Showing Posts For kyubi.3620:

PvE Zerkers.

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

What you’re asking for is something that this game was NEVER designed to have: trinity(or in your case unity). No one is forcing you to run Berserker gear. If you don’t like it, don’t run it. If you don’t understand mechanics or can’t dodge attacks, then don’t run it. It isn’t something you should run RIGHT after hitting 80. Stop acting like everything should be a free ride. There has to be risk for reward.

They abolished the ‘’holy trinity’’ so that we stop the vicious cycle of the tank standing still while a healer damage the boss and the dps spam a rotation hoewer they wanted us to run balanced group not just based on damage but on a melting pot of actual build running different stuff and helping in their own way. I understand mechanics, i can dodge attacks, and i like an effective team but i think the role of support and control deserve as much praise as does DPS and that just because you got in over your head dealing big numbers you prety much forgot the value of a decent crowd control hammer warrior or of a minion master in a team having the mobs distract the boss or the adds while you guys smash it. Im not impossing my role on others but neither should DPS be more rewarding then playing support or control be. There is risk to playing dps? Stop lying to yourself for there to even be risk in the first place wed need to cut your damage in half and thats exactly what should be done about critical damage build, your just taking the easy way out rushing down the boss health before it even has a chance to deal you damage and its quite against the very principe of the game.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Active defense actually requires some level of skill reacting to enemy tells and the situation, passive defense relying on armor and heal button doesn’t require nearly as much, if anything at all.

What about minions and stuns is that what you call a ‘’passive defence’’? Guild wars has always ran tanking on crowd control and distracting scapegoat such as minion masters and hammer warrior wich btway arent this tanky by themselves but keep the mobs unable to deal damage to the party.

We dont need a holy trinity we just need to tone down damage so that it doesnt becomes the only possible defence. At this point going tanking gear will not hold any better meaning then actualy running DPS gear long as the dps deals the damage and the control keeps the mob in check. It doesnt realy mather what the hammer warrior wears long as the mob keep getting knockdowned while the dagger thief or the other warrior does his job.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

We dont need to kill the zerker spec we just need to bring it back on equal lvl with other gear and class options wich may not actualy use critical damage. Youl still be perfectly able to run pure damage if they nerf it, it just mean youl get to run more often with people using other stuff then a maximised dps team.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

What you, and the other zerkernerfers want is a trinity system where any class can fulfill any of the trinity roles but that is not the game that Anet promise and not the game Anet delivered.

Actually we want a PvE system where control and support have some value. Right now there is no reason to spec into more support or control, or gear for support or control. If you go full zerker, and all party members are full zerker, everything melts before it can pose a threat. That is not interesting gameplay.

I don’t want the berserker gearset to be nerfed. I want the mob AI to be less dumb and know how to counter, cleanse and walk out of AoE fields.

Being a glass cannon should be a risk vs rewards decision. Right now being in a group of glass cannons yields more rewards (faster runs) and less risk (boss dies before it can kill). That’s the only problem with the zerker meta.

I consider this post of mine to have effectively put this debate to bed. Mods can feel free to sticky my post and close the thread.

Funny guy. At least understand the rationale before you dismiss it.

P.S. I always run full zerker mesmer. Sw/Fo Sw/Sw with reflection .. its the only real way to play in PvE and that’s a kitten shame.

Kill the dps damage does and make them only 1.5 time better then control at best with very glassy build and you just made every fight treatening to a full dps team and easyer to a support/control team with a few other damage or control user. All we need to do is put all critical damage item to 1% crit damage (2% on weapons) and well have fixed that issue of ‘’no danger when i run full dps’’ for good

Having some class like minion master/ hammer warrior / trap ranger around would actualy perfectly cope for your ’’control’’ issue but right now since you guys can do the whole game easymode by outburning the bosses you dont even think about it. lets see what happens once you can no longuer burn a boss down without taking heavy risk. All fight will take barely less time then if you ran it with a balanced team and without decent support and control youl likely wipe from behing outdamaged by the very boss you brought in the corner to deal a easy dps.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

we dont need an agro system we just need a revalorised control. Minion master necromancer,. turret enginer, hammer warrior and wall guardian all shine in this cathegory. One truth is that every possible target reduce the odds that YOU are the one to get hit and that stunlock is an effective way to tank a foe. Sure theil need to weaken that anti CC effect.

