BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
hey artemis where is Dritz
As for thief backstab… thief wouldnt be thief if they couldnt open up stealth with a huge damage spike or didnt got a 1 hit KO chain up their sleeves.. Its how GW1 assasin opperated its how sneaker in about any game opperate. Cheap shot and heavy damage oppener is thief trademark… lets at least leave them some gimmick they can run can we?
You know i think Lion arch might actualy become a new lvl 15 to 25 training zone intended for tengu while we will have the lvl 1 to 10 in dominion of the four Wind and a new town South. Lion arch was in the way they had to obliterate it… its as obvious as this.
Next we going to have a flying city or fort Trinity as our home… just you wait :P
I think they actualy doing this on purpose to force people back to the 5 major city wich are somewhat empty and dead at the moment. Likely the black citadel and divinity reach are going to be the new main towns.
Either way the marrionete is likely about to do a ‘’IM FIRING MY LASER’’ test right over lion arch and turn it into a empty crater wich will take us 2 year to rebuild. If dominion of the four winds open however we might get a totaly new city wich make office as a battle estate and a start point for a tengu playable race
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I feel we all about to shift from lion arch to a new home city aka like in another game a lot of people know, anyone else believe that?
why am i utherly laughing at all this?
Few people if any, actualy care to look at the forum or even knows it exist. Not all of them are English either and might as well Wind up on the french forum (lots of poor player there) or other language forum. If I was to make a percentage of how many of the playerbase actualy check the forum I guess we would be good for at best 10% of the community. It took me 1 year to even bother taking a look at the game forum and ive always been fine prior to it.
Saying the forum have topic is not actualy an excuse… people want to play not to read. Education in game still is and remains the best method.
went to actualy do AC story the other day… we burned nente down so quickly that he never actualy had the chance to teleport to melee stance and he died at middle prety much while underground so we didnt get any loot but it was still funny (venomshare thief with basilisk venom was a great help)
yea…. can i please have the name of the new pet that likely ISNT the lion?. please tell me its the rainbow nix making a comeback 8D
of all thing just give pet power critical damage and condition damage scaling already and reduce all those base stat by a small ammount to compensate and avoid a to large gain.
loose 25% base damage untraited and ungeared
Gain 25% bonus damage over the previous build when traited and geared appropriately
Other thing we could use is a beast mastery trait that proc aegis to pet when the player dodge and a relocation of the trait signet of the beast master to the beast mastery traitline.
Im not asking those change for pvp but for pve sake. You dont have to worry that much about the damage pet deals in spvp if you just keep the pet stat separate as you already doing right now. As for WVW… ill just remind you our pet dies so quickly from aoe they arent a menace to begin with and that anyone may at worse just kite it to avoid all incoming damage.
Please make longbow damage viable, especialy rapid fire wich just isnt worth the use both in pve and pvp.
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i like the idea of elementalist behing cats
(run a charr female elementalist) however ele needs better damage as a rule. God sake we the lowest HP spellcaster in the game so how come we dont have the best damage of the lot? Our heals cant even justify this.
The feared black moa? AH what about the rainbow pheonix wich took several months of achievement or pvp to aquire or the Black pheonix wich required you to defeat shiro tagashi in Faction. Both pet held prestige. Jingle bear was also very prized and so was the jingle moa.
I personnaly used the rainbow pheonix or the jingle bear depending on my mood. Always dire and always with 16 in beast mastery and a full pet spell bar. My rainbow pheonix will always haunt the nightmares of the players who fell victim to its 7 degen 160 damage per strike combo or got bodyblocked by its very large wings.
We need raptor pheonix and Griffons to be tamable pets again and id definitively pay to unlock one in my housing or my hall of monument where it used to tread T_T.
So at the most you’ll have 6 minions with you (two bone minions, flesh golem, blood fiend, and 2 others), with maybe a silly little Jagged Horror that dies almost instantly. You don’t think that’s enough of a hard cap already?
From cluttering perspective, yes I think 6 is too much, especially if – what frequently occurs due to recent Minionmancer popularity – you find yourself pitched against 3 of them fighting for a cap – that is some 20 toons running around that small circle, not even counting the jagged horrors.
Of course in case of capping the number of minions, each individual one would need to get a buff (perhaps even desirable from PvE or WvW perspective: instead of having 6 that die instantly in AoE, have 3 that can sustain and put out same dmg/effects as the 6).
But anyhow, this is hypothetical and will not likely come.
