BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
id indeed want to see whats coming in store for ranger a little ahead of time.
As i said it was more of a pre battle preparation.
within 7 second what lupicus can even do to you? Its more a mather of pre battle preparation then an actual fighting issue. I believe within 7 second lupicus will likely do 1 to 2 move and its likely not gunna be a lethal one but i might be wrong so ill go check that video once im home to see how well their fight went.
I also proposed to nerf pet damage in proportion to keep the gain to a decent yet not overwhelming amount. Point is to give glass cannon damage to pet when the master is himself a glass cannon and limit the damage of tank style ranger pet.
If we are to gain a total of +25% damage above the current stat they will need to make it so the pet loose 50% of its damage when geared toward bunkers (those guys can always run moa i heard it actual does partywide heals)
Not realy much of a challange despite the time i take to kill lupi… its not the time it takes that mathers its the effort and i dont have to make much to get lupicus down.
The little confort i find is left in the fractals
we aint talking about nerfing phantasm scaling we talking about giving the phantasm stat scaling to pet as well Nerfing never was part of the discution
The very principe of a game boss is that they need to provide challange, but eh i guess it all comes to the guy rushing into bowser with a mushroom getting invulnerable for a few seconds and cutting the bridge with the axe once we at that point.
Maybe your right maybe what they need to do is make every class spec stronguer… problem is the impact it would have in pvp. See condition damage is already over used in world vs world and if we boosted it even further it would become a problem. Id love to see all pet boosted big time but Minion master would become a serious nuisance in spvp.
Btway Molch it takes 2 minute to recruit a party, and a lot more time to recruit actual decent player. Most player that run Meta also do care about the builds and will leave the moment something doesnt go the way they want (aka seeing a MM necro or a ranger). This leave you with very little choice amonst the actual decent players but eh i do catch a good player once every 10 members.
the differance is
Ranger = Teamwork and symbiosis between pet and master to attain a perfect companionship fighting level.
Warrior = Weaponmaster who is deadly with all and any martial weapon
Ranger name from some rumor was supose to be beastmaster but it remained the same for the purpose of avoiding confusion.
its not about the number of people that can do it its about the fact it can be done.
Depending on how you trait will affect how much damage your pet deals. I run a Jaguard in a 0 25 0 15 30 traitline specialised on proccing might to pet and dealing indirect damage and my pet deals his 3k auto attack. Considering i do my own 2ks i can prety much say we do around 5k per second on AA when fully stacked on might.
Pet arent very apreciated around reguardless of how good they are wich is sad
As for in dungeon if they where this OP wed use them more often in elite running.
mainly they OP in pvp the actual situation is about pve.
well what about them adding a trait that gives pet ability to scale a specific stat?
Tbh i just want my pet to deal actualy visible damage when traited toward it and stop striking like if he wanted to play with a whool ball. Beastmastery is hardly as glorious of a spec as it should be right now because reguardless of if you trait or not for it the pet prety much still hit like a kitten and most of the damage comes from you. Since you basicaly have to sacrifice personnal dps to put trait in the pet traitline pets should be way stronguer then this when traited properly.
Either they give us back the damage the pet did in Beta that they nerfed countless time either they find a way to make the pet damage viable… i dont care how they do it i just want my kitty to deal the 50% of my personnal damage his trait spec is worth.
Currently traited
0
25 (pet critical increase, pet might)
0
15 (pet gain boons increased regen time)
30 (pet cooldown reduced, cat deals bleed, pet gain regeneration)
running signet of the hunt, sic em, signet of the wild, rampage as one
yes im highly pet focused and currently my pet has done his best crit as a somewhat 10k bite likely with all burst used and at 25 might stack.
on a side note (if they make signet proc to both pet and master this might be interesting)
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i run zerker and rampager only on all my class.
However i run minion master, phantasm mesmer, beast mastery ranger (non sword), Meta zerk warrior and meta zerk guardian. None of my spec use clerics or are actualy based on tanking gear. I try for a balance between survival trait and damage trait when possible.
Im not hating on the zerker gear spec. Im hating on the direct damage specialisation wich limit trait to a single mind set. For all i care ill likely keep gearing for glass cannon on somewhat average damage specialisation.