Kill the zerkerlike gear critical damage by reducing each piece crit damage bonus to 1% at best and you likely made going full dps on equal level as going support or control. Sure youl likely still take down those boss faster kitten zerker dps if you fight perfectly, however youl actualy get to REALY feel the risk this spec incurs without having a proper support or a control spec such as a hammer warrior or a minion master around because as someone said elsewhere on this forum, having less dps also put the team at more risk. Damage has to be helped by control to actualy keep doing the damage without effort and with minimal risk and both needs to be supported by a decent support to keep things running smoothly.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Kill the critical damage on zerker gear and you just made their dungeon run slightly faster then a balanced team at best. At worse theil take longuer then a balanced team because theil constantly die from not behing able to burn down the boss before they take a lethal blow. Physical dps doesnt need to be slain neither does zerker gear it just need to be toned down kitten to make it less obvious of a choice. Id say they should reduce ALL critical damage based item critical damage by 1% or make them all 1% so to put it on even level with condition damage support and control/pet users wich base their damage on summons wich keep mobs distracted while the party kills them.

Support and control are fine as they are right now altrought we could use getting rid of defiance or weakening it, what needs to be done is to put critical damage power build to the same level.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

PvE Zerkers.

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Not all mesmer build runs on critical damage some may run phantasm or conditions (you think like if shatter was alone in the world here) and ele can run condition damage and still use utility, Warrior can run banners and shout they can also run physical wich push knockdown and stun mobs around, guardian can run shouts and walls if they want, necro can run minion wells and condition spreads, Enginer can run turret elixir or gadgets they have a lot of utility actualy while ranger brings in traps wich slow the mobs and limit their movement a pet with various buffs and may support with horn and spirits.

Because you guys are limited to that critical damage dpsing mind you actualy ignore everything else that would actualy harm your critical damage in a way or another worse yet you despise any build that cant score as heavy hit as yours do because damage is king right now, those build can be ran on prety much anything from condition damage to support build. Class all have a good number of utility here including ranger wich if condition damage wasnt this much vilified traps in dungeon could actualy earn a respectfull place, + you already got spirit ranger in your book.

All class have more then enought utility skill to be usefull no mather their build, the only thing that impede everyone right now from using them is called ‘’PURE DPS ONLY’’ would you be selfish by imposing a forced damage build on everyone whod actualy like to run something wich is either a hybrid between both or a full control/support spec?

The meta wont be a problem at this point because well have 3 time as many available potential meta as before due to the actual fact some build wich used to be deemed as useless due to their lack of damage (aka minion, support ele, trap ranger, poison thieves, shadow thieves, banner warrior, hammer warrior prety much all those lovely build you guys ignore because they arent 100% damage focused) would now have a place. Right now what do we have? 1 meta per build and its 100% centered about bringing down as much damage as possible, Id rather have 3 to 4 meta possibility using various utility and build then 1 single king lording over everything else because damage makes support and control useless well lets see what happens when your damage is barely only 1.5 time stronguer then that control guy in the corner wich actualy is doing a real job making sure those mobs dont fight.

You dont need 5 warrior to run banners neither do you need a full team of necro using MM, by mixing control damage and support do you achieve the correct balance between character strenght and class those arent meta, its called builds and guild wars is made around builds.

Damage wasnt made to actualy overthrow support and control it was made to fill in the job that the other already did at lesser extent. Because damage will always get the job done true but it shouldnt be so strong as to make the two other roles useless in a fight. The issue is not the ability to dodge, however as people says with less damage bosses becomes more dangerous because you may make a mistake at anytime, normaly people doing the support or the control role exist so to make sure that the ’’damage’’ role is bought the time it needs to get things done. Right now we are fighting fire with fire, what about adding some water and earth to our composition kitten to make it easyer for everyone?

Running pure damage makes every fight easyer for the guys that do flawless dodges because the boss attack less often but punish the average player who miss a step and might have survived if the party had a dedicated support and a control player preventing the hits, where is your justice in that?

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

Balancing classes for conditions

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

just kill zerker critical damage and you just made damage over time support and control 10 time more attractive

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Please stop nerfing PvE for the sake of PvP

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

just kill the critical damage on gear and people will stop running pure crit damage build and start considering everything else

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PVE][Ranger Pet] The Handicap

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

The more ascended becomes the norm, the weaker the ranger will be. With half of the damage supposedly coming from the pet, why can’t I have ascended pet damage? It makes no sense.

For this reason, ascended armor and weapons are wasted on a ranger. You get half of the additional damage that other classes gain from ascended upgrades.

hance power scaling. this would make pet damage related to your gear and not to some base flat numbers. Anet doesnt need to tone down our damage unless you actualy run sword/cat you likely deal less damage then everyone else and your spec is somewhat an underdog everywhere. Tbh Anet should give ranger better damage then heavy armor class (its a medium armor class having more damage then heavies would be simply logical) and highly boost the damage of ranged weapon such as longbow axe and shortbow. Why run shortbow/longbow/axe? because those weapon have slowing effect wich highly helps the pet to take down moving targets.

