Showing Posts For kyubi.3620:

I found access to TA F/U Path

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

but Arah Swimming pools are so cools we get to kill mobs while taking having a beach vacation in the southern islands of Orr. They need to advertise this place as Dead Island

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Epidemic: kicked for not playing heavy

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

You do know signet warrior perfectly fit the description of the ‘’zerker only’‘’—-’‘heavy only’’ team? Its creepy

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

5k ap?

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Having 4959 AP currently im prety close to the 5k ap and lets be honest i easily made a good 1k AP from deconstructing stuff another part of my AP from running all the dungeon and the rest from LS. However its not impossible for some guy to just do LS event like lunatic inquisition until he is way above the 7k standard. AP is totaly meaningless. Title might actualy mean more already and thats if the player werent carried.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Epidemic: kicked for not playing heavy

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Just because he runs axe doesnt mean you will wipe. People comes to the conclusion that running full damage helps not to wipe because zerk is about making stuff easyer trought over damaging things.

It does not unless your team is glassy to the point it cant take severe hit for to long or want to kill stuff by stacking. People when you stack you are theoricaly ’’facetanking’’ the targets weither you want to admit it or not and are somewhat exposed to blows you wouldnt take if you were actualy moving around. Players are supose to keep moving around to avoid hit while landing as many blow as possible but stacking actualy defy this very principe and makes for a dumber game because of it. Well i think at this point they should make all mob attack cleave in melee range.

While i dont realy like people using soldier using axe would pass in my team long as your motive for using it are justified (aka a build wich actualy use the weapon for some decent purpose)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

Next gw2 Expansion Class?

in Guild Wars 2 Discussion

Posted by: kyubi.3620

kyubi.3620

Metamancer? (an adept of enchanted weapon magic)
Martial artist (god that would be fun)
Summoner? (the remake of ritualist)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

More Dungeon Titles should be added

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Give a title for people who downed simin 5 month after release or earlyer

Put some achievement based on doing various crazy thing in battle like….

Fighting Giganticus Lupicus naked 8D.

Finishing the Svanir boss in COE without removing the armor more then twice.

Killing Vassar and Ralena within 3 second of each other

Killing King adelbern only with rocks

Destroying a set number of turret in the Laurent encounter in twilight harbor

Running the snowblind fractal without taking more then 7 stack of freeze

Finish the mouth of zaithan without have him inhale a flamming boulder

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[Survey] Worthless abilities

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Ranger current pet stat: bad design

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[For players] Don't use bear for everything

in Ranger

Posted by: kyubi.3620

kyubi.3620

Just run cat/drake

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Ranger balance preview from Devs...

in Ranger

Posted by: kyubi.3620

kyubi.3620

Every time I see a ranger ask for pets scaling off our stats, I cry a little inside..Its like they don’t know they’re asking for basically a huge nerf to themselves.

lol a nerf? theres no reason to nerf the ranger if the pet damage is improved. to assume theil nerf ranger to buff the pet is outright absurd. Pet needs scaling and ranger needs a buff its a win win if you get both!

Terravos what you looking to play is called ’’warrior’’ :P

Dream on… pet will never be removed from ranger side

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

well nvm your right since they showing their balance patch might as well bring back some topic from the dead for them

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Power scaling summon and pet damage

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Bringing back this topic from the dead with the actual patch note its more then important for the dev to see this

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PvP] Thief out-competes other berserkers

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

lol… this is so MASSIVE ill just bother reminding that the only issue people have right now is with the dagger pistol meta backstab or the sword/dagger meta wich both have wonderfull nuking level. These builds both are very glassy but deals wonderfull damage… thats the only reason they good in the first place actualy so why nerf them?

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

what the hell why the necro post?

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Feature Build Balance Preview

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

BLeh you just hate anything that actualy get trought a AI. Minion masters and ranger did nothing to you in pve why hate them so much? I think MM should hold a place of choice in a dungeon party.

Its prety much the world reversed
GW1 MM:
PVE: (We absolutely need one else we gunna get eaten by the mobs!)
PVP: (ahahaha look at the noob he got no corpse so he cant raise any minion then he try spamming echo aura of the lich!)