And actually I am more concerned with the issues of DS that need some improvements to make other builds more viable.
If they to actualy limit the availlable number of minion they at least need to double their damage and to allow power scaling. Mesmer have power scaling and a cap, if we are to have a cap we should get the same benefits.
Minion is easy mode? Dont make me laugh I run MM since beta and i can tell you that placing a golem charge on a constantly dodging ranger is a freaking pain. I have to make my bone fiend use immobilize spam fear and use my dagger 3 and my focus 5 constantly to prevent foes from moving. Minion attack like ranger pets and can be easily kited, you need to place constant slow or immobilize to deal damage to begin with wich is a complex chaining sequance. This is the defrence between a dead minion master and an alive minion master o.o
If anything MM is the most active spec the necro has in his whole array of builds when played right and while minion deals damage you actualy need to help them deal it to make it happen.
….. Please tell me you’re joking/trolling? It shows that you’ve played MM since beta if you truely think that MM build is the most active and difficult method of playing a necro. Swap to zerker amy 30/10/0/0/30 power necro and then talk about “active play”. Heck even condi necros take more skill than MM – talk about constantly dodging thiefs and rangers? As a condi if you don’t land some of your bigger bombs that all have big cast times (sig of spite, corrupt boon, epidemic, etc) its gg. As a minion mancer, if you miss a minion skill you still have a massive gang of AI to hold you up. MM is quite literally the EASIEST method of playing a necro with decent success for having no skill level at all.
You are right however that the AI is not reliable and that is another frustration. Thats why the playstyle of all AI based builds are just boring, stupid, unbalanced and lame imo. But some people love it so all the power to you.
The reason MM builds are getting nerfed is because in lower level or unorganized pvp they are extremely abusive. The baddies cry because they try to solo 1v1 an MM and get completely rolled. Unfortunately for the necro community, that lower level/unorganized play accounts for 98%+ of the pvp that occurs in game, and hence the crazy amount of QQ.
The problem with MM builds is that the minions in no way shape or form scale to your traits/amulet. You can trait to be massively tanky and your minions still pack a punch. Any build where someone wearing full tank gear can do that sort of damage is by nature unbalanced. We saw what happened to the warriors running hambow prior to the massive nerf bat they recieved. Now they have to wear a zerker amulet to get similar damage numbers, which completely makes sense – and they’re still amazingly viable and strong in pvp.
All they need to do is make the minions scale off the necro’s stats, play around with the balancing there, and it will be fine. Until they do that though, they will either nerf minions into oblivion or the qq train will continue.
Your kidding right? 30 10 0 0 30 is the spec with the less active play in the whole of necro list. You seriously saying that running life blast spam is actualy active play? I have a Life blast spam necro alt to my minion master and i can tell you this spec is prety much brain dead (place wells spam life blast when you got life force please tell me you are not serious i run my 5 staff skill as well as at least 4 skill on my dagger all while managing my minion utility and chaining my crowd controls) in comparison to the possible chain you can do as MM.
It takes little skill to play… doesnt mean it doesnt reward the player highly for actualy chaining a crowd control combo right. I can easily fear immobilize knockdown fear again and freeze you all while placing my vulnerability and debuffing all your boons while you will technicaly still be running around aimlessly. Most MM will just rush for the damage and auto attack with staff. Playing MM with the correct skill can make this specialisation REALY good. While i do agree unskilled player shouldnt be rewarded you shouldnt deny the skill it takes to actualy play the specialisation to its fullest either.
While most MM necro will just swarm you and hope you get killed while dodging around, a good MM will block your movement and CC you so well you will be unable to act at all from behing constantly crowd controlled or immobilized. This is the actual defrence between good and bad Minion masters. Now now if my pet did hit harder my actual CC combo would become a death chain rather then an attrition battle and id be actualy able to kill player more effectively at the cost of actualy behing easyer to kill. That i dont actualy mind as long as my pet becomes damage viable (even if i did loose a lot of my armor lvl to the profit of some damage id still be able to heal quite well from Vampiric master if i can keep my foe well restrained within my numerous crowd control)
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5016 AP and ive been away for 7 month… To be honest no amount of AP can actualy calculate for one skill if the guy has only been doing event dailies and living story. Ones need to show his skill with actual real dungeon experience so maybe they need to add some new dungeon title to the game based on the number of dungeon runs done or on feat of strenghts done in dungeon like idk doing lupicus naked (if that even can be calculated as a feat of strenght)?