You talk about risk/reward? well ranger currently has a way lot more risk then the warrior or the guardian because it has less armor so how comes the ranger ranged damage isnt at least on par with the warrior and the guardian melee damage? I can understand the fact ranged weapon actualy let you avoid melee attack but it doesnt prevent you from taking a spell in the face, there is little excuse for melee units to back their dps behind the fact that they are actualy fighting at melee range, they already got the armor to cope for it and save for the thief wich actualy can stack crowd control like a pro and go invisible (thats his defence) they all are already compensated with a better armor level. Ranger should have better ranged dps then that, you talk about pet behing unable to hit well then go ahead and cripple your targets? Even sword AA has a crippling effect as well as your 2 so whats the excuse for why your pet cant actualy reach its target, its practicaly immobilised right under you, and in pve it just wont move.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

To clear the air about Berserker

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

theres a simple way to fix it and its to kill the critical damage on gear. You kill the critical damage and phys damage build prety much becomes slightly more efficient damage wise then control and support but not enought to actualy make them the only choice. Once your best crit on HB becomes a 20k will you actualy start thinking about using condition damage or running support / control to keep the mobs inactive while people hit them or will you still be a raw damage. When the line blurrs between the effectiveness of builds and everyone start having similar damage save for a slight improvement on the dps specialist who still deal the best damage but arent that overwhelming that other spec are useless in comparison people start running defrent stuff (yes you deal better damage so what do you gain if the boss fight last 10 less second then it would have if you had actualy ran something a little less glass cannony, truth is youd have ran a control build and would have likely gone to the same result with very little change in the amount of time it would take save for the fact youd not have wiped 3 times before reaching the boss because the adds went wild and started hammering your team with damage and you couldnt prevent it).

In GW 1 pvp assasins would deal prety much the same damage as everyone else however what made it interesting was their ability for long combo at high speed involving lots of interupt knockdown and CC to keep the target in check and unable to act (eventualy resulting in the death of the target). Sure the elementalist spamming lightning spell in the corner was dealing wonderfull damage and same goes for the lightning rider but he wasnt actualy realy any better then the necromancer doting down and hexing everyone with crippling curse or the mesmer spamming domination hex, everyone was equaly dangerous and everyone was usefull.

Of course in guild wars 1 we had the monk who healed everyone like crazy but in GW2 we can heal ourselves on our own and we still can support with protection and regeneration.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

PvE Zerkers.

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

removing berserker and assasin is the best solution to see that physical damage is on equal therm with condition damage build, control build, and support in a party. The removal of critical damage would put them all on equal therm effectiveness wise. While we could still aquire critical damage from class buff traits and warrior banner the actual lack of gear would prevent us from specialising entirely on pure damage glass cannon without taking the consequance, of course youd deal slightly more damage then the other spec but i dont think that without proper support and control you will survive long, what do you think is the damage defrence between 110% crit damage and 30% when it comes to dealing the dps? Other option could be to nerf zerker in a way that all item gives way less critical damage bonus (lets say 1% crit damage on each item and 2% on big ones) but im not sure that would be enought to actualy make people start to choose something else.

Since everyone now deal nearly the same dps, why wouldnt i run a minion master necro or a support enginer instead, maybe an actual hammer warrior? the group is likely gunna die if we dont have control in the first place to keep the mob put while we hit them because at that point outdamaging them before they hit us is gunna be out of question and well have to rely on every possible role to keep everyone alive not just raw damage and a small cooldown burst well need actual real support and control specialist.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

PvE Zerkers.

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

remove both berzerker and assasin you get knight however knight isnt critical damage based so what do you think will happen? knight is likely on the same lvl as condition damage and pets build damagewise. Well likely get a mix of critical damage and precision in our build but well have a very hard time combining power crit damage and precision again wich will result in a clear revalorisation of everything wich actualy didnt run on critical damage in the first place. Once the critical damage runner becomes on equal damage therm with the conditionmancer and the summon user/petmaster the line between builds blurr and people actualy start taking various builds rethinking what is better and what is not, without critical damage your warrior hundred blade likely will have a hard time breaking the 20k even when fully buffed, pets have static damage wich range between 2 to 3k dps + the master. What will you run once that little ranger in the corner outdps you from using a bow and a pet? Youl run control to keep the target on check and unable to react or youl run condition damage to get your way trought its health, because at that point yea youl likely still do very good phys damage but youl have to consider doing more then just dealing damage if you plan to take down a trickster whos gunna overtank you from kiting and doting your healthbar.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

PvE Zerkers.

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Just make it so that scapegoat minion becomes more attractive in a boss fight then running a pure dps build would. Minions and pet are actualy control related and when a boss is hiting at sacrificiable target he technicaly isnt hiting YOU.