I ran the whole game and get my fractal lvl 49 done as a meta guardian and im by far way better then the average player i just dont happen to like the ‘’burst everything or fail it’’ way of thinking around here. Im actualy a very good player reguardless of preferance toward trait lines. Sword/Sword… to be honest i run rifle/rifle battle rune as a off spec (kill shot spamming) to my meta warrior when im bored and if i ever run a condition damage build its never as tank but always as rampager. Ranged is highly disregarded in this game, pet as well the only spec that actualy works right is direct contact personnal damage. Sure im running a Zerker without running the meta but people seem to consider any trait setting other then the meta as trashy.
Ill keep it clear, i dont care what the gear gives what i care about is how the dps mindset limit our trait and specialisation choice to single options.
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Fror…. ill give you some reality here
Play how you want generaly force you to team up with a majority of player that either got kicked because they where playing ‘’how they want’’ or simply arent good enought to join a disciplined party in the first place and got no clue as to what to do (generaly is the case). You will never or nearly get to have decent player in a <<play how you want<< team because the good players runs meta and create restricted party of their own where other good players will go. Where goes the rest of them? They go with guilds or they dont go at all because they want to have it easy. What remains is a very smaller part of the community wich will likely leave you with a stressfull and tedious running for something anyone with the minimum of experience will do easily. When i play how i want i dont get to see good players in my party often and more often then not i even have to kick people for either behing totaly oblivious or just not wanting to learn. Every single dungeon run i do force me to constantly teach people how to play and what to do and sometime i wish i simply didnt have to do it.
Playing how you want often force you to take with the leftover instead of the prime rib steak the end game community is worth. This result in the stuff behing totaly frustrating.
Killing a boss in 1 to 2 minute is perfectly acceptable long as they actualy get to fight for real. I cant watch the vid right now but ill gladly take a look once home
So let me get this strait they killed a boss in 7 sec and your reaction isn’t “wow that’s pretty good how’d they do that. Can i learn how to improve from this?” it’s “Oh my gosh i can’t do that neither should they that’s wrong. we need to nerf something”
I dont care if i can do it or not i think i said it before. I think no one should be able to down a hard fought boss within less then 5 minute. Some things should simply remain impossible even at the highest skill cap
The idea and the hardwork actualy is good. The reason why it worked however is not.
At this point overdamaging a boss to the point of breaking the game to its simplyest is simply wrong no mather how skilled the players who did it were. The issue is not the player themselves its the tools theyve been given to do it.
I would rather see a world of tanks and support with damage as a back role in a heavy damaging mob fashion then a quick kill skip the mechanic game.
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because it makes all the other build looks like noob builds and shackle me to a single role. I dont care if im better at this role then i am with any other spec i just dont want to play it constantly.
We both know that if they improve all the roles to the same level as zerker we just going to go back to the trinity again
An improved control is the same as a tank
An improved support is just the same as a healer
Support and control is easily achieved even by the DPS spec so why play it… what incentive is there for the players to actualy run some form of it in a concentrated way? Truth is this game is so focused on how fast we can take down the mob that no one will see the usefullness of those build until they either get improved to the point they are definitively OP or until the damage itself becomes subpar to those roles as an actual supplement.
If we had a game of somewhat equaly damaging character with few differance and having damage wasnt this rewarding some player would likely focus on keeping mob inactive and incapacitated rather then killing them as fast as possible.
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Congrats kyubi, you are the first person that I have come to truly hate on these forums. You represent everything I loathe in the human race. Your posts are never constructive, all you are trying to do is to shape the game in your image without a single spec of regard for other players.
But to the topic: speedruns are the meta, because there is not enough new content to challenge players to do anything else. Berserkers melt in a matter of seconds when things don’t go right, and unless you are experienced in running the dungeon, things never go right. All that you hate on are guilds and groups that do manage to do the things right, and receive proper rewards for their efforts, which are still sub-par to rewards from open world content which requires no effort other than time investment. You have never backed any of your claims by your own videos and findings, you have ever only hated on things others have done, which you could not.
I wouldnt do it even if i could in the first place. To be honest yes your right i do this because im fighting against something, Glass cannon meta build and yes im doing all in my power to murder it. So yea i gladly provide the dev all proof there is needed if they will actualy burn it to the ground. This is not hate, this is an attempt at freedom
Because i play many build wich are disregarded as useless because of Meta zerker very existance yet still deserve some apreciation. While i do have a meta warrior and a meta guardian i would rather play hammer or dual sword but i cannot. Because play how you want gets you nowhere in this game. Behing shackled by the way a blind community view the game is whats left of a future to actual good player in Guild Wars 2. When i join a decent party and offer to run something what do i get everytime? Pleaaaase run your warrior pleaaaaaaase run your guardian we dont want to have more condition damage or control based unit in our party because its useless.