GW 2 MM:
PVE: (god that guy deals no damage and only cure cond while buffing regen kick it)
PVP: (OMG we are getting swarmed by minion heeeeelp meeeeeeeeee ‘’strangled voice with sound of massacre in background’’)

Pet is a build in its own right and deserve an actual niche in the game. Why a build would be destroyed so that yours can trive on the benefits of its death? Im sure Anet aim to make pet build as viable as other builds. They just have trouble doing it right.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

Elementalist and ANet. Loads of kittens.

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

if they add scythe, Slingshot, 2h axe to the game ill be in heaven

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Feature Build Balance Preview

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Please tell me they plan adding power scaling to necromancer pet, ranger pet and enginer turrets. those stuff a long overdue. And if not id realy like to know why they made the tooltip scale if they dont plan to add it someday because it would actualy make so much sense for pet users.

To be honest im dying to know what is the development team oppinion about pet zoo user and pet in general as builds in their game. A lot of people would likely want to know how the developement team think about the pet build right now.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

Feature Build Balance Preview

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

theres a way to nerf the pvp build without messing up the minion master to the point the whole specialisation becomes pointless. Just make it so minion damage scale with power crit damage and precision the same as phantasm do. No realy do it and reduce the base damage by 50% or so to make it ok.

result is

1. Minion bunker in pvp deals absurdly less damage (no more godlike MM necro bunk)

2. Minion Master glass cannon (pure dps minion) or hybrid stat (spldier) build is born wich result in a new viable dps build in pve wich is NOT overpowered and actualy provide support to team via multi target meat wall!

3. Everyone is happy because glass cannon are easy to slay and Bunker no longuer kills people with relative ease. + minion master becomes a Viable pve DPS spec for all critical damage and physical damage based necromancer hurray

No more hate on the spec save for the fact that since it runs minion people will deem it as ‘’easy to play’’. Thing is its not about how easy a build is to play but how its strenght versus weakness plays out in the pve/pvp balance. An easy build is not necesarely an overpowered build and so is the case for a hard build not necesarely behing a non overpowered build, go look at the enginers whos build is this complex for nothing verus what the warrior runs for the same effectiveness level. Its not about the fact pet zoo are easy to run its about the fact they either need to be weakened to be on equal level with everyone or powered up to also make them on par with everyone depending on the situation.

While some of you might want to nerf Minion master out of spite for the fact you believe the lack of actual play is shameful and means the build should be weak, this is no actual excuse for nerfing a build to the ground.

Skill cap does not equal Build viability neither should a build that is harder necesarely be more rewarding. If you want to run a build with a higher skill cap its fine because you get tons of utility wich less skill capped spec dont, however dont ask for a nerf to easy builds just because they are easy to play else warrior and guardian shouldve been nerfed to the ground since day 1

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

Feature Build Balance Preview

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

They actualy are quite good in pvp but are terrible in PVE. MM dont need to be toned down it actualy need to be buffed up damage wise but while keeping the class balanced. I keep saying it… please damage scale pet already as the tooltip pretend to.

As for dumbfire… well i never even cared to run a condition necro to begin with so it doesnt apply to me but i still think merging it with death shroud is a poor idea.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Following ferocity; Benevolence and Menace?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

armor with cond duration and boon duration would indeed be a + to support builds and condition builds especialy if coupled with healing power and condition damage respectively. Those armor however should be restricted to the pve part of the game.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Feature Build Balance Preview

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Anet is trying to give reason for thieve not to use perma stealth. However i feel vigor should be restricted to the acrobatic tree and got no actual place in the trickery tree. Thief that want to dodge should spec acrobatic in the first place not trickery.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Feature Build Balance Preview

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

I feel warriors will also get permavade like thiefs if they can get every 5 secs +50% endurance refilled …..

It’s a bit ambiguous, but Sigil types will have independent cooldowns, not individual Sigils. So two of the same on-swap Sigils will still have an 8 second ICD on them.

Otherwise we’re gonna see a whole new kind of double Fire Sigil spike meta.