Currently pet units are somewhat vilified quite a lot because they aint ’’damage’’ based but ill have you know that when the pets are taking the hits it means you actualy aint taking them.

other alternative is to destroy the zerker enchant definitively and force player to choose between critical damage and no precision and precision and no critical damage wich will results into people going valkiry/rampager hybrid or something of the like and will obviously revalue all specialisation wich worked perfectly well without using zerker gear such as pet specialisations condition damage and support

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

by definition warrior are NOT supose to be the healing beast they are now. Warrior is a damage based unit specialised around taking out opponent with devastating damage nuke before they themselves get killed. Warrior by default shouldnt be able to overheal damage but rather tank it via its huge pool of health the same way necromancer does wich is to say

1. big health
2. very little healing
3. heavy damage

Healing signet contradict those principe quite a lot.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PVE][Ranger Pet] The Handicap

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

well best way to fix this would be to scale pet power with ranger power wich could actualy provide effective pets in pve. as in pvp this would actualy give player a serious reason to run a bow or an axe to begin with and this reason is called cripple. If pets actualy did damage high enought to be worth the burst on a target that is unable to evade the hit (aka a crippled monk in guild wars 1) likely the pet AI would be of little consequance + the ranger would officialy have a place in parties damagewise.

You guys all talk about stowing the pet did it ever hit your head that pet wasnt meant to be stowed out of battle and that the issue is actualy one of simple effectiveness? Just give the pet proper damage and it all make senses

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

The Pet System. Please work on it.

in Ranger

Posted by: kyubi.3620

kyubi.3620

give pet the ability to scale damage with ranger power, youl all soon run cripple and lockdown trust me… None of you would rage against the pet AI if deadly damage via pet was viable with a few stunlock and cripple.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PvE]Why do YOU dislike Rangers in dungeons?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

And thats the problem. People runs ranger because they want to use ranged weapon. If they actualy wanted to pick up a melee class theid run warrior or guardian or actualy thief for melee glass cannoning. Running ranger as sword is absurd to most player and you wont or nearly never run into one who does. Its not a damage issue its a mentality issue because people are stuck with the idea that ranger = ranged or nothing. While i do agree lorewise a ranger may use melee weapon efficiently (especialy dual wield) id rather run it as the classic bowmaster wich everyone who played interupt spam build in guildwars 1 will always have in mind. Ranger needs to have a complete revamp of all its ranged weapon to keep them competitive with swords value in a dungeon run. Actualy Axe could easily make it trought as an interesting dual wielding close range spec if they actualy put some heart into it, and id realy look forward to sword if it was even possible to dual wield a pair of them as ranger.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[Ranger] List of very bad traits

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

It actualy work as intended because when going underwater you use defrent pets. its just the same as if you switched pet out. The issue is not going underwater its the fact its removed upon pet switching and takes an insane load of time to charge up. It should either make it so that every 15 second the pet is out (and alive) it gets a stack of it and it loose all stack once dead or just remain in place until ranger itself is dead either way works.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

New Pet Species

in Ranger

Posted by: kyubi.3620

kyubi.3620

new family pets here i go

Dark Pheonix (also called imperial pheonix)
Type – pheonix
Size – about the same as moas their body isnt so much bigger then cat but their back tail is actualy quite long behind them
regular ability
1. talon strike – rend foe with a talon attack
2. Great dive – knockdown foes by diving into them (unlike regular birds pheonix are quite large enought to push foes to the ground)
3. Rebirth – The phoenix place a buff on a party member or on itself, if the target sustain lethal damage within 30 second it is healed back to 20% of its health (big cooldown)
4. Peck – Peck at the target and blind it
5. Swoop – deals a fair amount of damage
F2. Blaze – the next 5 attack the phoenix does cause burning

Rainbow Pheonix
Type – pheonix
Size – about the same as moas their body isnt so much bigger then cat but their back tail expend in a fan behind it effectively making it much larger on the overall
regular ability
1. talon strike – rend foe with a talon attack
2. Great dive – knockdown foes by diving into them (unlike regular birds pheonix are quite large enought to push foes to the ground)
3. Rebirth – The phoenix place a buff on a party member or on itself, if the target sustain lethal damage within 30 second it is healed back to 20% of its health (big cooldown)
4. Peck – Peck at the target and blind it
5. Swoop – deals a fair amount of damage
F2. Healing Wish – the phoenix search and ressurect a downed party member within 1800 feet instantly (120 second cooldown)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Control takes numerous names and its more then just projectile deflection and stunlocks. Did it ever occurs to some of you that mass summoning is one form of control? We controlled mobs in guild wars 1 using armies of MM necros having the pets takes the hit for us and redirecting potentialy devastating effect on our bone minion soldiers. In guild wars 2 necromancer pet somewhat does more or less the same job as they provide pindown and stuns and takes hit for everyone else yet the build is regarded as inefective due to a lack of direct damage and the fact minions dies (since when minion are not suposed to die do you peoples even get a grasp of the concept of sacrificiable unit acting as distraction or do you expect the bone minions to outlive just any hit they take, you should count every hit minion takes instead of you as a blessing rater then as a curse because while the boss is busy attacking a minion hes not aiming at your head). A minion master necromancer should always be regarded as a control spec and so is the case of most class wich uses pets or summons.