Im tired of the constant waste of time required on a game where im shackled to playing only 1 role because people are blind to the usefullness of the other specs all this due to the fact damage is king. In every single game including the ones where tank and healer are omnipresent supportive unit have little value save for their ability to heal people. I ran SOS beastmaster and MM in guild wars 1, i wish for that era to come back.
Why am i still playing if im sick of it all? Because i gave up on the constant increasingly boring end game dungeon runs wich doesnt serve any purpose but to stack gold to play alts only now in order to lvl them to 80 and gear them fashionably all while working on my personnal gimmicks and because i keep hoping and fighting for a future where all the builds are equal in the eye of common dungeon runners.
Running a non meta is viable in pug yes… but does it bring you respect? Was any minion master or turret enginer ever praised for his work? Do you guys even respect that staff guardian who keeps buffing you or that elixir enginer who keeps sending boons to the team? No you dont because people all think pets and supportive roles are for noobs and that players like that only deserve the kick button in an organised party.
Its funny how from one side of the forum im fighting for the pets to be actualy competitive and on the other side im fighting to kill the pure zerkers. What im fighting for? To be honest what i want is simply for all build to be equaly effective without discrimination. I want my darn minion master or my turret enginer to hit as hard as the guy next door who run a full glass cannon build but that aint gunna happen right? If i can actualy get glass cannon to be slightly better then pet builds at worse ill likely be fine with the final result but thats not gunna happen as well.
So yes… go ahead and hate on me for hating on the one build everyone including myself play so well it became the only viable build.
As for FGS how about they reinforce all other attack damage save for rush on FSG so to turn it into a burst mode for ele in about a same fashion as the warrior great sword without making it overwelming. That 1 is actualy somewhat interesting
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Well its like the early day.. i guess karma is a precious ressource now. I never actualy abused of any of those trick to get my karma and im prety much at 1 mil but i got it over the year because i didnt spent it.
Wait, so running dungeons was a trick or abuse?
And getting dailies and monthlies?
And using karma boosters for what they were actually intended for?
I think you really need to reevaluate your designation of trick or exploit. Because frankly, even running an event in the game is apt to become a trick to you.
Sure its 100% legit but i never actualy used them to begin with. Never cared to actualy, i realy dont get why they even added those items in the first place (30 karma booster in bank o_O what are these for? I think i forgot)
Well its like the early day.. i guess karma is a precious ressource now. I never actualy abused of any of those trick to get my karma and im prety much at 1 mil but i got it over the year because i didnt spent it.
i dont recall prowess and concentration to be a stat… oh well at least they proc regeneration to everyone
‘’it will be much like the over zealous karma nerf.’’ When was that already i might have missed it and i barely noticed because i aint farming karma that much, just doing my event as i find them.
Thats likely what will happen and in one year or two well actualy see a random nerf to FGS along with some more scarlet stuff because Anet likes to takes its time and prioritise the living story but yea we likely gunna see something.
No but i dont expect them to watch placidly as a team of player just proven them something in the game is totaly nuts. What do you think will be their reaction?
Nah i just cant agree on something like this wich is near exploitlike.
Im more then satisfyed by taking down lupicus with a pug team without wiping so idm not having your level.
Nothing personnal, that you guys figured something this powerful and applicated is a tribute to skill, however such stuff generaly are a hint that something needs to be fixed.
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Again it just legitimise their choice to nerf zerker damage slightly but i think 10% damage loss is hardly punishing enought.
Instead of nerfing everyones damage to fix damage against mobs in PVE, they could just bump mobs toughness in PVE!?
Nop, sry, makes to much sense…
Thats actualy a very constructive idea and it might even be recommandable. Not for all mob however because jf they raise the armor cap to much its just gunna be punishing everyone but condition damage build and it will be the same as if nerfing zerker. Maybe all we need is larger variation of the armor stats amonst mobs so to make build effective and inefective in defrent situation aka the rock dog theory.
Fiery rush however is clearly a problem.
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Its not about a mather of tries its about the fact they actualy managed to do it.
