon damage in PvE than making gear somehow mutate between game modes.

I’m not saying minions are going to be overall nerfed. They probably will in sPvP, but I don’t think they deserve it in PvE, not even in WvW. Just don’t expect them to be ever “competitive”.
Oddly, the best “fix” for ranger pet is an overall decrease of pet damage, which would be shifted to the ranger itself, with a boost on the beastmastery traitline (which should never be used for dungeons).

such hate on pet man your terrible. You talk as if running pet for pve was actualy wrong…. aw im crrryyyying…. No seriously i dont think theil ever remove pet from the ranger mechanics to a point where it becomes a simple buff button so go ahead and dream on. + since minion master necro has long been part of the class principe theil likely only improve on it, they already working on buffing the traitline.

as a small reminder beastmastery ranger and hybrid using BM where amonst the top dps Builds ranger could achieve in guild wars 1. Likely theil keep it that way in GW 2, Anet clearly want us to work in team with our pet for dps and shifting all the damage back to ranger would litteraly go against that principe.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

RA is not a serious and was never a serious PVP mode. Also you just proved my point.
When you ran RA – you ran the RA meta. KA and HD. Or whatever else was imba OP in RA at the time.
There will always be a meta. For each aspect of the game. Always

dude no one ran HA or team arena late game anyway + kurzick versus luxon was just a dumb prelude to wvw zerg (i dont call the faction war SKILL there aint any to it)
GvG still held somewhat of a place but wasnt runned as often as before.

I ran over 300 defrent build in RA from hundred blade/half moon nightmare weapon interupt rit to smiting lethal art monk thank you and it wasnt always at the best time. I also ALWAYS designed them on my own wich was the nice thing about running them in RA because you could test their actual effectiveness. Sure KA is a meta… one meta amonst a thousand availlable meta wich where still behing runned at the time. In some way running a build is always running a meta however the defrence between this game and the previous one is that guild wars 1 ran on thousands of effective meta while this one runs on like 10 or 20 at best.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[PvE]Why do YOU dislike Rangers in dungeons?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

WTF !?
i said 1000 times their is no need for mm 30 points so i never got singet of beastmaster and i deal a lot mor dmg than you..you got hugh numbers with SoH and and axe 3..your pet deal a bit more dmg and you deal about..i even dont want to call it dmg.

and with a good group the dmg amount that i deal more will go much higher

and kilandros a war deal not more dmg than a ranger..the warri dmg is on mid tier same like ranger

only 200 power then… no signet of the beastmaster. To wonder where you get to hit harder then me in the first place if you actualy cant go enrage mode to begin with (huge loss of dps already) and run entirely on personnal auto attack (i pull my cooldown in then i switch to sword what is the defrence save for that 200 power you got that my pet has instead and your vuln stack?)

As for pet damage… well theres a LARGE defrence between a pet under ‘’sic em’’ spirit and signet of the hunt and one that doesnt. What utility do you run because i dont think your 200 power makes such a large defrence once we both using a sword and fighting a boss with no vulnerability stack, the damage variation will hardly be that large and i might even actualy be able to outburst at time. Just because i got an axe doesnt mean i constantly run it i swap for cooldowns then set it back in my inventory while gaining might stack and fury from weapon swap its quite interesting.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[PvE]The State of Ranger Utility in Dungeons

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Well, an idea like that could be having Spotter be centered around the ranger’s pet, rather than the ranger.

That way the ranger can stay at range, but the team can still enjoy the buff.

That’s just one idea, though. Obviously there are cases when ranged attacking is inappropriate, but that is up to the player to learn, not an issue with the class.

smart move. And at worse the guy just close range in and get a shortbow, his axe or his sword out, end of the problem.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

then double rampager actual condition damage stat versus carrion and dire wich keeps they current stat. As much as passive play shouldnt deal as much damage as running full damage it should still be viable in dungeon. The minion 500 to 2000 damage per attack and near unability to do critical strike doesnt compare in any way to what zerker build runs however if we nerf them again theil just become useless in the whole game in general, Ranger damage is tied to its pet and ranger could likely survive that nerf by running pure rampager (pet can bleed) but non condition damage ranger will likely all be killed outright by that nerf.