Mesmer phantasm and clones, elementalist elementals, enginer turrets all of these builds are actualy control build wich people expect to work as damage yet because their premary fonction is to distract and keep the mobs busy is regarded as useless for not behing able to fill a damaging purpose.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[Ranger] List of very bad traits

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Get signet of the beastmaster down to beast mastery tree already, its where it belonged all along.

Master Bond should either give enormous stats or stay until ranger itself is dead

Instinctual Bond – could be sooooo better then this, If you actualy dont plan on making the pet scale in damage with player attack power at least make it so Instinctual bond provide quickness to pet every 20 second when the ranger score a critical hit

Compassion training – For the love of melandru even if pets has healing power it is of next to no relevance because the pet use no healing spell on its own save for bear auto regeneration (wich doesnt stack with ranger proc regeneration btway) drake healing bite (realy poor) moa healing shout, and F2 regeneration buff. Either make it so pet heal 50% more from all effect the ranger procs such as healing spring and heal as one (including auto regeneration 30 point trait) or remove it from the game.

Heal as one – This spell is a total parody of what it used to be in guild wars 2, people all run healing spring because despite the low cooldown heal as one just doesnt match in a build. there is 3 way to make the spell actualy interesting again

1. Make it so heal as one also ressurect the pet on use

2. Make it so heal as one provide the ranger the base healing + make the pet heal the ranger and himself for a set amount for every hit it lands. an exemple would be

Heal as one – heals you and your pet for 3500 and for the next 10 second pets attack heals you and your pet for 350

Making heal as one a viable option would likely give some sense to using the regeneration on shout trait from the Nature magic tree wich right now appeals to no one due to the overuse of healing spring wich already provide regeneration + the fact healing spring is one of our main condition cleanse

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[PVP] Undo PVP-only nerfs before balancing

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Well you could start by increasing ranger pet damage back to 100% or make pet scale in master power to compensate for your 50% pet damage nerf?

Because yes you killed beastmastery when you reduced the pet damage this badly, to fix the existance of tanking beast mastery ranger with heavy damage pet and while this nerf was legitimate it harms the whole class as a result and i strongly think ranger who want to specialise to make heavy damage with pet should be able to do so, just that they shouldnt be able to be tanky at the same time.

Our pet used to deal damage, it compensated for the fact the player can easily avoid getting hit by them and actualy made for their squishiness in pve. Now not only are they easy to avoid but they cant actualy deal damage either. Worse yet this directly affect all ranger ability to deal damage in dungeon.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

PvE Zerkers.

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

condition and pet build actualy. They need to make it so that indirect damage becomes viable so to make direct dps less obvious of a choice.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

PvP Engineers lets talk turrets

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

turrets and pets critical should be related to the used pet and not to the master regardless of master build. However power should scale with master power the same condition damage does. Scaling power would fix all pet dpsing issue and make prety much all pet build viable for hybrid control/damage specialisation.

Power scaling could be implemented as a grandmaster trait to pet traitline for instance

Ranger beastmastery 30 = Of fang and claw – pet power is increased by 50% of the ranger power

Enginer Invention 30 = Balistic – turret power is increased by 50% of the Enginer power (or condition damage someone would prefer it that way)

Necromancer Death magic 30 = Might of the grave – Minion power is increased by 50% of the necromancer power

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(PVX) Pets and summon in general

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Pets have some serious issue regarding damage or survivability in dungeons and in world vs world. Lots of profession such as ranger (animal companion) enginer (turret) and necro (minions) suffer from having their pet build not behing able to pull their weight in a fight so here are some solution to solve that problem in a somewhat easy fashion without breaking everything down.

1. Make pet physical damage scale with player attack power as the tooltip pretends to. and reduce pet base damage by a serious 30% to compensate the gain.

2. Make pet armor scale with player thoughness and reduce pet toughness by 30% to compensate the gain.

3. Make us able to have multiple ranger pet on the field when using rampage as one as a grandmaster trait (limited but efficient damage burst).