Dagger wont bring you survivability like scepter will, While i do apreciate the dagger auto attack damage i find its blast field number quite deconcerting in comparison to what scepter provide wich is like 2 instant cast blasting field just from 2 and 3 so woot?
Pheonix proc vigor and cure condition while earth magic provide an easy + 200 armor to your character as long as rock barrier is up. Water trident also is instant and doesnt require a long channel while healing for a fairly good amount (heck soon it will also proc a small regeneration). When running elementalist either i run staff for meteor shower and the powerfull aoe healing magic either i run scepter dagger for the might stacking and the heavy damage dragon tooth and fire grasp helps to builds.
Heck I actualy run scepter dagger in spvp as arcane build and it worked quite fine. I know however dagger/dagger have great spike i just cant stand my ele behing even more glass cannony then it already is.
Ill likely use icebow and FGS depending on the encounter (destroying objects) but as a general rule i prefer running arcane when it comes to how i play my elementalist.
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Odly enought you more likely to get favorable results running with a pug casual team then with a pugged zerker meta team. While they dont do content as fast they generaly dont need several attempt to run the dungeon right. One truth is that you will nearly always get one guy who doesnt know the dungeon right and you will have to explain him how things are done so if you aint a fan of teaching dungeon you should just avoid pugs when possible (I think i end up educating about stacking and boss fights about once for every 4 party i get or have to explain or lead the way for people who never been here in the first place).
Zerker behing unforgiving, if you get the wrong player you likely will wipe several time even on trash (yea ive seen the scenario in wich a guy left because people would die on trash due to poor builds or failed stacking) you will have leavers and ragequitters all the time and may even need to completely restart the dungeon (took me 3 attempt to get an actualy not deficient team for COE the last day because we constantly got the wrong players or actual wolves disguised as sheep, such as a zerker staff 1 spam guardian running GS as his off set but not using it).
If you realy want to run meta zerkers dont bother pugging go strait for a guild team you will waste half the time assembling something at least decent.
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did someone know of Jagged horror?
To resume what would actualy fix ranger pet once and for all
1. Slightly Quicker attack casting time with improved hit box
2. Stat scaling with master (the end of the physical/condition damage hybrid and the endless QQ of player who are mad at it)
3. high damage reduction from area of effect.
I do aprove ranger needs to stop basing their dps on auto attack and more on a chain of spell. So longbow and axe would definitively be due for a change, Sword could use a less rewarding AA damage spam because lets be honest this weapon is specialised into evading the hits and not dealing them, Maybe they could actualy increase the damage on the utility moves for some variation to it.
trait to pet?… interesting… this might actualy be even better then a pet scaling system.
I personnaly think that the only thing that can make pet viable in pve and not so broken in pvp would be to scale their stat with the master own stats therefor preventing pet bunkers while doing the promotion of actual glass cannon and maybe even of the rampager specialisation. Fools think managing pets and summon is easy… fools think because one runs a minion master or a pet ranger hes actualy using the easy way out. Aint the case at all, pets micromanagement is actualy an active duty as much as is running a full build because not only you need to control yourself you also need to control his movement and action.
Aka why swagg idea is smart because it both help achieve better control on pet and give some play to the ranger based on it.
An AI fix will only help pet in pvp it will in no case make them any more viable in pve. Even if they did dodge the aoes theid still be useless damage wise. I do greatly aprove the increase in the control of the pet. However it will serve no purpose if the pet remains the harmless puppy it is at the moment… our pet NEED better damage. Aka pet stat scaling with master or an actual direct buff.
Id realy like you to keep elaborating on this theory swagg so keep it up
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i actualy used to run 2 defrent thing as ranger in beta
my first was axe horn swap beastmaster (worked like a charm and killed people so well)
and my second was longbow marskman (pet would deal lovely damage longbow would kill using the push from 4 to give an oppening to rapid fire wich back in the time was prety much like hundred blade)
I loved both build but i never actualy went anywhere without 30 point into beast mastery
was also running the self regen signet of the wild wich was quite good back then. Now not only longbow lost the damage that made it the ranger prime choice weapon but pet also got its damage nerfed by 50%! im utherly insulted as all the build i held dear and loved got burned to the ground. If axe was still even viable would still play it in pvp but they killed it like they slain the whole class. Now we left attempting to run sword/dagger acrobatic thief clones as a class wich by design was supose to be ranged.