Oh but thats where your wrong… this Double fire sigil spike meta WILL exist… in the form of lightning and fire sigil spiking lol.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Feature Build Balance Preview

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

ele shoudlnt actualy feel this bad about the new balance patch because now they get to be able to gain both the vampirism on swap and the 3 stack of might on swap XD (changing atunement is the same as swapping)

Enginer will now be able to proc twice as many bleeding from their grenade while also gaining might (yay) or get a sigil of blood/corruption if they so choose

warrior will just be plenty OP like usual by giving themself sigil of bloodlust on their alt weapon and procing might on crit while also using stuff like life steal on crit on something (what do i know they get to have 2 sigil on a two handed weapon now i cant imagine every nightmarish combo theil be able to bash down with the hammer spec in pvp)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[Survey] Worthless abilities

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Pve necromancer (Bone minion)

Save for the fact it helps to heal from vampiric master (only actual use) those pets deals terrible damage and even exploding them sustain next to no usefull effect. Death nova doesnt actualy make me want to blow them up any more then before as a poison aoe wont change anything to the poor damage this spell does.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Feature Build Balance Preview

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

5% wont affect the damage much because minion already do so low of a damage per second that 5% of 1000 (flesh golem) is just the same as nerfing it by 50 damage or like 10 damage (bone minion) What kind of miracle do you people expect to happen in Spvp with that kind of change.

Worse yet you are BUFFING us toward running cleric and settler gear for minion master wich is exactly what everyone wants nerfed. They want the death of the minion tank and buffing the heal per second (already 100) with healing power scaling will only make me heal twice as more then before but eh i guess a buff is a buff even if unecesary, prety much all spell wich cause healing should scale with healing power.

If you want to kill the minion tanking while keeping minion usefull as a damage source you need to put stat scaling on minion the same way as you do the phantasm mesmer so to force necro who actualy want to deal some form of damage to run something else then a full cleric gear.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

Feature Build Balance Preview

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

•Vampiric Master: Reduced the effectiveness of this trait by 10%. The healing portion of this trait will now scale with the necromancer’s healing power stat.

wonderfull now i can get to heal for 20 or more point then before since i use cleric gear on my MM and likely wont change until a minion scaling happen (no point running anything else but cleric because minion dont scale)

•Training of the Master: Reduced the damage increase to minions from 30% to 25%.

You do know that if you actualy based minion damage on a master power scaling you could likely nerf the base damage of minion a lot (about 30% or more) while keeping them able to deal decent damage for glass cannon necromancer who dont use tanking gear right? Just remove the + 30% damage from the game and give them a trait that allow power scaling, youl nerf bunker necro like crazy all while reinforcing glass cannon ones.

I dont realy approve of those change and heres why

1. Reducing the minion damage and making the vampiric master trait scale with healing power only shove MM more into the bunker path it already is in, If you realy want to make the spec viable without making it overpowered you need to give player incentive not to run it as a bunker but as a glass cannon.

2. Ive always said scaling pet stat based on the master would actualy prevent this kind of ‘’ I tank like a god and my pet deal insane damage ’’ gimmick while actualy doing the promotion of an actual decent pet spec.

From my point of view as a minion master who played the spec since game release you prety much only pushing us more and more into the bunker path wich close to everyone hate and want nerfed, the more youl push us in it the more well get nerfed and the more the build will gradualy degrade into behing useless for close to everything but SPVP where it will itself likely become useless with this many nerf or turn into the same thing as the enginer turret bunker wich itself is dead and buried 300 feet underground. Minion master needs to actualy have its pet based on the master stat and less on actual trait wich only give free proliferation to tanking gimmick.

what needs to be done

1. Reduce all pet base damage by 25%

2. Give the minion damage scaling as the tooltip pretend to like for mesmer phantasm so that we stop running a silly tanking leech build and start using our army for something else.

Result:

1. Minion master will split between Damage minion user and Tanking minion user by effectively making minion into an actual dpsing tool rather then a tanking pet.

2. Necromancer will finaly become a Physical damage viable class other then with dagger 1 spammer.

Dont nerf the spec that has actualy given its name to the necromancer FIX it so its viability depends on wich gear is used rather then on static damage not influanced by stats.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

7 second lupicus kill... balanced??