4. Transfer several trait such as signet of the beastmaster (ranger) to their respective pet trait tree and merge some pet trait togueter to leave space for them.

5. Give the enginer turret back their condition damage or make them scale with the enginer power, right now people only use rifle turret because of the toolbelt skill in a static discharge build.

6. Give the pet a serious damage reduction from AOE effect (like 70%) so to make them actualy viable in boss like Alpha wich cover the map in red circles.

7. Give player a trait or make it default so that pet are invulnerable when the masters dodge, minimum would be to give them aegis (you can already proc ranger pet protection on dodge why not aegis?)

While i do agree Pets AI cant be improved further (ive played a thousand game with pet mechanics and Guild wars 2 AI is in no way worse then anywhere else, im actualy most apreciative of how the pet use its list of spell and dont constantly auto attack) we can still improve the pets and summon elsewhere to compensate for the lacunes of artificial inteligence versus player.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[General][Engineer] Turret Nerf

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

basicaly your proposing what i myself proposed earlyer in my pet scaling on power and toughness topic but yea enginer turret needs power scaling to be damage viable and so does all pets

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

BM Spec: Opinions (constructive please)

in Ranger

Posted by: kyubi.3620

kyubi.3620

aside from pet behing kited by player wich doesnt mather once in a dungeon.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

we finaly can appear on the dev billboard

in Ranger

Posted by: kyubi.3620

kyubi.3620

Dev balance team just made a new forum for class balance in the class forum list go post all you want ’’balanced’’ from them there they will likely have to listen 8D we NO longuer shall be invisible RIIIIIIIIISE community RIIIIIISEEE against the oppression of our nerfs o_O they shall no longuer ignore us!

https://forum-en.gw2archive.eu/forum/professions/balance

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

[PvE][Necromancer] General Viability

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

maybe allow pet to scale with power? youd bring decent damage as well as a somewhat efficient way to control crowds

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Power scaling summon and pet damage

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

Minion user necromancer sure would have a slight increase in damage after all isnt one of our minion damage trait actualy in the power line? They could just reduce the minion base damage and allow it to increase in power effectively making the armor choice for necromancer using minion more important then to just pick the defensive one to run full pet with a staff or pick the full zerk one to run partial pet with soulreaping, wed actualy have to make a real choice wich would impact on the way we would use our minions rather it be meat shield or actual cannonball.

By definition even if Death magic is meant to be the toughness spec of necromancer a minion master focused on dealing damage is generaly also speced into spite and could be as squishy as his pet are strong, think of the general behind the army, you cut the head of the snake and the whole beast dies. In the current case the Minion master necromancer would be similar in regard to the phantasm mesmer who place his illusion on the field deals big damage and hide behind his army.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Improving Healing Power & Support Play

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

supportive class do indeed deserve better reward and consideration. Sometime id love to run elixir enginer in party, sometime id love to run healer ele in a party but what i get is always angry people :/

Minion masters and pet user who focus on controls and control spec in general also get that kind of look.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Power scaling summon and pet damage

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

you misunderstand. I mean you as the owner run a condition build and the pet deals normaldamage using the non-scaling stats of the pet. You will with this system crush these kind of builds.

Why would your pet deals maximum physical damage while you do condition damage or worse run a tanking set? Thats the reason why ranger pet was nerfed in the first place, they need to make it so pet are tied to their user stat as to give slight boost to people who actualy at least increase one of the pet main attack. I run a zerker build on my ranger with a wolf but my cat deals better damage then my wolf reguardless of how well i build if i actualy use a condition spec and will still hit like a pro even if i use pure tanking armor because its base damage isnt tied to my power? This is unexcusable.

By making pet scales with power and toughness you allow for a deeper pet customisation and a bigger diversity in pet build all around. Sure we loose the ability to make pet bunkers but we actualy gain on the longuer end.

By a condition build i assume you refer to a condition enginer well yea its possible you wont be on the winning end if you run condition build with the current state of the turret however i guess if they give back the condition to turret and base both damage and condition damage on the player youl be winning on either end of the stick long as you run a condition damage or a damage build

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Power scaling summon and pet damage

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

condition damage will still work on the pet wich actualy use them beside theres the possiblity to run Carrion wich gives both power and condition damage. Of course youl be lacking in critical if you run carrion and wanna run ranger so you might want to try a mix of carrion and rampager. Could also want to run pure power in wich case you will actualy run berserker or soldier

Curently the only pets wich runs a mix of condition damage and physical damage are necro jagged horrors and ranger pet with the ability to cause bleed or poison

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Power scaling summon and pet damage