I always facepalm when people say the ranger shouldn’t have a pet.
They don’t realise how much rebalancing, new trait and new skills it would require.
GW1 ranger IS better than GW2 ranger.
What does that have to do with what I wrote? Nothing. Zero.
I didn’t even say anything about Gw1.You can choose to have pet or not in Gw1, you CANT choose in GW2.
Because the ranger was designed to be a mix of several spec togueter in mind however the designer at first aimed for a beast master (it even could have had the name if not for the fact the class is able to do a lot of stuff like the GW 1 ranger) so Pet remained the main class feature to ranger to this day and likely still will be tomorow.
If you think making pet optionnal is in their scope i think you should just switch game and look elsewhere.
Well attrition Minion master heals quite a lot per second so id not place them as a very poor healing class yet.
i laugh at them thinking its the end of the world because they nerfing zerk by 10%
cant edit… anyway i like the mobility this build does the promotion of witeout actualy forcing the player to facetank stuff and stay wide open while using hundred blade.
Actualy rifle does very big damage and is an exelent ranged weapon when low on health and forced to withdraw in a pug. Btway the build you showed up here is a very attractive alternative to the 2h sword build while also keeping an exelent damage rate wich could still compete with the meta in pve situation. Ill clearly make myself a norn warrior female alt tonight to try and run it
a total joke what will you kill with 66 per tick anyway??? Theid need to put that condition damage bonus to 1200 and make it a grandmaster trait for the pet to even be effective as a cond damage
because its a 3 letter word refering to human part but eh. They said wonderfull things are coming for ranger this year so maybe this include a few new elite like one that allow you to have both pet out at the same time for a decent amount of time :P
Id rather think of an elite that let you get both pet out at the same time for a decent duration.
Ill remind you quaniesan that the dev team NEARLY named their ranger class as the beast master during launch but kept the ranger name because it still looked similar. Truth is the ranger in GW 2 is more of a beast master then a full fledged archer. hance the reason why pet is our inner mechanic and close to half our trait include it.
I definitively wouldnt encourage pet stow with a damage buff. If you want to play without pet you should be penalised with a damage loss in return. Sure you can stow it to avoid it agroing while running around but you shouldnt be rewarded for doing so.
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Some of those guys played league of failure for to long dont hate on them.
And yea elite should at best be 2 minute
i agree to pet behing stowable on some encounter. I dont agree however doing so should come with a major buff to dps. People refusing to run pet should still not be this rewarded for doing it so id say a bonus of +10% damage at best.
pah as if it was skill to begin with
Nah i just happen to run adrenal healing and signet at the same time since i use a hammer zerk based build (not ham bow i cant stand bow) maybe 700 is overestimated but i think its about close to it. If i also was running banner id easily top way above that and maybe even reach 1k all without even running any healing power.
I recall both signet and the adrenal heal for about 300 each? Even if they nerfed signet we still would be able to top the healing chart with all our health generating source.
I do agree warrior needs a nerf.. a nerf to longbow condition damage build that is. I run hammer physical utility in pvp and im doing quite fine (chain stunning for the win). I find it quite stupid however that some wanna be in carrion or dire can deal uber damage as condition tank like a god and heal like a priest all while also behing able to bombard at range with burning arrows or rushing in headlong with a pair of swords or a sword shield for absurd damage.
Condition bunkers needs to die.
for some funny reason all the forum have a ‘’OMG WE ARE DOOMED THEY NERFING US’’ topic right now… Ill just ignore the cry of the OP because that nerf is actualy perfectly legitimate. Those that aint happy with a weaker regen of 700 per second (trololololol) will just have to run healing surge again or regen banners (please go ahead and cry so i can feed on your tears)
issue is not its run speed the pet already is quicker then the player, the real problem is actualy the fact its attack are way to slow to land and make him easy to kite. The moment the pet attack the target is already out of reach.
Minion is easy mode? Dont make me laugh I run MM since beta and i can tell you that placing a golem charge on a constantly dodging ranger is a freaking pain. I have to make my bone fiend use immobilize spam fear and use my dagger 3 and my focus 5 constantly to prevent foes from moving. Minion attack like ranger pets and can be easily kited, you need to place constant slow or immobilize to deal damage to begin with wich is a complex chaining sequance. This is the defrence between a dead minion master and an alive minion master o.o
If anything MM is the most active spec the necro has in his whole array of builds when played right and while minion deals damage you actualy need to help them deal it to make it happen.