Sure im an average player who does his high fractal every day i aint anything special like any of the people in this vid. Doesnt change the fact that no mather how they did it they actualy managed to down a very huge health bar boss within 7 seconds and this is not balanced in the least. An average fight should last at least 1 to 5 minute even with maximum damage. A hard fight like this one? 10 minute at least
As said either the boss needs a revision either something in the game is broken big time and needs attending to.
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Problem is to find it.
Its not a threat i just dont like it that player can down this boss within 7 second. If a nerf to flaming great sword is necesary the dev will do it.
Its just my personnal judgment here but id devinitively not want the development team to miss this post just because its in the dungeon forum :P
They read everything we post. They just don’t respond because it’s more of an office joke to them tbh.
Like, “oh look did you see what they’re complaining about today? It’s like they think we have a dungeon team, LOL”
I’m kidding Anet dev team rocks. <3
I like the anet team a lot as well and im sure they currently are looking deeply at this post. Likely we about to get a lot of guy storming in to protect the zerker way and just as many people to burn it down.
As guanlongwucaii mentionned maybe fiery rush is overdue for it.
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Its just my personnal judgment here but id devinitively not want the development team to miss this post just because its in the dungeon forum :P
If they feel like examinating it its up to them. Im not posting any argument neither am i here to back a theory i just want them to go see it :P
Either it will warn them that their boss are made of paper either they will nerf something badly, either they will do nothing :P
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Ill gladly celebrate it by puting it on the class balance forum as well so that as many people as they want can see it
are you glad now even the dev will see it.
Good job and impressive work but im sure the development team is litteraly dying to see this topic and since dungeon is likely abandonned by the dev it would be a shame if they didnt actualy get to see how quickly a well geared zerk team can take down a boss.
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im just making sure the Dev actualy see this. Idc what they nerf i just want them to nerf it to the ground so that it never happen again.
Im bringing this topic to the profession balance topic so to make sure the dev see the abomination damage builds have wrought upon the pve part of the game… how can they pretend the game is balanced when a well organised team can down lupicus in 7 second.
Idk what the exact culprit is but it needs some attending to
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Dev please look at this abomination youve unleashed and tell us again that this game is balanced…
i laughed for 2 minute… great job
Ranger did use to gain health from pet attack in guild wars 1. It was called predatory bond or something and it healed ranger for about 23 per strike (on a 600 hp bar)
I perfectly see this signet as a effective source of healing but the gain should be reduced to about 3% of the ranger hp (aka 80 to 100) per pet strike.
The current passives stats are insulting.
They need to slightly reduce the current damage in order to avoid making pet overpowered all while adding the ability to scale damage crit damage and precision. While pet deserve a good 25% to 50% boost to its damage it shoulnt be worth a player full damage on its own either. Point is that a tank ranger shouldnt end up with a heavy damage nuker pet.
On a side note one should remember that the pet does not deal aoe dps since its attack cannot cleave, they need to fix that.
To put it a different way, consider the pet with today’s implementation:
Damage = MIN to MAX
MIN: beastmastery at 0 points
MAX: beastmastery at 30 points
MEDIAN: 1.0With your proposal it’d be: 0.5 * MIN – X * MAX
0.5 * MIN: beastmastery at 0 points, gear with no power nor precision
X * MAX: beastmaster at 30 points, full zerker gear
MEDIAN: TBDSo the first big question is what would be the MEDIAN for most players. If the MEDIAN drops below 1.0 then you nerfed most builds. If it’s above 1.0 then you buffed most builds.
The next big question is what is what’s X? If X is 1.0 then you didn’t do anything other than nerf pets (i.e. MAX stayed the same, but MIN dropped by 50%). If X is larger than 1.0, how much larger? How much damage should a glass cannon pet do? Is 2.0 the number you want? Is that OP?
So where I’m going is you made the system more complex and there may not be a corresponding benefit. If you go to the extreme and get a little more pet damage, was that worth it? What if the pet damage for most players drops (MEDIAN)?
It wont drop as long as the pet gain more damage from power then it had before the nerf. It will drop for condition spammer who dont run rampager however and it will highly drop for cleric or tanky ranger who dont run neither cond damage or power.
Its not Op if the pet gains better damage at the condition of the player running a glass cannon build. Its Op only if pure tanks benefit from it to the point of having all the advantage and none of the consequance. A zerker or a rampager player using the pet traitline should be rewarded for running glass cannon in the mean of increased pet damage.
If most build totaly ignore the beast mastery traitline to the profit of other traits… then yes i nerfed most build.