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

While i do agree Increasing the AI of summons may be impossible (and im more then satisfyed with the way my minion and pet behave its just like any AI and you cant expect computer to act like players) i think what is more important right now is to increase summon damage with power as the tooltip pretends to so to make summoning and pet speciality actualy viable for combat. While it would significantly increase the damage of all pet based unit you could just reduce the base damage of pet slightly in consequance to compensate the huge damage gain wich would weaken the damage of summoner entirely based on defense and promote a mix of offansive and defensive stats in the summoner specialisation. There are several application of power increase to pets build. Right now pets and summon gain increase from condition damage

—Minion master necromancer: this would make the profession viable damage wise at the cost of actualy wearing a power based gear and build

—Beast mastery ranger: the original reason for the reduction to pet damage was that pets would do the same dps reguardless of if the ranger was in a tanking gear maximising survivability or not, making pet scale with power would allow the ranger to effectively run a beast mastery damage build at the cost of using glassy armor style to maximise damage effectiveness unlike the old tanking ranger wich got both the damage and the survivability.

—Turret enginer: Turret only good point was the condition damage they actualy dealth wich scaled with enginer condition damage, now that turret no longuer deal condition damage (save from flame) turret basicaly have static damage wich is prety much harmless.

When i think of a turret user i think of a strategist placing his contraption on the ground to take a stand. Turret are easily destroyed even with the armor plating and the regeneration they should at least provide damage based on power so to actualy promote their use in an actual combat build wich isnt actualy aimed at just puting down stuff on the ground for the mobs to hit. A soldier based or a power based enginer should be able to actualy get some damage from his turret because they basicaly are the core of its build.


The other way around we could also scale summon toughtness so to make the summon more tied to the gear and build the player run rather then just another cooldown you may insert in any build with just the same result.

Right now i see tons of necromancer using flesh golem but is any of them actualy specialised for death magic to begin with? Of course not they just run flesh golem because its the most conveniant elite they could think about or just because they like the charge stun. By scaling toughness and power youd make control specialisation not only more appealing to all those glass cannon user but also effective in dungeon effectively distracting mobs longuer and giving a place to this form of control in parties.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

PvE Zerkers.

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

maybe then the solution is to add unblockable ability to bosses wich deals heavy damage to players without thoughness every now and then.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

PvE Zerkers.

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

3 thing they should do

1. Remove condition cap wich could allow a spec to do more then 25 stack of bleed
2. double the effectiveness of toughness
3. give the ability to gain damage based on power to pets like the tooltips pretend to

wich would result in a boom in pet using build in party (turret enginer beastmaster ranger minion master necro phantasm mesmer) revalue control speciality based on the use of summons and actualy make dots spec actualy worth playing in pve when it comes to running dungeon with maximum damage effectiveness aka conditionmencer necro shortbow ranger and enginer. DOT class can get their condition dispelled so why in hell are they limited in the number of stack they can do? while physicals can crit for 60ks

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Is it too late to get into Fractals?

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

As said start by running what you can actualy run. If you cant dodge just get the required AR (by the time i reached lvl 20 i had more then overdone the place out from behing forced to constantly redo old level because at that time you sometime ned to redo old lvl to get new ones done so i was able to prety much dodge all boss moves). If its like your 8th character running it and you dodge agony like a pro then you can relax a little more on gear otherwise do get all the resistance you can get.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Is it too late to get into Fractals?

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Do you play for fun or do you play for profits taku? I feel like having fun every now and then because 1 its a game 2 money is just accessory when you already got everything you want +low level fractals just arent worth running meta in as you wont get a party decent enought to actualy match the needs of the build, most meta build are made to be runned under optimal conditions with premade party and you wont find that in fractals until about lvl 30. If you run fractals especialy at low lvl dont bother using a meta if you cant play it right it will only make your life harder then it should be run something your sure you can nail down perfectly. Ive seen thousand of poor sods running meta when they shouldnt and making runs impossible because they constantly die at the beginning of fight because they either suck at dodging or just do it wrong. Start by running what you can actualy run effectively in lower dungeons then work on running the meta once you got everything well nailed down.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Post Your "I play how I want!" Stories.

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

I tried making a lady dragonjade style mesmer and it worked realy well problem is i cant post pic right now. Red rose match perfectly with Jade dragon GS youd be surprised.

asura tier 3 heavy armor and light armor is wonderfull in pink or purple especialy with the asuran tier 3 weaponry

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Is it too late to get into Fractals?