To be honest i run 20 0 20 30 0 right now and it works quite well. Chaining around my CC while spamming my vulnerability makes minion actualy do a very good amount of damage. I wish however i could sacrifice a little of my insane survivability to the benefit of some way greater minion damage in pve. Maybe they should just increase minion and pet damage in pve by 50% or make it valid only against monsters.
Thing is pet and minions are hardly any viable in pve right now due to their quite ordinary damage.
several truth about 20 0 20 30 0 build and similar stuff
1. Minion master deals somewhat very ordinary damage with minions wich is about 2k per second at best if no crit in the balance (wich can go to 3k)
2. Most of the damage is dealth by the flesh golem charge wich hit several time (aka our nuke technique) you need to immobilize the target prior to using it or fear it so it cant escape. For this i run dagger/focus and staff
3. While zerk gearing works gearing soldier just work better as most of the damage done wont be your own reguardless of how well you strike with that daggers of yours, gearing cleric instead of soldier has next to no impact.
Having mained Minion master necromancer i can tell the class deals very poor damage overall and could use a serious buff in the mean of stat scaling while reducing the base damage of minion by 25% (you regain +50% from power stat anyway).
What stat scaling would accomplish:
1. Promote actualy running something else then bunker when using a minion master necromancer as pet will also gain damage from power precision from critical strike and critical damage from ferocity
2. Promote a tankyer minion play for those actual cleric and dire necromancer who just dont want to run damage minion to begin with but at the cost of actual minion damage
3. Give a serious reason for the existance of the jagged horror spawn trait from death nova merge to be used in the first place since youl be able to stack condition damage from them, maybe as a condition damage style minion master?
Stat scaling would nerf minion bunker damage and buff up minion glass cannon damage while making the master way more killable. It would also open MM necro as a PVE spec for effective dungeon running.
Why so much hate on minions…
purrrrrrrrrrfect i didnt like cond necro anyway. still i wish they made it interesting otherwise then with stuff like dumbfire (bleeding minion maybe)
pets pets pets pets pets pets pets pets
start by giving all transform the ability to heal… that alone already makes bear wolf and asura elite interesting (altrought asura can already heal and wolf heals on strikes) Transformation still work with utility if you actualy use turrets on enginers as far as i know but bleh who would do that. Either make transform actualy do even greater damage or make them about to self heal if you want people to bother using them.
This tread smells trolling miles away… but heres one idea i tought
Enginer – Sniper kit – kit 1 minute cooldown starts after unequiping (no limit duration)
Take aim: Take aim at a target and shoot it for good damage at 2500 range (weaker damage at short range)
Camouflage: Camouflage for 60 second, moving or attacking break stealth 30 second cooldown cannot capture point while stealthed
Explosive round: deals aoe damage 8 second cooldown
rifle butt: stun the target at melee range 30 second cooldown
Critical shot: Always do a critical hit, heavy damage takes 5 second to charge – 2500 range 25 second cooldown
This is the only ultimate in the game save for flesh golem that last forever
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So you telling me the bleed damage bonus from tooltip is ALSO a bug right. Then great it means pet are 100% useless no mather what build you run.
With cat bleed scaling i couldve understood the cat behing somewhat viable as an assist for condition build. With no decent stat at all how can you expect the pet to even serve a purpose save for buffing (lol even that it cant do right because of buggy cast).
This just double the importance of adding pet stat scaling.
pet already scale with condition damage… run a darn cat and give it the bleed on crit and its damage will be increased. Preventing pet power scaling and limiting its stat to condition damage is simply like saying that they want us to run condi bunk when using pet to begin with!
Well i happen to like glass cannon condition build and glass cannon physical build so running condi bunk is kind of out of my mind. + the fact bunkers are an issue in this game could be helped by making it impossible to Bunk Petburst anymore by using scaling.
Every time I see a ranger ask for pets scaling off our stats, I cry a little inside..Its like they don’t know they’re asking for basically a huge nerf to themselves.
lol a nerf? theres no reason to nerf the ranger if the pet damage is improved. to assume theil nerf ranger to buff the pet is outright absurd. Pet needs scaling and ranger needs a buff its a win win if you get both!
Terravos what you looking to play is called ’’warrior’’ :P
Dream on… pet will never be removed from ranger side
I’m honestly not even sure what you said in your post, as its complete dribble.