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

nah we more talking about 3 to 2 minute… its not much time in your day just what it normaly takes to down something that is supose thats actualy be difficult to kill.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

7 second lupicus kill... balanced??

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

The game used to be somewhat more control oriented then dps oriented i think most people would run MM discord to get their game done or have a Hero mesmer spam interupt on mobs (always a shine).

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Add the masquarade spvp armor to pve

in Black Lion Trading Co

Posted by: kyubi.3620

kyubi.3620

why not put them in the gemstore they could makes fortunes out of it

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

7 second lupicus kill... balanced??

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

I happen to seriously hate on game that makes boss feels like they are made of paper. Heres a list of game i played

World of warcraft (all expension up to MOP), Guild Wars, Everquest, Everquest 2, Neverwinter, Perfect World

None of these game focus on taking boss down trought sheer damage because its theoricaly impossible to do (save for PWI where a sin can solo from life leech but as a general rule its still a long fight and cost a huge amount of real life money to even be viable)

All of those MMO have systems similar to how guild wars 2 fight are done and by default save for the fact you can dodge and dont got a heal or a tank are in no way different in therm of mechanics. I dont think the dev would have bothered giving the boss so many telegraphed attacks and multiple phase if they where intended to be rushed trought.

Way boss are normaly done in GW 2: team kite around the boss and attack it while trying not to get hit. If a guy fall some teamate run to it and try to heal him.

Way stuff are done in a speed run: Team stack in the corner pull boss or mobs in then deal as much damage as possible and revive teamate as they fall.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

7 second lupicus kill... balanced??

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Id seriously like to hear the devs opinion about burn dpsing trought their content like if it was a Devil may cry game.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

7 second lupicus kill... balanced??

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Give me one MMORPG where the fight can be burned like you do here, i dont need a dictionnary to simply state an obvious fact.

Unless you are several level over the target as a general rule you cant do this kind of thing in a MMORPG.

Several thing normaly prevent this 1 behing the presence of tank and healer who weaken the damage dramaticaly and 2 behing the unability to dodge the blows. In the current case dps can slaugther the boss down with impunity without the need to tone down their damage for a little defence. While anet wanted us to fight the boss without standing still and think more they didnt want us to rush for health bar spamming the fastest damage combo trought it either. Rushing the dps is just the same as tank healing a fight for several minute. Boss should be able to counter attack and force you to actualy fight defensively even if for a few second instead we all running in a corner to stack and spam our best attack combo so to down the thing before it can even hurt us because stacking allow us to proc all our buff togueter and rez people as they get downed faster (dude you aint supose to get downed in the first place if you play the fight right). This is the result of stacking behing the most effective strategy right now and it leads to dumbed down play.

Pugs groups who does the fight as if they never done it before and react according to situation are actualy the one whos doing the game as it was intended in the first place while we break things up to make it faster. In any other game over rushing the health bar of a boss like this would be considered a flawed fight or an exploit and just because guild wars 2 does the promotion of damage spec doesnt mean our methods are right.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Mesmer have it why not us? (phantasm vs pet)

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

well since dev is likely not gunna fix the AI they might as well improve the effectiveness elsewhere?

Also i can only guess that since the tooltip to damage get changed by power and they didnt fix them after several months they likely intended for pets and summons to work that way but couldnt actualy finish the job so they leaving the tooltip as it is. In wich case Its not actualy a bug of the tooltip but of the mechanic itself.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

7 second lupicus kill... balanced??

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

MMO fight are by definition supose to be lenghtly, this isnt a hack and slash or devil may cry where you just gota rush the ennemy health bar as fast as possible or get destroyed in 1 hit. This might be a active defence based MMO this doesnt justify for boss getting destroyed this fast.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

fixing boss to preserve meta (Dungeon boss)

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

technicaly its a topic about avoiding zerker behing nerfed to the ground or class behing fixed in the favor of fixing dungeon boss instead, its practicaly in prety much both dungeon and prof balance topic. In some way however your right the topic name is somewhat misleading

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

What do you wish for in next patch?

in Necromancer

Posted by: kyubi.3620

kyubi.3620

faster death shroud auto attack 8D

nah jk i just wish for improved damage on minions

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

fixing boss to preserve meta (Dungeon boss)

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Maybe but we will likely see way less ‘’burn the boss style’’ fight if they start making more fight like her (You wont be able to take down the boss without risking a few serious hit mid way. Also making the first last longuer without actualy increasing the health bar leave a bigger chance for mistake to happen wich may not be so apparent in a shorter battle. Skilled player will still be rewarded while player who cant take the heat of dodging right several time will crumble to dust.