The other alternative would be to put a grandmaster trait to the beastmastery wich increase the pet damage based on the master but keep the stat for the ranger that dont spec into it or remove the 300 point of beast mastery and replace it with stat percentage gain for pet instead.
see your discussion of ranger totally misses the point, ranger is supposed to select their pet based on what type of build of pet they want, support, dps, tank, range, debuff. It makes more sense that pets have their own stat spread than it be based on the rangers equip. If you want a dps pet, you pick one.
We can keep it that way all while fixing the horrible damage the pet deals. I agree pet have their personnality imprinted into their stat but those pet could gain various percentage depending on their type. Pet wont loose their stat identity they will just become more viable for the people who actualy want to run them for their actual purpose.
Pet are NOT damage viable right now and wont be unless there is a way to seriously increase their damage cap while remaining somewhat balanced. To tie a part of the pet power to gear would help that purpose.
Pet also run differant variant of builds… A bear will ALWAYS deal less damage then a cat reguardless of how much damage boost i get, same can be said in any situation where a pet is involved. The bear however will always be tankyer then the cat and no power bonus will change that.
You may pretend a ranger has 30% of its damage took off by pet… but a beastmaster who specialised into it runs 75% of its damage into his pet claiming for an improvement to beast mastery damage is just legitimate.
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To put it a different way, consider the pet with today’s implementation:
Damage = MIN to MAX
MIN: beastmastery at 0 points
MAX: beastmastery at 30 points
MEDIAN: 1.0With your proposal it’d be: 0.5 * MIN – X * MAX
0.5 * MIN: beastmastery at 0 points, gear with no power nor precision
X * MAX: beastmaster at 30 points, full zerker gear
MEDIAN: TBDSo the first big question is what would be the MEDIAN for most players. If the MEDIAN drops below 1.0 then you nerfed most builds. If it’s above 1.0 then you buffed most builds.
The next big question is what is what’s X? If X is 1.0 then you didn’t do anything other than nerf pets (i.e. MAX stayed the same, but MIN dropped by 50%). If X is larger than 1.0, how much larger? How much damage should a glass cannon pet do? Is 2.0 the number you want? Is that OP?
So where I’m going is you made the system more complex and there may not be a corresponding benefit. If you go to the extreme and get a little more pet damage, was that worth it? What if the pet damage for most players drops (MEDIAN)?
It wont drop as long as the pet gain more damage from power then it had before the nerf. It will drop for condition spammer who dont run rampager however and it will highly drop for cleric or tanky ranger who dont run neither cond damage or power.
Its not Op if the pet gains better damage at the condition of the player running a glass cannon build. Its Op only if pure tanks benefit from it to the point of having all the advantage and none of the consequance. A zerker or a rampager player using the pet traitline should be rewarded for running glass cannon in the mean of increased pet damage.
If most build totaly ignore the beast mastery traitline to the profit of other traits… then yes i nerfed most build.
The other alternative would be to put a grandmaster trait to the beastmastery wich increase the pet damage based on the master but keep the stat for the ranger that dont spec into it or remove the 300 point of beast mastery and replace it with stat percentage gain for pet instead.
Whole point is to make pet a viable specialisation for those that want to specialise specificaly into emphasing it, while keeping it somehwhat ordinary for the regular ranger who dont use this traitline
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@kyubi:
Pet damage is impacted by the beastmastery trait. So it’s not “static” as you say (more beastmastery = more pet power stat = more pet damage).
With these changes, you’d essentially get a freebie (i.e. better pets without spec’ing into beastmastery). As it stands currently, you have to sacrifice traits (points into beastmastery) to make your pet more effective.
If you switch pet effectiveness so it’s based upon player stats, there is no sacrifice — you get a high DPS pet just for using high DPS gear (which most players use right?). In addition, you make pets wet-noodles for tanky ranger gearsets. So it reduces build variety in that way.
Yes I know you are saying beastmastery still has an impact, but if that’s true then what did you gain by making your player stats also work? You nerf’d the pet damage to compensate, but then if you go zerk is your pet any better than it was before? If no, then you came out as a loss over the current implementation. If yes, then you effectively nerfed beastmastery and screwed every ranger that put points there.
Reduce the pet base damage by 50% and check how much damage it does… if the guy aint specing into beast mastery hell likely loose that 50% damage by default… now if beast mastery actualy worked as to add 1.5% of the master stat to the pet on each trait point or something around instead of a flat 300 point nobody will ever brag about we could actualy get something interesting.