Unlike what you believe running a pet build correctly is far from a ’’passive’’ game especialy for rangers (if you do a ‘’passive game’’ with your pet you end up with half of your base damage lost for a while and thats even worse for player who specialise in pet management). I dont mind pet behing left to what they are in pvp but they needs a rework in pve to actualy be meaningfull especialy if we are to weaken the power of physical damage in general.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

LOL kited to death? Ill just run physical utility hammer warrior with a cond cleanse like i always do in spvp and sword dash and shield charge at you then bull rush it so yes go ahead and TRY to kite my 20000 feet charging distances to death. Ill just cripple you down and jackhammer your head to your doom. You can dodge me once maybe twice but by then im already ready to stun you again and since you constantly busy evading me ill already be healing it all over from healing signet.

Hammer might have had a serious nerf to two of its damaging move but it still will likely obliterate you if you dont have stability and even then ill still deal more then enought damage to treaten your life or reduce your stability duration by a fair time by blocking with the shield or kiting around myself, + this build has both the mobility and the damage it needs to take down people, all i need is to gear full zerker activate my signet then ill have more then enought critical rate to crush people head. best yet is that the hammer got a ranged aoe cripple (gota laugh at people who tries to run away and god knows they always try no mather how many time you show them they cant outrun you)

20 0 20 0 30

All this post just to say prety much warrior got more then enought dash in its build to close up to anyone who actualy tries to kite it and is likely one of the most mobile class in the game. Im just giving exemple but dont assume that just because you fighting a warrior you can just kite it out since prety much all good warrior will have means to close up the distance.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Zerker should keep rewarding neolike dodgers but should punish people who dont better then this, indeed.

I just want zerker to be less attractive to player so that we keep more option to the endgame content. People who dont run zerker may not be obligated to do it by the game to run the content but theyd rather run a build they will never be able to use correctly then to be shunned by the elite community, thats a very wrong way to go.

Everyone wants to be Elite who doesnt, if zerking everything out means behing elite players will all go toward it even if they cant do it right (aka bad zerkers wich are now all over the place) and it will result into the death of originality and build freedom (hey that guy is doing better then you do at both damage and survivability with a non zerker build yet because you run the meta you think yourself the best of both please stop lying to yourself when your constantly getting downed at the start of fights).

Can’t a player actualy be elite and run anything else then zerker actualy? Break the mold and be actualy unique? Well right now no because behing zerker is what behing good means. I run a lot of condition build and im actualy WAY above the average pve player when it comes to doing dungeons. I run with pugs only in fractals and likely ive been proving my skill more often by finishing the game content without zerking it then by running my warrior for pure damage because right now not running a meta team = more risk wich also = increased difficulty.

The very argument that zerkers all gets out to justify themselves is ‘’we are more glassy we take more risk and the fight has an increase in difficulty’‘. We take the same risk if not more risk as you do because at this level getting 1 shot by boss is common no mather your gear, so how come do you guys get to have a spotlight as the ’’elite’’ community when its actualy easyer for you to clear content then it is to the others?

On equal skill level and between two player with perfect ability to dodge hits who do you think is more skilled for finishing the content, the zerker team who speed run trought it or the average pug which gets it done despite the clear disavantage and at the laugh of the odds? As Terrasque said it came to the point you are reducing the risk and getting rewarded for running zerker rather then anything else.

Fun fact : there will ALWAYS be a meta. Pro players ( the elite ) will ALWAYS run the optimal meta.
No matter how much you try to shove " build diversity " down our throats you will never be " Elite" if you don’t run the meta. That will NEVER change.

Count the number of assasin/warrior/ranger meta builds in guild wars 1 this is what happen when we have an equalising variant in the game wich scales prety much all build on the same level make things interesting and give somewhat of a margin to the possibility of ’’random’’ and surprise in both pvp and pve. I could number the possibly availlable meta build in guild wars 2 on a hundred of pages yet because personnal physical damage based build outdps them all by a good 10 time fold no one will run them let alone try and create them.

I don’t even think I understand what you want to say – but here’s the deal.
IN Guild Wars 1 – there was ALWAYS a meta – that would constantly change BUT there was ALWAYS a meta.
In PVE if you were trying to do any elite area speed clear you HAD to have the BUILD AND GEAR that the meta required.
In GvG and PVP you played the build that your team was doing IN the current meta.