This isnt about if those boss can be done with zerker or not its about preventing player from overdamaging bosses to the point they cant fight back and end up behing even more harmless then before. We need more encounter based on those kind of gimmick wich actualy force the player to take a deep breath and start thinking because as it is right now the boss rush are prety much mindless (eating strawberry while fighting alpha).

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

fixing boss to preserve meta (Dungeon boss)

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Not realy its more like i shoot down a tentacle and take crystal and when targeted i take one and shoot it in his eye. I could longbow or rangestaff the tentacle the whole fight never actualy taking damage. Risk in Jade maw is not rewarded well enought and it realy doesnt mather if you got 1 crystal faster because jade maw is so slow at attacking and so easy to evade you might as well just auto attack tentacles one by one with a staff or a rifle to gather crystals while dodging the ray. I could somewhat stand in the same place (aka left corner) the whole time while gathering crystals from the tentacle using ranged attack and id still make it trought. Just get a ranged weapon and a melee alternative weapon and start choping the elemental one by one while dodging the ray and you likely could solo the fight on your own.

Damage on killing the tentacle? If it ever existed it was on melee range only because i never noticed any (unless you talking about the agony from phase 2 and 3).

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

fixing boss to preserve meta (Dungeon boss)

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Well lets be honest Maw is way to easy as it is right now and i could actualy afk during fight if i wanted to. Do you have an idea of how they could increase the trill in this fight without actualy harming the dodge mechanic? like idk make it so boss have a random very large tentacle slap in a line where a player located so to force movement and awareness?

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Mesmer have it why not us? (phantasm vs pet)

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

So I suggest that 30~75% of the pet’s stats are predetirmined and that the the rest should scale (some stats are an exception like condition and boon duration).

This is what ive been talking about since the start. They need to give pet some predetermined stat and the rest is determined by player gear (aka the same as with GW 1 pet nature customisation but made via your equipment, the same bear may be dealing better damage or having better survivability depending on its nature so why not make the pet customisable trought gear?)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

fixing boss to preserve meta (Dungeon boss)

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Theres also the counter principe wich we saw in guild wars 1 with shiro tagashi and in guild wars 2 with the slime boss in inquest fractal. The boss charge an attack and if hit during that time deals damage to the player in proportion to its damage taken.

Make bosses steal banners and use themselves <.<

Isnt the Ascalonian captain in charr fractal already using banners?

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

fixing boss to preserve meta (Dungeon boss)

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Principe of the invulnerability phase is to force the player to focus on their survivability rather then their damage. While mai trin invulnerability phase is boring they could give it an actual interesting gimmick like a couple of switch on the walls wich when all activated force teleport the boss back in the scene and end the cannon barrage but trigger a few adds to come out and assist the boss. Principe is to force the player to concentrate on a task wich does not involve dpsing the boss for now.

The alternate to invulnerability is the Anti melee zone (death circle) wich force the players to range the boss for a set amount of time all while dodging lethal attack (the golem suit boss in sorrow embrace is one of those exemple where a death aoe zone is used, however it is not a phase of the fight and is very short so the players dont realy need to adapt but just to withdraw and wait for the aoe to leave) and the armored mode (Gaeron Baelfire) wich force the players to remove the armor of a boss before hiting it as hard as possible but the player can still hit the boss for minor or major damage depending on their specialisation.

Principe of those armored phase is to deeply reduce player damage and force them to work on breaking down or survive the mechanic so to resume dpsing the boss again.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

fixing boss to preserve meta (Dungeon boss)

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

As stated in another topic many boss in video game history have phase during wich the player can do limited or no dps at all and are based on surviving potentialy lethal blow. While the current mentality is to run maximum damage and speed rush things trought, Fight like Mai trin may actualy hold the answer to making pve a balanced place for everyone.