Scaling the damage is the solution but theil have to dramaticaly reduce the base damage the pet does unspeced before applying it.
if a speced ranger gain 150% of the pre change pet damage and a non speced ranger deals 50% of that damage we get something worth using the beast mastery traitline for.
300 power isnt significant enought of a change to actualy make pet viable as a weapon in the first place when it will barely achieve about 1 to 2k more damage at best when fully buffed and for a very limited amount of time (yay im spiking a decent amount of damage ah darn the 15 second 1 minute cooldown buff is over).
Whats your pet 4k crit on maximised circonstance worth in comparison to what the other class do? Nothing, and thats twice as true if you had to sacrifice all your trait for the purpose of pet damage to the point you yourself end up weakened. Running beast mastery and sacrificing own damage should be as worthwhile as not doing it.
I can run full berserker armor or cleric. Will this have an impact on my pet damage? mo it wont and since basicaly i just wasted 300 point on a thing that wont benefit my overall damage to begin with because a 300 point to my pet isnt as good as 300 point to me especialy since i can just spec pure condifion damage and run bleeding spam with the pet doing the same damage as before yet dealing increased damage from condition. This isnt promoting zerker pet at all.
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Phantasms can be dodged (and put on full cooldown with no phantasm for the duration). If you want that for your pets then I think you might need medication.
Phantasm and clones die when your target dies. I’m thinking you wouldn’t want that feature either.
In short they are different animals (pun intended).
P.S. Rangers already have a trait line that boosts pet stats. Having the pet stats further increase off the player stats would be a bit OP maybe?
Not with a base damage nerf of 50% to compensate for the gain of power. This result into the pet behing weaker for non beastmaster or damage ranger and stronguer for the people who actualy work on them. Right now you guys are enjoying the pet mechanics damage as an offside bonus to your own without even traiting for it because pet damage is static reguardless of the spec or the gear. Making the pet spec and gear tied would set it appart as something totaly defrent from what the sword meta is using it for right now.
Im 100% speced into my pet i got 30 in Beast mastery and 25 into skirmish all those trait revolving around providing my pet maximum damage, what do i gain? A joke on the same sublevel as the minion master necromancer who run tanklike and the turret enginer who just cant get their turret to deal damage to begin with.
Ranger place in the meta doesnt use pet at all… it would rather get rid of it and gain that 30% damage back then even use it. The ranger pet right now is considered a ’’weakness’’ of the class.
If with all trait in and a full might stack/vulnerability with full 25 stack of pet stat bonus my cat cant hit a 20k on clawing combo or at least nearby that damage when im 100% speced for it theres a huge issue to the dps that thing do. Especialy because its ONE pet and not 5 or 6.
You dare call a pet swap +3 stack of might a buff please tell me your kidding, this doesnt invite the ranger to actualy use the pet it invite it to dispatch it as a utility for the purpose of boosting himself. The current ranger Meta is utherly pet unfriendly weither its for condition transfer or actualy just denying the traitline at all pet serves only as a sacrificiable tool and thats if it can even raise to that challange.
one truth jportell. the pet doesnt do the damage in this build… the sword ranger does 90% of the total damage so stop pretending that pathetic 1.5k on crit the cat does is even worth bragging about because its not. We have to work treasure of imagination using all our other spells while denying our main tool to even get close to a specialisation here.
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@Op. The reason that ranger “pets” do not scale with your stats like the way that mesmers phantasms do is one simple reason.
Ranger pets have all their own base stats to begin with. Take the Brown Bear with its massive toughness and vitality… Mesmer phantasms have no base stats.Also mesmer summons are completely target bound and have a much slower rate of attack than your pets.
Then add to this if all ranger pets scaled with your stats ON top of having their own base stats on top of having points in the beastmaster line further improving their stats then we would have things like OHKO pets that can deal massive damage because their stats are getting supplemented by multiple places.
This argument can simply be broken down in one way. If you want to increase your pets stats, spend points in the beast master line and do it. The same way a mesmer has to spread their trait points across three different lines just so their phantasms don’t hit like a wet noodle.
TL:DR Ranger pets don’t need to scale with player stats because they have their own base stats and an entire trait line that increases each primary stat (power, prec, tougness, vit) by 10 points for every one point spent in the same trait line.
reduce their base stat slightly so that their base damage is lower then right now… add pet stat scaling to this formula… we get pet that hit 1.5 time harder then before and can do critical damage the same as us. Its perfectly possible for pets to retain their stat identity without making them all into power house. All they have to do is reduce those that then add the scaling to it so that the damage improvement isnt to high. So stop getting out poor excuse to back up bad gimmick.