Only low-tier PVE and PVP players were running around with BYOB ( Bring your own build).

likely you didnt do RA because running the meta in RA gets you killed period. The meta was somewhat fairly decent in all situation but didnt excel at anything while specialised build would get you trought the whole 25 win easily if you didnt encountered a direct counter. (Kinetic armor monk and healing dervish forever)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[Ranger]Power Ranger Longbow Needs Change

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

I agree longbow needs a buff to damage but i think the best way to do that would be to make longbow proc might on critical strike the same way greatsword does for warrior.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[Ranger]Power Ranger Longbow Needs Change

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

rym is likely a pet hater its ok theres a thousand like him. i think the best way to fix that would be to simply bind the pet stat to the beast mastery traitline and the master gear once and for all

traited = huge damage
non traited = absolutely no damage

that way you can trait yourself however you want and deal great damage without a pet, however you have to run the pet tree if you want the pet to be effective as anything else then a buffer.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[Ranger]Power Ranger Longbow Needs Change

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

3. Make pet to work more like a extra, very small damage, but instead very survivable and utility-providing tool

Please dont do that. While i agree pet damage and ranger damage depends on each other the option to actualy run a decent damage beastmaster shouldnt be removed from the game at the expense of personnal damage either. Pet damage should be related to gear and so should be its survivability. You run zerker gear you get to have a zerker stat pet you run a carrion gear you get to have a carrion stated pet (currently you only gain from condition damage) and if you want a tanky pet then for the love of melandru go ahead and wear sentinel or knight.

Mainly i think the best bet would be to switch beastmastery +300 to all pet stat to:

1. Pet gain a 3.33% of master power toughness and condition damage per trait point (up to 100%)

2. add a trait to the beast mastery allowing the pet to gain a good percentage of the master stat point so that only people who realy invest into their pet get to actualy benefit from it that much.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Increasing the monster armor would definitively kill all spec wich runs on physical damage however and not just berserker. While i do agree condition damage would get a revalue what about those poor guys (the rangers) who are forced to run around with pets or the necromancer minion master wich can hardly have its damage upgraded in pvp yet is barely decent damage wise in pve. Wed have to actualy either give them a damage scaling increase based on power at the cost of a small loss to physical damage(this wouldnt affect their actual damage in pvp save for wvw because PVP stat set is based on a single amulet and your personnal runes) just to put them back to the same level as prior to that nerf.

I do aprove your subjestion but there will need to be fix to physical damage specs wich dont actualy run on zerker critical damage in the first place to compensate for these loss. Please remember were trying to make it somewhat fair for everyone.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PvE]Why do YOU dislike Rangers in dungeons?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

…i did not said that you are a bm bunker but it got his reason why the people dont take to much in bm..it´s nice that your pet deal such a massive dmg but my pet deal a good constant dmg and me much more than you, so it´s a beastmaster build cause i play with my pet and make the dmg together with my pet

in the ends you likely deal a little more damage then me because of the temporary vuln stack and the advantage of behing able to use signet for both you and the pet (signet of the beastmaster should just be removed from the game and be given by default, this has nothing to do with a ’’marksmanship’’ traitline in the first place). I think the builds actualy works similar damage wise save for the fact that since you run vuln people like it more, while my build is likely slightly harder to kill and will likely keep pet alive in most battle effectively running similar damage but less personnal burst (well i like it that way anyway).

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PvE]Why do YOU dislike Rangers in dungeons?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

i got 0 25 0 15 30

im FAR from a pet bunker… im an all out critical/damage pet burst hybrid build here

I got both the skirmishing and the beast mastery take a guess at how i deal my damage? 30 point in marksmanship in no ways improve my pet damage as much as running beastmastery but i get your point since you proly want to run it without using the pet.

Im perfectly aware some situation makes pet mechanic feels weaker but thats a problem i rarely have to cope with.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

since power is prety much a stat wich appears on every item including critical damage it would indeed significantly lower the dps of zerk class increase the value of condition damage and likely put a revalue of all spec wich use pet damage (pet have static base damage and gain no advantage from the player stacking power or critical damage)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PvE]Why do YOU dislike Rangers in dungeons?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

This… And if a ranger joins my group with a bow equipped. They are insta booted.

Really? You kick a RANGER because he uses ranged weapons? It’s like saying i’ll kick a thief if he uses daggers.

This is the best post ever.

I want to be ranger so I need bow, I want to play guardian so I will better equip shield, I want my warrior to be barbarian one so I must use double axes. I’m the best thief in game and I’ll steal thy gold. Don’t worry my friends I’ll use my necromantic powers to bring you back from the dead.