What im subjesting is not an increase in boss armor not a nerf to zerker damage or an increase of class stats but litteraly an overhaul of some of the boss mechanics.

So here comes 4 boss model i know (from various MMO including this one)

Tank and spank: The classic boss wich requires you to simply burn his health bar as fast as possible while staying alive. The boss does a few dangerous move wich can be avoided and dies after a set amount of damage

Phased fight: The boss style change during combat and may involve an invulnerable or heavily armored phase during wich the players have to survive a constant barrage of attack. In some case the boss is still vulnerable but produce a lethal aoe at its feet to prevent melee range fighting so melee unit are penalised while ranged unit can still do their damage. (Mai Trin is a two phased battle using an invulnerability phases, Lupicus is also a phased battle but doesnt use invulnerability and has 3 defrent phase)

Survival battle: This fight is based on surviving an endless mob spawn battle for a set amount of time. Weve seen it already in Citadel of flame in the suicide room and it can easily be counted as a boss fight. In other games this kind of fight is often emphased by a boss in the middle of the room constantly spawning trash adds to assist him while the players have to contend with both the adds and the boss trying to thin the adds or kites them around.

The gimmick: This fight doesnt rely on damage at all and might as well be done naked but can still be lethal to the player should they get hit (Jade Maw). In the current case Jade Maw is easily defeated because of the player behing able to simply ’’dodge’’ the death ray at the last second. If the death ray coulnt be dodged in the first place wed all have to hide behind crystals while slowly killing tentacle one by one in order to get enought crystals to be ready for the next ray or share a single crystal amonst ourselves when behing targeted (people also would stop complaining constantly about pets and stuff behing targeted instead of them because it slow down the fight).

The DPS or death race: This is a kind of fight that hasnt been fully seen yet in guild wars 2 but do exist on other MMO. Its prety much in the emphasis of what guild wars 2 currently promote wich is to burn the boss as fast as possible to avoid death. The defrence is that the death race kills the player from a debuff stack a boss buff stack or an enrage timer if the player dont kill the boss fast enought. The team gets wiped by overwelming stacking damage wich either is coming from the boss itself or from a debuff on them (the ice elemental boss in shiverpeak fractal could have been a death race if not for the fact the ice stacks to fast and the debuff can be removed with a fireplace) rather then by random boss attack wich are generaly weak by default but cause the player to gradualy die faster. Another exemple of the death race is that the boss attack may cause a debuff that will increase the player damage taken every time they get hit, implementing this kind of fight in Guild Wars 2 would be somewhat easy.

Anet needs to make it so that less fight in the game are tank and spank doable and more of the other types to promote actual various play in boss battle and force player to do something else then burn boss down.

Any idea of how they could make theyre future boss? Write it down here

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

7 second lupicus kill... balanced??

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

What tells you my view is crazy? While it may just be an oppinion that oppinion is as good as yours and is worth to be heard. Maybe you think fight should be as short as possible but i think a boss cant possibly be challanging if it doesnt actualy get some chance to damage the player.

Solution to this: they could definitively make more boss like Mai trin and add an invulnerable phase to lupicus during wich the player needs to stay alive while surviving a constant barrage of death bolt or something of the like. Now now you may pretend this is lame because you want the fight to be as short as possible and that once you got it nailed dodging the death bolt is just a waste of time, but we need to leave boss a margin during wich it will be able to actualy hurt the players as right now the game is prety much resumed to hurting the boss as hard as possible in order to reduce the total potential damage taken by the team to the minimum.

In the history of game boss raiding many boss possess a dangerous phase with limited dps viability wich will force the player to work on staying alive rather then work on the damage they deal, Guild wars 2 lack this on most of its encounter wich are as a general rule tank and spank (more like dodge and burn) fight based on downing the boss health bar as fast as possible.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Mesmer have it why not us? (phantasm vs pet)

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Weither phantasm and pet have the same ai or not is somewhat irelevant, the issue is to look for a way to make pet viable in a party right now for other purpose then getting themselve killed constantly as fodder or procing a f2 buff every now in a while.