Btway im 30 into beast mastery and my pet still hit like a wet noodle even with 25 might stack full vulnerability and a jungle stalker… do you know why? Because out of fear of the ranger tank pet damage devs have nerfed them again and again to the point of oblivion! Damage scaling is the only way to make sure pets never again becomes OP on a tanking spec while keeping them viable for everyone who wants to use them as their primary specialisation. Or maybe you consider pet are only good for tanking and should remain as such. Well i dont.
wont mather if they can hit or not if im more scared of a dead rabbit then im scared of your pet damage. An ele can litteraly facetank your pet and laugh while overhealing himself from auto attack.
last time someone checked turret didnt scale despite what tooltip pretend… try the turret with a zerker armor then remove it and summon it again to check the damage.
I wish it was true, i reaaaaaaly wish those silly tooltip where telling the truth.
(edited by kyubi.3620)
weither you want to admit it or not phantasm are a ’’petlike’’ mechanics wich dies upon the target death. They have the same AI and the same principe as a ranger pet save for the fact that they die upon the death of the target. Im not saying that phantasm are over powered im saying ALL pet should have the same stat system as phantasm do for the sake of making them usefull to begin with and power balanced.
The only defrence is mesmer got a single attack wich has a 6 to 10 second cooldown or something. Yet the mesmer phantasm hold the answer to a balance between pet and master and a fix to all those pet bunkers who can take out people yet be tanky.
A phantasm mesmer will deal pathetic damage if its critical damage and power is low (likely he will even be unable to kill other player). Same should go for the ranger pet. The pet not scaling with the ranger stat leaves the door wide open to ridiculus build like ranger tank pet burst. Making it scale like the mesmer phantasm force the ranger to stick to a damage build if he wants to effectively use the pet as a weapon.
Pet stat scaling fix two thing
1. No more excuse for Anet to nerf our pet damage out of fear of a pet tank re-emergance or of a minionmancer bunker necro of doom wich couldnt be killed yet would deal heavy damage and take down people, (actualy minionmancer bunker would likely die should the minion damage be reduced and scaled to the necromancer stat)
2. We finaly get to have a summons who can make themselves usefull in battle when specialised for it and ONLY when specialised for it, the thing no longuer is a dead weight or a totaly op gimmick wich provide damage to tank-like spec. Id go as far as to make the elementalist elemental elite stat based to prevent them using those summons for a burst damage purpose when they running cleric build.
Summons currently are either OP or to weak.. Basing their stat on your own would make it fair for everyone
Also the tooltip is wrong, turret dont currently gain bonus damage from power. Its just a bug but i soooo wish it was true.
(edited by kyubi.3620)
It wont mather if the pet can hit or not in pvp because it doesnt do enought damage in the first place to even be worth the use. Nowaday people dont care to dodge or kite them what change would it do if they even changed the AI. AI is a pvp only issue right now im talking about a pve issue wich is pet behing useless both damage wise and survivability wise
This armor needs to come in the game for pve or at least a skin of it in black lion for idk 1000 gem? Id definitively buy it so my charr female elementalist or my asura can look like some crazy cool magician (charr and asura in robe looks stupid give us those tribal clothe in pve please)
or give us armor that look similar to it in regards of ’’skimpy’’. I love the fact human female can have a bikini while the male is bare torso. this makes this armor 100% viable to an asura or a charr spell caster who wants the ‘’mysterious shaman mage’’ look.
Asura and charr needs a naked armor like this one in pve or more like it and im not talking about feathered.
(edited by kyubi.3620)
give us the ’’masquarade’’ spvp armor in pve and all our asura will look twice as more sexy.
Charr have realy little mage like armor that dont make them look outright strange or dont cover all the fur
Spotted the ’’Masquarade’’ light armor set in spvp it fits on charr female so well it should be a tier 3 item.
So why is it pvp restricted only? Please give us this armor to pve as well so that i can run my charr female elementalist and pretend to be a flame legion female shaman without wearing the ugly and bulky flame legion dress (its not that i dont like pokemon but charrizard is over rated)
Either way charr needs more skimpy dress like this one that have that tribal look in the game for their magicians.
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