RP Wars 2.

Ranger is not a class, ranger is a state of mind. And this state is what we hate.

Running sword only on ranger also is a state of mind as justified as it is.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Zerker should keep rewarding neolike dodgers but should punish people who dont better then this, indeed.

I just want zerker to be less attractive to player so that we keep more option to the endgame content. People who dont run zerker may not be obligated to do it by the game to run the content but theyd rather run a build they will never be able to use correctly then to be shunned by the elite community, thats a very wrong way to go.

Everyone wants to be Elite who doesnt, if zerking everything out means behing elite players will all go toward it even if they cant do it right (aka bad zerkers wich are now all over the place) and it will result into the death of originality and build freedom (hey that guy is doing better then you do at both damage and survivability with a non zerker build yet because you run the meta you think yourself the best of both please stop lying to yourself when your constantly getting downed at the start of fights).

Can’t a player actualy be elite and run anything else then zerker actualy? Break the mold and be actualy unique? Well right now no because behing zerker is what behing good means. I run a lot of condition build and im actualy WAY above the average pve player when it comes to doing dungeons. I run with pugs only in fractals and likely ive been proving my skill more often by finishing the game content without zerking it then by running my warrior for pure damage because right now not running a meta team = more risk wich also = increased difficulty.

The very argument that zerkers all gets out to justify themselves is ‘’we are more glassy we take more risk and the fight has an increase in difficulty’‘. We take the same risk if not more risk as you do because at this level getting 1 shot by boss is common no mather your gear, so how come do you guys get to have a spotlight as the ’’elite’’ community when its actualy easyer for you to clear content then it is to the others?

On equal skill level and between two player with perfect ability to dodge hits who do you think is more skilled for finishing the content, the zerker team who speed run trought it or the average pug which gets it done despite the clear disavantage and at the laugh of the odds? As Terrasque said it came to the point you are reducing the risk and getting rewarded for running zerker rather then anything else.

Fun fact : there will ALWAYS be a meta. Pro players ( the elite ) will ALWAYS run the optimal meta.
No matter how much you try to shove " build diversity " down our throats you will never be " Elite" if you don’t run the meta. That will NEVER change.

Count the number of assasin/warrior/ranger meta builds in guild wars 1 this is what happen when we have an equalising variant in the game wich scales prety much all build on the same level make things interesting and give somewhat of a margin to the possibility of ’’random’’ and surprise in both pvp and pve. I could number the possibly availlable meta build in guild wars 2 on a hundred of pages yet because personnal physical damage based build outdps them all by a good 10 time fold no one will run them let alone try and create them.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[PvE]Why do YOU dislike Rangers in dungeons?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

beast mastery bambula… beast mastery. why does everyone consider that investing 30 point so that your pet gets to have 300 to all its stat as well as damage and effect boost is actualy a poor choice when it makes both your and your pet life easyer. pet deals more damage pet dies less you get more healing power and you even get to have lower pet recharge swap, whats the loss vs what you gain with marksmanship id choose BM anyday over opening strike. Only reason Bm is not in the meta is because the guy who created it didnt expect pet to do anything more then dying and hed rather have the damage bonus on him then on his pet wich is a awfull prejudice.

Sure your pet dies fast in WVW but we talking about a PVE meta here and MM hardly provide any real benefit save for non permanant stacks of vuln and a free 300 power to yourself.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[PvE]Why do YOU dislike Rangers in dungeons?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

1. 30% condition dura is useless in a zerk build

2. 300 power is a fine tradeoff if youd rather put those 30 point in beast mastery wich result in pet hiting harder surviving better and even providing additionnal effect

3. Vuln stacking can be done by other profession such as necromancer nade/bomb enginer and warrior and the vuln stack you place are far from behing worthwhile in a long fight its just a cute opener wich gets in and goes away + the free critical on opening strike is actualy useless because you already do a critical nearly all the time.

Sure i could go that trait path so that signet affect myself as well but lets be honest everyone wants signet of the beastmaster OUT of the marksmanship tree and applying at all time so thats not enought of a good reason to pretend MM is actualy any decent as it is right now.

We can talk about brigning spotter to dungeon when it gives 15% CRITICAL DAMAGE instead of the critical chance.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

i think he just said that theres actualy no defrence in difficulty between fighting as zerker and fighting naked :/ wich is prety much true save for the damage loss

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3