Scaling Ranger Pets off our stats would be silly..
Allow me to explain, Lets say you go full Berserker Gear, Now all your former tank pets are now squishy, all your former dps pets are now squishier… So you basically have a bunch of glassy pets that die instantly.
Lets say you go BM Bunker and have Condition Damage, Welp that just gets rid of Dogs for condition builds, as they have no viable condition damage, Cats lose a large portion of their direct damage to apply more bleeds that we already stack incredibly high so its not going to help that much. So pretty much every pet besides the ones that had maybe a bleed stack or two is now nerfed for Condition Builds.
now lets say you just want Rangers to get a DPS increase on their pets to make up for Ascended…
If the Ranger is Condition Based, They’re getting the same DPS boost as every other Condition Based Class, so they don’t need a DPS boost on their Pet
If they’re Power Based, While some portion of their damage is made up by having a pet in the first place, Power Based Rangers still get some benefit for taking ascended, So we’re talking maybe a 5% damage increase for a pet based off stats would be needed at most to bring them up on par. Not worth the trouble of completely breaking pets all together by making them scale off Ranger Stats
By stat scaling i mean keeping the pet as the same stat as they are now with slightly weaker base damage and adding a bonus based on the ranger gear (lose 25% base damage gain 50% to 75% from equipement). This means your bear or your cat wont actualy loose this much in damage and rampager armor will actualy be a viable build! Same would go for zerker.
Now about about armor i dont think we should weaken the pet armor to match with an actual toughness boost from gear since tbh pets are so squishy close to every aoe kills them outright. Precision could be a + to its actual damage and so would be a bonus to health.
If you so scared however about your cat loosing power if you run condition damage then run rampager armor! This is clearly what the skirmish build was about all along why deny it by using carrion or shaman?
Someone said elsewhere that you choose pet depending on your build and the situation. Just so to remind you that dogs arent actualy condition pet anyway but that since you would run rampager he would STILL get the power to deal his damage.
5% is outright ridiculus, pets already hit like wet noodle you might as well call it a 1% bonus damage to our total stat! Its not about them behing on par or not with ascended gear its about them drowning the ranger with them with very sad damage and leeching a good 30% of the total damage from us, Back in the beta i could still have believed pet to deal 30% of the total ranger damage if not more now that pet damage have been nerfed to the ground thanks to bunker ranger its more like the ranger hit 60% of the dps other class do save for when he runs a brain dead auto attack sword build.
Save for sword ranger prety much all build are unable to deal decent damage and sword ranger doesnt actualy use the pet this much in the first place, it just happen to buff it because its has conveniant traits in skirmish. If there was any other worthwhile trait not including pet sword ranger meta probably would not even be using the pet boost in the first place.
To make rampager build viable damage wise, and open a door to something else then the silly spirit build pet zoo in spvp pet needs to actualy be better then this.
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Elementalists have low hp and low armor because they are the highest damage class in the game. Also the highest AOE damage class in the game.
Your suggestion OP is terrible.
Please tell me you havent played for long or something? Ele aoe damage is only as good as the cooldown on Flaming great sword elite. This class will need a major buff before its even viable for anything in pve and spvp other then running FGS. The moment they fix the elite is the moment the class will become unreliable. If we were fellowing your logic ele damage should litteraly be improved by 30%!
Necro vampiric master should be reduced by 15% to make other life stealing builds. Just as affective.
It would. Be nice if wars HS activate. Gave a buff. not aegis,
Idk protection. For a short petiod of time. But nothing. To strong so people stop complaining
You do know that life stealing build in general all are underpowered right? vampiric master is not the one that need nerf its the whole blood tree that needs a buff!
’’’’’’Pet builds deserved to be used only by AI. AI controlled by AI, nothing else. Anet should murder those builds and never again make them viable. Game would become better, especially in pvp.’’’’’’
MM is only good in 1 v 1 and rarely against good players to begin with. You talk about nerfing MM maybe you should nerf Mesmer stunlock mass damage and warrior Bow/sword before talking about build wich actualy should be buffed up?
Minions and pet deserve love! Make our pet get damage scaling as it should be.
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Simin became an easy joke since they nerfed her its kind of sad…
Such mechanics are blatantly a bug you know? Stacking is a form of glitch wich prevent the boss using some of its mechanics (aka spider venom) Boss should keep using their mechanics regardless of player positioning on the map then wed see who can actualy ’’dance’’ the best at the spider queen
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