Just happen that puting it on damage scaling the same as mesmer phantasm would fix the lack of usefullness issue.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

7 second lupicus kill... balanced??

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Boss fight in mmo are meant to take a while to kill. Maybe 10 minute is exageration but a boss typicaly at least need a good 30 second to at least start becoming challanging.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

So, when is the Engi getting nerfed in sPvP?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Ive seen it a lot when the class was played in beta and release days (god knows there were way more enginer at release then now). The majority of them didnt even care to run bomb kit or grenade they ran for guns and turret because blowing stuff up didnt appeal to most.

Truth is ive seen more turret or gun enginer in pve then ive seen actual meta bombs or grenade around. Altrought i do see a enginer from time to time its nothing compared to the number of random stuff you had at release. Most of those nogooder enginer switched back to another less ’’complicated’’ class.

Why do you think today the class is so rare in pve?

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

So, when is the Engi getting nerfed in sPvP?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

I actualy run an enginer right now… bomb kit is totaly viable damage wise in a dps meta. Its just so few engy know how to correctly might stack or use their toolkit the class before longs becomes a total conumdrum. Running an enginer doesnt mean sticking to one utility build you have to constantly adapt your utility. In comparison to the warrior who simply keep the same utility at all time save for banner swap the enginer is actualy a huge mess because he can contribute in so many ways yet due to the class innate complexity most player wont think about it

Enginer bomb has fire field turret have blast and so big oll bomb. If anything i didnt read but i think rifle might also have a blast, Engy can easily proc might to the team.

As a genious enginer mentionned in the class forum on a 30 30 0 0 10 build we got flamethrower for tanking switch, ranged damage from grenade, Melee damage and fire fields from bomb, Party support from elixir gun, and stealth spam from smoke field proced by utilities.

Enginer isnt actualy bad its quite a strong class it just happen to be so complex that most people are effraid to even run it or cant find a mean to use it effectively. It took me one year to find a way to use my enginer correctly while i mastered about every other class before. When it came to create my 8th character i decided i ned to give the enginer a shot went to the forum and started looking for clues.

Most people run enginer because they want to run (yes you see it coming) guns or turret spammers. Few if anything cares about the bombs or the grenade gimmicks they want ’’Guns’’ or automatic turret bunkers. While enginer pistol is interesting for cond damage thief vastly outdamage the enginer in the spec, as for where rifle stands warrior long proven that sniper assasination is their domain and not the one of enginer wich actualy use its rifle more like a shotgun then a sniper rifle.

In every domain save for sPvP enginer is blatantly a dead class. Its sad realy but reality is that the class is used either by pro meta spvp player whos been playing since day 1 release and can run enginer to the perfect point, or by noobs who dont have a clue as to what they doing and are desesperately trying to find a decent build.

Enginer specialisation is utherly foggy at best. On one side you have the explosive wich runs condition damage as well and on another you got static discharge wich is the critical damage tool belt tree yet next to no enginer will max this line because its more viable to run for modified amunition then to max the tool trait line for bonus crit damage. Its just normal that at this point player would rather turn on a simplyer profession such as warrior or guardian for the purpose of taking the easy way out of an overwhelming class complexity.

Even if builds do are posted on the forum how much of the community do you think even consult it before making and building their character up? Id say a good part of the player dont even use the forum to begin with.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

Why cant this armor be pve

in Charr

Posted by: kyubi.3620

kyubi.3620

well doesnt realy mather what it is named after it needs to be added to pve for the sake of charr female spellcaster behing fashionable

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[GUIDE] The Meta-rific Dungeoneer

in Engineer

Posted by: kyubi.3620

kyubi.3620

for some funny reason i never actualy tought of the enginer that way.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

7 second lupicus kill... balanced??

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

well playing an elementalist myself and actualy not behing interested into using FGS in the future i guess im more then happy if they buff the ele in every other area and nerf FGS fury rush damage to the bone so to make the elite good but just not that good as to make it the only reason people would take an ele over something else.

Please boost my scepter damage so my dragon tooth can hit 50k

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3