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

of course if you have to much difficulty dodging you better have good AR. Ive been running lvl 25s with 15 agony resist however as necromancer and it worked quite fine. Once you actualy can dodge right only mossman and maw can actualy kill you from agony and thats realy if you unlucky (mossman dagger toss isnt enought of a tell and you just cant dodge maw agony to begin with but your realy likely to survive it anyway)

Lesson is dont do something if you dont think your ready for it and if you are then maybe you can actualy dare.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Idea to help good pugs in dungeons

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

i wear zerk on all my character, doesnt mean i use meta build however + my 5ks achievement point and my full tier 3 coupled with my 90gold+ weapon tells im no beginner so i rarely get to be asked the question, i think i run a total of 3 meta and 5 customs. Its prety much the truth that as long as you run zerker the build will have little relevance damage wise in a dungeon, you just need zerker to have enought damage to get content done in the required amount of time past that your free to run hybrid builds to balance it out.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Is it too late to get into Fractals?

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Pro-tip, gear up you char, gain necessary Agony Resist and piggyback off people who do the daily lower tiers.

I.E. 5-10AR, run level 10’s till your Personal Reward is 10. (Some say they manage with no AR by dodging)

Gain more Ascended pieces and buy more +5AR from fractals golem NPC for 75 relics.

Once i think 20AR (dont quote me on that i cant verify on phone), piggyback of people doing level 20 until personal reward 21.

You get the point. People more often run the 10, 20, 30, 40, 49 on a daily basis. If you understand the tactics, are a team player, know fractals well, you can follow the method above and max level in maybe 2 months if doing a couple runs a day.

Catch is how you obtain ascended pieces will gate your progress. Teams might boot you if you degen from agony too fast.

You dont need 20 AR for lvl 20 i was doing it with 10 on my necromancer. Point dear is that if you dont have enought AR you need a mechanic to compensate for it here are 3 exemple

1. be a super healing machine that can self heal a full life bar when hit by agony (unrecommanded)
2. play a necro and use life force to temper and reduce the agony damage (yea lifeforce can do that for you)
3. dodge like a god and pray you dont get hit by agony or run a meditation guardian and overheal it, while having 10 agony resist at lvl 20 will prevent agony from behing lethal it still will hit you for the good half of your health bar. Most team wont care about how much agony damage you take long as you actualy dont fall constantly from it.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Popularity of this profession

in Ranger

Posted by: kyubi.3620

kyubi.3620

well theres 3 reason why people misjudge ranger

1. The kittened mentality that everything that doesnt deal pure damage or dont bring a thousand utility is a useless class.
2. The fact ranger is a jack of all trade and master of none wich makes it replacable by prety much all the other class
3. The fact people hate the pet AI so much they all cry for a fix, me i just want an overall pet damage increase.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

BM Spec: Opinions (constructive please)

in Ranger

Posted by: kyubi.3620

kyubi.3620

well i wonder now if pet swapping when hes grubbed would work too i never actualy took the risk to find out.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

BM Spec: Opinions (constructive please)

in Ranger

Posted by: kyubi.3620

kyubi.3620

god why i cant edit message… Vaxx youd know by now that unless your fighting against subject alpha wich cover the maps with red circle pets is likely to work fine anywhere, just make sure you put it on passive and run spider as alternate choice on lupicus so to avoid grubbing it out to much, best bet could also be just to not fight at all on part 1 if your a ranger.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

BM Spec: Opinions (constructive please)

in Ranger

Posted by: kyubi.3620

kyubi.3620

Damage but its still prety much viable and yea theres an extra 5 my bad its because i never can figure if ill put it in nature magic or in survival. Always running cat, damage isnt bad the kitty still can nuke high if traited well and the spec is well balanced damage and survivability wise.

0 20 5 15 30

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

[Spoilers] ArenaNet "confirms" the fan theories about Elder Dragons?

in Lore

Posted by: kyubi.3620

kyubi.3620

bah ill put it bluntly 3 truth

1. the pale tree could be a redeemed dragon champion altrought it was stated that the pale tree seed appeared on the grave of a human wich only wanted peace along with ventari wich could just be some form of a miracle that was allowed by the 6 gods
2. The thing poisoning the dream is obviously the jungle elder dragon mordremoth himself whos trying to subvert sylvaris to become his puppets thus the emergence of the nightmare courts.
3. The pale tree is a peacefull behing of infinite love and compassion, and while its power may look limited in the real world you shouldnt dismiss it as weakness for its influance in the dream might actualy be way stronguer then in the material world.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

The Thorn Vine

in Lore

Posted by: kyubi.3620

kyubi.3620

at this point i think i figured something out

The vine is dragon corruption, specificaly the jungle dragon corruption. He feeds on the dream turns the sylvaris to nightmare and is building an army of his own. Did it ever hit any of you that Faolain and the nightmare court could actualy be unwilling dragon minion actualy ignoring their true master? That thorn vine could hardly come from any other possible source

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

This tread needs more pink and less twilight/sunrise/bifrost. Ill post a pic as soon as i get my computer back from reparation x.x

i like the human pic you posted

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3